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G33_Manual_Virtual_Dispatch.cpp
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/**************************************************************************************************
*
* \file G33_Manual_Virtual_Dispatch.cpp
* \brief Guideline 33: Be Aware of the Optimization Potential of Type Erasure
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <Circle.h> ---------------------------------------------------------------------------------
class Circle
{
public:
explicit Circle( double radius )
: radius_( radius )
{}
double radius() const { return radius_; }
/* Several more getters and circle-specific utility functions */
private:
double radius_;
/* Several more data members */
};
//---- <Square.h> ---------------------------------------------------------------------------------
class Square
{
public:
explicit Square( double side )
: side_( side )
{}
double side() const { return side_; }
/* Several more getters and square-specific utility functions */
private:
double side_;
/* Several more data members */
};
//---- <Shape.h> ----------------------------------------------------------------------------------
#include <cstddef>
#include <memory>
class Shape
{
public:
template< typename ShapeT
, typename DrawStrategy >
Shape( ShapeT shape, DrawStrategy drawer )
: pimpl_(
new OwningModel<ShapeT,DrawStrategy>( std::move(shape)
, std::move(drawer) )
, []( void* shapeBytes ){
using Model = OwningModel<ShapeT,DrawStrategy>;
auto* const model = static_cast<Model*>(shapeBytes);
delete model;
} )
, draw_(
[]( void* shapeBytes ){
using Model = OwningModel<ShapeT,DrawStrategy>;
auto* const model = static_cast<Model*>(shapeBytes);
(model->drawer_)( model->shape_ );
} )
, clone_(
[]( void* shapeBytes ) -> void* {
using Model = OwningModel<ShapeT,DrawStrategy>;
auto* const model = static_cast<Model*>(shapeBytes);
return new Model( *model );
} )
{}
Shape( Shape const& other )
: pimpl_( other.clone_( other.pimpl_.get() ), other.pimpl_.get_deleter() )
, draw_ ( other.draw_ )
, clone_( other.clone_ )
{}
Shape& operator=( Shape const& other )
{
// Copy-and-Swap Idiom
using std::swap;
Shape copy( other );
swap( pimpl_, copy.pimpl_ );
swap( draw_, copy.draw_ );
swap( clone_, copy.clone_ );
return *this;
}
~Shape() = default;
Shape( Shape&& ) = default;
Shape& operator=( Shape&& ) = default;
private:
friend void draw( Shape const& shape )
{
shape.draw_( shape.pimpl_.get() );
}
template< typename ShapeT
, typename DrawStrategy >
struct OwningModel
{
OwningModel( ShapeT value, DrawStrategy drawer )
: shape_( std::move(value) )
, drawer_( std::move(drawer) )
{}
ShapeT shape_;
DrawStrategy drawer_;
};
using DestroyOperation = void(void*);
using DrawOperation = void(void*);
using CloneOperation = void*(void*);
std::unique_ptr<void,DestroyOperation*> pimpl_;
DrawOperation* draw_ { nullptr };
CloneOperation* clone_{ nullptr };
};
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <Circle.h>
//#include <Square.h>
//#include <Shape.h>
#include <cstdlib>
int main()
{
// Create a circle as one representative of a concrete shape type
Circle circle{ 3.14 };
// Create a drawing strategy in form of a lambda
auto drawer = []( Circle const& c ){ /*...*/ };
// Combine the shape and the drawing strategy in a 'Shape' abstraction
// This constructor call will instantiate a 'detail::OwningShapeModel' for
// the given 'Circle' and lambda types
Shape shape1( circle, drawer );
// Draw the shape
draw( shape1 );
// Create a copy of the shape by means of the copy constructor
Shape shape2( shape1 );
// Drawing the copy will result in the same output
draw( shape2 );
return EXIT_SUCCESS;
}