diff --git a/webgpu/lessons/webgpu-optimization.md b/webgpu/lessons/webgpu-optimization.md index 87915295..36784602 100644 --- a/webgpu/lessons/webgpu-optimization.md +++ b/webgpu/lessons/webgpu-optimization.md @@ -1705,6 +1705,8 @@ We also no longer need to deal with this stuff at render time. } ``` +{{{example url="../webgpu-optimization-step4-material-uniforms.html"}}} + # Optimization: Use One large Uniform Buffer with buffer offsets Right now, each object has it's own uniform buffer. At render time, for each