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The idea is to introduce model resources. Model scene nodes will still exist but they just reference a Model resource instead of having child nodes for their data. Since the model resources will solely contain meshes and joints, it is a lot easier to optimize them.
Marciano proposed on the forum:
Discussion threads:
http://horde3d.org/forums/viewtopic.php?f=8&t=733
http://horde3d.org/forums/viewtopic.php?f=8&t=1896
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