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Geo optimization findings:
Xbox native and PC native 'obj' -> export -> import = 1:1 tri/vert
Gamecube native 'obj' -> export -> import = increased tri/vert
Not tri-strip related.
GC specific code has an issue in RWFile or importer func
It may be worth still exploring tri-strip support, but first this GC inconsistency must be fixed.
The text was updated successfully, but these errors were encountered:
privatestaticvoidGetAtomicTriangleList(StreamWriterOBJWriter,AtomicSector_0009AtomicSector,refList<Triangle>triangleList,refinttotalVertexIndices,boolisCollision,boolflipUVs){if(AtomicSector.atomicSectorStruct.isNativeData){GetNativeTriangleList(OBJWriter,AtomicSector.atomicSectorExtension,reftriangleList,reftotalVertexIndices,flipUVs);return;}//Write vertex list to obj
The above code only runs for GameCube on export. Xbox never enters in the
Per #60 (comment)
The text was updated successfully, but these errors were encountered: