This repository was archived by the owner on Feb 29, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathHCPlacementRules.java
More file actions
231 lines (174 loc) · 9.79 KB
/
Copy pathHCPlacementRules.java
File metadata and controls
231 lines (174 loc) · 9.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
package net.hollowcube.block.placement;
import net.minestom.server.MinecraftServer;
import net.minestom.server.event.EventBinding;
import net.minestom.server.event.EventFilter;
import net.minestom.server.event.EventNode;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerBlockUpdateNeighborEvent;
import net.minestom.server.event.trait.BlockEvent;
import net.minestom.server.gamedata.tags.Tag;
import net.minestom.server.instance.block.Block;
import java.util.Objects;
@SuppressWarnings("UnstableApiUsage")
public final class HCPlacementRules {
//TODO:
// Twisting Vines
// Weeping Vines
// Small Dripleaf (convert Y)
// Big Dripleaf (convert Y)
// Candles (stacking)
// Non-collding blocks to place inside player
// Waterlogged state
// Sunflower (place upper sunflower)
// Fern (place upper fern)
// Beds (place 2nd block)
// Turtle eggs (stacking)
// Snow layer combination
// Tripwire
/* Filters */
private static final EventBinding<BlockEvent> STAIRS_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isStairs)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicStairShape::onPlace)
.map(PlayerBlockUpdateNeighborEvent.class, BlockPlaceMechanicStairShape::onNeighbor)
.build();
private static final EventBinding<BlockEvent> WALLS_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isWall)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicWall::onPlace)
.map(PlayerBlockUpdateNeighborEvent.class, BlockPlaceMechanicWall::onNeighbor)
.build();
private static final EventBinding<BlockEvent> SLAB_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isSlab)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicSlab::onPlace)
.build();
private static final EventBinding<BlockEvent> BUTTON_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isButton)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicButton::onPlace)
.build();
private static final EventBinding<BlockEvent> CHEST_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isChest)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicChestType::onPlace)
.map(PlayerBlockUpdateNeighborEvent.class, BlockPlaceMechanicChestType::onNeighbor)
.build();
private static final EventBinding<BlockEvent> FENCE_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isFence)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicFence::onPlace)
.map(PlayerBlockUpdateNeighborEvent.class, BlockPlaceMechanicFence::onNeighbor)
.build();
private static final EventBinding<BlockEvent> POINTED_DRIPSTONE_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isPointedDripstone)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicPointedDripstone::onPlace)
.map(PlayerBlockUpdateNeighborEvent.class, BlockPlaceMechanicPointedDripstone::onNeighbor)
.build();
private static final EventBinding<BlockEvent> GLOW_LICHEN_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isGlowLichen)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicGlowLichen::onPlace)
.build();
private static final EventBinding<BlockEvent> VINE_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isVine)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicVine::onPlace)
.build();
private static final EventBinding<BlockEvent> ROTATION_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::hasRotation)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicRotation::onPlace)
.build();
private static final EventBinding<BlockEvent> AXIS_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::hasAxis)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicAxis::onPlace)
.build();
private static final EventBinding<BlockEvent> ANVIL_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isAnvil)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicAnvil::onPlace)
.build();
private static final EventBinding<BlockEvent> BELL_BINDING = EventBinding.filtered(EventFilter.BLOCK, block -> block.compare(Block.BELL))
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicBell::onPlace)
.build();
private static final EventBinding<BlockEvent> DOOR_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::isDoor)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicDoor::onPlace)
.build();
private static final EventBinding<BlockEvent> HALF_BINDING = EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::hasHalf)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicHalf::onPlace)
.build();
private static final EventBinding<BlockEvent> WALL_REPLACEMENT_BINDING =
EventBinding.filtered(EventFilter.BLOCK, BlockPlaceMechanicWallReplacement::shouldReplace)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicWallReplacement::onPlace)
.build();
private static final EventBinding<BlockEvent> ROTATION_16_BINDING =
EventBinding.filtered(EventFilter.BLOCK, HCPlacementRules::hasRotation16)
.map(PlayerBlockPlaceEvent.class, BlockPlaceMechanicRotation16::onPlace)
.build();
/* Checks */
public static final Tag MINECRAFT_STAIRS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:stairs"));
private static boolean isStairs(Block block) {
return MINECRAFT_STAIRS.contains(block.namespace());
}
public static final Tag MINECRAFT_WALLS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:walls"));
public static boolean isWall(Block block) {
return MINECRAFT_WALLS.contains(block.namespace());
}
public static final Tag MINECRAFT_SLABS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:slabs"));
private static boolean isSlab(Block block) {
return MINECRAFT_SLABS.contains(block.namespace());
}
public static final Tag MINECRAFT_BUTTONS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:buttons"));
private static boolean isButton(Block block) {
return MINECRAFT_BUTTONS.contains(block.namespace()) || block.compare(Block.LEVER);
}
private static boolean isChest(Block block) {
return block.compare(Block.CHEST) || block.compare(Block.TRAPPED_CHEST);
}
public static final Tag MINECRAFT_FENCES = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:fences"));
private static boolean isFence(Block block) {
return MINECRAFT_FENCES.contains(block.namespace());
}
public static final Tag MINECRAFT_WALL_SIGNS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:wall_signs"));
public static boolean isWallSign(Block block) {
return MINECRAFT_WALL_SIGNS.contains(block.namespace());
}
private static boolean isPointedDripstone(Block block) {
return block.compare(Block.POINTED_DRIPSTONE);
}
private static boolean isGlowLichen(Block block) {
return block.compare(Block.GLOW_LICHEN);
}
private static boolean isVine(Block block) {
return block.compare(Block.VINE);
}
private static boolean hasRotation(Block block) {
return block.getProperty("facing") != null;
}
private static boolean hasAxis(Block block) {
return block.getProperty("axis") != null;
}
private static boolean isAnvil(Block block) {
return block.compare(Block.ANVIL);
}
private static boolean hasHalf(Block block) {
return block.getProperty("half") != null;
}
private static boolean hasRotation16(Block block) { return block.getProperty("rotation") != null; }
private static final Tag MINECRAFT_DOORS = Objects.requireNonNull(MinecraftServer.getTagManager().getTag(Tag.BasicType.BLOCKS, "minecraft:doors"));
private static boolean isDoor(Block block) {
return MINECRAFT_DOORS.contains(block.namespace());
}
/* Init */
public static void init() {
var eventNode = EventNode.type("hc-rotation", EventFilter.BLOCK);
MinecraftServer.getGlobalEventHandler().addChild(eventNode);
init(eventNode);
}
public static void init(EventNode<BlockEvent> handler) {
// Replacements
handler.register(WALL_REPLACEMENT_BINDING);
// Blockstates
handler.register(ROTATION_BINDING);
handler.register(AXIS_BINDING);
handler.register(HALF_BINDING);
// Specific blocks
handler.register(STAIRS_BINDING);
handler.register(WALLS_BINDING);
handler.register(SLAB_BINDING);
handler.register(BUTTON_BINDING);
handler.register(CHEST_BINDING);
handler.register(FENCE_BINDING);
handler.register(GLOW_LICHEN_BINDING);
handler.register(VINE_BINDING);
handler.register(POINTED_DRIPSTONE_BINDING);
handler.register(ANVIL_BINDING);
handler.register(BELL_BINDING);
handler.register(DOOR_BINDING);
handler.register(ROTATION_16_BINDING);
for (short stateId = 0; stateId < Short.MAX_VALUE; stateId++) {
Block block = Block.fromStateId(stateId);
if (block == null) continue;
BlockPlaceMechanicRotation.updateDataFromBlock(block);
}
}
}