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eslint.config.js
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49 lines (47 loc) · 1.42 KB
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import js from '@eslint/js'
import globals from 'globals'
import react from 'eslint-plugin-react'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist', 'scripts/**']),
{
files: ['**/*.{js,jsx}'],
plugins: {
react,
},
extends: [
js.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
ecmaVersion: 'latest',
ecmaFeatures: { jsx: true },
sourceType: 'module',
},
},
rules: {
// This repo includes many game implementations where exploratory/iterative code
// may leave unused helpers behind; warn instead of failing the entire lint run.
'no-unused-vars': [
'warn',
{
varsIgnorePattern: '^[A-Z_]',
argsIgnorePattern: '^_',
ignoreRestSiblings: true,
},
],
// The react-hooks plugin recently added several "best practice" rules that
// are too strict for many existing game pages in this repo.
'react-hooks/purity': 'off',
'react-hooks/set-state-in-effect': 'off',
'react-hooks/refs': 'off',
'react-hooks/preserve-manual-memoization': 'off',
},
},
])