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server.js
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var express = require("express");
var app = express();
var bodyParser = require("body-parser");
var fs = require("fs");
var path = require("path");
var http = require("http").Server(app);
var io = require("socket.io")(http, {
cors: {
origin: "*",
methods: ["GET", "POST"],
},
});
let namaPemain = "";
let namaArr = [];
io.set("heartbeat interval", 1000);
io.set("heartbeat timeout", 5000);
app.use(express.static(path.join(__dirname, "public")));
app.use(
bodyParser.urlencoded({
extended: true,
})
);
app.use(bodyParser.json());
var tipeGame; // dapatkan tipe game, random , private atau code
function getTipeGame(query) {
let key = Object.keys(query);
tipeGame = key[1];
}
// benampilkan view
app.get("/join", function (req, res) {
res.sendFile(__dirname + "/views/join.html");
});
app.get("/game", function (req, res) {
gameQuery = req.query;
namaPemain = req.query.nama;
getTipeGame(gameQuery);
res.sendFile(__dirname + "/views/game.html");
});
app.get("/", function (req, res) {
res.sendFile(__dirname + "/views/index.html");
});
//buat yang lihat ini , ini hanya akalan karena hosting nya pusing
app.get("/media/:folder/:file", (req, res) => {
let folder = req.params.folder;
let file = req.params.file;
res.sendFile(__dirname + `/public/${folder}/${file}`);
});
function RandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// pilih tanda o atau x untuk player secara acak
function pilihTanda() {
number = RandomInt(0, 1);
if (number == 0) {
pemain = ["X", "O"];
} else if (number == 1) {
pemain = ["O", "X"];
}
return pemain;
}
//pilih siapa yang main terlebih dulu
function giliranMain() {
number = RandomInt(0, 1);
if (number == 0) {
giliran = [true, false];
} else if (number == 1) {
giliran = [false, true];
}
return giliran;
}
// cari pemain
function cariPemain(IDpemain) {
for (var room in papan) {
for (var i = 0; i < papan[room].length; i++) {
papan[room][i].id;
if (IDpemain == papan[room][i].id) {
return papan[room][i];
}
}
}
}
// cari pemain lain
function cariPemainLain(player) {
var playerData = papan[player.roomId];
//console.log("\nGame Rooms:")
//console.log(papan)
//console.log("\nRoom ID:")
//console.log(player.roomId)
var pemainLain;
if (playerData[0].playerNumber == player.playerNumber) {
pemainLain = playerData[1];
} else if (playerData[1].playerNumber == player.playerNumber) {
pemainLain = playerData[0];
}
return pemainLain;
}
// mencari room yang tersedia
function cariRoom(playerId) {
for (var room in papan) {
for (var i = 0; i < papan[room].length; i++) {
papan[room][i].id;
if (playerId == papan[room][i].id) {
return room;
}
}
}
return false;
}
//mengacak giliran
function acakGiliran(playerData) {
turn = giliranMain();
playerData[0].turn = turn[0];
playerData[1].turn = turn[1];
return playerData;
}
function getRoomId() {
return RandomInt(1, 10000);
}
function initStartValues() {
letters = pilihTanda();
turn = giliranMain();
playerData = [];
usersOn = 1;
roomId = getRoomId();
valueList = {
letters: letters,
turn: turn,
playerData: playerData,
usersOn: usersOn,
roomId: roomId,
};
return valueList;
}
function buangPlayer(playerId) {
for (var i = 0; i < playerData.length; i++) {
if (playerId == playerData[i].id) {
playerData.splice(i, 1);
return;
}
}
}
randomGame = initStartValues();
papan = {};
io.on("connection", function (socket) {
//console.log("\nConnection")
if (tipeGame == "random") {
var joinInfo = {
id: socket.id,
roomId: randomGame.roomId,
playerNumber: randomGame.usersOn,
letter: randomGame.letters[randomGame.usersOn - 1],
turn: randomGame.turn[randomGame.usersOn - 1],
roomType: "random",
nama: namaPemain || `player ${randomGame.usersOn}`,
};
randomGame.playerData.push(joinInfo);
randomGame.usersOn++;
socket.emit("playersJoined", joinInfo);
if (randomGame.usersOn > 2) {
papan[randomGame.roomId] = randomGame.playerData;
io.to(randomGame.playerData[0].id).emit("gameStart");
io.to(randomGame.playerData[1].id).emit("gameStart");
randomGame = initStartValues();
socket.emit("mydata", joinInfo);
}
} else if (tipeGame == "createPrivate") {
var privateGame = initStartValues();
var joinInfo = {
id: socket.id,
roomId: privateGame.roomId,
playerNumber: privateGame.usersOn,
letter: privateGame.letters[privateGame.usersOn - 1],
turn: privateGame.turn[privateGame.usersOn - 1],
roomType: "private",
gameValues: privateGame,
nama: namaPemain || `player ${privateGame.usersOn}`,
};
socket.emit("playersJoined", joinInfo);
papan[privateGame.roomId] = [joinInfo];
} else if (tipeGame == "gameCode") {
var gameRoomId = Number(gameQuery.gameCode);
// var gameRoomId = Number(codeid);
if (papan[gameRoomId] == undefined) {
socket.emit("gameNotExist", gameRoomId);
} else {
var gameValues = papan[gameRoomId][0].gameValues;
gameValues.usersOn++;
var joinInfo = {
id: socket.id,
roomId: gameValues.roomId,
playerNumber: gameValues.usersOn,
letter: gameValues.letters[gameValues.usersOn - 1],
turn: gameValues.turn[gameValues.usersOn - 1],
roomType: "private",
nama: namaPemain || `player ${gameValues.usersOn}`,
};
if (papan[gameRoomId].length <= 1) {
papan[gameRoomId].push(joinInfo);
socket.emit("playersJoined", joinInfo);
// console.log(localStorage);
io.to(papan[gameRoomId][0].id).emit("gameStart");
io.to(papan[gameRoomId][1].id).emit("gameStart");
socket.emit("mydata", joinInfo);
} else if (papan[gameRoomId].length >= 2) {
socket.emit("overCap", gameRoomId);
}
}
}
socket.on("winner", function (player) {
// cari pemenang
var pemainLain = cariPemainLain(player);
io.to(player.id).emit("winnerDetermined", { youWon: true, winningLetter: player.letter });
io.to(pemainLain.id).emit("winnerDetermined", { youWon: false, winningLetter: player.letter });
});
socket.on("namapush", (nama) => {
namaArr.push(nama);
io.emit("tambah", namaArr);
});
socket.on("tie", function (roomId) {
// seri
io.to(papan[roomId][0].id).emit("tie");
io.to(papan[roomId][1].id).emit("tie");
});
socket.on("playedMove", function (movePlayed) {
// saat player mulai bergerak
var pemainLain = cariPemainLain(movePlayed.player);
var playerRoom = movePlayed.player.roomId;
info = {
boxPlayed: movePlayed.box,
letter: movePlayed.player.letter,
};
io.to(pemainLain.id).emit("yourTurn", info);
io.to(movePlayed.player.id).emit("otherTurn");
});
playersRematch = 0;
socket.on("restartGame", function (roomId) {
// restart game
playersRematch++;
if (playersRematch == 2) {
newPlayerData = acakGiliran(papan[roomId]);
io.to(papan[roomId][0].id).emit("gameRestarted", newPlayerData[0]);
io.to(papan[roomId][1].id).emit("gameRestarted", newPlayerData[1]);
playersRematch = 0;
}
});
socket.on("disconnect", function () {
buangPlayer(socket.id);
// jika player meninggalkan permainan
if (!cariRoom(socket.id)) {
randomGame = initStartValues();
} else if (!(papan[cariRoom(socket.id)] == undefined)) {
if (!(papan[cariRoom(socket.id)].length == 1)) {
var otherPlayerInfo = cariPemain(socket.id);
if (otherPlayerInfo != null) {
var pemainLain = cariPemainLain(otherPlayerInfo);
if (pemainLain) {
io.to(pemainLain.id).emit("playerDisconnect");
}
}
}
}
namaArr = [];
});
});
// konfigurasi server
var ipaddress = process.env.OPENSHIFT_NODEJS_IP || "127.0.0.1";
var port = process.env.OPENSHIFT_NODEJS_PORT || 4000;
http.listen(4000);