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Window.cs
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using MelonLoader;
using ownned.ext.Features;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ownned.ext
{
public class Window
{
// ---------- WINDOW VARS -----------
public Rect windowRect = new Rect(0, 0, 550, 400); // Window position and size
public int tab = 0; // Current tab index
public Color backgroundColor = Color.grey; // Background color
public bool showMenu = true; // Whether to show the menu or not
public void runMainWindow(int windowID)
{
GUILayout.BeginHorizontal();
// Create toggle buttons for each tab
GUILayout.BeginVertical(GUILayout.Width(100));
if (GUILayout.Toggle(tab == 0, "EXPLOITS", "Button", GUILayout.ExpandWidth(true)))
{
tab = 0;
}
if (GUILayout.Toggle(tab == 1, "STATS", "Button", GUILayout.ExpandWidth(true)))
{
tab = 1;
}
if (GUILayout.Toggle(tab == 2, "ESP", "Button", GUILayout.ExpandWidth(true)))
{
tab = 2;
}
if (GUILayout.Toggle(tab == 3, "PLAYER", "Button", GUILayout.ExpandWidth(true)))
{
tab = 3;
}
GUILayout.EndVertical();
// Display content for the selected tab
GUILayout.BeginVertical();
// Display content for the selected tab
switch (tab)
{
case 0:
GUILayout.BeginVertical(GUI.skin.box);
{
GUILayout.BeginHorizontal();
{
GUILayout.BeginVertical();
{
//Linke seite der dunklen box
Cheat.e_infiniteHeal = GUILayout.Toggle(Cheat.e_infiniteHeal, "Infinite Heal");
Cheat.e_infiniteOxygen = GUILayout.Toggle(Cheat.e_infiniteOxygen, "Infinite Oxygen");
Cheat.e_infiniteStamina = GUILayout.Toggle(Cheat.e_infiniteStamina, "Infinite Stamina");
Cheat.e_godMode = GUILayout.Toggle(Cheat.e_godMode, "God Mod");
Cheat.e_infiniteJump = GUILayout.Toggle(Cheat.e_infiniteJump, "Infinite Jump");
Cheat.e_ignoreWebs = GUILayout.Toggle(Cheat.e_ignoreWebs, "Ignore Webs");
// Cheat.e_freecam = GUILayout.Toggle(Cheat.e_freecam, "Freecam ( Press F )"); // Nor working because im busy
Cheat.e_infiniteBatteryEnable = GUILayout.Toggle(Cheat.e_infiniteBatteryEnable, "Infinite Battery");
if (Cheat.e_infiniteBatteryEnable)
{
Cheat.e_infiniteBatteryFlashlight = GUILayout.Toggle(Cheat.e_infiniteBatteryFlashlight, "Infinite Flashlight Battery");
Cheat.e_infiniteBatteryDefib = GUILayout.Toggle(Cheat.e_infiniteBatteryDefib, "Infinite Defib Battery");
Cheat.e_infiniteBatteryShockStick = GUILayout.Toggle(Cheat.e_infiniteBatteryShockStick, "Infinite Shockstick Battery");
Cheat.e_infiniteBatteryFlare = GUILayout.Toggle(Cheat.e_infiniteBatteryFlare, "Infinite Flare Battery");
Cheat.e_infiniteBatteryVideoCamera = GUILayout.Toggle(Cheat.e_infiniteBatteryVideoCamera, "Infinite Flare Battery");
}
Cheat.e_playerControllerSpeedMultiplier = GUILayout.Toggle(Cheat.e_playerControllerSpeedMultiplier, "Speed Enable");
GUILayout.Space(2);
GUILayout.Label("Custom Speed: " + Cheat.f_playerControllerSpeedMultiplier);
Cheat.f_playerControllerSpeedMultiplier = GUILayout.HorizontalSlider(Cheat.f_playerControllerSpeedMultiplier, 2.3f, 10f);
}
GUILayout.EndVertical();
GUILayout.Space(10);
GUILayout.BeginVertical();
{
//rechte seite der dunklen box
Cheat.e_customFov = GUILayout.Toggle(Cheat.e_customFov, "FOV Changer");
GUILayout.Space(2);
GUILayout.Label("Custom FOV: " + Cheat.f_customFov);
Cheat.f_customFov = GUILayout.HorizontalSlider(Cheat.f_customFov, 1f, 179f);
}
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
break;
case 1:
// Content for tab 2
GUILayout.BeginVertical(GUI.skin.box);
{
GUILayout.BeginHorizontal();
{
GUILayout.BeginVertical();
{
GUILayout.Label("MONEY");
if (GUILayout.Button("Add 200"))
{
MoneyFeatures.addMoneyModule(200);
}
if (GUILayout.Button("Add 500"))
{
MoneyFeatures.addMoneyModule(500);
}
if (GUILayout.Button("Add 1000"))
{
MoneyFeatures.addMoneyModule(1000);
}
if (GUILayout.Button("Add 2000"))
{
MoneyFeatures.addMoneyModule(2000);
}
}
GUILayout.EndVertical();
GUILayout.Space(10);
GUILayout.BeginVertical();
{
}
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
break;
case 2:
break;
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUI.DragWindow(); // Allow the user to drag the window around
}
public void runFeaturesWindow()
{
}
public void runWatermarkWindow()
{
}
}
}