-
Notifications
You must be signed in to change notification settings - Fork 23
/
Copy pathevents.zil
4866 lines (4559 loc) · 126 KB
/
events.zil
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"EVENTS for TRINITY: (C)1986 Infocom, Inc. All rights reserved."
<GLOBAL C-TABLE:TABLE <ITABLE NONE 100>>
<CONSTANT C-TABLELEN 100>
<GLOBAL C-INTS:NUMBER 100>
<CONSTANT C-INTLEN 4> ; "Length of an interrupt entry."
<CONSTANT C-RTN 0> ; "Offset of routine name."
<CONSTANT C-TICK 1> ; "Offset of count."
<ROUTINE DEQUEUE (RTN)
<SET RTN <QUEUED? .RTN>>
<COND (<T? .RTN>
<PUT .RTN ,C-RTN 0>)>
<RTRUE>>
<ROUTINE QUEUED? (RTN "AUX" C E)
<SET E <REST ,C-TABLE ,C-TABLELEN>>
<SET C <REST ,C-TABLE ,C-INTS>>
<REPEAT ()
<COND (<EQUAL? .C .E>
<RFALSE>)
(<EQUAL? <GET .C ,C-RTN> .RTN>
<COND (<ZERO? <GET .C ,C-TICK>>
<RFALSE>)
(T
<RETURN .C>)>)>
<SET C <REST .C ,C-INTLEN>>>>
"This version of QUEUE automatically enables as well."
<ROUTINE QUEUE (RTN TICK "AUX" C E (INT <>))
<SET E <REST ,C-TABLE ,C-TABLELEN>>
<SET C <REST ,C-TABLE ,C-INTS>>
<REPEAT ()
<COND (<EQUAL? .C .E>
<COND (<T? .INT>
<SET C .INT>)
(T
<COND (<L? ,C-INTS ,C-INTLEN>
<TELL "[Too many interrupts!]" CR>)>
<SETG C-INTS <- ,C-INTS ,C-INTLEN>>
<SET INT <REST ,C-TABLE ,C-INTS>>)>
<PUT .INT ,C-RTN .RTN>
<RETURN>)
(<EQUAL? <GET .C ,C-RTN> .RTN>
<SET INT .C>
<RETURN>)
(<ZERO? <GET .C ,C-RTN>>
<SET INT .C>)>
<SET C <REST .C ,C-INTLEN>>>
<COND (%<COND (<GASSIGNED? ZILCH>
'<G? .INT ,CLOCK-HAND>)
(ELSE
'<L=? <LENGTH .INT> <LENGTH ,CLOCK-HAND>>)>
<SET TICK <- <+ .TICK 3>>>)>
<PUT .INT ,C-TICK .TICK>
.INT>
<GLOBAL CLOCK-WAIT?:FLAG <>>
<GLOBAL CLOCK-HAND:NUMBER <>>
<GLOBAL HOURS:NUMBER 15>
<GLOBAL MINUTES:NUMBER 30>
<GLOBAL SECONDS:NUMBER 0>
<GLOBAL FREEZE?:FLAG <>>
<GLOBAL QUIET?:FLAG <>>
<ROUTINE DO-MOVES (N "AUX" X)
<SETG OLD-HERE <>>
<SETG QUIET? T>
<REPEAT ()
<COND (<ZERO? .N>
<RETURN>)>
<SET X <CLOCKER>>
<DEC N>>
<SETG QUIET? <>>
<RTRUE>>
<ROUTINE CLOCKER ("AUX" E TICK RTN (FLG <>) (Q? <>))
<COND (<T? ,CLOCK-WAIT?>
<SETG CLOCK-WAIT? <>>
<RFALSE>)>
<SETG CLOCK-HAND <REST ,C-TABLE ,C-INTS>>
<SET E <REST ,C-TABLE ,C-TABLELEN>>
<REPEAT ()
<COND (<EQUAL? ,CLOCK-HAND .E>
<INC MOVES>
<COND (<T? ,FREEZE?>
<RETURN>)>
<SETG SECONDS <+ ,SECONDS 15>>
<COND (<G? ,SECONDS 59>
<SETG SECONDS <- ,SECONDS 60>>
<INC MINUTES>
<COND (<G? ,MINUTES 59>
<SETG MINUTES <- ,MINUTES 60>>
<INC HOURS>
<COND (<G? ,HOURS 23>
<SETG HOURS 0>)>)>)>
<RETURN>)
(<T? <GET ,CLOCK-HAND ,C-RTN>>
<SET TICK <GET ,CLOCK-HAND ,C-TICK>>
<COND (<L? .TICK -1>
<PUT ,CLOCK-HAND ,C-TICK <- <- .TICK> 3>>
<SET Q? ,CLOCK-HAND>)
(<T? .TICK>
<COND (<G? .TICK 0>
<SET TICK <- .TICK 1>>
<PUT ,CLOCK-HAND ,C-TICK .TICK>)>
<COND (<T? .TICK>
<SET Q? ,CLOCK-HAND>)>
<COND (<NOT <G? .TICK 0>>
<SET RTN
%<COND (<GASSIGNED? ZILCH>
'<GET ,CLOCK-HAND ,C-RTN>)
(T
'<NTH ,CLOCK-HAND
<+ <* ,C-RTN 2>
1>>)>>
<COND (<ZERO? .TICK>
<PUT ,CLOCK-HAND ,C-RTN 0>)>
<COND (<APPLY .RTN>
<SET FLG T>)>
<COND (<AND <ZERO? .Q?>
<T? <GET ,CLOCK-HAND ,C-RTN>>>
<SET Q? T>)>)>)>)>
<SETG CLOCK-HAND <REST ,CLOCK-HAND ,C-INTLEN>>
<COND (<ZERO? .Q?>
<SETG C-INTS <+ ,C-INTS ,C-INTLEN>>)>>
<RETURN .FLG>>
"*** GARDENS ***"
<ROUTINE I-BLOW ("AUX" (ST 0))
<UNMAKE ,TREE ,NODESC>
<MOVE ,PARASOL ,TREE>
<UNMAKE ,PARASOL ,OPENED>
<SETG P-HER-OBJECT ,NOT-HERE-OBJECT>
<SETG P-IT-OBJECT ,PARASOL>
<MAKE ,JWOMAN ,CHILLY>
<MAKE ,JWOMAN ,NODESC>
<TELL CR "A strong gust of wind snatches the " D ,PARASOL
" out of the " D ,JWOMAN
"'s hands and sweeps it into the branches of the tree.|
|
The woman circles the tree a few times, gazing helplessly upward. That "
D ,PARASOL
" obviously means a lot to her, for a wistful tear is running down her cheek. But nobody except you seems to notice her loss.|
|
After a few moments, the " D ,JWOMAN
" dries her eyes, gives the tree a vicious little kick and shuffles away down the " D ,LNWALK ,PERIOD>
<COND (<ZERO? ,TR?>
<RTRUE>)>
<TELL CR
"You stare up at the " D ,PARASOL>
<COND (<ZERO? ,RAID?>
<TELL ,PCR
"Passersby begin to gather, craning to see what everyone else is looking at. You hardly notice them. Even when the sirens begin ">)
(T
<TELL " for a few moments. Even as the sirens continue ">)>
<TELL
"to howl, and the crowd scatters like leaves in the " D ,EWIND
", you can't take your eyes off the "
D ,PARASOL " swaying in the branches, back and forth.|
|
A gentle voice whispers in your ear. ">
<COND (<EQUAL? <GETB 0 30> 5> ; "Atari ST?"
<INC ST>
<ST-QUOTE>
<HLIGHT ,H-ITALIC>)
(T
<TELL "\"">)>
<TELL "It's time.">
<HLIGHT ,H-NORMAL>
<COND (<ZERO? .ST>
<TELL "\"">)
(T
<ST-QUOTE>)>
<TELL CR CR
"You bend to pet the " D ,MEEP " waiting impatiently at your feet">
<COND (<VISIBLE? ,BALL>
<TELL ". Then you ">
<COND (<NOT <IN? ,BALL ,PLAYER>>
<TELL "pick up the " D ,BALL ", ">)>
<TELL "retrieve the " D ,PARASOL>
<COND (<IN? ,BALL ,PLAYER>
<TELL " with the " D ,BALL>)>
<TELL " and hurry off">
<COND (<IN? ,PRAM ,HERE>
<TELL ", pushing the " D ,PRAM " before you">)
(T
<TELL " to find a " D ,PRAM>)>)
(T
<TELL ", then hurry off to find a " D ,BALL>)>
<TELL
". But that slogan keeps echoing over and over in your mind...">
<CARRIAGE-RETURNS>
<SETG HERE ,THE-END>
<MOVE ,PLAYER ,HERE>
<V-$PRAMS>
<TELL CR "You've completed the story of ">
<ITALICIZE "Trinity.">
<CRLF>
<FINISH>
<RTRUE>>
<ROUTINE V-$PRAMS ("AUX" X)
<CLEAR -1>
<SPLIT 13>
<SCREEN ,S-WINDOW>
<BUFOUT <>>
<CURSET 11 <- ,MIDSCREEN 21>>
<HLIGHT ,H-BOLD>
<TELL ,ALLPRAMS>
<HLIGHT ,H-NORMAL>
<SCREEN ,S-TEXT>
<SET X <INPUT 1>>
<V-$REFRESH>
<V-LOOK>
<RTRUE>>
<ROUTINE I-CRANE-APPEARS ()
<COND (<NOT <HERE? ROUND-POND>>
<RFALSE>)
(<IS? ,CRANE ,NODESC> ; "Buys one move"
<UNMAKE ,CRANE ,NODESC>
<RFALSE>)
(T
<DEQUEUE I-CRANE-APPEARS>
<MOVE ,CRANE ,RPOND>
<SETG P-IT-OBJECT ,CRANE>
<TELL CR "One of the " D ,BOAT " on the " D ,RPOND
" catches your eye. The ">
<SAY-WIND>
<TELL
" blows it closer, and you realize that the white sails are actually wings. It's a folded " D ,CRANE ", floating just within reach." CR>
<RTRUE>)>>
<GLOBAL LAYAWAY:NUMBER 3>
<ROUTINE I-BWOMAN ("AUX" (COIN? <>) (BAG? <>) (BOTH? <>))
<COND (<NOT <HERE? BROAD-WALK>>
<RFALSE>)>
<SETG P-HER-OBJECT ,BWOMAN>
<COND (<T? ,RAID?>
<COND (<IS? ,BWOMAN ,SEEN>
<UNMAKE ,BWOMAN ,SEEN>
<RFALSE>)
(<PROB 50>
<RFALSE>)>
<CRLF>
<BWOMAN-CRY>
<RTRUE>)>
<COND (<IN? ,SCOIN ,BWOMAN>
<SETG P-IT-OBJECT ,COIN>
<SET COIN? T>)>
<COND (<IN? ,BAG ,BWOMAN>
<SETG P-IT-OBJECT ,BAG>
<SET BAG? T>)>
<COND (<AND <ZERO? .BAG?>
<ZERO? .COIN?>>
<COND (<IS? ,BWOMAN ,SEEN>
<UNMAKE ,BWOMAN ,SEEN>
<RFALSE>)
(<PROB 50>
<RFALSE>)>
<CRLF>
<BWOMAN-CRY>
<RTRUE>)
(<AND <T? .BAG?>
<T? .COIN?>>
<SET BOTH? T>)>
<DEC LAYAWAY>
<COND (<ZERO? ,LAYAWAY>
<MAKE ,BWOMAN ,SEEN>
<TELL CR CTHE ,BWOMAN " shrugs and ">
<COND (<OR <T? .BOTH?>
<T? .COIN?>>
<REMOVE ,SCOIN>
<COND (<T? .BAG?>
<REMOVE ,BAG>)>
<TELL "pockets your change">)
(T
<REMOVE ,BAG>
<TELL "puts your bag away">)>
<TELL ". \"Keep ">
<COND (<T? .BOTH?>
<TELL "'em">)
(T
<TELL "it">)>
<TELL " myself,\" she mutters." CR>
<RTRUE>)
(T
<MAKE ,BWOMAN ,SEEN>
<CRLF>
<COND (<EQUAL? ,LAYAWAY 1>
<TELL CTHE ,BWOMAN " tugs your sleeve impatiently. ">)>
<TELL "\"Take yer ">
<COND (<AND <T? .COIN?>
<T? .BAG?>>
<TELL "bag and change">)
(<T? .BAG?>
<TELL "bag">)
(T
<TELL "change">)>
<TELL ", guv'ner">
<COND (<EQUAL? ,LAYAWAY 1>
<TELL "! Ain't got all day">)>
<TELL "!\"" CR>)>
<RTRUE>>
<ROUTINE BWOMAN-CRY ("AUX" (X 0))
<COND (<T? ,RAID?>
<SET X 1>)>
<MAKE ,BWOMAN ,SEEN>
<TELL "\"" <PICK-NEXT <GET ,BWOMAN-CRIES .X>> "!\"">
<COND (<PROB 50>
<TELL <PICK-NEXT <GET ,BWOMAN-CRIES 2>> "s the " D ,BWOMAN>
<PRINTC 46>)>
<CRLF>
<RTRUE>>
<GLOBAL BWOMAN-CRIES
<PTABLE
<LTABLE 2
"Thirty p! Thirty p a bag"
"Feed the hungry birds"
"Thirty p for the starving birds"
"Thirty p"
"Feed the birds">
<LTABLE 2
"Sirens! The sirens"
"Lord, have mercy"
"What to do, what to do">
<LTABLE 2
" crie" " holler" " call" " yell">>>
<ROUTINE I-RUBY ("OPTIONAL" (CR T))
<COND (<IS? ,RUBY ,CHILLY> ; "1-move delay."
<UNMAKE ,RUBY ,CHILLY>
<RFALSE>)
(<NOT <VISIBLE? ,RUBY>>
<RFALSE>)
(T
<COND (<ZERO? .CR>
<TELL "As you start to move away ">)
(T
<TELL CR ,ALLATONCE>)>
<MEEP-GETS-RUBY>
<RTRUE>)>>
<GLOBAL RUBYROOM:OBJECT <>>
<ROUTINE MEEP-GETS-RUBY ()
<SETG RUBYROOM ,HERE>
<UNMAKE ,RUBY ,CHILLY>
<MAKE ,RUBY ,TOUCHED>
<DEQUEUE I-RUBY>
<QUEUE I-MEEP -1>
<SETG P-IT-OBJECT ,NOT-HERE-OBJECT>
<TELL "a very large bird races out ">
<COND (<HERE? WABE>
<TELL "of the " D ,THICKET>)
(T
<TELL "from behind a tree">)>
<TELL ". It ">
<COND (<IN? ,RUBY ,PRAM>
<TELL "leaps into the open pram, ">)>
<TELL "snatches away the " D ,RUBY " with its beak">
<COND (<IN? ,RUBY ,PRAM>
T)
(<NOT <HERE? WABE>>
<TELL ", " <PICK-NEXT <GET ,MEEP-TABLE 0>>>)
(T
<TELL ", scoots between your legs">)>
<MOVE ,RUBY ,MEEP>
<MOVE-MEEP>
<COND (<HERE? BROAD-WALK>
<UNMAKE ,MEEP ,TOLD>
<UNMAKE ,RUBY ,TOLD>
<TELL CR "\"It's time!\" shrieks the " D ,BWOMAN ,PERIOD>)>
<COND (<IS? ,EWIND ,SEEN>
<UNMAKE ,EWIND ,SEEN>
<MAKE ,WWIND ,SEEN>
<TELL CR CTHE ,EWIND
" softens to a whisper and dies away.|
|
Blowing leaves settle to the ground, and the trees are still. Then a fresh gust blows in from the west." CR>)>
<RTRUE>>
<ROUTINE I-MEEP ()
<COND (<NOT <IN? ,MEEP ,HERE>>
<RFALSE>)>
<TELL CR
"The large bird you saw before is here! You catch a glimpse of the "
D ,RUBY " in its beak as it " <PICK-NEXT <GET ,MEEP-TABLE 0>>>
<MOVE-MEEP>
<RTRUE>>
<GLOBAL MEEP-TABLE:TABLE
<PTABLE
<LTABLE 2
"zigzags through a group of tourists"
"races between the wheels of a perambulator"
"dodges a startled nanny">
<PTABLE
<PTABLE BROAD-WALK "east" ROUND-POND>
<PTABLE ROUND-POND "east" LAN-WALK>
<PTABLE LION-GATE "southeast" ROUND-POND>
<PTABLE LAN-GATE "south" LAN-WALK>
<PTABLE PAL-GATE "east" FLOWER-WALK>
<PTABLE FLOWER-WALK "north" LAN-WALK>
<PTABLE AT-TERRACE "southeast" LAN-WALK>
<PTABLE WABE "northeast" LAN-WALK>
<PTABLE LONG-WATER "west" LAN-WALK>
<PTABLE IN-WATER "west" LAN-WALK>
0>
<LTABLE 2
"is eyeing you with interest"
"struts around the top of the toadstool"
"cocks its head to watch you"
"adjusts the ruby in its beak">
<LTABLE 2
"scampers around your feet"
"scratches impatiently on the ground"
"looks up at you inquisitively"
"emits a brief squawk"
"watches every move you make"
"scoots between your legs"
"is eyeing you with interest">
<LTABLE 2
"prance" "hop" "race" "strut">
<LTABLE 2
"cocks its head intelligently"
"listens intently"
"obviously understands you">
<LTABLE 2
"doesn't respond"
"decides to ignore you"
"chooses not to respond"
"pays you no heed">>>
<ROUTINE MOVE-MEEP ("AUX" (CNT 0) X TBL)
<PCLEAR>
<SETG P-IT-OBJECT ,NOT-HERE-OBJECT>
<TELL " and disappears to the ">
<COND (<HERE? LAN-WALK>
<REMOVE ,MEEP>
<TELL "east">)
(T
<SET X <GET ,MEEP-TABLE 1>>
<REPEAT ()
<SET TBL <GET .X .CNT>>
<COND ; (<ZERO? .TBL> ; "Delete when debugged."
<TELL "[BUG!]" CR>
<RTRUE>)
(<EQUAL? ,HERE <GET .TBL 0>>
<MOVE ,MEEP <GET .TBL 2>>
<TELL <GET .TBL 1>>
<RETURN>)>
<INC CNT>>)>
<COND (<NOT <IS? ,TREE ,BORING>>
<MAKE ,TREE ,BORING>
<TELL
". If you didn't know better, you'd swear that bird was a " D ,MEEP>)>
<PRINT ,PERIOD>
<RTRUE>>
<ROUTINE I-FMEEP ()
<COND (<NOT <HERE? ON-ISLE>>
<RFALSE>)
(<IS? ,TS6-DOOR ,OPENED>
<DEQUEUE I-FMEEP>
<MEEP-TO-ZERO>
<TELL CR ,CTHEMEEP
"gives you a curt nod of acknowledgement. Then it flutters off the " D ,TS6
", prances through the open door and disappears." CR>
<RTRUE>)
(<IS? ,MEEP ,SEEN>
<UNMAKE ,MEEP ,SEEN>
<RFALSE>)
(<PROB 50>
<RFALSE>)>
<MAKE ,MEEP ,SEEN>
<TELL CR ,CTHEMEEP <PICK-NEXT <GET ,MEEP-TABLE 2>> ,PERIOD>
<RTRUE>>
<GLOBAL RAID?:NUMBER 0>
<ROUTINE I-AIR-RAID ("AUX" (Q <>))
<COND (<ZERO? ,RAID?>
<COND (<AND <EQUAL? ,MINUTES 57>
<EQUAL? ,SECONDS 45>>
<PUTP ,BWOMAN ,P?FDESC
"A forgotten woman, too aged to run, is sitting nearby.">
<SETG RAID? 10>)
(T
<RFALSE>)>)>
<COND (<HERE? WABE>
<SET Q T>)>
<DEC RAID?>
<CRLF>
<COND (<EQUAL? ,RAID? 9>
<MAKE ,TREE ,TOUCHED>
<TELL "A steady drone begins to rise above the ">
<SAY-WIND>
<TELL
". As it grows louder and more insistent, you recognize a " D ,SOUND
" you've heard only in old war movies. Air-raid sirens." CR>
<SETG DO-WINDOW <GET ,QUOTES ,THOREAU>>
<RTRUE>)
(<EQUAL? ,RAID? 8>
<TELL "Another siren joins the first">
<COND (<ZERO? .Q>
<TELL
". Tourists search the sky, eyes wide with apprehension">)>
<PRINT ,PERIOD>
<COND (<AND <HERE? AT-TERRACE>
<IN? ,BOY ,HERE>>
<TELL CR "The boy slowly pulls his " D ,SPHONES
" off and glances furtively around. Then he picks up the dish and races off between the prams." CR>
<LAST-BUBBLE>)>
<BOY-SCRAMS>
<RTRUE>)
(<EQUAL? ,RAID? 7>
<TELL "Sirens are howling all around you">
<COND (<ZERO? .Q>
<TELL
". Children, sensing fear in the air, begin to whimper for their "
D ,NANNIES>)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 6>
<TELL "Confused shouts can be heard in the distance">
<COND (<ZERO? .Q>
<TELL ". Worried " D ,NANNIES " turn their " D ,GPRAM
" toward the gates">)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 5>
<TELL
"Police and fire alarms join in the rising din">
<COND (<ZERO? .Q>
<TELL
" as the crowd rushes to escape the open sky of the Gardens">)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 4>
<TELL
"Distant megaphones can be heard barking orders">
<COND (<ZERO? .Q>
<TELL ". Frightened " D ,TOURISTS
" and screaming " D ,GPRAM " flee in every " D ,INTDIR>)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 3>
<TELL
"A round of gunfire drowns out the wailing " D ,SIRENS>
<COND (<ZERO? .Q>
<TELL
". Tourists cover their heads and trample one another in blind panic">)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 2>
<TELL CTHE ,GROUND
" trembles with the roar of jet interceptors">
<COND (<ZERO? .Q>
<TELL
". Terror-stricken " D ,TOURISTS " dive for cover">)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,RAID? 1>
<VAPORIZE-GARDENS>)>
<RTRUE>>
<ROUTINE VAPORIZE-GARDENS ()
<TELL "The ">
<SAY-WIND>
<TELL
" falls silent, and a new star flashes to life over the doomed city.">
<JIGS-UP>
<RTRUE>>
<GLOBAL HCNT:NUMBER 7>
<ROUTINE I-LONDON-HOLE ("OPTIONAL" (CR? T))
<DEC HCNT>
<COND (<NOT <HERE? LONG-WATER IN-WATER>>
<RFALSE>)
(<T? .CR?>
<CRLF>)>
<COND (<EQUAL? ,HCNT 6>
<TELL CTHE ,WWIND " is still. Everything is very quiet." CR>
<RTRUE>)
(<EQUAL? ,HCNT 5>
<PUTP ,LONG-WATER ,P?OVERHEAD ,MISSILE>
<PUTP ,IN-WATER ,P?OVERHEAD ,MISSILE>
<MAKE ,MISSILE ,TOUCHED>
<SETG P-IT-OBJECT ,MISSILE>
<TELL
"A gleam overhead catches your eye.|
|
Oh, dear. A " D ,MISSILE " is hanging motionless in the sky." CR>
<RTRUE>)
(<EQUAL? ,HCNT 4>
<MAKE ,LWDOOR ,TOUCHED>
<PUTP ,LONG-WATER ,P?SEE-E ,LWDOOR>
<PUTP ,IN-WATER ,P?SEE-E ,LWDOOR>
<SETG P-IT-OBJECT ,LWDOOR>
<TELL CTHE ,MISSILE
" isn't completely motionless. It's falling very, very slowly towards the "
D ,LWATER ,PCR "Your eyes follow the " D ,MISSILE
"'s trajectory downward, where you notice another peculiar phenomenon. It looks like a "
D ,LWDOOR ", suspended just above the " D ,CSURFACE " of the water." CR>
<RTRUE>)
(<EQUAL? ,HCNT 3>
<TELL
"A flock of ravens glides into view! They circle over the "
D ,LWATER " and disappear through the open " D ,LWDOOR ,PCR CTHE ,MISSILE
" continues its slow descent." CR>
<RTRUE>)
(<EQUAL? ,HCNT 2>
<TELL "Swans and ducks paddle through the open "
D ,LWDOOR ", vanishing without a trace" ,PCR CTHE ,MISSILE
" is only a few dozen yards above the door." CR>
<RTRUE>)
(<EQUAL? ,HCNT 1>
<TELL
"A log is being pushed across the " D ,LWATER
" by a pair of mallards. Its " D ,CSURFACE
" is crowded with squirrels, chipmunks and other inhabitants of the "
D ,GARDENS ", including the " D ,MEEP " you met before">
<ENTICINGLY>
<TELL " as the log sails through the " D ,LWDOOR ,PCR
CTHE ,MISSILE " is closing in fast." CR>
<RTRUE>)>
<TELL
CTHE ,MISSILE "'s nose nudges into the " D ,LWDOOR
". Then a searing glare envelops the "
D ,LWATER ", and you discover what it feels like to be vaporized in extreme slow motion.">
<JIGS-UP>
<RTRUE>>
<GLOBAL BREATH-HELD?:NUMBER 0>
<ROUTINE I-HOLD-BREATH ("OPTIONAL" (CR? T))
<DEC BREATH-HELD?>
<COND (<EQUAL? ,BREATH-HELD? 3 2>
<RFALSE>)
(<T? .CR?>
<CRLF>)>
<COND (<EQUAL? ,BREATH-HELD? 1>
<TELL ,CANT "hold " D ,BREATH " much longer." CR>
<RTRUE>)
(T
<SETG BREATH-HELD? 0>
<DEQUEUE I-HOLD-BREATH>
<COND (<HERE? UNDER-WATER>
<TELL
"You claw your way to the " D ,CSURFACE " as " D ,BREATH " gives out" ,PCR>
<GOTO ,IN-CIST>)
(T
<TELL
"With an involuntary gasp, you begin to breathe normally." CR>)>)>
<RTRUE>>
<GLOBAL ODEG:NUMBER 6>
<GLOBAL OSIGN:NUMBER 0>
<GLOBAL IDEG:NUMBER 14>
<GLOBAL ISIGN:NUMBER 0>
<GLOBAL OROOMS:TABLE
<PTABLE IN-MEADOW ON-HILL AT-FALLS BONEYARD
OSSUARY PROM ON-MESA ON-BLUFF
IN-GARDEN AT-CRATER ON-MOOR ON-BEACH ON-ISLE>>
<GLOBAL IROOMS:TABLE
<PTABLE FCLEARING SBOG NBOG AT-CHASM UNDER-CLIFF
AT-BEND DOCKSIDE DOCKSIDE>>
<GLOBAL OSIGN-DOORS:TABLE
<PTABLE TS0-DOOR <> TS1-DOOR <> TS2-DOOR <> TS3-DOOR <>
TS4-DOOR <> TS5-DOOR <> TS6-DOOR <>>>
<ROUTINE NEW-OSIGN (DOOR "OPTIONAL" (V T) "AUX" OLD)
<UNMAKE ,TS1-DOOR ,OPENED>
<UNMAKE ,TS2-DOOR ,OPENED>
<UNMAKE ,TS3-DOOR ,OPENED>
<UNMAKE ,TS4-DOOR ,OPENED>
<UNMAKE ,TS5-DOOR ,OPENED>
<UNMAKE ,TS6-DOOR ,OPENED>
<SET OLD ,OSIGN>
<SETG OSIGN .DOOR>
<SETG ODEG 5>
<SETG ISIGN </ ,OSIGN 2>>
<SETG IDEG 12>
<MOVE ,OUTER-SHADOW <GET ,OROOMS ,OSIGN>>
<MOVE ,INNER-SHADOW <GET ,IROOMS ,ISIGN>>
<SET DOOR <GET ,OSIGN-DOORS ,OSIGN>>
<COND (<AND <T? .DOOR>
<NOT <IS? .DOOR ,NOALL>>>
<MAKE .DOOR ,OPENED>
<COND (<EQUAL? .DOOR ,TS2-DOOR>
<MAKE ,TUN1 ,LIGHTED>)>)>
<RESET-SHDIRS>
<COND (<T? .V>
<TELL "clicks into place at the dial's "
<GET ,SYMBOL-NAMES ,OSIGN> " symbol." CR>)>
<COND (<PRSI? LEFT RIGHT>
<COND (<AND <G? .OLD 11>
<ZERO? ,OSIGN>>
<REPORT-SUNSET>
<RTRUE>)
(<AND <EQUAL? .OLD 0 1>
<G? ,OSIGN 11>>
<REPORT-SUNSET T>)>
<RTRUE>)
; (<PRSI? LEFT>
<COND (<AND <G? .OLD 11>
<ZERO? ,OSIGN>>
<REPORT-SUNSET>
<RTRUE>)
(<AND <EQUAL? .OLD 0 1>
<G? ,OSIGN 11>>
<REPORT-SUNSET T>)>
<RTRUE>)>
<RTRUE>>
"0 = shadow movement string, 1 = P? of shadow movement,
2 = sun direction, 3 = shadow direction."
<GLOBAL SHDIRS <TABLE "north" P?NORTH "east" "west">>
<ROUTINE RESET-SHDIRS ("AUX" X Y Z Q)
<COND (<L? ,OSIGN 3>
<SET X "north">
<SET Y ,P?NORTH>
<COND (<ZERO? ,FLIP?>
<SET Z "east">
<SET Q "west">)
(T
<SET Z "west">
<SET Q "east">)>)
(<L? ,OSIGN 5>
<COND (<ZERO? ,FLIP?>
<SET X "northeast">
<SET Y ,P?NE>
<SET Z "southeast">
<SET Q "northwest">)
(T
<SET X "northwest">
<SET Y ,P?NW>
<SET Z "southwest">
<SET Q "northeast">)>)
(<L? ,OSIGN 8>
<SET Z "south">
<SET Q "north">
<COND (<ZERO? ,FLIP?>
<SET X "east">
<SET Y ,P?EAST>)
(T
<SET X "west">
<SET Y ,P?WEST>)>)
(<L? ,OSIGN 10>
<COND (<ZERO? ,FLIP?>
<SET X "southeast">
<SET Y ,P?NW>
<SET Z "southwest">
<SET Q "northeast">)
(T
<SET X "southwest">
<SET Y ,P?NE>
<SET Z "southeast">
<SET Q "northwest">)>)
(T
<SET X "south">
<SET Y ,P?SOUTH>
<COND (<ZERO? ,FLIP?>
<SET Z "west">
<SET Q "east">)
(T
<SET Z "east">
<SET Q "west">)>)>
<PUT ,SHDIRS 0 .X>
<PUT ,SHDIRS 1 .Y>
<PUT ,SHDIRS 2 .Z>
<PUT ,SHDIRS 3 .Q>
<RTRUE>>
<ROUTINE I-SHADOW ("AUX" (V <>) (DOOR <>) (OHERE <>))
<COND (<ZERO? ,SUN-MOVING?>
<RFALSE>)>
; "Handle outer shadow."
<INC ODEG>
<COND (<G? ,ODEG 12>
<SETG ODEG 0>
<INC OSIGN>
<RESET-SHDIRS>
<COND (<IN? ,OUTER-SHADOW ,HERE>
<INC V>
<SHADOW-GOES>)>
<COND (<G? ,OSIGN 12>
<SETG OSIGN 0>
<SETG ODEG 0>
<SETG ISIGN 0>
<SETG IDEG 7>
<RESET-SHDIRS>
<MOVE ,OUTER-SHADOW ,IN-MEADOW>
<MOVE ,INNER-SHADOW ,FCLEARING>
<COND (<AND <IS? ,HERE ,SHADOWY>
<NOT <IS? ,HERE ,INDOORS>>>
<REPORT-SUNSET>
<COND (<HERE? IN-MEADOW FCLEARING>
<SHADOW-COMES>)>
<RTRUE>)>
<RETURN .V>)>
<MOVE ,OUTER-SHADOW <GET ,OROOMS ,OSIGN>>
<COND (<IN? ,OUTER-SHADOW ,HERE>
<INC V>
<SHADOW-COMES>)>)>
<SET DOOR <GET ,OSIGN-DOORS ,OSIGN>>
<COND (<AND <EQUAL? ,ODEG 5>
<T? .DOOR>
<HERE? ON-GNOMON>>
<SET V T>
<SETG P-IT-OBJECT ,RING>
<TELL CR CTHE ,RING " on the " D ,BDIAL
" rotates with a sudden ">
<ITALICIZE "click.">
<CRLF>
; <PRINT ,PERIOD>)>
; "Handle inner shadow."
<INC IDEG>
<COND (<G? ,IDEG 25>
<SETG IDEG 0>
<INC ISIGN>
<COND (<IN? ,INNER-SHADOW ,HERE>
<INC V>
<SHADOW-GOES>)>
<MOVE ,INNER-SHADOW <GET ,IROOMS ,ISIGN>>
<COND (<IN? ,INNER-SHADOW ,HERE>
<INC V>
<SHADOW-COMES>)>)>
; "Handle doors."
<COND (<IN? ,OUTER-SHADOW ,HERE>
<SET OHERE T>)>
<COND (<AND <EQUAL? ,ODEG 5>
<T? .DOOR>>
<COND (<T? .OHERE>
<INC V>
<TELL CR
"The tip of the " D ,OUTER-SHADOW " touches the " D ,TS0 ,PERIOD>)>
<COND (<NOT <IS? .DOOR ,NOALL>>
<MAKE .DOOR ,OPENED>
<COND (<EQUAL? .DOOR ,TS2-DOOR>
<MAKE ,TUN1 ,LIGHTED>)>
<COND (<T? .OHERE>
<TELL CR
"With a faint creak, the " D .DOOR " in the " D ,TS0 " swings open." CR>
<COND (<AND <HERE? ON-ISLE>
<IN? ,MEEP ,TS6>>
<I-FMEEP>)>
<RTRUE>)>)>
<RETURN .V>)
(<AND <EQUAL? ,ODEG 6>
<T? .DOOR>
<T? .OHERE>>
<SETG P-IT-OBJECT ,OUTER-SHADOW>
<TELL CR CTHE ,OUTER-SHADOW <PICK-NEXT ,CREEPERS>
"across the " D ,TS0>
<COND (<NOT <IS? .DOOR ,NOALL>>
<SETG P-IT-OBJECT .DOOR>
<TELL "'s open door">)>
<PRINT ,PERIOD>
<RTRUE>)
(<EQUAL? ,ODEG 7>
<COND (<T? .DOOR>
<UNMAKE .DOOR ,OPENED>
<COND (<EQUAL? .DOOR ,TS2-DOOR>
<UNMAKE ,TUN1 ,LIGHTED>)>
<COND (<HERE? IN-ORBIT ON-SAT PLAYGROUND ON-BIRD>
<RETURN .V>)
(<T? .OHERE>
<INC V>
<TELL CR
CTHE ,OUTER-SHADOW <PICK-NEXT ,CREEPERS> "away from the " D ,TS0>)>
<COND (<IS? .DOOR ,NOALL>
<COND (<T? .OHERE>
<PRINT ,PERIOD>)>
<RETURN .V>)
(<T? .OHERE>
<TELL ", and the ">)
(<GLOBAL-IN? .DOOR ,HERE>
<TELL CR "The ">)
(T
<RETURN .V>)>
<SETG P-IT-OBJECT ,NOT-HERE-OBJECT>
<TELL "door ">
<COND (<IS? ,HERE ,SHADOWY>
<TELL "in the stem ">)>
<TELL "swings shut with a faint creak">
<COND (<OR <EQUAL? .DOOR ,TS0-DOOR>
<NOT <IS? ,HERE ,SHADOWY>>>
<MAKE .DOOR ,NOALL>
<TELL
". You stare in wonder as the door shimmers and fades from view." CR>
<COND (<HERE? TUN1>
<SAY-IF-HERE-LIT>)>
<RTRUE>)>
<PRINT ,PERIOD>
<RTRUE>)
(<T? .OHERE>
<SHADOW-CREEPS>
<PRINT ,PERIOD>
<RTRUE>)
(T
<RETURN .V>)>)
(<AND <IN? ,INNER-SHADOW ,HERE>
<ZERO? <MOD ,IDEG 5>>>
<SETG P-IT-OBJECT ,INNER-SHADOW>
<SHADOW-CREEPS>
<PRINT ,PERIOD>
<RTRUE>)
(<OR <AND <T? .OHERE>
<EQUAL? ,ODEG 11>>
<AND <IN? ,INNER-SHADOW ,HERE>
<EQUAL? ,IDEG 23>>>
<SETG P-IT-OBJECT <COND (<ZERO? .OHERE>
,INNER-SHADOW)
(T
,OUTER-SHADOW)>>
<SHADOW-CREEPS>
<TELL ". It's almost" ,OUTASITE>
<RTRUE>)
(T
<RETURN .V>)>>
<ROUTINE SHADOW-CREEPS ()
<SETG P-IT-OBJECT <COND (<IN? ,OUTER-SHADOW ,HERE>
,OUTER-SHADOW)
(T
,INNER-SHADOW)>>
<TELL CR CTHE ,OUTER-SHADOW <PICK-NEXT ,CREEPERS>>
<SHDIRWARD>
<RTRUE>>
<ROUTINE SHDIRWARD ()
<TELL <GET ,SHDIRS 0> "ward">
<RTRUE>>
<ROUTINE SHADOW-COMES ()
<SETG P-IT-OBJECT <COND (<IN? ,OUTER-SHADOW ,HERE>
,OUTER-SHADOW)
(T
,INNER-SHADOW)>>
<EDGE-OF>
<TELL A ,OUTER-SHADOW <PICK-NEXT ,CREEPERS> "into view." CR>
<RTRUE>>
<ROUTINE EDGE-OF ()
<TELL CR "The edge of ">
<RTRUE>>
<ROUTINE SHADOW-GOES ()
<SETG P-IT-OBJECT ,NOT-HERE-OBJECT>
<EDGE-OF>
<TELL THE ,OUTER-SHADOW " disappears ">
<SHDIRWARD>
<PRINT ,PERIOD>
<RTRUE>>