From 3ece38dc541cebc9b3d9967bccd7a8eed1e1c9b8 Mon Sep 17 00:00:00 2001 From: Justin Pridgen Date: Wed, 12 Jun 2024 11:49:55 -0400 Subject: [PATCH] v1.1.9-beta.3 --- changelog.md | 3 +++ mod.json | 2 +- src/FREditPopup.cpp | 10 +--------- 3 files changed, 5 insertions(+), 10 deletions(-) diff --git a/changelog.md b/changelog.md index 1c6a673..721a8e6 100644 --- a/changelog.md +++ b/changelog.md @@ -1,4 +1,7 @@ # Fake Rate Changelog +## v1.1.9-beta.3 (2024-06-12) +- Fixed a slight alignment issue in the fake rate popup + ## v1.1.9-beta.2 (2024-06-11) - Fixed incompatibility with the mod "More Difficulties" by uproxide (Again like seriously how many times do I have to fix this) - Fixed estimated time label not positioning correctly diff --git a/mod.json b/mod.json index 50fe670..029570b 100644 --- a/mod.json +++ b/mod.json @@ -5,7 +5,7 @@ "win": "2.206", "mac": "2.206" }, - "version": "v1.1.9-beta.2", + "version": "v1.1.9-beta.3", "id": "hiimjustin000.fake_rate", "name": "Fake Rate", "developer": "hiimjustin000", diff --git a/src/FREditPopup.cpp b/src/FREditPopup.cpp index ada25d4..df3abeb 100644 --- a/src/FREditPopup.cpp +++ b/src/FREditPopup.cpp @@ -262,7 +262,7 @@ bool FREditPopup::setup(FRLevelInfoLayer* delegate, GJGameLevel* level, int star if (Loader::get()->isModLoaded("uproxide.more_difficulties")) { auto legacy = Loader::get()->getLoadedMod("uproxide.more_difficulties")->getSettingValue("legacy-difficulties"); - auto pos = CCPoint { legacy ? 100.0f, 85.0f : 100.25f, 84.9f }; + auto pos = legacy ? CCPoint { 100.0f, 85.0f } : CCPoint { 100.25f, 84.9f }; m_casualSprite = CCSprite::createWithSpriteFrameName(fmt::format("uproxide.more_difficulties/MD_Difficulty04{}.png", legacy ? "_Legacy" : "").c_str()); m_casualSprite->setPosition(pos); @@ -381,14 +381,6 @@ bool FREditPopup::setup(FRLevelInfoLayer* delegate, GJGameLevel* level, int star return item.id == m_level->m_levelID; }), vec.end()); Mod::get()->setSavedValue("fake-rate", vec); - auto difficulty = m_level->getAverageDifficulty(); - if (m_level->m_demon > 0) switch (m_level->m_demonDifficulty) { - case 3: difficulty = 7; break; - case 4: difficulty = 8; break; - case 5: difficulty = 9; break; - case 6: difficulty = 10; break; - default: difficulty = 6; break; - } m_delegate->updateFakeRate(m_level->m_stars, m_level->m_featured > 1 ? m_level->m_isEpic + 1 : 0, FakeRate::getDifficultyFromLevel(m_level), true, false); onClose(nullptr); });