You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am not able to understand how to apply a generated motion on a an avatar I generated.
I want to be able get something like: "A skinny ninja that is raising both arms" that you had in the example.
I understand how to generate a skinny ninja, and how to generate a generic man that is raising both arms - but how do I get a skinny ninja that is raising both arms?
Thank you.
The text was updated successfully, but these errors were encountered:
Maybe use the Avatar2FBX code foder?The Avatar2FBX/export_fbx.py can accept both the mesh.ply and the pose.npy。This is just a guess because i haven't run the code。I hope it useful~
Hello,
I am not able to understand how to apply a generated motion on a an avatar I generated.
I want to be able get something like: "A skinny ninja that is raising both arms" that you had in the example.
I understand how to generate a skinny ninja, and how to generate a generic man that is raising both arms - but how do I get a skinny ninja that is raising both arms?
Thank you.
The text was updated successfully, but these errors were encountered: