-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
304 lines (280 loc) · 12.6 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
cmake_minimum_required(VERSION 3.4)
project("Electrum" VERSION 1.0.0)
message("Using Generator: ${CMAKE_GENERATOR}")
# Juce
add_subdirectory(JUCE)
add_subdirectory(JUCE/extras/AudioPluginHost)
enable_testing()
include(FetchContent)
# this sets whether the oscillators use integer indeces or linear interpolation
add_compile_definitions(INT_INDEX)
# Juce module wrapper for Perfetto profiler
FetchContent_Declare(
melatonin_perfetto
GIT_REPOSITORY https://github.com/sudara/melatonin_perfetto.git
GIT_TAG origin/main)
FetchContent_MakeAvailable(melatonin_perfetto)
# Catch2- C++ Unit testing framework
FetchContent_Declare(
Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
GIT_TAG v3.3.2)
FetchContent_MakeAvailable(Catch2)
# font files
set(FONTFILES
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/Roboto-MediumItalic.ttf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/HelveticaNeue-Regular.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/HelveticaNeue-Medium.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/FuturaBoldOblique.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/FuturaMediumOblique.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/FuturaLightCondensed.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/AcierDisplayNoir.otf"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts/Futura.ttf")
#vector files
set(SYMBOLFILES
"${CMAKE_CURRENT_LIST_DIR}/GUI/Symbols/Left.svg"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Symbols/Open.svg"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Symbols/Right.svg"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Symbols/Save.svg"
)
set(SOURCES
# /Core
"${CMAKE_CURRENT_LIST_DIR}/Core/PluginEditor.h"
"${CMAKE_CURRENT_LIST_DIR}/Core/PluginEditor.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Core/PluginProcessor.h"
"${CMAKE_CURRENT_LIST_DIR}/Core/PluginProcessor.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Core/CustomJuceHeader.h"
# /Parameters
"${CMAKE_CURRENT_LIST_DIR}/Parameters/Identifiers.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumVoicesState.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumVoicesState.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ParameterWatcher.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumValueTree.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumValueTree.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/MathUtil.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/StringUtil.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/DLog.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/CircularBuffer.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/AudioSystem.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/AudioSystem.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumAudioData.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/ElectrumAudioData.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/FileManager.h"
"${CMAKE_CURRENT_LIST_DIR}/Parameters/FileManager.cpp"
# /Audio/Modulators
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/Oscillator.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/Perlin.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/Perlin.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/AHDSR.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/AHDSR.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/AHDSREnvelope.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/AHDSREnvelope.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/LFO.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/LFO.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/VoiceLFO.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Modulators/VoiceLFO.cpp"
# /Audio
"${CMAKE_CURRENT_LIST_DIR}/Audio/AudioUtil.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/ElectrumEngine.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/ElectrumEngine.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/ElectrumVoice.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/ElectrumVoice.cpp"
# /Audio/Generators
"${CMAKE_CURRENT_LIST_DIR}/Audio/Generators/Wavetable.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Generators/Wavetable.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Generators/WavetableOscillator.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Generators/WavetableOscillator.cpp"
# /Audio/Processors
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/ProcessorBase.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/ProcessorBase.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/FilterProcessor.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/FilterProcessor.cpp"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/Saturation.h"
"${CMAKE_CURRENT_LIST_DIR}/Audio/Processors/Saturation.cpp"
# /GUI
"${CMAKE_CURRENT_LIST_DIR}/GUI/ElectrumEditor.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ElectrumEditor.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ElectrumLookAndFeel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ElectrumLookAndFeel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Color.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Fonts.h"
# /GUI/Utility
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/GUIUtil.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/GLUtil.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/DragPoint.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/DragPoint.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/VectorSymbols.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Utility/VectorSymbols.cpp"
# /GUI/Modulation
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/ModulationDestSlider.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/ModulationDestSlider.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/LabeledMDS.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/LabeledMDS.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/ModulationSourceComponent.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/ModulationSourceComponent.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/DepthSlider.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/DepthSlider.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/DepthSliderStack.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/DepthSliderStack.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/WedgeButton.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/WedgeButton.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/SourceParamSlider.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/SourceParamSlider.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/LabeledSPS.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modulation/LabeledSPS.cpp"
# /GUI/ModulatorPanel
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/ModWheelSource.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/PitchWheelSource.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/PerlinPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/PerlinPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/PerlinGraph.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/PerlinGraph.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopePanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopePanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeTabbedComponent.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeTabbedComponent.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeGraph.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeGraph.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeLevelComponent.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/EnvelopeLevelComponent.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/ModMacroPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/ModMacroPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/LFOGraph.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/LFOGraph.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/LFOTabbedComponent.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ModulatorPanel/LFOTabbedComponent.cpp"
# /GUI/GeneratorPanel
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/OscillatorEditor.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/OscillatorEditor.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/WavetableGraph.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/WavetableGraph.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/BitmapWavetableGraph.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/GeneratorPanel/BitmapWavetableGraph.cpp" # /GUI/ProcessorPanel
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/ProcessorPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/ProcessorPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/FilterPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/FilterPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/SaturationPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/ProcessorPanel/SaturationPanel.cpp"
# /GUI/HeaderPanel
"${CMAKE_CURRENT_LIST_DIR}/GUI/HeaderPanel/HeaderPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/HeaderPanel/HeaderPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/HeaderPanel/PatchSelectorPanel.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/HeaderPanel/PatchSelectorPanel.cpp"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modal/PatchOpenModal.h"
"${CMAKE_CURRENT_LIST_DIR}/GUI/Modal/PatchOpenModal.cpp"
)
# make a binary target to grip the shader files
juce_add_binary_data(
shaderLib
HEADER_NAME
"Shaders.h"
NAMESPACE
"Shaders"
SOURCES
"${CMAKE_CURRENT_LIST_DIR}/Shaders/WavetableGraphFragment.glsl"
"${CMAKE_CURRENT_LIST_DIR}/Shaders/WavetableGraphVertex.glsl")
# make a binary data target to share the font files
juce_add_binary_data(
fontBinaries
HEADER_NAME
"FontBinaries.h"
NAMESPACE
"FontBinaries"
SOURCES
"${FONTFILES}")
# another binary data target for out .svg files
juce_add_binary_data(
vectorSymbols
HEADER_NAME
"Symbols.h"
NAMESPACE
"Symbols"
SOURCES
"${SYMBOLFILES}")
set(FORMATS AU VST3)
# By default we don't want Xcode schemes to be made for modules, etc
set(CMAKE_XCODE_GENERATE_SCHEME OFF)
juce_add_plugin(
"${PROJECT_NAME}"
# VERSION ... # Set this if the plugin version
# is different to the project version ICON_BIG ... # ICON_* arguments specify
# a path to an image file to use as an icon for the Standalone ICON_SMALL ...
COMPANY_NAME
"Hayden Setlik"
BUNDLE_ID
"com.HaydenSetlik.${PROJECT_NAME}"
IS_SYNTH
TRUE # Is this a synth or an effect?
NEEDS_MIDI_INPUT
TRUE # Does the plugin need midi input?
# NEEDS_MIDI_OUTPUT TRUE/FALSE # Does the plugin need midi
# output? IS_MIDI_EFFECT TRUE/FALSE # Is this plugin a MIDI
# effect? EDITOR_WANTS_KEYBOARD_FOCUS TRUE/FALSE # Does the editor need
# keyboard focus?
COPY_PLUGIN_AFTER_BUILD
TRUE # On MacOS, plugin will be copied to /Users/you/Library/Audio/Plug-Ins/
PLUGIN_MANUFACTURER_CODE
Elrm # This has to be one uppercase, rest lower for AU formats
PLUGIN_CODE
Elrm # A unique four-character plugin id with at least one upper-case
# character
FORMATS
"${FORMATS}"
PRODUCT_NAME
"${PROJECT_NAME}")
target_sources("${PROJECT_NAME}" PRIVATE "${SOURCES}")
target_compile_features("${PROJECT_NAME}" PRIVATE cxx_std_20)
target_compile_definitions(
"${PROJECT_NAME}"
PUBLIC # JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you
# might not need them.
JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE`
# to the `juce_add_plugin` call
JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the
# `juce_add_plugin` call
JUCE_VST3_CAN_REPLACE_VST2=0
JUCE_DISPLAY_SPLASH_SCREEN=0)
target_link_libraries(
"${PROJECT_NAME}"
PUBLIC juce::juce_audio_utils
juce::juce_dsp
juce::juce_opengl
juce::juce_cryptography
juce::juce_audio_processors
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags
Melatonin::Perfetto
shaderLib
fontBinaries
vectorSymbols)
# setting up benchamrks
if(BUILD_BENCHMARKS)
message("Building benchmarks")
add_compile_definitions("BUILD_BENCHMARKS=1")
else()
message("Not building benchmarks")
add_compile_definitions("BUILD_BENCHMARKS=1")
endif()
# Setting up tests target and linking Catch2
file(GLOB_RECURSE TestFiles CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/Tests/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tests/*.h")
source_group(
TREE "${CMAKE_CURRENT_SOURCE_DIR}/Tests"
PREFIX ""
FILES "${TestFiles}")
add_executable(Tests ${TestFiles})
target_compile_features(Tests PRIVATE cxx_std_20)
target_compile_definitions(
Tests
INTERFACE $<TARGET_PROPERTY:${PROJECT_NAME},INTERFACE_COMPILE_DEFINITIONS>)
target_include_directories(
Tests INTERFACE $<TARGET_PROPERTY:${PROJECT_NAME},INCLUDE_DIRECTORIES>)
target_include_directories(Tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Core)
target_link_libraries(Tests PRIVATE Catch2::Catch2WithMain "${PROJECT_NAME}")
include(${Catch2_SOURCE_DIR}/extras/Catch.cmake)
catch_discover_tests(Tests)