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While on a file format mapping spree, I've mapped the header of the model00p format (Packed/Compiled Files.)
Once I get a concrete template down, I'll post my findings as always and start to work on a model00p importer. |
Also known Model00p versions:
Gotham City Imposters seems to be zlib compressed under the format |
So far I've determined most of the header, the node layout, and most of the animation header and binding information. After the node layout, they have a couple of animation headers (count is in the model header), that seem to show how the animation is compressed. And then the animation data follows. However before we can actually read the animation data, we need to skip (total data length is in the header) the animation data, and read the binding / general info. This information has things like keyframes, is the location data compressed, which animation header does it use, etc... It's pretty weird. But I'm making progress! |
Jupiter EX is an upgraded version of Jupiter with DX9, and a physics engine. (Along with some other stuff I'm sure.)
Games like Condemned, and FEAR use it. The FEAR sdk includes
Model00a
files which are basically LTA files with extra meta data.This involves building initial non-physics support for Model00a export.
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