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app.js
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"use strict";
var app = require("connect")()
.use(require("morgan")("dev"))
.use(require("compression")())
.use(require("serve-static")("public")),
server = require("http").createServer(app),
io = require("socket.io").listen(server),
Game = require("./game"),
game = new Game();
server.listen(process.env.PORT || 3000);
io.sockets.on("connection", function (socket) {
var me = game.createPlayer(socket.id);
socket.emit("game", game.pickle(), me.name);
socket.emit("hand", me.hand);
socket.on("disconnect", function () {
me.quit();
});
socket.on("play", function (card) {
me.play(card);
});
socket.on("pick", function (card) {
me.pick(card);
});
socket.on("name", function (name) {
me.name = name;
me.emit("update");
});
me.on("update", function () {
socket.emit("me", me.pickle());
});
me.on("hand", function () {
socket.emit("hand", me.hand);
});
game.on("update", function () {
socket.emit("game", game.pickle(), me.id);
});
});
game.on("judge", function (cards) {
io.sockets.emit("judge", cards);
});