Hi,im new at programming,i know that this project is old but i hope you can help me,and i hope this is the right place to ask help,im trying to configure the files whit cmake to build the .sln but it give some errors on find;glew include directory,all maya configuration,fmod studio,CG and FBX,i found a solution for this,by manually corret the paths on cmake(not for CG because i dont know if i need it),but every time i need to this,and when i build the files whit the build.batch file it give me this errors: NEBULA T SYSTEM ERROR Compiling 'file:///basegamefeature/basegameprotocol.nidl'
[ERROR] IDLCodeGenerator::TypeEncode: type Math::matrix44 not valid for serialization!!!
Callastack:
001EB615 (idlc.toolkit): (filename not available)
001E43EB (idlc.toolkit): (filename not available)
001D4824 (idlc.toolkit): (filename not available)
776FFDD (ntdll): (filename not available)
Same error whit StringAtom
There are also other problems but i will check it later
Thank you in advice!
Hi,im new at programming,i know that this project is old but i hope you can help me,and i hope this is the right place to ask help,im trying to configure the files whit cmake to build the .sln but it give some errors on find;glew include directory,all maya configuration,fmod studio,CG and FBX,i found a solution for this,by manually corret the paths on cmake(not for CG because i dont know if i need it),but every time i need to this,and when i build the files whit the build.batch file it give me this errors: NEBULA T SYSTEM ERROR Compiling 'file:///basegamefeature/basegameprotocol.nidl'
[ERROR] IDLCodeGenerator::TypeEncode: type Math::matrix44 not valid for serialization!!!
Callastack:
001EB615 (idlc.toolkit): (filename not available)
001E43EB (idlc.toolkit): (filename not available)
001D4824 (idlc.toolkit): (filename not available)
776FFDD (ntdll): (filename not available)
Same error whit StringAtom
There are also other problems but i will check it later
Thank you in advice!