diff --git a/UMAProject/Assets/Standard Assets/UMA/Core/Scripts/CustomAssetUtility.cs b/UMAProject/Assets/Standard Assets/UMA/Core/Scripts/CustomAssetUtility.cs index 9d04b21f..d28a3b41 100644 --- a/UMAProject/Assets/Standard Assets/UMA/Core/Scripts/CustomAssetUtility.cs +++ b/UMAProject/Assets/Standard Assets/UMA/Core/Scripts/CustomAssetUtility.cs @@ -30,7 +30,11 @@ public static void CreateAsset() where T : ScriptableObject AssetDatabase.CreateAsset(asset, assetPathAndName); AssetDatabase.SaveAssets(); - EditorUtility.FocusProjectWindow(); + // This line changes the folder in Unity 5.x +#if UNITY_4_6 + EditorUtility.FocusProjectWindow(); +#endif + Selection.activeObject = asset; } }