You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be super useful for game developers to be able to mix&match different models and animations.
The only problem is that skeleton retargeting rarely can be fully automatic, so some kind of visual tool would be necessary to fine-tune the transformation.
Any downside to doing the retargeting in the UE editor?
Can it export a new fbx without loss of features? Are there restrictions making the result UE-specific?
It would be really helpful to have a sample that does the job, in order to be able to define the feature better and generalize it in ozz API eventually. Anyone's willing to have a try ?
It would be super useful for game developers to be able to mix&match different models and animations.
The only problem is that skeleton retargeting rarely can be fully automatic, so some kind of visual tool would be necessary to fine-tune the transformation.
Example of skeleton retargeting in Unreal Engine: https://www.youtube.com/watch?v=xy9aLbZLdeA
The text was updated successfully, but these errors were encountered: