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Occasionally blender will interpolate incorrectly between frames. This is noticeable on SQUEAKYTOY_PV.ABC's idle 1 and 2 animation. Where the toy's arm rotates counter clockwise, instead of clockwise.
The text was updated successfully, but these errors were encountered:
This is indeed blender's interpolation. I export animations on actual keyframes, I don't bake the animation. So Lithtech games will display it correctly. I should still try and figure out why blender is being weird.
Occasionally blender will interpolate incorrectly between frames. This is noticeable on
SQUEAKYTOY_PV.ABC
's idle 1 and 2 animation. Where the toy's arm rotates counter clockwise, instead of clockwise.The text was updated successfully, but these errors were encountered: