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And the viewmodel breaks. It appears that the vertical viemodel fov decreases while we increasing the vertical world fov. Is it possible to make the FovY command to not affect the fov of viewmodel, similar to FovX?
The text was updated successfully, but these errors were encountered:
See what am I talking about:
Default FovX (90) and FovY (78)
Setting FovX to 110 (FovY stays the same)
Setting FovY to 99 to compensate
And the viewmodel breaks. It appears that the vertical viemodel fov decreases while we increasing the vertical world fov. Is it possible to make the FovY command to not affect the fov of viewmodel, similar to FovX?
The text was updated successfully, but these errors were encountered: