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PocketGBA
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*------------------------------------------------------------* PocketGBA, gameboy advance emulator for PocketPC by trapung *------------------------------------------------------------* YOUR OWN RISK!!! latest version : rel.060526 codes : C + ASSEM(ARM-codes) compilier : eVC++ ver.3.0 assembler : ARM Macro Assembler, ver. 2.50.8684 build : PocketPC2002 homepage : http://www.sunbug.net Special thanks to Maskin, for detailed bug-reports *Notes that.. -If you wanna say me some problem with PocketGBA, let me know 1. What is your device and OS 2. Cartridge name 3. Problem details 4. Attach [PocketGBA] to email-title, unless I erase email for SPAM. *Memory allocation -Internal GBA memory : (445440+?????) bytes *Cartridges Some cartridges work with following options : 1. Sound On/Off 2. Cartridge masking On/Off 3. Patch cart. On/Off Try changing these options... if your cart. does't work. *History -rel. 060723 : -support ZIP file -support Intel 2700g accelerator -added ARM assem. code for GBA's BIOS functions: 0x0B: CPU Set 0x0C: CPU Fast Set -rel. 060526 : -fixed some UI -fixed sound functions : setFrequency() with Timer0 -fixed thumb core : added 'r11' for PC -fixed path of state files : \SaveData folder => Copy your state file to 'SaveData' folder. -added state saving/loading option with 9 slots -added cartridge masking option : some cartridges work with cartridge-masking => This option will mask cartridge's address with cartridge's size. => Note that this option will not be saved in config-file. -added auto-frameskip option : adjust frameskip rate to near 100%-speed -rel. 060418 : -support cartridges of 32MByte -rel. 060406 : -fixed checking-timer function -> PocketMon-Emerald, PocketMon-FireRed, PocketMon-LeafGreen, etc.. -fixed loading-state function -rel. 060324 : -fixed Shoulder-R/L button states of VirtualPad -fixed dummy address value for LDRB -> Legend of Zelda, The - The Minish Cap -added full screen drawing -fixed some console function -added 'Exit' UI button -fixed GetOpenFileName (gsGetFile.dll) -> VGA Devices -rel. 051030 : -changed ARM7tdmi entire core. some buggy & on debuggggging -_-; -added eeprom saving/loading function -fixed version name -> 'rel. yymmdd' format (released date) -changed 'Exit' menu to 'System' menu -added virtual joypad -added 'Edit Game Screen' option (in system menu) -added game reset option (in system menu) -added 'Patch cart' option (in system menu) -> for some Hacked Cartridges, i.e., 0775 - Kirby - Nightmare in Dreamland (U) [hI].gba 0807 - Hajime no Ippo The Fighting (J).gba Samurai Deeper Kyo.gba and so on. With 'Patch cart' option, PocketGBA jumps to original codes. (BUT, not for all hacked cartridegs!!) '0775-Kirby-..' is only working with this option. Toggle this option before you load a cartridge. -added Sound parameters option (in sound menu) -added Quick LOAD/SAVE with 2 slots (emulating states) -fixed max available memory. upto 24Mega-bytes (for some Korean patched cartridges). -added some WindowCE message handler.. (for illegal escape from PocketGBA) -released PocketGBA without SOUND version. -> This version is for devices that have not compatibility with FMODCE library. -> Check 'fmodce.dll' at 'http://www.fmod.org' for your device. -v0.3 alpha : -support 16MB cartridge files -fixed save/load config file function -fixed button-process function -> now L&R-shoulder buttons are operated. -added sound setting option -> only Sound On/Off -added 'Show FPS(Speed)' option (in Video option) -added checking memory state of current device -added direct entrance assem. codes to ARM loop from THUMB loop -added direct entrance assem. codes to THUMB loop from ARM loop -fixed cascaded-timer function -> speed improved with 'Hajime no Ippo The Fighting', 'Oni-Musha tatics', 'Samurai deeper Kyo', and so on.. -added reset-button in control setup -v0.2 beta : -added vertical game screen (UI) -fixed read memory BYTE(8bits) function -> now working : 'Advance Wars 2', 'Super Robot War OG' -fixed key-scan function -> Scancode with 0x5b was fixed. -fixed multiple load/store instruction (THUMB state) -> LDMIA / STMIA ( 'Shining Soul', 'Full Metal Alchemist' ) -fixed ARM7tdmi load word immediate offset (THUMB state) -> LDR Rd, [Rn, #imm5] ( 'Dragon Quest Monsters' ) -> in ARM7tdmi datasheet, operation of 'LDR' in THUMB state is described as follows : if address[1:0] == 0b00 data = Memory[address,4] else data = UNPREDICTABLE Rd = data But, 'Dragon Quest Monsters' runs correctly with if address[1:0] == 0b00 data = Memory[address,4] else data = Memory[address,4] Rotate_Right address[1:0]*8 Rd = data -v0.2 alpha : -fixed ARM7tdmi data-processing operands (ARM state) -> shift by register instruction -fixed ARM7tdmi multiply instruction (ARM state) -> MUL,MULS,MLA,MLAS -fixed ARM7tdmi multiple load/store instruction (ARM state) -> LDM* / STM* -fixed screen-drawing function (now, all 160 scanlines will be shown) -added 'direct sound A' with DMA mode -> not correct -> only for DMA mode ( direct sound with interrupt mode will be noisy ) -> 'fmodce.dll' is required. -v0.1 beta : -added User Interface(UI) -added save/load functions cartridge memroy(sram/flash-rom) -added save/load config file - PocketGBA.cfg (binary file) -fixed some ARM7tdmi cpu-cycles (not correct) -fixed ARM7tdmi load instruction routines of ARM & THUMB -> LDRH, LDRSH, LDRSB / ARM & THUMB state -v0.1 alpha : first public release *Etc., PocketGBA's icons are from -http://www.ix.sakura.ne.jp/~yoshi/icon/game/ -http://homepage2.nifty.com/tenpurako/icon_factory.html