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ScrollBar.cpp
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#include"ScrollBar.h"
Texture ScrollBar::caretUp;
Texture ScrollBar::caretDown;
bool ScrollBar::isTextureLoaded = false;
void ScrollBar::loadTextures()
{
caretUp.loadFromFile("resources/images/cup.png");
caretDown.loadFromFile("resources/images/cdown.png");
caretUp.setSmooth(true);
caretDown.setSmooth(true);
}
void ScrollBar::setSettings(const Vector2f & position, const Vector2f & size)
{
scrollArea.setPosition(position);
scrollUpButton.setPosition(position);
scrollDownButton.setPosition({ position.x,position.y + size.y - size.x });
bar.setPosition({ position.x,position.y + size.x });
scrollArea.setSize(size);
sUp.setPosition({ scrollUpButton.getPosition().x + 1 ,scrollUpButton.getPosition().y + 1 });
sDown.setPosition({ scrollDownButton.getPosition().x + 1 ,scrollDownButton.getPosition().y + 1 });
Vector2f scrollTotalSize = { scrollArea.getSize().x, size.y - (2 * scrollArea.getSize().x) };
bar.setSize({ 15,(size.y / targetSize.y) * scrollTotalSize.y });
}
ScrollBar::ScrollBar(const Vector2f & position, const Vector2f & size, View & view, const Vector2f & targetViewSize) : targetView(view)
{
if (!isTextureLoaded)
{
loadTextures();
isTextureLoaded = true;
}
targetSize = targetViewSize;
scrollValue = 0;
bar.setPosition({ 0,0 });
setSettings(position, size);
scrollUpButton.setSize({ size.x,size.x });
scrollDownButton.setSize({ size.x,size.x });
scrollArea.setFillColor(Color::Color(230, 230, 230, 255));
bar.setFillColor(Color::Color(200, 200, 200, 255));
scrollUpButton.setFillColor(Color::Color(200, 200, 200, 255));
scrollDownButton.setFillColor(Color::Color(200, 200, 200, 255));
sUp.setTexture(caretUp);
sDown.setTexture(caretDown);
sUp.setScale({ 0.4f,0.4f });
sDown.setScale({ 0.4f,0.4f });
}
void ScrollBar::updateTargetSize(const Vector2f & targetViewSize)
{
Vector2f scrollTotalSize = { scrollArea.getSize().x, scrollArea.getSize().y - (2 * scrollArea.getSize().x) };
targetSize = targetViewSize;
int value = scrollValue;
if (scrollArea.getSize().y >= targetSize.y)
{
targetView.move({ 0,float(-value) });
scrollValue = 0;
Vector2f scrollTotalSize = { scrollArea.getSize().x, scrollArea.getSize().y - (2 * scrollArea.getSize().x) };
bar.setSize({ 15,(scrollArea.getSize().y / targetSize.y) * scrollTotalSize.y });
bar.setPosition({ scrollArea.getPosition().x,scrollArea.getPosition().y + scrollUpButton.getSize().y });
}
else
{
scrollValue = 0;
bar.setPosition({ scrollArea.getPosition().x,scrollArea.getPosition().y + scrollUpButton.getSize().y });
targetView.move({ 0,float(-value) });
bar.setSize({ 15,(scrollArea.getSize().y / targetSize.y) * scrollTotalSize.y });
if (!scroll(value))
{
scrollValue = targetSize.y - scrollArea.getSize().y;
targetView.move({ 0,float(scrollValue) });
bar.setPosition({ scrollArea.getPosition().x,scrollDownButton.getPosition().y - bar.getSize().y });
}
}
}
bool ScrollBar::scroll(float value)
{
float offsetY = (bar.getSize().y / scrollArea.getSize().y) * value;
if (bar.getPosition().y + offsetY >= (scrollUpButton.getPosition().y + scrollUpButton.getSize().y) &&
bar.getPosition().y + offsetY + bar.getSize().y <= scrollDownButton.getPosition().y)
{
bar.move({ 0,(bar.getSize().y / scrollArea.getSize().y) * value });
targetView.move({ 0,value });
scrollValue += value;
return true;
}
return false;
}
void ScrollBar::draw(RenderTarget& target, RenderStates states) const
{
target.draw(scrollArea, states);
target.draw(bar, states);
target.draw(scrollUpButton, states);
target.draw(scrollDownButton, states);
target.draw(sUp, states);
target.draw(sDown, states);
}
bool ScrollBar::scrollUpButtonClick()
{
return scroll(-1);
}
bool ScrollBar::scrollDownButtonClick()
{
return scroll(1);
}
bool ScrollBar::onScrollUpButton(const Vector2f & point)
{
return FloatRect(scrollUpButton.getPosition(), scrollUpButton.getSize()).contains(point);
}
bool ScrollBar::onScrollDownButton(const Vector2f & point)
{
return FloatRect(scrollDownButton.getPosition(), scrollDownButton.getSize()).contains(point);
}
bool ScrollBar::onBar(const Vector2f & point)
{
return FloatRect(bar.getPosition(), bar.getSize()).contains(point);
}
bool ScrollBar::contains(const Vector2f & point)
{
return FloatRect(scrollArea.getPosition(), scrollArea.getSize()).contains(point);
}