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linux/Qt: broken rendering on Wayland #16254
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Qt version aren't being maintained for a long time i think. Does the same issue also happened on Release version? |
There are validation handlers installed in debug mode that were tripping recently related to some depth and input attachment changes. I don't think it's related. I have not seen any messed up textures in the UI. If you call PPSSPPQt with a game as an argument, does the game run? On most platforms, we get a backbuffer where we just don't care about alpha. I'm wondering if Qt is giving us a backbuffer where alpha is used by the compositor to blend against windows beneath it. We might not be careful to produce 100% alpha because other platforms don't care. -[Unknown] |
I haven't tried but when I run the game clicking on it, the problemm still exists |
Is PPSSPPQt not supported anymore? I'm experiencing the same issues on Wayland. If it's not supported, there should be a deprecation notice or something during the install process. |
Since when is there an install process? Qt is indeed unmaintained except for keeping it building. |
I meant the build process |
Right, I should update the wiki page I suppose. Or maybe someone will one day step up to maintain it.. |
Game or games this happens in
N/A
What area of the game / PPSSPP
Hi there, the app compiled against Qt and run on wayland looks this way:

(it is all white in fact, but screenshot system made it black.
On startup, I can see the startup menu but it turns white (It seems like alpha gets from 255 to 0 instead from 0 to 255)
reffer #16163
What should happen
everything should work like on X11
Logs
generally nothing special
logs
Platform
Linux / BSD
Mobile phone model or graphics card
Fedora Workstation 36
PPSSPP version affected
7db6467
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist
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