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Changing vertical FOV via FovY command breaks the viewmodel #47

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id259 opened this issue Feb 2, 2021 · 0 comments
Open

Changing vertical FOV via FovY command breaks the viewmodel #47

id259 opened this issue Feb 2, 2021 · 0 comments

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@id259
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id259 commented Feb 2, 2021

See what am I talking about:

Default FovX (90) and FovY (78)

Normal

Setting FovX to 110 (FovY stays the same)

fovx

Setting FovY to 99 to compensate

fovy

And the viewmodel breaks. It appears that the vertical viemodel fov decreases while we increasing the vertical world fov. Is it possible to make the FovY command to not affect the fov of viewmodel, similar to FovX?

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