From 46bac2fb17f27280e0af2d53994cf46e4a3c13e5 Mon Sep 17 00:00:00 2001 From: Gregg Tavares Date: Wed, 26 Jun 2024 22:44:57 -0700 Subject: [PATCH] add missing example --- webgpu/lessons/webgpu-optimization.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/webgpu/lessons/webgpu-optimization.md b/webgpu/lessons/webgpu-optimization.md index 87915295..36784602 100644 --- a/webgpu/lessons/webgpu-optimization.md +++ b/webgpu/lessons/webgpu-optimization.md @@ -1705,6 +1705,8 @@ We also no longer need to deal with this stuff at render time. } ``` +{{{example url="../webgpu-optimization-step4-material-uniforms.html"}}} + # Optimization: Use One large Uniform Buffer with buffer offsets Right now, each object has it's own uniform buffer. At render time, for each