Skip to content

Needs to be selected on inspector for it to work at runtime #1

@ChumbaWambalala

Description

@ChumbaWambalala

HI,

I've followed the instructions on how to to execute on runtime but it returns nothing.
The gameobject where the graph class is attached needs to be selected once at inspector, then after that everything seems to be working.

Update: it needs the grapheditor's script to run. which is triggered when selected on inspector or on the scene.

Tested also on a standalone build still the issue happens.

Update: Forgot to consider that all my nodes are instantiated, fixed by adding a snippet collecting all child nodes at Graph class after nodes are instantiated.

Metadata

Metadata

Assignees

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions