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Sample.cpp
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// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wxVTKRenderWindowInteractor.h"
#include "vtkCamera.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include <vtkSmartPointer.h>
#include <vtkAxesActor.h>
#include <vtkOrientationMarkerWidget.h>
// the application icon
#ifndef __WXMSW__
#include "mondrian.xpm"
#endif
class MyApp;
class MyFrame;
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
protected:
void ConstructVTK();
void ConfigureVTK();
void DestroyVTK();
private:
wxVTKRenderWindowInteractor *m_pVTKWindow;
// vtk classes
//vtkRenderer *pRenderer;
//vtkRenderWindow *pRenderWindow;
// vtkPolyDataMapper *pConeMapper;
//vtkActor *pConeActor;
//vtkConeSource *pConeSource;
vtkSmartPointer<vtkRenderer> pRenderer;
vtkSmartPointer<vtkRenderWindow> pRenderWindow;
vtkSmartPointer<vtkPolyDataMapper> pConeMapper;
vtkSmartPointer<vtkActor> pConeActor;
vtkSmartPointer<vtkConeSource> pConeSource;
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About
};
#define MY_FRAME 101
#define MY_VTK_WINDOW 102
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("wxWidgets-VTK App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
wxApp::s_macAboutMenuItemId = Minimal_About;
#endif
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Drag the mouse here! (wxWidgets 3.0.3)"));
#endif // wxUSE_STATUSBAR
m_pVTKWindow = new wxVTKRenderWindowInteractor(this, MY_VTK_WINDOW);
m_pVTKWindow->UseCaptureMouseOn();
// m_pVTKWindow->DebugOn();
ConstructVTK();
ConfigureVTK();
}
MyFrame::~MyFrame()
{
if(m_pVTKWindow) m_pVTKWindow->Delete();
DestroyVTK();
}
void MyFrame::ConstructVTK()
{
pRenderer = vtkRenderer::New();
pConeMapper = vtkPolyDataMapper::New();
pConeActor = vtkActor::New();
pConeSource = vtkConeSource::New();
}
void MyFrame::ConfigureVTK()
{
// connect the render window and wxVTK window
pRenderWindow = m_pVTKWindow->GetRenderWindow();
// connect renderer and render window and configure render window
pRenderWindow->AddRenderer(pRenderer);
// initialize cone
pConeSource->SetResolution(200);
// connect pipeline
pConeMapper->SetInputConnection(pConeSource->GetOutputPort());
pConeActor->SetMapper(pConeMapper);
pRenderer->AddActor(pConeActor);
// configure renderer
pRenderer->SetBackground(0.5, 0.5, 0.5);
pRenderer->GradientBackgroundOn();
pRenderer->SetBackground(1, 1, 1);
pRenderer->SetBackground2(0, 0, 1);
pRenderer->GetActiveCamera()->Elevation(30.0);
pRenderer->GetActiveCamera()->Azimuth(30.0);
pRenderer->GetActiveCamera()->Zoom(1.0);
pRenderer->GetActiveCamera()->SetClippingRange(1,1000);
}
void MyFrame::DestroyVTK()
{
//http://www.vtk.org/pipermail/vtkusers/2003-September/019894.html
if (pRenderer != 0)
pRenderer->Delete();
if (pConeMapper != 0)
pConeMapper->Delete();
if (pConeActor != 0)
pConeActor->Delete();
if (pConeSource != 0)
pConeSource->Delete();
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of wx-vtk sample.\n"));
wxMessageBox(msg, _T("About wx-vtk"), wxOK | wxICON_INFORMATION, this);
}