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test/correctness/d3d12compute_strict_float.cpp

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@@ -14,12 +14,12 @@
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using namespace Halide;
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namespace {
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uint32_t f32_bits(float f) {
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uint32_t u;
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memcpy(&u, &f, sizeof(u));
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return u;
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}
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uint32_t f32_bits(float f) {
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uint32_t u;
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memcpy(&u, &f, sizeof(u));
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return u;
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}
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} // namespace
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// ---------------------------------------------------------------------------
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// Correctness: each strict_float op produces the expected value.

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