diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..9c7537d
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,192 @@
+# EditorConfig is awesome: http://editorconfig.org
+root = true
+
+[*.cs]
+end_of_line = crlf
+insert_final_newline = true
+indent_style = space
+indent_size = 4
+trim_trailing_whitespace = true
+
+#Roslyn naming styles
+
+#camelCase for private members
+dotnet_naming_style.camelcase.capitalization = camel_case
+
+dotnet_naming_symbols.private_members.applicable_accessibilities = private
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
+dotnet_naming_rule.private_members_camelcase.symbols = private_members
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = false:warning
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = false:silent
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = false:silent
+csharp_style_prefer_range_operator = false:silent
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
+
+#Disable operator overloads requiring alternate named methods
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..5b19270
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,342 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+Resource.designer.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake #
+/tools/**
+/build/tools/**
+/build/temp/**
+
+# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
+# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
+
+# User-specific stuff
+.idea/**/workspace.xml
+.idea/**/tasks.xml
+.idea/**/usage.statistics.xml
+.idea/**/dictionaries
+.idea/**/shelf
+
+# Generated files
+.idea/**/contentModel.xml
+
+# Sensitive or high-churn files
+.idea/**/dataSources/
+.idea/**/dataSources.ids
+.idea/**/dataSources.local.xml
+.idea/**/sqlDataSources.xml
+.idea/**/dynamic.xml
+.idea/**/uiDesigner.xml
+.idea/**/dbnavigator.xml
+
+# Gradle
+.idea/**/gradle.xml
+.idea/**/libraries
+
+# Gradle and Maven with auto-import
+# When using Gradle or Maven with auto-import, you should exclude module files,
+# since they will be recreated, and may cause churn. Uncomment if using
+# auto-import.
+.idea/modules.xml
+.idea/*.iml
+.idea/modules
+*.iml
+*.ipr
+
+# CMake
+cmake-build-*/
+
+# Mongo Explorer plugin
+.idea/**/mongoSettings.xml
+
+# File-based project format
+*.iws
+
+# IntelliJ
+out/
+
+# mpeltonen/sbt-idea plugin
+.idea_modules/
+
+# JIRA plugin
+atlassian-ide-plugin.xml
+
+# Cursive Clojure plugin
+.idea/replstate.xml
+
+# Crashlytics plugin (for Android Studio and IntelliJ)
+com_crashlytics_export_strings.xml
+crashlytics.properties
+crashlytics-build.properties
+fabric.properties
+
+# Editor-based Rest Client
+.idea/httpRequests
+
+# Android studio 3.1+ serialized cache file
+.idea/caches/build_file_checksums.ser
+
+# fastlane
+fastlane/report.xml
+
+# inspectcode
+inspectcodereport.xml
+inspectcode
+
+# BenchmarkDotNet
+/BenchmarkDotNet.Artifacts
+
+*.GeneratedMSBuildEditorConfig.editorconfig
+
+# Fody (pulled in by Realm) - schema file
+FodyWeavers.xsd
+**/FodyWeavers.xml
diff --git a/Directory.Build.props b/Directory.Build.props
new file mode 100644
index 0000000..74d05ff
--- /dev/null
+++ b/Directory.Build.props
@@ -0,0 +1,10 @@
+
+
+
+ $(MSBuildThisFileDirectory)app.manifest
+
+
+ true
+ $(NoWarn);CS1591
+
+
diff --git a/app.manifest b/app.manifest
new file mode 100644
index 0000000..1c1e5f5
--- /dev/null
+++ b/app.manifest
@@ -0,0 +1,46 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+
+
+
+
+
+
+
+
diff --git a/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/launch.json b/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/launch.json
new file mode 100644
index 0000000..58d48a3
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/launch.json
@@ -0,0 +1,31 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "VisualTests (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.PumpTrainer.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Debug)",
+ "env": {},
+ "console": "internalConsole"
+ },
+ {
+ "name": "VisualTests (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.PumpTrainer.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Release)",
+ "env": {},
+ "console": "internalConsole"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/tasks.json b/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/tasks.json
new file mode 100644
index 0000000..6c7dda3
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer.Tests/.vscode/tasks.json
@@ -0,0 +1,47 @@
+{
+ // See https://go.microsoft.com/fwlink/?LinkId=733558
+ // for the documentation about the tasks.json format
+ "version": "2.0.0",
+ "tasks": [
+ {
+ "label": "Build (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.PumpTrainer.Tests.csproj",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.PumpTrainer.Tests.csproj",
+ "-p:Configuration=Release",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "restore"
+ ],
+ "problemMatcher": []
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuGame.cs b/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuGame.cs
new file mode 100644
index 0000000..c37de1e
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuGame.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.PumpTrainer.Tests
+{
+ public partial class TestSceneOsuGame : OsuTestScene
+ {
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ };
+
+ AddGame(new OsuGame());
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuPlayer.cs b/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuPlayer.cs
new file mode 100644
index 0000000..50e09c6
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer.Tests/TestSceneOsuPlayer.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.PumpTrainer.Tests
+{
+ [TestFixture]
+ public partial class TestSceneOsuPlayer : PlayerTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new PumpTrainerRuleset();
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer.Tests/VisualTestRunner.cs b/osu.Game.Rulesets.PumpTrainer.Tests/VisualTestRunner.cs
new file mode 100644
index 0000000..366ac2a
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer.Tests/VisualTestRunner.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework;
+using osu.Framework.Platform;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.PumpTrainer.Tests
+{
+ public static class VisualTestRunner
+ {
+ [STAThread]
+ public static int Main(string[] args)
+ {
+ using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
+ {
+ host.Run(new OsuTestBrowser());
+ return 0;
+ }
+ }
+ }
+}
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new file mode 100644
index 0000000..e933dec
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diff --git a/osu.Game.Rulesets.PumpTrainer/Beatmaps/PumpTrainerBeatmapConverter.cs b/osu.Game.Rulesets.PumpTrainer/Beatmaps/PumpTrainerBeatmapConverter.cs
new file mode 100644
index 0000000..9a08b96
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Beatmaps/PumpTrainerBeatmapConverter.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.PumpTrainer.Objects;
+
+namespace osu.Game.Rulesets.PumpTrainer.Beatmaps
+{
+ public class PumpTrainerBeatmapConverter : BeatmapConverter
+ {
+ public PumpTrainerBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
+ {
+ }
+
+ // todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition))
+ // https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types
+ public override bool CanConvert() => true;
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
+ {
+ yield return new PumpTrainerHitObject
+ {
+ Samples = original.Samples,
+ StartTime = original.StartTime,
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Mods/PumpTrainerModAutoplay.cs b/osu.Game.Rulesets.PumpTrainer/Mods/PumpTrainerModAutoplay.cs
new file mode 100644
index 0000000..77c05b2
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Mods/PumpTrainerModAutoplay.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.PumpTrainer.Replays;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.PumpTrainer.Mods
+{
+ public class PumpTrainerModAutoplay : ModAutoplay
+ {
+ public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods)
+ => new ModReplayData(new PumpTrainerAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Objects/Drawables/DrawablePumpTrainerHitObject.cs b/osu.Game.Rulesets.PumpTrainer/Objects/Drawables/DrawablePumpTrainerHitObject.cs
new file mode 100644
index 0000000..d270458
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Objects/Drawables/DrawablePumpTrainerHitObject.cs
@@ -0,0 +1,47 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Objects.Drawables;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.PumpTrainer.Objects.Drawables
+{
+ public partial class DrawablePumpTrainerHitObject : DrawableHitObject
+ {
+ public DrawablePumpTrainerHitObject(PumpTrainerHitObject hitObject)
+ : base(hitObject)
+ {
+ Size = new Vector2(40);
+ Origin = Anchor.Centre;
+
+ // todo: add visuals.
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (timeOffset >= 0)
+ // todo: implement judgement logic
+ ApplyMaxResult();
+ }
+
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ const double duration = 1000;
+
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.FadeOut(duration, Easing.OutQuint).Expire();
+ break;
+
+ case ArmedState.Miss:
+
+ this.FadeColour(Color4.Red, duration);
+ this.FadeOut(duration, Easing.InQuint).Expire();
+ break;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Objects/PumpTrainerHitObject.cs b/osu.Game.Rulesets.PumpTrainer/Objects/PumpTrainerHitObject.cs
new file mode 100644
index 0000000..9852c30
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Objects/PumpTrainerHitObject.cs
@@ -0,0 +1,13 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+
+namespace osu.Game.Rulesets.PumpTrainer.Objects
+{
+ public class PumpTrainerHitObject : HitObject
+ {
+ public override Judgement CreateJudgement() => new Judgement();
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/PumpTrainerDifficultyCalculator.cs b/osu.Game.Rulesets.PumpTrainer/PumpTrainerDifficultyCalculator.cs
new file mode 100644
index 0000000..7513e76
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/PumpTrainerDifficultyCalculator.cs
@@ -0,0 +1,31 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Difficulty.Preprocessing;
+using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.PumpTrainer
+{
+ public class PumpTrainerDifficultyCalculator : DifficultyCalculator
+ {
+ public PumpTrainerDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
+ {
+ return new DifficultyAttributes(mods, 0);
+ }
+
+ protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty();
+
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty();
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/PumpTrainerInputManager.cs b/osu.Game.Rulesets.PumpTrainer/PumpTrainerInputManager.cs
new file mode 100644
index 0000000..b73dadc
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/PumpTrainerInputManager.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.PumpTrainer
+{
+ public partial class PumpTrainerInputManager : RulesetInputManager
+ {
+ public PumpTrainerInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+ }
+
+ public enum PumpTrainerAction
+ {
+ [Description("Button 1")]
+ Button1,
+
+ [Description("Button 2")]
+ Button2,
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/PumpTrainerRuleset.cs b/osu.Game.Rulesets.PumpTrainer/PumpTrainerRuleset.cs
new file mode 100644
index 0000000..4628dcd
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/PumpTrainerRuleset.cs
@@ -0,0 +1,61 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.PumpTrainer.Beatmaps;
+using osu.Game.Rulesets.PumpTrainer.Mods;
+using osu.Game.Rulesets.PumpTrainer.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.PumpTrainer
+{
+ public class PumpTrainerRuleset : Ruleset
+ {
+ public override string Description => "a very pumptrainer ruleset";
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawablePumpTrainerRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PumpTrainerBeatmapConverter(beatmap, this);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PumpTrainerDifficultyCalculator(RulesetInfo, beatmap);
+
+ public override IEnumerable GetModsFor(ModType type)
+ {
+ switch (type)
+ {
+ case ModType.Automation:
+ return new[] { new PumpTrainerModAutoplay() };
+
+ default:
+ return Array.Empty();
+ }
+ }
+
+ public override string ShortName => "pumptrainer";
+
+ public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
+ {
+ new KeyBinding(InputKey.Z, PumpTrainerAction.Button1),
+ new KeyBinding(InputKey.X, PumpTrainerAction.Button2),
+ };
+
+ public override Drawable CreateIcon() => new SpriteText
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Text = ShortName[0].ToString(),
+ Font = OsuFont.Default.With(size: 18),
+ };
+
+ // Leave this line intact. It will bake the correct version into the ruleset on each build/release.
+ public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerAutoGenerator.cs b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerAutoGenerator.cs
new file mode 100644
index 0000000..bb676f1
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerAutoGenerator.cs
@@ -0,0 +1,33 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.PumpTrainer.Objects;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.PumpTrainer.Replays
+{
+ public class PumpTrainerAutoGenerator : AutoGenerator
+ {
+ public new Beatmap Beatmap => (Beatmap)base.Beatmap;
+
+ public PumpTrainerAutoGenerator(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ }
+
+ protected override void GenerateFrames()
+ {
+ Frames.Add(new PumpTrainerReplayFrame());
+
+ foreach (PumpTrainerHitObject hitObject in Beatmap.HitObjects)
+ {
+ Frames.Add(new PumpTrainerReplayFrame
+ {
+ Time = hitObject.StartTime
+ // todo: add required inputs and extra frames.
+ });
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerFramedReplayInputHandler.cs b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerFramedReplayInputHandler.cs
new file mode 100644
index 0000000..10d005c
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerFramedReplayInputHandler.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Input.StateChanges;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.PumpTrainer.Replays
+{
+ public class PumpTrainerFramedReplayInputHandler : FramedReplayInputHandler
+ {
+ public PumpTrainerFramedReplayInputHandler(Replay replay)
+ : base(replay)
+ {
+ }
+
+ protected override bool IsImportant(PumpTrainerReplayFrame frame) => frame.Actions.Any();
+
+ protected override void CollectReplayInputs(List inputs)
+ {
+ inputs.Add(new ReplayState
+ {
+ PressedActions = CurrentFrame?.Actions ?? new List(),
+ });
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerReplayFrame.cs b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerReplayFrame.cs
new file mode 100644
index 0000000..5cd8839
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/Replays/PumpTrainerReplayFrame.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.PumpTrainer.Replays
+{
+ public class PumpTrainerReplayFrame : ReplayFrame
+ {
+ public List Actions = new List();
+
+ public PumpTrainerReplayFrame(PumpTrainerAction? button = null)
+ {
+ if (button.HasValue)
+ Actions.Add(button.Value);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/UI/DrawablePumpTrainerRuleset.cs b/osu.Game.Rulesets.PumpTrainer/UI/DrawablePumpTrainerRuleset.cs
new file mode 100644
index 0000000..76a294b
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/UI/DrawablePumpTrainerRuleset.cs
@@ -0,0 +1,38 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Input;
+using osu.Game.Beatmaps;
+using osu.Game.Input.Handlers;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.PumpTrainer.Objects;
+using osu.Game.Rulesets.PumpTrainer.Objects.Drawables;
+using osu.Game.Rulesets.PumpTrainer.Replays;
+using osu.Game.Rulesets.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.PumpTrainer.UI
+{
+ [Cached]
+ public partial class DrawablePumpTrainerRuleset : DrawableScrollingRuleset
+ {
+ public DrawablePumpTrainerRuleset(PumpTrainerRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
+ {
+ Direction.Value = ScrollingDirection.Left;
+ TimeRange.Value = 6000;
+ }
+
+ protected override Playfield CreatePlayfield() => new PumpTrainerPlayfield();
+
+ protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PumpTrainerFramedReplayInputHandler(replay);
+
+ public override DrawableHitObject CreateDrawableRepresentation(PumpTrainerHitObject h) => new DrawablePumpTrainerHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new PumpTrainerInputManager(Ruleset?.RulesetInfo);
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/UI/PumpTrainerPlayfield.cs b/osu.Game.Rulesets.PumpTrainer/UI/PumpTrainerPlayfield.cs
new file mode 100644
index 0000000..2c33870
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/UI/PumpTrainerPlayfield.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.PumpTrainer.UI
+{
+ [Cached]
+ public partial class PumpTrainerPlayfield : ScrollingPlayfield
+ {
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddRangeInternal(new Drawable[]
+ {
+ HitObjectContainer,
+ });
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.PumpTrainer/osu.Game.Rulesets.PumpTrainer.csproj b/osu.Game.Rulesets.PumpTrainer/osu.Game.Rulesets.PumpTrainer.csproj
new file mode 100644
index 0000000..3979ef9
--- /dev/null
+++ b/osu.Game.Rulesets.PumpTrainer/osu.Game.Rulesets.PumpTrainer.csproj
@@ -0,0 +1,15 @@
+
+
+ net8.0
+ osu.Game.Rulesets.PumpTrainer
+ Library
+ AnyCPU
+ osu.Game.Rulesets.PumpTrainer
+
+
+
+
+
+
+
+