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ModelsScene.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/wojtekpil.biomes/scripts/runtime/BiomeRenderer.gd" type="Script" id=1]
[ext_resource path="res://resources/biome1.tres" type="Resource" id=2]
[sub_resource type="Animation" id=1]
resource_name = "camera_rotate"
length = 8.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
}
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.482353, 0.482353, 0.482353, 1 )
[sub_resource type="PlaneMesh" id=3]
material = SubResource( 2 )
size = Vector2( 20, 20 )
[node name="Spatial" type="Spatial"]
[node name="Camera_rotator" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10 )
[node name="Camera" type="Camera" parent="Camera_rotator"]
transform = Transform( 0.0252669, 0.828328, -0.559674, 0, 0.559853, 0.828592, 0.999681, -0.0209359, 0.0141457, -15, 15, 0.039 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Camera_rotator"]
autoplay = "camera_rotate"
anims/camera_rotate = SubResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.799202, -0.302956, -0.519128, 0.213552, -0.664214, 0.716391, -0.561847, -0.683402, -0.466145, 0, 5.72327, 0 )
shadow_enabled = true
shadow_bias = 0.05
shadow_contact = 0.3
[node name="Terrain" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10.264, -0.457294, 11.329 )
mesh = SubResource( 3 )
material/0 = null
[node name="ProceduralBiome" type="Spatial" parent="."]
script = ExtResource( 1 )
biome = ExtResource( 2 )
chunk_size = Vector2( 10, 10 )
visibility_range = 30.0
lod0_range = 30.0
terrain = NodePath("../Terrain")
mesh_renderer = 0