diff --git a/dist/0.x/attribute-utils.d.ts b/dist/0.x/attribute-utils.d.ts new file mode 100644 index 0000000..9c913c0 --- /dev/null +++ b/dist/0.x/attribute-utils.d.ts @@ -0,0 +1,195 @@ +/// +import { TypedArray, TypedArrayConstructor } from './typed-arrays.js'; +/** + * See {@link Arrays} for details + */ +export type FullArraySpec = { + data: number | number[] | TypedArray; + type?: TypedArrayConstructor; + numComponents?: number; + shaderLocation?: number; + normalize?: boolean; +}; +export type ArrayUnion = number | number[] | TypedArray | FullArraySpec; +/** + * Named Arrays + * + * A set of named arrays are passed to various functions like + * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays} + * + * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec} + * + * If it's a native array then, if the name of the array is `indices` the data will be converted + * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type. + * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray + * + * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not + * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. + * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3. + * + * For attribute formats, guesses are made based on type and number of components. The guess is + * based on this table where (d) is the default for that type if `normalize` is not specified + * + * | Type | .. | normalize | + * | ------------ | ----------- | ----------- | + * | Int8Array | sint8 | snorm8 (d) | + * | Uint8Array | uint8 | unorm8 (d) | + * | Int16Array | sint16 | snorm16 (d) | + * | Uint16Array | uint16 | unorm16 (d) | + * | Int32Array | sint32 (d) | snorm32 | + * | Uint32Array | uint32 (d) | unorm32 | + * | Float32Array | float32 (d) | float32 | + * + */ +export type Arrays = { + [key: string]: ArrayUnion; +}; +export type ArraysOptions = { + interleave?: boolean; + stepMode?: GPUVertexStepMode; + usage?: GPUBufferUsageFlags; + shaderLocation?: number; +}; +/** + * Returned by {@link createBuffersAndAttributesFromArrays} + */ +export type BuffersAndAttributes = { + numElements: number; + bufferLayouts: GPUVertexBufferLayout[]; + buffers: GPUBuffer[]; + indexBuffer?: GPUBuffer; + indexFormat?: GPUIndexFormat; +}; +type TypedArrayWithOffsetAndStride = { + data: TypedArray; + offset: number; /** In elements not bytes */ + stride: number; /** In elements not bytes */ +}; +/** + * Given a set of named arrays, generates an array `GPUBufferLayout`s + * + * Examples: + * + * ```js + * const arrays = { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * }; + * + * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays); + * ``` + * + * results in `bufferLayouts` being + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * and `typedArrays` being + * + * ``` + * [ + * someFloat32Array0, + * someFloat32Array1, + * someFloat32Array2, + * ] + * ``` + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made) + */ +export declare function createBufferLayoutsFromArrays(arrays: Arrays, options?: ArraysOptions): { + bufferLayouts: GPUVertexBufferLayout[]; + typedArrays: TypedArrayWithOffsetAndStride[]; +}; +/** + * Given an array of `GPUVertexAttribute`s and a corresponding array + * of TypedArrays, interleaves the contents of the typed arrays + * into the given ArrayBuffer + * + * example: + * + * ```js + * const attributes: GPUVertexAttribute[] = [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ]; + * const typedArrays = [ + * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]), + * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]), + * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]), + * ]; + * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv + * const arrayBuffer = new ArrayBuffer(arrayStride * 24) + * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer) + * ``` + * + * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: You can generate `attributes` and `typedArrays` above by calling + * {@link createBufferLayoutsFromArrays} + */ +export declare function interleaveVertexData(attributes: GPUVertexAttribute[], typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[], arrayStride: number, arrayBuffer: ArrayBuffer): void; +/** + * Given arrays, create buffers, fills the buffers with data if provided, optionally + * interleaves the data (the default). + * + * Example: + * + * ```js + * const { + * buffers, + * bufferLayouts, + * indexBuffer, + * indexFormat, + * numElements, + * } = createBuffersAndAttributesFromArrays(device, { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], + * }); + * ``` + * + * Where `bufferLayouts` will be + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX` + * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX` + * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices) + * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no + * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays}) + * + * See {@link Arrays} for details on the various types of arrays. + * Also see the cube and instancing examples. + */ +export declare function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options?: ArraysOptions): BuffersAndAttributes; +export {}; diff --git a/dist/0.x/buffer-views.d.ts b/dist/0.x/buffer-views.d.ts new file mode 100644 index 0000000..8aed415 --- /dev/null +++ b/dist/0.x/buffer-views.d.ts @@ -0,0 +1,207 @@ +import { StructDefinition, TypeDefinition, VariableDefinition } from './data-definitions.js'; +import { TypedArrayConstructor, TypedArray } from './typed-arrays.js'; +type TypeDef = { + numElements: number; + align: number; + size: number; + type: string; + View: TypedArrayConstructor; + flatten?: boolean; + pad?: readonly number[]; +}; +declare const typeInfo: { + readonly [K: string]: TypeDef; +}; +export type kType = Extract; +export declare const kTypes: readonly kType[]; +/** + * Set which intrinsic types to make views for. + * + * Example: + * + * Given a an array of intrinsics like this + * `array` + * + * The default is to create a single `Float32Array(4 * 200)` + * because creating 200 `Float32Array` views is not usually + * what you want. + * + * If you do want individual views then you'd call + * `setIntrinsicsToView(['vec3f`])` and now you get + * an array of 200 `Float32Array`s. + * + * Note: `setIntrinsicsToView` always sets ALL types. The list you + * pass it is the types you want views created for, all other types + * will be reset to do the default. In other words + * + * ```js + * setIntrinsicsToView(['vec3f`]) + * setIntrinsicsToView(['vec2f`]) + * ``` + * + * Only `vec2f` will have views created. `vec3f` has been reset to the default by + * the second call + * + * You can pass in `true` as the 2nd parameter to make it set which types + * to flatten and all others will be set to have views created. + * + * To reset all types to the default call it with no arguments + * + * @param types array of types to make views for + * @param flatten whether to flatten or expand the specified types. + */ +export declare function setIntrinsicsToView(types?: readonly kType[], flatten?: boolean): void; +export type TypedArrayOrViews = TypedArray | Views | Views[]; +export interface Views { + [x: string]: TypedArrayOrViews; +} +export type ArrayBufferViews = { + views: any; // because otherwise this is too much of a PITA to use in typescript + arrayBuffer: ArrayBuffer; +}; +/** + * Creates a set of named TypedArray views on an ArrayBuffer. If you don't + * pass in an ArrayBuffer, one will be created. If you're using an unsized + * array then you must pass in your own arraybuffer + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * ``` + * + * views would effectively be + * + * ```js + * views = { + * direction: Float32Array(arrayBuffer, 0, 3), + * strength: Float32Array(arrayBuffer, 3, 4), + * matrix: Float32Array(arraybuffer, 4, 20), + * }; + * ``` + * + * You can use the views directly or you can use @link {setStructuredView} + * + * @param typeDef Definition of the various types of views. + * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created) + * @param offset Optional offset in existing ArrayBuffer to start the views. + * @returns A bunch of named TypedArray views and the ArrayBuffer + */ +export declare function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews; +/** + * Given a set of TypeArrayViews and matching JavaScript data + * sets the content of the views. + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * + * setStructuredViews({ + * direction: [1, 2, 3], + * strength: 45, + * matrix: [ + * 1, 0, 0, 0, + * 0, 1, 0, 0, + * 0, 0, 1, 0, + * 0, 0, 0, 1, + * ], + * }); + * ``` + * + * The code above will set the various views, which all point to different + * locations within the same array buffer. + * + * See @link {makeTypedArrayViews}. + * + * @param data The new values + * @param views TypedArray views as returned from {@link makeTypedArrayViews} + */ +export declare function setStructuredView(data: any, views: TypedArrayOrViews): void; +export type StructuredView = ArrayBufferViews & { + /** + * Sets the contents of the TypedArrays based on the data passed in + * Note: The data may be sparse + * + * example: + * + * ```js + * const code = ` + * struct HSL { + * hue: f32, + * sat: f32, + * lum: f32, + * }; + * struct MyUniforms { + * colors: array, + * brightness: f32, + * kernel: array, + * }; + * @group(0) @binding(0) var myUniforms: MyUniforms; + * `; + * const defs = makeShaderDataDefinitions(code); + * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms); + * + * myUniformValues.set({ + * colors: [ + * , + * , + * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color + * ], + * brightness: 0.8, + * kernel: [ + * 1, 0, -1, + * 2, 0, -2, + * 1, 0, -1, + * ], + * }); + * ``` + * + * @param data + */ + set(data: any): void; +}; +/** + * Given a VariableDefinition, create matching TypedArray views + * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions} + * @param arrayBuffer Optional ArrayBuffer for the views + * @param offset Optional offset into the ArrayBuffer for the views + * @returns TypedArray views for the various named fields of the structure as well + * as a `set` function to make them easy to set, and the arrayBuffer + */ +export declare function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset?: number): StructuredView; +/** + * Sets values on an existing array buffer from a TypeDefinition + * @param typeDef A type definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ +export declare function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset?: number): void; +/** + * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}. + * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ +export declare function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset?: number): void; +export {}; diff --git a/dist/0.x/data-definitions.d.ts b/dist/0.x/data-definitions.d.ts new file mode 100644 index 0000000..b85c8a2 --- /dev/null +++ b/dist/0.x/data-definitions.d.ts @@ -0,0 +1,77 @@ +export type FieldDefinition = { + offset: number; + type: TypeDefinition; +}; +export type FieldDefinitions = { + [x: string]: FieldDefinition; +}; +export type TypeDefinition = { + size: number; +}; +export type StructDefinition = TypeDefinition & { + fields: FieldDefinitions; + size: number; +}; +export type IntrinsicDefinition = TypeDefinition & { + type: string; + numElements?: number; +}; +export type ArrayDefinition = TypeDefinition & { + elementType: TypeDefinition; + numElements: number; +}; +/** + * @group(x) @binding(y) var<...> definition + */ +export interface VariableDefinition { + binding: number; + group: number; + size: number; + typeDefinition: TypeDefinition; +} +export type StructDefinitions = { + [x: string]: StructDefinition; +}; +export type VariableDefinitions = { + [x: string]: VariableDefinition; +}; +type ShaderDataDefinitions = { + uniforms: VariableDefinitions; + storages: VariableDefinitions; + structs: StructDefinitions; +}; +/** + * Given a WGSL shader, returns data definitions for structures, + * uniforms, and storage buffers + * + * Example: + * + * ```js + * const code = ` + * struct MyStruct { + * color: vec4f, + * brightness: f32, + * kernel: array, + * }; + * @group(0) @binding(0) var myUniforms: MyUniforms; + * `; + * const defs = makeShaderDataDefinitions(code); + * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms); + * + * myUniformValues.set({ + * color: [1, 0, 1, 1], + * brightness: 0.8, + * kernel: [ + * 1, 0, -1, + * 2, 0, -2, + * 1, 0, -1, + * ], + * }); + * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer); + * ``` + * + * @param code WGSL shader. Note: it is not required for this to be a complete shader + * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView} + */ +export declare function makeShaderDataDefinitions(code: string): ShaderDataDefinitions; +export {}; diff --git a/dist/0.x/generate-mipmap.d.ts b/dist/0.x/generate-mipmap.d.ts new file mode 100644 index 0000000..f4f8432 --- /dev/null +++ b/dist/0.x/generate-mipmap.d.ts @@ -0,0 +1,31 @@ +/// +/** + * Converts a `GPUExtent3D` into an array of numbers + * + * `GPUExtent3D` has two forms `[width, height?, depth?]` or + * `{width: number, height?: number, depthOrArrayLayers?: number}` + * + * You pass one of those in here and it returns an array of 3 numbers + * so that your code doesn't have to deal with multiple forms. + * + * @param size + * @returns an array of 3 numbers, [width, height, depthOrArrayLayers] + */ +export declare function normalizeGPUExtent3D(size: GPUExtent3D): number[]; +/** + * Given a GPUExtent3D returns the number of mip levels needed + * + * @param size + * @returns number of mip levels needed for the given size + */ +export declare function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension): number; +/** + * Generates mip levels from level 0 to the last mip for an existing texture + * + * The texture must have been created with TEXTURE_BINDING and + * RENDER_ATTACHMENT and been created with mip levels + * + * @param device + * @param texture + */ +export declare function generateMipmap(device: GPUDevice, texture: GPUTexture): void; diff --git a/dist/0.x/primitives.d.ts b/dist/0.x/primitives.d.ts new file mode 100644 index 0000000..04bfaf6 --- /dev/null +++ b/dist/0.x/primitives.d.ts @@ -0,0 +1,214 @@ +import { TypedArray } from './typed-arrays.js'; +import { Arrays } from './attribute-utils.js'; +/** + * A class to provide `push` on a typed array. + * + * example: + * + * ```js + * const positions = new TypedArrayWrapper(new Float32Array(300), 3); + * positions.push(1, 2, 3); // add a position + * positions.push([4, 5, 6]); // add a position + * positions.push(new Float32Array(6)); // add 2 positions + * const data = positions.typedArray; + * ``` + */ +export declare class TypedArrayWrapper { + typedArray: T; + cursor: number; + numComponents: number; + constructor(arr: T, numComponents: number); + get numElements(): number; + push(...data: (number | Iterable)[]): void; + reset(index?: number): void; +} +/** + * Creates XY quad vertices + * + * The default with no parameters will return a 2x2 quad with values from -1 to +1. + * If you want a unit quad with that goes from 0 to 1 you'd call it with + * + * createXYQuadVertices(1, 0.5, 0.5); + * + * If you want a unit quad centered above 0,0 you'd call it with + * + * primitives.createXYQuadVertices(1, 0, 0.5); + * + * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1 + * @param xOffset the amount to offset the quad in X + * @param yOffset the amount to offset the quad in Y + * @return the created XY Quad vertices + */ +export declare function createXYQuadVertices(size?: number, xOffset?: number, yOffset?: number): Arrays; +/** + * Creates XZ plane vertices. + * + * The created plane has position, normal, and texcoord data + * + * @param width Width of the plane. Default = 1 + * @param depth Depth of the plane. Default = 1 + * @param subdivisionsWidth Number of steps across the plane. Default = 1 + * @param subdivisionsDepth Number of steps down the plane. Default = 1 + * @return The created plane vertices. + */ +export declare function createPlaneVertices(width?: number, depth?: number, subdivisionsWidth?: number, subdivisionsDepth?: number): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates sphere vertices. + * + * The created sphere has position, normal, and texcoord data + * + * @param radius radius of the sphere. + * @param subdivisionsAxis number of steps around the sphere. + * @param subdivisionsHeight number of vertically on the sphere. + * @param startLatitudeInRadians where to start the + * top of the sphere. + * @param endLatitudeInRadians Where to end the + * bottom of the sphere. + * @param startLongitudeInRadians where to start + * wrapping the sphere. + * @param endLongitudeInRadians where to end + * wrapping the sphere. + * @return The created sphere vertices. + */ +export declare function createSphereVertices(radius?: number, subdivisionsAxis?: number, subdivisionsHeight?: number, startLatitudeInRadians?: number, endLatitudeInRadians?: number, startLongitudeInRadians?: number, endLongitudeInRadians?: number): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates the vertices and indices for a cube. + * + * The cube is created around the origin. (-size / 2, size / 2). + * + * @param size width, height and depth of the cube. + * @return The created vertices. + */ +export declare function createCubeVertices(size?: number): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates vertices for a truncated cone, which is like a cylinder + * except that it has different top and bottom radii. A truncated cone + * can also be used to create cylinders and regular cones. The + * truncated cone will be created centered about the origin, with the + * y axis as its vertical axis. . + * + * @param bottomRadius Bottom radius of truncated cone. + * @param topRadius Top radius of truncated cone. + * @param height Height of truncated cone. + * @param radialSubdivisions The number of subdivisions around the + * truncated cone. + * @param verticalSubdivisions The number of subdivisions down the + * truncated cone. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created cone vertices. + */ +export declare function createTruncatedConeVertices(bottomRadius?: number, topRadius?: number, height?: number, radialSubdivisions?: number, verticalSubdivisions?: number, topCap?: boolean, bottomCap?: boolean): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates 3D 'F' vertices. + * An 'F' is useful because you can easily tell which way it is oriented. + * The created 'F' has position, normal, texcoord, and color arrays. + * + * @return The created vertices. + */ +export declare function create3DFVertices(): { + [k: string]: Uint8Array | Uint16Array | Float32Array; +}; +/** + * Creates crescent vertices. + * + * @param verticalRadius The vertical radius of the crescent. + * @param outerRadius The outer radius of the crescent. + * @param innerRadius The inner radius of the crescent. + * @param thickness The thickness of the crescent. + * @param subdivisionsDown number of steps around the crescent. + * @param startOffset Where to start arc. Default 0. + * @param endOffset Where to end arg. Default 1. + * @return The created vertices. + */ +export declare function createCrescentVertices(verticalRadius: 2, outerRadius: 1, innerRadius: 0, thickness: 1, subdivisionsDown: 12, startOffset: 0, endOffset: 1): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates cylinder vertices. The cylinder will be created around the origin + * along the y-axis. + * + * @param radius Radius of cylinder. + * @param height Height of cylinder. + * @param radialSubdivisions The number of subdivisions around the cylinder. + * @param verticalSubdivisions The number of subdivisions down the cylinder. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created vertices. + */ +export declare function createCylinderVertices(radius?: number, height?: number, radialSubdivisions?: number, verticalSubdivisions?: number, topCap?: boolean, bottomCap?: boolean): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates vertices for a torus + * + * @param radius radius of center of torus circle. + * @param thickness radius of torus ring. + * @param radialSubdivisions The number of subdivisions around the torus. + * @param bodySubdivisions The number of subdivisions around the body torus. + * @param startAngle start angle in radians. Default = 0. + * @param endAngle end angle in radians. Default = Math.PI * 2. + * @return The created vertices. + */ +export declare function createTorusVertices(radius?: number, thickness?: number, radialSubdivisions?: number, bodySubdivisions?: number, startAngle?: number, endAngle?: number): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; +/** + * Creates disc vertices. The disc will be in the xz plane, centered at + * the origin. When creating, at least 3 divisions, or pie + * pieces, need to be specified, otherwise the triangles making + * up the disc will be degenerate. You can also specify the + * number of radial pieces `stacks`. A value of 1 for + * stacks will give you a simple disc of pie pieces. If you + * want to create an annulus you can set `innerRadius` to a + * value > 0. Finally, `stackPower` allows you to have the widths + * increase or decrease as you move away from the center. This + * is particularly useful when using the disc as a ground plane + * with a fixed camera such that you don't need the resolution + * of small triangles near the perimeter. For example, a value + * of 2 will produce stacks whose outside radius increases with + * the square of the stack index. A value of 1 will give uniform + * stacks. + * + * @param radius Radius of the ground plane. + * @param divisions Number of triangles in the ground plane (at least 3). + * @param stacks Number of radial divisions (default=1). + * @param innerRadius Default 0. + * @param stackPower Power to raise stack size to for decreasing width. + * @return The created vertices. + */ +export declare function createDiscVertices(radius?: number, divisions?: number, stacks?: number, innerRadius?: number, stackPower?: number): { + position: Float32Array; + normal: Float32Array; + texcoord: Float32Array; + indices: Uint16Array; +}; diff --git a/dist/0.x/texture-utils.d.ts b/dist/0.x/texture-utils.d.ts new file mode 100644 index 0000000..9855619 --- /dev/null +++ b/dist/0.x/texture-utils.d.ts @@ -0,0 +1,137 @@ +/// +import { TypedArray } from './typed-arrays.js'; +export type CopyTextureOptions = { + flipY?: boolean; + premultipliedAlpha?: boolean; + colorSpace?: PredefinedColorSpace; + dimension?: GPUTextureViewDimension; + baseArrayLayer?: number; +}; +export type TextureData = { + data: TypedArray | number[]; +}; +export type TextureCreationData = TextureData & { + width?: number; + height?: number; +}; +export type TextureRawDataSource = TextureCreationData | TypedArray | number[]; +export type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource; +/** + * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers] + */ +export declare function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number): number[]; +/** + * Copies a an array of "sources" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ +export declare function copySourcesToTexture(device: GPUDevice, texture: GPUTexture, sources: TextureSource[], options?: CopyTextureOptions): void; +/** + * Copies a "source" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ +export declare function copySourceToTexture(device: GPUDevice, texture: GPUTexture, source: TextureSource, options?: CopyTextureOptions): void; +/** + * @property mips if true and mipLevelCount is not set then wll automatically generate + * the correct number of mip levels. + * @property format Defaults to "rgba8unorm" + * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true + */ +export type CreateTextureOptions = CopyTextureOptions & { + mips?: boolean; + usage?: GPUTextureUsageFlags; + format?: GPUTextureFormat; + mipLevelCount?: number; +}; +/** + * Gets the size from a source. This is to smooth out the fact that different + * sources have a different way to get their size. + */ +export declare function getSizeFromSource(source: TextureSource, options: CreateTextureOptions): number[]; +/** + * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * [ + * someCanvasOrVideoOrImageImageBitmap0, + * someCanvasOrVideoOrImageImageBitmap1, + * ], + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ +export declare function createTextureFromSources(device: GPUDevice, sources: TextureSource[], options?: CreateTextureOptions): GPUTexture; +/** + * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * someCanvasOrVideoOrImageImageBitmap, + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ +export declare function createTextureFromSource(device: GPUDevice, source: TextureSource, options?: CreateTextureOptions): GPUTexture; +export type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions; +/** + * Load an ImageBitmap + * @param url + * @param options + * @returns the loaded ImageBitmap + */ +export declare function loadImageBitmap(url: string, options?: ImageBitmapOptions): Promise; +/** + * Load images and create a texture from them, optionally generating mip levels + * + * Assumes all the urls reference images of the same size. + * + * Example: + * + * ```js + * const texture = await createTextureFromImage( + * device, + * [ + * 'https://someimage1.url', + * 'https://someimage2.url', + * ], + * { + * mips: true, + * flipY: true, + * }, + * ); + * ``` + */ +export declare function createTextureFromImages(device: GPUDevice, urls: string[], options?: CreateTextureFromBitmapOptions): Promise; +/** + * Load an image and create a texture from it, optionally generating mip levels + * + * Example: + * + * ```js + * const texture = await createTextureFromImage(device, 'https://someimage.url', { + * mips: true, + * flipY: true, + * }); + * ``` + */ +export declare function createTextureFromImage(device: GPUDevice, url: string, options?: CreateTextureFromBitmapOptions): Promise; diff --git a/dist/0.x/typed-arrays.d.ts b/dist/0.x/typed-arrays.d.ts new file mode 100644 index 0000000..2baed59 --- /dev/null +++ b/dist/0.x/typed-arrays.d.ts @@ -0,0 +1,12 @@ +export type TypedArrayConstructor = Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor | Float64ArrayConstructor; +export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array; +export declare class TypedArrayViewGenerator { + arrayBuffer: ArrayBuffer; + byteOffset: number; + constructor(sizeInBytes: number); + align(alignment: number): void; + pad(numBytes: number): void; + getView(Ctor: TypedArrayConstructor, numElements: number): T; +} +export declare function subarray(arr: TypedArray, offset: number, length: number): T; +export declare const isTypedArray: (arr: any) => any; diff --git a/dist/0.x/utils.d.ts b/dist/0.x/utils.d.ts new file mode 100644 index 0000000..30b83b7 --- /dev/null +++ b/dist/0.x/utils.d.ts @@ -0,0 +1,5 @@ +export declare const roundUpToMultipleOf: (v: number, multiple: number) => number; +export declare function keysOf(obj: { + [k in T]: unknown; +}): readonly T[]; +export declare function range(count: number, fn: (i: number) => T): T[]; diff --git a/dist/0.x/webgpu-utils.d.ts b/dist/0.x/webgpu-utils.d.ts new file mode 100644 index 0000000..a85462f --- /dev/null +++ b/dist/0.x/webgpu-utils.d.ts @@ -0,0 +1,7 @@ +export * from './buffer-views.js'; +export * from './data-definitions.js'; +export * from './generate-mipmap.js'; +export * from './attribute-utils.js'; +export * from './texture-utils.js'; +export * from './typed-arrays.js'; +export * as primitives from './primitives.js'; diff --git a/dist/0.x/webgpu-utils.js b/dist/0.x/webgpu-utils.js new file mode 100644 index 0000000..f882a84 --- /dev/null +++ b/dist/0.x/webgpu-utils.js @@ -0,0 +1,5874 @@ +/* webgpu-utils@0.15.0, license MIT */ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.webgpuUtils = {})); +})(this, (function (exports) { 'use strict'; + + const roundUpToMultipleOf = (v, multiple) => (((v + multiple - 1) / multiple) | 0) * multiple; + function keysOf(obj) { + return Object.keys(obj); + } + function range(count, fn) { + return new Array(count).fill(0).map((_, i) => fn(i)); + } + + class TypedArrayViewGenerator { + arrayBuffer; + byteOffset; + constructor(sizeInBytes) { + this.arrayBuffer = new ArrayBuffer(sizeInBytes); + this.byteOffset = 0; + } + align(alignment) { + this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment); + } + pad(numBytes) { + this.byteOffset += numBytes; + } + getView(Ctor, numElements) { + const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements); + this.byteOffset += view.byteLength; + return view; + } + } + function subarray(arr, offset, length) { + return arr.subarray(offset, offset + length); + } + // TODO: fix better? + const isTypedArray = (arr) => arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number'; + + const b = { + i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array }, + u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array }, + f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array }, + f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array }, + vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array }, + vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array }, + vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array }, + vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array }, + vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array }, + vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array }, + vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array }, + vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array }, + vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array }, + vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array }, + vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array }, + vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array }, + // AlignOf(vecR) SizeOf(array) + mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array }, + mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array }, + mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array }, + mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array }, + mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array }, + mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array }, + mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array }, + mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array }, + mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array }, + mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array }, + mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array }, + mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array }, + mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array }, + mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array }, + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array }, + }; + const typeInfo = { + ...b, + 'vec2': b.vec2i, + 'vec2': b.vec2u, + 'vec2': b.vec2f, + 'vec2': b.vec2h, + 'vec3': b.vec3i, + 'vec3': b.vec3u, + 'vec3': b.vec3f, + 'vec3': b.vec3h, + 'vec4': b.vec4i, + 'vec4': b.vec4u, + 'vec4': b.vec4f, + 'vec4': b.vec4h, + 'mat2x2': b.mat2x2f, + 'mat2x2': b.mat2x2h, + 'mat3x2': b.mat3x2f, + 'mat3x2': b.mat3x2h, + 'mat4x2': b.mat4x2f, + 'mat4x2': b.mat4x2h, + 'mat2x3': b.mat2x3f, + 'mat2x3': b.mat2x3h, + 'mat3x3': b.mat3x3f, + 'mat3x3': b.mat3x3h, + 'mat4x3': b.mat4x3f, + 'mat4x3': b.mat4x3h, + 'mat2x4': b.mat2x4f, + 'mat2x4': b.mat2x4h, + 'mat3x4': b.mat3x4f, + 'mat3x4': b.mat3x4h, + 'mat4x4': b.mat4x4f, + 'mat4x4': b.mat4x4h, + }; + const kTypes = keysOf(typeInfo); + /** + * Set which intrinsic types to make views for. + * + * Example: + * + * Given a an array of intrinsics like this + * `array` + * + * The default is to create a single `Float32Array(4 * 200)` + * because creating 200 `Float32Array` views is not usually + * what you want. + * + * If you do want individual views then you'd call + * `setIntrinsicsToView(['vec3f`])` and now you get + * an array of 200 `Float32Array`s. + * + * Note: `setIntrinsicsToView` always sets ALL types. The list you + * pass it is the types you want views created for, all other types + * will be reset to do the default. In other words + * + * ```js + * setIntrinsicsToView(['vec3f`]) + * setIntrinsicsToView(['vec2f`]) + * ``` + * + * Only `vec2f` will have views created. `vec3f` has been reset to the default by + * the second call + * + * You can pass in `true` as the 2nd parameter to make it set which types + * to flatten and all others will be set to have views created. + * + * To reset all types to the default call it with no arguments + * + * @param types array of types to make views for + * @param flatten whether to flatten or expand the specified types. + */ + function setIntrinsicsToView(types = [], flatten) { + // we need to track what we've viewed because for example `vec3f` references + // the same info as `vec3` so we'd set one and reset the other. + const visited = new Set(); + for (const type of kTypes) { + const info = typeInfo[type]; + if (!visited.has(info)) { + visited.add(info); + info.flatten = types.includes(type) ? flatten : !flatten; + } + } + } + setIntrinsicsToView(); + // This needs to be fixed! 😱 + function getSizeOfTypeDef(typeDef) { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + return asArrayDef.size; + /* + if (isIntrinsic(elementType)) { + const asIntrinsicDef = elementType as IntrinsicDefinition; + const { align } = typeInfo[asIntrinsicDef.type]; + return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements; + } else { + return asArrayDef.numElements * getSizeOfTypeDef(elementType); + } + */ + } + else { + const asStructDef = typeDef; + const numElements = asArrayDef.numElements || 1; + if (asStructDef.fields) { + return typeDef.size * numElements; + } + else { + const asIntrinsicDef = typeDef; + const { align } = typeInfo[asIntrinsicDef.type]; + return numElements > 1 + ? roundUpToMultipleOf(typeDef.size, align) * numElements + : typeDef.size; + } + } + } + // If numElements is undefined this is NOT an array. If it is defined then it IS an array + // Sizes for arrays are different than sizes for non-arrays. Example + // a vec3f non array is Float32Array(3) + // a vec3f array of 2 is Float32Array(4 * 2) + // a vec3f array of 1 is Float32Array(4 * 1) + function makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset, numElements) { + const { size, type } = typeDef; + try { + const { View, align } = typeInfo[type]; + const isArray = numElements !== undefined; + const sizeInBytes = isArray + ? roundUpToMultipleOf(size, align) + : size; + const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT; + const effectiveNumElements = isArray + ? (numElements === 0 + ? (buffer.byteLength - baseOffset) / sizeInBytes + : numElements) + : 1; + return new View(buffer, baseOffset, baseNumElements * effectiveNumElements); + } + catch { + throw new Error(`unknown type: ${type}`); + } + } + function isIntrinsic(typeDef) { + return !typeDef.fields && + !typeDef.elementType; + } + /** + * Creates a set of named TypedArray views on an ArrayBuffer. If you don't + * pass in an ArrayBuffer, one will be created. If you're using an unsized + * array then you must pass in your own arraybuffer + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * ``` + * + * views would effectively be + * + * ```js + * views = { + * direction: Float32Array(arrayBuffer, 0, 3), + * strength: Float32Array(arrayBuffer, 3, 4), + * matrix: Float32Array(arraybuffer, 4, 20), + * }; + * ``` + * + * You can use the views directly or you can use @link {setStructuredView} + * + * @param typeDef Definition of the various types of views. + * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created) + * @param offset Optional offset in existing ArrayBuffer to start the views. + * @returns A bunch of named TypedArray views and the ArrayBuffer + */ + function makeTypedArrayViews(typeDef, arrayBuffer, offset) { + const baseOffset = offset || 0; + const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef)); + const makeViews = (typeDef, baseOffset) => { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + // TODO: Should be optional? Per Type? Depth set? Per field? + // The issue is, if we have `array` we don't likely + // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view. + // On the other hand, if we have `array` the maybe we do want + // 10 `Float32Array(16)` views since you might want to do + // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`; + if (isIntrinsic(elementType) && typeInfo[elementType.type].flatten) { + return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements); + } + else { + const elementSize = getSizeOfTypeDef(elementType); + const effectiveNumElements = asArrayDef.numElements === 0 + ? (buffer.byteLength - baseOffset) / elementSize + : asArrayDef.numElements; + return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)); + } + } + else if (typeof typeDef === 'string') { + throw Error('unreachable'); + } + else { + const fields = typeDef.fields; + if (fields) { + const views = {}; + for (const [name, { type, offset }] of Object.entries(fields)) { + views[name] = makeViews(type, baseOffset + offset); + } + return views; + } + else { + return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset); + } + } + }; + return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer }; + } + /** + * Given a set of TypeArrayViews and matching JavaScript data + * sets the content of the views. + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * + * setStructuredViews({ + * direction: [1, 2, 3], + * strength: 45, + * matrix: [ + * 1, 0, 0, 0, + * 0, 1, 0, 0, + * 0, 0, 1, 0, + * 0, 0, 0, 1, + * ], + * }); + * ``` + * + * The code above will set the various views, which all point to different + * locations within the same array buffer. + * + * See @link {makeTypedArrayViews}. + * + * @param data The new values + * @param views TypedArray views as returned from {@link makeTypedArrayViews} + */ + function setStructuredView(data, views) { + if (data === undefined) { + return; + } + else if (isTypedArray(views)) { + const view = views; + if (view.length === 1 && typeof data === 'number') { + view[0] = data; + } + else { + if (Array.isArray(data[0]) || isTypedArray(data[0])) { + // complete hack! + // there's no type data here so let's guess based on the user's data + const dataLen = data[0].length; + const stride = dataLen === 3 ? 4 : dataLen; + for (let i = 0; i < data.length; ++i) { + const offset = i * stride; + view.set(data[i], offset); + } + } + else { + view.set(data); + } + } + } + else if (Array.isArray(views)) { + const asArray = views; + data.forEach((newValue, ndx) => { + setStructuredView(newValue, asArray[ndx]); + }); + } + else { + const asViews = views; + for (const [key, newValue] of Object.entries(data)) { + const view = asViews[key]; + if (view) { + setStructuredView(newValue, view); + } + } + } + } + /** + * Given a VariableDefinition, create matching TypedArray views + * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions} + * @param arrayBuffer Optional ArrayBuffer for the views + * @param offset Optional offset into the ArrayBuffer for the views + * @returns TypedArray views for the various named fields of the structure as well + * as a `set` function to make them easy to set, and the arrayBuffer + */ + function makeStructuredView(varDef, arrayBuffer, offset = 0) { + const asVarDef = varDef; + const typeDef = asVarDef.group === undefined ? varDef : asVarDef.typeDefinition; + const views = makeTypedArrayViews(typeDef, arrayBuffer, offset); + return { + ...views, + set(data) { + setStructuredView(data, views.views); + }, + }; + } + const s_views = new WeakMap(); + function getViewsByCtor(arrayBuffer) { + let viewsByCtor = s_views.get(arrayBuffer); + if (!viewsByCtor) { + viewsByCtor = new Map(); + s_views.set(arrayBuffer, viewsByCtor); + } + return viewsByCtor; + } + function getView(arrayBuffer, Ctor) { + const viewsByCtor = getViewsByCtor(arrayBuffer); + let view = viewsByCtor.get(Ctor); + if (!view) { + view = new Ctor(arrayBuffer); + viewsByCtor.set(Ctor, view); + } + return view; + } + // Is this something like [1,2,3]? + function isArrayLikeOfNumber(data) { + return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number'; + } + function setIntrinsicFromArrayLikeOfNumber(typeDef, data, arrayBuffer, offset) { + const asIntrinsicDefinition = typeDef; + const type = typeInfo[asIntrinsicDefinition.type]; + const view = getView(arrayBuffer, type.View); + const index = offset / view.BYTES_PER_ELEMENT; + if (typeof data === 'number') { + view[index] = data; + } + else { + view.set(data, index); + } + } + /** + * Sets values on an existing array buffer from a TypeDefinition + * @param typeDef A type definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ + function setTypedValues(typeDef, data, arrayBuffer, offset = 0) { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + // It's ArrayDefinition + if (isIntrinsic(elementType)) { + const asIntrinsicDef = elementType; + if (isArrayLikeOfNumber(data)) { + setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset); + return; + } + } + data.forEach((newValue, ndx) => { + setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx); + }); + return; + } + const asStructDef = typeDef; + const fields = asStructDef.fields; + if (fields) { + // It's StructDefinition + for (const [key, newValue] of Object.entries(data)) { + const fieldDef = fields[key]; + if (fieldDef) { + setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset); + } + } + } + else { + // It's IntrinsicDefinition + setIntrinsicFromArrayLikeOfNumber(typeDef, data, arrayBuffer, offset); + } + } + /** + * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}. + * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ + function setStructuredValues(varDef, data, arrayBuffer, offset = 0) { + setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset); + } + + class ParseContext { + constructor() { + this.constants = new Map(); + this.aliases = new Map(); + this.structs = new Map(); + } + } + /** + * @class Node + * @category AST + * Base class for AST nodes parsed from a WGSL shader. + */ + class Node { + constructor() { } + get isAstNode() { + return true; + } + get astNodeType() { + return ""; + } + evaluate(context) { + throw new Error("Cannot evaluate node"); + } + evaluateString(context) { + return this.evaluate(context).toString(); + } + } + /** + * @class Statement + * @extends Node + * @category AST + */ + class Statement extends Node { + constructor() { + super(); + } + } + /** + * @class Function + * @extends Statement + * @category AST + */ + class Function extends Statement { + constructor(name, args, returnType, body) { + super(); + this.name = name; + this.args = args; + this.returnType = returnType; + this.body = body; + } + get astNodeType() { + return "function"; + } + } + /** + * @class StaticAssert + * @extends Statement + * @category AST + */ + class StaticAssert extends Statement { + constructor(expression) { + super(); + this.expression = expression; + } + get astNodeType() { + return "staticAssert"; + } + } + /** + * @class While + * @extends Statement + * @category AST + */ + class While extends Statement { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "while"; + } + } + /** + * @class Continuing + * @extends Statement + * @category AST + */ + class Continuing extends Statement { + constructor(body) { + super(); + this.body = body; + } + get astNodeType() { + return "continuing"; + } + } + /** + * @class For + * @extends Statement + * @category AST + */ + class For extends Statement { + constructor(init, condition, increment, body) { + super(); + this.init = init; + this.condition = condition; + this.increment = increment; + this.body = body; + } + get astNodeType() { + return "for"; + } + } + /** + * @class Var + * @extends Statement + * @category AST + */ + class Var extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "var"; + } + } + /** + * @class Override + * @extends Statement + * @category AST + */ + class Override extends Statement { + constructor(name, type, value) { + super(); + this.name = name; + this.type = type; + this.value = value; + } + get astNodeType() { + return "override"; + } + } + /** + * @class Let + * @extends Statement + * @category AST + */ + class Let extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "let"; + } + } + /** + * @class Const + * @extends Statement + * @category AST + */ + class Const extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "const"; + } + evaluate(context) { + return this.value.evaluate(context); + } + } + var IncrementOperator; + (function (IncrementOperator) { + IncrementOperator["increment"] = "++"; + IncrementOperator["decrement"] = "--"; + })(IncrementOperator || (IncrementOperator = {})); + (function (IncrementOperator) { + function parse(val) { + const key = val; + if (key == "parse") + throw new Error("Invalid value for IncrementOperator"); + return IncrementOperator[key]; + } + IncrementOperator.parse = parse; + })(IncrementOperator || (IncrementOperator = {})); + /** + * @class Increment + * @extends Statement + * @category AST + */ + class Increment extends Statement { + constructor(operator, variable) { + super(); + this.operator = operator; + this.variable = variable; + } + get astNodeType() { + return "increment"; + } + } + var AssignOperator; + (function (AssignOperator) { + AssignOperator["assign"] = "="; + AssignOperator["addAssign"] = "+="; + AssignOperator["subtractAssin"] = "-="; + AssignOperator["multiplyAssign"] = "*="; + AssignOperator["divideAssign"] = "/="; + AssignOperator["moduloAssign"] = "%="; + AssignOperator["andAssign"] = "&="; + AssignOperator["orAssign"] = "|="; + AssignOperator["xorAssign"] = "^="; + AssignOperator["shiftLeftAssign"] = "<<="; + AssignOperator["shiftRightAssign"] = ">>="; + })(AssignOperator || (AssignOperator = {})); + (function (AssignOperator) { + function parse(val) { + const key = val; + if (key == "parse") + throw new Error("Invalid value for AssignOperator"); + return AssignOperator[key]; + } + AssignOperator.parse = parse; + })(AssignOperator || (AssignOperator = {})); + /** + * @class Assign + * @extends Statement + * @category AST + */ + class Assign extends Statement { + constructor(operator, variable, value) { + super(); + this.operator = operator; + this.variable = variable; + this.value = value; + } + get astNodeType() { + return "assign"; + } + } + /** + * @class Call + * @extends Statement + * @category AST + */ + class Call extends Statement { + constructor(name, args) { + super(); + this.name = name; + this.args = args; + } + get astNodeType() { + return "call"; + } + } + /** + * @class Loop + * @extends Statement + * @category AST + */ + class Loop extends Statement { + constructor(body, continuing) { + super(); + this.body = body; + this.continuing = continuing; + } + get astNodeType() { + return "loop"; + } + } + /** + * @class Switch + * @extends Statement + * @category AST + */ + class Switch extends Statement { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "body"; + } + } + /** + * @class If + * @extends Statement + * @category AST + */ + class If extends Statement { + constructor(condition, body, elseif, _else) { + super(); + this.condition = condition; + this.body = body; + this.elseif = elseif; + this.else = _else; + } + get astNodeType() { + return "if"; + } + } + /** + * @class Return + * @extends Statement + * @category AST + */ + class Return extends Statement { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "return"; + } + } + /** + * @class Enable + * @extends Statement + * @category AST + */ + class Enable extends Statement { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "enable"; + } + } + /** + * @class Alias + * @extends Statement + * @category AST + */ + class Alias extends Statement { + constructor(name, type) { + super(); + this.name = name; + this.type = type; + } + get astNodeType() { + return "alias"; + } + } + /** + * @class Discard + * @extends Statement + * @category AST + */ + class Discard extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "discard"; + } + } + /** + * @class Break + * @extends Statement + * @category AST + */ + class Break extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "break"; + } + } + /** + * @class Continue + * @extends Statement + * @category AST + */ + class Continue extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "continue"; + } + } + /** + * @class Type + * @extends Statement + * @category AST + */ + class Type extends Statement { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "type"; + } + get isStruct() { + return false; + } + get isArray() { + return false; + } + } + /** + * @class StructType + * @extends Type + * @category AST + */ + class Struct extends Type { + constructor(name, members) { + super(name); + this.members = members; + } + get astNodeType() { + return "struct"; + } + get isStruct() { + return true; + } + /// Return the index of the member with the given name, or -1 if not found. + getMemberIndex(name) { + for (let i = 0; i < this.members.length; i++) { + if (this.members[i].name == name) + return i; + } + return -1; + } + } + /** + * @class TemplateType + * @extends Type + * @category AST + */ + class TemplateType extends Type { + constructor(name, format, access) { + super(name); + this.format = format; + this.access = access; + } + get astNodeType() { + return "template"; + } + } + /** + * @class PointerType + * @extends Type + * @category AST + */ + class PointerType extends Type { + constructor(name, storage, type, access) { + super(name); + this.storage = storage; + this.type = type; + this.access = access; + } + get astNodeType() { + return "pointer"; + } + } + /** + * @class ArrayType + * @extends Type + * @category AST + */ + class ArrayType extends Type { + constructor(name, attributes, format, count) { + super(name); + this.attributes = attributes; + this.format = format; + this.count = count; + } + get astNodeType() { + return "array"; + } + get isArray() { + return true; + } + } + /** + * @class SamplerType + * @extends Type + * @category AST + */ + class SamplerType extends Type { + constructor(name, format, access) { + super(name); + this.format = format; + this.access = access; + } + get astNodeType() { + return "sampler"; + } + } + /** + * @class Expression + * @extends Node + * @category AST + */ + class Expression extends Node { + constructor() { + super(); + } + } + /** + * @class StringExpr + * @extends Expression + * @category AST + */ + class StringExpr extends Expression { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "stringExpr"; + } + toString() { + return this.value; + } + evaluateString() { + return this.value; + } + } + /** + * @class CreateExpr + * @extends Expression + * @category AST + */ + class CreateExpr extends Expression { + constructor(type, args) { + super(); + this.type = type; + this.args = args; + } + get astNodeType() { + return "createExpr"; + } + } + /** + * @class CallExpr + * @extends Expression + * @category AST + */ + class CallExpr extends Expression { + constructor(name, args) { + super(); + this.name = name; + this.args = args; + } + get astNodeType() { + return "callExpr"; + } + evaluate(context) { + switch (this.name) { + case "abs": + return Math.abs(this.args[0].evaluate(context)); + case "acos": + return Math.acos(this.args[0].evaluate(context)); + case "acosh": + return Math.acosh(this.args[0].evaluate(context)); + case "asin": + return Math.asin(this.args[0].evaluate(context)); + case "asinh": + return Math.asinh(this.args[0].evaluate(context)); + case "atan": + return Math.atan(this.args[0].evaluate(context)); + case "atan2": + return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "atanh": + return Math.atanh(this.args[0].evaluate(context)); + case "ceil": + return Math.ceil(this.args[0].evaluate(context)); + case "clamp": + return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context)); + case "cos": + return Math.cos(this.args[0].evaluate(context)); + //case "cross": + //TODO: (x[i] * y[j] - x[j] * y[i]) + case "degrees": + return (this.args[0].evaluate(context) * 180) / Math.PI; + //case "determinant": + //TODO implement + case "distance": + return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2)); + case "dot": + //TODO: (x[i] * y[i]) + case "exp": + return Math.exp(this.args[0].evaluate(context)); + case "exp2": + return Math.pow(2, this.args[0].evaluate(context)); + //case "extractBits": + //TODO: implement + //case "firstLeadingBit": + //TODO: implement + case "floor": + return Math.floor(this.args[0].evaluate(context)); + case "fma": + return (this.args[0].evaluate(context) * this.args[1].evaluate(context) + + this.args[2].evaluate(context)); + case "fract": + return (this.args[0].evaluate(context) - + Math.floor(this.args[0].evaluate(context))); + //case "frexp": + //TODO: implement + case "inverseSqrt": + return 1 / Math.sqrt(this.args[0].evaluate(context)); + //case "length": + //TODO: implement + case "log": + return Math.log(this.args[0].evaluate(context)); + case "log2": + return Math.log2(this.args[0].evaluate(context)); + case "max": + return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "min": + return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "mix": + return (this.args[0].evaluate(context) * + (1 - this.args[2].evaluate(context)) + + this.args[1].evaluate(context) * this.args[2].evaluate(context)); + case "modf": + return (this.args[0].evaluate(context) - + Math.floor(this.args[0].evaluate(context))); + case "pow": + return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "radians": + return (this.args[0].evaluate(context) * Math.PI) / 180; + case "round": + return Math.round(this.args[0].evaluate(context)); + case "sign": + return Math.sign(this.args[0].evaluate(context)); + case "sin": + return Math.sin(this.args[0].evaluate(context)); + case "sinh": + return Math.sinh(this.args[0].evaluate(context)); + case "saturate": + return Math.min(Math.max(this.args[0].evaluate(context), 0), 1); + case "smoothstep": + return (this.args[0].evaluate(context) * + this.args[0].evaluate(context) * + (3 - 2 * this.args[0].evaluate(context))); + case "sqrt": + return Math.sqrt(this.args[0].evaluate(context)); + case "step": + return this.args[0].evaluate(context) < this.args[1].evaluate(context) + ? 0 + : 1; + case "tan": + return Math.tan(this.args[0].evaluate(context)); + case "tanh": + return Math.tanh(this.args[0].evaluate(context)); + case "trunc": + return Math.trunc(this.args[0].evaluate(context)); + default: + throw new Error("Non const function: " + this.name); + } + } + } + /** + * @class VariableExpr + * @extends Expression + * @category AST + */ + class VariableExpr extends Expression { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "varExpr"; + } + } + /** + * @class ConstExpr + * @extends Expression + * @category AST + */ + class ConstExpr extends Expression { + constructor(name, initializer) { + super(); + this.name = name; + this.initializer = initializer; + } + get astNodeType() { + return "constExpr"; + } + evaluate(context) { + var _a, _b; + if (this.initializer instanceof CreateExpr) { + // This is a struct constant + const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context); + const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name; + const struct = context.structs.get(type); + const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property); + if (memberIndex != -1) { + const value = this.initializer.args[memberIndex].evaluate(context); + return value; + } + console.log(memberIndex); + } + return this.initializer.evaluate(context); + } + } + /** + * @class LiteralExpr + * @extends Expression + * @category AST + */ + class LiteralExpr extends Expression { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "literalExpr"; + } + evaluate() { + return this.value; + } + } + /** + * @class BitcastExpr + * @extends Expression + * @category AST + */ + class BitcastExpr extends Expression { + constructor(type, value) { + super(); + this.type = type; + this.value = value; + } + get astNodeType() { + return "bitcastExpr"; + } + } + /** + * @class TypecastExpr + * @extends Expression + * @category AST + */ + class TypecastExpr extends Expression { + constructor(type, args) { + super(); + this.type = type; + this.args = args; + } + get astNodeType() { + return "typecastExpr"; + } + evaluate(context) { + return this.args[0].evaluate(context); + } + } + /** + * @class GroupingExpr + * @extends Expression + * @category AST + */ + class GroupingExpr extends Expression { + constructor(contents) { + super(); + this.contents = contents; + } + get astNodeType() { + return "groupExpr"; + } + evaluate(context) { + return this.contents[0].evaluate(context); + } + } + /** + * @class Operator + * @extends Expression + * @category AST + */ + class Operator extends Expression { + constructor() { + super(); + } + } + /** + * @class UnaryOperator + * @extends Operator + * @category AST + * @property {string} operator +, -, !, ~ + */ + class UnaryOperator extends Operator { + constructor(operator, right) { + super(); + this.operator = operator; + this.right = right; + } + get astNodeType() { + return "unaryOp"; + } + evaluate(context) { + switch (this.operator) { + case "+": + return this.right.evaluate(context); + case "-": + return -this.right.evaluate(context); + case "!": + return this.right.evaluate(context) ? 0 : 1; + case "~": + return ~this.right.evaluate(context); + default: + throw new Error("Unknown unary operator: " + this.operator); + } + } + } + /** + * @class BinaryOperator + * @extends Operator + * @category AST + * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, || + */ + class BinaryOperator extends Operator { + constructor(operator, left, right) { + super(); + this.operator = operator; + this.left = left; + this.right = right; + } + get astNodeType() { + return "binaryOp"; + } + evaluate(context) { + switch (this.operator) { + case "+": + return this.left.evaluate(context) + this.right.evaluate(context); + case "-": + return this.left.evaluate(context) - this.right.evaluate(context); + case "*": + return this.left.evaluate(context) * this.right.evaluate(context); + case "/": + return this.left.evaluate(context) / this.right.evaluate(context); + case "%": + return this.left.evaluate(context) % this.right.evaluate(context); + case "==": + return this.left.evaluate(context) == this.right.evaluate(context) + ? 1 + : 0; + case "!=": + return this.left.evaluate(context) != this.right.evaluate(context) + ? 1 + : 0; + case "<": + return this.left.evaluate(context) < this.right.evaluate(context) + ? 1 + : 0; + case ">": + return this.left.evaluate(context) > this.right.evaluate(context) + ? 1 + : 0; + case "<=": + return this.left.evaluate(context) <= this.right.evaluate(context) + ? 1 + : 0; + case ">=": + return this.left.evaluate(context) >= this.right.evaluate(context) + ? 1 + : 0; + case "&&": + return this.left.evaluate(context) && this.right.evaluate(context) + ? 1 + : 0; + case "||": + return this.left.evaluate(context) || this.right.evaluate(context) + ? 1 + : 0; + default: + throw new Error(`Unknown operator ${this.operator}`); + } + } + } + /** + * @class SwitchCase + * @extends Node + * @category AST + */ + class SwitchCase extends Node { + constructor() { + super(); + } + } + /** + * @class Case + * @extends SwitchCase + * @category AST + */ + class Case extends SwitchCase { + constructor(selector, body) { + super(); + this.selector = selector; + this.body = body; + } + get astNodeType() { + return "case"; + } + } + /** + * @class Default + * @extends SwitchCase + * @category AST + */ + class Default extends SwitchCase { + constructor(body) { + super(); + this.body = body; + } + get astNodeType() { + return "default"; + } + } + /** + * @class Argument + * @extends Node + * @category AST + */ + class Argument extends Node { + constructor(name, type, attributes) { + super(); + this.name = name; + this.type = type; + this.attributes = attributes; + } + get astNodeType() { + return "argument"; + } + } + /** + * @class ElseIf + * @extends Node + * @category AST + */ + class ElseIf extends Node { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "elseif"; + } + } + /** + * @class Member + * @extends Node + * @category AST + */ + class Member extends Node { + constructor(name, type, attributes) { + super(); + this.name = name; + this.type = type; + this.attributes = attributes; + } + get astNodeType() { + return "member"; + } + } + /** + * @class Attribute + * @extends Node + * @category AST + */ + class Attribute extends Node { + constructor(name, value) { + super(); + this.name = name; + this.value = value; + } + get astNodeType() { + return "attribute"; + } + } + + var _a; + var TokenClass; + (function (TokenClass) { + TokenClass[TokenClass["token"] = 0] = "token"; + TokenClass[TokenClass["keyword"] = 1] = "keyword"; + TokenClass[TokenClass["reserved"] = 2] = "reserved"; + })(TokenClass || (TokenClass = {})); + class TokenType { + constructor(name, type, rule) { + this.name = name; + this.type = type; + this.rule = rule; + } + toString() { + return this.name; + } + } + /// Catalog of defined token types, keywords, and reserved words. + class TokenTypes { + } + _a = TokenTypes; + TokenTypes.none = new TokenType("", TokenClass.reserved, ""); + TokenTypes.eof = new TokenType("EOF", TokenClass.token, ""); + TokenTypes.reserved = { + asm: new TokenType("asm", TokenClass.reserved, "asm"), + bf16: new TokenType("bf16", TokenClass.reserved, "bf16"), + do: new TokenType("do", TokenClass.reserved, "do"), + enum: new TokenType("enum", TokenClass.reserved, "enum"), + f16: new TokenType("f16", TokenClass.reserved, "f16"), + f64: new TokenType("f64", TokenClass.reserved, "f64"), + handle: new TokenType("handle", TokenClass.reserved, "handle"), + i8: new TokenType("i8", TokenClass.reserved, "i8"), + i16: new TokenType("i16", TokenClass.reserved, "i16"), + i64: new TokenType("i64", TokenClass.reserved, "i64"), + mat: new TokenType("mat", TokenClass.reserved, "mat"), + premerge: new TokenType("premerge", TokenClass.reserved, "premerge"), + regardless: new TokenType("regardless", TokenClass.reserved, "regardless"), + typedef: new TokenType("typedef", TokenClass.reserved, "typedef"), + u8: new TokenType("u8", TokenClass.reserved, "u8"), + u16: new TokenType("u16", TokenClass.reserved, "u16"), + u64: new TokenType("u64", TokenClass.reserved, "u64"), + unless: new TokenType("unless", TokenClass.reserved, "unless"), + using: new TokenType("using", TokenClass.reserved, "using"), + vec: new TokenType("vec", TokenClass.reserved, "vec"), + void: new TokenType("void", TokenClass.reserved, "void"), + }; + TokenTypes.keywords = { + array: new TokenType("array", TokenClass.keyword, "array"), + atomic: new TokenType("atomic", TokenClass.keyword, "atomic"), + bool: new TokenType("bool", TokenClass.keyword, "bool"), + f32: new TokenType("f32", TokenClass.keyword, "f32"), + i32: new TokenType("i32", TokenClass.keyword, "i32"), + mat2x2: new TokenType("mat2x2", TokenClass.keyword, "mat2x2"), + mat2x3: new TokenType("mat2x3", TokenClass.keyword, "mat2x3"), + mat2x4: new TokenType("mat2x4", TokenClass.keyword, "mat2x4"), + mat3x2: new TokenType("mat3x2", TokenClass.keyword, "mat3x2"), + mat3x3: new TokenType("mat3x3", TokenClass.keyword, "mat3x3"), + mat3x4: new TokenType("mat3x4", TokenClass.keyword, "mat3x4"), + mat4x2: new TokenType("mat4x2", TokenClass.keyword, "mat4x2"), + mat4x3: new TokenType("mat4x3", TokenClass.keyword, "mat4x3"), + mat4x4: new TokenType("mat4x4", TokenClass.keyword, "mat4x4"), + ptr: new TokenType("ptr", TokenClass.keyword, "ptr"), + sampler: new TokenType("sampler", TokenClass.keyword, "sampler"), + sampler_comparison: new TokenType("sampler_comparison", TokenClass.keyword, "sampler_comparison"), + struct: new TokenType("struct", TokenClass.keyword, "struct"), + texture_1d: new TokenType("texture_1d", TokenClass.keyword, "texture_1d"), + texture_2d: new TokenType("texture_2d", TokenClass.keyword, "texture_2d"), + texture_2d_array: new TokenType("texture_2d_array", TokenClass.keyword, "texture_2d_array"), + texture_3d: new TokenType("texture_3d", TokenClass.keyword, "texture_3d"), + texture_cube: new TokenType("texture_cube", TokenClass.keyword, "texture_cube"), + texture_cube_array: new TokenType("texture_cube_array", TokenClass.keyword, "texture_cube_array"), + texture_multisampled_2d: new TokenType("texture_multisampled_2d", TokenClass.keyword, "texture_multisampled_2d"), + texture_storage_1d: new TokenType("texture_storage_1d", TokenClass.keyword, "texture_storage_1d"), + texture_storage_2d: new TokenType("texture_storage_2d", TokenClass.keyword, "texture_storage_2d"), + texture_storage_2d_array: new TokenType("texture_storage_2d_array", TokenClass.keyword, "texture_storage_2d_array"), + texture_storage_3d: new TokenType("texture_storage_3d", TokenClass.keyword, "texture_storage_3d"), + texture_depth_2d: new TokenType("texture_depth_2d", TokenClass.keyword, "texture_depth_2d"), + texture_depth_2d_array: new TokenType("texture_depth_2d_array", TokenClass.keyword, "texture_depth_2d_array"), + texture_depth_cube: new TokenType("texture_depth_cube", TokenClass.keyword, "texture_depth_cube"), + texture_depth_cube_array: new TokenType("texture_depth_cube_array", TokenClass.keyword, "texture_depth_cube_array"), + texture_depth_multisampled_2d: new TokenType("texture_depth_multisampled_2d", TokenClass.keyword, "texture_depth_multisampled_2d"), + texture_external: new TokenType("texture_external", TokenClass.keyword, "texture_external"), + u32: new TokenType("u32", TokenClass.keyword, "u32"), + vec2: new TokenType("vec2", TokenClass.keyword, "vec2"), + vec3: new TokenType("vec3", TokenClass.keyword, "vec3"), + vec4: new TokenType("vec4", TokenClass.keyword, "vec4"), + bitcast: new TokenType("bitcast", TokenClass.keyword, "bitcast"), + block: new TokenType("block", TokenClass.keyword, "block"), + break: new TokenType("break", TokenClass.keyword, "break"), + case: new TokenType("case", TokenClass.keyword, "case"), + continue: new TokenType("continue", TokenClass.keyword, "continue"), + continuing: new TokenType("continuing", TokenClass.keyword, "continuing"), + default: new TokenType("default", TokenClass.keyword, "default"), + discard: new TokenType("discard", TokenClass.keyword, "discard"), + else: new TokenType("else", TokenClass.keyword, "else"), + enable: new TokenType("enable", TokenClass.keyword, "enable"), + fallthrough: new TokenType("fallthrough", TokenClass.keyword, "fallthrough"), + false: new TokenType("false", TokenClass.keyword, "false"), + fn: new TokenType("fn", TokenClass.keyword, "fn"), + for: new TokenType("for", TokenClass.keyword, "for"), + function: new TokenType("function", TokenClass.keyword, "function"), + if: new TokenType("if", TokenClass.keyword, "if"), + let: new TokenType("let", TokenClass.keyword, "let"), + const: new TokenType("const", TokenClass.keyword, "const"), + loop: new TokenType("loop", TokenClass.keyword, "loop"), + while: new TokenType("while", TokenClass.keyword, "while"), + private: new TokenType("private", TokenClass.keyword, "private"), + read: new TokenType("read", TokenClass.keyword, "read"), + read_write: new TokenType("read_write", TokenClass.keyword, "read_write"), + return: new TokenType("return", TokenClass.keyword, "return"), + storage: new TokenType("storage", TokenClass.keyword, "storage"), + switch: new TokenType("switch", TokenClass.keyword, "switch"), + true: new TokenType("true", TokenClass.keyword, "true"), + alias: new TokenType("alias", TokenClass.keyword, "alias"), + type: new TokenType("type", TokenClass.keyword, "type"), + uniform: new TokenType("uniform", TokenClass.keyword, "uniform"), + var: new TokenType("var", TokenClass.keyword, "var"), + override: new TokenType("override", TokenClass.keyword, "override"), + workgroup: new TokenType("workgroup", TokenClass.keyword, "workgroup"), + write: new TokenType("write", TokenClass.keyword, "write"), + r8unorm: new TokenType("r8unorm", TokenClass.keyword, "r8unorm"), + r8snorm: new TokenType("r8snorm", TokenClass.keyword, "r8snorm"), + r8uint: new TokenType("r8uint", TokenClass.keyword, "r8uint"), + r8sint: new TokenType("r8sint", TokenClass.keyword, "r8sint"), + r16uint: new TokenType("r16uint", TokenClass.keyword, "r16uint"), + r16sint: new TokenType("r16sint", TokenClass.keyword, "r16sint"), + r16float: new TokenType("r16float", TokenClass.keyword, "r16float"), + rg8unorm: new TokenType("rg8unorm", TokenClass.keyword, "rg8unorm"), + rg8snorm: new TokenType("rg8snorm", TokenClass.keyword, "rg8snorm"), + rg8uint: new TokenType("rg8uint", TokenClass.keyword, "rg8uint"), + rg8sint: new TokenType("rg8sint", TokenClass.keyword, "rg8sint"), + r32uint: new TokenType("r32uint", TokenClass.keyword, "r32uint"), + r32sint: new TokenType("r32sint", TokenClass.keyword, "r32sint"), + r32float: new TokenType("r32float", TokenClass.keyword, "r32float"), + rg16uint: new TokenType("rg16uint", TokenClass.keyword, "rg16uint"), + rg16sint: new TokenType("rg16sint", TokenClass.keyword, "rg16sint"), + rg16float: new TokenType("rg16float", TokenClass.keyword, "rg16float"), + rgba8unorm: new TokenType("rgba8unorm", TokenClass.keyword, "rgba8unorm"), + rgba8unorm_srgb: new TokenType("rgba8unorm_srgb", TokenClass.keyword, "rgba8unorm_srgb"), + rgba8snorm: new TokenType("rgba8snorm", TokenClass.keyword, "rgba8snorm"), + rgba8uint: new TokenType("rgba8uint", TokenClass.keyword, "rgba8uint"), + rgba8sint: new TokenType("rgba8sint", TokenClass.keyword, "rgba8sint"), + bgra8unorm: new TokenType("bgra8unorm", TokenClass.keyword, "bgra8unorm"), + bgra8unorm_srgb: new TokenType("bgra8unorm_srgb", TokenClass.keyword, "bgra8unorm_srgb"), + rgb10a2unorm: new TokenType("rgb10a2unorm", TokenClass.keyword, "rgb10a2unorm"), + rg11b10float: new TokenType("rg11b10float", TokenClass.keyword, "rg11b10float"), + rg32uint: new TokenType("rg32uint", TokenClass.keyword, "rg32uint"), + rg32sint: new TokenType("rg32sint", TokenClass.keyword, "rg32sint"), + rg32float: new TokenType("rg32float", TokenClass.keyword, "rg32float"), + rgba16uint: new TokenType("rgba16uint", TokenClass.keyword, "rgba16uint"), + rgba16sint: new TokenType("rgba16sint", TokenClass.keyword, "rgba16sint"), + rgba16float: new TokenType("rgba16float", TokenClass.keyword, "rgba16float"), + rgba32uint: new TokenType("rgba32uint", TokenClass.keyword, "rgba32uint"), + rgba32sint: new TokenType("rgba32sint", TokenClass.keyword, "rgba32sint"), + rgba32float: new TokenType("rgba32float", TokenClass.keyword, "rgba32float"), + static_assert: new TokenType("static_assert", TokenClass.keyword, "static_assert"), + // WGSL grammar has a few keywords that have different token names than the strings they + // represent. Aliasing them here. + /*int32: new TokenType("i32", TokenClass.keyword, "i32"), + uint32: new TokenType("u32", TokenClass.keyword, "u32"), + float32: new TokenType("f32", TokenClass.keyword, "f32"), + pointer: new TokenType("ptr", TokenClass.keyword, "ptr"),*/ + }; + TokenTypes.tokens = { + decimal_float_literal: new TokenType("decimal_float_literal", TokenClass.token, /((-?[0-9]*\.[0-9]+|-?[0-9]+\.[0-9]*)((e|E)(\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\+|-)?[0-9]+f?)|([0-9]+f)/), + hex_float_literal: new TokenType("hex_float_literal", TokenClass.token, /-?0x((([0-9a-fA-F]*\.[0-9a-fA-F]+|[0-9a-fA-F]+\.[0-9a-fA-F]*)((p|P)(\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\+|-)?[0-9]+f?))/), + int_literal: new TokenType("int_literal", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/), + uint_literal: new TokenType("uint_literal", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/), + ident: new TokenType("ident", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/), + and: new TokenType("and", TokenClass.token, "&"), + and_and: new TokenType("and_and", TokenClass.token, "&&"), + arrow: new TokenType("arrow ", TokenClass.token, "->"), + attr: new TokenType("attr", TokenClass.token, "@"), + attr_left: new TokenType("attr_left", TokenClass.token, "[["), + attr_right: new TokenType("attr_right", TokenClass.token, "]]"), + forward_slash: new TokenType("forward_slash", TokenClass.token, "/"), + bang: new TokenType("bang", TokenClass.token, "!"), + bracket_left: new TokenType("bracket_left", TokenClass.token, "["), + bracket_right: new TokenType("bracket_right", TokenClass.token, "]"), + brace_left: new TokenType("brace_left", TokenClass.token, "{"), + brace_right: new TokenType("brace_right", TokenClass.token, "}"), + colon: new TokenType("colon", TokenClass.token, ":"), + comma: new TokenType("comma", TokenClass.token, ","), + equal: new TokenType("equal", TokenClass.token, "="), + equal_equal: new TokenType("equal_equal", TokenClass.token, "=="), + not_equal: new TokenType("not_equal", TokenClass.token, "!="), + greater_than: new TokenType("greater_than", TokenClass.token, ">"), + greater_than_equal: new TokenType("greater_than_equal", TokenClass.token, ">="), + shift_right: new TokenType("shift_right", TokenClass.token, ">>"), + less_than: new TokenType("less_than", TokenClass.token, "<"), + less_than_equal: new TokenType("less_than_equal", TokenClass.token, "<="), + shift_left: new TokenType("shift_left", TokenClass.token, "<<"), + modulo: new TokenType("modulo", TokenClass.token, "%"), + minus: new TokenType("minus", TokenClass.token, "-"), + minus_minus: new TokenType("minus_minus", TokenClass.token, "--"), + period: new TokenType("period", TokenClass.token, "."), + plus: new TokenType("plus", TokenClass.token, "+"), + plus_plus: new TokenType("plus_plus", TokenClass.token, "++"), + or: new TokenType("or", TokenClass.token, "|"), + or_or: new TokenType("or_or", TokenClass.token, "||"), + paren_left: new TokenType("paren_left", TokenClass.token, "("), + paren_right: new TokenType("paren_right", TokenClass.token, ")"), + semicolon: new TokenType("semicolon", TokenClass.token, ";"), + star: new TokenType("star", TokenClass.token, "*"), + tilde: new TokenType("tilde", TokenClass.token, "~"), + underscore: new TokenType("underscore", TokenClass.token, "_"), + xor: new TokenType("xor", TokenClass.token, "^"), + plus_equal: new TokenType("plus_equal", TokenClass.token, "+="), + minus_equal: new TokenType("minus_equal", TokenClass.token, "-="), + times_equal: new TokenType("times_equal", TokenClass.token, "*="), + division_equal: new TokenType("division_equal", TokenClass.token, "/="), + modulo_equal: new TokenType("modulo_equal", TokenClass.token, "%="), + and_equal: new TokenType("and_equal", TokenClass.token, "&="), + or_equal: new TokenType("or_equal", TokenClass.token, "|="), + xor_equal: new TokenType("xor_equal", TokenClass.token, "^="), + shift_right_equal: new TokenType("shift_right_equal", TokenClass.token, ">>="), + shift_left_equal: new TokenType("shift_left_equal", TokenClass.token, "<<="), + }; + TokenTypes.storage_class = [ + _a.keywords.function, + _a.keywords.private, + _a.keywords.workgroup, + _a.keywords.uniform, + _a.keywords.storage, + ]; + TokenTypes.access_mode = [ + _a.keywords.read, + _a.keywords.write, + _a.keywords.read_write, + ]; + TokenTypes.sampler_type = [ + _a.keywords.sampler, + _a.keywords.sampler_comparison, + ]; + TokenTypes.sampled_texture_type = [ + _a.keywords.texture_1d, + _a.keywords.texture_2d, + _a.keywords.texture_2d_array, + _a.keywords.texture_3d, + _a.keywords.texture_cube, + _a.keywords.texture_cube_array, + ]; + TokenTypes.multisampled_texture_type = [ + _a.keywords.texture_multisampled_2d, + ]; + TokenTypes.storage_texture_type = [ + _a.keywords.texture_storage_1d, + _a.keywords.texture_storage_2d, + _a.keywords.texture_storage_2d_array, + _a.keywords.texture_storage_3d, + ]; + TokenTypes.depth_texture_type = [ + _a.keywords.texture_depth_2d, + _a.keywords.texture_depth_2d_array, + _a.keywords.texture_depth_cube, + _a.keywords.texture_depth_cube_array, + _a.keywords.texture_depth_multisampled_2d, + ]; + TokenTypes.texture_external_type = [_a.keywords.texture_external]; + TokenTypes.any_texture_type = [ + ..._a.sampled_texture_type, + ..._a.multisampled_texture_type, + ..._a.storage_texture_type, + ..._a.depth_texture_type, + ..._a.texture_external_type, + ]; + TokenTypes.texel_format = [ + _a.keywords.r8unorm, + _a.keywords.r8snorm, + _a.keywords.r8uint, + _a.keywords.r8sint, + _a.keywords.r16uint, + _a.keywords.r16sint, + _a.keywords.r16float, + _a.keywords.rg8unorm, + _a.keywords.rg8snorm, + _a.keywords.rg8uint, + _a.keywords.rg8sint, + _a.keywords.r32uint, + _a.keywords.r32sint, + _a.keywords.r32float, + _a.keywords.rg16uint, + _a.keywords.rg16sint, + _a.keywords.rg16float, + _a.keywords.rgba8unorm, + _a.keywords.rgba8unorm_srgb, + _a.keywords.rgba8snorm, + _a.keywords.rgba8uint, + _a.keywords.rgba8sint, + _a.keywords.bgra8unorm, + _a.keywords.bgra8unorm_srgb, + _a.keywords.rgb10a2unorm, + _a.keywords.rg11b10float, + _a.keywords.rg32uint, + _a.keywords.rg32sint, + _a.keywords.rg32float, + _a.keywords.rgba16uint, + _a.keywords.rgba16sint, + _a.keywords.rgba16float, + _a.keywords.rgba32uint, + _a.keywords.rgba32sint, + _a.keywords.rgba32float, + ]; + TokenTypes.const_literal = [ + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.decimal_float_literal, + _a.tokens.hex_float_literal, + _a.keywords.true, + _a.keywords.false, + ]; + TokenTypes.literal_or_ident = [ + _a.tokens.ident, + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.decimal_float_literal, + _a.tokens.hex_float_literal, + ]; + TokenTypes.element_count_expression = [ + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.ident, + ]; + TokenTypes.template_types = [ + _a.keywords.vec2, + _a.keywords.vec3, + _a.keywords.vec4, + _a.keywords.mat2x2, + _a.keywords.mat2x3, + _a.keywords.mat2x4, + _a.keywords.mat3x2, + _a.keywords.mat3x3, + _a.keywords.mat3x4, + _a.keywords.mat4x2, + _a.keywords.mat4x3, + _a.keywords.mat4x4, + _a.keywords.atomic, + _a.keywords.bitcast, + ..._a.any_texture_type, + ]; + // The grammar calls out 'block', but attribute grammar is defined to use a 'ident'. + // The attribute grammar should be ident | block. + TokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block]; + TokenTypes.assignment_operators = [ + _a.tokens.equal, + _a.tokens.plus_equal, + _a.tokens.minus_equal, + _a.tokens.times_equal, + _a.tokens.division_equal, + _a.tokens.modulo_equal, + _a.tokens.and_equal, + _a.tokens.or_equal, + _a.tokens.xor_equal, + _a.tokens.shift_right_equal, + _a.tokens.shift_left_equal, + ]; + TokenTypes.increment_operators = [ + _a.tokens.plus_plus, + _a.tokens.minus_minus, + ]; + /// A token parsed by the WgslScanner. + class Token { + constructor(type, lexeme, line) { + this.type = type; + this.lexeme = lexeme; + this.line = line; + } + toString() { + return this.lexeme; + } + isTemplateType() { + return TokenTypes.template_types.indexOf(this.type) != -1; + } + isArrayType() { + return this.type == TokenTypes.keywords.array; + } + isArrayOrTemplateType() { + return this.isArrayType() || this.isTemplateType(); + } + } + /// Lexical scanner for the WGSL language. This takes an input source text and generates a list + /// of Token objects, which can then be fed into the WgslParser to generate an AST. + class WgslScanner { + constructor(source) { + this._tokens = []; + this._start = 0; + this._current = 0; + this._line = 1; + this._source = source !== null && source !== void 0 ? source : ""; + } + /// Scan all tokens from the source. + scanTokens() { + while (!this._isAtEnd()) { + this._start = this._current; + if (!this.scanToken()) + throw `Invalid syntax at line ${this._line}`; + } + this._tokens.push(new Token(TokenTypes.eof, "", this._line)); + return this._tokens; + } + /// Scan a single token from the source. + scanToken() { + // Find the longest consecutive set of characters that match a rule. + let lexeme = this._advance(); + // Skip line-feed, adding to the line counter. + if (lexeme == "\n") { + this._line++; + return true; + } + // Skip whitespace + if (this._isWhitespace(lexeme)) { + return true; + } + if (lexeme == "/") { + // If it's a // comment, skip everything until the next line-feed. + if (this._peekAhead() == "/") { + while (lexeme != "\n") { + if (this._isAtEnd()) + return true; + lexeme = this._advance(); + } + // skip the linefeed + this._line++; + return true; + } + else if (this._peekAhead() == "*") { + // If it's a / * block comment, skip everything until the matching * /, + // allowing for nested block comments. + this._advance(); + let commentLevel = 1; + while (commentLevel > 0) { + if (this._isAtEnd()) + return true; + lexeme = this._advance(); + if (lexeme == "\n") { + this._line++; + } + else if (lexeme == "*") { + if (this._peekAhead() == "/") { + this._advance(); + commentLevel--; + if (commentLevel == 0) { + return true; + } + } + } + else if (lexeme == "/") { + if (this._peekAhead() == "*") { + this._advance(); + commentLevel++; + } + } + } + return true; + } + } + let matchType = TokenTypes.none; + for (;;) { + let matchedType = this._findType(lexeme); + // An exception to "longest lexeme" rule is '>>'. In the case of 1>>2, it's a + // shift_right. + // In the case of array>, it's two greater_than's (one to close the vec4, + // and one to close the array). + // Another ambiguity is '>='. In the case of vec2=vec2(1,2), + // it's a greather_than and an equal, not a greater_than_equal. + // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases + // are predicated on it the > either closing a template, or being part of an operator. + // The solution here is to check if there was a less_than up to some number of tokens + // previously, and the token prior to that is a keyword that requires a '<', then it will be + // split into two operators; otherwise it's a single operator. + const nextLexeme = this._peekAhead(); + if (lexeme == ">" && (nextLexeme == ">" || nextLexeme == "=")) { + let foundLessThan = false; + let ti = this._tokens.length - 1; + for (let count = 0; count < 5 && ti >= 0; ++count, --ti) { + if (this._tokens[ti].type === TokenTypes.tokens.less_than) { + if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) { + foundLessThan = true; + } + break; + } + } + // If there was a less_than in the recent token history, then this is probably a + // greater_than. + if (foundLessThan) { + this._addToken(matchedType); + return true; + } + } + // The current lexeme may not match any rule, but some token types may be invalid for + // part of the string but valid after a few more characters. + // For example, 0x.5 is a hex_float_literal. But as it's being scanned, + // "0" is a int_literal, then "0x" is invalid. If we stopped there, it would return + // the int_literal "0", but that's incorrect. So if we look forward a few characters, + // we'd get "0x.", which is still invalid, followed by "0x.5" which is the correct + // hex_float_literal. So that means if we hit an non-matching string, we should look + // ahead up to two characters to see if the string starts matching a valid rule again. + if (matchedType === TokenTypes.none) { + let lookAheadLexeme = lexeme; + let lookAhead = 0; + const maxLookAhead = 2; + for (let li = 0; li < maxLookAhead; ++li) { + lookAheadLexeme += this._peekAhead(li); + matchedType = this._findType(lookAheadLexeme); + if (matchedType !== TokenTypes.none) { + lookAhead = li; + break; + } + } + if (matchedType === TokenTypes.none) { + if (matchType === TokenTypes.none) + return false; + this._current--; + this._addToken(matchType); + return true; + } + lexeme = lookAheadLexeme; + this._current += lookAhead + 1; + } + matchType = matchedType; + if (this._isAtEnd()) + break; + lexeme += this._advance(); + } + // We got to the end of the input stream. Then the token we've ready so far is it. + if (matchType === TokenTypes.none) + return false; + this._addToken(matchType); + return true; + } + _findType(lexeme) { + for (const name in TokenTypes.keywords) { + const type = TokenTypes.keywords[name]; + if (this._match(lexeme, type.rule)) { + return type; + } + } + for (const name in TokenTypes.tokens) { + const type = TokenTypes.tokens[name]; + if (this._match(lexeme, type.rule)) { + return type; + } + } + return TokenTypes.none; + } + _match(lexeme, rule) { + if (typeof rule === "string") { + if (rule == lexeme) { + return true; + } + } + else { + // regex + const match = rule.exec(lexeme); + if (match && match.index == 0 && match[0] == lexeme) + return true; + } + return false; + } + _isAtEnd() { + return this._current >= this._source.length; + } + _isWhitespace(c) { + return c == " " || c == "\t" || c == "\r"; + } + _advance(amount = 0) { + let c = this._source[this._current]; + amount = amount || 0; + amount++; + this._current += amount; + return c; + } + _peekAhead(offset = 0) { + offset = offset || 0; + if (this._current + offset >= this._source.length) + return "\0"; + return this._source[this._current + offset]; + } + _addToken(type) { + const text = this._source.substring(this._start, this._current); + this._tokens.push(new Token(type, text, this._line)); + } + } + + /** + * @author Brendan Duncan / https://github.com/brendan-duncan + */ + /// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST). + class WgslParser { + constructor() { + this._tokens = []; + this._current = 0; + this._context = new ParseContext(); + } + parse(tokensOrCode) { + this._initialize(tokensOrCode); + let statements = []; + while (!this._isAtEnd()) { + const statement = this._global_decl_or_directive(); + if (!statement) + break; + statements.push(statement); + } + return statements; + } + _initialize(tokensOrCode) { + if (tokensOrCode) { + if (typeof tokensOrCode == "string") { + const scanner = new WgslScanner(tokensOrCode); + this._tokens = scanner.scanTokens(); + } + else { + this._tokens = tokensOrCode; + } + } + else { + this._tokens = []; + } + this._current = 0; + } + _error(token, message) { + console.error(token, message); + return { + token, + message, + toString: function () { + return `${message}`; + }, + }; + } + _isAtEnd() { + return (this._current >= this._tokens.length || + this._peek().type == TokenTypes.eof); + } + _match(types) { + if (types instanceof TokenType) { + if (this._check(types)) { + this._advance(); + return true; + } + return false; + } + for (let i = 0, l = types.length; i < l; ++i) { + const type = types[i]; + if (this._check(type)) { + this._advance(); + return true; + } + } + return false; + } + _consume(types, message) { + if (this._check(types)) + return this._advance(); + throw this._error(this._peek(), message); + } + _check(types) { + if (this._isAtEnd()) + return false; + const tk = this._peek(); + if (types instanceof Array) { + let t = tk.type; + let index = types.indexOf(t); + return index != -1; + } + return tk.type == types; + } + _advance() { + if (!this._isAtEnd()) + this._current++; + return this._previous(); + } + _peek() { + return this._tokens[this._current]; + } + _previous() { + return this._tokens[this._current - 1]; + } + _global_decl_or_directive() { + // semicolon + // global_variable_decl semicolon + // global_constant_decl semicolon + // type_alias semicolon + // struct_decl + // function_decl + // enable_directive + // Ignore any stand-alone semicolons + while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd()) + ; + if (this._match(TokenTypes.keywords.alias)) { + const type = this._type_alias(); + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return type; + } + if (this._match(TokenTypes.keywords.enable)) { + const enable = this._enable_directive(); + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return enable; + } + // The following statements have an optional attribute* + const attrs = this._attribute(); + if (this._check(TokenTypes.keywords.var)) { + const _var = this._global_variable_decl(); + if (_var != null) + _var.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _var; + } + if (this._check(TokenTypes.keywords.override)) { + const _override = this._override_variable_decl(); + if (_override != null) + _override.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _override; + } + if (this._check(TokenTypes.keywords.let)) { + const _let = this._global_let_decl(); + if (_let != null) + _let.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _let; + } + if (this._check(TokenTypes.keywords.const)) { + const _const = this._global_const_decl(); + if (_const != null) + _const.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _const; + } + if (this._check(TokenTypes.keywords.struct)) { + const _struct = this._struct_decl(); + if (_struct != null) + _struct.attributes = attrs; + return _struct; + } + if (this._check(TokenTypes.keywords.fn)) { + const _fn = this._function_decl(); + if (_fn != null) + _fn.attributes = attrs; + return _fn; + } + return null; + } + _function_decl() { + // attribute* function_header compound_statement + // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)? + if (!this._match(TokenTypes.keywords.fn)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected function name.").toString(); + this._consume(TokenTypes.tokens.paren_left, "Expected '(' for function arguments."); + const args = []; + if (!this._check(TokenTypes.tokens.paren_right)) { + do { + if (this._check(TokenTypes.tokens.paren_right)) + break; + const argAttrs = this._attribute(); + const name = this._consume(TokenTypes.tokens.ident, "Expected argument name.").toString(); + this._consume(TokenTypes.tokens.colon, "Expected ':' for argument type."); + const typeAttrs = this._attribute(); + const type = this._type_decl(); + if (type != null) { + type.attributes = typeAttrs; + args.push(new Argument(name, type, argAttrs)); + } + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')' after function arguments."); + let _return = null; + if (this._match(TokenTypes.tokens.arrow)) { + const attrs = this._attribute(); + _return = this._type_decl(); + if (_return != null) + _return.attributes = attrs; + } + const body = this._compound_statement(); + return new Function(name, args, _return, body); + } + _compound_statement() { + // brace_left statement* brace_right + const statements = []; + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for block."); + while (!this._check(TokenTypes.tokens.brace_right)) { + const statement = this._statement(); + if (statement !== null) + statements.push(statement); + } + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for block."); + return statements; + } + _statement() { + // semicolon + // return_statement semicolon + // if_statement + // switch_statement + // loop_statement + // for_statement + // func_call_statement semicolon + // variable_statement semicolon + // break_statement semicolon + // continue_statement semicolon + // continuing_statement compound_statement + // discard semicolon + // assignment_statement semicolon + // compound_statement + // increment_statement semicolon + // decrement_statement semicolon + // static_assert_statement semicolon + // Ignore any stand-alone semicolons + while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd()) + ; + if (this._check(TokenTypes.keywords.if)) + return this._if_statement(); + if (this._check(TokenTypes.keywords.switch)) + return this._switch_statement(); + if (this._check(TokenTypes.keywords.loop)) + return this._loop_statement(); + if (this._check(TokenTypes.keywords.for)) + return this._for_statement(); + if (this._check(TokenTypes.keywords.while)) + return this._while_statement(); + if (this._check(TokenTypes.keywords.continuing)) + return this._continuing_statement(); + if (this._check(TokenTypes.keywords.static_assert)) + return this._static_assert_statement(); + if (this._check(TokenTypes.tokens.brace_left)) + return this._compound_statement(); + let result = null; + if (this._check(TokenTypes.keywords.return)) + result = this._return_statement(); + else if (this._check([ + TokenTypes.keywords.var, + TokenTypes.keywords.let, + TokenTypes.keywords.const, + ])) + result = this._variable_statement(); + else if (this._match(TokenTypes.keywords.discard)) + result = new Discard(); + else if (this._match(TokenTypes.keywords.break)) + result = new Break(); + else if (this._match(TokenTypes.keywords.continue)) + result = new Continue(); + else + result = + this._increment_decrement_statement() || + this._func_call_statement() || + this._assignment_statement(); + if (result != null) + this._consume(TokenTypes.tokens.semicolon, "Expected ';' after statement."); + return result; + } + _static_assert_statement() { + if (!this._match(TokenTypes.keywords.static_assert)) + return null; + let expression = this._optional_paren_expression(); + return new StaticAssert(expression); + } + _while_statement() { + if (!this._match(TokenTypes.keywords.while)) + return null; + let condition = this._optional_paren_expression(); + const block = this._compound_statement(); + return new While(condition, block); + } + _continuing_statement() { + if (!this._match(TokenTypes.keywords.continuing)) + return null; + const block = this._compound_statement(); + return new Continuing(block); + } + _for_statement() { + // for paren_left for_header paren_right compound_statement + if (!this._match(TokenTypes.keywords.for)) + return null; + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)? + const init = !this._check(TokenTypes.tokens.semicolon) + ? this._for_init() + : null; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + const condition = !this._check(TokenTypes.tokens.semicolon) + ? this._short_circuit_or_expression() + : null; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + const increment = !this._check(TokenTypes.tokens.paren_right) + ? this._for_increment() + : null; + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + const body = this._compound_statement(); + return new For(init, condition, increment, body); + } + _for_init() { + // (variable_statement assignment_statement func_call_statement)? + return (this._variable_statement() || + this._func_call_statement() || + this._assignment_statement()); + } + _for_increment() { + // (assignment_statement func_call_statement increment_statement)? + return (this._func_call_statement() || + this._increment_decrement_statement() || + this._assignment_statement()); + } + _variable_statement() { + // variable_decl + // variable_decl equal short_circuit_or_expression + // let (ident variable_ident_decl) equal short_circuit_or_expression + // const (ident variable_ident_decl) equal short_circuit_or_expression + if (this._check(TokenTypes.keywords.var)) { + const _var = this._variable_decl(); + if (_var === null) + throw this._error(this._peek(), "Variable declaration expected."); + let value = null; + if (this._match(TokenTypes.tokens.equal)) + value = this._short_circuit_or_expression(); + return new Var(_var.name, _var.type, _var.storage, _var.access, value); + } + if (this._match(TokenTypes.keywords.let)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected name for let.").toString(); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const typeAttrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = typeAttrs; + } + this._consume(TokenTypes.tokens.equal, "Expected '=' for let."); + const value = this._short_circuit_or_expression(); + return new Let(name, type, null, null, value); + } + if (this._match(TokenTypes.keywords.const)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected name for const.").toString(); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const typeAttrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = typeAttrs; + } + this._consume(TokenTypes.tokens.equal, "Expected '=' for const."); + const value = this._short_circuit_or_expression(); + return new Const(name, type, null, null, value); + } + return null; + } + _increment_decrement_statement() { + const savedPos = this._current; + const _var = this._unary_expression(); + if (_var == null) + return null; + if (!this._check(TokenTypes.increment_operators)) { + this._current = savedPos; + return null; + } + const token = this._consume(TokenTypes.increment_operators, "Expected increment operator"); + return new Increment(token.type === TokenTypes.tokens.plus_plus + ? IncrementOperator.increment + : IncrementOperator.decrement, _var); + } + _assignment_statement() { + // (unary_expression underscore) equal short_circuit_or_expression + let _var = null; + if (this._check(TokenTypes.tokens.brace_right)) + return null; + let isUnderscore = this._match(TokenTypes.tokens.underscore); + if (!isUnderscore) + _var = this._unary_expression(); + if (!isUnderscore && _var == null) + return null; + const type = this._consume(TokenTypes.assignment_operators, "Expected assignment operator."); + const value = this._short_circuit_or_expression(); + return new Assign(AssignOperator.parse(type.lexeme), _var, value); + } + _func_call_statement() { + // ident argument_expression_list + if (!this._check(TokenTypes.tokens.ident)) + return null; + const savedPos = this._current; + const name = this._consume(TokenTypes.tokens.ident, "Expected function name."); + const args = this._argument_expression_list(); + if (args === null) { + this._current = savedPos; + return null; + } + return new Call(name.lexeme, args); + } + _loop_statement() { + // loop brace_left statement* continuing_statement? brace_right + if (!this._match(TokenTypes.keywords.loop)) + return null; + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for loop."); + // statement* + const statements = []; + let statement = this._statement(); + while (statement !== null) { + if (Array.isArray(statement)) { + for (let s of statement) { + statements.push(s); + } + } + else { + statements.push(statement); + } + statement = this._statement(); + } + // continuing_statement: continuing compound_statement + let continuing = null; + if (this._match(TokenTypes.keywords.continuing)) + continuing = this._compound_statement(); + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for loop."); + return new Loop(statements, continuing); + } + _switch_statement() { + // switch optional_paren_expression brace_left switch_body+ brace_right + if (!this._match(TokenTypes.keywords.switch)) + return null; + const condition = this._optional_paren_expression(); + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for switch."); + const body = this._switch_body(); + if (body == null || body.length == 0) + throw this._error(this._previous(), "Expected 'case' or 'default'."); + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for switch."); + return new Switch(condition, body); + } + _switch_body() { + // case case_selectors colon brace_left case_body? brace_right + // default colon brace_left case_body? brace_right + const cases = []; + if (this._match(TokenTypes.keywords.case)) { + const selector = this._case_selectors(); + this._match(TokenTypes.tokens.colon); // colon is optional + this._consume(TokenTypes.tokens.brace_left, "Exected '{' for switch case."); + const body = this._case_body(); + this._consume(TokenTypes.tokens.brace_right, "Exected '}' for switch case."); + cases.push(new Case(selector, body)); + } + if (this._match(TokenTypes.keywords.default)) { + this._match(TokenTypes.tokens.colon); // colon is optional + this._consume(TokenTypes.tokens.brace_left, "Exected '{' for switch default."); + const body = this._case_body(); + this._consume(TokenTypes.tokens.brace_right, "Exected '}' for switch default."); + cases.push(new Default(body)); + } + if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) { + const _cases = this._switch_body(); + cases.push(_cases[0]); + } + return cases; + } + _case_selectors() { + var _a, _b, _c, _d; + // const_literal (comma const_literal)* comma? + const selectors = [ + (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : "", + ]; + while (this._match(TokenTypes.tokens.comma)) { + selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : ""); + } + return selectors; + } + _case_body() { + // statement case_body? + // fallthrough semicolon + if (this._match(TokenTypes.keywords.fallthrough)) { + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return []; + } + let statement = this._statement(); + if (statement == null) + return []; + if (!(statement instanceof Array)) { + statement = [statement]; + } + const nextStatement = this._case_body(); + if (nextStatement.length == 0) + return statement; + return [...statement, nextStatement[0]]; + } + _if_statement() { + // if optional_paren_expression compound_statement elseif_statement? else_statement? + if (!this._match(TokenTypes.keywords.if)) + return null; + const condition = this._optional_paren_expression(); + const block = this._compound_statement(); + let elseif = []; + if (this._match_elseif()) { + elseif = this._elseif_statement(elseif); + } + let _else = null; + if (this._match(TokenTypes.keywords.else)) + _else = this._compound_statement(); + return new If(condition, block, elseif, _else); + } + _match_elseif() { + if (this._tokens[this._current].type === TokenTypes.keywords.else && + this._tokens[this._current + 1].type === TokenTypes.keywords.if) { + this._advance(); + this._advance(); + return true; + } + return false; + } + _elseif_statement(elseif = []) { + // else_if optional_paren_expression compound_statement elseif_statement? + const condition = this._optional_paren_expression(); + const block = this._compound_statement(); + elseif.push(new ElseIf(condition, block)); + if (this._match_elseif()) { + this._elseif_statement(elseif); + } + return elseif; + } + _return_statement() { + // return short_circuit_or_expression? + if (!this._match(TokenTypes.keywords.return)) + return null; + const value = this._short_circuit_or_expression(); + return new Return(value); + } + _short_circuit_or_expression() { + // short_circuit_and_expression + // short_circuit_or_expression or_or short_circuit_and_expression + let expr = this._short_circuit_and_expr(); + while (this._match(TokenTypes.tokens.or_or)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr()); + } + return expr; + } + _short_circuit_and_expr() { + // inclusive_or_expression + // short_circuit_and_expression and_and inclusive_or_expression + let expr = this._inclusive_or_expression(); + while (this._match(TokenTypes.tokens.and_and)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression()); + } + return expr; + } + _inclusive_or_expression() { + // exclusive_or_expression + // inclusive_or_expression or exclusive_or_expression + let expr = this._exclusive_or_expression(); + while (this._match(TokenTypes.tokens.or)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression()); + } + return expr; + } + _exclusive_or_expression() { + // and_expression + // exclusive_or_expression xor and_expression + let expr = this._and_expression(); + while (this._match(TokenTypes.tokens.xor)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression()); + } + return expr; + } + _and_expression() { + // equality_expression + // and_expression and equality_expression + let expr = this._equality_expression(); + while (this._match(TokenTypes.tokens.and)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression()); + } + return expr; + } + _equality_expression() { + // relational_expression + // relational_expression equal_equal relational_expression + // relational_expression not_equal relational_expression + const expr = this._relational_expression(); + if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) { + return new BinaryOperator(this._previous().toString(), expr, this._relational_expression()); + } + return expr; + } + _relational_expression() { + // shift_expression + // relational_expression less_than shift_expression + // relational_expression greater_than shift_expression + // relational_expression less_than_equal shift_expression + // relational_expression greater_than_equal shift_expression + let expr = this._shift_expression(); + while (this._match([ + TokenTypes.tokens.less_than, + TokenTypes.tokens.greater_than, + TokenTypes.tokens.less_than_equal, + TokenTypes.tokens.greater_than_equal, + ])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression()); + } + return expr; + } + _shift_expression() { + // additive_expression + // shift_expression shift_left additive_expression + // shift_expression shift_right additive_expression + let expr = this._additive_expression(); + while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression()); + } + return expr; + } + _additive_expression() { + // multiplicative_expression + // additive_expression plus multiplicative_expression + // additive_expression minus multiplicative_expression + let expr = this._multiplicative_expression(); + while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression()); + } + return expr; + } + _multiplicative_expression() { + // unary_expression + // multiplicative_expression star unary_expression + // multiplicative_expression forward_slash unary_expression + // multiplicative_expression modulo unary_expression + let expr = this._unary_expression(); + while (this._match([ + TokenTypes.tokens.star, + TokenTypes.tokens.forward_slash, + TokenTypes.tokens.modulo, + ])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression()); + } + return expr; + } + _unary_expression() { + // singular_expression + // minus unary_expression + // bang unary_expression + // tilde unary_expression + // star unary_expression + // and unary_expression + if (this._match([ + TokenTypes.tokens.minus, + TokenTypes.tokens.bang, + TokenTypes.tokens.tilde, + TokenTypes.tokens.star, + TokenTypes.tokens.and, + ])) { + return new UnaryOperator(this._previous().toString(), this._unary_expression()); + } + return this._singular_expression(); + } + _singular_expression() { + // primary_expression postfix_expression ? + const expr = this._primary_expression(); + const p = this._postfix_expression(); + if (p) + expr.postfix = p; + return expr; + } + _postfix_expression() { + // bracket_left short_circuit_or_expression bracket_right postfix_expression? + if (this._match(TokenTypes.tokens.bracket_left)) { + const expr = this._short_circuit_or_expression(); + this._consume(TokenTypes.tokens.bracket_right, "Expected ']'."); + const p = this._postfix_expression(); + if (p) + expr.postfix = p; + return expr; + } + // period ident postfix_expression? + if (this._match(TokenTypes.tokens.period)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected member name."); + const p = this._postfix_expression(); + const expr = new StringExpr(name.lexeme); + if (p) + expr.postfix = p; + return expr; + } + return null; + } + _getStruct(name) { + if (this._context.aliases.has(name)) { + const alias = this._context.aliases.get(name).type; + return alias; + } + if (this._context.structs.has(name)) { + const struct = this._context.structs.get(name); + return struct; + } + return null; + } + _primary_expression() { + // ident argument_expression_list? + if (this._match(TokenTypes.tokens.ident)) { + const name = this._previous().toString(); + if (this._check(TokenTypes.tokens.paren_left)) { + const args = this._argument_expression_list(); + const struct = this._getStruct(name); + if (struct != null) { + return new CreateExpr(struct, args); + } + return new CallExpr(name, args); + } + if (this._context.constants.has(name)) { + const c = this._context.constants.get(name); + return new ConstExpr(name, c.value); + } + return new VariableExpr(name); + } + // const_literal + if (this._match(TokenTypes.const_literal)) { + return new LiteralExpr(parseFloat(this._previous().toString())); + } + // paren_expression + if (this._check(TokenTypes.tokens.paren_left)) { + return this._paren_expression(); + } + // bitcast less_than type_decl greater_than paren_expression + if (this._match(TokenTypes.keywords.bitcast)) { + this._consume(TokenTypes.tokens.less_than, "Expected '<'."); + const type = this._type_decl(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>'."); + const value = this._paren_expression(); + return new BitcastExpr(type, value); + } + // type_decl argument_expression_list + const type = this._type_decl(); + const args = this._argument_expression_list(); + return new TypecastExpr(type, args); + } + _argument_expression_list() { + // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right + if (!this._match(TokenTypes.tokens.paren_left)) + return null; + const args = []; + do { + if (this._check(TokenTypes.tokens.paren_right)) + break; + const arg = this._short_circuit_or_expression(); + args.push(arg); + } while (this._match(TokenTypes.tokens.comma)); + this._consume(TokenTypes.tokens.paren_right, "Expected ')' for agument list"); + return args; + } + _optional_paren_expression() { + // [paren_left] short_circuit_or_expression [paren_right] + this._match(TokenTypes.tokens.paren_left); + const expr = this._short_circuit_or_expression(); + this._match(TokenTypes.tokens.paren_right); + return new GroupingExpr([expr]); + } + _paren_expression() { + // paren_left short_circuit_or_expression paren_right + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + const expr = this._short_circuit_or_expression(); + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + return new GroupingExpr([expr]); + } + _struct_decl() { + // attribute* struct ident struct_body_decl + if (!this._match(TokenTypes.keywords.struct)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected name for struct.").toString(); + // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for struct body."); + const members = []; + while (!this._check(TokenTypes.tokens.brace_right)) { + // struct_member: attribute* variable_ident_decl + const memberAttrs = this._attribute(); + const memberName = this._consume(TokenTypes.tokens.ident, "Expected variable name.").toString(); + this._consume(TokenTypes.tokens.colon, "Expected ':' for struct member type."); + const typeAttrs = this._attribute(); + const memberType = this._type_decl(); + if (memberType != null) + memberType.attributes = typeAttrs; + if (!this._check(TokenTypes.tokens.brace_right)) + this._consume(TokenTypes.tokens.comma, "Expected ',' for struct member."); + else + this._match(TokenTypes.tokens.comma); // trailing comma optional. + members.push(new Member(memberName, memberType, memberAttrs)); + } + this._consume(TokenTypes.tokens.brace_right, "Expected '}' after struct body."); + const structNode = new Struct(name, members); + this._context.structs.set(name, structNode); + return structNode; + } + _global_variable_decl() { + // attribute* variable_decl (equal const_expression)? + const _var = this._variable_decl(); + if (_var && this._match(TokenTypes.tokens.equal)) + _var.value = this._const_expression(); + return _var; + } + _override_variable_decl() { + // attribute* override_decl (equal const_expression)? + const _override = this._override_decl(); + if (_override && this._match(TokenTypes.tokens.equal)) + _override.value = this._const_expression(); + return _override; + } + _global_const_decl() { + // attribute* const (ident variable_ident_decl) global_const_initializer? + if (!this._match(TokenTypes.keywords.const)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + let value = null; + if (this._match(TokenTypes.tokens.equal)) { + const valueExpr = this._short_circuit_or_expression(); + if (valueExpr instanceof CreateExpr) { + value = valueExpr; + } + else if (valueExpr instanceof ConstExpr && + valueExpr.initializer instanceof CreateExpr) { + value = valueExpr.initializer; + } + else { + try { + const constValue = valueExpr.evaluate(this._context); + value = new LiteralExpr(constValue); + } + catch (_a) { + value = valueExpr; + } + } + } + const c = new Const(name.toString(), type, "", "", value); + this._context.constants.set(c.name, c); + return c; + } + _global_let_decl() { + // attribute* let (ident variable_ident_decl) global_const_initializer? + if (!this._match(TokenTypes.keywords.let)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + let value = null; + if (this._match(TokenTypes.tokens.equal)) { + value = this._const_expression(); + } + return new Let(name.toString(), type, "", "", value); + } + _const_expression() { + // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right + // const_literal + if (this._match(TokenTypes.const_literal)) + return new StringExpr(this._previous().toString()); + const type = this._type_decl(); + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + let args = []; + while (!this._check(TokenTypes.tokens.paren_right)) { + args.push(this._const_expression()); + if (!this._check(TokenTypes.tokens.comma)) + break; + this._advance(); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + return new CreateExpr(type, args); + } + _variable_decl() { + // var variable_qualifier? (ident variable_ident_decl) + if (!this._match(TokenTypes.keywords.var)) + return null; + // variable_qualifier: less_than storage_class (comma access_mode)? greater_than + let storage = ""; + let access = ""; + if (this._match(TokenTypes.tokens.less_than)) { + storage = this._consume(TokenTypes.storage_class, "Expected storage_class.").toString(); + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode.").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>'."); + } + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + return new Var(name.toString(), type, storage, access, null); + } + _override_decl() { + // override (ident variable_ident_decl) + if (!this._match(TokenTypes.keywords.override)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + return new Override(name.toString(), type, null); + } + _enable_directive() { + // enable ident semicolon + const name = this._consume(TokenTypes.tokens.ident, "identity expected."); + return new Enable(name.toString()); + } + _type_alias() { + // type ident equal type_decl + const name = this._consume(TokenTypes.tokens.ident, "identity expected."); + this._consume(TokenTypes.tokens.equal, "Expected '=' for type alias."); + let aliasType = this._type_decl(); + if (aliasType === null) { + throw this._error(this._peek(), "Expected Type for Alias."); + } + if (this._context.aliases.has(aliasType.name)) { + aliasType = this._context.aliases.get(aliasType.name).type; + } + const aliasNode = new Alias(name.toString(), aliasType); + this._context.aliases.set(aliasNode.name, aliasNode); + return aliasNode; + } + _type_decl() { + // ident + // bool + // float32 + // int32 + // uint32 + // vec2 less_than type_decl greater_than + // vec3 less_than type_decl greater_than + // vec4 less_than type_decl greater_than + // mat2x2 less_than type_decl greater_than + // mat2x3 less_than type_decl greater_than + // mat2x4 less_than type_decl greater_than + // mat3x2 less_than type_decl greater_than + // mat3x3 less_than type_decl greater_than + // mat3x4 less_than type_decl greater_than + // mat4x2 less_than type_decl greater_than + // mat4x3 less_than type_decl greater_than + // mat4x4 less_than type_decl greater_than + // atomic less_than type_decl greater_than + // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than + // array_type_decl + // texture_sampler_types + if (this._check([ + TokenTypes.tokens.ident, + ...TokenTypes.texel_format, + TokenTypes.keywords.bool, + TokenTypes.keywords.f32, + TokenTypes.keywords.i32, + TokenTypes.keywords.u32, + ])) { + const type = this._advance(); + const typeName = type.toString(); + if (this._context.structs.has(typeName)) { + return this._context.structs.get(typeName); + } + if (this._context.aliases.has(typeName)) { + return this._context.aliases.get(typeName).type; + } + return new Type(type.toString()); + } + // texture_sampler_types + let type = this._texture_sampler_types(); + if (type) + return type; + if (this._check(TokenTypes.template_types)) { + let type = this._advance().toString(); + let format = null; + let access = null; + if (this._match(TokenTypes.tokens.less_than)) { + format = this._type_decl(); + access = null; + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode for pointer").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for type."); + } + return new TemplateType(type, format, access); + } + // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than + if (this._match(TokenTypes.keywords.ptr)) { + let pointer = this._previous().toString(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for pointer."); + const storage = this._consume(TokenTypes.storage_class, "Expected storage_class for pointer"); + this._consume(TokenTypes.tokens.comma, "Expected ',' for pointer."); + const decl = this._type_decl(); + let access = null; + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode for pointer").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for pointer."); + return new PointerType(pointer, storage.toString(), decl, access); + } + // The following type_decl's have an optional attribyte_list* + const attrs = this._attribute(); + // attribute* array + // attribute* array less_than type_decl (comma element_count_expression)? greater_than + if (this._match(TokenTypes.keywords.array)) { + let format = null; + let countInt = -1; + const array = this._previous(); + if (this._match(TokenTypes.tokens.less_than)) { + format = this._type_decl(); + if (this._context.aliases.has(format.name)) { + format = this._context.aliases.get(format.name).type; + } + let count = ""; + if (this._match(TokenTypes.tokens.comma)) { + let c = this._shift_expression(); + count = c.evaluate(this._context).toString(); + } + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for array."); + countInt = count ? parseInt(count) : 0; + } + return new ArrayType(array.toString(), attrs, format, countInt); + } + return null; + } + _texture_sampler_types() { + // sampler_type + if (this._match(TokenTypes.sampler_type)) + return new SamplerType(this._previous().toString(), null, null); + // depth_texture_type + if (this._match(TokenTypes.depth_texture_type)) + return new SamplerType(this._previous().toString(), null, null); + // sampled_texture_type less_than type_decl greater_than + // multisampled_texture_type less_than type_decl greater_than + if (this._match(TokenTypes.sampled_texture_type) || + this._match(TokenTypes.multisampled_texture_type)) { + const sampler = this._previous(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for sampler type."); + const format = this._type_decl(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for sampler type."); + return new SamplerType(sampler.toString(), format, null); + } + // storage_texture_type less_than texel_format comma access_mode greater_than + if (this._match(TokenTypes.storage_texture_type)) { + const sampler = this._previous(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for sampler type."); + const format = this._consume(TokenTypes.texel_format, "Invalid texel format.").toString(); + this._consume(TokenTypes.tokens.comma, "Expected ',' after texel format."); + const access = this._consume(TokenTypes.access_mode, "Expected access mode for storage texture type.").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for sampler type."); + return new SamplerType(sampler.toString(), format, access); + } + return null; + } + _attribute() { + // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right + // attr ident + let attributes = []; + while (this._match(TokenTypes.tokens.attr)) { + const name = this._consume(TokenTypes.attribute_name, "Expected attribute name"); + const attr = new Attribute(name.toString(), null); + if (this._match(TokenTypes.tokens.paren_left)) { + // literal_or_ident + attr.value = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + if (this._check(TokenTypes.tokens.comma)) { + this._advance(); + do { + const v = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + if (!(attr.value instanceof Array)) { + attr.value = [attr.value]; + } + attr.value.push(v); + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'"); + } + attributes.push(attr); + } + // Deprecated: + // attr_left (attribute comma)* attribute attr_right + while (this._match(TokenTypes.tokens.attr_left)) { + if (!this._check(TokenTypes.tokens.attr_right)) { + do { + const name = this._consume(TokenTypes.attribute_name, "Expected attribute name"); + const attr = new Attribute(name.toString(), null); + if (this._match(TokenTypes.tokens.paren_left)) { + // literal_or_ident + attr.value = [ + this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(), + ]; + if (this._check(TokenTypes.tokens.comma)) { + this._advance(); + do { + const v = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + attr.value.push(v); + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'"); + } + attributes.push(attr); + } while (this._match(TokenTypes.tokens.comma)); + } + // Consume ]] + this._consume(TokenTypes.tokens.attr_right, "Expected ']]' after attribute declarations"); + } + if (attributes.length == 0) + return null; + return attributes; + } + } + + /** + * @author Brendan Duncan / https://github.com/brendan-duncan + */ + class TypeInfo { + constructor(name, attributes) { + this.name = name; + this.attributes = attributes; + this.size = 0; + } + get isArray() { + return false; + } + get isStruct() { + return false; + } + get isTemplate() { + return false; + } + } + class MemberInfo { + constructor(name, type, attributes) { + this.name = name; + this.type = type; + this.attributes = attributes; + this.offset = 0; + this.size = 0; + } + get isArray() { + return this.type.isArray; + } + get isStruct() { + return this.type.isStruct; + } + get isTemplate() { + return this.type.isTemplate; + } + get align() { + return this.type.isStruct ? this.type.align : 0; + } + get members() { + return this.type.isStruct ? this.type.members : null; + } + get format() { + return this.type.isArray + ? this.type.format + : this.type.isTemplate + ? this.type.format + : null; + } + get count() { + return this.type.isArray ? this.type.count : 0; + } + get stride() { + return this.type.isArray ? this.type.stride : this.size; + } + } + class StructInfo extends TypeInfo { + constructor(name, attributes) { + super(name, attributes); + this.members = []; + this.align = 0; + } + get isStruct() { + return true; + } + } + class ArrayInfo extends TypeInfo { + constructor(name, attributes) { + super(name, attributes); + this.count = 0; + this.stride = 0; + } + get isArray() { + return true; + } + } + class TemplateInfo extends TypeInfo { + constructor(name, format, attributes, access) { + super(name, attributes); + this.format = format; + this.access = access; + } + get isTemplate() { + return true; + } + } + var ResourceType; + (function (ResourceType) { + ResourceType[ResourceType["Uniform"] = 0] = "Uniform"; + ResourceType[ResourceType["Storage"] = 1] = "Storage"; + ResourceType[ResourceType["Texture"] = 2] = "Texture"; + ResourceType[ResourceType["Sampler"] = 3] = "Sampler"; + ResourceType[ResourceType["StorageTexture"] = 4] = "StorageTexture"; + })(ResourceType || (ResourceType = {})); + class VariableInfo { + constructor(name, type, group, binding, attributes, resourceType, access) { + this.name = name; + this.type = type; + this.group = group; + this.binding = binding; + this.attributes = attributes; + this.resourceType = resourceType; + this.access = access; + } + get isArray() { + return this.type.isArray; + } + get isStruct() { + return this.type.isStruct; + } + get isTemplate() { + return this.type.isTemplate; + } + get size() { + return this.type.size; + } + get align() { + return this.type.isStruct ? this.type.align : 0; + } + get members() { + return this.type.isStruct ? this.type.members : null; + } + get format() { + return this.type.isArray + ? this.type.format + : this.type.isTemplate + ? this.type.format + : null; + } + get count() { + return this.type.isArray ? this.type.count : 0; + } + get stride() { + return this.type.isArray ? this.type.stride : this.size; + } + } + class AliasInfo { + constructor(name, type) { + this.name = name; + this.type = type; + } + } + class _TypeSize { + constructor(align, size) { + this.align = align; + this.size = size; + } + } + class InputInfo { + constructor(name, type, locationType, location) { + this.name = name; + this.type = type; + this.locationType = locationType; + this.location = location; + this.interpolation = null; + } + } + class OutputInfo { + constructor(name, type, locationType, location) { + this.name = name; + this.type = type; + this.locationType = locationType; + this.location = location; + } + } + class FunctionInfo { + constructor(name, stage = null) { + this.stage = null; + this.inputs = []; + this.outputs = []; + this.name = name; + this.stage = stage; + } + } + class EntryFunctions { + constructor() { + this.vertex = []; + this.fragment = []; + this.compute = []; + } + } + class OverrideInfo { + constructor(name, type, attributes, id) { + this.name = name; + this.type = type; + this.attributes = attributes; + this.id = id; + } + } + class WgslReflect { + constructor(code) { + /// All top-level uniform vars in the shader. + this.uniforms = []; + /// All top-level storage vars in the shader. + this.storage = []; + /// All top-level texture vars in the shader; + this.textures = []; + // All top-level sampler vars in the shader. + this.samplers = []; + /// All top-level type aliases in the shader. + this.aliases = []; + /// All top-level overrides in the shader. + this.overrides = []; + /// All top-level structs in the shader. + this.structs = []; + /// All entry functions in the shader: vertex, fragment, and/or compute. + this.entry = new EntryFunctions(); + this._types = new Map(); + if (code) { + this.update(code); + } + } + _isStorageTexture(type) { + return (type.name == "texture_storage_1d" || + type.name == "texture_storage_2d" || + type.name == "texture_storage_2d_array" || + type.name == "texture_storage_3d"); + } + update(code) { + const parser = new WgslParser(); + const ast = parser.parse(code); + for (const node of ast) { + if (node instanceof Struct) { + const info = this._getTypeInfo(node, null); + if (info instanceof StructInfo) { + this.structs.push(info); + } + continue; + } + if (node instanceof Alias) { + this.aliases.push(this._getAliasInfo(node)); + continue; + } + if (node instanceof Override) { + const v = node; + const id = this._getAttributeNum(v.attributes, "id", 0); + const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null; + this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id)); + continue; + } + if (this._isUniformVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access); + this.uniforms.push(varInfo); + continue; + } + if (this._isStorageVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const isStorageTexture = this._isStorageTexture(type); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access); + this.storage.push(varInfo); + continue; + } + if (this._isTextureVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const isStorageTexture = this._isStorageTexture(type); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access); + if (isStorageTexture) { + this.storage.push(varInfo); + } + else { + this.textures.push(varInfo); + } + continue; + } + if (this._isSamplerVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access); + this.samplers.push(varInfo); + continue; + } + if (node instanceof Function) { + const vertexStage = this._getAttribute(node, "vertex"); + const fragmentStage = this._getAttribute(node, "fragment"); + const computeStage = this._getAttribute(node, "compute"); + const stage = vertexStage || fragmentStage || computeStage; + if (stage) { + const fn = new FunctionInfo(node.name, stage.name); + fn.inputs = this._getInputs(node.args); + fn.outputs = this._getOutputs(node.returnType); + this.entry[stage.name].push(fn); + } + continue; + } + } + } + getBindGroups() { + const groups = []; + function _makeRoom(group, binding) { + if (group >= groups.length) + groups.length = group + 1; + if (groups[group] === undefined) + groups[group] = []; + if (binding >= groups[group].length) + groups[group].length = binding + 1; + } + for (const u of this.uniforms) { + _makeRoom(u.group, u.binding); + const group = groups[u.group]; + group[u.binding] = u; + } + for (const u of this.storage) { + _makeRoom(u.group, u.binding); + const group = groups[u.group]; + group[u.binding] = u; + } + for (const t of this.textures) { + _makeRoom(t.group, t.binding); + const group = groups[t.group]; + group[t.binding] = t; + } + for (const t of this.samplers) { + _makeRoom(t.group, t.binding); + const group = groups[t.group]; + group[t.binding] = t; + } + return groups; + } + _getOutputs(type, outputs = undefined) { + if (outputs === undefined) + outputs = []; + if (type instanceof Struct) { + this._getStructOutputs(type, outputs); + } + else { + const output = this._getOutputInfo(type); + if (output !== null) + outputs.push(output); + } + return outputs; + } + _getStructOutputs(struct, outputs) { + for (const m of struct.members) { + if (m.type instanceof Struct) { + this._getStructOutputs(m.type, outputs); + } + else { + const location = this._getAttribute(m, "location") || this._getAttribute(m, "builtin"); + if (location !== null) { + const typeInfo = this._getTypeInfo(m.type, m.type.attributes); + const locationValue = this._parseInt(location.value); + const info = new OutputInfo(m.name, typeInfo, location.name, locationValue); + outputs.push(info); + } + } + } + } + _getOutputInfo(type) { + const location = this._getAttribute(type, "location") || + this._getAttribute(type, "builtin"); + if (location !== null) { + const typeInfo = this._getTypeInfo(type, type.attributes); + const locationValue = this._parseInt(location.value); + const info = new OutputInfo("", typeInfo, location.name, locationValue); + return info; + } + return null; + } + _getInputs(args, inputs = undefined) { + if (inputs === undefined) + inputs = []; + for (const arg of args) { + if (arg.type instanceof Struct) { + this._getStructInputs(arg.type, inputs); + } + else { + const input = this._getInputInfo(arg); + if (input !== null) + inputs.push(input); + } + } + return inputs; + } + _getStructInputs(struct, inputs) { + for (const m of struct.members) { + if (m.type instanceof Struct) { + this._getStructInputs(m.type, inputs); + } + else { + const input = this._getInputInfo(m); + if (input !== null) + inputs.push(input); + } + } + } + _getInputInfo(node) { + const location = this._getAttribute(node, "location") || + this._getAttribute(node, "builtin"); + if (location !== null) { + const interpolation = this._getAttribute(node, "interpolation"); + const type = this._getTypeInfo(node.type, node.attributes); + const locationValue = this._parseInt(location.value); + const info = new InputInfo(node.name, type, location.name, locationValue); + if (interpolation !== null) { + info.interpolation = this._parseString(interpolation.value); + } + return info; + } + return null; + } + _parseString(s) { + if (s instanceof Array) { + s = s[0]; + } + return s; + } + _parseInt(s) { + if (s instanceof Array) { + s = s[0]; + } + const n = parseInt(s); + return isNaN(n) ? s : n; + } + _getAlias(name) { + for (const a of this.aliases) { + if (a.name == name) + return a.type; + } + return null; + } + _getAliasInfo(node) { + return new AliasInfo(node.name, this._getTypeInfo(node.type, null)); + } + _getTypeInfo(type, attributes) { + if (this._types.has(type)) { + return this._types.get(type); + } + if (type instanceof ArrayType) { + const a = type; + const t = this._getTypeInfo(a.format, a.attributes); + const info = new ArrayInfo(a.name, attributes); + info.format = t; + info.count = a.count; + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof Struct) { + const s = type; + const info = new StructInfo(s.name, attributes); + for (const m of s.members) { + const t = this._getTypeInfo(m.type, m.attributes); + info.members.push(new MemberInfo(m.name, t, m.attributes)); + } + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof SamplerType) { + const s = type; + const formatIsType = s.format instanceof Type; + const format = s.format + ? formatIsType + ? this._getTypeInfo(s.format, null) + : new TypeInfo(s.format, null) + : null; + const info = new TemplateInfo(s.name, format, attributes, s.access); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof TemplateType) { + const t = type; + const format = t.format ? this._getTypeInfo(t.format, null) : null; + const info = new TemplateInfo(t.name, format, attributes, t.access); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + const info = new TypeInfo(type.name, attributes); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + _updateTypeInfo(type) { + var _a, _b; + const typeSize = this._getTypeSize(type); + type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0; + if (type instanceof ArrayInfo) { + const formatInfo = this._getTypeSize(type["format"]); + type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0; + this._updateTypeInfo(type["format"]); + } + if (type instanceof StructInfo) { + this._updateStructInfo(type); + } + } + _updateStructInfo(struct) { + var _a; + let offset = 0; + let lastSize = 0; + let lastOffset = 0; + let structAlign = 0; + for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) { + const member = struct.members[mi]; + const sizeInfo = this._getTypeSize(member); + if (!sizeInfo) + continue; + (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type; + const align = sizeInfo.align; + const size = sizeInfo.size; + offset = this._roundUp(align, offset + lastSize); + lastSize = size; + lastOffset = offset; + structAlign = Math.max(structAlign, align); + member.offset = offset; + member.size = size; + this._updateTypeInfo(member.type); + } + struct.size = this._roundUp(structAlign, lastOffset + lastSize); + struct.align = structAlign; + } + _getTypeSize(type) { + var _a; + if (type === null || type === undefined) + return null; + const explicitSize = this._getAttributeNum(type.attributes, "size", 0); + const explicitAlign = this._getAttributeNum(type.attributes, "align", 0); + if (type instanceof MemberInfo) + type = type.type; + if (type instanceof TypeInfo) { + const alias = this._getAlias(type.name); + if (alias !== null) { + type = alias; + } + } + { + const info = WgslReflect._typeInfo[type.name]; + if (info !== undefined) { + const divisor = type["format"] === "f16" ? 2 : 1; + return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor)); + } + } + { + const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)]; + if (info) { + const divisor = type.name[type.name.length - 1] === "h" ? 2 : 1; + return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor)); + } + } + if (type instanceof ArrayInfo) { + let arrayType = type; + let align = 8; + let size = 8; + // Type AlignOf(T) Sizeof(T) + // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) + // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime) + // + // @stride(Q) + // array AlignOf(E) N * Q + // + // @stride(Q) + // array AlignOf(E) Nruntime * Q + //const E = type.format.name; + const E = this._getTypeSize(arrayType.format); + if (E !== null) { + size = E.size; + align = E.align; + } + const N = arrayType.count; + const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, "stride", this._roundUp(align, size)); + size = N * stride; + if (explicitSize) + size = explicitSize; + return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size)); + } + if (type instanceof StructInfo) { + let align = 0; + let size = 0; + // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN)) + // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L)) + // Where L is the last member of the structure + let offset = 0; + let lastSize = 0; + let lastOffset = 0; + for (const m of type.members) { + const mi = this._getTypeSize(m.type); + if (mi !== null) { + align = Math.max(mi.align, align); + offset = this._roundUp(mi.align, offset + lastSize); + lastSize = mi.size; + lastOffset = offset; + } + } + size = this._roundUp(align, lastOffset + lastSize); + return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size)); + } + return null; + } + _isUniformVar(node) { + return node instanceof Var && node.storage == "uniform"; + } + _isStorageVar(node) { + return node instanceof Var && node.storage == "storage"; + } + _isTextureVar(node) { + return (node instanceof Var && + node.type !== null && + WgslReflect._textureTypes.indexOf(node.type.name) != -1); + } + _isSamplerVar(node) { + return (node instanceof Var && + node.type !== null && + WgslReflect._samplerTypes.indexOf(node.type.name) != -1); + } + _getAttribute(node, name) { + const obj = node; + if (!obj || !obj["attributes"]) + return null; + const attrs = obj["attributes"]; + for (let a of attrs) { + if (a.name == name) + return a; + } + return null; + } + _getAttributeNum(attributes, name, defaultValue) { + if (attributes === null) + return defaultValue; + for (let a of attributes) { + if (a.name == name) { + let v = a !== null && a.value !== null ? a.value : defaultValue; + if (v instanceof Array) { + v = v[0]; + } + if (typeof v === "number") { + return v; + } + if (typeof v === "string") { + return parseInt(v); + } + return defaultValue; + } + } + return defaultValue; + } + _roundUp(k, n) { + return Math.ceil(n / k) * k; + } + } + // Type AlignOf(T) Sizeof(T) + // i32, u32, or f32 4 4 + // atomic 4 4 + // vec2 8 8 + // vec3 16 12 + // vec4 16 16 + // mat2x2 8 16 + // mat3x2 8 24 + // mat4x2 8 32 + // mat2x3 16 32 + // mat3x3 16 48 + // mat4x3 16 64 + // mat2x4 16 32 + // mat3x4 16 48 + // mat4x4 16 64 + WgslReflect._typeInfo = { + f16: { align: 2, size: 2 }, + i32: { align: 4, size: 4 }, + u32: { align: 4, size: 4 }, + f32: { align: 4, size: 4 }, + atomic: { align: 4, size: 4 }, + vec2: { align: 8, size: 8 }, + vec3: { align: 16, size: 12 }, + vec4: { align: 16, size: 16 }, + mat2x2: { align: 8, size: 16 }, + mat3x2: { align: 8, size: 24 }, + mat4x2: { align: 8, size: 32 }, + mat2x3: { align: 16, size: 32 }, + mat3x3: { align: 16, size: 48 }, + mat4x3: { align: 16, size: 64 }, + mat2x4: { align: 16, size: 32 }, + mat3x4: { align: 16, size: 48 }, + mat4x4: { align: 16, size: 64 }, + }; + WgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => { + return t.name; + }); + WgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => { + return t.name; + }); + + function getNamedVariables(reflect, variables) { + return Object.fromEntries(variables.map(v => { + const typeDefinition = addType(reflect, v.type, 0); + return [ + v.name, + { + typeDefinition, + group: v.group, + binding: v.binding, + size: typeDefinition.size, + }, + ]; + })); + } + function makeStructDefinition(reflect, structInfo, offset) { + // StructDefinition + const fields = Object.fromEntries(structInfo.members.map(m => { + return [ + m.name, + { + offset: m.offset, + type: addType(reflect, m.type, 0), + }, + ]; + })); + return { + fields, + size: structInfo.size, + offset, + }; + } + /** + * Given a WGSL shader, returns data definitions for structures, + * uniforms, and storage buffers + * + * Example: + * + * ```js + * const code = ` + * struct MyStruct { + * color: vec4f, + * brightness: f32, + * kernel: array, + * }; + * @group(0) @binding(0) var myUniforms: MyUniforms; + * `; + * const defs = makeShaderDataDefinitions(code); + * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms); + * + * myUniformValues.set({ + * color: [1, 0, 1, 1], + * brightness: 0.8, + * kernel: [ + * 1, 0, -1, + * 2, 0, -2, + * 1, 0, -1, + * ], + * }); + * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer); + * ``` + * + * @param code WGSL shader. Note: it is not required for this to be a complete shader + * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView} + */ + function makeShaderDataDefinitions(code) { + const reflect = new WgslReflect(code); + const structs = Object.fromEntries(reflect.structs.map(structInfo => { + return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)]; + })); + const uniforms = getNamedVariables(reflect, reflect.uniforms); + const storages = getNamedVariables(reflect, reflect.storage); + return { + structs, + storages, + uniforms, + }; + } + function assert(cond, msg = '') { + if (!cond) { + throw new Error(msg); + } + } + /* + write down what I want for a given type + + struct VSUniforms { + foo: u32, + }; + @group(4) @binding(1) var uni1: f32; + @group(3) @binding(2) var uni2: array; + @group(2) @binding(3) var uni3: VSUniforms; + @group(1) @binding(4) var uni4: array; + + uni1: { + type: 'f32', + numElements: undefined + }, + uni2: { + type: 'array', + elementType: 'f32' + numElements: 5, + }, + uni3: { + type: 'struct', + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + }, + uni4: { + type: 'array', + elementType: + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + ... + ] + + */ + function addType(reflect, typeInfo, offset) { + if (typeInfo.isArray) { + assert(!typeInfo.isStruct, 'struct array is invalid'); + assert(!typeInfo.isStruct, 'template array is invalid'); + const arrayInfo = typeInfo; + // ArrayDefinition + return { + size: arrayInfo.size, + elementType: addType(reflect, arrayInfo.format, offset), + numElements: arrayInfo.count, + }; + } + else if (typeInfo.isStruct) { + assert(!typeInfo.isTemplate, 'template struct is invalid'); + const structInfo = typeInfo; + return makeStructDefinition(reflect, structInfo, offset); + } + else { + // template is like vec4 or mat4x4 + const asTemplateInfo = typeInfo; + const type = typeInfo.isTemplate + ? `${asTemplateInfo.name}<${asTemplateInfo.format.name}>` + : typeInfo.name; + // IntrinsicDefinition + return { + size: typeInfo.size, + type, + }; + } + } + + function getViewDimensionForTexture(texture) { + switch (texture.dimension) { + case '1d': + return '1d'; + case '3d': + return '3d'; + default: // to shut up TS + case '2d': + return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d'; + } + } + function normalizeGPUExtent3Dict(size) { + return [size.width, size.height || 1, size.depthOrArrayLayers || 1]; + } + /** + * Converts a `GPUExtent3D` into an array of numbers + * + * `GPUExtent3D` has two forms `[width, height?, depth?]` or + * `{width: number, height?: number, depthOrArrayLayers?: number}` + * + * You pass one of those in here and it returns an array of 3 numbers + * so that your code doesn't have to deal with multiple forms. + * + * @param size + * @returns an array of 3 numbers, [width, height, depthOrArrayLayers] + */ + function normalizeGPUExtent3D(size) { + return (Array.isArray(size) || isTypedArray(size)) + ? [...size, 1, 1].slice(0, 3) + : normalizeGPUExtent3Dict(size); + } + /** + * Given a GPUExtent3D returns the number of mip levels needed + * + * @param size + * @returns number of mip levels needed for the given size + */ + function numMipLevels(size, dimension) { + const sizes = normalizeGPUExtent3D(size); + const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2)); + return 1 + Math.log2(maxSize) | 0; + } + // Use a WeakMap so the device can be destroyed and/or lost + const byDevice = new WeakMap(); + /** + * Generates mip levels from level 0 to the last mip for an existing texture + * + * The texture must have been created with TEXTURE_BINDING and + * RENDER_ATTACHMENT and been created with mip levels + * + * @param device + * @param texture + */ + function generateMipmap(device, texture) { + let perDeviceInfo = byDevice.get(device); + if (!perDeviceInfo) { + perDeviceInfo = { + pipelineByFormat: {}, + moduleByView: {}, + }; + byDevice.set(device, perDeviceInfo); + } + let { sampler, } = perDeviceInfo; + const { pipelineByFormat, moduleByView, } = perDeviceInfo; + const view = getViewDimensionForTexture(texture); + let module = moduleByView[view]; + if (!module) { + module = device.createShaderModule({ + label: `mip level generation for ${view}`, + code: ` + struct VSOutput { + @builtin(position) position: vec4f, + @location(0) texcoord: vec2f, + }; + + @vertex fn vs( + @builtin(vertex_index) vertexIndex : u32 + ) -> VSOutput { + var pos = array( + vec2f(-1.0, -1.0), + vec2f(-1.0, 3.0), + vec2f( 3.0, -1.0), + ); + + var vsOutput: VSOutput; + let xy = pos[vertexIndex]; + vsOutput.position = vec4f(xy, 0.0, 1.0); + vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5); + return vsOutput; + } + + @group(0) @binding(0) var ourSampler: sampler; + @group(0) @binding(1) var ourTexture: texture_2d; + + @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f { + return textureSample(ourTexture, ourSampler, fsInput.texcoord); + } + `, + }); + moduleByView[view] = module; + } + if (!sampler) { + sampler = device.createSampler({ + minFilter: 'linear', + }); + perDeviceInfo.sampler = sampler; + } + const id = `${texture.format}`; + if (!pipelineByFormat[id]) { + pipelineByFormat[id] = device.createRenderPipeline({ + label: `mip level generator pipeline for ${view}`, + layout: 'auto', + vertex: { + module, + entryPoint: 'vs', + }, + fragment: { + module, + entryPoint: 'fs', + targets: [{ format: texture.format }], + }, + }); + } + const pipeline = pipelineByFormat[id]; + const encoder = device.createCommandEncoder({ + label: 'mip gen encoder', + }); + for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) { + for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) { + const bindGroup = device.createBindGroup({ + layout: pipeline.getBindGroupLayout(0), + entries: [ + { binding: 0, resource: sampler }, + { + binding: 1, + resource: texture.createView({ + dimension: '2d', + baseMipLevel: baseMipLevel - 1, + mipLevelCount: 1, + baseArrayLayer, + arrayLayerCount: 1, + }), + }, + ], + }); + const renderPassDescriptor = { + label: 'mip gen renderPass', + colorAttachments: [ + { + view: texture.createView({ + baseMipLevel, + mipLevelCount: 1, + baseArrayLayer, + arrayLayerCount: 1, + }), + loadOp: 'clear', + storeOp: 'store', + }, + ], + }; + const pass = encoder.beginRenderPass(renderPassDescriptor); + pass.setPipeline(pipeline); + pass.setBindGroup(0, bindGroup); + pass.draw(3); + pass.end(); + } + } + const commandBuffer = encoder.finish(); + device.queue.submit([commandBuffer]); + } + + const kTypedArrayToAttribFormat = new Map([ + [Int8Array, { formats: ['sint8', 'snorm8'], defaultForType: 1 }], + [Uint8Array, { formats: ['uint8', 'unorm8'], defaultForType: 1 }], + [Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 }], + [Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 }], + [Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 }], + [Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 }], + [Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 }], + // TODO: Add Float16Array + ]); + const kVertexFormatPrefixToType = new Map([...kTypedArrayToAttribFormat.entries()].map(([Type, { formats: [s1, s2] }]) => [[s1, Type], [s2, Type]]).flat()); + function isIndices(name) { + return name === "indices"; + } + function makeTypedArrayFromArrayUnion(array, name) { + if (isTypedArray(array)) { + return array; + } + let asFullSpec = array; + if (isTypedArray(asFullSpec.data)) { + return asFullSpec.data; + } + if (Array.isArray(array) || typeof array === 'number') { + asFullSpec = { + data: array, + }; + } + let Type = asFullSpec.type; + if (!Type) { + if (isIndices(name)) { + Type = Uint32Array; + } + else { + Type = Float32Array; + } + } + return new Type(asFullSpec.data); // ugh! + } + function getArray(array) { + const arr = array.length ? array : array.data; + return arr; + } + const kNameToNumComponents = [ + { re: /coord|texture|uv/i, numComponents: 2 }, + { re: /color|colour/i, numComponents: 4 }, + ]; + function guessNumComponentsFromNameImpl(name) { + for (const { re, numComponents } of kNameToNumComponents) { + if (re.test(name)) { + return numComponents; + } + } + return 3; + } + function guessNumComponentsFromName(name, length) { + const numComponents = guessNumComponentsFromNameImpl(name); + if (length % numComponents > 0) { + throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`); + } + return numComponents; + } + function getNumComponents(array, arrayName) { + return array.numComponents || guessNumComponentsFromName(arrayName, getArray(array).length); + } + const kVertexFormatRE = /(\w+)(?:x(\d))$/; + function numComponentsAndTypeFromVertexFormat(format) { + const m = kVertexFormatRE.exec(format); + const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1]; + return { + Type: kVertexFormatPrefixToType.get(prefix), + numComponents, + }; + } + function createTypedArrayOfSameType(typedArray, arrayBuffer) { + const Ctor = Object.getPrototypeOf(typedArray).constructor; + return new Ctor(arrayBuffer); + } + /** + * Given a set of named arrays, generates an array `GPUBufferLayout`s + * + * Examples: + * + * ```js + * const arrays = { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * }; + * + * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays); + * ``` + * + * results in `bufferLayouts` being + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * and `typedArrays` being + * + * ``` + * [ + * someFloat32Array0, + * someFloat32Array1, + * someFloat32Array2, + * ] + * ``` + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made) + */ + function createBufferLayoutsFromArrays(arrays, options = {}) { + const interleave = options.interleave === undefined ? true : options.interleave; + const stepMode = options.stepMode || 'vertex'; + const shaderLocations = options.shaderLocation + ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation]) + : [0]; + let currentOffset = 0; + const bufferLayouts = []; + const attributes = []; + const typedArrays = []; + Object.keys(arrays) + .filter(arrayName => !isIndices(arrayName)) + .forEach(arrayName => { + const array = arrays[arrayName]; + const data = makeTypedArrayFromArrayUnion(array, arrayName); + const totalNumComponents = getNumComponents(array, arrayName); + // if totalNumComponents > 4 then we clearly need to split this into multiple + // attributes + // (a) <= 4 doesn't mean don't split and + // (b) how to split? We could divide by 4 and if it's not even then divide by 3 + // as a guess? + // 5 is error? or 1x4 + 1x1? + // 6 is 2x3 + // 7 is error? or 1x4 + 1x3? + // 8 is 2x4 + // 9 is 3x3 + // 10 is error? or 2x4 + 1x2? + // 11 is error? or 2x4 + 1x3? + // 12 is 3x4 or 4x3? + // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1? + // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2? + // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3? + // 16 is 4x4 + const by4 = totalNumComponents / 4; + const by3 = totalNumComponents / 3; + const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4); + for (let component = 0; component < totalNumComponents; component += step) { + const numComponents = Math.min(step, totalNumComponents - component); + const offset = currentOffset; + currentOffset += numComponents * data.BYTES_PER_ELEMENT; + const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor); + const normalize = array.normalize; + const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0); + const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}`; + // TODO: cleanup with generator? + const shaderLocation = shaderLocations.shift(); + if (shaderLocations.length === 0) { + shaderLocations.push(shaderLocation + 1); + } + attributes.push({ + offset, + format, + shaderLocation, + }); + typedArrays.push({ + data, + offset: component, + stride: totalNumComponents, + }); + } + if (!interleave) { + bufferLayouts.push({ + stepMode, + arrayStride: currentOffset, + attributes: attributes.slice(), + }); + currentOffset = 0; + attributes.length = 0; + } + }); + if (attributes.length) { + bufferLayouts.push({ + stepMode, + arrayStride: currentOffset, + attributes: attributes, + }); + } + return { + bufferLayouts, + typedArrays, + }; + } + function getTypedArrayWithOffsetAndStride(ta, numComponents) { + return (isTypedArray(ta) + ? { data: ta, offset: 0, stride: numComponents } + : ta); + } + /** + * Given an array of `GPUVertexAttribute`s and a corresponding array + * of TypedArrays, interleaves the contents of the typed arrays + * into the given ArrayBuffer + * + * example: + * + * ```js + * const attributes: GPUVertexAttribute[] = [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ]; + * const typedArrays = [ + * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]), + * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]), + * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]), + * ]; + * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv + * const arrayBuffer = new ArrayBuffer(arrayStride * 24) + * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer) + * ``` + * + * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: You can generate `attributes` and `typedArrays` above by calling + * {@link createBufferLayoutsFromArrays} + */ + function interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer) { + const views = new Map(); + const getView = (typedArray) => { + const Ctor = Object.getPrototypeOf(typedArray).constructor; + const view = views.get(Ctor); + if (view) { + return view; + } + const newView = new Ctor(arrayBuffer); + views.set(Ctor, newView); + return newView; + }; + attributes.forEach((attribute, ndx) => { + const { offset, format } = attribute; + const { numComponents } = numComponentsAndTypeFromVertexFormat(format); + const { data, offset: srcOffset, stride, } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents); + const view = getView(data); + for (let i = 0; i < data.length; i += stride) { + const ndx = i / stride; + const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT; + const srcOff = i + srcOffset; + const s = data.subarray(srcOff, srcOff + numComponents); + view.set(s, dstOffset); + } + }); + } + /** + * Given arrays, create buffers, fills the buffers with data if provided, optionally + * interleaves the data (the default). + * + * Example: + * + * ```js + * const { + * buffers, + * bufferLayouts, + * indexBuffer, + * indexFormat, + * numElements, + * } = createBuffersAndAttributesFromArrays(device, { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], + * }); + * ``` + * + * Where `bufferLayouts` will be + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX` + * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX` + * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices) + * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no + * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays}) + * + * See {@link Arrays} for details on the various types of arrays. + * Also see the cube and instancing examples. + */ + function createBuffersAndAttributesFromArrays(device, arrays, options = {}) { + const usage = (options.usage || 0); + const { bufferLayouts, typedArrays, } = createBufferLayoutsFromArrays(arrays, options); + const buffers = []; + let numElements = -1; + let bufferNdx = 0; + for (const { attributes, arrayStride } of bufferLayouts) { + const attribs = attributes; + const attrib0 = attribs[0]; + const { numComponents } = numComponentsAndTypeFromVertexFormat(attrib0.format); + const { data: data0, stride, } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents); + if (numElements < 0) { + numElements = data0.length / stride; + } + const size = arrayStride * numElements; + const buffer = device.createBuffer({ + usage: usage | GPUBufferUsage.VERTEX, + size, + mappedAtCreation: true, + }); + const arrayBuffer = buffer.getMappedRange(); + if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) { + const view = createTypedArrayOfSameType(data0, arrayBuffer); + view.set(data0); + } + else { + interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer); + } + buffer.unmap(); + buffers.push(buffer); + bufferNdx += attribs.length; + } + const buffersAndAttributes = { + numElements, + bufferLayouts, + buffers, + }; + const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName)); + if (indicesEntry) { + const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices'); + const indexBuffer = device.createBuffer({ + size: indices.byteLength, + usage: GPUBufferUsage.INDEX | usage, + mappedAtCreation: true, + }); + const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange()); + dst.set(indices); + indexBuffer.unmap(); + buffersAndAttributes.indexBuffer = indexBuffer; + buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32'; + buffersAndAttributes.numElements = indices.length; + } + return buffersAndAttributes; + } + + function isTextureData(source) { + const src = source; + return isTypedArray(src.data) || Array.isArray(src.data); + } + function isTextureRawDataSource(source) { + return isTypedArray(source) || Array.isArray(source) || isTextureData(source); + } + function toTypedArray(v, format) { + if (isTypedArray(v)) { + return v; + } + const { Type } = getTextureFormatInfo(format); + return new Type(v); + } + function guessDimensions(width, height, numElements, dimension = '2d') { + if (numElements % 1 !== 0) { + throw new Error("can't guess dimensions"); + } + if (!width && !height) { + const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1)); + if (size % 1 === 0) { + width = size; + height = size; + } + else { + width = numElements; + height = 1; + } + } + else if (!height) { + height = numElements / width; + if (height % 1) { + throw new Error("can't guess dimensions"); + } + } + else if (!width) { + width = numElements / height; + if (width % 1) { + throw new Error("can't guess dimensions"); + } + } + const depth = numElements / width / height; + if (depth % 1) { + throw new Error("can't guess dimensions"); + } + return [width, height, depth]; + } + function textureViewDimensionToDimension(viewDimension) { + switch (viewDimension) { + case '1d': return '1d'; + case '3d': return '3d'; + default: return '2d'; + } + } + const kFormatToTypedArray = { + '8snorm': Int8Array, + '8unorm': Uint8Array, + '8sint': Int8Array, + '8uint': Uint8Array, + '16snorm': Int16Array, + '16unorm': Uint16Array, + '16sint': Int16Array, + '16uint': Uint16Array, + '32snorm': Int32Array, + '32unorm': Uint32Array, + '32sint': Int32Array, + '32uint': Uint32Array, + '16float': Uint16Array, + '32float': Float32Array, + }; + const kTextureFormatRE = /([a-z]+)(\d+)([a-z]+)/; + function getTextureFormatInfo(format) { + // this is a hack! It will only work for common formats + const [, channels, bits, typeName] = kTextureFormatRE.exec(format); + // TODO: if the regex fails, use table for other formats? + const numChannels = channels.length; + const bytesPerChannel = parseInt(bits) / 8; + const bytesPerElement = numChannels * bytesPerChannel; + const Type = kFormatToTypedArray[`${bits}${typeName}`]; + return { + channels, + numChannels, + bytesPerChannel, + bytesPerElement, + Type, + }; + } + /** + * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers] + */ + function getSizeForMipFromTexture(texture, mipLevel) { + return [ + texture.width, + texture.height, + texture.depthOrArrayLayers, + ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel))); + } + /** + * Uploads Data to a texture + */ + function uploadDataToTexture(device, texture, source, options) { + const data = toTypedArray(source.data || source, texture.format); + const mipLevel = 0; + const size = getSizeForMipFromTexture(texture, mipLevel); + const { bytesPerElement } = getTextureFormatInfo(texture.format); + const origin = options.origin || [0, 0, 0]; + device.queue.writeTexture({ texture, origin }, data, { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] }, size); + } + /** + * Copies a an array of "sources" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ + function copySourcesToTexture(device, texture, sources, options = {}) { + sources.forEach((source, layer) => { + const origin = [0, 0, layer + (options.baseArrayLayer || 0)]; + if (isTextureRawDataSource(source)) { + uploadDataToTexture(device, texture, source, { origin }); + } + else { + const s = source; + const { flipY, premultipliedAlpha, colorSpace } = options; + device.queue.copyExternalImageToTexture({ source: s, flipY, }, { texture, premultipliedAlpha, colorSpace, origin }, getSizeFromSource(s, options)); + } + }); + if (texture.mipLevelCount > 1) { + generateMipmap(device, texture); + } + } + /** + * Copies a "source" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ + function copySourceToTexture(device, texture, source, options = {}) { + copySourcesToTexture(device, texture, [source], options); + } + /** + * Gets the size from a source. This is to smooth out the fact that different + * sources have a different way to get their size. + */ + function getSizeFromSource(source, options) { + if (source instanceof HTMLVideoElement) { + return [source.videoWidth, source.videoHeight, 1]; + } + else { + const maybeHasWidthAndHeight = source; + const { width, height } = maybeHasWidthAndHeight; + if (width > 0 && height > 0 && !isTextureRawDataSource(source)) { + // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData + return [width, height, 1]; + } + const format = options.format || 'rgba8unorm'; + const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format); + const data = isTypedArray(source) || Array.isArray(source) + ? source + : source.data; + const numBytes = isTypedArray(data) + ? data.byteLength + : (data.length * bytesPerChannel); + const numElements = numBytes / bytesPerElement; + return guessDimensions(width, height, numElements); + } + } + /** + * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * [ + * someCanvasOrVideoOrImageImageBitmap0, + * someCanvasOrVideoOrImageImageBitmap1, + * ], + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ + function createTextureFromSources(device, sources, options = {}) { + // NOTE: We assume all the sizes are the same. If they are not you'll get + // an error. + const size = getSizeFromSource(sources[0], options); + size[2] = size[2] > 1 ? size[2] : sources.length; + const texture = device.createTexture({ + dimension: textureViewDimensionToDimension(options.dimension), + format: options.format || 'rgba8unorm', + mipLevelCount: options.mipLevelCount + ? options.mipLevelCount + : options.mips ? numMipLevels(size) : 1, + size, + usage: (options.usage ?? 0) | + GPUTextureUsage.TEXTURE_BINDING | + GPUTextureUsage.COPY_DST | + GPUTextureUsage.RENDER_ATTACHMENT, + }); + copySourcesToTexture(device, texture, sources, options); + return texture; + } + /** + * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * someCanvasOrVideoOrImageImageBitmap, + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ + function createTextureFromSource(device, source, options = {}) { + return createTextureFromSources(device, [source], options); + } + /** + * Load an ImageBitmap + * @param url + * @param options + * @returns the loaded ImageBitmap + */ + async function loadImageBitmap(url, options = {}) { + const res = await fetch(url); + const blob = await res.blob(); + const opt = { + ...options, + ...(options.colorSpaceConversion !== undefined && { colorSpaceConversion: 'none' }), + }; + return await createImageBitmap(blob, opt); + } + /** + * Load images and create a texture from them, optionally generating mip levels + * + * Assumes all the urls reference images of the same size. + * + * Example: + * + * ```js + * const texture = await createTextureFromImage( + * device, + * [ + * 'https://someimage1.url', + * 'https://someimage2.url', + * ], + * { + * mips: true, + * flipY: true, + * }, + * ); + * ``` + */ + async function createTextureFromImages(device, urls, options = {}) { + // TODO: start once we've loaded one? + // We need at least 1 to know the size of the texture to create + const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url))); + return createTextureFromSources(device, imgBitmaps, options); + } + /** + * Load an image and create a texture from it, optionally generating mip levels + * + * Example: + * + * ```js + * const texture = await createTextureFromImage(device, 'https://someimage.url', { + * mips: true, + * flipY: true, + * }); + * ``` + */ + async function createTextureFromImage(device, url, options = {}) { + return createTextureFromImages(device, [url], options); + } + + /* + * Copyright 2023 Gregg Tavares + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + /** + * A class to provide `push` on a typed array. + * + * example: + * + * ```js + * const positions = new TypedArrayWrapper(new Float32Array(300), 3); + * positions.push(1, 2, 3); // add a position + * positions.push([4, 5, 6]); // add a position + * positions.push(new Float32Array(6)); // add 2 positions + * const data = positions.typedArray; + * ``` + */ + class TypedArrayWrapper { + typedArray; + cursor = 0; + numComponents; + constructor(arr, numComponents) { + this.typedArray = arr; + this.numComponents = numComponents; + } + get numElements() { + return this.typedArray.length / this.numComponents; + } + push(...data) { + for (const value of data) { + if (Array.isArray(value) || isTypedArray(value)) { + const asArray = data; + this.typedArray.set(asArray, this.cursor); + this.cursor += asArray.length; + } + else { + this.typedArray[this.cursor++] = value; + } + } + } + reset(index = 0) { + this.cursor = index; + } + } + /** + * creates a typed array with a `push` function attached + * so that you can easily *push* values. + * + * `push` can take multiple arguments. If an argument is an array each element + * of the array will be added to the typed array. + * + * Example: + * + * const array = createAugmentedTypedArray(3, 2, Float32Array); + * array.push(1, 2, 3); + * array.push([4, 5, 6]); + * // array now contains [1, 2, 3, 4, 5, 6] + * + * Also has `numComponents` and `numElements` properties. + * + * @param numComponents number of components + * @param numElements number of elements. The total size of the array will be `numComponents * numElements`. + * @param Type A constructor for the type. Default = `Float32Array`. + */ + function createAugmentedTypedArray(numComponents, numElements, Type) { + return new TypedArrayWrapper(new Type(numComponents * numElements), numComponents); + } + /** + * Creates XY quad vertices + * + * The default with no parameters will return a 2x2 quad with values from -1 to +1. + * If you want a unit quad with that goes from 0 to 1 you'd call it with + * + * createXYQuadVertices(1, 0.5, 0.5); + * + * If you want a unit quad centered above 0,0 you'd call it with + * + * primitives.createXYQuadVertices(1, 0, 0.5); + * + * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1 + * @param xOffset the amount to offset the quad in X + * @param yOffset the amount to offset the quad in Y + * @return the created XY Quad vertices + */ + function createXYQuadVertices(size = 2, xOffset = 0, yOffset = 0) { + size *= 0.5; + return { + position: { + numComponents: 2, + data: [ + xOffset + -1 * size, yOffset + -1 * size, + xOffset + 1 * size, yOffset + -1 * size, + xOffset + -1 * size, yOffset + 1 * size, + xOffset + 1 * size, yOffset + 1 * size, + ], + }, + normal: [ + 0, 0, 1, + 0, 0, 1, + 0, 0, 1, + 0, 0, 1, + ], + texcoord: [ + 0, 0, + 1, 0, + 0, 1, + 1, 1, + ], + indices: [0, 1, 2, 2, 1, 3], + }; + } + /** + * Creates XZ plane vertices. + * + * The created plane has position, normal, and texcoord data + * + * @param width Width of the plane. Default = 1 + * @param depth Depth of the plane. Default = 1 + * @param subdivisionsWidth Number of steps across the plane. Default = 1 + * @param subdivisionsDepth Number of steps down the plane. Default = 1 + * @return The created plane vertices. + */ + function createPlaneVertices(width = 1, depth = 1, subdivisionsWidth = 1, subdivisionsDepth = 1) { + const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + for (let z = 0; z <= subdivisionsDepth; z++) { + for (let x = 0; x <= subdivisionsWidth; x++) { + const u = x / subdivisionsWidth; + const v = z / subdivisionsDepth; + positions.push(width * u - width * 0.5, 0, depth * v - depth * 0.5); + normals.push(0, 1, 0); + texcoords.push(u, v); + } + } + const numVertsAcross = subdivisionsWidth + 1; + const indices = createAugmentedTypedArray(3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array); + for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line + for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line + // Make triangle 1 of quad. + indices.push((z + 0) * numVertsAcross + x, (z + 1) * numVertsAcross + x, (z + 0) * numVertsAcross + x + 1); + // Make triangle 2 of quad. + indices.push((z + 1) * numVertsAcross + x, (z + 1) * numVertsAcross + x + 1, (z + 0) * numVertsAcross + x + 1); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Creates sphere vertices. + * + * The created sphere has position, normal, and texcoord data + * + * @param radius radius of the sphere. + * @param subdivisionsAxis number of steps around the sphere. + * @param subdivisionsHeight number of vertically on the sphere. + * @param startLatitudeInRadians where to start the + * top of the sphere. + * @param endLatitudeInRadians Where to end the + * bottom of the sphere. + * @param startLongitudeInRadians where to start + * wrapping the sphere. + * @param endLongitudeInRadians where to end + * wrapping the sphere. + * @return The created sphere vertices. + */ + function createSphereVertices(radius = 1, subdivisionsAxis = 24, subdivisionsHeight = 12, startLatitudeInRadians = 0, endLatitudeInRadians = Math.PI, startLongitudeInRadians = 0, endLongitudeInRadians = Math.PI * 2) { + if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) { + throw new Error('subdivisionAxis and subdivisionHeight must be > 0'); + } + const latRange = endLatitudeInRadians - startLatitudeInRadians; + const longRange = endLongitudeInRadians - startLongitudeInRadians; + // We are going to generate our sphere by iterating through its + // spherical coordinates and generating 2 triangles for each quad on a + // ring of the sphere. + const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + // Generate the individual vertices in our vertex buffer. + for (let y = 0; y <= subdivisionsHeight; y++) { + for (let x = 0; x <= subdivisionsAxis; x++) { + // Generate a vertex based on its spherical coordinates + const u = x / subdivisionsAxis; + const v = y / subdivisionsHeight; + const theta = longRange * u + startLongitudeInRadians; + const phi = latRange * v + startLatitudeInRadians; + const sinTheta = Math.sin(theta); + const cosTheta = Math.cos(theta); + const sinPhi = Math.sin(phi); + const cosPhi = Math.cos(phi); + const ux = cosTheta * sinPhi; + const uy = cosPhi; + const uz = sinTheta * sinPhi; + positions.push(radius * ux, radius * uy, radius * uz); + normals.push(ux, uy, uz); + texcoords.push(1 - u, v); + } + } + const numVertsAround = subdivisionsAxis + 1; + const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array); + for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line + for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line + // Make triangle 1 of quad. + indices.push((y + 0) * numVertsAround + x, (y + 0) * numVertsAround + x + 1, (y + 1) * numVertsAround + x); + // Make triangle 2 of quad. + indices.push((y + 1) * numVertsAround + x, (y + 0) * numVertsAround + x + 1, (y + 1) * numVertsAround + x + 1); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Array of the indices of corners of each face of a cube. + */ + const CUBE_FACE_INDICES = [ + [3, 7, 5, 1], + [6, 2, 0, 4], + [6, 7, 3, 2], + [0, 1, 5, 4], + [7, 6, 4, 5], + [2, 3, 1, 0], // back + ]; + /** + * Creates the vertices and indices for a cube. + * + * The cube is created around the origin. (-size / 2, size / 2). + * + * @param size width, height and depth of the cube. + * @return The created vertices. + */ + function createCubeVertices(size = 1) { + const k = size / 2; + const cornerVertices = [ + [-k, -k, -k], + [+k, -k, -k], + [-k, +k, -k], + [+k, +k, -k], + [-k, -k, +k], + [+k, -k, +k], + [-k, +k, +k], + [+k, +k, +k], + ]; + const faceNormals = [ + [+1, +0, +0], + [-1, +0, +0], + [+0, +1, +0], + [+0, -1, +0], + [+0, +0, +1], + [+0, +0, -1], + ]; + const uvCoords = [ + [1, 0], + [0, 0], + [0, 1], + [1, 1], + ]; + const numVertices = 6 * 4; + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array); + for (let f = 0; f < 6; ++f) { + const faceIndices = CUBE_FACE_INDICES[f]; + for (let v = 0; v < 4; ++v) { + const position = cornerVertices[faceIndices[v]]; + const normal = faceNormals[f]; + const uv = uvCoords[v]; + // Each face needs all four vertices because the normals and texture + // coordinates are not all the same. + positions.push(position); + normals.push(normal); + texcoords.push(uv); + } + // Two triangles make a square face. + const offset = 4 * f; + indices.push(offset + 0, offset + 1, offset + 2); + indices.push(offset + 0, offset + 2, offset + 3); + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Creates vertices for a truncated cone, which is like a cylinder + * except that it has different top and bottom radii. A truncated cone + * can also be used to create cylinders and regular cones. The + * truncated cone will be created centered about the origin, with the + * y axis as its vertical axis. . + * + * @param bottomRadius Bottom radius of truncated cone. + * @param topRadius Top radius of truncated cone. + * @param height Height of truncated cone. + * @param radialSubdivisions The number of subdivisions around the + * truncated cone. + * @param verticalSubdivisions The number of subdivisions down the + * truncated cone. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created cone vertices. + */ + function createTruncatedConeVertices(bottomRadius = 1, topRadius = 0, height = 1, radialSubdivisions = 24, verticalSubdivisions = 1, topCap = true, bottomCap = true) { + if (radialSubdivisions < 3) { + throw new Error('radialSubdivisions must be 3 or greater'); + } + if (verticalSubdivisions < 1) { + throw new Error('verticalSubdivisions must be 1 or greater'); + } + const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0); + const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array); + const vertsAroundEdge = radialSubdivisions + 1; + // The slant of the cone is constant across its surface + const slant = Math.atan2(bottomRadius - topRadius, height); + const cosSlant = Math.cos(slant); + const sinSlant = Math.sin(slant); + const start = topCap ? -2 : 0; + const end = verticalSubdivisions + (bottomCap ? 2 : 0); + for (let yy = start; yy <= end; ++yy) { + let v = yy / verticalSubdivisions; + let y = height * v; + let ringRadius; + if (yy < 0) { + y = 0; + v = 1; + ringRadius = bottomRadius; + } + else if (yy > verticalSubdivisions) { + y = height; + v = 1; + ringRadius = topRadius; + } + else { + ringRadius = bottomRadius + + (topRadius - bottomRadius) * (yy / verticalSubdivisions); + } + if (yy === -2 || yy === verticalSubdivisions + 2) { + ringRadius = 0; + v = 0; + } + y -= height / 2; + for (let ii = 0; ii < vertsAroundEdge; ++ii) { + const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions); + const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions); + positions.push(sin * ringRadius, y, cos * ringRadius); + if (yy < 0) { + normals.push(0, -1, 0); + } + else if (yy > verticalSubdivisions) { + normals.push(0, 1, 0); + } + else if (ringRadius === 0.0) { + normals.push(0, 0, 0); + } + else { + normals.push(sin * cosSlant, sinSlant, cos * cosSlant); + } + texcoords.push((ii / radialSubdivisions), 1 - v); + } + } + for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line + if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) { + continue; + } + for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line + indices.push(vertsAroundEdge * (yy + 0) + 0 + ii, vertsAroundEdge * (yy + 0) + 1 + ii, vertsAroundEdge * (yy + 1) + 1 + ii); + indices.push(vertsAroundEdge * (yy + 0) + 0 + ii, vertsAroundEdge * (yy + 1) + 1 + ii, vertsAroundEdge * (yy + 1) + 0 + ii); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Expands RLE data + * @param rleData data in format of run-length, x, y, z, run-length, x, y, z + * @param padding value to add each entry with. + * @return the expanded rleData + */ + function expandRLEData(rleData, padding = []) { + padding = padding || []; + const data = []; + for (let ii = 0; ii < rleData.length; ii += 4) { + const runLength = rleData[ii]; + const element = rleData.slice(ii + 1, ii + 4); + element.push(...padding); + for (let jj = 0; jj < runLength; ++jj) { + data.push(...element); + } + } + return data; + } + /** + * Creates 3D 'F' vertices. + * An 'F' is useful because you can easily tell which way it is oriented. + * The created 'F' has position, normal, texcoord, and color arrays. + * + * @return The created vertices. + */ + function create3DFVertices() { + const positions = [ + // left column front + 0, 0, 0, + 0, 150, 0, + 30, 0, 0, + 0, 150, 0, + 30, 150, 0, + 30, 0, 0, + // top rung front + 30, 0, 0, + 30, 30, 0, + 100, 0, 0, + 30, 30, 0, + 100, 30, 0, + 100, 0, 0, + // middle rung front + 30, 60, 0, + 30, 90, 0, + 67, 60, 0, + 30, 90, 0, + 67, 90, 0, + 67, 60, 0, + // left column back + 0, 0, 30, + 30, 0, 30, + 0, 150, 30, + 0, 150, 30, + 30, 0, 30, + 30, 150, 30, + // top rung back + 30, 0, 30, + 100, 0, 30, + 30, 30, 30, + 30, 30, 30, + 100, 0, 30, + 100, 30, 30, + // middle rung back + 30, 60, 30, + 67, 60, 30, + 30, 90, 30, + 30, 90, 30, + 67, 60, 30, + 67, 90, 30, + // top + 0, 0, 0, + 100, 0, 0, + 100, 0, 30, + 0, 0, 0, + 100, 0, 30, + 0, 0, 30, + // top rung front + 100, 0, 0, + 100, 30, 0, + 100, 30, 30, + 100, 0, 0, + 100, 30, 30, + 100, 0, 30, + // under top rung + 30, 30, 0, + 30, 30, 30, + 100, 30, 30, + 30, 30, 0, + 100, 30, 30, + 100, 30, 0, + // between top rung and middle + 30, 30, 0, + 30, 60, 30, + 30, 30, 30, + 30, 30, 0, + 30, 60, 0, + 30, 60, 30, + // top of middle rung + 30, 60, 0, + 67, 60, 30, + 30, 60, 30, + 30, 60, 0, + 67, 60, 0, + 67, 60, 30, + // front of middle rung + 67, 60, 0, + 67, 90, 30, + 67, 60, 30, + 67, 60, 0, + 67, 90, 0, + 67, 90, 30, + // bottom of middle rung. + 30, 90, 0, + 30, 90, 30, + 67, 90, 30, + 30, 90, 0, + 67, 90, 30, + 67, 90, 0, + // front of bottom + 30, 90, 0, + 30, 150, 30, + 30, 90, 30, + 30, 90, 0, + 30, 150, 0, + 30, 150, 30, + // bottom + 0, 150, 0, + 0, 150, 30, + 30, 150, 30, + 0, 150, 0, + 30, 150, 30, + 30, 150, 0, + // left side + 0, 0, 0, + 0, 0, 30, + 0, 150, 30, + 0, 0, 0, + 0, 150, 30, + 0, 150, 0, + ]; + const texcoords = [ + // left column front + 0.22, 0.19, + 0.22, 0.79, + 0.34, 0.19, + 0.22, 0.79, + 0.34, 0.79, + 0.34, 0.19, + // top rung front + 0.34, 0.19, + 0.34, 0.31, + 0.62, 0.19, + 0.34, 0.31, + 0.62, 0.31, + 0.62, 0.19, + // middle rung front + 0.34, 0.43, + 0.34, 0.55, + 0.49, 0.43, + 0.34, 0.55, + 0.49, 0.55, + 0.49, 0.43, + // left column back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // top rung back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // middle rung back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // top + 0, 0, + 1, 0, + 1, 1, + 0, 0, + 1, 1, + 0, 1, + // top rung front + 0, 0, + 1, 0, + 1, 1, + 0, 0, + 1, 1, + 0, 1, + // under top rung + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // between top rung and middle + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // top of middle rung + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // front of middle rung + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // bottom of middle rung. + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // front of bottom + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // bottom + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // left side + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + ]; + const normals = expandRLEData([ + // left column front + // top rung front + // middle rung front + 18, 0, 0, 1, + // left column back + // top rung back + // middle rung back + 18, 0, 0, -1, + // top + 6, 0, 1, 0, + // top rung front + 6, 1, 0, 0, + // under top rung + 6, 0, -1, 0, + // between top rung and middle + 6, 1, 0, 0, + // top of middle rung + 6, 0, 1, 0, + // front of middle rung + 6, 1, 0, 0, + // bottom of middle rung. + 6, 0, -1, 0, + // front of bottom + 6, 1, 0, 0, + // bottom + 6, 0, -1, 0, + // left side + 6, -1, 0, 0, + ]); + const colors = expandRLEData([ + // left column front + // top rung front + // middle rung front + 18, 200, 70, 120, + // left column back + // top rung back + // middle rung back + 18, 80, 70, 200, + // top + 6, 70, 200, 210, + // top rung front + 6, 200, 200, 70, + // under top rung + 6, 210, 100, 70, + // between top rung and middle + 6, 210, 160, 70, + // top of middle rung + 6, 70, 180, 210, + // front of middle rung + 6, 100, 70, 210, + // bottom of middle rung. + 6, 76, 210, 100, + // front of bottom + 6, 140, 210, 80, + // bottom + 6, 90, 130, 110, + // left side + 6, 160, 160, 220, + ], [255]); + const numVerts = positions.length / 3; + const arrays = { + position: createAugmentedTypedArray(3, numVerts, Float32Array), + texcoord: createAugmentedTypedArray(2, numVerts, Float32Array), + normal: createAugmentedTypedArray(3, numVerts, Float32Array), + color: createAugmentedTypedArray(4, numVerts, Uint8Array), + indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array), + }; + arrays.position.push(positions); + arrays.texcoord.push(texcoords); + arrays.normal.push(normals); + arrays.color.push(colors); + for (let ii = 0; ii < numVerts; ++ii) { + arrays.indices.push(ii); + } + return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray])); + } + /** + * Creates crescent vertices. + * + * @param verticalRadius The vertical radius of the crescent. + * @param outerRadius The outer radius of the crescent. + * @param innerRadius The inner radius of the crescent. + * @param thickness The thickness of the crescent. + * @param subdivisionsDown number of steps around the crescent. + * @param startOffset Where to start arc. Default 0. + * @param endOffset Where to end arg. Default 1. + * @return The created vertices. + */ + function createCrescentVertices(verticalRadius, outerRadius, innerRadius, thickness, subdivisionsDown, startOffset, endOffset) { + if (subdivisionsDown <= 0) { + throw new Error('subdivisionDown must be > 0'); + } + const subdivisionsThick = 2; + const offsetRange = endOffset - startOffset; + const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + function lerp(a, b, s) { + return a + (b - a) * s; + } + function vAdd(a, b) { + return a.map((v, i) => v + b[i]); + } + function vMultiply(a, b) { + return a.map((v, i) => v * b[i]); + } + function createArc(arcRadius, x, normalMult, normalAdd, uMult, uAdd) { + for (let z = 0; z <= subdivisionsDown; z++) { + const uBack = x / (subdivisionsThick - 1); + const v = z / subdivisionsDown; + const xBack = (uBack - 0.5) * 2; + const angle = (startOffset + (v * offsetRange)) * Math.PI; + const s = Math.sin(angle); + const c = Math.cos(angle); + const radius = lerp(verticalRadius, arcRadius, s); + const px = xBack * thickness; + const py = c * verticalRadius; + const pz = s * radius; + positions.push(px, py, pz); + const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd); + normals.push(n); + texcoords.push(uBack * uMult + uAdd, v); + } + } + // Generate the individual vertices in our vertex buffer. + for (let x = 0; x < subdivisionsThick; x++) { + const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2; + createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0); + createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0); + createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0); + createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1); + } + // Do outer surface. + const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array); + function createSurface(leftArcOffset, rightArcOffset) { + for (let z = 0; z < subdivisionsDown; ++z) { + // Make triangle 1 of quad. + indices.push(leftArcOffset + z + 0, leftArcOffset + z + 1, rightArcOffset + z + 0); + // Make triangle 2 of quad. + indices.push(leftArcOffset + z + 1, rightArcOffset + z + 1, rightArcOffset + z + 0); + } + } + const numVerticesDown = subdivisionsDown + 1; + // front + createSurface(numVerticesDown * 0, numVerticesDown * 4); + // right + createSurface(numVerticesDown * 5, numVerticesDown * 7); + // back + createSurface(numVerticesDown * 6, numVerticesDown * 2); + // left + createSurface(numVerticesDown * 3, numVerticesDown * 1); + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Creates cylinder vertices. The cylinder will be created around the origin + * along the y-axis. + * + * @param radius Radius of cylinder. + * @param height Height of cylinder. + * @param radialSubdivisions The number of subdivisions around the cylinder. + * @param verticalSubdivisions The number of subdivisions down the cylinder. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created vertices. + */ + function createCylinderVertices(radius = 1, height = 1, radialSubdivisions = 24, verticalSubdivisions = 1, topCap = true, bottomCap = true) { + return createTruncatedConeVertices(radius, radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap); + } + /** + * Creates vertices for a torus + * + * @param radius radius of center of torus circle. + * @param thickness radius of torus ring. + * @param radialSubdivisions The number of subdivisions around the torus. + * @param bodySubdivisions The number of subdivisions around the body torus. + * @param startAngle start angle in radians. Default = 0. + * @param endAngle end angle in radians. Default = Math.PI * 2. + * @return The created vertices. + */ + function createTorusVertices(radius = 1, thickness = 0.24, radialSubdivisions = 24, bodySubdivisions = 12, startAngle = 0, endAngle = Math.PI * 2) { + if (radialSubdivisions < 3) { + throw new Error('radialSubdivisions must be 3 or greater'); + } + if (bodySubdivisions < 3) { + throw new Error('verticalSubdivisions must be 3 or greater'); + } + const range = endAngle - startAngle; + const radialParts = radialSubdivisions + 1; + const bodyParts = bodySubdivisions + 1; + const numVertices = radialParts * bodyParts; + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array); + for (let slice = 0; slice < bodyParts; ++slice) { + const v = slice / bodySubdivisions; + const sliceAngle = v * Math.PI * 2; + const sliceSin = Math.sin(sliceAngle); + const ringRadius = radius + sliceSin * thickness; + const ny = Math.cos(sliceAngle); + const y = ny * thickness; + for (let ring = 0; ring < radialParts; ++ring) { + const u = ring / radialSubdivisions; + const ringAngle = startAngle + u * range; + const xSin = Math.sin(ringAngle); + const zCos = Math.cos(ringAngle); + const x = xSin * ringRadius; + const z = zCos * ringRadius; + const nx = xSin * sliceSin; + const nz = zCos * sliceSin; + positions.push(x, y, z); + normals.push(nx, ny, nz); + texcoords.push(u, 1 - v); + } + } + for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line + for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line + const nextRingIndex = 1 + ring; + const nextSliceIndex = 1 + slice; + indices.push(radialParts * slice + ring, radialParts * nextSliceIndex + ring, radialParts * slice + nextRingIndex); + indices.push(radialParts * nextSliceIndex + ring, radialParts * nextSliceIndex + nextRingIndex, radialParts * slice + nextRingIndex); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + /** + * Creates disc vertices. The disc will be in the xz plane, centered at + * the origin. When creating, at least 3 divisions, or pie + * pieces, need to be specified, otherwise the triangles making + * up the disc will be degenerate. You can also specify the + * number of radial pieces `stacks`. A value of 1 for + * stacks will give you a simple disc of pie pieces. If you + * want to create an annulus you can set `innerRadius` to a + * value > 0. Finally, `stackPower` allows you to have the widths + * increase or decrease as you move away from the center. This + * is particularly useful when using the disc as a ground plane + * with a fixed camera such that you don't need the resolution + * of small triangles near the perimeter. For example, a value + * of 2 will produce stacks whose outside radius increases with + * the square of the stack index. A value of 1 will give uniform + * stacks. + * + * @param radius Radius of the ground plane. + * @param divisions Number of triangles in the ground plane (at least 3). + * @param stacks Number of radial divisions (default=1). + * @param innerRadius Default 0. + * @param stackPower Power to raise stack size to for decreasing width. + * @return The created vertices. + */ + function createDiscVertices(radius = 1, divisions = 24, stacks = 1, innerRadius = 0, stackPower = 1) { + if (divisions < 3) { + throw new Error('divisions must be at least 3'); + } + // Note: We don't share the center vertex because that would + // mess up texture coordinates. + const numVertices = (divisions + 1) * (stacks + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array); + let firstIndex = 0; + const radiusSpan = radius - innerRadius; + const pointsPerStack = divisions + 1; + // Build the disk one stack at a time. + for (let stack = 0; stack <= stacks; ++stack) { + const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower); + for (let i = 0; i <= divisions; ++i) { + const theta = 2.0 * Math.PI * i / divisions; + const x = stackRadius * Math.cos(theta); + const z = stackRadius * Math.sin(theta); + positions.push(x, 0, z); + normals.push(0, 1, 0); + texcoords.push(1 - (i / divisions), stack / stacks); + if (stack > 0 && i !== divisions) { + // a, b, c and d are the indices of the vertices of a quad. unless + // the current stack is the one closest to the center, in which case + // the vertices a and b connect to the center vertex. + const a = firstIndex + (i + 1); + const b = firstIndex + i; + const c = firstIndex + i - pointsPerStack; + const d = firstIndex + (i + 1) - pointsPerStack; + // Make a quad of the vertices a, b, c, d. + indices.push(a, b, c); + indices.push(a, c, d); + } + } + firstIndex += divisions + 1; + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; + } + + var primitives = /*#__PURE__*/Object.freeze({ + __proto__: null, + TypedArrayWrapper: TypedArrayWrapper, + create3DFVertices: create3DFVertices, + createCrescentVertices: createCrescentVertices, + createCubeVertices: createCubeVertices, + createCylinderVertices: createCylinderVertices, + createDiscVertices: createDiscVertices, + createPlaneVertices: createPlaneVertices, + createSphereVertices: createSphereVertices, + createTorusVertices: createTorusVertices, + createTruncatedConeVertices: createTruncatedConeVertices, + createXYQuadVertices: createXYQuadVertices + }); + + exports.TypedArrayViewGenerator = TypedArrayViewGenerator; + exports.copySourceToTexture = copySourceToTexture; + exports.copySourcesToTexture = copySourcesToTexture; + exports.createBufferLayoutsFromArrays = createBufferLayoutsFromArrays; + exports.createBuffersAndAttributesFromArrays = createBuffersAndAttributesFromArrays; + exports.createTextureFromImage = createTextureFromImage; + exports.createTextureFromImages = createTextureFromImages; + exports.createTextureFromSource = createTextureFromSource; + exports.createTextureFromSources = createTextureFromSources; + exports.generateMipmap = generateMipmap; + exports.getSizeForMipFromTexture = getSizeForMipFromTexture; + exports.getSizeFromSource = getSizeFromSource; + exports.interleaveVertexData = interleaveVertexData; + exports.isTypedArray = isTypedArray; + exports.kTypes = kTypes; + exports.loadImageBitmap = loadImageBitmap; + exports.makeShaderDataDefinitions = makeShaderDataDefinitions; + exports.makeStructuredView = makeStructuredView; + exports.makeTypedArrayViews = makeTypedArrayViews; + exports.normalizeGPUExtent3D = normalizeGPUExtent3D; + exports.numMipLevels = numMipLevels; + exports.primitives = primitives; + exports.setIntrinsicsToView = setIntrinsicsToView; + exports.setStructuredValues = setStructuredValues; + exports.setStructuredView = setStructuredView; + exports.setTypedValues = setTypedValues; + exports.subarray = subarray; + +})); +//# sourceMappingURL=webgpu-utils.js.map diff --git a/dist/0.x/webgpu-utils.js.map b/dist/0.x/webgpu-utils.js.map new file mode 100644 index 0000000..6f7407a --- /dev/null +++ b/dist/0.x/webgpu-utils.js.map @@ -0,0 +1 @@ +{"version":3,"file":"webgpu-utils.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n\nexport function keysOf(obj: { [k in T]: unknown }): readonly T[] {\n return (Object.keys(obj) as unknown[]) as T[];\n}\n\nexport function range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf, keysOf, range } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n flatten?: boolean,\n pad?: readonly number[];\n};\n\nconst b: { readonly [K: string]: TypeDef } = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. But, this code generates\n // views of structs and it needs to not fail if the struct has a bool\n bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array },\n} as const;\n\nconst typeInfo: { readonly [K: string]: TypeDef } = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n} as const;\nexport type kType = Extract;\nexport const kTypes: readonly kType[] = keysOf(typeInfo);\n\n/**\n * Set which intrinsic types to make views for.\n *\n * Example:\n *\n * Given a an array of intrinsics like this\n * `array`\n *\n * The default is to create a single `Float32Array(4 * 200)`\n * because creating 200 `Float32Array` views is not usually\n * what you want.\n *\n * If you do want individual views then you'd call\n * `setIntrinsicsToView(['vec3f`])` and now you get\n * an array of 200 `Float32Array`s.\n *\n * Note: `setIntrinsicsToView` always sets ALL types. The list you\n * pass it is the types you want views created for, all other types\n * will be reset to do the default. In other words\n *\n * ```js\n * setIntrinsicsToView(['vec3f`])\n * setIntrinsicsToView(['vec2f`])\n * ```\n *\n * Only `vec2f` will have views created. `vec3f` has been reset to the default by\n * the second call\n *\n * You can pass in `true` as the 2nd parameter to make it set which types\n * to flatten and all others will be set to have views created.\n *\n * To reset all types to the default call it with no arguments\n *\n * @param types array of types to make views for\n * @param flatten whether to flatten or expand the specified types.\n */\nexport function setIntrinsicsToView(types: readonly kType[] = [], flatten?: boolean) {\n // we need to track what we've viewed because for example `vec3f` references\n // the same info as `vec3` so we'd set one and reset the other.\n const visited = new Set();\n for (const type of kTypes) {\n const info = typeInfo[type];\n if (!visited.has(info)) {\n visited.add(info);\n info.flatten = types.includes(type) ? flatten : !flatten;\n }\n }\n}\nsetIntrinsicsToView();\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType) && typeInfo[(elementType as IntrinsicDefinition).type].flatten) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n"],"names":[],"mappings":";;;;;;;IAAO,MAAM,mBAAmB,GAAG,CAAC,CAAS,EAAE,QAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,CAAC;IAE/G,SAAU,MAAM,CAAmB,GAA0B,EAAA;IACjE,IAAA,OAAQ,MAAM,CAAC,IAAI,CAAC,GAAG,CAAsB,CAAC;IAChD,CAAC;IAEe,SAAA,KAAK,CAAI,KAAa,EAAE,EAAoB,EAAA;QACxD,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD;;UCgBa,uBAAuB,CAAA;IAChC,IAAA,WAAW,CAAc;IACzB,IAAA,UAAU,CAAS;IAEnB,IAAA,WAAA,CAAY,WAAmB,EAAA;YAC3B,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC;IAChD,QAAA,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;SACvB;IACD,IAAA,KAAK,CAAC,SAAiB,EAAA;YACnB,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACrE;IACD,IAAA,GAAG,CAAC,QAAgB,EAAA;IAChB,QAAA,IAAI,CAAC,UAAU,IAAI,QAAQ,CAAC;SAC/B;QACD,OAAO,CAAuB,IAA2B,EAAE,WAAmB,EAAA;IAC1E,QAAA,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;IACtE,QAAA,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC;IACnC,QAAA,OAAO,IAAS,CAAC;SACpB;IACJ,CAAA;aAEe,QAAQ,CAAuB,GAAe,EAAE,MAAc,EAAE,MAAc,EAAA;QAC5F,OAAO,GAAG,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAM,CAAC;IACpD,CAAC;IAED;AACO,UAAM,YAAY,GAAG,CAAC,GAAQ,KACnC,GAAG,IAAI,OAAO,GAAG,CAAC,MAAM,KAAK,QAAQ,IAAI,GAAG,CAAC,MAAM,YAAY,WAAW,IAAI,OAAO,GAAG,CAAC,UAAU,KAAK;;IC3B1G,MAAM,CAAC,GAAsC;QAC3C,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;QACzE,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC1E,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC3E,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAE1E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;QAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;QAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;QAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;;QAG9E,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;QAC9F,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;QAC/F,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;;;;QAK9F,IAAI,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE;KACpE,CAAC;IAEX,MAAM,QAAQ,GAAsC;IAClD,IAAA,GAAG,CAAC;QAEJ,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QACpB,WAAW,EAAE,CAAC,CAAC,KAAK;QAEpB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;QACxB,aAAa,EAAE,CAAC,CAAC,OAAO;KAChB,CAAC;UAEE,MAAM,GAAqB,MAAM,CAAC,QAAQ,EAAE;IAEzD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAmCG;aACa,mBAAmB,CAAC,KAA0B,GAAA,EAAE,EAAE,OAAiB,EAAA;;;IAG/E,IAAA,MAAM,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;IAC1B,IAAA,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;IACvB,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC5B,QAAA,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;IACpB,YAAA,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClB,YAAA,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,OAAO,GAAG,CAAC,OAAO,CAAC;IAC5D,SAAA;IACJ,KAAA;IACL,CAAC;IACD,mBAAmB,EAAE,CAAC;IAWtB;IACA,SAAS,gBAAgB,CAAC,OAAuB,EAAA;QAC7C,MAAM,UAAU,GAAG,OAA0B,CAAC;IAC9C,IAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;IAC3C,IAAA,IAAI,WAAW,EAAE;YACb,OAAO,UAAU,CAAC,IAAI,CAAC;IACvB;;;;;;;;IAQE;IACL,KAAA;IAAM,SAAA;YACH,MAAM,WAAW,GAAG,OAA2B,CAAC;IAChD,QAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC;YAChD,IAAI,WAAW,CAAC,MAAM,EAAE;IACpB,YAAA,OAAO,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IACrC,SAAA;IAAM,aAAA;gBACH,MAAM,cAAc,GAAG,OAA8B,CAAC;gBACtD,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBAChD,OAAO,WAAW,GAAG,CAAC;sBAChB,mBAAmB,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,WAAW;IACxD,kBAAE,OAAO,CAAC,IAAI,CAAC;IACtB,SAAA;IACJ,KAAA;IACL,CAAC;IAED;IACA;IACA;IACA;IACA;IACA,SAAS,2BAA2B,CAAC,OAAuB,EAAE,MAAmB,EAAE,UAAkB,EAAE,WAAoB,EAAA;IACvH,IAAA,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,OAA8B,CAAC;QACtD,IAAI;YACA,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IACvC,QAAA,MAAM,OAAO,GAAG,WAAW,KAAK,SAAS,CAAC;YAC1C,MAAM,WAAW,GAAG,OAAO;IACvB,cAAE,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC;kBAChC,IAAI,CAAC;IACX,QAAA,MAAM,eAAe,GAAG,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC7D,MAAM,oBAAoB,GAAG,OAAO;IACjC,eAAG,WAAW,KAAK,CAAC;sBACf,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,IAAI,WAAW;sBAC9C,WAAW;kBACd,CAAC,CAAC;YAEP,OAAO,IAAI,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,eAAe,GAAG,oBAAoB,CAAC,CAAC;IAC/E,KAAA;QAAC,MAAM;IACJ,QAAA,MAAM,IAAI,KAAK,CAAC,iBAAiB,IAAI,CAAA,CAAE,CAAC,CAAC;IAC5C,KAAA;IAEL,CAAC;IAED,SAAS,WAAW,CAAC,OAAuB,EAAA;QACxC,OAAO,CAAE,OAA4B,CAAC,MAAM;YACrC,CAAE,OAA2B,CAAC,WAAW,CAAC;IACrD,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAoCG;aACa,mBAAmB,CAAC,OAAuB,EAAE,WAAyB,EAAE,MAAe,EAAA;IACnG,IAAA,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,CAAC;IAC/B,IAAA,MAAM,MAAM,GAAG,WAAW,IAAI,IAAI,WAAW,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC;IAEzE,IAAA,MAAM,SAAS,GAAG,CAAC,OAAuB,EAAE,UAAkB,KAAuB;YACjF,MAAM,UAAU,GAAG,OAA0B,CAAC;IAC9C,QAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;IAC3C,QAAA,IAAI,WAAW,EAAE;;;;;;;IAOb,YAAA,IAAI,WAAW,CAAC,WAAW,CAAC,IAAI,QAAQ,CAAE,WAAmC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE;IACzF,gBAAA,OAAO,2BAA2B,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC;IAC/F,aAAA;IAAM,iBAAA;IACH,gBAAA,MAAM,WAAW,GAAG,gBAAgB,CAAC,WAAW,CAAC,CAAC;IAClD,gBAAA,MAAM,oBAAoB,GAAG,UAAU,CAAC,WAAW,KAAK,CAAC;0BACpD,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,IAAI,WAAW;IAChD,sBAAE,UAAU,CAAC,WAAW,CAAC;IAC5B,gBAAA,OAAO,KAAK,CAAC,oBAAoB,EAAE,CAAC,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,GAAG,WAAW,GAAG,CAAC,CAAC,CAAY,CAAC;IAC5G,aAAA;IACJ,SAAA;IAAM,aAAA,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;IACpC,YAAA,MAAM,KAAK,CAAC,aAAa,CAAC,CAAC;IAC9B,SAAA;IAAM,aAAA;IACH,YAAA,MAAM,MAAM,GAAI,OAA4B,CAAC,MAAM,CAAC;IACpD,YAAA,IAAI,MAAM,EAAE;oBACR,MAAM,KAAK,GAAU,EAAE,CAAC;IACxB,gBAAA,KAAK,MAAM,CAAC,IAAI,EAAE,EAAC,IAAI,EAAE,MAAM,EAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;IACzD,oBAAA,KAAK,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,UAAU,GAAG,MAAM,CAAC,CAAC;IACtD,iBAAA;IACD,gBAAA,OAAO,KAAK,CAAC;IAChB,aAAA;IAAM,iBAAA;oBACH,OAAO,2BAA2B,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;IACnE,aAAA;IACJ,SAAA;IACL,KAAC,CAAC;IACF,IAAA,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;IAC1E,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAqCG;IACa,SAAA,iBAAiB,CAAC,IAAS,EAAE,KAAwB,EAAA;QACjE,IAAI,IAAI,KAAK,SAAS,EAAE;YACpB,OAAO;IACV,KAAA;IAAM,SAAA,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,IAAI,GAAG,KAAmB,CAAC;YACjC,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;IAC/C,YAAA,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAClB,SAAA;IAAM,aAAA;IACH,YAAA,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;;;oBAGjD,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IAC/B,gBAAA,MAAM,MAAM,GAAG,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;IAC3C,gBAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;IAClC,oBAAA,MAAM,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC;wBAC1B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IAC7B,iBAAA;IACJ,aAAA;IAAM,iBAAA;IACH,gBAAA,IAAI,CAAC,GAAG,CAAC,IAAgB,CAAC,CAAC;IAC9B,aAAA;IACJ,SAAA;IACJ,KAAA;IAAM,SAAA,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC7B,MAAM,OAAO,GAAG,KAAgB,CAAC;YAChC,IAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,GAAG,KAAI;gBACtC,iBAAiB,CAAC,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9C,SAAC,CAAC,CAAC;IACN,KAAA;IAAM,SAAA;YACH,MAAM,OAAO,GAAG,KAAc,CAAC;IAC/B,QAAA,KAAK,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;IAChD,YAAA,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;IAC1B,YAAA,IAAI,IAAI,EAAE;IACN,gBAAA,iBAAiB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IACrC,aAAA;IACJ,SAAA;IACJ,KAAA;IACL,CAAC;IA8CD;;;;;;;IAOG;IACG,SAAU,kBAAkB,CAAC,MAA6C,EAAE,WAAyB,EAAE,MAAM,GAAG,CAAC,EAAA;QACnH,MAAM,QAAQ,GAAG,MAA4B,CAAC;IAC9C,IAAA,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,KAAK,SAAS,GAAG,MAA0B,GAAG,QAAQ,CAAC,cAAc,CAAC;QACpG,MAAM,KAAK,GAAG,mBAAmB,CAAC,OAAO,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;QAChE,OAAO;IACH,QAAA,GAAG,KAAK;IACR,QAAA,GAAG,CAAC,IAAS,EAAA;IACT,YAAA,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;aACxC;SACJ,CAAC;IACN,CAAC;IAGD,MAAM,OAAO,GAAG,IAAI,OAAO,EAA4B,CAAC;IAExD,SAAS,cAAc,CAAC,WAAwB,EAAA;QAC5C,IAAI,WAAW,GAAG,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC3C,IAAI,CAAC,WAAW,EAAE;IACd,QAAA,WAAW,GAAG,IAAI,GAAG,EAAE,CAAC;IACxB,QAAA,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;IACzC,KAAA;IACD,IAAA,OAAO,WAAW,CAAC;IACvB,CAAC;IAED,SAAS,OAAO,CAAuB,WAAwB,EAAE,IAA2B,EAAA;IACxF,IAAA,MAAM,WAAW,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;QAChD,IAAI,IAAI,GAAG,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,IAAI,EAAE;IACP,QAAA,IAAI,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;IAC7B,QAAA,WAAW,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/B,KAAA;IACD,IAAA,OAAO,IAAS,CAAC;IACrB,CAAC;IAED;IACA,SAAS,mBAAmB,CAAC,IAAS,EAAA;IAClC,IAAA,OAAO,YAAY,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC;IACpF,CAAC;IAED,SAAS,iCAAiC,CAAC,OAA4B,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAc,EAAA;QACxH,MAAM,qBAAqB,GAAG,OAA8B,CAAC;QAC7D,MAAM,IAAI,GAAG,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QAClD,MAAM,IAAI,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7C,IAAA,MAAM,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC9C,IAAA,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;IAC1B,QAAA,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;IACtB,KAAA;IAAM,SAAA;IACH,QAAA,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACzB,KAAA;IACL,CAAC;IAED;;;;;;IAMG;IACG,SAAU,cAAc,CAAC,OAAuB,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAM,GAAG,CAAC,EAAA;QACnG,MAAM,UAAU,GAAG,OAA0B,CAAC;IAC9C,IAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;IAC3C,IAAA,IAAI,WAAW,EAAE;;IAEb,QAAA,IAAI,WAAW,CAAC,WAAW,CAAC,EAAE;gBAC1B,MAAM,cAAc,GAAG,WAAkC,CAAC;IAC1D,YAAA,IAAI,mBAAmB,CAAC,IAAI,CAAC,EAAE;oBAC3B,iCAAiC,CAAC,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;oBAC7E,OAAO;IACV,aAAA;IACJ,SAAA;YACD,IAAI,CAAC,OAAO,CAAC,CAAC,QAAa,EAAE,GAAW,KAAI;IACxC,YAAA,cAAc,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,GAAG,WAAW,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;IACxF,SAAC,CAAC,CAAC;YACH,OAAO;IACV,KAAA;QAED,MAAM,WAAW,GAAG,OAA2B,CAAC;IAChD,IAAA,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;IAClC,IAAA,IAAI,MAAM,EAAE;;IAER,QAAA,KAAK,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;IAChD,YAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAC7B,YAAA,IAAI,QAAQ,EAAE;IACV,gBAAA,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IAClF,aAAA;IACJ,SAAA;IACJ,KAAA;IAAM,SAAA;;YAEH,iCAAiC,CAAC,OAA8B,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IAChG,KAAA;IACL,CAAC;IAED;;;;;;IAMG;IACG,SAAU,mBAAmB,CAAC,MAA0B,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAM,GAAG,CAAC,EAAA;QAC3G,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACrE;;ICthBA,MAAM,YAAY,CAAC;IACnB,IAAI,WAAW,GAAG;IAClB,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,EAAE,CAAC;IACnC,QAAQ,IAAI,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;IACjC,QAAQ,IAAI,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;IACjC,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,IAAI,CAAC;IACX,IAAI,WAAW,GAAG,GAAG;IACrB,IAAI,IAAI,SAAS,GAAG;IACpB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,EAAE,CAAC;IAClB,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;IAChD,KAAK;IACL,IAAI,cAAc,CAAC,OAAO,EAAE;IAC5B,QAAQ,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,CAAC;IACjD,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,SAAS,SAAS,IAAI,CAAC;IAC7B,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,SAAS,CAAC;IACjC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE;IAC9C,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,YAAY,SAAS,SAAS,CAAC;IACrC,IAAI,WAAW,CAAC,UAAU,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,cAAc,CAAC;IAC9B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,KAAK,SAAS,SAAS,CAAC;IAC9B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;IACjC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,SAAS,SAAS,CAAC;IACnC,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,YAAY,CAAC;IAC5B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,GAAG,SAAS,SAAS,CAAC;IAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE;IAClD,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,GAAG,SAAS,SAAS,CAAC;IAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;IACpD,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,SAAS,CAAC;IACjC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE;IACnC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,GAAG,SAAS,SAAS,CAAC;IAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;IACpD,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,KAAK,SAAS,SAAS,CAAC;IAC9B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;IACpD,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAC5C,KAAK;IACL,CAAC;IACD,IAAI,iBAAiB,CAAC;IACtB,CAAC,UAAU,iBAAiB,EAAE;IAC9B,IAAI,iBAAiB,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IAC1C,IAAI,iBAAiB,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IAC1C,CAAC,EAAE,iBAAiB,KAAK,iBAAiB,GAAG,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC,UAAU,iBAAiB,EAAE;IAC9B,IAAI,SAAS,KAAK,CAAC,GAAG,EAAE;IACxB,QAAQ,MAAM,GAAG,GAAG,GAAG,CAAC;IACxB,QAAQ,IAAI,GAAG,IAAI,OAAO;IAC1B,YAAY,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IACnE,QAAQ,OAAO,iBAAiB,CAAC,GAAG,CAAC,CAAC;IACtC,KAAK;IACL,IAAI,iBAAiB,CAAC,KAAK,GAAG,KAAK,CAAC;IACpC,CAAC,EAAE,iBAAiB,KAAK,iBAAiB,GAAG,EAAE,CAAC,CAAC,CAAC;IAClD;IACA;IACA;IACA;IACA;IACA,MAAM,SAAS,SAAS,SAAS,CAAC;IAClC,IAAI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE;IACpC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,WAAW,CAAC;IAC3B,KAAK;IACL,CAAC;IACD,IAAI,cAAc,CAAC;IACnB,CAAC,UAAU,cAAc,EAAE;IAC3B,IAAI,cAAc,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;IACnC,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IACvC,IAAI,cAAc,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC;IAC3C,IAAI,cAAc,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC;IAC5C,IAAI,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC;IAC1C,IAAI,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC;IAC1C,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IACvC,IAAI,cAAc,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;IACtC,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IACvC,IAAI,cAAc,CAAC,iBAAiB,CAAC,GAAG,KAAK,CAAC;IAC9C,IAAI,cAAc,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;IAC/C,CAAC,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC,UAAU,cAAc,EAAE;IAC3B,IAAI,SAAS,KAAK,CAAC,GAAG,EAAE;IACxB,QAAQ,MAAM,GAAG,GAAG,GAAG,CAAC;IACxB,QAAQ,IAAI,GAAG,IAAI,OAAO;IAC1B,YAAY,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IAChE,QAAQ,OAAO,cAAc,CAAC,GAAG,CAAC,CAAC;IACnC,KAAK;IACL,IAAI,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;IACjC,CAAC,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;IAC5C;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,SAAS,CAAC;IAC/B,IAAI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE;IAC3C,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,IAAI,SAAS,SAAS,CAAC;IAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,IAAI,SAAS,SAAS,CAAC;IAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;IAClC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,SAAS,CAAC;IAC/B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;IACjC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,EAAE,SAAS,SAAS,CAAC;IAC3B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE;IAChD,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;IAC1B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,SAAS,CAAC;IAC/B,IAAI,WAAW,CAAC,KAAK,EAAE;IACvB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,SAAS,CAAC;IAC/B,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,KAAK,SAAS,SAAS,CAAC;IAC9B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,OAAO,SAAS,SAAS,CAAC;IAChC,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,KAAK,SAAS,SAAS,CAAC;IAC9B,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,SAAS,CAAC;IACjC,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,IAAI,SAAS,SAAS,CAAC;IAC7B,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,IAAI,CAAC;IAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE;IAC/B,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL;IACA,IAAI,cAAc,CAAC,IAAI,EAAE;IACzB,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;IACtD,YAAY,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI;IAC5C,gBAAgB,OAAO,CAAC,CAAC;IACzB,SAAS;IACT,QAAQ,OAAO,CAAC,CAAC,CAAC;IAClB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,YAAY,SAAS,IAAI,CAAC;IAChC,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE;IACtC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,WAAW,SAAS,IAAI,CAAC;IAC/B,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE;IAC7C,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,SAAS,SAAS,IAAI,CAAC;IAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE;IACjD,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,WAAW,SAAS,IAAI,CAAC;IAC/B,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE;IACtC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,SAAS,IAAI,CAAC;IAC9B,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,SAAS,UAAU,CAAC;IACpC,IAAI,WAAW,CAAC,KAAK,EAAE;IACvB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,YAAY,CAAC;IAC5B,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;IAC1B,KAAK;IACL,IAAI,cAAc,GAAG;IACrB,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,SAAS,UAAU,CAAC;IACpC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,YAAY,CAAC;IAC5B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,UAAU,CAAC;IAClC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,QAAQ,IAAI,CAAC,IAAI;IACzB,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClG,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAC1I,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE;IACA;IACA,YAAY,KAAK,SAAS;IAC1B,gBAAgB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,CAAC;IACxE;IACA;IACA,YAAY,KAAK,UAAU;IAC3B,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/G,YAAY,KAAK,KAAK,CAAC;IACvB;IACA,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACnE;IACA;IACA;IACA;IACA,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY,KAAK,KAAK;IACtB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACvF,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;IACpD,YAAY,KAAK,OAAO;IACxB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACtD,oBAAoB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;IAChE;IACA;IACA,YAAY,KAAK,aAAa;IAC9B,gBAAgB,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACrE;IACA;IACA,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChG,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChG,YAAY,KAAK,KAAK;IACtB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACtD,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACxD,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;IACrF,YAAY,KAAK,MAAM;IACvB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACtD,oBAAoB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;IAChE,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChG,YAAY,KAAK,SAAS;IAC1B,gBAAgB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC;IACxE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,UAAU;IAC3B,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChF,YAAY,KAAK,YAAY;IAC7B,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACtD,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClD,qBAAqB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;IAC9D,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;IACtF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,KAAK;IACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAChE,YAAY,KAAK,MAAM;IACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IACjE,YAAY,KAAK,OAAO;IACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAClE,YAAY;IACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IACpE,SAAS;IACT,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,YAAY,SAAS,UAAU,CAAC;IACtC,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,SAAS,SAAS,UAAU,CAAC;IACnC,IAAI,WAAW,CAAC,IAAI,EAAE,WAAW,EAAE;IACnC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACvC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,WAAW,CAAC;IAC3B,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,IAAI,EAAE,EAAE,EAAE,CAAC;IACnB,QAAQ,IAAI,IAAI,CAAC,WAAW,YAAY,UAAU,EAAE;IACpD;IACA,YAAY,MAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IACjH,YAAY,MAAM,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;IACnG,YAAY,MAAM,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACrD,YAAY,MAAM,WAAW,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;IAChH,YAAY,IAAI,WAAW,IAAI,CAAC,CAAC,EAAE;IACnC,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACnF,gBAAgB,OAAO,KAAK,CAAC;IAC7B,aAAa;IACb,YAAY,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IACrC,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClD,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,WAAW,SAAS,UAAU,CAAC;IACrC,IAAI,WAAW,CAAC,KAAK,EAAE;IACvB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,aAAa,CAAC;IAC7B,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,WAAW,SAAS,UAAU,CAAC;IACrC,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;IAC7B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,aAAa,CAAC;IAC7B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,YAAY,SAAS,UAAU,CAAC;IACtC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,cAAc,CAAC;IAC9B,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAC9C,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,YAAY,SAAS,UAAU,CAAC;IACtC,IAAI,WAAW,CAAC,QAAQ,EAAE;IAC1B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,WAAW,CAAC;IAC3B,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClD,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,UAAU,CAAC;IAClC,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA;IACA,MAAM,aAAa,SAAS,QAAQ,CAAC;IACrC,IAAI,WAAW,CAAC,QAAQ,EAAE,KAAK,EAAE;IACjC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,QAAQ,IAAI,CAAC,QAAQ;IAC7B,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACpD,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACrD,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5D,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACrD,YAAY;IACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC5E,SAAS;IACT,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA;IACA,MAAM,cAAc,SAAS,QAAQ,CAAC;IACtC,IAAI,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE;IACvC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,IAAI,QAAQ,CAAC,OAAO,EAAE;IACtB,QAAQ,QAAQ,IAAI,CAAC,QAAQ;IAC7B,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClF,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClF,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClF,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClF,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAClF,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IACjF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,GAAG;IACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IACjF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY,KAAK,IAAI;IACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;IAClF,sBAAsB,CAAC;IACvB,sBAAsB,CAAC,CAAC;IACxB,YAAY;IACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,CAAC,iBAAiB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACrE,SAAS;IACT,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,SAAS,IAAI,CAAC;IAC9B,IAAI,WAAW,GAAG;IAClB,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,IAAI,SAAS,UAAU,CAAC;IAC9B,IAAI,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE;IAChC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,OAAO,SAAS,UAAU,CAAC;IACjC,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,QAAQ,SAAS,IAAI,CAAC;IAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;IACxC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,IAAI,CAAC;IAC1B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;IACjC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,MAAM,SAAS,IAAI,CAAC;IAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;IACxC,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,QAAQ,CAAC;IACxB,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA,MAAM,SAAS,SAAS,IAAI,CAAC;IAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;IAC7B,QAAQ,KAAK,EAAE,CAAC;IAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,IAAI,IAAI,WAAW,GAAG;IACtB,QAAQ,OAAO,WAAW,CAAC;IAC3B,KAAK;IACL,CAAC;AACD;IACA,IAAI,EAAE,CAAC;IACP,IAAI,UAAU,CAAC;IACf,CAAC,UAAU,UAAU,EAAE;IACvB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;IAClD,IAAI,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;IACtD,IAAI,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;IACxD,CAAC,EAAE,UAAU,KAAK,UAAU,GAAG,EAAE,CAAC,CAAC,CAAC;IACpC,MAAM,SAAS,CAAC;IAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;IAClC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC;IACzB,KAAK;IACL,CAAC;IACD;IACA,MAAM,UAAU,CAAC;IACjB,CAAC;IACD,EAAE,GAAG,UAAU,CAAC;IAChB,UAAU,CAAC,IAAI,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;IAC7D,UAAU,CAAC,GAAG,GAAG,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;IAC5D,UAAU,CAAC,QAAQ,GAAG;IACtB,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC5D,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;IACtD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC5D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAClE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;IACtD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,QAAQ,EAAE,UAAU,CAAC;IACxE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,QAAQ,EAAE,YAAY,CAAC;IAC9E,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,QAAQ,EAAE,SAAS,CAAC;IACrE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;IACtD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAClE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC/D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACzD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC5D,CAAC,CAAC;IACF,UAAU,CAAC,QAAQ,GAAG;IACtB,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;IAC/F,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;IACnF,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,uBAAuB,EAAE,IAAI,SAAS,CAAC,yBAAyB,EAAE,UAAU,CAAC,OAAO,EAAE,yBAAyB,CAAC;IACpH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,wBAAwB,EAAE,IAAI,SAAS,CAAC,0BAA0B,EAAE,UAAU,CAAC,OAAO,EAAE,0BAA0B,CAAC;IACvH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;IAC/F,IAAI,sBAAsB,EAAE,IAAI,SAAS,CAAC,wBAAwB,EAAE,UAAU,CAAC,OAAO,EAAE,wBAAwB,CAAC;IACjH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;IACrG,IAAI,wBAAwB,EAAE,IAAI,SAAS,CAAC,0BAA0B,EAAE,UAAU,CAAC,OAAO,EAAE,0BAA0B,CAAC;IACvH,IAAI,6BAA6B,EAAE,IAAI,SAAS,CAAC,+BAA+B,EAAE,UAAU,CAAC,OAAO,EAAE,+BAA+B,CAAC;IACtI,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;IAC/F,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;IAChF,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC;IACrD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC;IACrD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;IAC3D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;IACxD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;IAC1E,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;IAC9D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;IACjE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;IACpE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;IAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC;IAC5F,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;IAC1E,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;IAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC;IAC5F,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;IACnF,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;IACnF,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;IACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;IAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;IAChF,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;IAC7E,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;IAChF,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,OAAO,EAAE,eAAe,CAAC;IACtF;IACA;IACA;IACA;IACA;IACA;IACA,CAAC,CAAC;IACF,UAAU,CAAC,MAAM,GAAG;IACpB,IAAI,qBAAqB,EAAE,IAAI,SAAS,CAAC,uBAAuB,EAAE,UAAU,CAAC,KAAK,EAAE,uGAAuG,CAAC;IAC5L,IAAI,iBAAiB,EAAE,IAAI,SAAS,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,2HAA2H,CAAC;IACxM,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,sCAAsC,CAAC;IACvG,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,iCAAiC,CAAC;IACpG,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,uBAAuB,CAAC;IAC5E,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACpD,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IAC7D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IAC1D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtD,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACnE,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtD,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtE,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAClE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACpE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxD,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACrE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACjE,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtE,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACnF,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACrE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAChE,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACnE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAC1D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxD,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACrE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAC1D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtD,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACjE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAClD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACzD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAClE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACpE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAChE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACtD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACxD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IAClE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;IACpD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACnE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACrE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACrE,IAAI,cAAc,EAAE,IAAI,SAAS,CAAC,gBAAgB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IAC3E,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACjE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IAC/D,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;IACjE,IAAI,iBAAiB,EAAE,IAAI,SAAS,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;IAClF,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;IAChF,CAAC,CAAC;IACF,UAAU,CAAC,aAAa,GAAG;IAC3B,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,CAAC,CAAC;IACF,UAAU,CAAC,WAAW,GAAG;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;IACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,KAAK;IACrB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,CAAC,CAAC;IACF,UAAU,CAAC,YAAY,GAAG;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,CAAC,CAAC;IACF,UAAU,CAAC,oBAAoB,GAAG;IAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,gBAAgB;IAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;IAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,CAAC,CAAC;IACF,UAAU,CAAC,yBAAyB,GAAG;IACvC,IAAI,EAAE,CAAC,QAAQ,CAAC,uBAAuB;IACvC,CAAC,CAAC;IACF,UAAU,CAAC,oBAAoB,GAAG;IAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,wBAAwB;IACxC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,CAAC,CAAC;IACF,UAAU,CAAC,kBAAkB,GAAG;IAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,gBAAgB;IAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,sBAAsB;IACtC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;IAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,wBAAwB;IACxC,IAAI,EAAE,CAAC,QAAQ,CAAC,6BAA6B;IAC7C,CAAC,CAAC;IACF,UAAU,CAAC,qBAAqB,GAAG,CAAC,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;IAClE,UAAU,CAAC,gBAAgB,GAAG;IAC9B,IAAI,GAAG,EAAE,CAAC,oBAAoB;IAC9B,IAAI,GAAG,EAAE,CAAC,yBAAyB;IACnC,IAAI,GAAG,EAAE,CAAC,oBAAoB;IAC9B,IAAI,GAAG,EAAE,CAAC,kBAAkB;IAC5B,IAAI,GAAG,EAAE,CAAC,qBAAqB;IAC/B,CAAC,CAAC;IACF,UAAU,CAAC,YAAY,GAAG;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,eAAe;IAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,eAAe;IAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;IAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;IAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;IACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;IACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,WAAW;IAC3B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;IAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,WAAW;IAC3B,CAAC,CAAC;IACF,UAAU,CAAC,aAAa,GAAG;IAC3B,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;IAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,qBAAqB;IACnC,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;IAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;IACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,KAAK;IACrB,CAAC,CAAC;IACF,UAAU,CAAC,gBAAgB,GAAG;IAC9B,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;IACnB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;IAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,qBAAqB;IACnC,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;IAC/B,CAAC,CAAC;IACF,UAAU,CAAC,wBAAwB,GAAG;IACtC,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;IAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;IACnB,CAAC,CAAC;IACF,UAAU,CAAC,cAAc,GAAG;IAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;IACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;IACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;IACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;IACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;IACvB,IAAI,GAAG,EAAE,CAAC,gBAAgB;IAC1B,CAAC,CAAC;IACF;IACA;IACA,UAAU,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACjE,UAAU,CAAC,oBAAoB,GAAG;IAClC,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;IACnB,IAAI,EAAE,CAAC,MAAM,CAAC,UAAU;IACxB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,IAAI,EAAE,CAAC,MAAM,CAAC,cAAc;IAC5B,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;IAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;IACvB,IAAI,EAAE,CAAC,MAAM,CAAC,QAAQ;IACtB,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;IACvB,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;IAC/B,IAAI,EAAE,CAAC,MAAM,CAAC,gBAAgB;IAC9B,CAAC,CAAC;IACF,UAAU,CAAC,mBAAmB,GAAG;IACjC,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;IACvB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;IACzB,CAAC,CAAC;IACF;IACA,MAAM,KAAK,CAAC;IACZ,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;IACpC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;IAC3B,KAAK;IACL,IAAI,cAAc,GAAG;IACrB,QAAQ,OAAO,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAClE,KAAK;IACL,IAAI,WAAW,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;IACtD,KAAK;IACL,IAAI,qBAAqB,GAAG;IAC5B,QAAQ,OAAO,IAAI,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC3D,KAAK;IACL,CAAC;IACD;IACA;IACA,MAAM,WAAW,CAAC;IAClB,IAAI,WAAW,CAAC,MAAM,EAAE;IACxB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACxB,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IAC1B,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACvB,QAAQ,IAAI,CAAC,OAAO,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,KAAK,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC;IAC1E,KAAK;IACL;IACA,IAAI,UAAU,GAAG;IACjB,QAAQ,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE;IACjC,YAAY,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;IACxC,YAAY,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;IACjC,gBAAgB,MAAM,CAAC,uBAAuB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7D,SAAS;IACT,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IACrE,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC;IAC5B,KAAK;IACL;IACA,IAAI,SAAS,GAAG;IAChB;IACA,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IACrC;IACA,QAAQ,IAAI,MAAM,IAAI,IAAI,EAAE;IAC5B,YAAY,IAAI,CAAC,KAAK,EAAE,CAAC;IACzB,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE;IACxC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,MAAM,IAAI,GAAG,EAAE;IAC3B;IACA,YAAY,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;IAC1C,gBAAgB,OAAO,MAAM,IAAI,IAAI,EAAE;IACvC,oBAAoB,IAAI,IAAI,CAAC,QAAQ,EAAE;IACvC,wBAAwB,OAAO,IAAI,CAAC;IACpC,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC7C,iBAAiB;IACjB;IACA,gBAAgB,IAAI,CAAC,KAAK,EAAE,CAAC;IAC7B,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,iBAAiB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;IAC/C;IACA;IACA,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;IAChC,gBAAgB,IAAI,YAAY,GAAG,CAAC,CAAC;IACrC,gBAAgB,OAAO,YAAY,GAAG,CAAC,EAAE;IACzC,oBAAoB,IAAI,IAAI,CAAC,QAAQ,EAAE;IACvC,wBAAwB,OAAO,IAAI,CAAC;IACpC,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC7C,oBAAoB,IAAI,MAAM,IAAI,IAAI,EAAE;IACxC,wBAAwB,IAAI,CAAC,KAAK,EAAE,CAAC;IACrC,qBAAqB;IACrB,yBAAyB,IAAI,MAAM,IAAI,GAAG,EAAE;IAC5C,wBAAwB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;IACtD,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,4BAA4B,YAAY,EAAE,CAAC;IAC3C,4BAA4B,IAAI,YAAY,IAAI,CAAC,EAAE;IACnD,gCAAgC,OAAO,IAAI,CAAC;IAC5C,6BAA6B;IAC7B,yBAAyB;IACzB,qBAAqB;IACrB,yBAAyB,IAAI,MAAM,IAAI,GAAG,EAAE;IAC5C,wBAAwB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;IACtD,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,4BAA4B,YAAY,EAAE,CAAC;IAC3C,yBAAyB;IACzB,qBAAqB;IACrB,iBAAiB;IACjB,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,SAAS;IACT,QAAQ,IAAI,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC;IACxC,QAAQ,SAAS;IACjB,YAAY,IAAI,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACrD;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACjD,YAAY,IAAI,MAAM,IAAI,GAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,IAAI,GAAG,CAAC,EAAE;IAC3E,gBAAgB,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1C,gBAAgB,IAAI,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACjD,gBAAgB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE;IACzE,oBAAoB,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE;IAC/E,wBAAwB,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,qBAAqB,EAAE,EAAE;IACpF,4BAA4B,aAAa,GAAG,IAAI,CAAC;IACjD,yBAAyB;IACzB,wBAAwB,MAAM;IAC9B,qBAAqB;IACrB,iBAAiB;IACjB;IACA;IACA,gBAAgB,IAAI,aAAa,EAAE;IACnC,oBAAoB,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAChD,oBAAoB,OAAO,IAAI,CAAC;IAChC,iBAAiB;IACjB,aAAa;IACb;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,YAAY,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;IACjD,gBAAgB,IAAI,eAAe,GAAG,MAAM,CAAC;IAC7C,gBAAgB,IAAI,SAAS,GAAG,CAAC,CAAC;IAClC,gBAAgB,MAAM,YAAY,GAAG,CAAC,CAAC;IACvC,gBAAgB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;IAC1D,oBAAoB,eAAe,IAAI,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAC3D,oBAAoB,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;IAClE,oBAAoB,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;IACzD,wBAAwB,SAAS,GAAG,EAAE,CAAC;IACvC,wBAAwB,MAAM;IAC9B,qBAAqB;IACrB,iBAAiB;IACjB,gBAAgB,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;IACrD,oBAAoB,IAAI,SAAS,KAAK,UAAU,CAAC,IAAI;IACrD,wBAAwB,OAAO,KAAK,CAAC;IACrC,oBAAoB,IAAI,CAAC,QAAQ,EAAE,CAAC;IACpC,oBAAoB,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC9C,oBAAoB,OAAO,IAAI,CAAC;IAChC,iBAAiB;IACjB,gBAAgB,MAAM,GAAG,eAAe,CAAC;IACzC,gBAAgB,IAAI,CAAC,QAAQ,IAAI,SAAS,GAAG,CAAC,CAAC;IAC/C,aAAa;IACb,YAAY,SAAS,GAAG,WAAW,CAAC;IACpC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE;IAC/B,gBAAgB,MAAM;IACtB,YAAY,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;IACtC,SAAS;IACT;IACA,QAAQ,IAAI,SAAS,KAAK,UAAU,CAAC,IAAI;IACzC,YAAY,OAAO,KAAK,CAAC;IACzB,QAAQ,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAClC,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,SAAS,CAAC,MAAM,EAAE;IACtB,QAAQ,KAAK,MAAM,IAAI,IAAI,UAAU,CAAC,QAAQ,EAAE;IAChD,YAAY,MAAM,IAAI,GAAG,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IACnD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;IAChD,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,SAAS;IACT,QAAQ,KAAK,MAAM,IAAI,IAAI,UAAU,CAAC,MAAM,EAAE;IAC9C,YAAY,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;IAChD,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,SAAS;IACT,QAAQ,OAAO,UAAU,CAAC,IAAI,CAAC;IAC/B,KAAK;IACL,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE;IACzB,QAAQ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;IACtC,YAAY,IAAI,IAAI,IAAI,MAAM,EAAE;IAChC,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,SAAS;IACT,aAAa;IACb;IACA,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5C,YAAY,IAAI,KAAK,IAAI,KAAK,CAAC,KAAK,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM;IAC/D,gBAAgB,OAAO,IAAI,CAAC;IAC5B,SAAS;IACT,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;IACpD,KAAK;IACL,IAAI,aAAa,CAAC,CAAC,EAAE;IACrB,QAAQ,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC;IAClD,KAAK;IACL,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;IACzB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC5C,QAAQ,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;IAC7B,QAAQ,MAAM,EAAE,CAAC;IACjB,QAAQ,IAAI,CAAC,QAAQ,IAAI,MAAM,CAAC;IAChC,QAAQ,OAAO,CAAC,CAAC;IACjB,KAAK;IACL,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;IAC3B,QAAQ,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;IAC7B,QAAQ,IAAI,IAAI,CAAC,QAAQ,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM;IACzD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC;IACpD,KAAK;IACL,IAAI,SAAS,CAAC,IAAI,EAAE;IACpB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IACxE,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7D,KAAK;IACL,CAAC;AACD;IACA;IACA;IACA;IACA;IACA,MAAM,UAAU,CAAC;IACjB,IAAI,WAAW,GAAG;IAClB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IAC1B,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,YAAY,EAAE,CAAC;IAC3C,KAAK;IACL,IAAI,KAAK,CAAC,YAAY,EAAE;IACxB,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IACvC,QAAQ,IAAI,UAAU,GAAG,EAAE,CAAC;IAC5B,QAAQ,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE;IACjC,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;IAC/D,YAAY,IAAI,CAAC,SAAS;IAC1B,gBAAgB,MAAM;IACtB,YAAY,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACvC,SAAS;IACT,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,IAAI,WAAW,CAAC,YAAY,EAAE;IAC9B,QAAQ,IAAI,YAAY,EAAE;IAC1B,YAAY,IAAI,OAAO,YAAY,IAAI,QAAQ,EAAE;IACjD,gBAAgB,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;IAC9D,gBAAgB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IACpD,aAAa;IACb,iBAAiB;IACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC;IAC5C,aAAa;IACb,SAAS;IACT,aAAa;IACb,YAAY,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC9B,SAAS;IACT,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IAC1B,KAAK;IACL,IAAI,MAAM,CAAC,KAAK,EAAE,OAAO,EAAE;IAC3B,QAAQ,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACtC,QAAQ,OAAO;IACf,YAAY,KAAK;IACjB,YAAY,OAAO;IACnB,YAAY,QAAQ,EAAE,YAAY;IAClC,gBAAgB,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;IACpC,aAAa;IACb,SAAS,CAAC;IACV,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,QAAQ,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM;IACpD,YAAY,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,IAAI,UAAU,CAAC,GAAG,EAAE;IACjD,KAAK;IACL,IAAI,MAAM,CAAC,KAAK,EAAE;IAClB,QAAQ,IAAI,KAAK,YAAY,SAAS,EAAE;IACxC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACpC,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;IAChC,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,YAAY,OAAO,KAAK,CAAC;IACzB,SAAS;IACT,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;IACtD,YAAY,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAClC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;IACnC,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;IAChC,gBAAgB,OAAO,IAAI,CAAC;IAC5B,aAAa;IACb,SAAS;IACT,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE;IAC7B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;IAC9B,YAAY,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;IACnC,QAAQ,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,CAAC;IACjD,KAAK;IACL,IAAI,MAAM,CAAC,KAAK,EAAE;IAClB,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE;IAC3B,YAAY,OAAO,KAAK,CAAC;IACzB,QAAQ,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;IAChC,QAAQ,IAAI,KAAK,YAAY,KAAK,EAAE;IACpC,YAAY,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;IAC5B,YAAY,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACzC,YAAY,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC;IAC/B,SAAS;IACT,QAAQ,OAAO,EAAE,CAAC,IAAI,IAAI,KAAK,CAAC;IAChC,KAAK;IACL,IAAI,QAAQ,GAAG;IACf,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;IAC5B,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5B,QAAQ,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;IAChC,KAAK;IACL,IAAI,KAAK,GAAG;IACZ,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC3C,KAAK;IACL,IAAI,SAAS,GAAG;IAChB,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;IAC/C,KAAK;IACL,IAAI,yBAAyB,GAAG;IAChC;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;IAC3E,YAAY,CAAC;IACb,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;IACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;IACvE,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;IACrD,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IACpD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;IACvE,YAAY,OAAO,MAAM,CAAC;IAC1B,SAAS;IACT;IACA,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACxC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;IAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACtD,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACxE,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE;IACvD,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;IAC7D,YAAY,IAAI,SAAS,IAAI,IAAI;IACjC,gBAAgB,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;IAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACxE,YAAY,OAAO,SAAS,CAAC;IAC7B,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;IAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;IACjD,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACxE,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;IACpD,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IACrD,YAAY,IAAI,MAAM,IAAI,IAAI;IAC9B,gBAAgB,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;IAC1C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACxE,YAAY,OAAO,MAAM,CAAC;IAC1B,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;IACrD,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;IAChD,YAAY,IAAI,OAAO,IAAI,IAAI;IAC/B,gBAAgB,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;IAC3C,YAAY,OAAO,OAAO,CAAC;IAC3B,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE;IACjD,YAAY,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;IAC9C,YAAY,IAAI,GAAG,IAAI,IAAI;IAC3B,gBAAgB,GAAG,CAAC,UAAU,GAAG,KAAK,CAAC;IACvC,YAAY,OAAO,GAAG,CAAC;IACvB,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,cAAc,GAAG;IACrB;IACA;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;IAChD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;IAClG,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,sCAAsC,CAAC,CAAC;IAC5F,QAAQ,MAAM,IAAI,GAAG,EAAE,CAAC;IACxB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;IACzD,YAAY,GAAG;IACf,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;IAC9D,oBAAoB,MAAM;IAC1B,gBAAgB,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACnD,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC1G,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,iCAAiC,CAAC,CAAC;IAC1F,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACpD,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC/C,gBAAgB,IAAI,IAAI,IAAI,IAAI,EAAE;IAClC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChD,oBAAoB,IAAI,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;IAClE,iBAAiB;IACjB,aAAa,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAC3D,SAAS;IACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,wCAAwC,CAAC,CAAC;IAC/F,QAAQ,IAAI,OAAO,GAAG,IAAI,CAAC;IAC3B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC5C,YAAY,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACxC,YAAY,IAAI,OAAO,IAAI,IAAI;IAC/B,gBAAgB,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;IAC3C,SAAS;IACT,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAChD,QAAQ,OAAO,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACvD,KAAK;IACL,IAAI,mBAAmB,GAAG;IAC1B;IACA,QAAQ,MAAM,UAAU,GAAG,EAAE,CAAC;IAC9B,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,yBAAyB,CAAC,CAAC;IAC/E,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;IAC5D,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAChD,YAAY,IAAI,SAAS,KAAK,IAAI;IAClC,gBAAgB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,SAAS;IACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,yBAAyB,CAAC,CAAC;IAChF,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,IAAI,UAAU,GAAG;IACjB;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;IAC3E,YAAY,CAAC;IACb,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC/C,YAAY,OAAO,IAAI,CAAC,aAAa,EAAE,CAAC;IACxC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;IACnD,YAAY,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC5C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD,YAAY,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC;IAC1C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;IAChD,YAAY,OAAO,IAAI,CAAC,cAAc,EAAE,CAAC;IACzC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;IAClD,YAAY,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC3C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;IACvD,YAAY,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAChD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC;IAC1D,YAAY,OAAO,IAAI,CAAC,wBAAwB,EAAE,CAAC;IACnD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC;IACrD,YAAY,OAAO,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC9C,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC;IAC1B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;IACnD,YAAY,MAAM,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC9C,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC;IAC7B,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;IACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;IACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,KAAK;IACrC,SAAS,CAAC;IACV,YAAY,MAAM,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAChD,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC;IACzD,YAAY,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;IACnC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;IACvD,YAAY,MAAM,GAAG,IAAI,KAAK,EAAE,CAAC;IACjC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;IAC1D,YAAY,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACpC;IACA,YAAY,MAAM;IAClB,gBAAgB,IAAI,CAAC,8BAA8B,EAAE;IACrD,oBAAoB,IAAI,CAAC,oBAAoB,EAAE;IAC/C,oBAAoB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjD,QAAQ,IAAI,MAAM,IAAI,IAAI;IAC1B,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,+BAA+B,CAAC,CAAC;IACxF,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,IAAI,wBAAwB,GAAG;IAC/B,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC;IAC3D,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC3D,QAAQ,OAAO,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;IAC5C,KAAK;IACL,IAAI,gBAAgB,GAAG;IACvB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;IACnD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC1D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,QAAQ,OAAO,IAAI,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAC3C,KAAK;IACL,IAAI,qBAAqB,GAAG;IAC5B,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;IACxD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,QAAQ,OAAO,IAAI,UAAU,CAAC,KAAK,CAAC,CAAC;IACrC,KAAK;IACL,IAAI,cAAc,GAAG;IACrB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;IACjD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;IACrE;IACA,QAAQ,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC;IAC9D,cAAc,IAAI,CAAC,SAAS,EAAE;IAC9B,cAAc,IAAI,CAAC;IACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACpE,QAAQ,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC;IACnE,cAAc,IAAI,CAAC,4BAA4B,EAAE;IACjD,cAAc,IAAI,CAAC;IACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACpE,QAAQ,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;IACrE,cAAc,IAAI,CAAC,cAAc,EAAE;IACnC,cAAc,IAAI,CAAC;IACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;IACtE,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAChD,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IACzD,KAAK;IACL,IAAI,SAAS,GAAG;IAChB;IACA,QAAQ,QAAQ,IAAI,CAAC,mBAAmB,EAAE;IAC1C,YAAY,IAAI,CAAC,oBAAoB,EAAE;IACvC,YAAY,IAAI,CAAC,qBAAqB,EAAE,EAAE;IAC1C,KAAK;IACL,IAAI,cAAc,GAAG;IACrB;IACA,QAAQ,QAAQ,IAAI,CAAC,oBAAoB,EAAE;IAC3C,YAAY,IAAI,CAAC,8BAA8B,EAAE;IACjD,YAAY,IAAI,CAAC,qBAAqB,EAAE,EAAE;IAC1C,KAAK;IACL,IAAI,mBAAmB,GAAG;IAC1B;IACA;IACA;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;IAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;IAC/C,YAAY,IAAI,IAAI,KAAK,IAAI;IAC7B,gBAAgB,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,gCAAgC,CAAC,CAAC;IAClF,YAAY,IAAI,KAAK,GAAG,IAAI,CAAC;IAC7B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACpD,gBAAgB,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC5D,YAAY,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACnF,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;IAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC,QAAQ,EAAE,CAAC;IACrG,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC;IAC5B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACtD,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACpD,gBAAgB,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACzC,gBAAgB,IAAI,IAAI,IAAI,IAAI;IAChC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChD,aAAa;IACb,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;IAC5E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC9D,YAAY,OAAO,IAAI,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;IACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;IACvG,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC;IAC5B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACtD,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACpD,gBAAgB,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACzC,gBAAgB,IAAI,IAAI,IAAI,IAAI;IAChC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChD,aAAa;IACb,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC;IAC9E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC9D,YAAY,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5D,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,8BAA8B,GAAG;IACrC,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC9C,QAAQ,IAAI,IAAI,IAAI,IAAI;IACxB,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB,CAAC,EAAE;IAC1D,YAAY,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACrC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,6BAA6B,CAAC,CAAC;IACnG,QAAQ,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,MAAM,CAAC,SAAS;IACvE,cAAc,iBAAiB,CAAC,SAAS;IACzC,cAAc,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IACjD,KAAK;IACL,IAAI,qBAAqB,GAAG;IAC5B;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;IACtD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IACrE,QAAQ,IAAI,CAAC,YAAY;IACzB,YAAY,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC5C,QAAQ,IAAI,CAAC,YAAY,IAAI,IAAI,IAAI,IAAI;IACzC,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,oBAAoB,EAAE,+BAA+B,CAAC,CAAC;IACrG,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC1D,QAAQ,OAAO,IAAI,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1E,KAAK;IACL,IAAI,oBAAoB,GAAG;IAC3B;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACjD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC;IACvF,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACtD,QAAQ,IAAI,IAAI,KAAK,IAAI,EAAE;IAC3B,YAAY,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACrC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAC3C,KAAK;IACL,IAAI,eAAe,GAAG;IACtB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;IAClD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,wBAAwB,CAAC,CAAC;IAC9E;IACA,QAAQ,MAAM,UAAU,GAAG,EAAE,CAAC;IAC9B,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC1C,QAAQ,OAAO,SAAS,KAAK,IAAI,EAAE;IACnC,YAAY,IAAI,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;IAC1C,gBAAgB,KAAK,IAAI,CAAC,IAAI,SAAS,EAAE;IACzC,oBAAoB,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACvC,iBAAiB;IACjB,aAAa;IACb,iBAAiB;IACjB,gBAAgB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,aAAa;IACb,YAAY,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC1C,SAAS;IACT;IACA,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC;IAC9B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;IACvD,YAAY,UAAU,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACpD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,wBAAwB,CAAC,CAAC;IAC/E,QAAQ,OAAO,IAAI,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAChD,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;IACpD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC5D,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,0BAA0B,CAAC,CAAC;IAChF,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;IACzC,QAAQ,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC;IAC5C,YAAY,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,+BAA+B,CAAC,CAAC;IACjF,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,0BAA0B,CAAC,CAAC;IACjF,QAAQ,OAAO,IAAI,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC3C,KAAK;IACL,IAAI,YAAY,GAAG;IACnB;IACA;IACA,QAAQ,MAAM,KAAK,GAAG,EAAE,CAAC;IACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;IACnD,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IACpD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,8BAA8B,CAAC,CAAC;IACxF,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,8BAA8B,CAAC,CAAC;IACzF,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;IACjD,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;IACtD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,iCAAiC,CAAC,CAAC;IAC3F,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,iCAAiC,CAAC,CAAC;IAC5F,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1C,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE;IAClF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/C,YAAY,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAClC,SAAS;IACT,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,eAAe,GAAG;IACtB,QAAQ,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;IAC3B;IACA,QAAQ,MAAM,SAAS,GAAG;IAC1B,YAAY,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE;IACjK,SAAS,CAAC;IACV,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACrD,YAAY,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IAClL,SAAS;IACT,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,IAAI,UAAU,GAAG;IACjB;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE;IAC1D,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;IACvE,YAAY,OAAO,EAAE,CAAC;IACtB,SAAS;IACT,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC1C,QAAQ,IAAI,SAAS,IAAI,IAAI;IAC7B,YAAY,OAAO,EAAE,CAAC;IACtB,QAAQ,IAAI,EAAE,SAAS,YAAY,KAAK,CAAC,EAAE;IAC3C,YAAY,SAAS,GAAG,CAAC,SAAS,CAAC,CAAC;IACpC,SAAS;IACT,QAAQ,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAChD,QAAQ,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC;IACrC,YAAY,OAAO,SAAS,CAAC;IAC7B,QAAQ,OAAO,CAAC,GAAG,SAAS,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,KAAK;IACL,IAAI,aAAa,GAAG;IACpB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;IAChD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC5D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE;IAClC,YAAY,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IACpD,SAAS;IACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD,YAAY,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/C,QAAQ,OAAO,IAAI,EAAE,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACvD,KAAK;IACL,IAAI,aAAa,GAAG;IACpB,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC,IAAI;IACzE,YAAY,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE;IAC7E,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5B,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5B,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,iBAAiB,CAAC,MAAM,GAAG,EAAE,EAAE;IACnC;IACA,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC5D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,QAAQ,MAAM,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;IAClD,QAAQ,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE;IAClC,YAAY,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAC3C,SAAS;IACT,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;IACpD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC1D,QAAQ,OAAO,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC;IACjC,KAAK;IACL,IAAI,4BAA4B,GAAG;IACnC;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;IAClD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACrD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,uBAAuB,EAAE,CAAC,CAAC;IACzG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,uBAAuB,GAAG;IAC9B;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,EAAE,CAAC;IACnD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE;IACvD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;IAC1G,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,wBAAwB,GAAG;IAC/B;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,EAAE,CAAC;IACnD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;IAClD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;IAC1G,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,wBAAwB,GAAG;IAC/B;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAC1C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;IACnD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;IACjG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,eAAe,GAAG;IACtB;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC/C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;IACnD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;IACtG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,oBAAoB,GAAG;IAC3B;IACA;IACA;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;IACnD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE;IACvF,YAAY,OAAO,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC;IACxG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,sBAAsB,GAAG;IAC7B;IACA;IACA;IACA;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC5C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;IAC3B,YAAY,UAAU,CAAC,MAAM,CAAC,SAAS;IACvC,YAAY,UAAU,CAAC,MAAM,CAAC,YAAY;IAC1C,YAAY,UAAU,CAAC,MAAM,CAAC,eAAe;IAC7C,YAAY,UAAU,CAAC,MAAM,CAAC,kBAAkB;IAChD,SAAS,CAAC,EAAE;IACZ,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;IACnG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC/C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE;IAC3F,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;IACtG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,oBAAoB,GAAG;IAC3B;IACA;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACrD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;IAC/E,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;IAC5G,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,0BAA0B,GAAG;IACjC;IACA;IACA;IACA;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC5C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;IAC3B,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;IAClC,YAAY,UAAU,CAAC,MAAM,CAAC,aAAa;IAC3C,YAAY,UAAU,CAAC,MAAM,CAAC,MAAM;IACpC,SAAS,CAAC,EAAE;IACZ,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;IACnG,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA;IACA;IACA;IACA;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC;IACxB,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;IACnC,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;IAClC,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;IACnC,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;IAClC,YAAY,UAAU,CAAC,MAAM,CAAC,GAAG;IACjC,SAAS,CAAC,EAAE;IACZ,YAAY,OAAO,IAAI,aAAa,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;IAC5F,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC3C,KAAK;IACL,IAAI,oBAAoB,GAAG;IAC3B;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAChD,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7C,QAAQ,IAAI,CAAC;IACb,YAAY,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IAC7B,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,mBAAmB,GAAG;IAC1B;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,CAAC,EAAE;IACzD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC7D,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,EAAE,eAAe,CAAC,CAAC;IAC5E,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,YAAY,IAAI,CAAC;IACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IACjC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;IACnD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;IACzF,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACjD,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrD,YAAY,IAAI,CAAC;IACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IACjC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,UAAU,CAAC,IAAI,EAAE;IACrB,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;IAC7C,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;IAC/D,YAAY,OAAO,KAAK,CAAC;IACzB,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;IAC7C,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC3D,YAAY,OAAO,MAAM,CAAC;IAC1B,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,mBAAmB,GAAG;IAC1B;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;IACrD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;IAC3D,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;IAC9D,gBAAgB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACrD,gBAAgB,IAAI,MAAM,IAAI,IAAI,EAAE;IACpC,oBAAoB,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACxD,iBAAiB;IACjB,gBAAgB,OAAO,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAChD,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;IACnD,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC5D,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;IACpD,aAAa;IACb,YAAY,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;IAC1C,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;IACnD,YAAY,OAAO,IAAI,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;IAC5E,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;IACvD,YAAY,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC5C,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;IACtD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACxE,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC3E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IACnD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,SAAS;IACT;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACtD,QAAQ,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5C,KAAK;IACL,IAAI,yBAAyB,GAAG;IAChC;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC;IACtD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,EAAE,CAAC;IACxB,QAAQ,GAAG;IACX,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;IAC1D,gBAAgB,MAAM;IACtB,YAAY,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAC5D,YAAY,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC3B,SAAS,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACvD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,+BAA+B,CAAC,CAAC;IACtF,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,0BAA0B,GAAG;IACjC;IACA,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IAClD,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IACzD,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IACnD,QAAQ,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACxC,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;IACrE,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IACzD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;IACtE,QAAQ,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACxC,KAAK;IACL,IAAI,YAAY,GAAG;IACnB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;IACpD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,2BAA2B,CAAC,CAAC,QAAQ,EAAE,CAAC;IACpG;IACA,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,+BAA+B,CAAC,CAAC;IACrF,QAAQ,MAAM,OAAO,GAAG,EAAE,CAAC;IAC3B,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;IAC5D;IACA,YAAY,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAClD,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC5G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,sCAAsC,CAAC,CAAC;IAC3F,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAChD,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACjD,YAAY,IAAI,UAAU,IAAI,IAAI;IAClC,gBAAgB,UAAU,CAAC,UAAU,GAAG,SAAS,CAAC;IAClD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;IAC3D,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,iCAAiC,CAAC,CAAC;IAC1F;IACA,gBAAgB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACrD,YAAY,OAAO,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,CAAC;IAC1E,SAAS;IACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,iCAAiC,CAAC,CAAC;IACxF,QAAQ,MAAM,UAAU,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACrD,QAAQ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACpD,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,IAAI,qBAAqB,GAAG;IAC5B;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;IAC3C,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACxD,YAAY,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAClD,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,uBAAuB,GAAG;IAC9B;IACA,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;IAChD,QAAQ,IAAI,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IAC7D,YAAY,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IACvD,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,IAAI,kBAAkB,GAAG;IACzB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;IACnD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;IACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACrC,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,SAAS;IACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IAClE,YAAY,IAAI,SAAS,YAAY,UAAU,EAAE;IACjD,gBAAgB,KAAK,GAAG,SAAS,CAAC;IAClC,aAAa;IACb,iBAAiB,IAAI,SAAS,YAAY,SAAS;IACnD,gBAAgB,SAAS,CAAC,WAAW,YAAY,UAAU,EAAE;IAC7D,gBAAgB,KAAK,GAAG,SAAS,CAAC,WAAW,CAAC;IAC9C,aAAa;IACb,iBAAiB;IACjB,gBAAgB,IAAI;IACpB,oBAAoB,MAAM,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzE,oBAAoB,KAAK,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;IACxD,iBAAiB;IACjB,gBAAgB,OAAO,EAAE,EAAE;IAC3B,oBAAoB,KAAK,GAAG,SAAS,CAAC;IACtC,iBAAiB;IACjB,aAAa;IACb,SAAS;IACT,QAAQ,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAClE,QAAQ,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IAC/C,QAAQ,OAAO,CAAC,CAAC;IACjB,KAAK;IACL,IAAI,gBAAgB,GAAG;IACvB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;IACjD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;IACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACrC,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,SAAS;IACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7C,SAAS;IACT,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAC7D,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC;IACjD,YAAY,OAAO,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC/D,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACvC,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;IACrE,QAAQ,IAAI,IAAI,GAAG,EAAE,CAAC;IACtB,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;IAC5D,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;IAChD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACrD,gBAAgB,MAAM;IACtB,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5B,SAAS;IACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;IACtE,QAAQ,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC1C,KAAK;IACL,IAAI,cAAc,GAAG;IACrB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;IACjD,YAAY,OAAO,IAAI,CAAC;IACxB;IACA,QAAQ,IAAI,OAAO,GAAG,EAAE,CAAC;IACzB,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;IACtD,YAAY,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;IACpG,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACpD,gBAAgB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC,QAAQ,EAAE,CAAC;IACnG,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC3E,SAAS;IACT,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;IACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACrC,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,SAAS;IACT,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IACrE,KAAK;IACL,IAAI,cAAc,GAAG;IACrB;IACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;IACtD,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;IACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACrC,YAAY,IAAI,IAAI,IAAI,IAAI;IAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IACxC,SAAS;IACT,QAAQ,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzD,KAAK;IACL,IAAI,iBAAiB,GAAG;IACxB;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;IAClF,QAAQ,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC3C,KAAK;IACL,IAAI,WAAW,GAAG;IAClB;IACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;IAClF,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,8BAA8B,CAAC,CAAC;IAC/E,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC1C,QAAQ,IAAI,SAAS,KAAK,IAAI,EAAE;IAChC,YAAY,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,0BAA0B,CAAC,CAAC;IACxE,SAAS;IACT,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;IACvD,YAAY,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;IACvE,SAAS;IACT,QAAQ,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,SAAS,CAAC,CAAC;IAChE,QAAQ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IAC7D,QAAQ,OAAO,SAAS,CAAC;IACzB,KAAK;IACL,IAAI,UAAU,GAAG;IACjB;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC;IACxB,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;IACnC,YAAY,GAAG,UAAU,CAAC,YAAY;IACtC,YAAY,UAAU,CAAC,QAAQ,CAAC,IAAI;IACpC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;IACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;IACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;IACnC,SAAS,CAAC,EAAE;IACZ,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IACzC,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC7C,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;IACrD,gBAAgB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC3D,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;IACrD,gBAAgB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;IAChE,aAAa;IACb,YAAY,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC7C,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;IACjD,QAAQ,IAAI,IAAI;IAChB,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,EAAE;IACpD,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC;IAClD,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;IAC1D,gBAAgB,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,gBAAgB,MAAM,GAAG,IAAI,CAAC;IAC9B,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACxD,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,kCAAkC,CAAC,CAAC,QAAQ,EAAE,CAAC;IAClH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,wBAAwB,CAAC,CAAC;IACxF,aAAa;IACb,YAAY,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;IAClD,YAAY,IAAI,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;IACtD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,2BAA2B,CAAC,CAAC;IACpF,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,oCAAoC,CAAC,CAAC;IAC1G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,2BAA2B,CAAC,CAAC;IAChF,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;IACpD,gBAAgB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,kCAAkC,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC9G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,2BAA2B,CAAC,CAAC;IACvF,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAC9E,SAAS;IACT;IACA,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IACxC;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;IACpD,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC;IAC9B,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAC3C,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;IAC1D,gBAAgB,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3C,gBAAgB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;IAC5D,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;IACzE,iBAAiB;IACjB,gBAAgB,IAAI,KAAK,GAAG,EAAE,CAAC;IAC/B,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAC1D,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IACrD,oBAAoB,KAAK,GAAG,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC;IACjE,iBAAiB;IACjB,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;IACzF,gBAAgB,QAAQ,GAAG,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IACvD,aAAa;IACb,YAAY,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC5E,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,sBAAsB,GAAG;IAC7B;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC;IAChD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5E;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC;IACtD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5E;IACA;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC;IACxD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,yBAAyB,CAAC,EAAE;IAC/D,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,gCAAgC,CAAC,CAAC;IACzF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;IAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,gCAAgC,CAAC,CAAC;IAC5F,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IACrE,SAAS;IACT;IACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC,EAAE;IAC1D,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,gCAAgC,CAAC,CAAC;IACzF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY,EAAE,uBAAuB,CAAC,CAAC,QAAQ,EAAE,CAAC;IACtG,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,kCAAkC,CAAC,CAAC;IACvF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,gDAAgD,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC9H,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,gCAAgC,CAAC,CAAC;IAC5F,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvE,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,UAAU,GAAG;IACjB;IACA;IACA,QAAQ,IAAI,UAAU,GAAG,EAAE,CAAC;IAC5B,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;IACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,cAAc,EAAE,yBAAyB,CAAC,CAAC;IAC7F,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,CAAC;IAC9D,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;IAC3D;IACA,gBAAgB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC/G,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAC1D,oBAAoB,IAAI,CAAC,QAAQ,EAAE,CAAC;IACpC,oBAAoB,GAAG;IACvB,wBAAwB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;IACpH,wBAAwB,IAAI,EAAE,IAAI,CAAC,KAAK,YAAY,KAAK,CAAC,EAAE;IAC5D,4BAA4B,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtD,yBAAyB;IACzB,wBAAwB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAC3C,qBAAqB,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IACnE,iBAAiB;IACjB,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;IAC7E,aAAa;IACb,YAAY,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,SAAS;IACT;IACA;IACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;IACzD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;IAC5D,gBAAgB,GAAG;IACnB,oBAAoB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,cAAc,EAAE,yBAAyB,CAAC,CAAC;IACrG,oBAAoB,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,CAAC;IACtE,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;IACnE;IACA,wBAAwB,IAAI,CAAC,KAAK,GAAG;IACrC,4BAA4B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE;IAC7G,yBAAyB,CAAC;IAC1B,wBAAwB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAClE,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,4BAA4B,GAAG;IAC/B,gCAAgC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;IAC5H,gCAAgC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACnD,6BAA6B,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAC3E,yBAAyB;IACzB,wBAAwB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;IACrF,qBAAqB;IACrB,oBAAoB,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,iBAAiB,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;IAC/D,aAAa;IACb;IACA,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,4CAA4C,CAAC,CAAC;IACtG,SAAS;IACT,QAAQ,IAAI,UAAU,CAAC,MAAM,IAAI,CAAC;IAClC,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,OAAO,UAAU,CAAC;IAC1B,KAAK;IACL,CAAC;AACD;IACA;IACA;IACA;IACA,MAAM,QAAQ,CAAC;IACf,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;IAClC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACtB,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,IAAI,IAAI,UAAU,GAAG;IACrB,QAAQ,OAAO,KAAK,CAAC;IACrB,KAAK;IACL,CAAC;IACD,MAAM,UAAU,CAAC;IACjB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;IACxC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACxB,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACtB,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;IACjC,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;IAClC,KAAK;IACL,IAAI,IAAI,UAAU,GAAG;IACrB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;IACpC,KAAK;IACL,IAAI,IAAI,KAAK,GAAG;IAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACxD,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IAC7D,KAAK;IACL,IAAI,IAAI,MAAM,GAAG;IACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;IAChC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM;IAC9B,cAAc,IAAI,CAAC,IAAI,CAAC,UAAU;IAClC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM;IAClC,kBAAkB,IAAI,CAAC;IACvB,KAAK;IACL,IAAI,IAAI,KAAK,GAAG;IAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACvD,KAAK;IACL,IAAI,IAAI,MAAM,GAAG;IACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;IAChE,KAAK;IACL,CAAC;IACD,MAAM,UAAU,SAAS,QAAQ,CAAC;IAClC,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;IAClC,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAChC,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACvB,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,CAAC;IACD,MAAM,SAAS,SAAS,QAAQ,CAAC;IACjC,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;IAClC,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAChC,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACvB,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACxB,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,CAAC;IACD,MAAM,YAAY,SAAS,QAAQ,CAAC;IACpC,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE;IAClD,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAChC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,KAAK;IACL,IAAI,IAAI,UAAU,GAAG;IACrB,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,CAAC;IACD,IAAI,YAAY,CAAC;IACjB,CAAC,UAAU,YAAY,EAAE;IACzB,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;IAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;IAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;IAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;IAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC;IACxE,CAAC,EAAE,YAAY,KAAK,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;IACxC,MAAM,YAAY,CAAC;IACnB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,EAAE;IAC9E,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC/B,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACzC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;IACjC,KAAK;IACL,IAAI,IAAI,QAAQ,GAAG;IACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;IAClC,KAAK;IACL,IAAI,IAAI,UAAU,GAAG;IACrB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;IACpC,KAAK;IACL,IAAI,IAAI,IAAI,GAAG;IACf,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IAC9B,KAAK;IACL,IAAI,IAAI,KAAK,GAAG;IAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACxD,KAAK;IACL,IAAI,IAAI,OAAO,GAAG;IAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IAC7D,KAAK;IACL,IAAI,IAAI,MAAM,GAAG;IACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;IAChC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM;IAC9B,cAAc,IAAI,CAAC,IAAI,CAAC,UAAU;IAClC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM;IAClC,kBAAkB,IAAI,CAAC;IACvB,KAAK;IACL,IAAI,IAAI,KAAK,GAAG;IAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACvD,KAAK;IACL,IAAI,IAAI,MAAM,GAAG;IACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;IAChE,KAAK;IACL,CAAC;IACD,MAAM,SAAS,CAAC;IAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;IAC5B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,CAAC;IACD,MAAM,SAAS,CAAC;IAChB,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,EAAE;IAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,KAAK;IACL,CAAC;IACD,MAAM,SAAS,CAAC;IAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE;IACpD,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACzC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,QAAQ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAClC,KAAK;IACL,CAAC;IACD,MAAM,UAAU,CAAC;IACjB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE;IACpD,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACzC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACjC,KAAK;IACL,CAAC;IACD,MAAM,YAAY,CAAC;IACnB,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,GAAG,IAAI,EAAE;IACpC,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IAC1B,QAAQ,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC3B,KAAK;IACL,CAAC;IACD,MAAM,cAAc,CAAC;IACrB,IAAI,WAAW,GAAG;IAClB,QAAQ,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IAC3B,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B,KAAK;IACL,CAAC;IACD,MAAM,YAAY,CAAC;IACnB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,EAAE,EAAE;IAC5C,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACrC,QAAQ,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACrB,KAAK;IACL,CAAC;IACD,MAAM,WAAW,CAAC;IAClB,IAAI,WAAW,CAAC,IAAI,EAAE;IACtB;IACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IAC3B;IACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B;IACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IAC3B;IACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IAC3B;IACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B;IACA,QAAQ,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IAC5B;IACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IAC1B;IACA,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;IAC1C,QAAQ,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;IAChC,QAAQ,IAAI,IAAI,EAAE;IAClB,YAAY,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC9B,SAAS;IACT,KAAK;IACL,IAAI,iBAAiB,CAAC,IAAI,EAAE;IAC5B,QAAQ,QAAQ,IAAI,CAAC,IAAI,IAAI,oBAAoB;IACjD,YAAY,IAAI,CAAC,IAAI,IAAI,oBAAoB;IAC7C,YAAY,IAAI,CAAC,IAAI,IAAI,0BAA0B;IACnD,YAAY,IAAI,CAAC,IAAI,IAAI,oBAAoB,EAAE;IAC/C,KAAK;IACL,IAAI,MAAM,CAAC,IAAI,EAAE;IACjB,QAAQ,MAAM,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;IACxC,QAAQ,MAAM,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACvC,QAAQ,KAAK,MAAM,IAAI,IAAI,GAAG,EAAE;IAChC,YAAY,IAAI,IAAI,YAAY,MAAM,EAAE;IACxC,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC3D,gBAAgB,IAAI,IAAI,YAAY,UAAU,EAAE;IAChD,oBAAoB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5C,iBAAiB;IACjB,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,YAAY,KAAK,EAAE;IACvC,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;IAC5D,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,YAAY,QAAQ,EAAE;IAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/B,gBAAgB,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IACxE,gBAAgB,MAAM,IAAI,GAAG,CAAC,CAAC,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;IAC7F,gBAAgB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC,CAAC;IACtF,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;IAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;IAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IACrE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IACnH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5C,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;IAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;IAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IACrE,gBAAgB,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACtE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,gBAAgB,GAAG,YAAY,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IACpK,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC3C,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;IAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;IAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IACrE,gBAAgB,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACtE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,gBAAgB,GAAG,YAAY,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IACpK,gBAAgB,IAAI,gBAAgB,EAAE;IACtC,oBAAoB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/C,iBAAiB;IACjB,qBAAqB;IACrB,oBAAoB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChD,iBAAiB;IACjB,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;IAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;IAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IACrE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IACnH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5C,gBAAgB,SAAS;IACzB,aAAa;IACb,YAAY,IAAI,IAAI,YAAY,QAAQ,EAAE;IAC1C,gBAAgB,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACvE,gBAAgB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC3E,gBAAgB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IACzE,gBAAgB,MAAM,KAAK,GAAG,WAAW,IAAI,aAAa,IAAI,YAAY,CAAC;IAC3E,gBAAgB,IAAI,KAAK,EAAE;IAC3B,oBAAoB,MAAM,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;IACvE,oBAAoB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,oBAAoB,EAAE,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACnE,oBAAoB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACpD,iBAAiB;IACjB,gBAAgB,SAAS;IACzB,aAAa;IACb,SAAS;IACT,KAAK;IACL,IAAI,aAAa,GAAG;IACpB,QAAQ,MAAM,MAAM,GAAG,EAAE,CAAC;IAC1B,QAAQ,SAAS,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE;IAC3C,YAAY,IAAI,KAAK,IAAI,MAAM,CAAC,MAAM;IACtC,gBAAgB,MAAM,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;IAC1C,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,KAAK,SAAS;IAC3C,gBAAgB,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;IACnC,YAAY,IAAI,OAAO,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM;IAC/C,gBAAgB,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,GAAG,CAAC,CAAC;IACnD,SAAS;IACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;IACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACjC,SAAS;IACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;IACtC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACjC,SAAS;IACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;IACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACjC,SAAS;IACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;IACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACjC,SAAS;IACT,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAAE;IAC3C,QAAQ,IAAI,OAAO,KAAK,SAAS;IACjC,YAAY,OAAO,GAAG,EAAE,CAAC;IACzB,QAAQ,IAAI,IAAI,YAAY,MAAM,EAAE;IACpC,YAAY,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,SAAS;IACT,aAAa;IACb,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACrD,YAAY,IAAI,MAAM,KAAK,IAAI;IAC/B,gBAAgB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrC,SAAS;IACT,QAAQ,OAAO,OAAO,CAAC;IACvB,KAAK;IACL,IAAI,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE;IACvC,QAAQ,KAAK,MAAM,CAAC,IAAI,MAAM,CAAC,OAAO,EAAE;IACxC,YAAY,IAAI,CAAC,CAAC,IAAI,YAAY,MAAM,EAAE;IAC1C,gBAAgB,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACxD,aAAa;IACb,iBAAiB;IACjB,gBAAgB,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IACvG,gBAAgB,IAAI,QAAQ,KAAK,IAAI,EAAE;IACvC,oBAAoB,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAClF,oBAAoB,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzE,oBAAoB,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAChG,oBAAoB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,iBAAiB;IACjB,aAAa;IACb,SAAS;IACT,KAAK;IACL,IAAI,cAAc,CAAC,IAAI,EAAE;IACzB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC;IAC7D,YAAY,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IAChD,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE;IAC/B,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtE,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACjE,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IACpF,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAAE;IACzC,QAAQ,IAAI,MAAM,KAAK,SAAS;IAChC,YAAY,MAAM,GAAG,EAAE,CAAC;IACxB,QAAQ,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;IAChC,YAAY,IAAI,GAAG,CAAC,IAAI,YAAY,MAAM,EAAE;IAC5C,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACxD,aAAa;IACb,iBAAiB;IACjB,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACtD,gBAAgB,IAAI,KAAK,KAAK,IAAI;IAClC,oBAAoB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACvC,aAAa;IACb,SAAS;IACT,QAAQ,OAAO,MAAM,CAAC;IACtB,KAAK;IACL,IAAI,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE;IACrC,QAAQ,KAAK,MAAM,CAAC,IAAI,MAAM,CAAC,OAAO,EAAE;IACxC,YAAY,IAAI,CAAC,CAAC,IAAI,YAAY,MAAM,EAAE;IAC1C,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACtD,aAAa;IACb,iBAAiB;IACjB,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IACpD,gBAAgB,IAAI,KAAK,KAAK,IAAI;IAClC,oBAAoB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACvC,aAAa;IACb,SAAS;IACT,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC;IAC7D,YAAY,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IAChD,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE;IAC/B,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IAC5E,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACvE,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACjE,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IACtF,YAAY,IAAI,aAAa,KAAK,IAAI,EAAE;IACxC,gBAAgB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAC5E,aAAa;IACb,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,YAAY,CAAC,CAAC,EAAE;IACpB,QAAQ,IAAI,CAAC,YAAY,KAAK,EAAE;IAChC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrB,SAAS;IACT,QAAQ,OAAO,CAAC,CAAC;IACjB,KAAK;IACL,IAAI,SAAS,CAAC,CAAC,EAAE;IACjB,QAAQ,IAAI,CAAC,YAAY,KAAK,EAAE;IAChC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrB,SAAS;IACT,QAAQ,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC9B,QAAQ,OAAO,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChC,KAAK;IACL,IAAI,SAAS,CAAC,IAAI,EAAE;IACpB,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;IACtC,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI;IAC9B,gBAAgB,OAAO,CAAC,CAAC,IAAI,CAAC;IAC9B,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IAC5E,KAAK;IACL,IAAI,YAAY,CAAC,IAAI,EAAE,UAAU,EAAE;IACnC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;IACnC,YAAY,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACzC,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;IACvC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;IAC3B,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IAChE,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC3D,YAAY,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5B,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IACjC,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,MAAM,EAAE;IACpC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;IAC3B,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC5D,YAAY,KAAK,MAAM,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE;IACvC,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IAClE,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC;IAC3E,aAAa;IACb,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,WAAW,EAAE;IACzC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;IAC3B,YAAY,MAAM,YAAY,GAAG,CAAC,CAAC,MAAM,YAAY,IAAI,CAAC;IAC1D,YAAY,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM;IACnC,kBAAkB,YAAY;IAC9B,sBAAsB,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC;IACvD,sBAAsB,IAAI,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC;IAClD,kBAAkB,IAAI,CAAC;IACvB,YAAY,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IAChF,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,YAAY,EAAE;IAC1C,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;IAC3B,YAAY,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;IAC/E,YAAY,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IAChF,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,YAAY,OAAO,IAAI,CAAC;IACxB,SAAS;IACT,QAAQ,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACzD,QAAQ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACpC,QAAQ,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACnC,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,eAAe,CAAC,IAAI,EAAE;IAC1B,QAAQ,IAAI,EAAE,EAAE,EAAE,CAAC;IACnB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACjD,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,GAAG,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,QAAQ,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAChI,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;IACvC,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACjE,YAAY,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,UAAU,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC5I,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACjD,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,UAAU,EAAE;IACxC,YAAY,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACzC,SAAS;IACT,KAAK;IACL,IAAI,iBAAiB,CAAC,MAAM,EAAE;IAC9B,QAAQ,IAAI,EAAE,CAAC;IACf,QAAQ,IAAI,MAAM,GAAG,CAAC,CAAC;IACvB,QAAQ,IAAI,QAAQ,GAAG,CAAC,CAAC;IACzB,QAAQ,IAAI,UAAU,GAAG,CAAC,CAAC;IAC3B,QAAQ,IAAI,WAAW,GAAG,CAAC,CAAC;IAC5B,QAAQ,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE;IACpE,YAAY,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC9C,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACvD,YAAY,IAAI,CAAC,QAAQ;IACzB,gBAAgB,SAAS;IACzB,YAAY,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IACjG,YAAY,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;IACzC,YAAY,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,YAAY,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC,CAAC;IAC7D,YAAY,QAAQ,GAAG,IAAI,CAAC;IAC5B,YAAY,UAAU,GAAG,MAAM,CAAC;IAChC,YAAY,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IACvD,YAAY,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACnC,YAAY,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IAC/B,YAAY,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC9C,SAAS;IACT,QAAQ,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;IACxE,QAAQ,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC;IACnC,KAAK;IACL,IAAI,YAAY,CAAC,IAAI,EAAE;IACvB,QAAQ,IAAI,EAAE,CAAC;IACf,QAAQ,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,SAAS;IAC/C,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC/E,QAAQ,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IACjF,QAAQ,IAAI,IAAI,YAAY,UAAU;IACtC,YAAY,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IAC7B,QAAQ,IAAI,IAAI,YAAY,QAAQ,EAAE;IACtC,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpD,YAAY,IAAI,KAAK,KAAK,IAAI,EAAE;IAChC,gBAAgB,IAAI,GAAG,KAAK,CAAC;IAC7B,aAAa;IACb,SAAS;IACT,QAAQ;IACR,YAAY,MAAM,IAAI,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,YAAY,IAAI,IAAI,KAAK,SAAS,EAAE;IACpC,gBAAgB,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;IACjE,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC;IACjI,aAAa;IACb,SAAS;IACT,QAAQ;IACR,YAAY,MAAM,IAAI,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;IAC7F,YAAY,IAAI,IAAI,EAAE;IACtB,gBAAgB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAChF,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC;IACjI,aAAa;IACb,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;IACvC,YAAY,IAAI,SAAS,GAAG,IAAI,CAAC;IACjC,YAAY,IAAI,KAAK,GAAG,CAAC,CAAC;IAC1B,YAAY,IAAI,IAAI,GAAG,CAAC,CAAC;IACzB;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAC1D,YAAY,IAAI,CAAC,KAAK,IAAI,EAAE;IAC5B,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;IAC9B,gBAAgB,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAChC,aAAa;IACb,YAAY,MAAM,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC;IACtC,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,GAAG,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC;IACjM,YAAY,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;IAC9B,YAAY,IAAI,YAAY;IAC5B,gBAAgB,IAAI,GAAG,YAAY,CAAC;IACpC,YAAY,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC/F,SAAS;IACT,QAAQ,IAAI,IAAI,YAAY,UAAU,EAAE;IACxC,YAAY,IAAI,KAAK,GAAG,CAAC,CAAC;IAC1B,YAAY,IAAI,IAAI,GAAG,CAAC,CAAC;IACzB;IACA;IACA;IACA,YAAY,IAAI,MAAM,GAAG,CAAC,CAAC;IAC3B,YAAY,IAAI,QAAQ,GAAG,CAAC,CAAC;IAC7B,YAAY,IAAI,UAAU,GAAG,CAAC,CAAC;IAC/B,YAAY,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;IAC1C,gBAAgB,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACrD,gBAAgB,IAAI,EAAE,KAAK,IAAI,EAAE;IACjC,oBAAoB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACtD,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC,CAAC;IACxE,oBAAoB,QAAQ,GAAG,EAAE,CAAC,IAAI,CAAC;IACvC,oBAAoB,UAAU,GAAG,MAAM,CAAC;IACxC,iBAAiB;IACjB,aAAa;IACb,YAAY,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;IAC/D,YAAY,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;IAC/F,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,OAAO,IAAI,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC;IAChE,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,OAAO,IAAI,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC;IAChE,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,QAAQ,IAAI,YAAY,GAAG;IACnC,YAAY,IAAI,CAAC,IAAI,KAAK,IAAI;IAC9B,YAAY,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;IACrE,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE;IACxB,QAAQ,QAAQ,IAAI,YAAY,GAAG;IACnC,YAAY,IAAI,CAAC,IAAI,KAAK,IAAI;IAC9B,YAAY,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;IACrE,KAAK;IACL,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE;IAC9B,QAAQ,MAAM,GAAG,GAAG,IAAI,CAAC;IACzB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC;IACtC,YAAY,OAAO,IAAI,CAAC;IACxB,QAAQ,MAAM,KAAK,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC;IACxC,QAAQ,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE;IAC7B,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI;IAC9B,gBAAgB,OAAO,CAAC,CAAC;IACzB,SAAS;IACT,QAAQ,OAAO,IAAI,CAAC;IACpB,KAAK;IACL,IAAI,gBAAgB,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,EAAE;IACrD,QAAQ,IAAI,UAAU,KAAK,IAAI;IAC/B,YAAY,OAAO,YAAY,CAAC;IAChC,QAAQ,KAAK,IAAI,CAAC,IAAI,UAAU,EAAE;IAClC,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,EAAE;IAChC,gBAAgB,IAAI,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;IAChF,gBAAgB,IAAI,CAAC,YAAY,KAAK,EAAE;IACxC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7B,iBAAiB;IACjB,gBAAgB,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;IAC3C,oBAAoB,OAAO,CAAC,CAAC;IAC7B,iBAAiB;IACjB,gBAAgB,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;IAC3C,oBAAoB,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC;IACvC,iBAAiB;IACjB,gBAAgB,OAAO,YAAY,CAAC;IACpC,aAAa;IACb,SAAS;IACT,QAAQ,OAAO,YAAY,CAAC;IAC5B,KAAK;IACL,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;IACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACpC,KAAK;IACL,CAAC;IACD;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,WAAW,CAAC,SAAS,GAAG;IACxB,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IAC9B,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IACjC,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;IAC/B,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACjC,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACjC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;IAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;IAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;IAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;IACnC,CAAC,CAAC;IACF,WAAW,CAAC,aAAa,GAAG,UAAU,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;IACnE,IAAI,OAAO,CAAC,CAAC,IAAI,CAAC;IAClB,CAAC,CAAC,CAAC;IACH,WAAW,CAAC,aAAa,GAAG,UAAU,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;IAC/D,IAAI,OAAO,CAAC,CAAC,IAAI,CAAC;IAClB,CAAC,CAAC;;ICtvGF,SAAS,iBAAiB,CAAC,OAAoB,EAAE,SAAyB,EAAA;QACtE,OAAO,MAAM,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,IAAG;IACxC,QAAA,MAAM,cAAc,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACnD,OAAO;IACH,YAAA,CAAC,CAAC,IAAI;IACN,YAAA;oBACI,cAAc;oBACd,KAAK,EAAE,CAAC,CAAC,KAAK;oBACd,OAAO,EAAE,CAAC,CAAC,OAAO;oBAClB,IAAI,EAAE,cAAc,CAAC,IAAI;IAC5B,aAAA;aACJ,CAAC;SACL,CAAC,CAAwB,CAAC;IAC/B,CAAC;IAED,SAAS,oBAAoB,CAAC,OAAoB,EAAE,UAAsB,EAAE,MAAc,EAAA;;IAEtF,IAAA,MAAM,MAAM,GAAqB,MAAM,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAG;YAC3E,OAAO;IACH,YAAA,CAAC,CAAC,IAAI;IACN,YAAA;oBACI,MAAM,EAAE,CAAC,CAAC,MAAM;oBAChB,IAAI,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;IACpC,aAAA;aACJ,CAAC;SACL,CAAC,CAAC,CAAC;QACJ,OAAO;YACH,MAAM;YACN,IAAI,EAAE,UAAU,CAAC,IAAI;YACrB,MAAM;SACT,CAAC;IACN,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAgCG;IACG,SAAU,yBAAyB,CAAC,IAAY,EAAA;IAClD,IAAA,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;IAEtC,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,IAAG;IAChE,QAAA,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC,CAAC;QAEJ,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7D,OAAO;YACH,OAAO;YACP,QAAQ;YACR,QAAQ;SACX,CAAC;IACN,CAAC;IAED,SAAS,MAAM,CAAC,IAAa,EAAE,GAAG,GAAG,EAAE,EAAA;QACnC,IAAI,CAAC,IAAI,EAAE;IACP,QAAA,MAAM,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC;IACxB,KAAA;IACL,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA+CM;IAIN,SAAS,OAAO,CAAC,OAAoB,EAAE,QAAkB,EAAE,MAAc,EAAA;QAIrE,IAAI,QAAQ,CAAC,OAAO,EAAE;YAClB,MAAM,CAAC,CAAC,QAAQ,CAAC,QAAQ,EAAE,yBAAyB,CAAC,CAAC;YACtD,MAAM,CAAC,CAAC,QAAQ,CAAC,QAAQ,EAAE,2BAA2B,CAAC,CAAC;YACxD,MAAM,SAAS,GAAG,QAAqB,CAAC;;YAExC,OAAO;gBACH,IAAI,EAAE,SAAS,CAAC,IAAI;gBACpB,WAAW,EAAE,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;gBACvD,WAAW,EAAE,SAAS,CAAC,KAAK;aAC/B,CAAC;IACL,KAAA;aAAM,IAAI,QAAQ,CAAC,QAAQ,EAAE;YAC1B,MAAM,CAAC,CAAC,QAAQ,CAAC,UAAU,EAAE,4BAA4B,CAAC,CAAC;YAC3D,MAAM,UAAU,GAAG,QAAsB,CAAC;YAC1C,OAAO,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;IAC5D,KAAA;IAAM,SAAA;;YAEH,MAAM,cAAc,GAAG,QAAwB,CAAC;IAChD,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,UAAU;kBAC3B,CAAG,EAAA,cAAc,CAAC,IAAI,CAAI,CAAA,EAAA,cAAc,CAAC,MAAO,CAAC,IAAI,CAAG,CAAA,CAAA;IAC1D,cAAE,QAAQ,CAAC,IAAI,CAAC;;YAEnB,OAAO;gBACH,IAAI,EAAE,QAAQ,CAAC,IAAI;gBACnB,IAAI;aACP,CAAC;IACL,KAAA;IACL;;ICzOA,SAAS,0BAA0B,CAAC,OAAmB,EAAA;QACpD,QAAQ,OAAO,CAAC,SAAS;IACtB,QAAA,KAAK,IAAI;IACN,YAAA,OAAO,IAAI,CAAC;IACf,QAAA,KAAK,IAAI;IACN,YAAA,OAAO,IAAI,CAAC;IACf,QAAA,QAAQ;IACR,QAAA,KAAK,IAAI;IACN,YAAA,OAAO,OAAO,CAAC,kBAAkB,GAAG,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC;IAC/D,KAAA;IACJ,CAAC;IAED,SAAS,uBAAuB,CAAC,IAAqB,EAAA;IACpD,IAAA,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,IAAI,CAAC,kBAAkB,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;;;IAWG;IACG,SAAU,oBAAoB,CAAC,IAAiB,EAAA;IACpD,IAAA,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC;IAC/C,UAAE,CAAC,GAAI,IAAyB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;IACnD,UAAE,uBAAuB,CAAC,IAAuB,CAAC,CAAC;IACvD,CAAC;IAED;;;;;IAKG;IACa,SAAA,YAAY,CAAC,IAAiB,EAAE,SAA+B,EAAA;IAC5E,IAAA,MAAM,KAAK,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;QACzC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,KAAK,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACxE,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACrC,CAAC;IAED;IACA,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;IAE/B;;;;;;;;IAQG;IACa,SAAA,cAAc,CAAC,MAAiB,EAAE,OAAmB,EAAA;QACnE,IAAI,aAAa,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACzC,IAAI,CAAC,aAAa,EAAE;IAClB,QAAA,aAAa,GAAG;IACd,YAAA,gBAAgB,EAAE,EAAE;IACpB,YAAA,YAAY,EAAE,EAAE;aACjB,CAAC;IACF,QAAA,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;IACrC,KAAA;IACD,IAAA,IAAI,EACF,OAAO,GACR,GAAG,aAAa,CAAC;IAClB,IAAA,MAAM,EACJ,gBAAgB,EAChB,YAAY,GACb,GAAG,aAAa,CAAC;IAClB,IAAA,MAAM,IAAI,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;IACjD,IAAA,IAAI,MAAM,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,EAAE;IACX,QAAA,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC;gBACjC,KAAK,EAAE,CAA4B,yBAAA,EAAA,IAAI,CAAE,CAAA;IACzC,YAAA,IAAI,EAAE,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4BL,MAAA,CAAA;IACF,SAAA,CAAC,CAAC;IACH,QAAA,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC7B,KAAA;QAED,IAAI,CAAC,OAAO,EAAE;IACZ,QAAA,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;IAC7B,YAAA,SAAS,EAAE,QAAQ;IACpB,SAAA,CAAC,CAAC;IACH,QAAA,aAAa,CAAC,OAAO,GAAG,OAAO,CAAC;IACjC,KAAA;IAED,IAAA,MAAM,EAAE,GAAG,CAAA,EAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IAE/B,IAAA,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,EAAE;IACzB,QAAA,gBAAgB,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,oBAAoB,CAAC;gBACjD,KAAK,EAAE,CAAoC,iCAAA,EAAA,IAAI,CAAE,CAAA;IACjD,YAAA,MAAM,EAAE,MAAM;IACd,YAAA,MAAM,EAAE;oBACN,MAAM;IACN,gBAAA,UAAU,EAAE,IAAI;IACjB,aAAA;IACD,YAAA,QAAQ,EAAE;oBACR,MAAM;IACN,gBAAA,UAAU,EAAE,IAAI;oBAChB,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;IACtC,aAAA;IACF,SAAA,CAAC,CAAC;IACJ,KAAA;IACD,IAAA,MAAM,QAAQ,GAAG,gBAAgB,CAAC,EAAE,CAAC,CAAC;IAEtC,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,oBAAoB,CAAC;IAC1C,QAAA,KAAK,EAAE,iBAAiB;IACzB,KAAA,CAAC,CAAC;IAEH,IAAA,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,OAAO,CAAC,aAAa,EAAE,EAAE,YAAY,EAAE;IAC/E,QAAA,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,kBAAkB,EAAE,EAAE,cAAc,EAAE;IAC1F,YAAA,MAAM,SAAS,GAAG,MAAM,CAAC,eAAe,CAAC;IACvC,gBAAA,MAAM,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC,CAAC;IACtC,gBAAA,OAAO,EAAE;IACP,oBAAA,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,EAAE;IACjC,oBAAA;IACE,wBAAA,OAAO,EAAE,CAAC;IACV,wBAAA,QAAQ,EAAE,OAAO,CAAC,UAAU,CAAC;IAC3B,4BAAA,SAAS,EAAE,IAAI;gCACf,YAAY,EAAE,YAAY,GAAG,CAAC;IAC9B,4BAAA,aAAa,EAAE,CAAC;gCAChB,cAAc;IACd,4BAAA,eAAe,EAAE,CAAC;6BACnB,CAAC;IACH,qBAAA;IACF,iBAAA;IACF,aAAA,CAAC,CAAC;IAEH,YAAA,MAAM,oBAAoB,GAA4B;IACpD,gBAAA,KAAK,EAAE,oBAAoB;IAC3B,gBAAA,gBAAgB,EAAE;IAChB,oBAAA;IACE,wBAAA,IAAI,EAAE,OAAO,CAAC,UAAU,CAAC;gCACtB,YAAY;IACZ,4BAAA,aAAa,EAAE,CAAC;gCAChB,cAAc;IACd,4BAAA,eAAe,EAAE,CAAC;6BACpB,CAAC;IACF,wBAAA,MAAM,EAAE,OAAO;IACf,wBAAA,OAAO,EAAE,OAAO;IACjB,qBAAA;IACF,iBAAA;iBACF,CAAC;gBAEF,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC,oBAAoB,CAAC,CAAC;IAC3D,YAAA,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC3B,YAAA,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IAChC,YAAA,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACb,IAAI,CAAC,GAAG,EAAE,CAAC;IACZ,SAAA;IACF,KAAA;IAED,IAAA,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QACvC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;IACvC;;ICzLA,MAAM,yBAAyB,GAAG,IAAI,GAAG,CAA6E;IACpH,IAAA,CAAE,SAAS,EAAK,EAAE,OAAO,EAAE,CAAC,OAAO,EAAI,QAAQ,CAAE,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,OAAO,EAAI,QAAQ,CAAE,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,WAAW,EAAG,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,WAAW,EAAG,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;IACxE,IAAA,CAAE,YAAY,EAAE,EAAE,OAAO,EAAE,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;;IAEzE,CAAA,CAAC,CAAC;IAEH,MAAM,yBAAyB,GAAG,IAAI,GAAG,CACvC,CAAC,GAAG,yBAAyB,CAAC,OAAO,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,EAAC,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAuE,CAAC,CAAC,IAAI,EAAE,CACrL,CAAC;IAgEF,SAAS,SAAS,CAAC,IAAY,EAAA;QAC7B,OAAO,IAAI,KAAK,SAAS,CAAC;IAC5B,CAAC;IAED,SAAS,4BAA4B,CAAC,KAAiB,EAAE,IAAY,EAAA;IACnE,IAAA,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;IACvB,QAAA,OAAO,KAAmB,CAAC;IAC5B,KAAA;QAED,IAAI,UAAU,GAAG,KAAsB,CAAC;IACxC,IAAA,IAAI,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;YACjC,OAAO,UAAU,CAAC,IAAkB,CAAC;IACtC,KAAA;QAED,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;IACrD,QAAA,UAAU,GAAG;IACX,YAAA,IAAI,EAAE,KAAK;aACZ,CAAC;IACH,KAAA;IAED,IAAA,IAAI,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE;IACT,QAAA,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBACnB,IAAI,GAAG,WAAW,CAAC;IACpB,SAAA;IAAM,aAAA;gBACL,IAAI,GAAG,YAAY,CAAC;IACrB,SAAA;IACF,KAAA;QACD,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,IAAW,CAAC,CAAC;IAC1C,CAAC;IAED,SAAS,QAAQ,CAAC,KAAiB,EAAA;IACjC,IAAA,MAAM,GAAG,GAAI,KAAoB,CAAC,MAAM,GAAG,KAAK,GAAI,KAAuB,CAAC,IAAI,CAAC;IACjF,IAAA,OAAO,GAAiB,CAAC;IAC3B,CAAC;IAED,MAAM,oBAAoB,GAAG;IAC3B,IAAA,EAAE,EAAE,EAAE,mBAAmB,EAAE,aAAa,EAAE,CAAC,EAAE;IAC7C,IAAA,EAAE,EAAE,EAAE,eAAe,EAAE,aAAa,EAAE,CAAC,EAAE;KAC1C,CAAC;IAEF,SAAS,8BAA8B,CAAC,IAAY,EAAA;QAClD,KAAK,MAAM,EAAC,EAAE,EAAE,aAAa,EAAC,IAAI,oBAAoB,EAAE;IACtD,QAAA,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;IACjB,YAAA,OAAO,aAAa,CAAC;IACtB,SAAA;IACF,KAAA;IACD,IAAA,OAAO,CAAC,CAAC;IACX,CAAC;IAED,SAAS,0BAA0B,CAAC,IAAY,EAAE,MAAc,EAAA;IAC9D,IAAA,MAAM,aAAa,GAAG,8BAA8B,CAAC,IAAI,CAAC,CAAC;IAC3D,IAAA,IAAI,MAAM,GAAG,aAAa,GAAG,CAAC,EAAE;IAC9B,QAAA,MAAM,IAAI,KAAK,CAAC,CAAA,2CAAA,EAA8C,IAAI,CAAA,SAAA,EAAY,aAAa,CAAA,KAAA,EAAQ,MAAM,CAAA,mCAAA,EAAsC,aAAa,CAAA,wBAAA,CAA0B,CAAC,CAAC;IACzL,KAAA;IACD,IAAA,OAAO,aAAa,CAAC;IACvB,CAAC;IAED,SAAS,gBAAgB,CAAC,KAAiB,EAAG,SAAiB,EAAA;IAC7D,IAAA,OAAQ,KAAuB,CAAC,aAAa,IAAI,0BAA0B,CAAC,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC;IACjH,CAAC;IAED,MAAM,eAAe,GAAG,iBAAiB,CAAC;IAC1C,SAAS,oCAAoC,CAAC,MAAuB,EAAA;QACnE,MAAM,CAAC,GAAG,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACvC,IAAA,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QACzE,OAAO;IACL,QAAA,IAAI,EAAE,yBAAyB,CAAC,GAAG,CAAC,MAAM,CAAC;YAC3C,aAAa;SACd,CAAC;IACJ,CAAC;IAED,SAAS,0BAA0B,CAAC,UAAsB,EAAE,WAAwB,EAAA;QAClF,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC;IAC3D,IAAA,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;IAC/B,CAAC;IAQD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA4CG;aACa,6BAA6B,CAAC,MAAc,EAAE,UAAyB,EAAE,EAAA;IACvF,IAAA,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,KAAK,SAAS,GAAG,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC;IAChF,IAAA,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,CAAC;IAC9C,IAAA,MAAM,eAAe,GAAa,OAAO,CAAC,cAAc;eAClD,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,cAAc,CAAC;IAC5F,UAAE,CAAC,CAAC,CAAC,CAAC;QACT,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,aAAa,GAA4B,EAAE,CAAC;QAClD,MAAM,UAAU,GAAyB,EAAE,CAAC;QAC5C,MAAM,WAAW,GAAoC,EAAE,CAAC;IACxD,IAAA,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;aAChB,MAAM,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;aAC1C,OAAO,CAAC,SAAS,IAAG;IACnB,QAAA,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC;YAChC,MAAM,IAAI,GAAG,4BAA4B,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;YAC5D,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;;;;;;;;;;;;;;;;;;IAkB9D,QAAA,MAAM,GAAG,GAAG,kBAAkB,GAAG,CAAC,CAAC;IACnC,QAAA,MAAM,GAAG,GAAG,kBAAkB,GAAG,CAAC,CAAC;IACnC,QAAA,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IACzD,QAAA,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,kBAAkB,EAAE,SAAS,IAAI,IAAI,EAAE;IACzE,YAAA,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,kBAAkB,GAAG,SAAS,CAAC,CAAC;gBACrE,MAAM,MAAM,GAAG,aAAa,CAAC;IAC7B,YAAA,aAAa,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC;IACxD,YAAA,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,yBAAyB,CAAC,GAAG,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,WAAW,CAAE,CAAC;IAC5G,YAAA,MAAM,SAAS,GAAI,KAAuB,CAAC,SAAS,CAAC;gBACrD,MAAM,SAAS,GAAG,OAAO,SAAS,KAAK,WAAW,GAAG,cAAc,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1F,MAAM,MAAM,GAAG,CAAG,EAAA,OAAO,CAAC,SAAS,CAAC,CAAG,EAAA,aAAa,GAAG,CAAC,GAAG,IAAI,aAAa,CAAA,CAAE,GAAG,EAAE,CAAA,CAAqB,CAAC;;IAGzG,YAAA,MAAM,cAAc,GAAG,eAAe,CAAC,KAAK,EAAG,CAAC;IAChD,YAAA,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;IAChC,gBAAA,eAAe,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;IAC1C,aAAA;gBACD,UAAU,CAAC,IAAI,CAAC;oBACd,MAAM;oBACN,MAAM;oBACN,cAAc;IACf,aAAA,CAAC,CAAC;gBACH,WAAW,CAAC,IAAI,CAAC;oBACf,IAAI;IACJ,gBAAA,MAAM,EAAE,SAAS;IACjB,gBAAA,MAAM,EAAE,kBAAkB;IAC3B,aAAA,CAAC,CAAC;IACJ,SAAA;YACD,IAAI,CAAC,UAAU,EAAE;gBACf,aAAa,CAAC,IAAI,CAAC;oBACjB,QAAQ;IACR,gBAAA,WAAW,EAAE,aAAa;IAC1B,gBAAA,UAAU,EAAE,UAAU,CAAC,KAAK,EAAE;IAC/B,aAAA,CAAC,CAAC;gBACH,aAAa,GAAG,CAAC,CAAC;IAClB,YAAA,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IACvB,SAAA;IACH,KAAC,CAAC,CAAC;QACL,IAAI,UAAU,CAAC,MAAM,EAAE;YACrB,aAAa,CAAC,IAAI,CAAC;gBACjB,QAAQ;IACR,YAAA,WAAW,EAAE,aAAa;IAC1B,YAAA,UAAU,EAAE,UAAU;IACvB,SAAA,CAAC,CAAC;IACJ,KAAA;QACD,OAAO;YACL,aAAa;YACb,WAAW;SACZ,CAAC;IACJ,CAAC;IAED,SAAS,gCAAgC,CAAC,EAA8C,EAAE,aAAqB,EAAA;IAC7G,IAAA,QAAQ,YAAY,CAAC,EAAE,CAAC;IACtB,UAAE,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE;cAC9C,EAAE,EAAmC;IAC3C,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA6BG;IACG,SAAU,oBAAoB,CAChC,UAAgC,EAChC,WAA2D,EAC3D,WAAmB,EACnB,WAAwB,EAAA;IAE1B,IAAA,MAAM,KAAK,GAAG,IAAI,GAAG,EAAqC,CAAC;IAC3D,IAAA,MAAM,OAAO,GAAG,CAAC,UAAsB,KAAI;YACzC,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC;YAC3D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7B,QAAA,IAAI,IAAI,EAAE;IACR,YAAA,OAAO,IAAI,CAAC;IACb,SAAA;IACD,QAAA,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;IACtC,QAAA,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACzB,QAAA,OAAO,OAAO,CAAC;IACjB,KAAC,CAAC;QAEF,UAAU,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,GAAG,KAAI;IACpC,QAAA,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;YACrC,MAAM,EAAE,aAAa,EAAE,GAAG,oCAAoC,CAAC,MAAM,CAAC,CAAC;IACvE,QAAA,MAAM,EACJ,IAAI,EACJ,MAAM,EAAE,SAAS,EACjB,MAAM,GACP,GAAG,gCAAgC,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;IAEtE,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3B,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,MAAM,EAAE;IAC5C,YAAA,MAAM,GAAG,GAAG,CAAC,GAAG,MAAM,CAAC;IACvB,YAAA,MAAM,SAAS,GAAG,CAAC,MAAM,GAAG,GAAG,GAAG,WAAW,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxE,YAAA,MAAM,MAAM,GAAG,CAAC,GAAG,SAAS,CAAC;IAC7B,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC;IACxD,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IACxB,SAAA;IACH,KAAC,CAAC,CAAC;IACL,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA6CG;IACG,SAAU,oCAAoC,CAAC,MAAiB,EAAE,MAAc,EAAE,UAAyB,EAAE,EAAA;QACjH,MAAM,KAAK,IAAI,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IAEnC,IAAA,MAAM,EACJ,aAAa,EACb,WAAW,GACZ,GAAG,6BAA6B,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAEnD,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,IAAA,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,MAAM,EAAC,UAAU,EAAE,WAAW,EAAC,IAAI,aAAa,EAAE;YACrD,MAAM,OAAO,GAAG,UAAkC,CAAC;IACnD,QAAA,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,MAAM,EAAC,aAAa,EAAC,GAAG,oCAAoC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAE7E,QAAA,MAAM,EACJ,IAAI,EAAE,KAAK,EACX,MAAM,GACN,GAAG,gCAAgC,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,aAAa,CAAC,CAAC;YAE7E,IAAI,WAAW,GAAG,CAAC,EAAE;IACnB,YAAA,WAAW,GAAG,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;IACrC,SAAA;IAED,QAAA,MAAM,IAAI,GAAG,WAAW,GAAG,WAAW,CAAC;IACvC,QAAA,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;IACjC,YAAA,KAAK,EAAE,KAAK,GAAG,cAAc,CAAC,MAAM;gBACpC,IAAI;IACJ,YAAA,gBAAgB,EAAE,IAAI;IACvB,SAAA,CAAC,CAAC;IAEH,QAAA,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;IAC5C,QAAA,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,KAAK,KAAK,CAAC,iBAAiB,GAAG,aAAa,EAAE;gBACnF,MAAM,IAAI,GAAG,0BAA0B,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;IAC5D,YAAA,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACjB,SAAA;IAAM,aAAA;IACL,YAAA,oBAAoB,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IACvF,SAAA;YACD,MAAM,CAAC,KAAK,EAAE,CAAC;IACf,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrB,QAAA,SAAS,IAAI,OAAO,CAAC,MAAM,CAAC;IAC7B,KAAA;IAED,IAAA,MAAM,oBAAoB,GAAyB;YACjD,WAAW;YACX,aAAa;YACb,OAAO;SACR,CAAC;QAEF,MAAM,YAAY,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;IACxF,IAAA,IAAI,YAAY,EAAE;YAChB,MAAM,OAAO,GAAG,4BAA4B,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IACzE,QAAA,MAAM,WAAW,GAAG,MAAM,CAAC,YAAY,CAAC;gBACtC,IAAI,EAAE,OAAO,CAAC,UAAU;IACxB,YAAA,KAAK,EAAE,cAAc,CAAC,KAAK,GAAG,KAAK;IACnC,YAAA,gBAAgB,EAAE,IAAI;IACvB,SAAA,CAAC,CAAC;YACH,MAAM,GAAG,GAAG,0BAA0B,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,EAAE,CAAC,CAAC;IAC9E,QAAA,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YACjB,WAAW,CAAC,KAAK,EAAE,CAAC;IAEpB,QAAA,oBAAoB,CAAC,WAAW,GAAG,WAAW,CAAC;IAC/C,QAAA,oBAAoB,CAAC,WAAW,GAAG,OAAO,YAAY,WAAW,GAAG,QAAQ,GAAG,QAAQ,CAAC;IACxF,QAAA,oBAAoB,CAAC,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC;IACnD,KAAA;IAED,IAAA,OAAO,oBAAoB,CAAC;IAC9B;;ICtcA,SAAS,aAAa,CAAC,MAAqB,EAAA;QAC1C,MAAM,GAAG,GAAG,MAAqB,CAAC;IAClC,IAAA,OAAO,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAED,SAAS,sBAAsB,CAAC,MAAqB,EAAA;IACnD,IAAA,OAAO,YAAY,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED,SAAS,YAAY,CAAC,CAAwB,EAAE,MAAwB,EAAA;IACtE,IAAA,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE;IACnB,QAAA,OAAO,CAAe,CAAC;IACxB,KAAA;QACD,MAAM,EAAE,IAAI,EAAE,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC9C,IAAA,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC;IACrB,CAAC;IAED,SAAS,eAAe,CAAC,KAAyB,EAAE,MAA0B,EAAE,WAAmB,EAAE,SAAA,GAAqC,IAAI,EAAA;IAC5I,IAAA,IAAI,WAAW,GAAG,CAAC,KAAK,CAAC,EAAE;IACzB,QAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC3C,KAAA;IACD,IAAA,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE;YACrB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrE,QAAA,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,EAAE;gBAClB,KAAK,GAAG,IAAI,CAAC;gBACb,MAAM,GAAG,IAAI,CAAC;IACf,SAAA;IAAM,aAAA;gBACL,KAAK,GAAG,WAAW,CAAC;gBACpB,MAAM,GAAG,CAAC,CAAC;IACZ,SAAA;IACF,KAAA;aAAM,IAAI,CAAC,MAAM,EAAE;IAClB,QAAA,MAAM,GAAG,WAAW,GAAG,KAAM,CAAC;YAC9B,IAAI,MAAM,GAAG,CAAC,EAAE;IACd,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC3C,SAAA;IACF,KAAA;aAAM,IAAI,CAAC,KAAK,EAAE;IACjB,QAAA,KAAK,GAAG,WAAW,GAAG,MAAM,CAAC;YAC7B,IAAI,KAAK,GAAG,CAAC,EAAE;IACb,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC3C,SAAA;IACF,KAAA;IACD,IAAA,MAAM,KAAK,GAAG,WAAW,GAAG,KAAM,GAAG,MAAM,CAAC;QAC5C,IAAI,KAAK,GAAG,CAAC,EAAE;IACb,QAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC3C,KAAA;IACD,IAAA,OAAO,CAAC,KAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,SAAS,+BAA+B,CAAC,aAAkD,EAAA;IACzF,IAAA,QAAQ,aAAa;IACnB,QAAA,KAAK,IAAI,EAAE,OAAO,IAAI,CAAC;IACvB,QAAA,KAAK,IAAI,EAAE,OAAO,IAAI,CAAC;IACvB,QAAA,SAAS,OAAO,IAAI,CAAC;IACtB,KAAA;IACH,CAAC;IAED,MAAM,mBAAmB,GAA2C;IAClE,IAAA,QAAQ,EAAE,SAAS;IACnB,IAAA,QAAQ,EAAE,UAAU;IACpB,IAAA,OAAO,EAAE,SAAS;IAClB,IAAA,OAAO,EAAE,UAAU;IACnB,IAAA,SAAS,EAAE,UAAU;IACrB,IAAA,SAAS,EAAE,WAAW;IACtB,IAAA,QAAQ,EAAE,UAAU;IACpB,IAAA,QAAQ,EAAE,WAAW;IACrB,IAAA,SAAS,EAAE,UAAU;IACrB,IAAA,SAAS,EAAE,WAAW;IACtB,IAAA,QAAQ,EAAE,UAAU;IACpB,IAAA,QAAQ,EAAE,WAAW;IACrB,IAAA,SAAS,EAAE,WAAW;IACtB,IAAA,SAAS,EAAE,YAAY;KACxB,CAAC;IAEF,MAAM,gBAAgB,GAAG,uBAAuB,CAAC;IAEjD,SAAS,oBAAoB,CAAC,MAAwB,EAAA;;IAEpD,IAAA,MAAM,GAAG,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,GAAG,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC;;IAEpE,IAAA,MAAM,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAC;QACpC,MAAM,eAAe,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC3C,IAAA,MAAM,eAAe,GAAG,WAAW,GAAG,eAAe,CAAC;QACtD,MAAM,IAAI,GAAG,mBAAmB,CAAC,CAAA,EAAG,IAAI,CAAG,EAAA,QAAQ,CAAE,CAAA,CAAC,CAAC;QAEvD,OAAO;YACL,QAAQ;YACR,WAAW;YACX,eAAe;YACf,eAAe;YACf,IAAI;SACL,CAAC;IACJ,CAAC;IAGD;;IAEG;IACa,SAAA,wBAAwB,CAAC,OAAmB,EAAE,QAAgB,EAAA;QAC5E,OAAO;IACL,QAAA,OAAO,CAAC,KAAK;IACb,QAAA,OAAO,CAAC,MAAM;IACd,QAAA,OAAO,CAAC,kBAAkB;SAC3B,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;IAED;;IAEG;IACH,SAAS,mBAAmB,CAC1B,MAAiB,EACjB,OAAmB,EACnB,MAA4B,EAC5B,OAAiC,EAAA;IAEjC,IAAA,MAAM,IAAI,GAAG,YAAY,CAAE,MAAsB,CAAC,IAAI,IAAI,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAClF,MAAM,QAAQ,GAAG,CAAC,CAAC;QACnB,MAAM,IAAI,GAAG,wBAAwB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACzD,MAAM,EAAE,eAAe,EAAE,GAAG,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACjE,IAAA,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,IAAA,MAAM,CAAC,KAAK,CAAC,YAAY,CACvB,EAAE,OAAO,EAAE,MAAM,EAAE,EACnB,IAAI,EACJ,EAAE,WAAW,EAAE,eAAe,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EACjE,IAAI,CACL,CAAC;IACJ,CAAC;IACD;;;IAGG;IACG,SAAU,oBAAoB,CAChC,MAAiB,EACjB,OAAmB,EACnB,OAAwB,EACxB,OAAA,GAA8B,EAAE,EAAA;QAElC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,KAAI;IAChC,QAAA,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC,CAAC,CAAC;IAC7D,QAAA,IAAI,sBAAsB,CAAC,MAAM,CAAC,EAAE;gBAClC,mBAAmB,CAAC,MAAM,EAAE,OAAO,EAAE,MAA8B,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC;IAClF,SAAA;IAAM,aAAA;gBACL,MAAM,CAAC,GAAG,MAA6C,CAAC;gBACxD,MAAM,EAAC,KAAK,EAAE,kBAAkB,EAAE,UAAU,EAAC,GAAG,OAAO,CAAC;IACxD,YAAA,MAAM,CAAC,KAAK,CAAC,0BAA0B,CACrC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,GAAG,EACrB,EAAE,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAE,MAAM,EAAE,EACnD,iBAAiB,CAAC,CAAC,EAAE,OAAO,CAAC,CAC9B,CAAC;IACH,SAAA;IACH,KAAC,CAAC,CAAC;IAEH,IAAA,IAAI,OAAO,CAAC,aAAa,GAAG,CAAC,EAAE;IAC7B,QAAA,cAAc,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,KAAA;IACH,CAAC;IAGD;;;IAGG;IACG,SAAU,mBAAmB,CAC/B,MAAiB,EACjB,OAAmB,EACnB,MAAqB,EACrB,OAAA,GAA8B,EAAE,EAAA;QAClC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;IAC3D,CAAC;IAeD;;;IAGG;IACa,SAAA,iBAAiB,CAAC,MAAqB,EAAE,OAA6B,EAAA;QACpF,IAAI,MAAM,YAAY,gBAAgB,EAAE;YACtC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;IACnD,KAAA;IAAM,SAAA;YACL,MAAM,sBAAsB,GAAG,MAA2C,CAAC;IAC3E,QAAA,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,sBAAsB,CAAC;IACjD,QAAA,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,EAAE;;IAE9D,YAAA,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC3B,SAAA;IACD,QAAA,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,YAAY,CAAC;YAC9C,MAAM,EAAE,eAAe,EAAE,eAAe,EAAE,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC1E,QAAA,MAAM,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;IACvD,cAAE,MAAM;IACR,cAAG,MAAsB,CAAC,IAAI,CAAC;IAClC,QAAA,MAAM,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC;kBAC5B,IAAmB,CAAC,UAAU;mBAC7B,IAAiB,CAAC,MAAM,GAAG,eAAe,CAAC,CAAC;IACpD,QAAA,MAAM,WAAW,GAAG,QAAQ,GAAG,eAAe,CAAC;YAC/C,OAAO,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;IACpD,KAAA;IACH,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;IAsBG;IACG,SAAU,wBAAwB,CACpC,MAAiB,EACjB,OAAwB,EACxB,UAAgC,EAAE,EAAA;;;QAGpC,MAAM,IAAI,GAAG,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QACpD,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;IAEjD,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;IACnC,QAAA,SAAS,EAAE,+BAA+B,CAAC,OAAO,CAAC,SAAS,CAAC;IAC7D,QAAA,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,YAAY;YACtC,aAAa,EAAE,OAAO,CAAC,aAAa;kBAC9B,OAAO,CAAC,aAAa;IACvB,cAAE,OAAO,CAAC,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC;YAC3C,IAAI;IACJ,QAAA,KAAK,EAAE,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC;IACnB,YAAA,eAAe,CAAC,eAAe;IAC/B,YAAA,eAAe,CAAC,QAAQ;IACxB,YAAA,eAAe,CAAC,iBAAiB;IACzC,KAAA,CAAC,CAAC;QAEH,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAExD,IAAA,OAAO,OAAO,CAAC;IACjB,CAAC;IAED;;;;;;;;;;;;;;;;;;;IAmBG;IACG,SAAU,uBAAuB,CACnC,MAAiB,EACjB,MAAqB,EACrB,UAAgC,EAAE,EAAA;QACpC,OAAO,wBAAwB,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;IAC7D,CAAC;IAID;;;;;IAKG;IACI,eAAe,eAAe,CAAC,GAAW,EAAE,UAA8B,EAAE,EAAA;IACjF,IAAA,MAAM,GAAG,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;IAC7B,IAAA,MAAM,IAAI,GAAG,MAAM,GAAG,CAAC,IAAI,EAAE,CAAC;IAC9B,IAAA,MAAM,GAAG,GAAuB;IAC9B,QAAA,GAAG,OAAO;IACV,QAAA,IAAI,OAAO,CAAC,oBAAoB,KAAK,SAAS,IAAI,EAAC,oBAAoB,EAAE,MAAM,EAAC,CAAC;SAClF,CAAC;IACF,IAAA,OAAO,MAAM,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;;;;;;;;;;;;IAoBG;IACI,eAAe,uBAAuB,CAAC,MAAiB,EAAE,IAAc,EAAE,OAAA,GAA0C,EAAE,EAAA;;;QAG3H,MAAM,UAAU,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC5E,OAAO,wBAAwB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IAC/D,CAAC;IAED;;;;;;;;;;;IAWG;IACI,eAAe,sBAAsB,CAAC,MAAiB,EAAE,GAAW,EAAE,OAAA,GAA0C,EAAE,EAAA;QACvH,OAAO,uBAAuB,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IACzD;;ICvXA;;;;;;;;;;;;;;;;;;;;IAoBG;IAKH;;;;;;;;;;;;IAYG;UACU,iBAAiB,CAAA;IAC5B,IAAA,UAAU,CAAI;QACd,MAAM,GAAG,CAAC,CAAC;IACX,IAAA,aAAa,CAAS;QAEtB,WAAY,CAAA,GAAM,EAAE,aAAqB,EAAA;IACvC,QAAA,IAAI,CAAC,UAAU,GAAG,GAAG,CAAC;IACtB,QAAA,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;SACpC;IACD,IAAA,IAAI,WAAW,GAAA;YACb,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;SACpD;QACD,IAAI,CAAC,GAAG,IAAmC,EAAA;IACzC,QAAA,KAAK,MAAM,KAAK,IAAI,IAAI,EAAE;gBACxB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;oBAC/C,MAAM,OAAO,GAAG,IAAgB,CAAC;oBACjC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1C,gBAAA,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;IAC/B,aAAA;IAAM,iBAAA;oBACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,KAAe,CAAC;IAClD,aAAA;IACF,SAAA;SACF;QACD,KAAK,CAAC,KAAK,GAAG,CAAC,EAAA;IACb,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;SACrB;IACF,CAAA;IAED;;;;;;;;;;;;;;;;;;;IAmBG;IACH,SAAS,yBAAyB,CAAkC,aAAqB,EAAE,WAAmB,EAAE,IAAO,EAAA;IACrH,IAAA,OAAO,IAAI,iBAAiB,CAAC,IAAI,IAAI,CAAC,aAAa,GAAG,WAAW,CAAoB,EAAE,aAAa,CAAC,CAAC;IACxG,CAAC;IAED;;;;;;;;;;;;;;;;IAgBG;IACG,SAAU,oBAAoB,CAAC,IAAe,GAAA,CAAC,EAAE,OAAkB,GAAA,CAAC,EAAE,OAAA,GAAkB,CAAC,EAAA;QAC7F,IAAI,IAAI,GAAG,CAAC;QACZ,OAAO;IACL,QAAA,QAAQ,EAAE;IACR,YAAA,aAAa,EAAE,CAAC;IAChB,YAAA,IAAI,EAAE;oBACJ,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI;oBACxC,OAAO,GAAI,CAAC,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI;oBACxC,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,OAAO,GAAI,CAAC,GAAG,IAAI;oBACxC,OAAO,GAAI,CAAC,GAAG,IAAI,EAAE,OAAO,GAAI,CAAC,GAAG,IAAI;IACzC,aAAA;IACF,SAAA;IACD,QAAA,MAAM,EAAE;gBACN,CAAC,EAAE,CAAC,EAAE,CAAC;gBACP,CAAC,EAAE,CAAC,EAAE,CAAC;gBACP,CAAC,EAAE,CAAC,EAAE,CAAC;gBACP,CAAC,EAAE,CAAC,EAAE,CAAC;IACR,SAAA;IACD,QAAA,QAAQ,EAAE;IACR,YAAA,CAAC,EAAE,CAAC;IACJ,YAAA,CAAC,EAAE,CAAC;IACJ,YAAA,CAAC,EAAE,CAAC;IACJ,YAAA,CAAC,EAAE,CAAC;IACL,SAAA;IACD,QAAA,OAAO,EAAE,CAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAE;SACpB,CAAC;IACd,CAAC;IAED;;;;;;;;;;IAUG;aACa,mBAAmB,CAC/B,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,CAAC,EACT,iBAAiB,GAAG,CAAC,EACrB,iBAAiB,GAAG,CAAC,EAAA;IACvB,IAAA,MAAM,WAAW,GAAG,CAAC,iBAAiB,GAAG,CAAC,KAAK,iBAAiB,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QACxE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,iBAAiB,EAAE,CAAC,EAAE,EAAE;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,iBAAiB,EAAE,CAAC,EAAE,EAAE;IAC3C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;IAChC,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;gBAChC,SAAS,CAAC,IAAI,CACV,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,GAAG,EACvB,CAAC,EACD,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,YAAA,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,SAAA;IACF,KAAA;IAED,IAAA,MAAM,cAAc,GAAG,iBAAiB,GAAG,CAAC,CAAC;IAC7C,IAAA,MAAM,OAAO,GAAG,yBAAyB,CACrC,CAAC,EAAE,iBAAiB,GAAG,iBAAiB,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IAE/D,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;IAC1C,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;;IAE1C,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;;IAGtC,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IACvC,SAAA;IACF,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;YAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;SAC5B,CAAC;IACJ,CAAC;IAED;;;;;;;;;;;;;;;;;IAiBG;IACa,SAAA,oBAAoB,CAChC,MAAM,GAAG,CAAC,EACV,gBAAgB,GAAG,EAAE,EACrB,kBAAkB,GAAG,EAAE,EACvB,sBAAsB,GAAG,CAAC,EAC1B,oBAAoB,GAAG,IAAI,CAAC,EAAE,EAC9B,uBAAuB,GAAG,CAAC,EAC3B,qBAAqB,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAA;IACrC,IAAA,IAAI,gBAAgB,IAAI,CAAC,IAAI,kBAAkB,IAAI,CAAC,EAAE;IACpD,QAAA,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;IACtE,KAAA;IAED,IAAA,MAAM,QAAQ,GAAG,oBAAoB,GAAG,sBAAsB,CAAC;IAC/D,IAAA,MAAM,SAAS,GAAG,qBAAqB,GAAG,uBAAuB,CAAC;;;;IAKlE,IAAA,MAAM,WAAW,GAAG,CAAC,gBAAgB,GAAG,CAAC,KAAK,kBAAkB,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;;QAG1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,kBAAkB,EAAE,CAAC,EAAE,EAAE;YAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,gBAAgB,EAAE,CAAC,EAAE,EAAE;;IAE1C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;IAC/B,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;IACjC,YAAA,MAAM,KAAK,GAAG,SAAS,GAAG,CAAC,GAAG,uBAAuB,CAAC;IACtD,YAAA,MAAM,GAAG,GAAG,QAAQ,GAAG,CAAC,GAAG,sBAAsB,CAAC;gBAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC7B,YAAA,MAAM,EAAE,GAAG,QAAQ,GAAG,MAAM,CAAC;gBAC7B,MAAM,EAAE,GAAG,MAAM,CAAC;IAClB,YAAA,MAAM,EAAE,GAAG,QAAQ,GAAG,MAAM,CAAC;IAC7B,YAAA,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;gBACtD,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBACzB,SAAS,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,SAAA;IACF,KAAA;IAED,IAAA,MAAM,cAAc,GAAG,gBAAgB,GAAG,CAAC,CAAC;IAC5C,IAAA,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,gBAAgB,GAAG,kBAAkB,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IACrG,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,EAAE,EAAE;IACzC,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;;IAE3C,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;;IAGlC,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IACvC,SAAA;IACF,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;YAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;SAC5B,CAAC;IACJ,CAAC;IAED;;IAEG;IACH,MAAM,iBAAiB,GAAG;IACxB,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KACb,CAAC;IAEF;;;;;;;IAOG;IACa,SAAA,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAA;IACzC,IAAA,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;IAEnB,IAAA,MAAM,cAAc,GAAG;YACrB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACb,CAAC;IAEF,IAAA,MAAM,WAAW,GAAG;YAClB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACb,CAAC;IAEF,IAAA,MAAM,QAAQ,GAAG;YACf,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;SACP,CAAC;IAEF,IAAA,MAAM,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC;QAC1B,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAG,WAAW,EAAE,YAAY,CAAC,CAAC;IAC3E,IAAA,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;QAEnE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;IAC1B,QAAA,MAAM,WAAW,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;gBAC1B,MAAM,QAAQ,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,YAAA,MAAM,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;IAC9B,YAAA,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;;;IAIvB,YAAA,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,YAAA,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrB,YAAA,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAEpB,SAAA;;IAED,QAAA,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;IACrB,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IACjD,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IAClD,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;YAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;SAC5B,CAAC;IACJ,CAAC;IAED;;;;;;;;;;;;;;;;;IAiBG;IACa,SAAA,2BAA2B,CACvC,YAAY,GAAG,CAAC,EAChB,SAAS,GAAG,CAAC,EACb,MAAM,GAAG,CAAC,EACV,kBAAkB,GAAG,EAAE,EACvB,oBAAoB,GAAG,CAAC,EACxB,MAAM,GAAG,IAAI,EACb,SAAS,GAAG,IAAI,EAAA;QAClB,IAAI,kBAAkB,GAAG,CAAC,EAAE;IAC1B,QAAA,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IAC5D,KAAA;QAED,IAAI,oBAAoB,GAAG,CAAC,EAAE;IAC5B,QAAA,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;IAC9D,KAAA;QAED,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAErD,IAAA,MAAM,WAAW,GAAG,CAAC,kBAAkB,GAAG,CAAC,KAAK,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;QAClF,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,kBAAkB,IAAI,oBAAoB,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IAEzH,IAAA,MAAM,eAAe,GAAG,kBAAkB,GAAG,CAAC,CAAC;;IAG/C,IAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,SAAS,EAAE,MAAM,CAAC,CAAC;QAC3D,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAEjC,IAAA,MAAM,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC9B,IAAA,MAAM,GAAG,GAAG,oBAAoB,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAEvD,KAAK,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE;IACpC,QAAA,IAAI,CAAC,GAAG,EAAE,GAAG,oBAAoB,CAAC;IAClC,QAAA,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;IACnB,QAAA,IAAI,UAAU,CAAC;YACf,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,CAAC,GAAG,CAAC,CAAC;gBACN,CAAC,GAAG,CAAC,CAAC;gBACN,UAAU,GAAG,YAAY,CAAC;IAC3B,SAAA;iBAAM,IAAI,EAAE,GAAG,oBAAoB,EAAE;gBACpC,CAAC,GAAG,MAAM,CAAC;gBACX,CAAC,GAAG,CAAC,CAAC;gBACN,UAAU,GAAG,SAAS,CAAC;IACxB,SAAA;IAAM,aAAA;IACL,YAAA,UAAU,GAAG,YAAY;oBACvB,CAAC,SAAS,GAAG,YAAY,KAAK,EAAE,GAAG,oBAAoB,CAAC,CAAC;IAC5D,SAAA;YACD,IAAI,EAAE,KAAK,CAAC,CAAC,IAAI,EAAE,KAAK,oBAAoB,GAAG,CAAC,EAAE;gBAChD,UAAU,GAAG,CAAC,CAAC;gBACf,CAAC,GAAG,CAAC,CAAC;IACP,SAAA;IACD,QAAA,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;YAChB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,eAAe,EAAE,EAAE,EAAE,EAAE;IAC3C,YAAA,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,kBAAkB,CAAC,CAAC;IAC5D,YAAA,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,kBAAkB,CAAC,CAAC;IAC5D,YAAA,SAAS,CAAC,IAAI,CAAC,GAAG,GAAG,UAAU,EAAE,CAAC,EAAE,GAAG,GAAG,UAAU,CAAC,CAAC;gBACtD,IAAI,EAAE,GAAG,CAAC,EAAE;oBACV,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,aAAA;qBAAM,IAAI,EAAE,GAAG,oBAAoB,EAAE;oBACpC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvB,aAAA;qBAAM,IAAI,UAAU,KAAK,GAAG,EAAE;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvB,aAAA;IAAM,iBAAA;IACL,gBAAA,OAAO,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,EAAE,QAAQ,EAAE,GAAG,GAAG,QAAQ,CAAC,CAAC;IACxD,aAAA;IACD,YAAA,SAAS,CAAC,IAAI,EAAE,EAAE,GAAG,kBAAkB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAClD,SAAA;IACF,KAAA;IAED,IAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,oBAAoB,GAAG,KAAK,EAAE,EAAE,EAAE,EAAE;IACxD,QAAA,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,IAAI,EAAE,KAAK,oBAAoB,GAAG,KAAK,GAAG,CAAC,IAAI,SAAS,EAAE;gBAC9E,SAAS;IACV,SAAA;IACD,QAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,kBAAkB,EAAE,EAAE,EAAE,EAAE;IAC9C,YAAA,OAAO,CAAC,IAAI,CAAC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;IAClD,YAAA,OAAO,CAAC,IAAI,CAAC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;IACnD,SAAA;IACF,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;YAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;SAC5B,CAAC;IACJ,CAAC;IAED;;;;;IAKG;IACH,SAAS,aAAa,CAAC,OAAiB,EAAE,UAAoB,EAAE,EAAA;IAC9D,IAAA,OAAO,GAAG,OAAO,IAAI,EAAE,CAAC;QACxB,MAAM,IAAI,GAAa,EAAE,CAAC;IAC1B,IAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;IAC7C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;IAC9B,QAAA,MAAM,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9C,QAAA,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;YACzB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,EAAE,EAAE,EAAE,EAAE;IACrC,YAAA,IAAI,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;IACvB,SAAA;IACF,KAAA;IACD,IAAA,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;;IAMG;aACa,iBAAiB,GAAA;IAC/B,IAAA,MAAM,SAAS,GAAG;;YAEhB,CAAC,EAAI,CAAC,EAAG,CAAC;YACV,CAAC,EAAE,GAAG,EAAG,CAAC;YACV,EAAE,EAAI,CAAC,EAAG,CAAC;YACX,CAAC,EAAE,GAAG,EAAG,CAAC;YACV,EAAE,EAAE,GAAG,EAAG,CAAC;YACX,EAAE,EAAI,CAAC,EAAG,CAAC;;YAGX,EAAE,EAAI,CAAC,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,GAAG,EAAI,CAAC,EAAG,CAAC;YACZ,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,GAAG,EAAG,EAAE,EAAG,CAAC;YACZ,GAAG,EAAI,CAAC,EAAG,CAAC;;YAGZ,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;YACX,EAAE,EAAG,EAAE,EAAG,CAAC;;YAGT,CAAC,EAAI,CAAC,EAAG,EAAE;YACZ,EAAE,EAAI,CAAC,EAAG,EAAE;YACX,CAAC,EAAE,GAAG,EAAG,EAAE;YACX,CAAC,EAAE,GAAG,EAAG,EAAE;YACZ,EAAE,EAAI,CAAC,EAAG,EAAE;YACZ,EAAE,EAAE,GAAG,EAAG,EAAE;;YAGZ,EAAE,EAAI,CAAC,EAAG,EAAE;YACb,GAAG,EAAI,CAAC,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACb,GAAG,EAAI,CAAC,EAAG,EAAE;YACb,GAAG,EAAG,EAAE,EAAG,EAAE;;YAGZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;YACZ,EAAE,EAAG,EAAE,EAAG,EAAE;;YAGX,CAAC,EAAI,CAAC,EAAI,CAAC;YACb,GAAG,EAAI,CAAC,EAAI,CAAC;YACb,GAAG,EAAI,CAAC,EAAG,EAAE;YACX,CAAC,EAAI,CAAC,EAAI,CAAC;YACb,GAAG,EAAI,CAAC,EAAG,EAAE;YACX,CAAC,EAAI,CAAC,EAAG,EAAE;;YAGb,GAAG,EAAI,CAAC,EAAI,CAAC;YACb,GAAG,EAAG,EAAE,EAAI,CAAC;YACb,GAAG,EAAG,EAAE,EAAG,EAAE;YACb,GAAG,EAAI,CAAC,EAAI,CAAC;YACb,GAAG,EAAG,EAAE,EAAG,EAAE;YACb,GAAG,EAAI,CAAC,EAAG,EAAE;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,GAAG,EAAG,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,GAAG,EAAG,EAAE,EAAG,EAAE;YACb,GAAG,EAAG,EAAE,EAAI,CAAC;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;;YAGb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAG,GAAG,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAG,EAAE;YACb,EAAE,EAAI,EAAE,EAAI,CAAC;YACb,EAAE,EAAG,GAAG,EAAI,CAAC;YACb,EAAE,EAAG,GAAG,EAAG,EAAE;;YAGb,CAAC,EAAI,GAAG,EAAI,CAAC;YACb,CAAC,EAAI,GAAG,EAAG,EAAE;YACb,EAAE,EAAG,GAAG,EAAG,EAAE;YACb,CAAC,EAAI,GAAG,EAAI,CAAC;YACb,EAAE,EAAG,GAAG,EAAG,EAAE;YACb,EAAE,EAAG,GAAG,EAAI,CAAC;;YAGb,CAAC,EAAI,CAAC,EAAI,CAAC;YACX,CAAC,EAAI,CAAC,EAAG,EAAE;YACX,CAAC,EAAE,GAAG,EAAG,EAAE;YACX,CAAC,EAAI,CAAC,EAAI,CAAC;YACX,CAAC,EAAE,GAAG,EAAG,EAAE;YACX,CAAC,EAAE,GAAG,EAAI,CAAC;SACZ,CAAC;IAEF,IAAA,MAAM,SAAS,GAAG;;IAEh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aAAa,CAAC;;;;IAI5B,QAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;;;IAKX,QAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;;IAGZ,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;IAGX,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;IAGX,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;IAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;IAGX,QAAA,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IACZ,KAAA,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,aAAa,CAAC;;;;IAIzB,QAAA,EAAE,EAAE,GAAG,EAAG,EAAE,EAAE,GAAG;;;;IAKjB,QAAA,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;IAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;IAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;IAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;IACnB,KAAA,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAEV,IAAA,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAEtC,IAAA,MAAM,MAAM,GAAG;YACb,QAAQ,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,YAAY,CAAC;YAC9D,QAAQ,EAAE,yBAAyB,CAAC,CAAC,EAAG,QAAQ,EAAE,YAAY,CAAC;YAC/D,MAAM,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,YAAY,CAAC;YAC5D,KAAK,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,UAAU,CAAC;YACzD,OAAO,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,WAAW,CAAC;SACjE,CAAC;IAEF,IAAA,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAChC,IAAA,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAChC,IAAA,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5B,IAAA,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,EAAE,EAAE,EAAE;IACpC,QAAA,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACzB,KAAA;IAED,IAAA,OAAO,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IAED;;;;;;;;;;;IAWG;IACa,SAAA,sBAAsB,CAClC,cAAiB,EACjB,WAAc,EACd,WAAc,EACd,SAAY,EACZ,gBAAoB,EACpB,WAAc,EACd,SAAY,EAAA;QACd,IAAI,gBAAgB,IAAI,CAAC,EAAE;IACzB,QAAA,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IAChD,KAAA;QAED,MAAM,iBAAiB,GAAG,CAAC,CAAC;IAE5B,IAAA,MAAM,WAAW,GAAG,SAAS,GAAG,WAAW,CAAC;IAC5C,IAAA,MAAM,WAAW,GAAG,CAAC,gBAAgB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,CAAC;QACzE,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC5E,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAE5E,IAAA,SAAS,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAA;YAC3C,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;SACxB;IAED,IAAA,SAAS,IAAI,CAAC,CAAW,EAAE,CAAW,EAAA;IACpC,QAAA,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAClC;IAED,IAAA,SAAS,SAAS,CAAC,CAAW,EAAE,CAAW,EAAA;IACzC,QAAA,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAClC;IAED,IAAA,SAAS,SAAS,CAAC,SAAiB,EAAE,CAAS,EAAE,UAAoB,EAAE,SAAmB,EAAE,KAAa,EAAE,IAAY,EAAA;YACrH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,gBAAgB,EAAE,CAAC,EAAE,EAAE;gBAC1C,MAAM,KAAK,GAAG,CAAC,IAAI,iBAAiB,GAAG,CAAC,CAAC,CAAC;IAC1C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;gBAC/B,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,GAAG,IAAI,CAAC,CAAC;IAChC,YAAA,MAAM,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,WAAW,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;gBAC1D,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;IAClD,YAAA,MAAM,EAAE,GAAG,KAAK,GAAG,SAAS,CAAC;IAC7B,YAAA,MAAM,EAAE,GAAG,CAAC,GAAG,cAAc,CAAC;IAC9B,YAAA,MAAM,EAAE,GAAG,CAAC,GAAG,MAAM,CAAC;gBACtB,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAC3B,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,SAAS,CAAC,CAAC;IAC5D,YAAA,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAChB,SAAS,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;IACzC,SAAA;SACF;;QAGD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;IAC1C,QAAA,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,iBAAiB,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;YACtD,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3D,KAAA;;QAGD,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,KAAK,CAAC,GAAG,iBAAiB,CAAC,EAAE,WAAW,CAAC,CAAC;IAE5G,IAAA,SAAS,aAAa,CAAC,aAAqB,EAAE,cAAsB,EAAA;YAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,EAAE,CAAC,EAAE;;gBAEzC,OAAO,CAAC,IAAI,CACR,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;;gBAG5B,OAAO,CAAC,IAAI,CACR,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,cAAc,GAAG,CAAC,GAAG,CAAC,EACtB,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7B,SAAA;SACF;IAED,IAAA,MAAM,eAAe,GAAG,gBAAgB,GAAG,CAAC,CAAC;;QAE7C,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;QAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;QAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;QAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;QAExD,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAI,OAAO,CAAC,UAAU;YAC5B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAG,OAAO,CAAC,UAAU;SAC7B,CAAC;IACJ,CAAC;IAEA;;;;;;;;;;;IAWG;IACE,SAAU,sBAAsB,CAClC,MAAM,GAAG,CAAC,EACV,MAAM,GAAG,CAAC,EACV,kBAAkB,GAAG,EAAE,EACvB,oBAAoB,GAAG,CAAC,EACxB,MAAM,GAAG,IAAI,EACb,SAAS,GAAG,IAAI,EAAA;IAClB,IAAA,OAAO,2BAA2B,CAC9B,MAAM,EACN,MAAM,EACN,MAAM,EACN,kBAAkB,EAClB,oBAAoB,EACpB,MAAM,EACN,SAAS,CAAC,CAAC;IACjB,CAAC;IAED;;;;;;;;;;IAUG;IACa,SAAA,mBAAmB,CAC/B,MAAM,GAAG,CAAC,EACV,SAAS,GAAG,IAAI,EAChB,kBAAkB,GAAG,EAAE,EACvB,gBAAgB,GAAG,EAAE,EACrB,UAAU,GAAG,CAAC,EACd,QAAQ,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAA;QACxB,IAAI,kBAAkB,GAAG,CAAC,EAAE;IAC1B,QAAA,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IAC5D,KAAA;QAED,IAAI,gBAAgB,GAAG,CAAC,EAAE;IACxB,QAAA,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;IAC9D,KAAA;IACD,IAAA,MAAM,KAAK,GAAG,QAAQ,GAAG,UAAU,CAAC;IAEpC,IAAA,MAAM,WAAW,GAAG,kBAAkB,GAAG,CAAC,CAAC;IAC3C,IAAA,MAAM,SAAS,GAAK,gBAAgB,GAAG,CAAC,CAAC;IACzC,IAAA,MAAM,WAAW,GAAG,WAAW,GAAG,SAAS,CAAC;QAC5C,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC5E,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC5E,IAAA,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,CAAC,kBAAkB,KAAK,gBAAgB,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;QAE7G,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE;IAC9C,QAAA,MAAM,CAAC,GAAG,KAAK,GAAG,gBAAgB,CAAC;YACnC,MAAM,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;YACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IACtC,QAAA,MAAM,UAAU,GAAG,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;YACjD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAChC,QAAA,MAAM,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC;YACzB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,WAAW,EAAE,EAAE,IAAI,EAAE;IAC7C,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,kBAAkB,CAAC;IACpC,YAAA,MAAM,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;gBACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACjC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IACjC,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC;IAC5B,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC;IAC5B,YAAA,MAAM,EAAE,GAAG,IAAI,GAAG,QAAQ,CAAC;IAC3B,YAAA,MAAM,EAAE,GAAG,IAAI,GAAG,QAAQ,CAAC;gBAC3B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxB,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBACzB,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1B,SAAA;IACF,KAAA;IAED,IAAA,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,gBAAgB,EAAE,EAAE,KAAK,EAAE;IACrD,QAAA,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,kBAAkB,EAAE,EAAE,IAAI,EAAE;IACpD,YAAA,MAAM,aAAa,GAAI,CAAC,GAAG,IAAI,CAAC;IAChC,YAAA,MAAM,cAAc,GAAG,CAAC,GAAG,KAAK,CAAC;gBACjC,OAAO,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,GAAY,IAAI,EACnC,WAAW,GAAG,cAAc,GAAG,IAAI,EACnC,WAAW,GAAG,KAAK,GAAY,aAAa,CAAC,CAAC;gBAC3D,OAAO,CAAC,IAAI,CAAC,WAAW,GAAG,cAAc,GAAG,IAAI,EACnC,WAAW,GAAG,cAAc,GAAG,aAAa,EAC5C,WAAW,GAAG,KAAK,GAAY,aAAa,CAAC,CAAC;IAC5D,SAAA;IACF,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAI,OAAO,CAAC,UAAU;YAC5B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAG,OAAO,CAAC,UAAU;SAC7B,CAAC;IACJ,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;IAuBG;IACG,SAAU,kBAAkB,CAC9B,MAAM,GAAG,CAAC,EACV,SAAS,GAAG,EAAE,EACd,MAAM,GAAG,CAAC,EACV,WAAW,GAAG,CAAC,EACf,UAAU,GAAG,CAAC,EAAA;QAChB,IAAI,SAAS,GAAG,CAAC,EAAE;IACjB,QAAA,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IACjD,KAAA;;;IAID,IAAA,MAAM,WAAW,GAAG,CAAC,SAAS,GAAG,CAAC,KAAK,MAAM,GAAG,CAAC,CAAC,CAAC;QAEnD,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,IAAA,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,MAAM,GAAG,SAAS,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;QAEpF,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,IAAA,MAAM,UAAU,GAAG,MAAM,GAAG,WAAW,CAAC;IACxC,IAAA,MAAM,cAAc,GAAG,SAAS,GAAG,CAAC,CAAC;;QAGrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE;IAC5C,QAAA,MAAM,WAAW,GAAG,WAAW,GAAG,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,MAAM,EAAE,UAAU,CAAC,CAAC;YAEpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;gBACnC,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;gBAC5C,MAAM,CAAC,GAAG,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACxC,MAAM,CAAC,GAAG,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBAExC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,YAAA,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;IACpD,YAAA,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;;;;oBAIhC,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/B,gBAAA,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;IACzB,gBAAA,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,GAAG,cAAc,CAAC;oBAC1C,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC;;oBAGhD,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvB,aAAA;IACF,SAAA;IAED,QAAA,UAAU,IAAI,SAAS,GAAG,CAAC,CAAC;IAC7B,KAAA;QAED,OAAO;YACL,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;YAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;YAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;SAC5B,CAAC;IACJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[3]} \ No newline at end of file diff --git a/dist/0.x/webgpu-utils.min.js b/dist/0.x/webgpu-utils.min.js new file mode 100644 index 0000000..b009ef8 --- /dev/null +++ b/dist/0.x/webgpu-utils.min.js @@ -0,0 +1,2 @@ +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).webgpuUtils={})}(this,(function(t){"use strict";const e=(t,e)=>((t+e-1)/e|0)*e;const r=t=>t&&"number"==typeof t.length&&t.buffer instanceof ArrayBuffer&&"number"==typeof t.byteLength,s={i32:{numElements:1,align:4,size:4,type:"i32",View:Int32Array},u32:{numElements:1,align:4,size:4,type:"u32",View:Uint32Array},f32:{numElements:1,align:4,size:4,type:"f32",View:Float32Array},f16:{numElements:1,align:2,size:2,type:"u16",View:Uint16Array},vec2f:{numElements:2,align:8,size:8,type:"f32",View:Float32Array},vec2i:{numElements:2,align:8,size:8,type:"i32",View:Int32Array},vec2u:{numElements:2,align:8,size:8,type:"u32",View:Uint32Array},vec2h:{numElements:2,align:4,size:4,type:"u16",View:Uint16Array},vec3i:{numElements:3,align:16,size:12,type:"i32",View:Int32Array},vec3u:{numElements:3,align:16,size:12,type:"u32",View:Uint32Array},vec3f:{numElements:3,align:16,size:12,type:"f32",View:Float32Array},vec3h:{numElements:3,align:8,size:6,type:"u16",View:Uint16Array},vec4i:{numElements:4,align:16,size:16,type:"i32",View:Int32Array},vec4u:{numElements:4,align:16,size:16,type:"u32",View:Uint32Array},vec4f:{numElements:4,align:16,size:16,type:"f32",View:Float32Array},vec4h:{numElements:4,align:8,size:8,type:"u16",View:Uint16Array},mat2x2f:{numElements:4,align:8,size:16,type:"f32",View:Float32Array},mat2x2h:{numElements:4,align:4,size:8,type:"u16",View:Uint16Array},mat3x2f:{numElements:6,align:8,size:24,type:"f32",View:Float32Array},mat3x2h:{numElements:6,align:4,size:12,type:"u16",View:Uint16Array},mat4x2f:{numElements:8,align:8,size:32,type:"f32",View:Float32Array},mat4x2h:{numElements:8,align:4,size:16,type:"u16",View:Uint16Array},mat2x3f:{numElements:8,align:16,size:32,pad:[3,1],type:"f32",View:Float32Array},mat2x3h:{numElements:8,align:8,size:16,pad:[3,1],type:"u16",View:Uint16Array},mat3x3f:{numElements:12,align:16,size:48,pad:[3,1],type:"f32",View:Float32Array},mat3x3h:{numElements:12,align:8,size:24,pad:[3,1],type:"u16",View:Uint16Array},mat4x3f:{numElements:16,align:16,size:64,pad:[3,1],type:"f32",View:Float32Array},mat4x3h:{numElements:16,align:8,size:32,pad:[3,1],type:"u16",View:Uint16Array},mat2x4f:{numElements:8,align:16,size:32,type:"f32",View:Float32Array},mat2x4h:{numElements:8,align:8,size:16,type:"u16",View:Uint16Array},mat3x4f:{numElements:12,align:16,size:48,pad:[3,1],type:"f32",View:Float32Array},mat3x4h:{numElements:12,align:8,size:24,pad:[3,1],type:"u16",View:Uint16Array},mat4x4f:{numElements:16,align:16,size:64,type:"f32",View:Float32Array},mat4x4h:{numElements:16,align:8,size:32,type:"u16",View:Uint16Array},bool:{numElements:0,align:1,size:0,type:"bool",View:Uint32Array}},n={...s,"vec2":s.vec2i,"vec2":s.vec2u,"vec2":s.vec2f,"vec2":s.vec2h,"vec3":s.vec3i,"vec3":s.vec3u,"vec3":s.vec3f,"vec3":s.vec3h,"vec4":s.vec4i,"vec4":s.vec4u,"vec4":s.vec4f,"vec4":s.vec4h,"mat2x2":s.mat2x2f,"mat2x2":s.mat2x2h,"mat3x2":s.mat3x2f,"mat3x2":s.mat3x2h,"mat4x2":s.mat4x2f,"mat4x2":s.mat4x2h,"mat2x3":s.mat2x3f,"mat2x3":s.mat2x3h,"mat3x3":s.mat3x3f,"mat3x3":s.mat3x3h,"mat4x3":s.mat4x3f,"mat4x3":s.mat4x3h,"mat2x4":s.mat2x4f,"mat2x4":s.mat2x4h,"mat3x4":s.mat3x4f,"mat3x4":s.mat3x4h,"mat4x4":s.mat4x4f,"mat4x4":s.mat4x4h},i=(o=n,Object.keys(o));var o;function a(t=[],e){const r=new Set;for(const s of i){const i=n[s];r.has(i)||(r.add(i),i.flatten=t.includes(s)?e:!e)}}function u(t){const r=t;if(r.elementType)return r.size;{const s=t,i=r.numElements||1;if(s.fields)return t.size*i;{const r=t,{align:s}=n[r.type];return i>1?e(t.size,s)*i:t.size}}}function c(t,r,s,i){const{size:o,type:a}=t;try{const{View:t,align:u}=n[a],c=void 0!==i,l=c?e(o,u):o,h=l/t.BYTES_PER_ELEMENT;return new t(r,s,h*(c?0===i?(r.byteLength-s)/l:i:1))}catch{throw new Error(`unknown type: ${a}`)}}function l(t){return!t.fields&&!t.elementType}function h(t,e,r){const s=r||0,i=e||new ArrayBuffer(u(t)),o=(t,e)=>{const r=t,s=r.elementType;if(s){if(l(s)&&n[s.type].flatten)return c(s,i,e,r.numElements);{const t=u(s),n=0===r.numElements?(i.byteLength-e)/t:r.numElements;return a=r=>o(s,e+t*r),new Array(n).fill(0).map(((t,e)=>a(e)))}}if("string"==typeof t)throw Error("unreachable");{const r=t.fields;if(r){const t={};for(const[s,{type:n,offset:i}]of Object.entries(r))t[s]=o(n,e+i);return t}return c(t,i,e)}var a};return{views:o(t,s),arrayBuffer:i}}function _(t,e){if(void 0!==t)if(r(e)){const s=e;if(1===s.length&&"number"==typeof t)s[0]=t;else if(Array.isArray(t[0])||r(t[0])){const e=t[0].length,r=3===e?4:e;for(let e=0;e{_(t,r[e])}))}else{const r=e;for(const[e,s]of Object.entries(t)){const t=r[e];t&&_(s,t)}}}a();const p=new WeakMap;function d(t,e){const r=function(t){let e=p.get(t);return e||(e=new Map,p.set(t,e)),e}(t);let s=r.get(e);return s||(s=new e(t),r.set(e,s)),s}function m(t,e,r,s){const i=d(r,n[t.type].View),o=s/i.BYTES_PER_ELEMENT;"number"==typeof e?i[o]=e:i.set(e,o)}function f(t,e,s,n=0){const i=t.elementType;if(i){if(l(i)){const t=i;if(function(t){return r(t)||Array.isArray(t)&&"number"==typeof t[0]}(e))return void m(t,e,s,n)}return void e.forEach(((t,e)=>{f(i,t,s,n+i.size*e)}))}const o=t.fields;if(o)for(const[t,r]of Object.entries(e)){const e=o[t];e&&f(e.type,r,s,n+e.offset)}else m(t,e,s,n)}class y{constructor(){this.constants=new Map,this.aliases=new Map,this.structs=new Map}}class g{constructor(){}get isAstNode(){return!0}get astNodeType(){return""}evaluate(t){throw new Error("Cannot evaluate node")}evaluateString(t){return this.evaluate(t).toString()}}class w extends g{constructor(){super()}}class k extends w{constructor(t,e,r,s){super(),this.name=t,this.args=e,this.returnType=r,this.body=s}get astNodeType(){return"function"}}class x extends w{constructor(t){super(),this.expression=t}get astNodeType(){return"staticAssert"}}class b extends w{constructor(t,e){super(),this.condition=t,this.body=e}get astNodeType(){return"while"}}class v extends w{constructor(t){super(),this.body=t}get astNodeType(){return"continuing"}}class A extends w{constructor(t,e,r,s){super(),this.init=t,this.condition=e,this.increment=r,this.body=s}get astNodeType(){return"for"}}class E extends w{constructor(t,e,r,s,n){super(),this.name=t,this.type=e,this.storage=r,this.access=s,this.value=n}get astNodeType(){return"var"}}class T extends w{constructor(t,e,r){super(),this.name=t,this.type=e,this.value=r}get astNodeType(){return"override"}}class S extends w{constructor(t,e,r,s,n){super(),this.name=t,this.type=e,this.storage=r,this.access=s,this.value=n}get astNodeType(){return"let"}}class z extends w{constructor(t,e,r,s,n){super(),this.name=t,this.type=e,this.storage=r,this.access=s,this.value=n}get astNodeType(){return"const"}evaluate(t){return this.value.evaluate(t)}}var M,I,V,N,F;!function(t){t.increment="++",t.decrement="--"}(M||(M={})),function(t){t.parse=function(e){const r=e;if("parse"==r)throw new Error("Invalid value for IncrementOperator");return t[r]}}(M||(M={}));class q extends w{constructor(t,e){super(),this.operator=t,this.variable=e}get astNodeType(){return"increment"}}!function(t){t.assign="=",t.addAssign="+=",t.subtractAssin="-=",t.multiplyAssign="*=",t.divideAssign="/=",t.moduloAssign="%=",t.andAssign="&=",t.orAssign="|=",t.xorAssign="^=",t.shiftLeftAssign="<<=",t.shiftRightAssign=">>="}(I||(I={})),function(t){t.parse=function(e){const r=e;if("parse"==r)throw new Error("Invalid value for AssignOperator");return t[r]}}(I||(I={}));class U extends w{constructor(t,e,r){super(),this.operator=t,this.variable=e,this.value=r}get astNodeType(){return"assign"}}class O extends w{constructor(t,e){super(),this.name=t,this.args=e}get astNodeType(){return"call"}}class L extends w{constructor(t,e){super(),this.body=t,this.continuing=e}get astNodeType(){return"loop"}}class P extends w{constructor(t,e){super(),this.condition=t,this.body=e}get astNodeType(){return"body"}}class C extends w{constructor(t,e,r,s){super(),this.condition=t,this.body=e,this.elseif=r,this.else=s}get astNodeType(){return"if"}}class B extends w{constructor(t){super(),this.value=t}get astNodeType(){return"return"}}class $ extends w{constructor(t){super(),this.name=t}get astNodeType(){return"enable"}}class j extends w{constructor(t,e){super(),this.name=t,this.type=e}get astNodeType(){return"alias"}}class R extends w{constructor(){super()}get astNodeType(){return"discard"}}class D extends w{constructor(){super()}get astNodeType(){return"break"}}class G extends w{constructor(){super()}get astNodeType(){return"continue"}}class Y extends w{constructor(t){super(),this.name=t}get astNodeType(){return"type"}get isStruct(){return!1}get isArray(){return!1}}class W extends Y{constructor(t,e){super(t),this.members=e}get astNodeType(){return"struct"}get isStruct(){return!0}getMemberIndex(t){for(let e=0;e":return this.left.evaluate(t)>this.right.evaluate(t)?1:0;case"<=":return this.left.evaluate(t)<=this.right.evaluate(t)?1:0;case">=":return this.left.evaluate(t)>=this.right.evaluate(t)?1:0;case"&&":return this.left.evaluate(t)&&this.right.evaluate(t)?1:0;case"||":return this.left.evaluate(t)||this.right.evaluate(t)?1:0;default:throw new Error(`Unknown operator ${this.operator}`)}}}class ht extends g{constructor(){super()}}class _t extends ht{constructor(t,e){super(),this.selector=t,this.body=e}get astNodeType(){return"case"}}class pt extends ht{constructor(t){super(),this.body=t}get astNodeType(){return"default"}}class dt extends g{constructor(t,e,r){super(),this.name=t,this.type=e,this.attributes=r}get astNodeType(){return"argument"}}class mt extends g{constructor(t,e){super(),this.condition=t,this.body=e}get astNodeType(){return"elseif"}}class ft extends g{constructor(t,e,r){super(),this.name=t,this.type=e,this.attributes=r}get astNodeType(){return"member"}}class yt extends g{constructor(t,e){super(),this.name=t,this.value=e}get astNodeType(){return"attribute"}}!function(t){t[t.token=0]="token",t[t.keyword=1]="keyword",t[t.reserved=2]="reserved"}(N||(N={}));class gt{constructor(t,e,r){this.name=t,this.type=e,this.rule=r}toString(){return this.name}}class wt{}V=wt,wt.none=new gt("",N.reserved,""),wt.eof=new gt("EOF",N.token,""),wt.reserved={asm:new gt("asm",N.reserved,"asm"),bf16:new gt("bf16",N.reserved,"bf16"),do:new gt("do",N.reserved,"do"),enum:new gt("enum",N.reserved,"enum"),f16:new gt("f16",N.reserved,"f16"),f64:new gt("f64",N.reserved,"f64"),handle:new gt("handle",N.reserved,"handle"),i8:new gt("i8",N.reserved,"i8"),i16:new gt("i16",N.reserved,"i16"),i64:new gt("i64",N.reserved,"i64"),mat:new gt("mat",N.reserved,"mat"),premerge:new gt("premerge",N.reserved,"premerge"),regardless:new gt("regardless",N.reserved,"regardless"),typedef:new gt("typedef",N.reserved,"typedef"),u8:new gt("u8",N.reserved,"u8"),u16:new gt("u16",N.reserved,"u16"),u64:new gt("u64",N.reserved,"u64"),unless:new gt("unless",N.reserved,"unless"),using:new gt("using",N.reserved,"using"),vec:new gt("vec",N.reserved,"vec"),void:new gt("void",N.reserved,"void")},wt.keywords={array:new gt("array",N.keyword,"array"),atomic:new gt("atomic",N.keyword,"atomic"),bool:new gt("bool",N.keyword,"bool"),f32:new gt("f32",N.keyword,"f32"),i32:new gt("i32",N.keyword,"i32"),mat2x2:new gt("mat2x2",N.keyword,"mat2x2"),mat2x3:new gt("mat2x3",N.keyword,"mat2x3"),mat2x4:new gt("mat2x4",N.keyword,"mat2x4"),mat3x2:new gt("mat3x2",N.keyword,"mat3x2"),mat3x3:new gt("mat3x3",N.keyword,"mat3x3"),mat3x4:new gt("mat3x4",N.keyword,"mat3x4"),mat4x2:new gt("mat4x2",N.keyword,"mat4x2"),mat4x3:new gt("mat4x3",N.keyword,"mat4x3"),mat4x4:new gt("mat4x4",N.keyword,"mat4x4"),ptr:new gt("ptr",N.keyword,"ptr"),sampler:new gt("sampler",N.keyword,"sampler"),sampler_comparison:new gt("sampler_comparison",N.keyword,"sampler_comparison"),struct:new gt("struct",N.keyword,"struct"),texture_1d:new gt("texture_1d",N.keyword,"texture_1d"),texture_2d:new gt("texture_2d",N.keyword,"texture_2d"),texture_2d_array:new gt("texture_2d_array",N.keyword,"texture_2d_array"),texture_3d:new gt("texture_3d",N.keyword,"texture_3d"),texture_cube:new gt("texture_cube",N.keyword,"texture_cube"),texture_cube_array:new gt("texture_cube_array",N.keyword,"texture_cube_array"),texture_multisampled_2d:new gt("texture_multisampled_2d",N.keyword,"texture_multisampled_2d"),texture_storage_1d:new gt("texture_storage_1d",N.keyword,"texture_storage_1d"),texture_storage_2d:new gt("texture_storage_2d",N.keyword,"texture_storage_2d"),texture_storage_2d_array:new gt("texture_storage_2d_array",N.keyword,"texture_storage_2d_array"),texture_storage_3d:new gt("texture_storage_3d",N.keyword,"texture_storage_3d"),texture_depth_2d:new gt("texture_depth_2d",N.keyword,"texture_depth_2d"),texture_depth_2d_array:new gt("texture_depth_2d_array",N.keyword,"texture_depth_2d_array"),texture_depth_cube:new gt("texture_depth_cube",N.keyword,"texture_depth_cube"),texture_depth_cube_array:new gt("texture_depth_cube_array",N.keyword,"texture_depth_cube_array"),texture_depth_multisampled_2d:new gt("texture_depth_multisampled_2d",N.keyword,"texture_depth_multisampled_2d"),texture_external:new gt("texture_external",N.keyword,"texture_external"),u32:new gt("u32",N.keyword,"u32"),vec2:new gt("vec2",N.keyword,"vec2"),vec3:new gt("vec3",N.keyword,"vec3"),vec4:new gt("vec4",N.keyword,"vec4"),bitcast:new gt("bitcast",N.keyword,"bitcast"),block:new gt("block",N.keyword,"block"),break:new gt("break",N.keyword,"break"),case:new gt("case",N.keyword,"case"),continue:new gt("continue",N.keyword,"continue"),continuing:new gt("continuing",N.keyword,"continuing"),default:new gt("default",N.keyword,"default"),discard:new gt("discard",N.keyword,"discard"),else:new gt("else",N.keyword,"else"),enable:new gt("enable",N.keyword,"enable"),fallthrough:new gt("fallthrough",N.keyword,"fallthrough"),false:new gt("false",N.keyword,"false"),fn:new gt("fn",N.keyword,"fn"),for:new gt("for",N.keyword,"for"),function:new gt("function",N.keyword,"function"),if:new gt("if",N.keyword,"if"),let:new gt("let",N.keyword,"let"),const:new gt("const",N.keyword,"const"),loop:new gt("loop",N.keyword,"loop"),while:new gt("while",N.keyword,"while"),private:new gt("private",N.keyword,"private"),read:new gt("read",N.keyword,"read"),read_write:new gt("read_write",N.keyword,"read_write"),return:new gt("return",N.keyword,"return"),storage:new gt("storage",N.keyword,"storage"),switch:new gt("switch",N.keyword,"switch"),true:new gt("true",N.keyword,"true"),alias:new gt("alias",N.keyword,"alias"),type:new gt("type",N.keyword,"type"),uniform:new gt("uniform",N.keyword,"uniform"),var:new gt("var",N.keyword,"var"),override:new gt("override",N.keyword,"override"),workgroup:new gt("workgroup",N.keyword,"workgroup"),write:new gt("write",N.keyword,"write"),r8unorm:new gt("r8unorm",N.keyword,"r8unorm"),r8snorm:new gt("r8snorm",N.keyword,"r8snorm"),r8uint:new gt("r8uint",N.keyword,"r8uint"),r8sint:new gt("r8sint",N.keyword,"r8sint"),r16uint:new gt("r16uint",N.keyword,"r16uint"),r16sint:new gt("r16sint",N.keyword,"r16sint"),r16float:new gt("r16float",N.keyword,"r16float"),rg8unorm:new gt("rg8unorm",N.keyword,"rg8unorm"),rg8snorm:new gt("rg8snorm",N.keyword,"rg8snorm"),rg8uint:new gt("rg8uint",N.keyword,"rg8uint"),rg8sint:new gt("rg8sint",N.keyword,"rg8sint"),r32uint:new gt("r32uint",N.keyword,"r32uint"),r32sint:new gt("r32sint",N.keyword,"r32sint"),r32float:new gt("r32float",N.keyword,"r32float"),rg16uint:new gt("rg16uint",N.keyword,"rg16uint"),rg16sint:new gt("rg16sint",N.keyword,"rg16sint"),rg16float:new gt("rg16float",N.keyword,"rg16float"),rgba8unorm:new gt("rgba8unorm",N.keyword,"rgba8unorm"),rgba8unorm_srgb:new gt("rgba8unorm_srgb",N.keyword,"rgba8unorm_srgb"),rgba8snorm:new gt("rgba8snorm",N.keyword,"rgba8snorm"),rgba8uint:new gt("rgba8uint",N.keyword,"rgba8uint"),rgba8sint:new gt("rgba8sint",N.keyword,"rgba8sint"),bgra8unorm:new gt("bgra8unorm",N.keyword,"bgra8unorm"),bgra8unorm_srgb:new gt("bgra8unorm_srgb",N.keyword,"bgra8unorm_srgb"),rgb10a2unorm:new gt("rgb10a2unorm",N.keyword,"rgb10a2unorm"),rg11b10float:new gt("rg11b10float",N.keyword,"rg11b10float"),rg32uint:new gt("rg32uint",N.keyword,"rg32uint"),rg32sint:new gt("rg32sint",N.keyword,"rg32sint"),rg32float:new gt("rg32float",N.keyword,"rg32float"),rgba16uint:new gt("rgba16uint",N.keyword,"rgba16uint"),rgba16sint:new gt("rgba16sint",N.keyword,"rgba16sint"),rgba16float:new gt("rgba16float",N.keyword,"rgba16float"),rgba32uint:new gt("rgba32uint",N.keyword,"rgba32uint"),rgba32sint:new gt("rgba32sint",N.keyword,"rgba32sint"),rgba32float:new gt("rgba32float",N.keyword,"rgba32float"),static_assert:new gt("static_assert",N.keyword,"static_assert")},wt.tokens={decimal_float_literal:new gt("decimal_float_literal",N.token,/((-?[0-9]*\.[0-9]+|-?[0-9]+\.[0-9]*)((e|E)(\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\+|-)?[0-9]+f?)|([0-9]+f)/),hex_float_literal:new gt("hex_float_literal",N.token,/-?0x((([0-9a-fA-F]*\.[0-9a-fA-F]+|[0-9a-fA-F]+\.[0-9a-fA-F]*)((p|P)(\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\+|-)?[0-9]+f?))/),int_literal:new gt("int_literal",N.token,/-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),uint_literal:new gt("uint_literal",N.token,/0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),ident:new gt("ident",N.token,/[a-zA-Z][0-9a-zA-Z_]*/),and:new gt("and",N.token,"&"),and_and:new gt("and_and",N.token,"&&"),arrow:new gt("arrow ",N.token,"->"),attr:new gt("attr",N.token,"@"),attr_left:new gt("attr_left",N.token,"[["),attr_right:new gt("attr_right",N.token,"]]"),forward_slash:new gt("forward_slash",N.token,"/"),bang:new gt("bang",N.token,"!"),bracket_left:new gt("bracket_left",N.token,"["),bracket_right:new gt("bracket_right",N.token,"]"),brace_left:new gt("brace_left",N.token,"{"),brace_right:new gt("brace_right",N.token,"}"),colon:new gt("colon",N.token,":"),comma:new gt("comma",N.token,","),equal:new gt("equal",N.token,"="),equal_equal:new gt("equal_equal",N.token,"=="),not_equal:new gt("not_equal",N.token,"!="),greater_than:new gt("greater_than",N.token,">"),greater_than_equal:new gt("greater_than_equal",N.token,">="),shift_right:new gt("shift_right",N.token,">>"),less_than:new gt("less_than",N.token,"<"),less_than_equal:new gt("less_than_equal",N.token,"<="),shift_left:new gt("shift_left",N.token,"<<"),modulo:new gt("modulo",N.token,"%"),minus:new gt("minus",N.token,"-"),minus_minus:new gt("minus_minus",N.token,"--"),period:new gt("period",N.token,"."),plus:new gt("plus",N.token,"+"),plus_plus:new gt("plus_plus",N.token,"++"),or:new gt("or",N.token,"|"),or_or:new gt("or_or",N.token,"||"),paren_left:new gt("paren_left",N.token,"("),paren_right:new gt("paren_right",N.token,")"),semicolon:new gt("semicolon",N.token,";"),star:new gt("star",N.token,"*"),tilde:new gt("tilde",N.token,"~"),underscore:new gt("underscore",N.token,"_"),xor:new gt("xor",N.token,"^"),plus_equal:new gt("plus_equal",N.token,"+="),minus_equal:new gt("minus_equal",N.token,"-="),times_equal:new gt("times_equal",N.token,"*="),division_equal:new gt("division_equal",N.token,"/="),modulo_equal:new gt("modulo_equal",N.token,"%="),and_equal:new gt("and_equal",N.token,"&="),or_equal:new gt("or_equal",N.token,"|="),xor_equal:new gt("xor_equal",N.token,"^="),shift_right_equal:new gt("shift_right_equal",N.token,">>="),shift_left_equal:new gt("shift_left_equal",N.token,"<<=")},wt.storage_class=[V.keywords.function,V.keywords.private,V.keywords.workgroup,V.keywords.uniform,V.keywords.storage],wt.access_mode=[V.keywords.read,V.keywords.write,V.keywords.read_write],wt.sampler_type=[V.keywords.sampler,V.keywords.sampler_comparison],wt.sampled_texture_type=[V.keywords.texture_1d,V.keywords.texture_2d,V.keywords.texture_2d_array,V.keywords.texture_3d,V.keywords.texture_cube,V.keywords.texture_cube_array],wt.multisampled_texture_type=[V.keywords.texture_multisampled_2d],wt.storage_texture_type=[V.keywords.texture_storage_1d,V.keywords.texture_storage_2d,V.keywords.texture_storage_2d_array,V.keywords.texture_storage_3d],wt.depth_texture_type=[V.keywords.texture_depth_2d,V.keywords.texture_depth_2d_array,V.keywords.texture_depth_cube,V.keywords.texture_depth_cube_array,V.keywords.texture_depth_multisampled_2d],wt.texture_external_type=[V.keywords.texture_external],wt.any_texture_type=[...V.sampled_texture_type,...V.multisampled_texture_type,...V.storage_texture_type,...V.depth_texture_type,...V.texture_external_type],wt.texel_format=[V.keywords.r8unorm,V.keywords.r8snorm,V.keywords.r8uint,V.keywords.r8sint,V.keywords.r16uint,V.keywords.r16sint,V.keywords.r16float,V.keywords.rg8unorm,V.keywords.rg8snorm,V.keywords.rg8uint,V.keywords.rg8sint,V.keywords.r32uint,V.keywords.r32sint,V.keywords.r32float,V.keywords.rg16uint,V.keywords.rg16sint,V.keywords.rg16float,V.keywords.rgba8unorm,V.keywords.rgba8unorm_srgb,V.keywords.rgba8snorm,V.keywords.rgba8uint,V.keywords.rgba8sint,V.keywords.bgra8unorm,V.keywords.bgra8unorm_srgb,V.keywords.rgb10a2unorm,V.keywords.rg11b10float,V.keywords.rg32uint,V.keywords.rg32sint,V.keywords.rg32float,V.keywords.rgba16uint,V.keywords.rgba16sint,V.keywords.rgba16float,V.keywords.rgba32uint,V.keywords.rgba32sint,V.keywords.rgba32float],wt.const_literal=[V.tokens.int_literal,V.tokens.uint_literal,V.tokens.decimal_float_literal,V.tokens.hex_float_literal,V.keywords.true,V.keywords.false],wt.literal_or_ident=[V.tokens.ident,V.tokens.int_literal,V.tokens.uint_literal,V.tokens.decimal_float_literal,V.tokens.hex_float_literal],wt.element_count_expression=[V.tokens.int_literal,V.tokens.uint_literal,V.tokens.ident],wt.template_types=[V.keywords.vec2,V.keywords.vec3,V.keywords.vec4,V.keywords.mat2x2,V.keywords.mat2x3,V.keywords.mat2x4,V.keywords.mat3x2,V.keywords.mat3x3,V.keywords.mat3x4,V.keywords.mat4x2,V.keywords.mat4x3,V.keywords.mat4x4,V.keywords.atomic,V.keywords.bitcast,...V.any_texture_type],wt.attribute_name=[V.tokens.ident,V.keywords.block],wt.assignment_operators=[V.tokens.equal,V.tokens.plus_equal,V.tokens.minus_equal,V.tokens.times_equal,V.tokens.division_equal,V.tokens.modulo_equal,V.tokens.and_equal,V.tokens.or_equal,V.tokens.xor_equal,V.tokens.shift_right_equal,V.tokens.shift_left_equal],wt.increment_operators=[V.tokens.plus_plus,V.tokens.minus_minus];class kt{constructor(t,e,r){this.type=t,this.lexeme=e,this.line=r}toString(){return this.lexeme}isTemplateType(){return-1!=wt.template_types.indexOf(this.type)}isArrayType(){return this.type==wt.keywords.array}isArrayOrTemplateType(){return this.isArrayType()||this.isTemplateType()}}class xt{constructor(t){this._tokens=[],this._start=0,this._current=0,this._line=1,this._source=null!=t?t:""}scanTokens(){for(;!this._isAtEnd();)if(this._start=this._current,!this.scanToken())throw`Invalid syntax at line ${this._line}`;return this._tokens.push(new kt(wt.eof,"",this._line)),this._tokens}scanToken(){let t=this._advance();if("\n"==t)return this._line++,!0;if(this._isWhitespace(t))return!0;if("/"==t){if("/"==this._peekAhead()){for(;"\n"!=t;){if(this._isAtEnd())return!0;t=this._advance()}return this._line++,!0}if("*"==this._peekAhead()){this._advance();let e=1;for(;e>0;){if(this._isAtEnd())return!0;if(t=this._advance(),"\n"==t)this._line++;else if("*"==t){if("/"==this._peekAhead()&&(this._advance(),e--,0==e))return!0}else"/"==t&&"*"==this._peekAhead()&&(this._advance(),e++)}return!0}}let e=wt.none;for(;;){let r=this._findType(t);const s=this._peekAhead();if(">"==t&&(">"==s||"="==s)){let t=!1,e=this._tokens.length-1;for(let r=0;r<5&&e>=0;++r,--e)if(this._tokens[e].type===wt.tokens.less_than){e>0&&this._tokens[e-1].isArrayOrTemplateType()&&(t=!0);break}if(t)return this._addToken(r),!0}if(r===wt.none){let s=t,n=0;const i=2;for(let t=0;t=this._source.length}_isWhitespace(t){return" "==t||"\t"==t||"\r"==t}_advance(t=0){let e=this._source[this._current];return t=t||0,t++,this._current+=t,e}_peekAhead(t=0){return t=t||0,this._current+t>=this._source.length?"\0":this._source[this._current+t]}_addToken(t){const e=this._source.substring(this._start,this._current);this._tokens.push(new kt(t,e,this._line))}}class bt{constructor(){this._tokens=[],this._current=0,this._context=new y}parse(t){this._initialize(t);let e=[];for(;!this._isAtEnd();){const t=this._global_decl_or_directive();if(!t)break;e.push(t)}return e}_initialize(t){if(t)if("string"==typeof t){const e=new xt(t);this._tokens=e.scanTokens()}else this._tokens=t;else this._tokens=[];this._current=0}_error(t,e){return console.error(t,e),{token:t,message:e,toString:function(){return`${e}`}}}_isAtEnd(){return this._current>=this._tokens.length||this._peek().type==wt.eof}_match(t){if(t instanceof gt)return!!this._check(t)&&(this._advance(),!0);for(let e=0,r=t.length;e'.");const e=this._paren_expression();return new it(t,e)}const t=this._type_decl(),e=this._argument_expression_list();return new ot(t,e)}_argument_expression_list(){if(!this._match(wt.tokens.paren_left))return null;const t=[];do{if(this._check(wt.tokens.paren_right))break;const e=this._short_circuit_or_expression();t.push(e)}while(this._match(wt.tokens.comma));return this._consume(wt.tokens.paren_right,"Expected ')' for agument list"),t}_optional_paren_expression(){this._match(wt.tokens.paren_left);const t=this._short_circuit_or_expression();return this._match(wt.tokens.paren_right),new at([t])}_paren_expression(){this._consume(wt.tokens.paren_left,"Expected '('.");const t=this._short_circuit_or_expression();return this._consume(wt.tokens.paren_right,"Expected ')'."),new at([t])}_struct_decl(){if(!this._match(wt.keywords.struct))return null;const t=this._consume(wt.tokens.ident,"Expected name for struct.").toString();this._consume(wt.tokens.brace_left,"Expected '{' for struct body.");const e=[];for(;!this._check(wt.tokens.brace_right);){const t=this._attribute(),r=this._consume(wt.tokens.ident,"Expected variable name.").toString();this._consume(wt.tokens.colon,"Expected ':' for struct member type.");const s=this._attribute(),n=this._type_decl();null!=n&&(n.attributes=s),this._check(wt.tokens.brace_right)?this._match(wt.tokens.comma):this._consume(wt.tokens.comma,"Expected ',' for struct member."),e.push(new ft(r,n,t))}this._consume(wt.tokens.brace_right,"Expected '}' after struct body.");const r=new W(t,e);return this._context.structs.set(t,r),r}_global_variable_decl(){const t=this._variable_decl();return t&&this._match(wt.tokens.equal)&&(t.value=this._const_expression()),t}_override_variable_decl(){const t=this._override_decl();return t&&this._match(wt.tokens.equal)&&(t.value=this._const_expression()),t}_global_const_decl(){if(!this._match(wt.keywords.const))return null;const t=this._consume(wt.tokens.ident,"Expected variable name");let e=null;if(this._match(wt.tokens.colon)){const t=this._attribute();e=this._type_decl(),null!=e&&(e.attributes=t)}let r=null;if(this._match(wt.tokens.equal)){const t=this._short_circuit_or_expression();if(t instanceof tt)r=t;else if(t instanceof st&&t.initializer instanceof tt)r=t.initializer;else try{const e=t.evaluate(this._context);r=new nt(e)}catch(e){r=t}}const s=new z(t.toString(),e,"","",r);return this._context.constants.set(s.name,s),s}_global_let_decl(){if(!this._match(wt.keywords.let))return null;const t=this._consume(wt.tokens.ident,"Expected variable name");let e=null;if(this._match(wt.tokens.colon)){const t=this._attribute();e=this._type_decl(),null!=e&&(e.attributes=t)}let r=null;return this._match(wt.tokens.equal)&&(r=this._const_expression()),new S(t.toString(),e,"","",r)}_const_expression(){if(this._match(wt.const_literal))return new K(this._previous().toString());const t=this._type_decl();this._consume(wt.tokens.paren_left,"Expected '('.");let e=[];for(;!this._check(wt.tokens.paren_right)&&(e.push(this._const_expression()),this._check(wt.tokens.comma));)this._advance();return this._consume(wt.tokens.paren_right,"Expected ')'."),new tt(t,e)}_variable_decl(){if(!this._match(wt.keywords.var))return null;let t="",e="";this._match(wt.tokens.less_than)&&(t=this._consume(wt.storage_class,"Expected storage_class.").toString(),this._match(wt.tokens.comma)&&(e=this._consume(wt.access_mode,"Expected access_mode.").toString()),this._consume(wt.tokens.greater_than,"Expected '>'."));const r=this._consume(wt.tokens.ident,"Expected variable name");let s=null;if(this._match(wt.tokens.colon)){const t=this._attribute();s=this._type_decl(),null!=s&&(s.attributes=t)}return new E(r.toString(),s,t,e,null)}_override_decl(){if(!this._match(wt.keywords.override))return null;const t=this._consume(wt.tokens.ident,"Expected variable name");let e=null;if(this._match(wt.tokens.colon)){const t=this._attribute();e=this._type_decl(),null!=e&&(e.attributes=t)}return new T(t.toString(),e,null)}_enable_directive(){const t=this._consume(wt.tokens.ident,"identity expected.");return new $(t.toString())}_type_alias(){const t=this._consume(wt.tokens.ident,"identity expected.");this._consume(wt.tokens.equal,"Expected '=' for type alias.");let e=this._type_decl();if(null===e)throw this._error(this._peek(),"Expected Type for Alias.");this._context.aliases.has(e.name)&&(e=this._context.aliases.get(e.name).type);const r=new j(t.toString(),e);return this._context.aliases.set(r.name,r),r}_type_decl(){if(this._check([wt.tokens.ident,...wt.texel_format,wt.keywords.bool,wt.keywords.f32,wt.keywords.i32,wt.keywords.u32])){const t=this._advance(),e=t.toString();return this._context.structs.has(e)?this._context.structs.get(e):this._context.aliases.has(e)?this._context.aliases.get(e).type:new Y(t.toString())}let t=this._texture_sampler_types();if(t)return t;if(this._check(wt.template_types)){let t=this._advance().toString(),e=null,r=null;return this._match(wt.tokens.less_than)&&(e=this._type_decl(),r=null,this._match(wt.tokens.comma)&&(r=this._consume(wt.access_mode,"Expected access_mode for pointer").toString()),this._consume(wt.tokens.greater_than,"Expected '>' for type.")),new H(t,e,r)}if(this._match(wt.keywords.ptr)){let t=this._previous().toString();this._consume(wt.tokens.less_than,"Expected '<' for pointer.");const e=this._consume(wt.storage_class,"Expected storage_class for pointer");this._consume(wt.tokens.comma,"Expected ',' for pointer.");const r=this._type_decl();let s=null;return this._match(wt.tokens.comma)&&(s=this._consume(wt.access_mode,"Expected access_mode for pointer").toString()),this._consume(wt.tokens.greater_than,"Expected '>' for pointer."),new X(t,e.toString(),r,s)}const e=this._attribute();if(this._match(wt.keywords.array)){let t=null,r=-1;const s=this._previous();if(this._match(wt.tokens.less_than)){t=this._type_decl(),this._context.aliases.has(t.name)&&(t=this._context.aliases.get(t.name).type);let e="";if(this._match(wt.tokens.comma)){e=this._shift_expression().evaluate(this._context).toString()}this._consume(wt.tokens.greater_than,"Expected '>' for array."),r=e?parseInt(e):0}return new Z(s.toString(),e,t,r)}return null}_texture_sampler_types(){if(this._match(wt.sampler_type))return new Q(this._previous().toString(),null,null);if(this._match(wt.depth_texture_type))return new Q(this._previous().toString(),null,null);if(this._match(wt.sampled_texture_type)||this._match(wt.multisampled_texture_type)){const t=this._previous();this._consume(wt.tokens.less_than,"Expected '<' for sampler type.");const e=this._type_decl();return this._consume(wt.tokens.greater_than,"Expected '>' for sampler type."),new Q(t.toString(),e,null)}if(this._match(wt.storage_texture_type)){const t=this._previous();this._consume(wt.tokens.less_than,"Expected '<' for sampler type.");const e=this._consume(wt.texel_format,"Invalid texel format.").toString();this._consume(wt.tokens.comma,"Expected ',' after texel format.");const r=this._consume(wt.access_mode,"Expected access mode for storage texture type.").toString();return this._consume(wt.tokens.greater_than,"Expected '>' for sampler type."),new Q(t.toString(),e,r)}return null}_attribute(){let t=[];for(;this._match(wt.tokens.attr);){const e=this._consume(wt.attribute_name,"Expected attribute name"),r=new yt(e.toString(),null);if(this._match(wt.tokens.paren_left)){if(r.value=this._consume(wt.literal_or_ident,"Expected attribute value").toString(),this._check(wt.tokens.comma)){this._advance();do{const t=this._consume(wt.literal_or_ident,"Expected attribute value").toString();r.value instanceof Array||(r.value=[r.value]),r.value.push(t)}while(this._match(wt.tokens.comma))}this._consume(wt.tokens.paren_right,"Expected ')'")}t.push(r)}for(;this._match(wt.tokens.attr_left);){if(!this._check(wt.tokens.attr_right))do{const e=this._consume(wt.attribute_name,"Expected attribute name"),r=new yt(e.toString(),null);if(this._match(wt.tokens.paren_left)){if(r.value=[this._consume(wt.literal_or_ident,"Expected attribute value").toString()],this._check(wt.tokens.comma)){this._advance();do{const t=this._consume(wt.literal_or_ident,"Expected attribute value").toString();r.value.push(t)}while(this._match(wt.tokens.comma))}this._consume(wt.tokens.paren_right,"Expected ')'")}t.push(r)}while(this._match(wt.tokens.comma));this._consume(wt.tokens.attr_right,"Expected ']]' after attribute declarations")}return 0==t.length?null:t}}class vt{constructor(t,e){this.name=t,this.attributes=e,this.size=0}get isArray(){return!1}get isStruct(){return!1}get isTemplate(){return!1}}class At{constructor(t,e,r){this.name=t,this.type=e,this.attributes=r,this.offset=0,this.size=0}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return this.type.isArray?this.type.count:0}get stride(){return this.type.isArray?this.type.stride:this.size}}class Et extends vt{constructor(t,e){super(t,e),this.members=[],this.align=0}get isStruct(){return!0}}class Tt extends vt{constructor(t,e){super(t,e),this.count=0,this.stride=0}get isArray(){return!0}}class St extends vt{constructor(t,e,r,s){super(t,r),this.format=e,this.access=s}get isTemplate(){return!0}}!function(t){t[t.Uniform=0]="Uniform",t[t.Storage=1]="Storage",t[t.Texture=2]="Texture",t[t.Sampler=3]="Sampler",t[t.StorageTexture=4]="StorageTexture"}(F||(F={}));class zt{constructor(t,e,r,s,n,i,o){this.name=t,this.type=e,this.group=r,this.binding=s,this.attributes=n,this.resourceType=i,this.access=o}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get size(){return this.type.size}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return this.type.isArray?this.type.count:0}get stride(){return this.type.isArray?this.type.stride:this.size}}class Mt{constructor(t,e){this.name=t,this.type=e}}class It{constructor(t,e){this.align=t,this.size=e}}class Vt{constructor(t,e,r,s){this.name=t,this.type=e,this.locationType=r,this.location=s,this.interpolation=null}}class Nt{constructor(t,e,r,s){this.name=t,this.type=e,this.locationType=r,this.location=s}}class Ft{constructor(t,e=null){this.stage=null,this.inputs=[],this.outputs=[],this.name=t,this.stage=e}}class qt{constructor(){this.vertex=[],this.fragment=[],this.compute=[]}}class Ut{constructor(t,e,r,s){this.name=t,this.type=e,this.attributes=r,this.id=s}}class Ot{constructor(t){this.uniforms=[],this.storage=[],this.textures=[],this.samplers=[],this.aliases=[],this.overrides=[],this.structs=[],this.entry=new qt,this._types=new Map,t&&this.update(t)}_isStorageTexture(t){return"texture_storage_1d"==t.name||"texture_storage_2d"==t.name||"texture_storage_2d_array"==t.name||"texture_storage_3d"==t.name}update(t){const e=(new bt).parse(t);for(const t of e)if(t instanceof W){const e=this._getTypeInfo(t,null);e instanceof Et&&this.structs.push(e)}else if(t instanceof j)this.aliases.push(this._getAliasInfo(t));else if(t instanceof T){const e=t,r=this._getAttributeNum(e.attributes,"id",0),s=null!=e.type?this._getTypeInfo(e.type,e.attributes):null;this.overrides.push(new Ut(e.name,s,e.attributes,r))}else if(this._isUniformVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=new zt(e.name,n,r,s,e.attributes,F.Uniform,e.access);this.uniforms.push(i)}else if(this._isStorageVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),o=new zt(e.name,n,r,s,e.attributes,i?F.StorageTexture:F.Storage,e.access);this.storage.push(o)}else if(this._isTextureVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),o=new zt(e.name,n,r,s,e.attributes,i?F.StorageTexture:F.Texture,e.access);i?this.storage.push(o):this.textures.push(o)}else if(this._isSamplerVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=new zt(e.name,n,r,s,e.attributes,F.Sampler,e.access);this.samplers.push(i)}else if(t instanceof k){const e=this._getAttribute(t,"vertex"),r=this._getAttribute(t,"fragment"),s=this._getAttribute(t,"compute"),n=e||r||s;if(n){const e=new Ft(t.name,n.name);e.inputs=this._getInputs(t.args),e.outputs=this._getOutputs(t.returnType),this.entry[n.name].push(e)}}else;}getBindGroups(){const t=[];function e(e,r){e>=t.length&&(t.length=e+1),void 0===t[e]&&(t[e]=[]),r>=t[e].length&&(t[e].length=r+1)}for(const r of this.uniforms){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.storage){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.textures){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.samplers){e(r.group,r.binding);t[r.group][r.binding]=r}return t}_getOutputs(t,e=void 0){if(void 0===e&&(e=[]),t instanceof W)this._getStructOutputs(t,e);else{const r=this._getOutputInfo(t);null!==r&&e.push(r)}return e}_getStructOutputs(t,e){for(const r of t.members)if(r.type instanceof W)this._getStructOutputs(r.type,e);else{const t=this._getAttribute(r,"location")||this._getAttribute(r,"builtin");if(null!==t){const s=this._getTypeInfo(r.type,r.type.attributes),n=this._parseInt(t.value),i=new Nt(r.name,s,t.name,n);e.push(i)}}}_getOutputInfo(t){const e=this._getAttribute(t,"location")||this._getAttribute(t,"builtin");if(null!==e){const r=this._getTypeInfo(t,t.attributes),s=this._parseInt(e.value);return new Nt("",r,e.name,s)}return null}_getInputs(t,e=void 0){void 0===e&&(e=[]);for(const r of t)if(r.type instanceof W)this._getStructInputs(r.type,e);else{const t=this._getInputInfo(r);null!==t&&e.push(t)}return e}_getStructInputs(t,e){for(const r of t.members)if(r.type instanceof W)this._getStructInputs(r.type,e);else{const t=this._getInputInfo(r);null!==t&&e.push(t)}}_getInputInfo(t){const e=this._getAttribute(t,"location")||this._getAttribute(t,"builtin");if(null!==e){const r=this._getAttribute(t,"interpolation"),s=this._getTypeInfo(t.type,t.attributes),n=this._parseInt(e.value),i=new Vt(t.name,s,e.name,n);return null!==r&&(i.interpolation=this._parseString(r.value)),i}return null}_parseString(t){return t instanceof Array&&(t=t[0]),t}_parseInt(t){t instanceof Array&&(t=t[0]);const e=parseInt(t);return isNaN(e)?t:e}_getAlias(t){for(const e of this.aliases)if(e.name==t)return e.type;return null}_getAliasInfo(t){return new Mt(t.name,this._getTypeInfo(t.type,null))}_getTypeInfo(t,e){if(this._types.has(t))return this._types.get(t);if(t instanceof Z){const r=t,s=this._getTypeInfo(r.format,r.attributes),n=new Tt(r.name,e);return n.format=s,n.count=r.count,this._types.set(t,n),this._updateTypeInfo(n),n}if(t instanceof W){const r=t,s=new Et(r.name,e);for(const t of r.members){const e=this._getTypeInfo(t.type,t.attributes);s.members.push(new At(t.name,e,t.attributes))}return this._types.set(t,s),this._updateTypeInfo(s),s}if(t instanceof Q){const r=t,s=r.format instanceof Y,n=r.format?s?this._getTypeInfo(r.format,null):new vt(r.format,null):null,i=new St(r.name,n,e,r.access);return this._types.set(t,i),this._updateTypeInfo(i),i}if(t instanceof H){const r=t,s=r.format?this._getTypeInfo(r.format,null):null,n=new St(r.name,s,e,r.access);return this._types.set(t,n),this._updateTypeInfo(n),n}const r=new vt(t.name,e);return this._types.set(t,r),this._updateTypeInfo(r),r}_updateTypeInfo(t){var e,r;const s=this._getTypeSize(t);if(t.size=null!==(e=null==s?void 0:s.size)&&void 0!==e?e:0,t instanceof Tt){const e=this._getTypeSize(t.format);t.stride=null!==(r=null==e?void 0:e.size)&&void 0!==r?r:0,this._updateTypeInfo(t.format)}t instanceof Et&&this._updateStructInfo(t)}_updateStructInfo(t){var e;let r=0,s=0,n=0,i=0;for(let o=0,a=t.members.length;o{const r=Bt(t,e.type,0);return[e.name,{typeDefinition:r,group:e.group,binding:e.binding,size:r.size}]})))}function Pt(t,e,r){return{fields:Object.fromEntries(e.members.map((e=>[e.name,{offset:e.offset,type:Bt(t,e.type,0)}]))),size:e.size,offset:r}}function Ct(t,e=""){if(!t)throw new Error(e)}function Bt(t,e,r){if(e.isArray){Ct(!e.isStruct,"struct array is invalid"),Ct(!e.isStruct,"template array is invalid");const s=e;return{size:s.size,elementType:Bt(t,s.format,r),numElements:s.count}}if(e.isStruct){Ct(!e.isTemplate,"template struct is invalid");return Pt(t,e,r)}{const t=e,r=e.isTemplate?`${t.name}<${t.format.name}>`:e.name;return{size:e.size,type:r}}}function $t(t){return Array.isArray(t)||r(t)?[...t,1,1].slice(0,3):function(t){return[t.width,t.height||1,t.depthOrArrayLayers||1]}(t)}function jt(t,e){const r=$t(t),s=Math.max(...r.slice(0,"3d"===e?3:2));return 1+Math.log2(s)|0}Ot._typeInfo={f16:{align:2,size:2},i32:{align:4,size:4},u32:{align:4,size:4},f32:{align:4,size:4},atomic:{align:4,size:4},vec2:{align:8,size:8},vec3:{align:16,size:12},vec4:{align:16,size:16},mat2x2:{align:8,size:16},mat3x2:{align:8,size:24},mat4x2:{align:8,size:32},mat2x3:{align:16,size:32},mat3x3:{align:16,size:48},mat4x3:{align:16,size:64},mat2x4:{align:16,size:32},mat3x4:{align:16,size:48},mat4x4:{align:16,size:64}},Ot._textureTypes=wt.any_texture_type.map((t=>t.name)),Ot._samplerTypes=wt.sampler_type.map((t=>t.name));const Rt=new WeakMap;function Dt(t,e){let r=Rt.get(t);r||(r={pipelineByFormat:{},moduleByView:{}},Rt.set(t,r));let{sampler:s}=r;const{pipelineByFormat:n,moduleByView:i}=r,o=function(t){switch(t.dimension){case"1d":return"1d";case"3d":return"3d";default:return t.depthOrArrayLayers>1?"2d-array":"2d"}}(e);let a=i[o];a||(a=t.createShaderModule({label:`mip level generation for ${o}`,code:"\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n "}),i[o]=a),s||(s=t.createSampler({minFilter:"linear"}),r.sampler=s);const u=`${e.format}`;n[u]||(n[u]=t.createRenderPipeline({label:`mip level generator pipeline for ${o}`,layout:"auto",vertex:{module:a,entryPoint:"vs"},fragment:{module:a,entryPoint:"fs",targets:[{format:e.format}]}}));const c=n[u],l=t.createCommandEncoder({label:"mip gen encoder"});for(let r=1;r[[e,t],[r,t]])).flat());function Wt(t){return"indices"===t}function Ht(t,e){if(r(t))return t;let s=t;if(r(s.data))return s.data;(Array.isArray(t)||"number"==typeof t)&&(s={data:t});let n=s.type;return n||(n=Wt(e)?Uint32Array:Float32Array),new n(s.data)}const Xt=[{re:/coord|texture|uv/i,numComponents:2},{re:/color|colour/i,numComponents:4}];function Zt(t,e){const r=function(t){for(const{re:e,numComponents:r}of Xt)if(e.test(t))return r;return 3}(t);if(e%r>0)throw new Error(`Can not guess numComponents for attribute '${t}'. Tried ${r} but ${e} values is not evenly divisible by ${r}. You should specify it.`);return r}const Qt=/(\w+)(?:x(\d))$/;function Jt(t){const e=Qt.exec(t),[r,s]=e?[e[1],parseInt(e[2])]:[t,1];return{Type:Yt.get(r),numComponents:s}}function Kt(t,e){return new(0,Object.getPrototypeOf(t).constructor)(e)}function te(t,e={}){const r=void 0===e.interleave||e.interleave,s=e.stepMode||"vertex",n=e.shaderLocation?Array.isArray(e.shaderLocation)?e.shaderLocation:[e.shaderLocation]:[0];let i=0;const o=[],a=[],u=[];return Object.keys(t).filter((t=>!Wt(t))).forEach((e=>{const c=t[e],l=Ht(c,e),h=function(t,e){return t.numComponents||Zt(e,function(t){return t.length?t:t.data}(t).length)}(c,e),_=h/4%1==0?4:h/3%1==0?3:4;for(let t=0;t1?`x${e}`:""}`,m=n.shift();0===n.length&&n.push(m+1),a.push({offset:r,format:d,shaderLocation:m}),u.push({data:l,offset:t,stride:h})}r||(o.push({stepMode:s,arrayStride:i,attributes:a.slice()}),i=0,a.length=0)})),a.length&&o.push({stepMode:s,arrayStride:i,attributes:a}),{bufferLayouts:o,typedArrays:u}}function ee(t,e){return r(t)?{data:t,offset:0,stride:e}:t}function re(t,e,r,s){const n=new Map;t.forEach(((t,i)=>{const{offset:o,format:a}=t,{numComponents:u}=Jt(a),{data:c,offset:l,stride:h}=ee(e[i],u),_=(t=>{const e=Object.getPrototypeOf(t).constructor,r=n.get(e);if(r)return r;const i=new e(s);return n.set(e,i),i})(c);for(let t=0;tMath.max(1,Math.floor(t/2**e))))}function ce(t,e,s,n){const i=function(t,e){if(r(t))return t;const{Type:s}=ae(e);return new s(t)}(s.data||s,e.format),o=ue(e,0),{bytesPerElement:a}=ae(e.format),u=n.origin||[0,0,0];t.queue.writeTexture({texture:e,origin:u},i,{bytesPerRow:a*o[0],rowsPerImage:o[1]},o)}function le(t,e,r,s={}){r.forEach(((r,n)=>{const i=[0,0,n+(s.baseArrayLayer||0)];if(se(r))ce(t,e,r,{origin:i});else{const n=r,{flipY:o,premultipliedAlpha:a,colorSpace:u}=s;t.queue.copyExternalImageToTexture({source:n,flipY:o},{texture:e,premultipliedAlpha:a,colorSpace:u,origin:i},he(n,s))}})),e.mipLevelCount>1&&Dt(t,e)}function he(t,e){if(t instanceof HTMLVideoElement)return[t.videoWidth,t.videoHeight,1];{const s=t,{width:n,height:i}=s;if(n>0&&i>0&&!se(t))return[n,i,1];const o=e.format||"rgba8unorm",{bytesPerElement:a,bytesPerChannel:u}=ae(o),c=r(t)||Array.isArray(t)?t:t.data;return function(t,e,r,s="2d"){if(r%1!=0)throw new Error("can't guess dimensions");if(t||e){if(e){if(!t&&(t=r/e)%1)throw new Error("can't guess dimensions")}else if((e=r/t)%1)throw new Error("can't guess dimensions")}else{const n=Math.sqrt(r/("cube"===s?6:1));n%1==0?(t=n,e=n):(t=r,e=1)}const n=r/t/e;if(n%1)throw new Error("can't guess dimensions");return[t,e,n]}(n,i,(r(c)?c.byteLength:c.length*u)/a)}}function _e(t,e,r={}){const s=he(e[0],r);s[2]=s[2]>1?s[2]:e.length;const n=t.createTexture({dimension:ne(r.dimension),format:r.format||"rgba8unorm",mipLevelCount:r.mipLevelCount?r.mipLevelCount:r.mips?jt(s):1,size:s,usage:(r.usage??0)|GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.RENDER_ATTACHMENT});return le(t,n,e,r),n}async function pe(t,e={}){const r=await fetch(t),s=await r.blob(),n={...e,...void 0!==e.colorSpaceConversion&&{colorSpaceConversion:"none"}};return await createImageBitmap(s,n)}async function de(t,e,r={}){return _e(t,await Promise.all(e.map((t=>pe(t)))),r)}class me{typedArray;cursor=0;numComponents;constructor(t,e){this.typedArray=t,this.numComponents=e}get numElements(){return this.typedArray.length/this.numComponents}push(...t){for(const e of t)if(Array.isArray(e)||r(e)){const e=t;this.typedArray.set(e,this.cursor),this.cursor+=e.length}else this.typedArray[this.cursor++]=e}reset(t=0){this.cursor=t}}function fe(t,e,r){return new me(new r(t*e),t)}const ye=[[3,7,5,1],[6,2,0,4],[6,7,3,2],[0,1,5,4],[7,6,4,5],[2,3,1,0]];function ge(t=1,e=0,r=1,s=24,n=1,i=!0,o=!0){if(s<3)throw new Error("radialSubdivisions must be 3 or greater");if(n<1)throw new Error("verticalSubdivisions must be 1 or greater");const a=(i?2:0)+(o?2:0),u=(s+1)*(n+1+a),c=fe(3,u,Float32Array),l=fe(3,u,Float32Array),h=fe(2,u,Float32Array),_=fe(3,s*(n+a/2)*2,Uint16Array),p=s+1,d=Math.atan2(t-e,r),m=Math.cos(d),f=Math.sin(d),y=n+(o?2:0);for(let o=i?-2:0;o<=y;++o){let i,a=o/n,u=r*a;o<0?(u=0,a=1,i=t):o>n?(u=r,a=1,i=e):i=t+o/n*(e-t),-2!==o&&o!==n+2||(i=0,a=0),u-=r/2;for(let t=0;tn?l.push(0,1,0):0===i?l.push(0,0,0):l.push(e*m,f,r*m),h.push(t/s,1-a)}}for(let t=0;t[t,e.typedArray])))},createCrescentVertices:function(t,e,r,s,n,i,o){if(n<=0)throw new Error("subdivisionDown must be > 0");const a=o-i,u=2*(n+1)*4,c=fe(3,u,Float32Array),l=fe(3,u,Float32Array),h=fe(2,u,Float32Array);function _(t,e,r){return t+(e-t)*r}function p(t,e){return t.map(((t,r)=>t+e[r]))}function d(t,e){return t.map(((t,r)=>t*e[r]))}function m(e,r,o,u,m,f){for(let y=0;y<=n;y++){const g=r/1,w=y/n,k=2*(g-.5),x=(i+w*a)*Math.PI,b=Math.sin(x),v=Math.cos(x),A=_(t,e,b),E=k*s,T=v*t,S=b*A;c.push(E,T,S);const z=p(d([0,b,v],o),u);l.push(z),h.push(g*m+f,w)}}for(let t=0;t<2;t++){const s=2*(t/1-.5);m(e,t,[1,1,1],[0,0,0],1,0),m(e,t,[0,0,0],[s,0,0],0,0),m(r,t,[1,1,1],[0,0,0],1,0),m(r,t,[0,0,0],[s,0,0],0,1)}const f=fe(3,2*n*4,Uint16Array);function y(t,e){for(let r=0;r0&&s!==e){const t=l+(s+1),e=l+s,r=l+s-_,n=l+(s+1)-_;c.push(t,e,r),c.push(t,r,n)}}l+=e+1}return{position:o.typedArray,normal:a.typedArray,texcoord:u.typedArray,indices:c.typedArray}},createPlaneVertices:function(t=1,e=1,r=1,s=1){const n=(r+1)*(s+1),i=fe(3,n,Float32Array),o=fe(3,n,Float32Array),a=fe(2,n,Float32Array);for(let n=0;n<=s;n++)for(let u=0;u<=r;u++){const c=u/r,l=n/s;i.push(t*c-.5*t,0,e*l-.5*e),o.push(0,1,0),a.push(c,l)}const u=r+1,c=fe(3,r*s*2,Uint16Array);for(let t=0;t 0");const a=n-s,u=o-i,c=(e+1)*(r+1),l=fe(3,c,Float32Array),h=fe(3,c,Float32Array),_=fe(2,c,Float32Array);for(let n=0;n<=r;n++)for(let o=0;o<=e;o++){const c=o/e,p=n/r,d=u*c+i,m=a*p+s,f=Math.sin(d),y=Math.cos(d),g=Math.sin(m),w=y*g,k=Math.cos(m),x=f*g;l.push(t*w,t*k,t*x),h.push(w,k,x),_.push(1-c,p)}const p=e+1,d=fe(3,e*r*2,Uint16Array);for(let t=0;tWt(t)));if(l){const e=Ht(l[1],"indices"),r=t.createBuffer({size:e.byteLength,usage:GPUBufferUsage.INDEX|s,mappedAtCreation:!0});Kt(e,r.getMappedRange()).set(e),r.unmap(),c.indexBuffer=r,c.indexFormat=e instanceof Uint16Array?"uint16":"uint32",c.numElements=e.length}return c},t.createTextureFromImage=async function(t,e,r={}){return de(t,[e],r)},t.createTextureFromImages=de,t.createTextureFromSource=function(t,e,r={}){return _e(t,[e],r)},t.createTextureFromSources=_e,t.generateMipmap=Dt,t.getSizeForMipFromTexture=ue,t.getSizeFromSource=he,t.interleaveVertexData=re,t.isTypedArray=r,t.kTypes=i,t.loadImageBitmap=pe,t.makeShaderDataDefinitions=function(t){const e=new Ot(t),r=Object.fromEntries(e.structs.map((t=>[t.name,Pt(e,t,0)]))),s=Lt(e,e.uniforms);return{structs:r,storages:Lt(e,e.storage),uniforms:s}},t.makeStructuredView=function(t,e,r=0){const s=t,n=h(void 0===s.group?t:s.typeDefinition,e,r);return{...n,set(t){_(t,n.views)}}},t.makeTypedArrayViews=h,t.normalizeGPUExtent3D=$t,t.numMipLevels=jt,t.primitives=ke,t.setIntrinsicsToView=a,t.setStructuredValues=function(t,e,r,s=0){f(t.typeDefinition,e,r,s)},t.setStructuredView=_,t.setTypedValues=f,t.subarray=function(t,e,r){return t.subarray(e,e+r)}})); +//# sourceMappingURL=webgpu-utils.min.js.map diff --git a/dist/0.x/webgpu-utils.min.js.map b/dist/0.x/webgpu-utils.min.js.map new file mode 100644 index 0000000..6ed20a1 --- /dev/null +++ b/dist/0.x/webgpu-utils.min.js.map @@ -0,0 +1 @@ +{"version":3,"file":"webgpu-utils.min.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n\nexport function keysOf(obj: { [k in T]: unknown }): readonly T[] {\n return (Object.keys(obj) as unknown[]) as T[];\n}\n\nexport function range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf, keysOf, range } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n flatten?: boolean,\n pad?: readonly number[];\n};\n\nconst b: { readonly [K: string]: TypeDef } = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. But, this code generates\n // views of structs and it needs to not fail if the struct has a bool\n bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array },\n} as const;\n\nconst typeInfo: { readonly [K: string]: TypeDef } = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n} as const;\nexport type kType = Extract;\nexport const kTypes: readonly kType[] = keysOf(typeInfo);\n\n/**\n * Set which intrinsic types to make views for.\n *\n * Example:\n *\n * Given a an array of intrinsics like this\n * `array`\n *\n * The default is to create a single `Float32Array(4 * 200)`\n * because creating 200 `Float32Array` views is not usually\n * what you want.\n *\n * If you do want individual views then you'd call\n * `setIntrinsicsToView(['vec3f`])` and now you get\n * an array of 200 `Float32Array`s.\n *\n * Note: `setIntrinsicsToView` always sets ALL types. The list you\n * pass it is the types you want views created for, all other types\n * will be reset to do the default. In other words\n *\n * ```js\n * setIntrinsicsToView(['vec3f`])\n * setIntrinsicsToView(['vec2f`])\n * ```\n *\n * Only `vec2f` will have views created. `vec3f` has been reset to the default by\n * the second call\n *\n * You can pass in `true` as the 2nd parameter to make it set which types\n * to flatten and all others will be set to have views created.\n *\n * To reset all types to the default call it with no arguments\n *\n * @param types array of types to make views for\n * @param flatten whether to flatten or expand the specified types.\n */\nexport function setIntrinsicsToView(types: readonly kType[] = [], flatten?: boolean) {\n // we need to track what we've viewed because for example `vec3f` references\n // the same info as `vec3` so we'd set one and reset the other.\n const visited = new Set();\n for (const type of kTypes) {\n const info = typeInfo[type];\n if (!visited.has(info)) {\n visited.add(info);\n info.flatten = types.includes(type) ? flatten : !flatten;\n }\n }\n}\nsetIntrinsicsToView();\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType) && typeInfo[(elementType as IntrinsicDefinition).type].flatten) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n"],"names":["roundUpToMultipleOf","v","multiple","isTypedArray","arr","length","buffer","ArrayBuffer","byteLength","b","i32","numElements","align","size","type","View","Int32Array","u32","Uint32Array","f32","Float32Array","f16","Uint16Array","vec2f","vec2i","vec2u","vec2h","vec3i","vec3u","vec3f","vec3h","vec4i","vec4u","vec4f","vec4h","mat2x2f","mat2x2h","mat3x2f","mat3x2h","mat4x2f","mat4x2h","mat2x3f","pad","mat2x3h","mat3x3f","mat3x3h","mat4x3f","mat4x3h","mat2x4f","mat2x4h","mat3x4f","mat3x4h","mat4x4f","mat4x4h","bool","typeInfo","kTypes","obj","Object","keys","setIntrinsicsToView","types","flatten","visited","Set","info","has","add","includes","getSizeOfTypeDef","typeDef","asArrayDef","elementType","asStructDef","fields","asIntrinsicDef","makeIntrinsicTypedArrayView","baseOffset","isArray","undefined","sizeInBytes","baseNumElements","BYTES_PER_ELEMENT","Error","isIntrinsic","makeTypedArrayViews","arrayBuffer","offset","makeViews","elementSize","effectiveNumElements","fn","i","Array","fill","map","_","views","name","entries","setStructuredView","data","view","dataLen","stride","set","asArray","forEach","newValue","ndx","asViews","key","s_views","WeakMap","getView","Ctor","viewsByCtor","get","Map","getViewsByCtor","setIntrinsicFromArrayLikeOfNumber","index","setTypedValues","isArrayLikeOfNumber","fieldDef","ParseContext","constructor","this","constants","aliases","structs","Node","isAstNode","astNodeType","evaluate","context","evaluateString","toString","Statement","super","Function","args","returnType","body","StaticAssert","expression","While","condition","Continuing","For","init","increment","Var","storage","access","value","Override","Let","Const","IncrementOperator","AssignOperator","_a","TokenClass","ResourceType","parse","val","Increment","operator","variable","Assign","Call","Loop","continuing","Switch","If","elseif","_else","else","Return","Enable","Alias","Discard","Break","Continue","Type","isStruct","Struct","members","getMemberIndex","TemplateType","format","PointerType","ArrayType","attributes","count","SamplerType","Expression","StringExpr","CreateExpr","CallExpr","Math","abs","acos","acosh","asin","asinh","atan","atan2","atanh","ceil","min","max","cos","PI","sqrt","pow","exp","floor","log","log2","round","sign","sin","sinh","tan","tanh","trunc","VariableExpr","ConstExpr","initializer","_b","property","postfix","struct","memberIndex","console","LiteralExpr","BitcastExpr","TypecastExpr","GroupingExpr","contents","Operator","UnaryOperator","right","BinaryOperator","left","SwitchCase","Case","selector","Default","Argument","ElseIf","Member","Attribute","TokenType","rule","TokenTypes","none","reserved","eof","token","asm","bf16","do","enum","f64","handle","i8","i16","i64","mat","premerge","regardless","typedef","u8","u16","u64","unless","using","vec","void","keywords","array","keyword","atomic","mat2x2","mat2x3","mat2x4","mat3x2","mat3x3","mat3x4","mat4x2","mat4x3","mat4x4","ptr","sampler","sampler_comparison","texture_1d","texture_2d","texture_2d_array","texture_3d","texture_cube","texture_cube_array","texture_multisampled_2d","texture_storage_1d","texture_storage_2d","texture_storage_2d_array","texture_storage_3d","texture_depth_2d","texture_depth_2d_array","texture_depth_cube","texture_depth_cube_array","texture_depth_multisampled_2d","texture_external","vec2","vec3","vec4","bitcast","block","break","case","continue","default","discard","enable","fallthrough","false","for","function","if","let","const","loop","while","private","read","read_write","return","switch","true","alias","uniform","var","override","workgroup","write","r8unorm","r8snorm","r8uint","r8sint","r16uint","r16sint","r16float","rg8unorm","rg8snorm","rg8uint","rg8sint","r32uint","r32sint","r32float","rg16uint","rg16sint","rg16float","rgba8unorm","rgba8unorm_srgb","rgba8snorm","rgba8uint","rgba8sint","bgra8unorm","bgra8unorm_srgb","rgb10a2unorm","rg11b10float","rg32uint","rg32sint","rg32float","rgba16uint","rgba16sint","rgba16float","rgba32uint","rgba32sint","rgba32float","static_assert","tokens","decimal_float_literal","hex_float_literal","int_literal","uint_literal","ident","and","and_and","arrow","attr","attr_left","attr_right","forward_slash","bang","bracket_left","bracket_right","brace_left","brace_right","colon","comma","equal","equal_equal","not_equal","greater_than","greater_than_equal","shift_right","less_than","less_than_equal","shift_left","modulo","minus","minus_minus","period","plus","plus_plus","or","or_or","paren_left","paren_right","semicolon","star","tilde","underscore","xor","plus_equal","minus_equal","times_equal","division_equal","modulo_equal","and_equal","or_equal","xor_equal","shift_right_equal","shift_left_equal","storage_class","access_mode","sampler_type","sampled_texture_type","multisampled_texture_type","storage_texture_type","depth_texture_type","texture_external_type","any_texture_type","texel_format","const_literal","literal_or_ident","element_count_expression","template_types","attribute_name","assignment_operators","increment_operators","Token","lexeme","line","isTemplateType","indexOf","isArrayType","isArrayOrTemplateType","WgslScanner","source","_tokens","_start","_current","_line","_source","scanTokens","_isAtEnd","scanToken","push","_advance","_isWhitespace","_peekAhead","commentLevel","matchType","matchedType","_findType","nextLexeme","foundLessThan","ti","_addToken","lookAheadLexeme","lookAhead","maxLookAhead","li","_match","match","exec","c","amount","text","substring","WgslParser","_context","tokensOrCode","_initialize","statements","statement","_global_decl_or_directive","scanner","_error","message","error","_peek","_check","l","_consume","tk","t","_previous","_type_alias","_enable_directive","attrs","_attribute","_var","_global_variable_decl","_override","_override_variable_decl","_let","_global_let_decl","_const","_global_const_decl","_struct","_struct_decl","_fn","_function_decl","argAttrs","typeAttrs","_type_decl","_return","_compound_statement","_statement","_if_statement","_switch_statement","_loop_statement","_for_statement","_while_statement","_continuing_statement","_static_assert_statement","result","_return_statement","_variable_statement","_increment_decrement_statement","_func_call_statement","_assignment_statement","_optional_paren_expression","_for_init","_short_circuit_or_expression","_for_increment","_variable_decl","savedPos","_unary_expression","decrement","isUnderscore","_argument_expression_list","s","_switch_body","cases","_case_selectors","_case_body","_cases","_c","_d","selectors","_shift_expression","nextStatement","_match_elseif","_elseif_statement","expr","_short_circuit_and_expr","_inclusive_or_expression","_exclusive_or_expression","_and_expression","_equality_expression","_relational_expression","_additive_expression","_multiplicative_expression","_singular_expression","_primary_expression","p","_postfix_expression","_getStruct","parseFloat","_paren_expression","arg","memberAttrs","memberName","memberType","structNode","_const_expression","_override_decl","valueExpr","constValue","aliasType","aliasNode","typeName","_texture_sampler_types","pointer","decl","countInt","parseInt","TypeInfo","isTemplate","MemberInfo","StructInfo","ArrayInfo","TemplateInfo","VariableInfo","group","binding","resourceType","AliasInfo","_TypeSize","InputInfo","locationType","location","interpolation","OutputInfo","FunctionInfo","stage","inputs","outputs","EntryFunctions","vertex","fragment","compute","OverrideInfo","id","WgslReflect","code","uniforms","textures","samplers","overrides","entry","_types","update","_isStorageTexture","ast","node","_getTypeInfo","_getAliasInfo","_getAttributeNum","_isUniformVar","g","varInfo","Uniform","_isStorageVar","isStorageTexture","StorageTexture","Storage","_isTextureVar","Texture","_isSamplerVar","Sampler","vertexStage","_getAttribute","fragmentStage","computeStage","_getInputs","_getOutputs","getBindGroups","groups","_makeRoom","u","_getStructOutputs","output","_getOutputInfo","m","locationValue","_parseInt","_getStructInputs","input","_getInputInfo","_parseString","n","isNaN","_getAlias","a","_updateTypeInfo","formatIsType","typeSize","_getTypeSize","formatInfo","_updateStructInfo","lastSize","lastOffset","structAlign","mi","ml","member","sizeInfo","_roundUp","explicitSize","explicitAlign","_typeInfo","divisor","arrayType","E","_textureTypes","_samplerTypes","defaultValue","k","getNamedVariables","reflect","variables","fromEntries","typeDefinition","addType","makeStructDefinition","structInfo","assert","cond","msg","arrayInfo","asTemplateInfo","normalizeGPUExtent3D","slice","width","height","depthOrArrayLayers","normalizeGPUExtent3Dict","numMipLevels","dimension","sizes","maxSize","byDevice","generateMipmap","device","texture","perDeviceInfo","pipelineByFormat","moduleByView","getViewDimensionForTexture","module","createShaderModule","label","createSampler","minFilter","createRenderPipeline","layout","entryPoint","targets","pipeline","encoder","createCommandEncoder","baseMipLevel","mipLevelCount","baseArrayLayer","bindGroup","createBindGroup","getBindGroupLayout","resource","createView","arrayLayerCount","renderPassDescriptor","colorAttachments","loadOp","storeOp","pass","beginRenderPass","setPipeline","setBindGroup","draw","end","commandBuffer","finish","queue","submit","kTypedArrayToAttribFormat","Int8Array","formats","defaultForType","Uint8Array","Int16Array","kVertexFormatPrefixToType","s1","s2","flat","isIndices","makeTypedArrayFromArrayUnion","asFullSpec","kNameToNumComponents","re","numComponents","guessNumComponentsFromName","test","guessNumComponentsFromNameImpl","kVertexFormatRE","numComponentsAndTypeFromVertexFormat","prefix","createTypedArrayOfSameType","typedArray","getPrototypeOf","createBufferLayoutsFromArrays","arrays","options","interleave","stepMode","shaderLocations","shaderLocation","currentOffset","bufferLayouts","typedArrays","filter","arrayName","totalNumComponents","getArray","getNumComponents","step","component","normalize","shift","arrayStride","getTypedArrayWithOffsetAndStride","ta","interleaveVertexData","attribute","srcOffset","newView","dstOffset","srcOff","subarray","isTextureRawDataSource","src","isTextureData","textureViewDimensionToDimension","viewDimension","kFormatToTypedArray","kTextureFormatRE","getTextureFormatInfo","channels","bits","numChannels","bytesPerChannel","bytesPerElement","getSizeForMipFromTexture","mipLevel","uploadDataToTexture","toTypedArray","origin","writeTexture","bytesPerRow","rowsPerImage","copySourcesToTexture","sources","layer","flipY","premultipliedAlpha","colorSpace","copyExternalImageToTexture","getSizeFromSource","HTMLVideoElement","videoWidth","videoHeight","maybeHasWidthAndHeight","depth","guessDimensions","createTextureFromSources","createTexture","mips","usage","GPUTextureUsage","TEXTURE_BINDING","COPY_DST","RENDER_ATTACHMENT","async","loadImageBitmap","url","res","fetch","blob","opt","colorSpaceConversion","createImageBitmap","createTextureFromImages","urls","Promise","all","TypedArrayWrapper","cursor","reset","createAugmentedTypedArray","CUBE_FACE_INDICES","createTruncatedConeVertices","bottomRadius","topRadius","radialSubdivisions","verticalSubdivisions","topCap","bottomCap","extra","numVertices","positions","normals","texcoords","indices","vertsAroundEdge","slant","cosSlant","sinSlant","yy","ringRadius","y","ii","position","normal","texcoord","expandRLEData","rleData","padding","runLength","element","jj","colors","numVerts","color","verticalRadius","outerRadius","innerRadius","thickness","subdivisionsDown","startOffset","endOffset","offsetRange","lerp","vAdd","vMultiply","createArc","arcRadius","x","normalMult","normalAdd","uMult","uAdd","z","uBack","xBack","angle","radius","px","py","pz","createSurface","leftArcOffset","rightArcOffset","numVerticesDown","cornerVertices","faceNormals","uvCoords","f","faceIndices","uv","divisions","stacks","stackPower","firstIndex","radiusSpan","pointsPerStack","stack","stackRadius","theta","d","subdivisionsWidth","subdivisionsDepth","numVertsAcross","subdivisionsAxis","subdivisionsHeight","startLatitudeInRadians","endLatitudeInRadians","startLongitudeInRadians","endLongitudeInRadians","latRange","longRange","phi","sinTheta","cosTheta","sinPhi","ux","uy","uz","numVertsAround","bodySubdivisions","startAngle","endAngle","range","radialParts","bodyParts","sliceAngle","sliceSin","ny","ring","ringAngle","xSin","zCos","nx","nz","nextRingIndex","nextSliceIndex","xOffset","yOffset","byteOffset","alignment","numBytes","buffers","bufferNdx","attribs","attrib0","data0","createBuffer","GPUBufferUsage","VERTEX","mappedAtCreation","getMappedRange","unmap","buffersAndAttributes","indicesEntry","find","indexBuffer","INDEX","indexFormat","storages","varDef","asVarDef"],"mappings":"mPAAO,MAAMA,EAAsB,CAACC,EAAWC,MAAwBD,EAAIC,EAAW,GAAKA,EAAY,GAAKA,ECkD/F,MAAAC,EAAgBC,GAC3BA,GAA6B,iBAAfA,EAAIC,QAAuBD,EAAIE,kBAAkBC,aAAyC,iBAAnBH,EAAII,WC3BrFC,EAAuC,CAC3CC,IAAK,CAAEC,YAAa,EAAGC,MAAO,EAAGC,KAAM,EAAGC,KAAM,MAAOC,KAAMC,YAC7DC,IAAK,CAAEN,YAAa,EAAGC,MAAO,EAAGC,KAAM,EAAGC,KAAM,MAAOC,KAAMG,aAC7DC,IAAK,CAAER,YAAa,EAAGC,MAAO,EAAGC,KAAM,EAAGC,KAAM,MAAOC,KAAMK,cAC7DC,IAAK,CAAEV,YAAa,EAAGC,MAAO,EAAGC,KAAM,EAAGC,KAAM,MAAOC,KAAMO,aAE7DC,MAAO,CAAEZ,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMK,cACjEI,MAAO,CAAEb,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMC,YACjES,MAAO,CAAEd,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMG,aACjEQ,MAAO,CAAEf,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMO,aACjEK,MAAO,CAAEhB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMC,YACjEY,MAAO,CAAEjB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMG,aACjEW,MAAO,CAAElB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMK,cACjEU,MAAO,CAAEnB,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMO,aACjES,MAAO,CAAEpB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMC,YACjEgB,MAAO,CAAErB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMG,aACjEe,MAAO,CAAEtB,YAAa,EAAGC,MAAO,GAAIC,KAAM,GAAIC,KAAM,MAAOC,KAAMK,cACjEc,MAAO,CAAEvB,YAAa,EAAGC,MAAQ,EAAGC,KAAO,EAAGC,KAAM,MAAOC,KAAMO,aAGjEa,QAAS,CAAExB,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMK,cACjFgB,QAAS,CAAEzB,YAAc,EAAGC,MAAQ,EAAGC,KAAO,EAAgBC,KAAM,MAAOC,KAAMO,aACjFe,QAAS,CAAE1B,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMK,cACjFkB,QAAS,CAAE3B,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMO,aACjFiB,QAAS,CAAE5B,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMK,cACjFoB,QAAS,CAAE7B,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMO,aACjFmB,QAAS,CAAE9B,YAAc,EAAGC,MAAO,GAAIC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMK,cACjFuB,QAAS,CAAEhC,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMO,aACjFsB,QAAS,CAAEjC,YAAa,GAAIC,MAAO,GAAIC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMK,cACjFyB,QAAS,CAAElC,YAAa,GAAIC,MAAQ,EAAGC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMO,aACjFwB,QAAS,CAAEnC,YAAa,GAAIC,MAAO,GAAIC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMK,cACjF2B,QAAS,CAAEpC,YAAa,GAAIC,MAAQ,EAAGC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMO,aACjF0B,QAAS,CAAErC,YAAc,EAAGC,MAAO,GAAIC,KAAM,GAAiBC,KAAM,MAAOC,KAAMK,cACjF6B,QAAS,CAAEtC,YAAc,EAAGC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMO,aACjF4B,QAAS,CAAEvC,YAAa,GAAIC,MAAO,GAAIC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMK,cACjF+B,QAAS,CAAExC,YAAa,GAAIC,MAAQ,EAAGC,KAAM,GAAI6B,IAAK,CAAC,EAAG,GAAI5B,KAAM,MAAOC,KAAMO,aACjF8B,QAAS,CAAEzC,YAAa,GAAIC,MAAO,GAAIC,KAAM,GAAiBC,KAAM,MAAOC,KAAMK,cACjFiC,QAAS,CAAE1C,YAAa,GAAIC,MAAQ,EAAGC,KAAM,GAAiBC,KAAM,MAAOC,KAAMO,aAKjFgC,KAAM,CAAE3C,YAAa,EAAGC,MAAO,EAAGC,KAAM,EAAGC,KAAM,OAAQC,KAAMG,cAG3DqC,EAA8C,IAC/C9C,EAEH,YAAaA,EAAEe,MACf,YAAaf,EAAEgB,MACf,YAAahB,EAAEc,MACf,YAAad,EAAEiB,MACf,YAAajB,EAAEkB,MACf,YAAalB,EAAEmB,MACf,YAAanB,EAAEoB,MACf,YAAapB,EAAEqB,MACf,YAAarB,EAAEsB,MACf,YAAatB,EAAEuB,MACf,YAAavB,EAAEwB,MACf,YAAaxB,EAAEyB,MAEf,cAAezB,EAAE0B,QACjB,cAAe1B,EAAE2B,QACjB,cAAe3B,EAAE4B,QACjB,cAAe5B,EAAE6B,QACjB,cAAe7B,EAAE8B,QACjB,cAAe9B,EAAE+B,QACjB,cAAe/B,EAAEgC,QACjB,cAAehC,EAAEkC,QACjB,cAAelC,EAAEmC,QACjB,cAAenC,EAAEoC,QACjB,cAAepC,EAAEqC,QACjB,cAAerC,EAAEsC,QACjB,cAAetC,EAAEuC,QACjB,cAAevC,EAAEwC,QACjB,cAAexC,EAAEyC,QACjB,cAAezC,EAAE0C,QACjB,cAAe1C,EAAE2C,QACjB,cAAe3C,EAAE4C,SAGNG,GFvG4BC,EEuGMF,EFtGrCG,OAAOC,KAAKF,IADhB,IAAmCA,WE6IzBG,EAAoBC,EAA0B,GAAIC,GAG9D,MAAMC,EAAU,IAAIC,IACpB,IAAK,MAAMlD,KAAQ0C,EAAQ,CACvB,MAAMS,EAAOV,EAASzC,GACjBiD,EAAQG,IAAID,KACbF,EAAQI,IAAIF,GACZA,EAAKH,QAAUD,EAAMO,SAAStD,GAAQgD,GAAWA,EAExD,CACL,CAaA,SAASO,EAAiBC,GACtB,MAAMC,EAAaD,EAEnB,GADoBC,EAAWC,YAE3B,OAAOD,EAAW1D,KAUf,CACH,MAAM4D,EAAcH,EACd3D,EAAc4D,EAAW5D,aAAe,EAC9C,GAAI8D,EAAYC,OACZ,OAAOJ,EAAQzD,KAAOF,EACnB,CACH,MAAMgE,EAAiBL,GACjB1D,MAAEA,GAAU2C,EAASoB,EAAe7D,MAC1C,OAAOH,EAAc,EACfX,EAAoBsE,EAAQzD,KAAMD,GAASD,EAC3C2D,EAAQzD,IACjB,CACJ,CACL,CAOA,SAAS+D,EAA4BN,EAAyBhE,EAAqBuE,EAAoBlE,GACnG,MAAME,KAAEA,EAAIC,KAAEA,GAASwD,EACvB,IACI,MAAMvD,KAAEA,EAAIH,MAAEA,GAAU2C,EAASzC,GAC3BgE,OAA0BC,IAAhBpE,EACVqE,EAAcF,EACd9E,EAAoBa,EAAMD,GAC1BC,EACAoE,EAAkBD,EAAcjE,EAAKmE,kBAO3C,OAAO,IAAInE,EAAKT,EAAQuE,EAAYI,GANPH,EACP,IAAhBnE,GACGL,EAAOE,WAAaqE,GAAcG,EACnCrE,EACH,GAGR,CAAC,MACE,MAAM,IAAIwE,MAAM,iBAAiBrE,IACpC,CAEL,CAEA,SAASsE,EAAYd,GACjB,OAASA,EAA6BI,SAC7BJ,EAA4BE,WACzC,UAuCgBa,EAAoBf,EAAyBgB,EAA2BC,GACpF,MAAMV,EAAaU,GAAU,EACvBjF,EAASgF,GAAe,IAAI/E,YAAY8D,EAAiBC,IAEzDkB,EAAY,CAAClB,EAAyBO,KACxC,MAAMN,EAAaD,EACbE,EAAcD,EAAWC,YAC/B,GAAIA,EAAa,CAOb,GAAIY,EAAYZ,IAAgBjB,EAAUiB,EAAoC1D,MAAMgD,QAChF,OAAOc,EAA4BJ,EAAalE,EAAQuE,EAAYN,EAAW5D,aAC5E,CACH,MAAM8E,EAAcpB,EAAiBG,GAC/BkB,EAAkD,IAA3BnB,EAAW5D,aAClCL,EAAOE,WAAaqE,GAAcY,EACnClB,EAAW5D,YAChB,OFxRwBgF,EEwRWC,GAAKJ,EAAUhB,EAAaK,EAAaY,EAAcG,GFvR/F,IAAIC,MEuRcH,GFvRDI,KAAK,GAAGC,KAAI,CAACC,EAAGJ,IAAMD,EAAGC,IEwRxC,CACJ,CAAM,GAAuB,iBAAZtB,EACd,MAAMa,MAAM,eACT,CACH,MAAMT,EAAUJ,EAA6BI,OAC7C,GAAIA,EAAQ,CACR,MAAMuB,EAAe,CAAA,EACrB,IAAK,MAAOC,GAAMpF,KAACA,EAAIyE,OAAEA,MAAY7B,OAAOyC,QAAQzB,GAChDuB,EAAMC,GAAQV,EAAU1E,EAAM+D,EAAaU,GAE/C,OAAOU,CACV,CACG,OAAOrB,EAA4BN,EAAShE,EAAQuE,EAE3D,CFvSO,IAAwBc,CEuS/B,EAEL,MAAO,CAAEM,MAAOT,EAAUlB,EAASO,GAAaS,YAAahF,EACjE,CAwCgB,SAAA8F,EAAkBC,EAAWJ,GACzC,QAAalB,IAATsB,EAEG,GAAIlG,EAAa8F,GAAQ,CAC5B,MAAMK,EAAOL,EACb,GAAoB,IAAhBK,EAAKjG,QAAgC,iBAATgG,EAC5BC,EAAK,GAAKD,OAEV,GAAIR,MAAMf,QAAQuB,EAAK,KAAOlG,EAAakG,EAAK,IAAK,CAGjD,MAAME,EAAUF,EAAK,GAAGhG,OAClBmG,EAAqB,IAAZD,EAAgB,EAAIA,EACnC,IAAK,IAAIX,EAAI,EAAGA,EAAIS,EAAKhG,SAAUuF,EAAG,CAClC,MAAML,EAASK,EAAIY,EACnBF,EAAKG,IAAIJ,EAAKT,GAAIL,EACrB,CACJ,MACGe,EAAKG,IAAIJ,EAGpB,MAAM,GAAIR,MAAMf,QAAQmB,GAAQ,CAC7B,MAAMS,EAAUT,EACfI,EAAeM,SAAQ,CAACC,EAAUC,KAC/BT,EAAkBQ,EAAUF,EAAQG,GAAK,GAEhD,KAAM,CACH,MAAMC,EAAUb,EAChB,IAAK,MAAOc,EAAKH,KAAalD,OAAOyC,QAAQE,GAAO,CAChD,MAAMC,EAAOQ,EAAQC,GACjBT,GACAF,EAAkBQ,EAAUN,EAEnC,CACJ,CACL,CAhOA1C,IAmSA,MAAMoD,EAAU,IAAIC,QAWpB,SAASC,EAA8B5B,EAA0B6B,GAC7D,MAAMC,EAVV,SAAwB9B,GACpB,IAAI8B,EAAcJ,EAAQK,IAAI/B,GAK9B,OAJK8B,IACDA,EAAc,IAAIE,IAClBN,EAAQP,IAAInB,EAAa8B,IAEtBA,CACX,CAGwBG,CAAejC,GACnC,IAAIgB,EAAOc,EAAYC,IAAIF,GAK3B,OAJKb,IACDA,EAAO,IAAIa,EAAK7B,GAChB8B,EAAYX,IAAIU,EAAMb,IAEnBA,CACX,CAOA,SAASkB,EAAkClD,EAA8B+B,EAAWf,EAA0BC,GAC1G,MAEMe,EAAOY,EAAQ5B,EADR/B,EADiBe,EACcxD,MACLC,MACjC0G,EAAQlC,EAASe,EAAKpB,kBACR,iBAATmB,EACPC,EAAKmB,GAASpB,EAEdC,EAAKG,IAAIJ,EAAMoB,EAEvB,CASM,SAAUC,EAAepD,EAAyB+B,EAAWf,EAA0BC,EAAS,GAClG,MACMf,EADaF,EACYE,YAC/B,GAAIA,EAAa,CAEb,GAAIY,EAAYZ,GAAc,CAC1B,MAAMG,EAAiBH,EACvB,GA9BZ,SAA6B6B,GACzB,OAAOlG,EAAakG,IAASR,MAAMf,QAAQuB,IAA4B,iBAAZA,EAAK,EACpE,CA4BgBsB,CAAoBtB,GAEpB,YADAmB,EAAkC7C,EAAgB0B,EAAMf,EAAaC,EAG5E,CAID,YAHAc,EAAKM,SAAQ,CAACC,EAAeC,KACzBa,EAAelD,EAAaoC,EAAUtB,EAAaC,EAASf,EAAY3D,KAAOgG,EAAI,GAG1F,CAED,MACMnC,EADcJ,EACOI,OAC3B,GAAIA,EAEA,IAAK,MAAOqC,EAAKH,KAAalD,OAAOyC,QAAQE,GAAO,CAChD,MAAMuB,EAAWlD,EAAOqC,GACpBa,GACAF,EAAeE,EAAS9G,KAAM8F,EAAUtB,EAAaC,EAASqC,EAASrC,OAE9E,MAGDiC,EAAkClD,EAAgC+B,EAAMf,EAAaC,EAE7F,CC3gBA,MAAMsC,EACF,WAAAC,GACIC,KAAKC,UAAY,IAAIV,IACrBS,KAAKE,QAAU,IAAIX,IACnBS,KAAKG,QAAU,IAAIZ,GACtB,EAOL,MAAMa,EACF,WAAAL,GAAiB,CACjB,aAAIM,GACA,OAAO,CACV,CACD,eAAIC,GACA,MAAO,EACV,CACD,QAAAC,CAASC,GACL,MAAM,IAAIpD,MAAM,uBACnB,CACD,cAAAqD,CAAeD,GACX,OAAOR,KAAKO,SAASC,GAASE,UACjC,EAOL,MAAMC,UAAkBP,EACpB,WAAAL,GACIa,OACH,EAOL,MAAMC,UAAiBF,EACnB,WAAAZ,CAAY5B,EAAM2C,EAAMC,EAAYC,GAChCJ,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKc,KAAOA,EACZd,KAAKe,WAAaA,EAClBf,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,UACV,EAOL,MAAMW,UAAqBN,EACvB,WAAAZ,CAAYmB,GACRN,QACAZ,KAAKkB,WAAaA,CACrB,CACD,eAAIZ,GACA,MAAO,cACV,EAOL,MAAMa,UAAcR,EAChB,WAAAZ,CAAYqB,EAAWJ,GACnBJ,QACAZ,KAAKoB,UAAYA,EACjBpB,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,OACV,EAOL,MAAMe,UAAmBV,EACrB,WAAAZ,CAAYiB,GACRJ,QACAZ,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,YACV,EAOL,MAAMgB,UAAYX,EACd,WAAAZ,CAAYwB,EAAMH,EAAWI,EAAWR,GACpCJ,QACAZ,KAAKuB,KAAOA,EACZvB,KAAKoB,UAAYA,EACjBpB,KAAKwB,UAAYA,EACjBxB,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,KACV,EAOL,MAAMmB,UAAYd,EACd,WAAAZ,CAAY5B,EAAMpF,EAAM2I,EAASC,EAAQC,GACrChB,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAK0B,QAAUA,EACf1B,KAAK2B,OAASA,EACd3B,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,KACV,EAOL,MAAMuB,UAAiBlB,EACnB,WAAAZ,CAAY5B,EAAMpF,EAAM6I,GACpBhB,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,UACV,EAOL,MAAMwB,UAAYnB,EACd,WAAAZ,CAAY5B,EAAMpF,EAAM2I,EAASC,EAAQC,GACrChB,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAK0B,QAAUA,EACf1B,KAAK2B,OAASA,EACd3B,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,KACV,EAOL,MAAMyB,UAAcpB,EAChB,WAAAZ,CAAY5B,EAAMpF,EAAM2I,EAASC,EAAQC,GACrChB,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAK0B,QAAUA,EACf1B,KAAK2B,OAASA,EACd3B,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,OACV,CACD,QAAAC,CAASC,GACL,OAAOR,KAAK4B,MAAMrB,SAASC,EAC9B,EAEL,IAAIwB,EA6BAC,EAywBAC,EACAC,EA0vDAC,GAhiFJ,SAAWJ,GACPA,EAA6B,UAAI,KACjCA,EAA6B,UAAI,IACpC,CAHD,CAGGA,IAAsBA,EAAoB,CAAE,IAC/C,SAAWA,GAOPA,EAAkBK,MANlB,SAAeC,GACX,MAAMtD,EAAMsD,EACZ,GAAW,SAAPtD,EACA,MAAM,IAAI5B,MAAM,uCACpB,OAAO4E,EAAkBhD,EAC5B,CAEJ,CARD,CAQGgD,IAAsBA,EAAoB,CAAE,IAM/C,MAAMO,UAAkB5B,EACpB,WAAAZ,CAAYyC,EAAUC,GAClB7B,QACAZ,KAAKwC,SAAWA,EAChBxC,KAAKyC,SAAWA,CACnB,CACD,eAAInC,GACA,MAAO,WACV,GAGL,SAAW2B,GACPA,EAAuB,OAAI,IAC3BA,EAA0B,UAAI,KAC9BA,EAA8B,cAAI,KAClCA,EAA+B,eAAI,KACnCA,EAA6B,aAAI,KACjCA,EAA6B,aAAI,KACjCA,EAA0B,UAAI,KAC9BA,EAAyB,SAAI,KAC7BA,EAA0B,UAAI,KAC9BA,EAAgC,gBAAI,MACpCA,EAAiC,iBAAI,KACxC,CAZD,CAYGA,IAAmBA,EAAiB,CAAE,IACzC,SAAWA,GAOPA,EAAeI,MANf,SAAeC,GACX,MAAMtD,EAAMsD,EACZ,GAAW,SAAPtD,EACA,MAAM,IAAI5B,MAAM,oCACpB,OAAO6E,EAAejD,EACzB,CAEJ,CARD,CAQGiD,IAAmBA,EAAiB,CAAE,IAMzC,MAAMS,UAAe/B,EACjB,WAAAZ,CAAYyC,EAAUC,EAAUb,GAC5BhB,QACAZ,KAAKwC,SAAWA,EAChBxC,KAAKyC,SAAWA,EAChBzC,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,QACV,EAOL,MAAMqC,UAAahC,EACf,WAAAZ,CAAY5B,EAAM2C,GACdF,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKc,KAAOA,CACf,CACD,eAAIR,GACA,MAAO,MACV,EAOL,MAAMsC,UAAajC,EACf,WAAAZ,CAAYiB,EAAM6B,GACdjC,QACAZ,KAAKgB,KAAOA,EACZhB,KAAK6C,WAAaA,CACrB,CACD,eAAIvC,GACA,MAAO,MACV,EAOL,MAAMwC,UAAenC,EACjB,WAAAZ,CAAYqB,EAAWJ,GACnBJ,QACAZ,KAAKoB,UAAYA,EACjBpB,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,MACV,EAOL,MAAMyC,UAAWpC,EACb,WAAAZ,CAAYqB,EAAWJ,EAAMgC,EAAQC,GACjCrC,QACAZ,KAAKoB,UAAYA,EACjBpB,KAAKgB,KAAOA,EACZhB,KAAKgD,OAASA,EACdhD,KAAKkD,KAAOD,CACf,CACD,eAAI3C,GACA,MAAO,IACV,EAOL,MAAM6C,UAAexC,EACjB,WAAAZ,CAAY6B,GACRhB,QACAZ,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,QACV,EAOL,MAAM8C,UAAezC,EACjB,WAAAZ,CAAY5B,GACRyC,QACAZ,KAAK7B,KAAOA,CACf,CACD,eAAImC,GACA,MAAO,QACV,EAOL,MAAM+C,UAAc1C,EAChB,WAAAZ,CAAY5B,EAAMpF,GACd6H,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,CACf,CACD,eAAIuH,GACA,MAAO,OACV,EAOL,MAAMgD,UAAgB3C,EAClB,WAAAZ,GACIa,OACH,CACD,eAAIN,GACA,MAAO,SACV,EAOL,MAAMiD,UAAc5C,EAChB,WAAAZ,GACIa,OACH,CACD,eAAIN,GACA,MAAO,OACV,EAOL,MAAMkD,UAAiB7C,EACnB,WAAAZ,GACIa,OACH,CACD,eAAIN,GACA,MAAO,UACV,EAOL,MAAMmD,UAAa9C,EACf,WAAAZ,CAAY5B,GACRyC,QACAZ,KAAK7B,KAAOA,CACf,CACD,eAAImC,GACA,MAAO,MACV,CACD,YAAIoD,GACA,OAAO,CACV,CACD,WAAI3G,GACA,OAAO,CACV,EAOL,MAAM4G,UAAeF,EACjB,WAAA1D,CAAY5B,EAAMyF,GACdhD,MAAMzC,GACN6B,KAAK4D,QAAUA,CAClB,CACD,eAAItD,GACA,MAAO,QACV,CACD,YAAIoD,GACA,OAAO,CACV,CAED,cAAAG,CAAe1F,GACX,IAAK,IAAIN,EAAI,EAAGA,EAAImC,KAAK4D,QAAQtL,OAAQuF,IACrC,GAAImC,KAAK4D,QAAQ/F,GAAGM,MAAQA,EACxB,OAAON,EAEf,OAAQ,CACX,EAOL,MAAMiG,UAAqBL,EACvB,WAAA1D,CAAY5B,EAAM4F,EAAQpC,GACtBf,MAAMzC,GACN6B,KAAK+D,OAASA,EACd/D,KAAK2B,OAASA,CACjB,CACD,eAAIrB,GACA,MAAO,UACV,EAOL,MAAM0D,UAAoBP,EACtB,WAAA1D,CAAY5B,EAAMuD,EAAS3I,EAAM4I,GAC7Bf,MAAMzC,GACN6B,KAAK0B,QAAUA,EACf1B,KAAKjH,KAAOA,EACZiH,KAAK2B,OAASA,CACjB,CACD,eAAIrB,GACA,MAAO,SACV,EAOL,MAAM2D,UAAkBR,EACpB,WAAA1D,CAAY5B,EAAM+F,EAAYH,EAAQI,GAClCvD,MAAMzC,GACN6B,KAAKkE,WAAaA,EAClBlE,KAAK+D,OAASA,EACd/D,KAAKmE,MAAQA,CAChB,CACD,eAAI7D,GACA,MAAO,OACV,CACD,WAAIvD,GACA,OAAO,CACV,EAOL,MAAMqH,UAAoBX,EACtB,WAAA1D,CAAY5B,EAAM4F,EAAQpC,GACtBf,MAAMzC,GACN6B,KAAK+D,OAASA,EACd/D,KAAK2B,OAASA,CACjB,CACD,eAAIrB,GACA,MAAO,SACV,EAOL,MAAM+D,UAAmBjE,EACrB,WAAAL,GACIa,OACH,EAOL,MAAM0D,UAAmBD,EACrB,WAAAtE,CAAY6B,GACRhB,QACAZ,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,YACV,CACD,QAAAI,GACI,OAAOV,KAAK4B,KACf,CACD,cAAAnB,GACI,OAAOT,KAAK4B,KACf,EAOL,MAAM2C,WAAmBF,EACrB,WAAAtE,CAAYhH,EAAM+H,GACdF,QACAZ,KAAKjH,KAAOA,EACZiH,KAAKc,KAAOA,CACf,CACD,eAAIR,GACA,MAAO,YACV,EAOL,MAAMkE,WAAiBH,EACnB,WAAAtE,CAAY5B,EAAM2C,GACdF,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKc,KAAOA,CACf,CACD,eAAIR,GACA,MAAO,UACV,CACD,QAAAC,CAASC,GACL,OAAQR,KAAK7B,MACT,IAAK,MACD,OAAOsG,KAAKC,IAAI1E,KAAKc,KAAK,GAAGP,SAASC,IAC1C,IAAK,OACD,OAAOiE,KAAKE,KAAK3E,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,QACD,OAAOiE,KAAKG,MAAM5E,KAAKc,KAAK,GAAGP,SAASC,IAC5C,IAAK,OACD,OAAOiE,KAAKI,KAAK7E,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,QACD,OAAOiE,KAAKK,MAAM9E,KAAKc,KAAK,GAAGP,SAASC,IAC5C,IAAK,OACD,OAAOiE,KAAKM,KAAK/E,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,QACD,OAAOiE,KAAKO,MAAMhF,KAAKc,KAAK,GAAGP,SAASC,GAAUR,KAAKc,KAAK,GAAGP,SAASC,IAC5E,IAAK,QACD,OAAOiE,KAAKQ,MAAMjF,KAAKc,KAAK,GAAGP,SAASC,IAC5C,IAAK,OACD,OAAOiE,KAAKS,KAAKlF,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,QACD,OAAOiE,KAAKU,IAAIV,KAAKW,IAAIpF,KAAKc,KAAK,GAAGP,SAASC,GAAUR,KAAKc,KAAK,GAAGP,SAASC,IAAWR,KAAKc,KAAK,GAAGP,SAASC,IACpH,IAAK,MACD,OAAOiE,KAAKY,IAAIrF,KAAKc,KAAK,GAAGP,SAASC,IAG1C,IAAK,UACD,OAAyC,IAAjCR,KAAKc,KAAK,GAAGP,SAASC,GAAkBiE,KAAKa,GAGzD,IAAK,WACD,OAAOb,KAAKc,KAAKd,KAAKe,IAAIxF,KAAKc,KAAK,GAAGP,SAASC,GAAWR,KAAKc,KAAK,GAAGP,SAASC,GAAU,IAC/F,IAAK,MAEL,IAAK,MACD,OAAOiE,KAAKgB,IAAIzF,KAAKc,KAAK,GAAGP,SAASC,IAC1C,IAAK,OACD,OAAOiE,KAAKe,IAAI,EAAGxF,KAAKc,KAAK,GAAGP,SAASC,IAK7C,IAAK,QACD,OAAOiE,KAAKiB,MAAM1F,KAAKc,KAAK,GAAGP,SAASC,IAC5C,IAAK,MACD,OAAQR,KAAKc,KAAK,GAAGP,SAASC,GAAWR,KAAKc,KAAK,GAAGP,SAASC,GAC3DR,KAAKc,KAAK,GAAGP,SAASC,GAC9B,IAAK,QAqBL,IAAK,OACD,OAAQR,KAAKc,KAAK,GAAGP,SAASC,GAC1BiE,KAAKiB,MAAM1F,KAAKc,KAAK,GAAGP,SAASC,IAlBzC,IAAK,cACD,OAAO,EAAIiE,KAAKc,KAAKvF,KAAKc,KAAK,GAAGP,SAASC,IAG/C,IAAK,MACD,OAAOiE,KAAKkB,IAAI3F,KAAKc,KAAK,GAAGP,SAASC,IAC1C,IAAK,OACD,OAAOiE,KAAKmB,KAAK5F,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,MACD,OAAOiE,KAAKW,IAAIpF,KAAKc,KAAK,GAAGP,SAASC,GAAUR,KAAKc,KAAK,GAAGP,SAASC,IAC1E,IAAK,MACD,OAAOiE,KAAKU,IAAInF,KAAKc,KAAK,GAAGP,SAASC,GAAUR,KAAKc,KAAK,GAAGP,SAASC,IAC1E,IAAK,MACD,OAAQR,KAAKc,KAAK,GAAGP,SAASC,IACzB,EAAIR,KAAKc,KAAK,GAAGP,SAASC,IAC3BR,KAAKc,KAAK,GAAGP,SAASC,GAAWR,KAAKc,KAAK,GAAGP,SAASC,GAI/D,IAAK,MACD,OAAOiE,KAAKe,IAAIxF,KAAKc,KAAK,GAAGP,SAASC,GAAUR,KAAKc,KAAK,GAAGP,SAASC,IAC1E,IAAK,UACD,OAAQR,KAAKc,KAAK,GAAGP,SAASC,GAAWiE,KAAKa,GAAM,IACxD,IAAK,QACD,OAAOb,KAAKoB,MAAM7F,KAAKc,KAAK,GAAGP,SAASC,IAC5C,IAAK,OACD,OAAOiE,KAAKqB,KAAK9F,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,MACD,OAAOiE,KAAKsB,IAAI/F,KAAKc,KAAK,GAAGP,SAASC,IAC1C,IAAK,OACD,OAAOiE,KAAKuB,KAAKhG,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,WACD,OAAOiE,KAAKU,IAAIV,KAAKW,IAAIpF,KAAKc,KAAK,GAAGP,SAASC,GAAU,GAAI,GACjE,IAAK,aACD,OAAQR,KAAKc,KAAK,GAAGP,SAASC,GAC1BR,KAAKc,KAAK,GAAGP,SAASC,IACrB,EAAI,EAAIR,KAAKc,KAAK,GAAGP,SAASC,IACvC,IAAK,OACD,OAAOiE,KAAKc,KAAKvF,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,OACD,OAAOR,KAAKc,KAAK,GAAGP,SAASC,GAAWR,KAAKc,KAAK,GAAGP,SAASC,GACxD,EACA,EACV,IAAK,MACD,OAAOiE,KAAKwB,IAAIjG,KAAKc,KAAK,GAAGP,SAASC,IAC1C,IAAK,OACD,OAAOiE,KAAKyB,KAAKlG,KAAKc,KAAK,GAAGP,SAASC,IAC3C,IAAK,QACD,OAAOiE,KAAK0B,MAAMnG,KAAKc,KAAK,GAAGP,SAASC,IAC5C,QACI,MAAM,IAAIpD,MAAM,uBAAyB4C,KAAK7B,MAEzD,EAOL,MAAMiI,WAAqB/B,EACvB,WAAAtE,CAAY5B,GACRyC,QACAZ,KAAK7B,KAAOA,CACf,CACD,eAAImC,GACA,MAAO,SACV,EAOL,MAAM+F,WAAkBhC,EACpB,WAAAtE,CAAY5B,EAAMmI,GACd1F,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKsG,YAAcA,CACtB,CACD,eAAIhG,GACA,MAAO,WACV,CACD,QAAAC,CAASC,GACL,IAAI0B,EAAIqE,EACR,GAAIvG,KAAKsG,uBAAuB/B,GAAY,CAExC,MAAMiC,EAAmC,QAAvBtE,EAAKlC,KAAKyG,eAA4B,IAAPvE,OAAgB,EAASA,EAAGzB,eAAeD,GACtFzH,EAAwC,QAAhCwN,EAAKvG,KAAKsG,YAAYvN,YAAyB,IAAPwN,OAAgB,EAASA,EAAGpI,KAC5EuI,EAASlG,EAAQL,QAAQb,IAAIvG,GAC7B4N,EAAcD,aAAuC,EAASA,EAAO7C,eAAe2C,GAC1F,IAAoB,GAAhBG,EAAmB,CAEnB,OADc3G,KAAKsG,YAAYxF,KAAK6F,GAAapG,SAASC,EAE7D,CACDoG,QAAQjB,IAAIgB,EACf,CACD,OAAO3G,KAAKsG,YAAY/F,SAASC,EACpC,EAOL,MAAMqG,WAAoBxC,EACtB,WAAAtE,CAAY6B,GACRhB,QACAZ,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,aACV,CACD,QAAAC,GACI,OAAOP,KAAK4B,KACf,EAOL,MAAMkF,WAAoBzC,EACtB,WAAAtE,CAAYhH,EAAM6I,GACdhB,QACAZ,KAAKjH,KAAOA,EACZiH,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,aACV,EAOL,MAAMyG,WAAqB1C,EACvB,WAAAtE,CAAYhH,EAAM+H,GACdF,QACAZ,KAAKjH,KAAOA,EACZiH,KAAKc,KAAOA,CACf,CACD,eAAIR,GACA,MAAO,cACV,CACD,QAAAC,CAASC,GACL,OAAOR,KAAKc,KAAK,GAAGP,SAASC,EAChC,EAOL,MAAMwG,WAAqB3C,EACvB,WAAAtE,CAAYkH,GACRrG,QACAZ,KAAKiH,SAAWA,CACnB,CACD,eAAI3G,GACA,MAAO,WACV,CACD,QAAAC,CAASC,GACL,OAAOR,KAAKiH,SAAS,GAAG1G,SAASC,EACpC,EAOL,MAAM0G,WAAiB7C,EACnB,WAAAtE,GACIa,OACH,EAQL,MAAMuG,WAAsBD,GACxB,WAAAnH,CAAYyC,EAAU4E,GAClBxG,QACAZ,KAAKwC,SAAWA,EAChBxC,KAAKoH,MAAQA,CAChB,CACD,eAAI9G,GACA,MAAO,SACV,CACD,QAAAC,CAASC,GACL,OAAQR,KAAKwC,UACT,IAAK,IACD,OAAOxC,KAAKoH,MAAM7G,SAASC,GAC/B,IAAK,IACD,OAAQR,KAAKoH,MAAM7G,SAASC,GAChC,IAAK,IACD,OAAOR,KAAKoH,MAAM7G,SAASC,GAAW,EAAI,EAC9C,IAAK,IACD,OAAQR,KAAKoH,MAAM7G,SAASC,GAChC,QACI,MAAM,IAAIpD,MAAM,2BAA6B4C,KAAKwC,UAE7D,EAQL,MAAM6E,WAAuBH,GACzB,WAAAnH,CAAYyC,EAAU8E,EAAMF,GACxBxG,QACAZ,KAAKwC,SAAWA,EAChBxC,KAAKsH,KAAOA,EACZtH,KAAKoH,MAAQA,CAChB,CACD,eAAI9G,GACA,MAAO,UACV,CACD,QAAAC,CAASC,GACL,OAAQR,KAAKwC,UACT,IAAK,IACD,OAAOxC,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GAC7D,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GAC7D,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GAC7D,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GAC7D,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GAC7D,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GACnD,EACA,EACV,IAAK,IACD,OAAOR,KAAKsH,KAAK/G,SAASC,GAAWR,KAAKoH,MAAM7G,SAASC,GACnD,EACA,EACV,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,IAAK,KACD,OAAOR,KAAKsH,KAAK/G,SAASC,IAAYR,KAAKoH,MAAM7G,SAASC,GACpD,EACA,EACV,QACI,MAAM,IAAIpD,MAAM,oBAAoB4C,KAAKwC,YAEpD,EAOL,MAAM+E,WAAmBnH,EACrB,WAAAL,GACIa,OACH,EAOL,MAAM4G,WAAaD,GACf,WAAAxH,CAAY0H,EAAUzG,GAClBJ,QACAZ,KAAKyH,SAAWA,EAChBzH,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,MACV,EAOL,MAAMoH,WAAgBH,GAClB,WAAAxH,CAAYiB,GACRJ,QACAZ,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,SACV,EAOL,MAAMqH,WAAiBvH,EACnB,WAAAL,CAAY5B,EAAMpF,EAAMmL,GACpBtD,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKkE,WAAaA,CACrB,CACD,eAAI5D,GACA,MAAO,UACV,EAOL,MAAMsH,WAAexH,EACjB,WAAAL,CAAYqB,EAAWJ,GACnBJ,QACAZ,KAAKoB,UAAYA,EACjBpB,KAAKgB,KAAOA,CACf,CACD,eAAIV,GACA,MAAO,QACV,EAOL,MAAMuH,WAAezH,EACjB,WAAAL,CAAY5B,EAAMpF,EAAMmL,GACpBtD,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKkE,WAAaA,CACrB,CACD,eAAI5D,GACA,MAAO,QACV,EAOL,MAAMwH,WAAkB1H,EACpB,WAAAL,CAAY5B,EAAMyD,GACdhB,QACAZ,KAAK7B,KAAOA,EACZ6B,KAAK4B,MAAQA,CAChB,CACD,eAAItB,GACA,MAAO,WACV,GAKL,SAAW6B,GACPA,EAAWA,EAAkB,MAAI,GAAK,QACtCA,EAAWA,EAAoB,QAAI,GAAK,UACxCA,EAAWA,EAAqB,SAAI,GAAK,UAC5C,CAJD,CAIGA,IAAeA,EAAa,CAAE,IACjC,MAAM4F,GACF,WAAAhI,CAAY5B,EAAMpF,EAAMiP,GACpBhI,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKgI,KAAOA,CACf,CACD,QAAAtH,GACI,OAAOV,KAAK7B,IACf,EAGL,MAAM8J,IAEN/F,EAAK+F,GACLA,GAAWC,KAAO,IAAIH,GAAU,GAAI5F,EAAWgG,SAAU,IACzDF,GAAWG,IAAM,IAAIL,GAAU,MAAO5F,EAAWkG,MAAO,IACxDJ,GAAWE,SAAW,CAClBG,IAAK,IAAIP,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CI,KAAM,IAAIR,GAAU,OAAQ5F,EAAWgG,SAAU,QACjDK,GAAI,IAAIT,GAAU,KAAM5F,EAAWgG,SAAU,MAC7CM,KAAM,IAAIV,GAAU,OAAQ5F,EAAWgG,SAAU,QACjD7O,IAAK,IAAIyO,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CO,IAAK,IAAIX,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CQ,OAAQ,IAAIZ,GAAU,SAAU5F,EAAWgG,SAAU,UACrDS,GAAI,IAAIb,GAAU,KAAM5F,EAAWgG,SAAU,MAC7CU,IAAK,IAAId,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CW,IAAK,IAAIf,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CY,IAAK,IAAIhB,GAAU,MAAO5F,EAAWgG,SAAU,OAC/Ca,SAAU,IAAIjB,GAAU,WAAY5F,EAAWgG,SAAU,YACzDc,WAAY,IAAIlB,GAAU,aAAc5F,EAAWgG,SAAU,cAC7De,QAAS,IAAInB,GAAU,UAAW5F,EAAWgG,SAAU,WACvDgB,GAAI,IAAIpB,GAAU,KAAM5F,EAAWgG,SAAU,MAC7CiB,IAAK,IAAIrB,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CkB,IAAK,IAAItB,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CmB,OAAQ,IAAIvB,GAAU,SAAU5F,EAAWgG,SAAU,UACrDoB,MAAO,IAAIxB,GAAU,QAAS5F,EAAWgG,SAAU,SACnDqB,IAAK,IAAIzB,GAAU,MAAO5F,EAAWgG,SAAU,OAC/CsB,KAAM,IAAI1B,GAAU,OAAQ5F,EAAWgG,SAAU,SAErDF,GAAWyB,SAAW,CAClBC,MAAO,IAAI5B,GAAU,QAAS5F,EAAWyH,QAAS,SAClDC,OAAQ,IAAI9B,GAAU,SAAU5F,EAAWyH,QAAS,UACpDrO,KAAM,IAAIwM,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDxQ,IAAK,IAAI2O,GAAU,MAAO5F,EAAWyH,QAAS,OAC9CjR,IAAK,IAAIoP,GAAU,MAAO5F,EAAWyH,QAAS,OAC9CE,OAAQ,IAAI/B,GAAU,SAAU5F,EAAWyH,QAAS,UACpDG,OAAQ,IAAIhC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDI,OAAQ,IAAIjC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDK,OAAQ,IAAIlC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDM,OAAQ,IAAInC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDO,OAAQ,IAAIpC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDQ,OAAQ,IAAIrC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDS,OAAQ,IAAItC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDU,OAAQ,IAAIvC,GAAU,SAAU5F,EAAWyH,QAAS,UACpDW,IAAK,IAAIxC,GAAU,MAAO5F,EAAWyH,QAAS,OAC9CY,QAAS,IAAIzC,GAAU,UAAW5F,EAAWyH,QAAS,WACtDa,mBAAoB,IAAI1C,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5ElD,OAAQ,IAAIqB,GAAU,SAAU5F,EAAWyH,QAAS,UACpDc,WAAY,IAAI3C,GAAU,aAAc5F,EAAWyH,QAAS,cAC5De,WAAY,IAAI5C,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DgB,iBAAkB,IAAI7C,GAAU,mBAAoB5F,EAAWyH,QAAS,oBACxEiB,WAAY,IAAI9C,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DkB,aAAc,IAAI/C,GAAU,eAAgB5F,EAAWyH,QAAS,gBAChEmB,mBAAoB,IAAIhD,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5EoB,wBAAyB,IAAIjD,GAAU,0BAA2B5F,EAAWyH,QAAS,2BACtFqB,mBAAoB,IAAIlD,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5EsB,mBAAoB,IAAInD,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5EuB,yBAA0B,IAAIpD,GAAU,2BAA4B5F,EAAWyH,QAAS,4BACxFwB,mBAAoB,IAAIrD,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5EyB,iBAAkB,IAAItD,GAAU,mBAAoB5F,EAAWyH,QAAS,oBACxE0B,uBAAwB,IAAIvD,GAAU,yBAA0B5F,EAAWyH,QAAS,0BACpF2B,mBAAoB,IAAIxD,GAAU,qBAAsB5F,EAAWyH,QAAS,sBAC5E4B,yBAA0B,IAAIzD,GAAU,2BAA4B5F,EAAWyH,QAAS,4BACxF6B,8BAA+B,IAAI1D,GAAU,gCAAiC5F,EAAWyH,QAAS,iCAClG8B,iBAAkB,IAAI3D,GAAU,mBAAoB5F,EAAWyH,QAAS,oBACxE1Q,IAAK,IAAI6O,GAAU,MAAO5F,EAAWyH,QAAS,OAC9C+B,KAAM,IAAI5D,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDgC,KAAM,IAAI7D,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDiC,KAAM,IAAI9D,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDkC,QAAS,IAAI/D,GAAU,UAAW5F,EAAWyH,QAAS,WACtDmC,MAAO,IAAIhE,GAAU,QAAS5F,EAAWyH,QAAS,SAClDoC,MAAO,IAAIjE,GAAU,QAAS5F,EAAWyH,QAAS,SAClDqC,KAAM,IAAIlE,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDsC,SAAU,IAAInE,GAAU,WAAY5F,EAAWyH,QAAS,YACxD/G,WAAY,IAAIkF,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DuC,QAAS,IAAIpE,GAAU,UAAW5F,EAAWyH,QAAS,WACtDwC,QAAS,IAAIrE,GAAU,UAAW5F,EAAWyH,QAAS,WACtD1G,KAAM,IAAI6E,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDyC,OAAQ,IAAItE,GAAU,SAAU5F,EAAWyH,QAAS,UACpD0C,YAAa,IAAIvE,GAAU,cAAe5F,EAAWyH,QAAS,eAC9D2C,MAAO,IAAIxE,GAAU,QAAS5F,EAAWyH,QAAS,SAClDhM,GAAI,IAAImK,GAAU,KAAM5F,EAAWyH,QAAS,MAC5C4C,IAAK,IAAIzE,GAAU,MAAO5F,EAAWyH,QAAS,OAC9C6C,SAAU,IAAI1E,GAAU,WAAY5F,EAAWyH,QAAS,YACxD8C,GAAI,IAAI3E,GAAU,KAAM5F,EAAWyH,QAAS,MAC5C+C,IAAK,IAAI5E,GAAU,MAAO5F,EAAWyH,QAAS,OAC9CgD,MAAO,IAAI7E,GAAU,QAAS5F,EAAWyH,QAAS,SAClDiD,KAAM,IAAI9E,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDkD,MAAO,IAAI/E,GAAU,QAAS5F,EAAWyH,QAAS,SAClDmD,QAAS,IAAIhF,GAAU,UAAW5F,EAAWyH,QAAS,WACtDoD,KAAM,IAAIjF,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDqD,WAAY,IAAIlF,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DsD,OAAQ,IAAInF,GAAU,SAAU5F,EAAWyH,QAAS,UACpDlI,QAAS,IAAIqG,GAAU,UAAW5F,EAAWyH,QAAS,WACtDuD,OAAQ,IAAIpF,GAAU,SAAU5F,EAAWyH,QAAS,UACpDwD,KAAM,IAAIrF,GAAU,OAAQ5F,EAAWyH,QAAS,QAChDyD,MAAO,IAAItF,GAAU,QAAS5F,EAAWyH,QAAS,SAClD7Q,KAAM,IAAIgP,GAAU,OAAQ5F,EAAWyH,QAAS,QAChD0D,QAAS,IAAIvF,GAAU,UAAW5F,EAAWyH,QAAS,WACtD2D,IAAK,IAAIxF,GAAU,MAAO5F,EAAWyH,QAAS,OAC9C4D,SAAU,IAAIzF,GAAU,WAAY5F,EAAWyH,QAAS,YACxD6D,UAAW,IAAI1F,GAAU,YAAa5F,EAAWyH,QAAS,aAC1D8D,MAAO,IAAI3F,GAAU,QAAS5F,EAAWyH,QAAS,SAClD+D,QAAS,IAAI5F,GAAU,UAAW5F,EAAWyH,QAAS,WACtDgE,QAAS,IAAI7F,GAAU,UAAW5F,EAAWyH,QAAS,WACtDiE,OAAQ,IAAI9F,GAAU,SAAU5F,EAAWyH,QAAS,UACpDkE,OAAQ,IAAI/F,GAAU,SAAU5F,EAAWyH,QAAS,UACpDmE,QAAS,IAAIhG,GAAU,UAAW5F,EAAWyH,QAAS,WACtDoE,QAAS,IAAIjG,GAAU,UAAW5F,EAAWyH,QAAS,WACtDqE,SAAU,IAAIlG,GAAU,WAAY5F,EAAWyH,QAAS,YACxDsE,SAAU,IAAInG,GAAU,WAAY5F,EAAWyH,QAAS,YACxDuE,SAAU,IAAIpG,GAAU,WAAY5F,EAAWyH,QAAS,YACxDwE,QAAS,IAAIrG,GAAU,UAAW5F,EAAWyH,QAAS,WACtDyE,QAAS,IAAItG,GAAU,UAAW5F,EAAWyH,QAAS,WACtD0E,QAAS,IAAIvG,GAAU,UAAW5F,EAAWyH,QAAS,WACtD2E,QAAS,IAAIxG,GAAU,UAAW5F,EAAWyH,QAAS,WACtD4E,SAAU,IAAIzG,GAAU,WAAY5F,EAAWyH,QAAS,YACxD6E,SAAU,IAAI1G,GAAU,WAAY5F,EAAWyH,QAAS,YACxD8E,SAAU,IAAI3G,GAAU,WAAY5F,EAAWyH,QAAS,YACxD+E,UAAW,IAAI5G,GAAU,YAAa5F,EAAWyH,QAAS,aAC1DgF,WAAY,IAAI7G,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DiF,gBAAiB,IAAI9G,GAAU,kBAAmB5F,EAAWyH,QAAS,mBACtEkF,WAAY,IAAI/G,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DmF,UAAW,IAAIhH,GAAU,YAAa5F,EAAWyH,QAAS,aAC1DoF,UAAW,IAAIjH,GAAU,YAAa5F,EAAWyH,QAAS,aAC1DqF,WAAY,IAAIlH,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DsF,gBAAiB,IAAInH,GAAU,kBAAmB5F,EAAWyH,QAAS,mBACtEuF,aAAc,IAAIpH,GAAU,eAAgB5F,EAAWyH,QAAS,gBAChEwF,aAAc,IAAIrH,GAAU,eAAgB5F,EAAWyH,QAAS,gBAChEyF,SAAU,IAAItH,GAAU,WAAY5F,EAAWyH,QAAS,YACxD0F,SAAU,IAAIvH,GAAU,WAAY5F,EAAWyH,QAAS,YACxD2F,UAAW,IAAIxH,GAAU,YAAa5F,EAAWyH,QAAS,aAC1D4F,WAAY,IAAIzH,GAAU,aAAc5F,EAAWyH,QAAS,cAC5D6F,WAAY,IAAI1H,GAAU,aAAc5F,EAAWyH,QAAS,cAC5D8F,YAAa,IAAI3H,GAAU,cAAe5F,EAAWyH,QAAS,eAC9D+F,WAAY,IAAI5H,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DgG,WAAY,IAAI7H,GAAU,aAAc5F,EAAWyH,QAAS,cAC5DiG,YAAa,IAAI9H,GAAU,cAAe5F,EAAWyH,QAAS,eAC9DkG,cAAe,IAAI/H,GAAU,gBAAiB5F,EAAWyH,QAAS,kBAQtE3B,GAAW8H,OAAS,CAChBC,sBAAuB,IAAIjI,GAAU,wBAAyB5F,EAAWkG,MAAO,yGAChF4H,kBAAmB,IAAIlI,GAAU,oBAAqB5F,EAAWkG,MAAO,6HACxE6H,YAAa,IAAInI,GAAU,cAAe5F,EAAWkG,MAAO,wCAC5D8H,aAAc,IAAIpI,GAAU,eAAgB5F,EAAWkG,MAAO,mCAC9D+H,MAAO,IAAIrI,GAAU,QAAS5F,EAAWkG,MAAO,yBAChDgI,IAAK,IAAItI,GAAU,MAAO5F,EAAWkG,MAAO,KAC5CiI,QAAS,IAAIvI,GAAU,UAAW5F,EAAWkG,MAAO,MACpDkI,MAAO,IAAIxI,GAAU,SAAU5F,EAAWkG,MAAO,MACjDmI,KAAM,IAAIzI,GAAU,OAAQ5F,EAAWkG,MAAO,KAC9CoI,UAAW,IAAI1I,GAAU,YAAa5F,EAAWkG,MAAO,MACxDqI,WAAY,IAAI3I,GAAU,aAAc5F,EAAWkG,MAAO,MAC1DsI,cAAe,IAAI5I,GAAU,gBAAiB5F,EAAWkG,MAAO,KAChEuI,KAAM,IAAI7I,GAAU,OAAQ5F,EAAWkG,MAAO,KAC9CwI,aAAc,IAAI9I,GAAU,eAAgB5F,EAAWkG,MAAO,KAC9DyI,cAAe,IAAI/I,GAAU,gBAAiB5F,EAAWkG,MAAO,KAChE0I,WAAY,IAAIhJ,GAAU,aAAc5F,EAAWkG,MAAO,KAC1D2I,YAAa,IAAIjJ,GAAU,cAAe5F,EAAWkG,MAAO,KAC5D4I,MAAO,IAAIlJ,GAAU,QAAS5F,EAAWkG,MAAO,KAChD6I,MAAO,IAAInJ,GAAU,QAAS5F,EAAWkG,MAAO,KAChD8I,MAAO,IAAIpJ,GAAU,QAAS5F,EAAWkG,MAAO,KAChD+I,YAAa,IAAIrJ,GAAU,cAAe5F,EAAWkG,MAAO,MAC5DgJ,UAAW,IAAItJ,GAAU,YAAa5F,EAAWkG,MAAO,MACxDiJ,aAAc,IAAIvJ,GAAU,eAAgB5F,EAAWkG,MAAO,KAC9DkJ,mBAAoB,IAAIxJ,GAAU,qBAAsB5F,EAAWkG,MAAO,MAC1EmJ,YAAa,IAAIzJ,GAAU,cAAe5F,EAAWkG,MAAO,MAC5DoJ,UAAW,IAAI1J,GAAU,YAAa5F,EAAWkG,MAAO,KACxDqJ,gBAAiB,IAAI3J,GAAU,kBAAmB5F,EAAWkG,MAAO,MACpEsJ,WAAY,IAAI5J,GAAU,aAAc5F,EAAWkG,MAAO,MAC1DuJ,OAAQ,IAAI7J,GAAU,SAAU5F,EAAWkG,MAAO,KAClDwJ,MAAO,IAAI9J,GAAU,QAAS5F,EAAWkG,MAAO,KAChDyJ,YAAa,IAAI/J,GAAU,cAAe5F,EAAWkG,MAAO,MAC5D0J,OAAQ,IAAIhK,GAAU,SAAU5F,EAAWkG,MAAO,KAClD2J,KAAM,IAAIjK,GAAU,OAAQ5F,EAAWkG,MAAO,KAC9C4J,UAAW,IAAIlK,GAAU,YAAa5F,EAAWkG,MAAO,MACxD6J,GAAI,IAAInK,GAAU,KAAM5F,EAAWkG,MAAO,KAC1C8J,MAAO,IAAIpK,GAAU,QAAS5F,EAAWkG,MAAO,MAChD+J,WAAY,IAAIrK,GAAU,aAAc5F,EAAWkG,MAAO,KAC1DgK,YAAa,IAAItK,GAAU,cAAe5F,EAAWkG,MAAO,KAC5DiK,UAAW,IAAIvK,GAAU,YAAa5F,EAAWkG,MAAO,KACxDkK,KAAM,IAAIxK,GAAU,OAAQ5F,EAAWkG,MAAO,KAC9CmK,MAAO,IAAIzK,GAAU,QAAS5F,EAAWkG,MAAO,KAChDoK,WAAY,IAAI1K,GAAU,aAAc5F,EAAWkG,MAAO,KAC1DqK,IAAK,IAAI3K,GAAU,MAAO5F,EAAWkG,MAAO,KAC5CsK,WAAY,IAAI5K,GAAU,aAAc5F,EAAWkG,MAAO,MAC1DuK,YAAa,IAAI7K,GAAU,cAAe5F,EAAWkG,MAAO,MAC5DwK,YAAa,IAAI9K,GAAU,cAAe5F,EAAWkG,MAAO,MAC5DyK,eAAgB,IAAI/K,GAAU,iBAAkB5F,EAAWkG,MAAO,MAClE0K,aAAc,IAAIhL,GAAU,eAAgB5F,EAAWkG,MAAO,MAC9D2K,UAAW,IAAIjL,GAAU,YAAa5F,EAAWkG,MAAO,MACxD4K,SAAU,IAAIlL,GAAU,WAAY5F,EAAWkG,MAAO,MACtD6K,UAAW,IAAInL,GAAU,YAAa5F,EAAWkG,MAAO,MACxD8K,kBAAmB,IAAIpL,GAAU,oBAAqB5F,EAAWkG,MAAO,OACxE+K,iBAAkB,IAAIrL,GAAU,mBAAoB5F,EAAWkG,MAAO,QAE1EJ,GAAWoL,cAAgB,CACvBnR,EAAGwH,SAAS+C,SACZvK,EAAGwH,SAASqD,QACZ7K,EAAGwH,SAAS+D,UACZvL,EAAGwH,SAAS4D,QACZpL,EAAGwH,SAAShI,SAEhBuG,GAAWqL,YAAc,CACrBpR,EAAGwH,SAASsD,KACZ9K,EAAGwH,SAASgE,MACZxL,EAAGwH,SAASuD,YAEhBhF,GAAWsL,aAAe,CACtBrR,EAAGwH,SAASc,QACZtI,EAAGwH,SAASe,oBAEhBxC,GAAWuL,qBAAuB,CAC9BtR,EAAGwH,SAASgB,WACZxI,EAAGwH,SAASiB,WACZzI,EAAGwH,SAASkB,iBACZ1I,EAAGwH,SAASmB,WACZ3I,EAAGwH,SAASoB,aACZ5I,EAAGwH,SAASqB,oBAEhB9C,GAAWwL,0BAA4B,CACnCvR,EAAGwH,SAASsB,yBAEhB/C,GAAWyL,qBAAuB,CAC9BxR,EAAGwH,SAASuB,mBACZ/I,EAAGwH,SAASwB,mBACZhJ,EAAGwH,SAASyB,yBACZjJ,EAAGwH,SAAS0B,oBAEhBnD,GAAW0L,mBAAqB,CAC5BzR,EAAGwH,SAAS2B,iBACZnJ,EAAGwH,SAAS4B,uBACZpJ,EAAGwH,SAAS6B,mBACZrJ,EAAGwH,SAAS8B,yBACZtJ,EAAGwH,SAAS+B,+BAEhBxD,GAAW2L,sBAAwB,CAAC1R,EAAGwH,SAASgC,kBAChDzD,GAAW4L,iBAAmB,IACvB3R,EAAGsR,wBACHtR,EAAGuR,6BACHvR,EAAGwR,wBACHxR,EAAGyR,sBACHzR,EAAG0R,uBAEV3L,GAAW6L,aAAe,CACtB5R,EAAGwH,SAASiE,QACZzL,EAAGwH,SAASkE,QACZ1L,EAAGwH,SAASmE,OACZ3L,EAAGwH,SAASoE,OACZ5L,EAAGwH,SAASqE,QACZ7L,EAAGwH,SAASsE,QACZ9L,EAAGwH,SAASuE,SACZ/L,EAAGwH,SAASwE,SACZhM,EAAGwH,SAASyE,SACZjM,EAAGwH,SAAS0E,QACZlM,EAAGwH,SAAS2E,QACZnM,EAAGwH,SAAS4E,QACZpM,EAAGwH,SAAS6E,QACZrM,EAAGwH,SAAS8E,SACZtM,EAAGwH,SAAS+E,SACZvM,EAAGwH,SAASgF,SACZxM,EAAGwH,SAASiF,UACZzM,EAAGwH,SAASkF,WACZ1M,EAAGwH,SAASmF,gBACZ3M,EAAGwH,SAASoF,WACZ5M,EAAGwH,SAASqF,UACZ7M,EAAGwH,SAASsF,UACZ9M,EAAGwH,SAASuF,WACZ/M,EAAGwH,SAASwF,gBACZhN,EAAGwH,SAASyF,aACZjN,EAAGwH,SAAS0F,aACZlN,EAAGwH,SAAS2F,SACZnN,EAAGwH,SAAS4F,SACZpN,EAAGwH,SAAS6F,UACZrN,EAAGwH,SAAS8F,WACZtN,EAAGwH,SAAS+F,WACZvN,EAAGwH,SAASgG,YACZxN,EAAGwH,SAASiG,WACZzN,EAAGwH,SAASkG,WACZ1N,EAAGwH,SAASmG,aAEhB5H,GAAW8L,cAAgB,CACvB7R,EAAG6N,OAAOG,YACVhO,EAAG6N,OAAOI,aACVjO,EAAG6N,OAAOC,sBACV9N,EAAG6N,OAAOE,kBACV/N,EAAGwH,SAAS0D,KACZlL,EAAGwH,SAAS6C,OAEhBtE,GAAW+L,iBAAmB,CAC1B9R,EAAG6N,OAAOK,MACVlO,EAAG6N,OAAOG,YACVhO,EAAG6N,OAAOI,aACVjO,EAAG6N,OAAOC,sBACV9N,EAAG6N,OAAOE,mBAEdhI,GAAWgM,yBAA2B,CAClC/R,EAAG6N,OAAOG,YACVhO,EAAG6N,OAAOI,aACVjO,EAAG6N,OAAOK,OAEdnI,GAAWiM,eAAiB,CACxBhS,EAAGwH,SAASiC,KACZzJ,EAAGwH,SAASkC,KACZ1J,EAAGwH,SAASmC,KACZ3J,EAAGwH,SAASI,OACZ5H,EAAGwH,SAASK,OACZ7H,EAAGwH,SAASM,OACZ9H,EAAGwH,SAASO,OACZ/H,EAAGwH,SAASQ,OACZhI,EAAGwH,SAASS,OACZjI,EAAGwH,SAASU,OACZlI,EAAGwH,SAASW,OACZnI,EAAGwH,SAASY,OACZpI,EAAGwH,SAASG,OACZ3H,EAAGwH,SAASoC,WACT5J,EAAG2R,kBAIV5L,GAAWkM,eAAiB,CAACjS,EAAG6N,OAAOK,MAAOlO,EAAGwH,SAASqC,OAC1D9D,GAAWmM,qBAAuB,CAC9BlS,EAAG6N,OAAOoB,MACVjP,EAAG6N,OAAO4C,WACVzQ,EAAG6N,OAAO6C,YACV1Q,EAAG6N,OAAO8C,YACV3Q,EAAG6N,OAAO+C,eACV5Q,EAAG6N,OAAOgD,aACV7Q,EAAG6N,OAAOiD,UACV9Q,EAAG6N,OAAOkD,SACV/Q,EAAG6N,OAAOmD,UACVhR,EAAG6N,OAAOoD,kBACVjR,EAAG6N,OAAOqD,kBAEdnL,GAAWoM,oBAAsB,CAC7BnS,EAAG6N,OAAOkC,UACV/P,EAAG6N,OAAO+B,aAGd,MAAMwC,GACF,WAAAvU,CAAYhH,EAAMwb,EAAQC,GACtBxU,KAAKjH,KAAOA,EACZiH,KAAKuU,OAASA,EACdvU,KAAKwU,KAAOA,CACf,CACD,QAAA9T,GACI,OAAOV,KAAKuU,MACf,CACD,cAAAE,GACI,OAAwD,GAAjDxM,GAAWiM,eAAeQ,QAAQ1U,KAAKjH,KACjD,CACD,WAAA4b,GACI,OAAO3U,KAAKjH,MAAQkP,GAAWyB,SAASC,KAC3C,CACD,qBAAAiL,GACI,OAAO5U,KAAK2U,eAAiB3U,KAAKyU,gBACrC,EAIL,MAAMI,GACF,WAAA9U,CAAY+U,GACR9U,KAAK+U,QAAU,GACf/U,KAAKgV,OAAS,EACdhV,KAAKiV,SAAW,EAChBjV,KAAKkV,MAAQ,EACblV,KAAKmV,QAAUL,QAAuCA,EAAS,EAClE,CAED,UAAAM,GACI,MAAQpV,KAAKqV,YAET,GADArV,KAAKgV,OAAShV,KAAKiV,UACdjV,KAAKsV,YACN,KAAM,0BAA0BtV,KAAKkV,QAG7C,OADAlV,KAAK+U,QAAQQ,KAAK,IAAIjB,GAAMrM,GAAWG,IAAK,GAAIpI,KAAKkV,QAC9ClV,KAAK+U,OACf,CAED,SAAAO,GAEI,IAAIf,EAASvU,KAAKwV,WAElB,GAAc,MAAVjB,EAEA,OADAvU,KAAKkV,SACE,EAGX,GAAIlV,KAAKyV,cAAclB,GACnB,OAAO,EAEX,GAAc,KAAVA,EAAe,CAEf,GAAyB,KAArBvU,KAAK0V,aAAqB,CAC1B,KAAiB,MAAVnB,GAAgB,CACnB,GAAIvU,KAAKqV,WACL,OAAO,EACXd,EAASvU,KAAKwV,UACjB,CAGD,OADAxV,KAAKkV,SACE,CACV,CACI,GAAyB,KAArBlV,KAAK0V,aAAqB,CAG/B1V,KAAKwV,WACL,IAAIG,EAAe,EACnB,KAAOA,EAAe,GAAG,CACrB,GAAI3V,KAAKqV,WACL,OAAO,EAEX,GADAd,EAASvU,KAAKwV,WACA,MAAVjB,EACAvU,KAAKkV,aAEJ,GAAc,KAAVX,GACL,GAAyB,KAArBvU,KAAK0V,eACL1V,KAAKwV,WACLG,IACoB,GAAhBA,GACA,OAAO,MAIA,KAAVpB,GACoB,KAArBvU,KAAK0V,eACL1V,KAAKwV,WACLG,IAGX,CACD,OAAO,CACV,CACJ,CACD,IAAIC,EAAY3N,GAAWC,KAC3B,OAAS,CACL,IAAI2N,EAAc7V,KAAK8V,UAAUvB,GAYjC,MAAMwB,EAAa/V,KAAK0V,aACxB,GAAc,KAAVnB,IAAgC,KAAdwB,GAAmC,KAAdA,GAAoB,CAC3D,IAAIC,GAAgB,EAChBC,EAAKjW,KAAK+U,QAAQzc,OAAS,EAC/B,IAAK,IAAI6L,EAAQ,EAAGA,EAAQ,GAAK8R,GAAM,IAAK9R,IAAS8R,EACjD,GAAIjW,KAAK+U,QAAQkB,GAAIld,OAASkP,GAAW8H,OAAO0B,UAAW,CACnDwE,EAAK,GAAKjW,KAAK+U,QAAQkB,EAAK,GAAGrB,0BAC/BoB,GAAgB,GAEpB,KACH,CAIL,GAAIA,EAEA,OADAhW,KAAKkW,UAAUL,IACR,CAEd,CASD,GAAIA,IAAgB5N,GAAWC,KAAM,CACjC,IAAIiO,EAAkB5B,EAClB6B,EAAY,EAChB,MAAMC,EAAe,EACrB,IAAK,IAAIC,EAAK,EAAGA,EAAKD,IAAgBC,EAGlC,GAFAH,GAAmBnW,KAAK0V,WAAWY,GACnCT,EAAc7V,KAAK8V,UAAUK,GACzBN,IAAgB5N,GAAWC,KAAM,CACjCkO,EAAYE,EACZ,KACH,CAEL,GAAIT,IAAgB5N,GAAWC,KAC3B,OAAI0N,IAAc3N,GAAWC,OAE7BlI,KAAKiV,WACLjV,KAAKkW,UAAUN,IACR,GAEXrB,EAAS4B,EACTnW,KAAKiV,UAAYmB,EAAY,CAChC,CAED,GADAR,EAAYC,EACR7V,KAAKqV,WACL,MACJd,GAAUvU,KAAKwV,UAClB,CAED,OAAII,IAAc3N,GAAWC,OAE7BlI,KAAKkW,UAAUN,IACR,EACV,CACD,SAAAE,CAAUvB,GACN,IAAK,MAAMpW,KAAQ8J,GAAWyB,SAAU,CACpC,MAAM3Q,EAAOkP,GAAWyB,SAASvL,GACjC,GAAI6B,KAAKuW,OAAOhC,EAAQxb,EAAKiP,MACzB,OAAOjP,CAEd,CACD,IAAK,MAAMoF,KAAQ8J,GAAW8H,OAAQ,CAClC,MAAMhX,EAAOkP,GAAW8H,OAAO5R,GAC/B,GAAI6B,KAAKuW,OAAOhC,EAAQxb,EAAKiP,MACzB,OAAOjP,CAEd,CACD,OAAOkP,GAAWC,IACrB,CACD,MAAAqO,CAAOhC,EAAQvM,GACX,GAAoB,iBAATA,GACP,GAAIA,GAAQuM,EACR,OAAO,MAGV,CAED,MAAMiC,EAAQxO,EAAKyO,KAAKlC,GACxB,GAAIiC,GAAwB,GAAfA,EAAM9W,OAAc8W,EAAM,IAAMjC,EACzC,OAAO,CACd,CACD,OAAO,CACV,CACD,QAAAc,GACI,OAAOrV,KAAKiV,UAAYjV,KAAKmV,QAAQ7c,MACxC,CACD,aAAAmd,CAAciB,GACV,MAAY,KAALA,GAAiB,MAALA,GAAkB,MAALA,CACnC,CACD,QAAAlB,CAASmB,EAAS,GACd,IAAID,EAAI1W,KAAKmV,QAAQnV,KAAKiV,UAI1B,OAHA0B,EAASA,GAAU,EACnBA,IACA3W,KAAKiV,UAAY0B,EACVD,CACV,CACD,UAAAhB,CAAWlY,EAAS,GAEhB,OADAA,EAASA,GAAU,EACfwC,KAAKiV,SAAWzX,GAAUwC,KAAKmV,QAAQ7c,OAChC,KACJ0H,KAAKmV,QAAQnV,KAAKiV,SAAWzX,EACvC,CACD,SAAA0Y,CAAUnd,GACN,MAAM6d,EAAO5W,KAAKmV,QAAQ0B,UAAU7W,KAAKgV,OAAQhV,KAAKiV,UACtDjV,KAAK+U,QAAQQ,KAAK,IAAIjB,GAAMvb,EAAM6d,EAAM5W,KAAKkV,OAChD,EAOL,MAAM4B,GACF,WAAA/W,GACIC,KAAK+U,QAAU,GACf/U,KAAKiV,SAAW,EAChBjV,KAAK+W,SAAW,IAAIjX,CACvB,CACD,KAAAuC,CAAM2U,GACFhX,KAAKiX,YAAYD,GACjB,IAAIE,EAAa,GACjB,MAAQlX,KAAKqV,YAAY,CACrB,MAAM8B,EAAYnX,KAAKoX,4BACvB,IAAKD,EACD,MACJD,EAAW3B,KAAK4B,EACnB,CACD,OAAOD,CACV,CACD,WAAAD,CAAYD,GACR,GAAIA,EACA,GAA2B,iBAAhBA,EAA0B,CACjC,MAAMK,EAAU,IAAIxC,GAAYmC,GAChChX,KAAK+U,QAAUsC,EAAQjC,YAC1B,MAEGpV,KAAK+U,QAAUiC,OAInBhX,KAAK+U,QAAU,GAEnB/U,KAAKiV,SAAW,CACnB,CACD,MAAAqC,CAAOjP,EAAOkP,GAEV,OADA3Q,QAAQ4Q,MAAMnP,EAAOkP,GACd,CACHlP,QACAkP,UACA7W,SAAU,WACN,MAAO,GAAG6W,GACb,EAER,CACD,QAAAlC,GACI,OAAQrV,KAAKiV,UAAYjV,KAAK+U,QAAQzc,QAClC0H,KAAKyX,QAAQ1e,MAAQkP,GAAWG,GACvC,CACD,MAAAmO,CAAOza,GACH,GAAIA,aAAiBiM,GACjB,QAAI/H,KAAK0X,OAAO5b,KACZkE,KAAKwV,YACE,GAIf,IAAK,IAAI3X,EAAI,EAAG8Z,EAAI7b,EAAMxD,OAAQuF,EAAI8Z,IAAK9Z,EAAG,CAC1C,MAAM9E,EAAO+C,EAAM+B,GACnB,GAAImC,KAAK0X,OAAO3e,GAEZ,OADAiH,KAAKwV,YACE,CAEd,CACD,OAAO,CACV,CACD,QAAAoC,CAAS9b,EAAOyb,GACZ,GAAIvX,KAAK0X,OAAO5b,GACZ,OAAOkE,KAAKwV,WAChB,MAAMxV,KAAKsX,OAAOtX,KAAKyX,QAASF,EACnC,CACD,MAAAG,CAAO5b,GACH,GAAIkE,KAAKqV,WACL,OAAO,EACX,MAAMwC,EAAK7X,KAAKyX,QAChB,GAAI3b,aAAiBgC,MAAO,CACxB,IAAIga,EAAID,EAAG9e,KAEX,OAAiB,GADL+C,EAAM4Y,QAAQoD,EAE7B,CACD,OAAOD,EAAG9e,MAAQ+C,CACrB,CACD,QAAA0Z,GAGI,OAFKxV,KAAKqV,YACNrV,KAAKiV,WACFjV,KAAK+X,WACf,CACD,KAAAN,GACI,OAAOzX,KAAK+U,QAAQ/U,KAAKiV,SAC5B,CACD,SAAA8C,GACI,OAAO/X,KAAK+U,QAAQ/U,KAAKiV,SAAW,EACvC,CACD,yBAAAmC,GASI,KAAOpX,KAAKuW,OAAOtO,GAAW8H,OAAOuC,aAAetS,KAAKqV,aAEzD,GAAIrV,KAAKuW,OAAOtO,GAAWyB,SAAS2D,OAAQ,CACxC,MAAMtU,EAAOiH,KAAKgY,cAElB,OADAhY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,gBACpCvZ,CACV,CACD,GAAIiH,KAAKuW,OAAOtO,GAAWyB,SAAS2C,QAAS,CACzC,MAAMA,EAASrM,KAAKiY,oBAEpB,OADAjY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,gBACpCjG,CACV,CAED,MAAM6L,EAAQlY,KAAKmY,aACnB,GAAInY,KAAK0X,OAAOzP,GAAWyB,SAAS6D,KAAM,CACtC,MAAM6K,EAAOpY,KAAKqY,wBAIlB,OAHY,MAARD,IACAA,EAAKlU,WAAagU,GACtBlY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBACpC8F,CACV,CACD,GAAIpY,KAAK0X,OAAOzP,GAAWyB,SAAS8D,UAAW,CAC3C,MAAM8K,EAAYtY,KAAKuY,0BAIvB,OAHiB,MAAbD,IACAA,EAAUpU,WAAagU,GAC3BlY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBACpCgG,CACV,CACD,GAAItY,KAAK0X,OAAOzP,GAAWyB,SAASiD,KAAM,CACtC,MAAM6L,EAAOxY,KAAKyY,mBAIlB,OAHY,MAARD,IACAA,EAAKtU,WAAagU,GACtBlY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBACpCkG,CACV,CACD,GAAIxY,KAAK0X,OAAOzP,GAAWyB,SAASkD,OAAQ,CACxC,MAAM8L,EAAS1Y,KAAK2Y,qBAIpB,OAHc,MAAVD,IACAA,EAAOxU,WAAagU,GACxBlY,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBACpCoG,CACV,CACD,GAAI1Y,KAAK0X,OAAOzP,GAAWyB,SAAShD,QAAS,CACzC,MAAMkS,EAAU5Y,KAAK6Y,eAGrB,OAFe,MAAXD,IACAA,EAAQ1U,WAAagU,GAClBU,CACV,CACD,GAAI5Y,KAAK0X,OAAOzP,GAAWyB,SAAS9L,IAAK,CACrC,MAAMkb,EAAM9Y,KAAK+Y,iBAGjB,OAFW,MAAPD,IACAA,EAAI5U,WAAagU,GACdY,CACV,CACD,OAAO,IACV,CACD,cAAAC,GAGI,IAAK/Y,KAAKuW,OAAOtO,GAAWyB,SAAS9L,IACjC,OAAO,KACX,MAAMO,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,2BAA2B1P,WAC/EV,KAAK4X,SAAS3P,GAAW8H,OAAOqC,WAAY,wCAC5C,MAAMtR,EAAO,GACb,IAAKd,KAAK0X,OAAOzP,GAAW8H,OAAOsC,aAC/B,EAAG,CACC,GAAIrS,KAAK0X,OAAOzP,GAAW8H,OAAOsC,aAC9B,MACJ,MAAM2G,EAAWhZ,KAAKmY,aAChBha,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,2BAA2B1P,WAC/EV,KAAK4X,SAAS3P,GAAW8H,OAAOkB,MAAO,mCACvC,MAAMgI,EAAYjZ,KAAKmY,aACjBpf,EAAOiH,KAAKkZ,aACN,MAARngB,IACAA,EAAKmL,WAAa+U,EAClBnY,EAAKyU,KAAK,IAAI5N,GAASxJ,EAAMpF,EAAMigB,IAE1C,OAAQhZ,KAAKuW,OAAOtO,GAAW8H,OAAOmB,QAE3ClR,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,0CAC7C,IAAI8G,EAAU,KACd,GAAInZ,KAAKuW,OAAOtO,GAAW8H,OAAOQ,OAAQ,CACtC,MAAM2H,EAAQlY,KAAKmY,aACnBgB,EAAUnZ,KAAKkZ,aACA,MAAXC,IACAA,EAAQjV,WAAagU,EAC5B,CACD,MAAMlX,EAAOhB,KAAKoZ,sBAClB,OAAO,IAAIvY,EAAS1C,EAAM2C,EAAMqY,EAASnY,EAC5C,CACD,mBAAAoY,GAEI,MAAMlC,EAAa,GAEnB,IADAlX,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,4BACpC/Q,KAAK0X,OAAOzP,GAAW8H,OAAOiB,cAAc,CAChD,MAAMmG,EAAYnX,KAAKqZ,aACL,OAAdlC,GACAD,EAAW3B,KAAK4B,EACvB,CAED,OADAnX,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,2BACtCkG,CACV,CACD,UAAAmC,GAmBI,KAAOrZ,KAAKuW,OAAOtO,GAAW8H,OAAOuC,aAAetS,KAAKqV,aAEzD,GAAIrV,KAAK0X,OAAOzP,GAAWyB,SAASgD,IAChC,OAAO1M,KAAKsZ,gBAChB,GAAItZ,KAAK0X,OAAOzP,GAAWyB,SAASyD,QAChC,OAAOnN,KAAKuZ,oBAChB,GAAIvZ,KAAK0X,OAAOzP,GAAWyB,SAASmD,MAChC,OAAO7M,KAAKwZ,kBAChB,GAAIxZ,KAAK0X,OAAOzP,GAAWyB,SAAS8C,KAChC,OAAOxM,KAAKyZ,iBAChB,GAAIzZ,KAAK0X,OAAOzP,GAAWyB,SAASoD,OAChC,OAAO9M,KAAK0Z,mBAChB,GAAI1Z,KAAK0X,OAAOzP,GAAWyB,SAAS7G,YAChC,OAAO7C,KAAK2Z,wBAChB,GAAI3Z,KAAK0X,OAAOzP,GAAWyB,SAASoG,eAChC,OAAO9P,KAAK4Z,2BAChB,GAAI5Z,KAAK0X,OAAOzP,GAAW8H,OAAOgB,YAC9B,OAAO/Q,KAAKoZ,sBAChB,IAAIS,EAAS,KAsBb,OApBIA,EADA7Z,KAAK0X,OAAOzP,GAAWyB,SAASwD,QACvBlN,KAAK8Z,oBACT9Z,KAAK0X,OAAO,CACjBzP,GAAWyB,SAAS6D,IACpBtF,GAAWyB,SAASiD,IACpB1E,GAAWyB,SAASkD,QAEX5M,KAAK+Z,sBACT/Z,KAAKuW,OAAOtO,GAAWyB,SAAS0C,SAC5B,IAAI9I,EACRtD,KAAKuW,OAAOtO,GAAWyB,SAASsC,OAC5B,IAAIzI,EACRvD,KAAKuW,OAAOtO,GAAWyB,SAASwC,UAC5B,IAAI1I,EAGTxD,KAAKga,kCACDha,KAAKia,wBACLja,KAAKka,wBACH,MAAVL,GACA7Z,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iCACxCuH,CACV,CACD,wBAAAD,GACI,IAAK5Z,KAAKuW,OAAOtO,GAAWyB,SAASoG,eACjC,OAAO,KACX,IAAI5O,EAAalB,KAAKma,6BACtB,OAAO,IAAIlZ,EAAaC,EAC3B,CACD,gBAAAwY,GACI,IAAK1Z,KAAKuW,OAAOtO,GAAWyB,SAASoD,OACjC,OAAO,KACX,IAAI1L,EAAYpB,KAAKma,6BACrB,MAAMpO,EAAQ/L,KAAKoZ,sBACnB,OAAO,IAAIjY,EAAMC,EAAW2K,EAC/B,CACD,qBAAA4N,GACI,IAAK3Z,KAAKuW,OAAOtO,GAAWyB,SAAS7G,YACjC,OAAO,KACX,MAAMkJ,EAAQ/L,KAAKoZ,sBACnB,OAAO,IAAI/X,EAAW0K,EACzB,CACD,cAAA0N,GAEI,IAAKzZ,KAAKuW,OAAOtO,GAAWyB,SAAS8C,KACjC,OAAO,KACXxM,KAAK4X,SAAS3P,GAAW8H,OAAOqC,WAAY,iBAE5C,MAAM7Q,EAAQvB,KAAK0X,OAAOzP,GAAW8H,OAAOuC,WAEtC,KADAtS,KAAKoa,YAEXpa,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBAC3C,MAAMlR,EAAapB,KAAK0X,OAAOzP,GAAW8H,OAAOuC,WAE3C,KADAtS,KAAKqa,+BAEXra,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,iBAC3C,MAAM9Q,EAAaxB,KAAK0X,OAAOzP,GAAW8H,OAAOsC,aAE3C,KADArS,KAAKsa,iBAEXta,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,iBAC7C,MAAMrR,EAAOhB,KAAKoZ,sBAClB,OAAO,IAAI9X,EAAIC,EAAMH,EAAWI,EAAWR,EAC9C,CACD,SAAAoZ,GAEI,OAAQpa,KAAK+Z,uBACT/Z,KAAKia,wBACLja,KAAKka,uBACZ,CACD,cAAAI,GAEI,OAAQta,KAAKia,wBACTja,KAAKga,kCACLha,KAAKka,uBACZ,CACD,mBAAAH,GAKI,GAAI/Z,KAAK0X,OAAOzP,GAAWyB,SAAS6D,KAAM,CACtC,MAAM6K,EAAOpY,KAAKua,iBAClB,GAAa,OAATnC,EACA,MAAMpY,KAAKsX,OAAOtX,KAAKyX,QAAS,kCACpC,IAAI7V,EAAQ,KAGZ,OAFI5B,KAAKuW,OAAOtO,GAAW8H,OAAOoB,SAC9BvP,EAAQ5B,KAAKqa,gCACV,IAAI5Y,EAAI2W,EAAKja,KAAMia,EAAKrf,KAAMqf,EAAK1W,QAAS0W,EAAKzW,OAAQC,EACnE,CACD,GAAI5B,KAAKuW,OAAOtO,GAAWyB,SAASiD,KAAM,CACtC,MAAMxO,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,0BAA0B1P,WAC9E,IAAI3H,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMgI,EAAYjZ,KAAKmY,aACvBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAa+U,EACzB,CACDjZ,KAAK4X,SAAS3P,GAAW8H,OAAOoB,MAAO,yBACvC,MAAMvP,EAAQ5B,KAAKqa,+BACnB,OAAO,IAAIvY,EAAI3D,EAAMpF,EAAM,KAAM,KAAM6I,EAC1C,CACD,GAAI5B,KAAKuW,OAAOtO,GAAWyB,SAASkD,OAAQ,CACxC,MAAMzO,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,4BAA4B1P,WAChF,IAAI3H,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMgI,EAAYjZ,KAAKmY,aACvBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAa+U,EACzB,CACDjZ,KAAK4X,SAAS3P,GAAW8H,OAAOoB,MAAO,2BACvC,MAAMvP,EAAQ5B,KAAKqa,+BACnB,OAAO,IAAItY,EAAM5D,EAAMpF,EAAM,KAAM,KAAM6I,EAC5C,CACD,OAAO,IACV,CACD,8BAAAoY,GACI,MAAMQ,EAAWxa,KAAKiV,SAChBmD,EAAOpY,KAAKya,oBAClB,GAAY,MAARrC,EACA,OAAO,KACX,IAAKpY,KAAK0X,OAAOzP,GAAWoM,qBAExB,OADArU,KAAKiV,SAAWuF,EACT,KAEX,MAAMnS,EAAQrI,KAAK4X,SAAS3P,GAAWoM,oBAAqB,+BAC5D,OAAO,IAAI9R,EAAU8F,EAAMtP,OAASkP,GAAW8H,OAAOkC,UAChDjQ,EAAkBR,UAClBQ,EAAkB0Y,UAAWtC,EACtC,CACD,qBAAA8B,GAEI,IAAI9B,EAAO,KACX,GAAIpY,KAAK0X,OAAOzP,GAAW8H,OAAOiB,aAC9B,OAAO,KACX,IAAI2J,EAAe3a,KAAKuW,OAAOtO,GAAW8H,OAAO0C,YAGjD,GAFKkI,IACDvC,EAAOpY,KAAKya,sBACXE,GAAwB,MAARvC,EACjB,OAAO,KACX,MAAMrf,EAAOiH,KAAK4X,SAAS3P,GAAWmM,qBAAsB,iCACtDxS,EAAQ5B,KAAKqa,+BACnB,OAAO,IAAI3X,EAAOT,EAAeI,MAAMtJ,EAAKwb,QAAS6D,EAAMxW,EAC9D,CACD,oBAAAqY,GAEI,IAAKja,KAAK0X,OAAOzP,GAAW8H,OAAOK,OAC/B,OAAO,KACX,MAAMoK,EAAWxa,KAAKiV,SAChB9W,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,2BAC9CtP,EAAOd,KAAK4a,4BAClB,OAAa,OAAT9Z,GACAd,KAAKiV,SAAWuF,EACT,MAEJ,IAAI7X,EAAKxE,EAAKoW,OAAQzT,EAChC,CACD,eAAA0Y,GAEI,IAAKxZ,KAAKuW,OAAOtO,GAAWyB,SAASmD,MACjC,OAAO,KACX7M,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,0BAE5C,MAAMmG,EAAa,GACnB,IAAIC,EAAYnX,KAAKqZ,aACrB,KAAqB,OAAdlC,GAAoB,CACvB,GAAIrZ,MAAMf,QAAQoa,GACd,IAAK,IAAI0D,KAAK1D,EACVD,EAAW3B,KAAKsF,QAIpB3D,EAAW3B,KAAK4B,GAEpBA,EAAYnX,KAAKqZ,YACpB,CAED,IAAIxW,EAAa,KAIjB,OAHI7C,KAAKuW,OAAOtO,GAAWyB,SAAS7G,cAChCA,EAAa7C,KAAKoZ,uBACtBpZ,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,0BACtC,IAAIpO,EAAKsU,EAAYrU,EAC/B,CACD,iBAAA0W,GAEI,IAAKvZ,KAAKuW,OAAOtO,GAAWyB,SAASyD,QACjC,OAAO,KACX,MAAM/L,EAAYpB,KAAKma,6BACvBna,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,4BAC5C,MAAM/P,EAAOhB,KAAK8a,eAClB,GAAY,MAAR9Z,GAA+B,GAAfA,EAAK1I,OACrB,MAAM0H,KAAKsX,OAAOtX,KAAK+X,YAAa,iCAExC,OADA/X,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,4BACtC,IAAIlO,EAAO1B,EAAWJ,EAChC,CACD,YAAA8Z,GAGI,MAAMC,EAAQ,GACd,GAAI/a,KAAKuW,OAAOtO,GAAWyB,SAASuC,MAAO,CACvC,MAAMxE,EAAWzH,KAAKgb,kBACtBhb,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAC9BjR,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,gCAC5C,MAAM/P,EAAOhB,KAAKib,aAClBjb,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,gCAC7C+J,EAAMxF,KAAK,IAAI/N,GAAKC,EAAUzG,GACjC,CACD,GAAIhB,KAAKuW,OAAOtO,GAAWyB,SAASyC,SAAU,CAC1CnM,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAC9BjR,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,mCAC5C,MAAM/P,EAAOhB,KAAKib,aAClBjb,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,mCAC7C+J,EAAMxF,KAAK,IAAI7N,GAAQ1G,GAC1B,CACD,GAAIhB,KAAK0X,OAAO,CAACzP,GAAWyB,SAASyC,QAASlE,GAAWyB,SAASuC,OAAQ,CACtE,MAAMiP,EAASlb,KAAK8a,eACpBC,EAAMxF,KAAK2F,EAAO,GACrB,CACD,OAAOH,CACV,CACD,eAAAC,GACI,IAAI9Y,EAAIqE,EAAI4U,EAAIC,EAEhB,MAAMC,EAAY,CACwG,QAArH9U,EAAyC,QAAnCrE,EAAKlC,KAAKsb,2BAAwC,IAAPpZ,OAAgB,EAASA,EAAG3B,SAASP,KAAK+W,UAAUrW,kBAA+B,IAAP6F,EAAgBA,EAAK,IAEvJ,KAAOvG,KAAKuW,OAAOtO,GAAW8H,OAAOmB,QACjCmK,EAAU9F,KAA2H,QAArH6F,EAAyC,QAAnCD,EAAKnb,KAAKsb,2BAAwC,IAAPH,OAAgB,EAASA,EAAG5a,SAASP,KAAK+W,UAAUrW,kBAA+B,IAAP0a,EAAgBA,EAAK,IAEtK,OAAOC,CACV,CACD,UAAAJ,GAGI,GAAIjb,KAAKuW,OAAOtO,GAAWyB,SAAS4C,aAEhC,OADAtM,KAAK4X,SAAS3P,GAAW8H,OAAOuC,UAAW,gBACpC,GAEX,IAAI6E,EAAYnX,KAAKqZ,aACrB,GAAiB,MAAblC,EACA,MAAO,GACLA,aAAqBrZ,QACvBqZ,EAAY,CAACA,IAEjB,MAAMoE,EAAgBvb,KAAKib,aAC3B,OAA4B,GAAxBM,EAAcjjB,OACP6e,EACJ,IAAIA,EAAWoE,EAAc,GACvC,CACD,aAAAjC,GAEI,IAAKtZ,KAAKuW,OAAOtO,GAAWyB,SAASgD,IACjC,OAAO,KACX,MAAMtL,EAAYpB,KAAKma,6BACjBpO,EAAQ/L,KAAKoZ,sBACnB,IAAIpW,EAAS,GACThD,KAAKwb,kBACLxY,EAAShD,KAAKyb,kBAAkBzY,IAEpC,IAAIC,EAAQ,KAGZ,OAFIjD,KAAKuW,OAAOtO,GAAWyB,SAASxG,QAChCD,EAAQjD,KAAKoZ,uBACV,IAAIrW,EAAG3B,EAAW2K,EAAO/I,EAAQC,EAC3C,CACD,aAAAuY,GACI,OAAIxb,KAAK+U,QAAQ/U,KAAKiV,UAAUlc,OAASkP,GAAWyB,SAASxG,MACzDlD,KAAK+U,QAAQ/U,KAAKiV,SAAW,GAAGlc,OAASkP,GAAWyB,SAASgD,KAC7D1M,KAAKwV,WACLxV,KAAKwV,YACE,EAGd,CACD,iBAAAiG,CAAkBzY,EAAS,IAEvB,MAAM5B,EAAYpB,KAAKma,6BACjBpO,EAAQ/L,KAAKoZ,sBAKnB,OAJApW,EAAOuS,KAAK,IAAI3N,GAAOxG,EAAW2K,IAC9B/L,KAAKwb,iBACLxb,KAAKyb,kBAAkBzY,GAEpBA,CACV,CACD,iBAAA8W,GAEI,IAAK9Z,KAAKuW,OAAOtO,GAAWyB,SAASwD,QACjC,OAAO,KACX,MAAMtL,EAAQ5B,KAAKqa,+BACnB,OAAO,IAAIlX,EAAOvB,EACrB,CACD,4BAAAyY,GAGI,IAAIqB,EAAO1b,KAAK2b,0BAChB,KAAO3b,KAAKuW,OAAOtO,GAAW8H,OAAOoC,QACjCuJ,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAK2b,2BAEtE,OAAOD,CACV,CACD,uBAAAC,GAGI,IAAID,EAAO1b,KAAK4b,2BAChB,KAAO5b,KAAKuW,OAAOtO,GAAW8H,OAAOO,UACjCoL,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAK4b,4BAEtE,OAAOF,CACV,CACD,wBAAAE,GAGI,IAAIF,EAAO1b,KAAK6b,2BAChB,KAAO7b,KAAKuW,OAAOtO,GAAW8H,OAAOmC,KACjCwJ,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAK6b,4BAEtE,OAAOH,CACV,CACD,wBAAAG,GAGI,IAAIH,EAAO1b,KAAK8b,kBAChB,KAAO9b,KAAKuW,OAAOtO,GAAW8H,OAAO2C,MACjCgJ,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAK8b,mBAEtE,OAAOJ,CACV,CACD,eAAAI,GAGI,IAAIJ,EAAO1b,KAAK+b,uBAChB,KAAO/b,KAAKuW,OAAOtO,GAAW8H,OAAOM,MACjCqL,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAK+b,wBAEtE,OAAOL,CACV,CACD,oBAAAK,GAII,MAAML,EAAO1b,KAAKgc,yBAClB,OAAIhc,KAAKuW,OAAO,CAACtO,GAAW8H,OAAOqB,YAAanJ,GAAW8H,OAAOsB,YACvD,IAAIhK,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAKgc,0BAE/DN,CACV,CACD,sBAAAM,GAMI,IAAIN,EAAO1b,KAAKsb,oBAChB,KAAOtb,KAAKuW,OAAO,CACftO,GAAW8H,OAAO0B,UAClBxJ,GAAW8H,OAAOuB,aAClBrJ,GAAW8H,OAAO2B,gBAClBzJ,GAAW8H,OAAOwB,sBAElBmK,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAKsb,qBAEtE,OAAOI,CACV,CACD,iBAAAJ,GAII,IAAII,EAAO1b,KAAKic,uBAChB,KAAOjc,KAAKuW,OAAO,CAACtO,GAAW8H,OAAO4B,WAAY1J,GAAW8H,OAAOyB,eAChEkK,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAKic,wBAEtE,OAAOP,CACV,CACD,oBAAAO,GAII,IAAIP,EAAO1b,KAAKkc,6BAChB,KAAOlc,KAAKuW,OAAO,CAACtO,GAAW8H,OAAOiC,KAAM/J,GAAW8H,OAAO8B,SAC1D6J,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAKkc,8BAEtE,OAAOR,CACV,CACD,0BAAAQ,GAKI,IAAIR,EAAO1b,KAAKya,oBAChB,KAAOza,KAAKuW,OAAO,CACftO,GAAW8H,OAAOwC,KAClBtK,GAAW8H,OAAOY,cAClB1I,GAAW8H,OAAO6B,UAElB8J,EAAO,IAAIrU,GAAerH,KAAK+X,YAAYrX,WAAYgb,EAAM1b,KAAKya,qBAEtE,OAAOiB,CACV,CACD,iBAAAjB,GAOI,OAAIza,KAAKuW,OAAO,CACZtO,GAAW8H,OAAO8B,MAClB5J,GAAW8H,OAAOa,KAClB3I,GAAW8H,OAAOyC,MAClBvK,GAAW8H,OAAOwC,KAClBtK,GAAW8H,OAAOM,MAEX,IAAIlJ,GAAcnH,KAAK+X,YAAYrX,WAAYV,KAAKya,qBAExDza,KAAKmc,sBACf,CACD,oBAAAA,GAEI,MAAMT,EAAO1b,KAAKoc,sBACZC,EAAIrc,KAAKsc,sBAGf,OAFID,IACAX,EAAKjV,QAAU4V,GACZX,CACV,CACD,mBAAAY,GAEI,GAAItc,KAAKuW,OAAOtO,GAAW8H,OAAOc,cAAe,CAC7C,MAAM6K,EAAO1b,KAAKqa,+BAClBra,KAAK4X,SAAS3P,GAAW8H,OAAOe,cAAe,iBAC/C,MAAMuL,EAAIrc,KAAKsc,sBAGf,OAFID,IACAX,EAAKjV,QAAU4V,GACZX,CACV,CAED,GAAI1b,KAAKuW,OAAOtO,GAAW8H,OAAOgC,QAAS,CACvC,MAAM5T,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,yBAC9CiM,EAAIrc,KAAKsc,sBACTZ,EAAO,IAAIpX,EAAWnG,EAAKoW,QAGjC,OAFI8H,IACAX,EAAKjV,QAAU4V,GACZX,CACV,CACD,OAAO,IACV,CACD,UAAAa,CAAWpe,GACP,GAAI6B,KAAK+W,SAAS7W,QAAQ/D,IAAIgC,GAAO,CAEjC,OADc6B,KAAK+W,SAAS7W,QAAQZ,IAAInB,GAAMpF,IAEjD,CACD,GAAIiH,KAAK+W,SAAS5W,QAAQhE,IAAIgC,GAAO,CAEjC,OADe6B,KAAK+W,SAAS5W,QAAQb,IAAInB,EAE5C,CACD,OAAO,IACV,CACD,mBAAAie,GAEI,GAAIpc,KAAKuW,OAAOtO,GAAW8H,OAAOK,OAAQ,CACtC,MAAMjS,EAAO6B,KAAK+X,YAAYrX,WAC9B,GAAIV,KAAK0X,OAAOzP,GAAW8H,OAAOqC,YAAa,CAC3C,MAAMtR,EAAOd,KAAK4a,4BACZlU,EAAS1G,KAAKuc,WAAWpe,GAC/B,OAAc,MAAVuI,EACO,IAAInC,GAAWmC,EAAQ5F,GAE3B,IAAI0D,GAASrG,EAAM2C,EAC7B,CACD,GAAId,KAAK+W,SAAS9W,UAAU9D,IAAIgC,GAAO,CACnC,MAAMuY,EAAI1W,KAAK+W,SAAS9W,UAAUX,IAAInB,GACtC,OAAO,IAAIkI,GAAUlI,EAAMuY,EAAE9U,MAChC,CACD,OAAO,IAAIwE,GAAajI,EAC3B,CAED,GAAI6B,KAAKuW,OAAOtO,GAAW8L,eACvB,OAAO,IAAIlN,GAAY2V,WAAWxc,KAAK+X,YAAYrX,aAGvD,GAAIV,KAAK0X,OAAOzP,GAAW8H,OAAOqC,YAC9B,OAAOpS,KAAKyc,oBAGhB,GAAIzc,KAAKuW,OAAOtO,GAAWyB,SAASoC,SAAU,CAC1C9L,KAAK4X,SAAS3P,GAAW8H,OAAO0B,UAAW,iBAC3C,MAAM1Y,EAAOiH,KAAKkZ,aAClBlZ,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,iBAC9C,MAAM1P,EAAQ5B,KAAKyc,oBACnB,OAAO,IAAI3V,GAAY/N,EAAM6I,EAChC,CAED,MAAM7I,EAAOiH,KAAKkZ,aACZpY,EAAOd,KAAK4a,4BAClB,OAAO,IAAI7T,GAAahO,EAAM+H,EACjC,CACD,yBAAA8Z,GAEI,IAAK5a,KAAKuW,OAAOtO,GAAW8H,OAAOqC,YAC/B,OAAO,KACX,MAAMtR,EAAO,GACb,EAAG,CACC,GAAId,KAAK0X,OAAOzP,GAAW8H,OAAOsC,aAC9B,MACJ,MAAMqK,EAAM1c,KAAKqa,+BACjBvZ,EAAKyU,KAAKmH,EACb,OAAQ1c,KAAKuW,OAAOtO,GAAW8H,OAAOmB,QAEvC,OADAlR,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,iCACtCvR,CACV,CACD,0BAAAqZ,GAEIna,KAAKuW,OAAOtO,GAAW8H,OAAOqC,YAC9B,MAAMsJ,EAAO1b,KAAKqa,+BAElB,OADAra,KAAKuW,OAAOtO,GAAW8H,OAAOsC,aACvB,IAAIrL,GAAa,CAAC0U,GAC5B,CACD,iBAAAe,GAEIzc,KAAK4X,SAAS3P,GAAW8H,OAAOqC,WAAY,iBAC5C,MAAMsJ,EAAO1b,KAAKqa,+BAElB,OADAra,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,iBACtC,IAAIrL,GAAa,CAAC0U,GAC5B,CACD,YAAA7C,GAEI,IAAK7Y,KAAKuW,OAAOtO,GAAWyB,SAAShD,QACjC,OAAO,KACX,MAAMvI,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,6BAA6B1P,WAEjFV,KAAK4X,SAAS3P,GAAW8H,OAAOgB,WAAY,iCAC5C,MAAMnN,EAAU,GAChB,MAAQ5D,KAAK0X,OAAOzP,GAAW8H,OAAOiB,cAAc,CAEhD,MAAM2L,EAAc3c,KAAKmY,aACnByE,EAAa5c,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,2BAA2B1P,WACrFV,KAAK4X,SAAS3P,GAAW8H,OAAOkB,MAAO,wCACvC,MAAMgI,EAAYjZ,KAAKmY,aACjB0E,EAAa7c,KAAKkZ,aACN,MAAd2D,IACAA,EAAW3Y,WAAa+U,GACvBjZ,KAAK0X,OAAOzP,GAAW8H,OAAOiB,aAG/BhR,KAAKuW,OAAOtO,GAAW8H,OAAOmB,OAF9BlR,KAAK4X,SAAS3P,GAAW8H,OAAOmB,MAAO,mCAG3CtN,EAAQ2R,KAAK,IAAI1N,GAAO+U,EAAYC,EAAYF,GACnD,CACD3c,KAAK4X,SAAS3P,GAAW8H,OAAOiB,YAAa,mCAC7C,MAAM8L,EAAa,IAAInZ,EAAOxF,EAAMyF,GAEpC,OADA5D,KAAK+W,SAAS5W,QAAQzB,IAAIP,EAAM2e,GACzBA,CACV,CACD,qBAAAzE,GAEI,MAAMD,EAAOpY,KAAKua,iBAGlB,OAFInC,GAAQpY,KAAKuW,OAAOtO,GAAW8H,OAAOoB,SACtCiH,EAAKxW,MAAQ5B,KAAK+c,qBACf3E,CACV,CACD,uBAAAG,GAEI,MAAMD,EAAYtY,KAAKgd,iBAGvB,OAFI1E,GAAatY,KAAKuW,OAAOtO,GAAW8H,OAAOoB,SAC3CmH,EAAU1W,MAAQ5B,KAAK+c,qBACpBzE,CACV,CACD,kBAAAK,GAEI,IAAK3Y,KAAKuW,OAAOtO,GAAWyB,SAASkD,OACjC,OAAO,KACX,MAAMzO,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,0BACpD,IAAIrX,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMiH,EAAQlY,KAAKmY,aACnBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAagU,EACzB,CACD,IAAItW,EAAQ,KACZ,GAAI5B,KAAKuW,OAAOtO,GAAW8H,OAAOoB,OAAQ,CACtC,MAAM8L,EAAYjd,KAAKqa,+BACvB,GAAI4C,aAAqB1Y,GACrB3C,EAAQqb,OAEP,GAAIA,aAAqB5W,IAC1B4W,EAAU3W,uBAAuB/B,GACjC3C,EAAQqb,EAAU3W,iBAGlB,IACI,MAAM4W,EAAaD,EAAU1c,SAASP,KAAK+W,UAC3CnV,EAAQ,IAAIiF,GAAYqW,EAC3B,CACD,MAAOhb,GACHN,EAAQqb,CACX,CAER,CACD,MAAMvG,EAAI,IAAI3U,EAAM5D,EAAKuC,WAAY3H,EAAM,GAAI,GAAI6I,GAEnD,OADA5B,KAAK+W,SAAS9W,UAAUvB,IAAIgY,EAAEvY,KAAMuY,GAC7BA,CACV,CACD,gBAAA+B,GAEI,IAAKzY,KAAKuW,OAAOtO,GAAWyB,SAASiD,KACjC,OAAO,KACX,MAAMxO,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,0BACpD,IAAIrX,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMiH,EAAQlY,KAAKmY,aACnBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAagU,EACzB,CACD,IAAItW,EAAQ,KAIZ,OAHI5B,KAAKuW,OAAOtO,GAAW8H,OAAOoB,SAC9BvP,EAAQ5B,KAAK+c,qBAEV,IAAIjb,EAAI3D,EAAKuC,WAAY3H,EAAM,GAAI,GAAI6I,EACjD,CACD,iBAAAmb,GAGI,GAAI/c,KAAKuW,OAAOtO,GAAW8L,eACvB,OAAO,IAAIzP,EAAWtE,KAAK+X,YAAYrX,YAC3C,MAAM3H,EAAOiH,KAAKkZ,aAClBlZ,KAAK4X,SAAS3P,GAAW8H,OAAOqC,WAAY,iBAC5C,IAAItR,EAAO,GACX,MAAQd,KAAK0X,OAAOzP,GAAW8H,OAAOsC,eAClCvR,EAAKyU,KAAKvV,KAAK+c,qBACV/c,KAAK0X,OAAOzP,GAAW8H,OAAOmB,SAEnClR,KAAKwV,WAGT,OADAxV,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,iBACtC,IAAI9N,GAAWxL,EAAM+H,EAC/B,CACD,cAAAyZ,GAEI,IAAKva,KAAKuW,OAAOtO,GAAWyB,SAAS6D,KACjC,OAAO,KAEX,IAAI7L,EAAU,GACVC,EAAS,GACT3B,KAAKuW,OAAOtO,GAAW8H,OAAO0B,aAC9B/P,EAAU1B,KAAK4X,SAAS3P,GAAWoL,cAAe,2BAA2B3S,WACzEV,KAAKuW,OAAOtO,GAAW8H,OAAOmB,SAC9BvP,EAAS3B,KAAK4X,SAAS3P,GAAWqL,YAAa,yBAAyB5S,YAC5EV,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,kBAElD,MAAMnT,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,0BACpD,IAAIrX,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMiH,EAAQlY,KAAKmY,aACnBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAagU,EACzB,CACD,OAAO,IAAIzW,EAAItD,EAAKuC,WAAY3H,EAAM2I,EAASC,EAAQ,KAC1D,CACD,cAAAqb,GAEI,IAAKhd,KAAKuW,OAAOtO,GAAWyB,SAAS8D,UACjC,OAAO,KACX,MAAMrP,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,0BACpD,IAAIrX,EAAO,KACX,GAAIiH,KAAKuW,OAAOtO,GAAW8H,OAAOkB,OAAQ,CACtC,MAAMiH,EAAQlY,KAAKmY,aACnBpf,EAAOiH,KAAKkZ,aACA,MAARngB,IACAA,EAAKmL,WAAagU,EACzB,CACD,OAAO,IAAIrW,EAAS1D,EAAKuC,WAAY3H,EAAM,KAC9C,CACD,iBAAAkf,GAEI,MAAM9Z,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,sBACpD,OAAO,IAAIhN,EAAOjF,EAAKuC,WAC1B,CACD,WAAAsX,GAEI,MAAM7Z,EAAO6B,KAAK4X,SAAS3P,GAAW8H,OAAOK,MAAO,sBACpDpQ,KAAK4X,SAAS3P,GAAW8H,OAAOoB,MAAO,gCACvC,IAAIgM,EAAYnd,KAAKkZ,aACrB,GAAkB,OAAdiE,EACA,MAAMnd,KAAKsX,OAAOtX,KAAKyX,QAAS,4BAEhCzX,KAAK+W,SAAS7W,QAAQ/D,IAAIghB,EAAUhf,QACpCgf,EAAYnd,KAAK+W,SAAS7W,QAAQZ,IAAI6d,EAAUhf,MAAMpF,MAE1D,MAAMqkB,EAAY,IAAI/Z,EAAMlF,EAAKuC,WAAYyc,GAE7C,OADAnd,KAAK+W,SAAS7W,QAAQxB,IAAI0e,EAAUjf,KAAMif,GACnCA,CACV,CACD,UAAAlE,GAsBI,GAAIlZ,KAAK0X,OAAO,CACZzP,GAAW8H,OAAOK,SACfnI,GAAW6L,aACd7L,GAAWyB,SAASnO,KACpB0M,GAAWyB,SAAStQ,IACpB6O,GAAWyB,SAAS/Q,IACpBsP,GAAWyB,SAASxQ,MACpB,CACA,MAAMH,EAAOiH,KAAKwV,WACZ6H,EAAWtkB,EAAK2H,WACtB,OAAIV,KAAK+W,SAAS5W,QAAQhE,IAAIkhB,GACnBrd,KAAK+W,SAAS5W,QAAQb,IAAI+d,GAEjCrd,KAAK+W,SAAS7W,QAAQ/D,IAAIkhB,GACnBrd,KAAK+W,SAAS7W,QAAQZ,IAAI+d,GAAUtkB,KAExC,IAAI0K,EAAK1K,EAAK2H,WACxB,CAED,IAAI3H,EAAOiH,KAAKsd,yBAChB,GAAIvkB,EACA,OAAOA,EACX,GAAIiH,KAAK0X,OAAOzP,GAAWiM,gBAAiB,CACxC,IAAInb,EAAOiH,KAAKwV,WAAW9U,WACvBqD,EAAS,KACTpC,EAAS,KAQb,OAPI3B,KAAKuW,OAAOtO,GAAW8H,OAAO0B,aAC9B1N,EAAS/D,KAAKkZ,aACdvX,EAAS,KACL3B,KAAKuW,OAAOtO,GAAW8H,OAAOmB,SAC9BvP,EAAS3B,KAAK4X,SAAS3P,GAAWqL,YAAa,oCAAoC5S,YACvFV,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,2BAE3C,IAAIxN,EAAa/K,EAAMgL,EAAQpC,EACzC,CAED,GAAI3B,KAAKuW,OAAOtO,GAAWyB,SAASa,KAAM,CACtC,IAAIgT,EAAUvd,KAAK+X,YAAYrX,WAC/BV,KAAK4X,SAAS3P,GAAW8H,OAAO0B,UAAW,6BAC3C,MAAM/P,EAAU1B,KAAK4X,SAAS3P,GAAWoL,cAAe,sCACxDrT,KAAK4X,SAAS3P,GAAW8H,OAAOmB,MAAO,6BACvC,MAAMsM,EAAOxd,KAAKkZ,aAClB,IAAIvX,EAAS,KAIb,OAHI3B,KAAKuW,OAAOtO,GAAW8H,OAAOmB,SAC9BvP,EAAS3B,KAAK4X,SAAS3P,GAAWqL,YAAa,oCAAoC5S,YACvFV,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,6BACvC,IAAItN,EAAYuZ,EAAS7b,EAAQhB,WAAY8c,EAAM7b,EAC7D,CAED,MAAMuW,EAAQlY,KAAKmY,aAGnB,GAAInY,KAAKuW,OAAOtO,GAAWyB,SAASC,OAAQ,CACxC,IAAI5F,EAAS,KACT0Z,GAAY,EAChB,MAAM9T,EAAQ3J,KAAK+X,YACnB,GAAI/X,KAAKuW,OAAOtO,GAAW8H,OAAO0B,WAAY,CAC1C1N,EAAS/D,KAAKkZ,aACVlZ,KAAK+W,SAAS7W,QAAQ/D,IAAI4H,EAAO5F,QACjC4F,EAAS/D,KAAK+W,SAAS7W,QAAQZ,IAAIyE,EAAO5F,MAAMpF,MAEpD,IAAIoL,EAAQ,GACZ,GAAInE,KAAKuW,OAAOtO,GAAW8H,OAAOmB,OAAQ,CAEtC/M,EADQnE,KAAKsb,oBACH/a,SAASP,KAAK+W,UAAUrW,UACrC,CACDV,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,2BAC9CmM,EAAWtZ,EAAQuZ,SAASvZ,GAAS,CACxC,CACD,OAAO,IAAIF,EAAU0F,EAAMjJ,WAAYwX,EAAOnU,EAAQ0Z,EACzD,CACD,OAAO,IACV,CACD,sBAAAH,GAEI,GAAItd,KAAKuW,OAAOtO,GAAWsL,cACvB,OAAO,IAAInP,EAAYpE,KAAK+X,YAAYrX,WAAY,KAAM,MAE9D,GAAIV,KAAKuW,OAAOtO,GAAW0L,oBACvB,OAAO,IAAIvP,EAAYpE,KAAK+X,YAAYrX,WAAY,KAAM,MAG9D,GAAIV,KAAKuW,OAAOtO,GAAWuL,uBACvBxT,KAAKuW,OAAOtO,GAAWwL,2BAA4B,CACnD,MAAMjJ,EAAUxK,KAAK+X,YACrB/X,KAAK4X,SAAS3P,GAAW8H,OAAO0B,UAAW,kCAC3C,MAAM1N,EAAS/D,KAAKkZ,aAEpB,OADAlZ,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,kCACvC,IAAIlN,EAAYoG,EAAQ9J,WAAYqD,EAAQ,KACtD,CAED,GAAI/D,KAAKuW,OAAOtO,GAAWyL,sBAAuB,CAC9C,MAAMlJ,EAAUxK,KAAK+X,YACrB/X,KAAK4X,SAAS3P,GAAW8H,OAAO0B,UAAW,kCAC3C,MAAM1N,EAAS/D,KAAK4X,SAAS3P,GAAW6L,aAAc,yBAAyBpT,WAC/EV,KAAK4X,SAAS3P,GAAW8H,OAAOmB,MAAO,oCACvC,MAAMvP,EAAS3B,KAAK4X,SAAS3P,GAAWqL,YAAa,kDAAkD5S,WAEvG,OADAV,KAAK4X,SAAS3P,GAAW8H,OAAOuB,aAAc,kCACvC,IAAIlN,EAAYoG,EAAQ9J,WAAYqD,EAAQpC,EACtD,CACD,OAAO,IACV,CACD,UAAAwW,GAGI,IAAIjU,EAAa,GACjB,KAAOlE,KAAKuW,OAAOtO,GAAW8H,OAAOS,OAAO,CACxC,MAAMrS,EAAO6B,KAAK4X,SAAS3P,GAAWkM,eAAgB,2BAChD3D,EAAO,IAAI1I,GAAU3J,EAAKuC,WAAY,MAC5C,GAAIV,KAAKuW,OAAOtO,GAAW8H,OAAOqC,YAAa,CAG3C,GADA5B,EAAK5O,MAAQ5B,KAAK4X,SAAS3P,GAAW+L,iBAAkB,4BAA4BtT,WAChFV,KAAK0X,OAAOzP,GAAW8H,OAAOmB,OAAQ,CACtClR,KAAKwV,WACL,EAAG,CACC,MAAMtd,EAAI8H,KAAK4X,SAAS3P,GAAW+L,iBAAkB,4BAA4BtT,WAC3E8P,EAAK5O,iBAAiB9D,QACxB0S,EAAK5O,MAAQ,CAAC4O,EAAK5O,QAEvB4O,EAAK5O,MAAM2T,KAAKrd,EACnB,OAAQ8H,KAAKuW,OAAOtO,GAAW8H,OAAOmB,OAC1C,CACDlR,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,eAChD,CACDnO,EAAWqR,KAAK/E,EACnB,CAGD,KAAOxQ,KAAKuW,OAAOtO,GAAW8H,OAAOU,YAAY,CAC7C,IAAKzQ,KAAK0X,OAAOzP,GAAW8H,OAAOW,YAC/B,EAAG,CACC,MAAMvS,EAAO6B,KAAK4X,SAAS3P,GAAWkM,eAAgB,2BAChD3D,EAAO,IAAI1I,GAAU3J,EAAKuC,WAAY,MAC5C,GAAIV,KAAKuW,OAAOtO,GAAW8H,OAAOqC,YAAa,CAK3C,GAHA5B,EAAK5O,MAAQ,CACT5B,KAAK4X,SAAS3P,GAAW+L,iBAAkB,4BAA4BtT,YAEvEV,KAAK0X,OAAOzP,GAAW8H,OAAOmB,OAAQ,CACtClR,KAAKwV,WACL,EAAG,CACC,MAAMtd,EAAI8H,KAAK4X,SAAS3P,GAAW+L,iBAAkB,4BAA4BtT,WACjF8P,EAAK5O,MAAM2T,KAAKrd,EACnB,OAAQ8H,KAAKuW,OAAOtO,GAAW8H,OAAOmB,OAC1C,CACDlR,KAAK4X,SAAS3P,GAAW8H,OAAOsC,YAAa,eAChD,CACDnO,EAAWqR,KAAK/E,EACnB,OAAQxQ,KAAKuW,OAAOtO,GAAW8H,OAAOmB,QAG3ClR,KAAK4X,SAAS3P,GAAW8H,OAAOW,WAAY,6CAC/C,CACD,OAAyB,GAArBxM,EAAW5L,OACJ,KACJ4L,CACV,EAML,MAAMyZ,GACF,WAAA5d,CAAY5B,EAAM+F,GACdlE,KAAK7B,KAAOA,EACZ6B,KAAKkE,WAAaA,EAClBlE,KAAKlH,KAAO,CACf,CACD,WAAIiE,GACA,OAAO,CACV,CACD,YAAI2G,GACA,OAAO,CACV,CACD,cAAIka,GACA,OAAO,CACV,EAEL,MAAMC,GACF,WAAA9d,CAAY5B,EAAMpF,EAAMmL,GACpBlE,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKkE,WAAaA,EAClBlE,KAAKxC,OAAS,EACdwC,KAAKlH,KAAO,CACf,CACD,WAAIiE,GACA,OAAOiD,KAAKjH,KAAKgE,OACpB,CACD,YAAI2G,GACA,OAAO1D,KAAKjH,KAAK2K,QACpB,CACD,cAAIka,GACA,OAAO5d,KAAKjH,KAAK6kB,UACpB,CACD,SAAI/kB,GACA,OAAOmH,KAAKjH,KAAK2K,SAAW1D,KAAKjH,KAAKF,MAAQ,CACjD,CACD,WAAI+K,GACA,OAAO5D,KAAKjH,KAAK2K,SAAW1D,KAAKjH,KAAK6K,QAAU,IACnD,CACD,UAAIG,GACA,OAAO/D,KAAKjH,KAAKgE,SAEXiD,KAAKjH,KAAK6kB,WADV5d,KAAKjH,KAAKgL,OAGN,IACb,CACD,SAAII,GACA,OAAOnE,KAAKjH,KAAKgE,QAAUiD,KAAKjH,KAAKoL,MAAQ,CAChD,CACD,UAAI1F,GACA,OAAOuB,KAAKjH,KAAKgE,QAAUiD,KAAKjH,KAAK0F,OAASuB,KAAKlH,IACtD,EAEL,MAAMglB,WAAmBH,GACrB,WAAA5d,CAAY5B,EAAM+F,GACdtD,MAAMzC,EAAM+F,GACZlE,KAAK4D,QAAU,GACf5D,KAAKnH,MAAQ,CAChB,CACD,YAAI6K,GACA,OAAO,CACV,EAEL,MAAMqa,WAAkBJ,GACpB,WAAA5d,CAAY5B,EAAM+F,GACdtD,MAAMzC,EAAM+F,GACZlE,KAAKmE,MAAQ,EACbnE,KAAKvB,OAAS,CACjB,CACD,WAAI1B,GACA,OAAO,CACV,EAEL,MAAMihB,WAAqBL,GACvB,WAAA5d,CAAY5B,EAAM4F,EAAQG,EAAYvC,GAClCf,MAAMzC,EAAM+F,GACZlE,KAAK+D,OAASA,EACd/D,KAAK2B,OAASA,CACjB,CACD,cAAIic,GACA,OAAO,CACV,GAGL,SAAWxb,GACPA,EAAaA,EAAsB,QAAI,GAAK,UAC5CA,EAAaA,EAAsB,QAAI,GAAK,UAC5CA,EAAaA,EAAsB,QAAI,GAAK,UAC5CA,EAAaA,EAAsB,QAAI,GAAK,UAC5CA,EAAaA,EAA6B,eAAI,GAAK,gBACtD,CAND,CAMGA,IAAiBA,EAAe,CAAE,IACrC,MAAM6b,GACF,WAAAle,CAAY5B,EAAMpF,EAAMmlB,EAAOC,EAASja,EAAYka,EAAczc,GAC9D3B,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKke,MAAQA,EACble,KAAKme,QAAUA,EACfne,KAAKkE,WAAaA,EAClBlE,KAAKoe,aAAeA,EACpBpe,KAAK2B,OAASA,CACjB,CACD,WAAI5E,GACA,OAAOiD,KAAKjH,KAAKgE,OACpB,CACD,YAAI2G,GACA,OAAO1D,KAAKjH,KAAK2K,QACpB,CACD,cAAIka,GACA,OAAO5d,KAAKjH,KAAK6kB,UACpB,CACD,QAAI9kB,GACA,OAAOkH,KAAKjH,KAAKD,IACpB,CACD,SAAID,GACA,OAAOmH,KAAKjH,KAAK2K,SAAW1D,KAAKjH,KAAKF,MAAQ,CACjD,CACD,WAAI+K,GACA,OAAO5D,KAAKjH,KAAK2K,SAAW1D,KAAKjH,KAAK6K,QAAU,IACnD,CACD,UAAIG,GACA,OAAO/D,KAAKjH,KAAKgE,SAEXiD,KAAKjH,KAAK6kB,WADV5d,KAAKjH,KAAKgL,OAGN,IACb,CACD,SAAII,GACA,OAAOnE,KAAKjH,KAAKgE,QAAUiD,KAAKjH,KAAKoL,MAAQ,CAChD,CACD,UAAI1F,GACA,OAAOuB,KAAKjH,KAAKgE,QAAUiD,KAAKjH,KAAK0F,OAASuB,KAAKlH,IACtD,EAEL,MAAMulB,GACF,WAAAte,CAAY5B,EAAMpF,GACdiH,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,CACf,EAEL,MAAMulB,GACF,WAAAve,CAAYlH,EAAOC,GACfkH,KAAKnH,MAAQA,EACbmH,KAAKlH,KAAOA,CACf,EAEL,MAAMylB,GACF,WAAAxe,CAAY5B,EAAMpF,EAAMylB,EAAcC,GAClCze,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKwe,aAAeA,EACpBxe,KAAKye,SAAWA,EAChBze,KAAK0e,cAAgB,IACxB,EAEL,MAAMC,GACF,WAAA5e,CAAY5B,EAAMpF,EAAMylB,EAAcC,GAClCze,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKwe,aAAeA,EACpBxe,KAAKye,SAAWA,CACnB,EAEL,MAAMG,GACF,WAAA7e,CAAY5B,EAAM0gB,EAAQ,MACtB7e,KAAK6e,MAAQ,KACb7e,KAAK8e,OAAS,GACd9e,KAAK+e,QAAU,GACf/e,KAAK7B,KAAOA,EACZ6B,KAAK6e,MAAQA,CAChB,EAEL,MAAMG,GACF,WAAAjf,GACIC,KAAKif,OAAS,GACdjf,KAAKkf,SAAW,GAChBlf,KAAKmf,QAAU,EAClB,EAEL,MAAMC,GACF,WAAArf,CAAY5B,EAAMpF,EAAMmL,EAAYmb,GAChCrf,KAAK7B,KAAOA,EACZ6B,KAAKjH,KAAOA,EACZiH,KAAKkE,WAAaA,EAClBlE,KAAKqf,GAAKA,CACb,EAEL,MAAMC,GACF,WAAAvf,CAAYwf,GAERvf,KAAKwf,SAAW,GAEhBxf,KAAK0B,QAAU,GAEf1B,KAAKyf,SAAW,GAEhBzf,KAAK0f,SAAW,GAEhB1f,KAAKE,QAAU,GAEfF,KAAK2f,UAAY,GAEjB3f,KAAKG,QAAU,GAEfH,KAAK4f,MAAQ,IAAIZ,GACjBhf,KAAK6f,OAAS,IAAItgB,IACdggB,GACAvf,KAAK8f,OAAOP,EAEnB,CACD,iBAAAQ,CAAkBhnB,GACd,MAAqB,sBAAbA,EAAKoF,MACI,sBAAbpF,EAAKoF,MACQ,4BAAbpF,EAAKoF,MACQ,sBAAbpF,EAAKoF,IACZ,CACD,MAAA2hB,CAAOP,GACH,MACMS,GADS,IAAIlJ,IACAzU,MAAMkd,GACzB,IAAK,MAAMU,KAAQD,EACf,GAAIC,aAAgBtc,EAApB,CACI,MAAMzH,EAAO8D,KAAKkgB,aAAaD,EAAM,MACjC/jB,aAAgB4hB,IAChB9d,KAAKG,QAAQoV,KAAKrZ,EAGzB,MACD,GAAI+jB,aAAgB5c,EAChBrD,KAAKE,QAAQqV,KAAKvV,KAAKmgB,cAAcF,SAGzC,GAAIA,aAAgBpe,EAApB,CACI,MAAM3J,EAAI+nB,EACJZ,EAAKrf,KAAKogB,iBAAiBloB,EAAEgM,WAAY,KAAM,GAC/CnL,EAAiB,MAAVb,EAAEa,KAAeiH,KAAKkgB,aAAahoB,EAAEa,KAAMb,EAAEgM,YAAc,KACxElE,KAAK2f,UAAUpK,KAAK,IAAI6J,GAAalnB,EAAEiG,KAAMpF,EAAMb,EAAEgM,WAAYmb,GAEpE,MACD,GAAIrf,KAAKqgB,cAAcJ,GAAvB,CACI,MAAM/nB,EAAI+nB,EACJK,EAAItgB,KAAKogB,iBAAiBloB,EAAEgM,WAAY,QAAS,GACjDxL,EAAIsH,KAAKogB,iBAAiBloB,EAAEgM,WAAY,UAAW,GACnDnL,EAAOiH,KAAKkgB,aAAahoB,EAAEa,KAAMb,EAAEgM,YACnCqc,EAAU,IAAItC,GAAa/lB,EAAEiG,KAAMpF,EAAMunB,EAAG5nB,EAAGR,EAAEgM,WAAY9B,EAAaoe,QAAStoB,EAAEyJ,QAC3F3B,KAAKwf,SAASjK,KAAKgL,EAEtB,MACD,GAAIvgB,KAAKygB,cAAcR,GAAvB,CACI,MAAM/nB,EAAI+nB,EACJK,EAAItgB,KAAKogB,iBAAiBloB,EAAEgM,WAAY,QAAS,GACjDxL,EAAIsH,KAAKogB,iBAAiBloB,EAAEgM,WAAY,UAAW,GACnDnL,EAAOiH,KAAKkgB,aAAahoB,EAAEa,KAAMb,EAAEgM,YACnCwc,EAAmB1gB,KAAK+f,kBAAkBhnB,GAC1CwnB,EAAU,IAAItC,GAAa/lB,EAAEiG,KAAMpF,EAAMunB,EAAG5nB,EAAGR,EAAEgM,WAAYwc,EAAmBte,EAAaue,eAAiBve,EAAawe,QAAS1oB,EAAEyJ,QAC5I3B,KAAK0B,QAAQ6T,KAAKgL,EAErB,MACD,GAAIvgB,KAAK6gB,cAAcZ,GAAvB,CACI,MAAM/nB,EAAI+nB,EACJK,EAAItgB,KAAKogB,iBAAiBloB,EAAEgM,WAAY,QAAS,GACjDxL,EAAIsH,KAAKogB,iBAAiBloB,EAAEgM,WAAY,UAAW,GACnDnL,EAAOiH,KAAKkgB,aAAahoB,EAAEa,KAAMb,EAAEgM,YACnCwc,EAAmB1gB,KAAK+f,kBAAkBhnB,GAC1CwnB,EAAU,IAAItC,GAAa/lB,EAAEiG,KAAMpF,EAAMunB,EAAG5nB,EAAGR,EAAEgM,WAAYwc,EAAmBte,EAAaue,eAAiBve,EAAa0e,QAAS5oB,EAAEyJ,QACxI+e,EACA1gB,KAAK0B,QAAQ6T,KAAKgL,GAGlBvgB,KAAKyf,SAASlK,KAAKgL,EAG1B,MACD,GAAIvgB,KAAK+gB,cAAcd,GAAvB,CACI,MAAM/nB,EAAI+nB,EACJK,EAAItgB,KAAKogB,iBAAiBloB,EAAEgM,WAAY,QAAS,GACjDxL,EAAIsH,KAAKogB,iBAAiBloB,EAAEgM,WAAY,UAAW,GACnDnL,EAAOiH,KAAKkgB,aAAahoB,EAAEa,KAAMb,EAAEgM,YACnCqc,EAAU,IAAItC,GAAa/lB,EAAEiG,KAAMpF,EAAMunB,EAAG5nB,EAAGR,EAAEgM,WAAY9B,EAAa4e,QAAS9oB,EAAEyJ,QAC3F3B,KAAK0f,SAASnK,KAAKgL,EAEtB,MACD,GAAIN,aAAgBpf,EAApB,CACI,MAAMogB,EAAcjhB,KAAKkhB,cAAcjB,EAAM,UACvCkB,EAAgBnhB,KAAKkhB,cAAcjB,EAAM,YACzCmB,EAAephB,KAAKkhB,cAAcjB,EAAM,WACxCpB,EAAQoC,GAAeE,GAAiBC,EAC9C,GAAIvC,EAAO,CACP,MAAMjhB,EAAK,IAAIghB,GAAaqB,EAAK9hB,KAAM0gB,EAAM1gB,MAC7CP,EAAGkhB,OAAS9e,KAAKqhB,WAAWpB,EAAKnf,MACjClD,EAAGmhB,QAAU/e,KAAKshB,YAAYrB,EAAKlf,YACnCf,KAAK4f,MAAMf,EAAM1gB,MAAMoX,KAAK3X,EAC/B,CAEJ,MAER,CACD,aAAA2jB,GACI,MAAMC,EAAS,GACf,SAASC,EAAUvD,EAAOC,GAClBD,GAASsD,EAAOlpB,SAChBkpB,EAAOlpB,OAAS4lB,EAAQ,QACNlhB,IAAlBwkB,EAAOtD,KACPsD,EAAOtD,GAAS,IAChBC,GAAWqD,EAAOtD,GAAO5lB,SACzBkpB,EAAOtD,GAAO5lB,OAAS6lB,EAAU,EACxC,CACD,IAAK,MAAMuD,KAAK1hB,KAAKwf,SAAU,CAC3BiC,EAAUC,EAAExD,MAAOwD,EAAEvD,SACPqD,EAAOE,EAAExD,OACjBwD,EAAEvD,SAAWuD,CACtB,CACD,IAAK,MAAMA,KAAK1hB,KAAK0B,QAAS,CAC1B+f,EAAUC,EAAExD,MAAOwD,EAAEvD,SACPqD,EAAOE,EAAExD,OACjBwD,EAAEvD,SAAWuD,CACtB,CACD,IAAK,MAAM5J,KAAK9X,KAAKyf,SAAU,CAC3BgC,EAAU3J,EAAEoG,MAAOpG,EAAEqG,SACPqD,EAAO1J,EAAEoG,OACjBpG,EAAEqG,SAAWrG,CACtB,CACD,IAAK,MAAMA,KAAK9X,KAAK0f,SAAU,CAC3B+B,EAAU3J,EAAEoG,MAAOpG,EAAEqG,SACPqD,EAAO1J,EAAEoG,OACjBpG,EAAEqG,SAAWrG,CACtB,CACD,OAAO0J,CACV,CACD,WAAAF,CAAYvoB,EAAMgmB,OAAU/hB,GAGxB,QAFgBA,IAAZ+hB,IACAA,EAAU,IACVhmB,aAAgB4K,EAChB3D,KAAK2hB,kBAAkB5oB,EAAMgmB,OAE5B,CACD,MAAM6C,EAAS5hB,KAAK6hB,eAAe9oB,GACpB,OAAX6oB,GACA7C,EAAQxJ,KAAKqM,EACpB,CACD,OAAO7C,CACV,CACD,iBAAA4C,CAAkBjb,EAAQqY,GACtB,IAAK,MAAM+C,KAAKpb,EAAO9C,QACnB,GAAIke,EAAE/oB,gBAAgB4K,EAClB3D,KAAK2hB,kBAAkBG,EAAE/oB,KAAMgmB,OAE9B,CACD,MAAMN,EAAWze,KAAKkhB,cAAcY,EAAG,aAAe9hB,KAAKkhB,cAAcY,EAAG,WAC5E,GAAiB,OAAbrD,EAAmB,CACnB,MAAMjjB,EAAWwE,KAAKkgB,aAAa4B,EAAE/oB,KAAM+oB,EAAE/oB,KAAKmL,YAC5C6d,EAAgB/hB,KAAKgiB,UAAUvD,EAAS7c,OACxC1F,EAAO,IAAIyiB,GAAWmD,EAAE3jB,KAAM3C,EAAUijB,EAAStgB,KAAM4jB,GAC7DhD,EAAQxJ,KAAKrZ,EAChB,CACJ,CAER,CACD,cAAA2lB,CAAe9oB,GACX,MAAM0lB,EAAWze,KAAKkhB,cAAcnoB,EAAM,aACtCiH,KAAKkhB,cAAcnoB,EAAM,WAC7B,GAAiB,OAAb0lB,EAAmB,CACnB,MAAMjjB,EAAWwE,KAAKkgB,aAAannB,EAAMA,EAAKmL,YACxC6d,EAAgB/hB,KAAKgiB,UAAUvD,EAAS7c,OAE9C,OADa,IAAI+c,GAAW,GAAInjB,EAAUijB,EAAStgB,KAAM4jB,EAE5D,CACD,OAAO,IACV,CACD,UAAAV,CAAWvgB,EAAMge,OAAS9hB,QACPA,IAAX8hB,IACAA,EAAS,IACb,IAAK,MAAMpC,KAAO5b,EACd,GAAI4b,EAAI3jB,gBAAgB4K,EACpB3D,KAAKiiB,iBAAiBvF,EAAI3jB,KAAM+lB,OAE/B,CACD,MAAMoD,EAAQliB,KAAKmiB,cAAczF,GACnB,OAAVwF,GACApD,EAAOvJ,KAAK2M,EACnB,CAEL,OAAOpD,CACV,CACD,gBAAAmD,CAAiBvb,EAAQoY,GACrB,IAAK,MAAMgD,KAAKpb,EAAO9C,QACnB,GAAIke,EAAE/oB,gBAAgB4K,EAClB3D,KAAKiiB,iBAAiBH,EAAE/oB,KAAM+lB,OAE7B,CACD,MAAMoD,EAAQliB,KAAKmiB,cAAcL,GACnB,OAAVI,GACApD,EAAOvJ,KAAK2M,EACnB,CAER,CACD,aAAAC,CAAclC,GACV,MAAMxB,EAAWze,KAAKkhB,cAAcjB,EAAM,aACtCjgB,KAAKkhB,cAAcjB,EAAM,WAC7B,GAAiB,OAAbxB,EAAmB,CACnB,MAAMC,EAAgB1e,KAAKkhB,cAAcjB,EAAM,iBACzClnB,EAAOiH,KAAKkgB,aAAaD,EAAKlnB,KAAMknB,EAAK/b,YACzC6d,EAAgB/hB,KAAKgiB,UAAUvD,EAAS7c,OACxC1F,EAAO,IAAIqiB,GAAU0B,EAAK9hB,KAAMpF,EAAM0lB,EAAStgB,KAAM4jB,GAI3D,OAHsB,OAAlBrD,IACAxiB,EAAKwiB,cAAgB1e,KAAKoiB,aAAa1D,EAAc9c,QAElD1F,CACV,CACD,OAAO,IACV,CACD,YAAAkmB,CAAavH,GAIT,OAHIA,aAAa/c,QACb+c,EAAIA,EAAE,IAEHA,CACV,CACD,SAAAmH,CAAUnH,GACFA,aAAa/c,QACb+c,EAAIA,EAAE,IAEV,MAAMwH,EAAI3E,SAAS7C,GACnB,OAAOyH,MAAMD,GAAKxH,EAAIwH,CACzB,CACD,SAAAE,CAAUpkB,GACN,IAAK,MAAMqkB,KAAKxiB,KAAKE,QACjB,GAAIsiB,EAAErkB,MAAQA,EACV,OAAOqkB,EAAEzpB,KAEjB,OAAO,IACV,CACD,aAAAonB,CAAcF,GACV,OAAO,IAAI5B,GAAU4B,EAAK9hB,KAAM6B,KAAKkgB,aAAaD,EAAKlnB,KAAM,MAChE,CACD,YAAAmnB,CAAannB,EAAMmL,GACf,GAAIlE,KAAK6f,OAAO1jB,IAAIpD,GAChB,OAAOiH,KAAK6f,OAAOvgB,IAAIvG,GAE3B,GAAIA,aAAgBkL,EAAW,CAC3B,MAAMue,EAAIzpB,EACJ+e,EAAI9X,KAAKkgB,aAAasC,EAAEze,OAAQye,EAAEte,YAClChI,EAAO,IAAI6hB,GAAUyE,EAAErkB,KAAM+F,GAKnC,OAJAhI,EAAK6H,OAAS+T,EACd5b,EAAKiI,MAAQqe,EAAEre,MACfnE,KAAK6f,OAAOnhB,IAAI3F,EAAMmD,GACtB8D,KAAKyiB,gBAAgBvmB,GACdA,CACV,CACD,GAAInD,aAAgB4K,EAAQ,CACxB,MAAMkX,EAAI9hB,EACJmD,EAAO,IAAI4hB,GAAWjD,EAAE1c,KAAM+F,GACpC,IAAK,MAAM4d,KAAKjH,EAAEjX,QAAS,CACvB,MAAMkU,EAAI9X,KAAKkgB,aAAa4B,EAAE/oB,KAAM+oB,EAAE5d,YACtChI,EAAK0H,QAAQ2R,KAAK,IAAIsI,GAAWiE,EAAE3jB,KAAM2Z,EAAGgK,EAAE5d,YACjD,CAGD,OAFAlE,KAAK6f,OAAOnhB,IAAI3F,EAAMmD,GACtB8D,KAAKyiB,gBAAgBvmB,GACdA,CACV,CACD,GAAInD,aAAgBqL,EAAa,CAC7B,MAAMyW,EAAI9hB,EACJ2pB,EAAe7H,EAAE9W,kBAAkBN,EACnCM,EAAS8W,EAAE9W,OACX2e,EACI1iB,KAAKkgB,aAAarF,EAAE9W,OAAQ,MAC5B,IAAI4Z,GAAS9C,EAAE9W,OAAQ,MAC3B,KACA7H,EAAO,IAAI8hB,GAAanD,EAAE1c,KAAM4F,EAAQG,EAAY2W,EAAElZ,QAG5D,OAFA3B,KAAK6f,OAAOnhB,IAAI3F,EAAMmD,GACtB8D,KAAKyiB,gBAAgBvmB,GACdA,CACV,CACD,GAAInD,aAAgB+K,EAAc,CAC9B,MAAMgU,EAAI/e,EACJgL,EAAS+T,EAAE/T,OAAS/D,KAAKkgB,aAAapI,EAAE/T,OAAQ,MAAQ,KACxD7H,EAAO,IAAI8hB,GAAalG,EAAE3Z,KAAM4F,EAAQG,EAAY4T,EAAEnW,QAG5D,OAFA3B,KAAK6f,OAAOnhB,IAAI3F,EAAMmD,GACtB8D,KAAKyiB,gBAAgBvmB,GACdA,CACV,CACD,MAAMA,EAAO,IAAIyhB,GAAS5kB,EAAKoF,KAAM+F,GAGrC,OAFAlE,KAAK6f,OAAOnhB,IAAI3F,EAAMmD,GACtB8D,KAAKyiB,gBAAgBvmB,GACdA,CACV,CACD,eAAAumB,CAAgB1pB,GACZ,IAAImJ,EAAIqE,EACR,MAAMoc,EAAW3iB,KAAK4iB,aAAa7pB,GAEnC,GADAA,EAAKD,KAAoF,QAA5EoJ,EAAKygB,aAA2C,EAASA,EAAS7pB,YAAyB,IAAPoJ,EAAgBA,EAAK,EAClHnJ,aAAgBglB,GAAW,CAC3B,MAAM8E,EAAa7iB,KAAK4iB,aAAa7pB,EAAa,QAClDA,EAAK0F,OAA4F,QAAlF8H,EAAKsc,aAA+C,EAASA,EAAW/pB,YAAyB,IAAPyN,EAAgBA,EAAK,EAC9HvG,KAAKyiB,gBAAgB1pB,EAAa,OACrC,CACGA,aAAgB+kB,IAChB9d,KAAK8iB,kBAAkB/pB,EAE9B,CACD,iBAAA+pB,CAAkBpc,GACd,IAAIxE,EACJ,IAAI1E,EAAS,EACTulB,EAAW,EACXC,EAAa,EACbC,EAAc,EAClB,IAAK,IAAIC,EAAK,EAAGC,EAAKzc,EAAO9C,QAAQtL,OAAQ4qB,EAAKC,IAAMD,EAAI,CACxD,MAAME,EAAS1c,EAAO9C,QAAQsf,GACxBG,EAAWrjB,KAAK4iB,aAAaQ,GACnC,IAAKC,EACD,SACwC,QAA3CnhB,EAAKlC,KAAKuiB,UAAUa,EAAOrqB,KAAKoF,aAA0B,IAAP+D,GAAqBkhB,EAAOrqB,KAChF,MAAMF,EAAQwqB,EAASxqB,MACjBC,EAAOuqB,EAASvqB,KACtB0E,EAASwC,KAAKsjB,SAASzqB,EAAO2E,EAASulB,GACvCA,EAAWjqB,EACXkqB,EAAaxlB,EACbylB,EAAcxe,KAAKW,IAAI6d,EAAapqB,GACpCuqB,EAAO5lB,OAASA,EAChB4lB,EAAOtqB,KAAOA,EACdkH,KAAKyiB,gBAAgBW,EAAOrqB,KAC/B,CACD2N,EAAO5N,KAAOkH,KAAKsjB,SAASL,EAAaD,EAAaD,GACtDrc,EAAO7N,MAAQoqB,CAClB,CACD,YAAAL,CAAa7pB,GACT,IAAImJ,EACJ,GAAInJ,QACA,OAAO,KACX,MAAMwqB,EAAevjB,KAAKogB,iBAAiBrnB,EAAKmL,WAAY,OAAQ,GAC9Dsf,EAAgBxjB,KAAKogB,iBAAiBrnB,EAAKmL,WAAY,QAAS,GAGtE,GAFInL,aAAgB8kB,KAChB9kB,EAAOA,EAAKA,MACZA,aAAgB4kB,GAAU,CAC1B,MAAMtQ,EAAQrN,KAAKuiB,UAAUxpB,EAAKoF,MACpB,OAAVkP,IACAtU,EAAOsU,EAEd,CACD,CACI,MAAMnR,EAAOojB,GAAYmE,UAAU1qB,EAAKoF,MACxC,QAAanB,IAATd,EAAoB,CACpB,MAAMwnB,EAA6B,QAAnB3qB,EAAa,OAAc,EAAI,EAC/C,OAAO,IAAIulB,GAAU7Z,KAAKW,IAAIoe,EAAetnB,EAAKrD,MAAQ6qB,GAAUjf,KAAKW,IAAIme,EAAcrnB,EAAKpD,KAAO4qB,GAC1G,CACJ,CACD,CACI,MAAMxnB,EAAOojB,GAAYmE,UAAU1qB,EAAKoF,KAAK0Y,UAAU,EAAG9d,EAAKoF,KAAK7F,OAAS,IAC7E,GAAI4D,EAAM,CACN,MAAMwnB,EAA8C,MAApC3qB,EAAKoF,KAAKpF,EAAKoF,KAAK7F,OAAS,GAAa,EAAI,EAC9D,OAAO,IAAIgmB,GAAU7Z,KAAKW,IAAIoe,EAAetnB,EAAKrD,MAAQ6qB,GAAUjf,KAAKW,IAAIme,EAAcrnB,EAAKpD,KAAO4qB,GAC1G,CACJ,CACD,GAAI3qB,aAAgBglB,GAAW,CAC3B,IAAI4F,EAAY5qB,EACZF,EAAQ,EACRC,EAAO,EAWX,MAAM8qB,EAAI5jB,KAAK4iB,aAAae,EAAU5f,QAC5B,OAAN6f,IACA9qB,EAAO8qB,EAAE9qB,KACTD,EAAQ+qB,EAAE/qB,OAOd,OAHAC,EAFU6qB,EAAUxf,MACLnE,KAAKogB,iBAAwF,QAAtEle,EAAKnJ,aAAmC,EAASA,EAAKmL,kBAA+B,IAAPhC,EAAgBA,EAAK,KAAM,SAAUlC,KAAKsjB,SAASzqB,EAAOC,IAE1KyqB,IACAzqB,EAAOyqB,GACJ,IAAIjF,GAAU7Z,KAAKW,IAAIoe,EAAe3qB,GAAQ4L,KAAKW,IAAIme,EAAczqB,GAC/E,CACD,GAAIC,aAAgB+kB,GAAY,CAC5B,IAAIjlB,EAAQ,EACRC,EAAO,EAIP0E,EAAS,EACTulB,EAAW,EACXC,EAAa,EACjB,IAAK,MAAMlB,KAAK/oB,EAAK6K,QAAS,CAC1B,MAAMsf,EAAKljB,KAAK4iB,aAAad,EAAE/oB,MACpB,OAAPmqB,IACArqB,EAAQ4L,KAAKW,IAAI8d,EAAGrqB,MAAOA,GAC3B2E,EAASwC,KAAKsjB,SAASJ,EAAGrqB,MAAO2E,EAASulB,GAC1CA,EAAWG,EAAGpqB,KACdkqB,EAAaxlB,EAEpB,CAED,OADA1E,EAAOkH,KAAKsjB,SAASzqB,EAAOmqB,EAAaD,GAClC,IAAIzE,GAAU7Z,KAAKW,IAAIoe,EAAe3qB,GAAQ4L,KAAKW,IAAIme,EAAczqB,GAC/E,CACD,OAAO,IACV,CACD,aAAAunB,CAAcJ,GACV,OAAOA,aAAgBxe,GAAuB,WAAhBwe,EAAKve,OACtC,CACD,aAAA+e,CAAcR,GACV,OAAOA,aAAgBxe,GAAuB,WAAhBwe,EAAKve,OACtC,CACD,aAAAmf,CAAcZ,GACV,OAAQA,aAAgBxe,GACN,OAAdwe,EAAKlnB,OACiD,GAAtDumB,GAAYuE,cAAcnP,QAAQuL,EAAKlnB,KAAKoF,KACnD,CACD,aAAA4iB,CAAcd,GACV,OAAQA,aAAgBxe,GACN,OAAdwe,EAAKlnB,OACiD,GAAtDumB,GAAYwE,cAAcpP,QAAQuL,EAAKlnB,KAAKoF,KACnD,CACD,aAAA+iB,CAAcjB,EAAM9hB,GAChB,MAAMzC,EAAMukB,EACZ,IAAKvkB,IAAQA,EAAgB,WACzB,OAAO,KACX,MAAMwc,EAAQxc,EAAgB,WAC9B,IAAK,IAAI8mB,KAAKtK,EACV,GAAIsK,EAAErkB,MAAQA,EACV,OAAOqkB,EAEf,OAAO,IACV,CACD,gBAAApC,CAAiBlc,EAAY/F,EAAM4lB,GAC/B,GAAmB,OAAf7f,EACA,OAAO6f,EACX,IAAK,IAAIvB,KAAKte,EACV,GAAIse,EAAErkB,MAAQA,EAAM,CAChB,IAAIjG,EAAU,OAANsqB,GAA0B,OAAZA,EAAE5gB,MAAiB4gB,EAAE5gB,MAAQmiB,EAInD,OAHI7rB,aAAa4F,QACb5F,EAAIA,EAAE,IAEO,iBAANA,EACAA,EAEM,iBAANA,EACAwlB,SAASxlB,GAEb6rB,CACV,CAEL,OAAOA,CACV,CACD,QAAAT,CAASU,EAAG3B,GACR,OAAO5d,KAAKS,KAAKmd,EAAI2B,GAAKA,CAC7B,EC7sGL,SAASC,GAAkBC,EAAsBC,GAC7C,OAAOxoB,OAAOyoB,YAAYD,EAAUnmB,KAAI9F,IACpC,MAAMmsB,EAAiBC,GAAQJ,EAAShsB,EAAEa,KAAM,GAChD,MAAO,CACHb,EAAEiG,KACF,CACIkmB,iBACAnG,MAAOhmB,EAAEgmB,MACTC,QAASjmB,EAAEimB,QACXrlB,KAAMurB,EAAevrB,MAE5B,IAET,CAEA,SAASyrB,GAAqBL,EAAsBM,EAAwBhnB,GAWxE,MAAO,CACHb,OAV6BhB,OAAOyoB,YAAYI,EAAW5gB,QAAQ5F,KAAI8jB,GAChE,CACHA,EAAE3jB,KACF,CACIX,OAAQskB,EAAEtkB,OACVzE,KAAMurB,GAAQJ,EAASpC,EAAE/oB,KAAM,QAMvCD,KAAM0rB,EAAW1rB,KACjB0E,SAER,CAoDA,SAASinB,GAAOC,EAAeC,EAAM,IACjC,IAAKD,EACD,MAAM,IAAItnB,MAAMunB,EAExB,CAqDA,SAASL,GAAQJ,EAAsB1oB,EAAoBgC,GAIvD,GAAIhC,EAASuB,QAAS,CAClB0nB,IAAQjpB,EAASkI,SAAU,2BAC3B+gB,IAAQjpB,EAASkI,SAAU,6BAC3B,MAAMkhB,EAAYppB,EAElB,MAAO,CACH1C,KAAM8rB,EAAU9rB,KAChB2D,YAAa6nB,GAAQJ,EAASU,EAAU7gB,OAAQvG,GAChD5E,YAAagsB,EAAUzgB,MAE9B,CAAM,GAAI3I,EAASkI,SAAU,CAC1B+gB,IAAQjpB,EAASoiB,WAAY,8BAE7B,OAAO2G,GAAqBL,EADT1oB,EAC8BgC,EACpD,CAAM,CAEH,MAAMqnB,EAAiBrpB,EACjBzC,EAAOyC,EAASoiB,WACjB,GAAGiH,EAAe1mB,QAAQ0mB,EAAe9gB,OAAQ5F,QACjD3C,EAAS2C,KAEd,MAAO,CACHrF,KAAM0C,EAAS1C,KACfC,OAEP,CACL,CC7MM,SAAU+rB,GAAqBhsB,GACnC,OAAQgF,MAAMf,QAAQjE,IAASV,EAAaU,GACxC,IAAKA,EAA2B,EAAG,GAAGisB,MAAM,EAAG,GAlBrD,SAAiCjsB,GAC/B,MAAO,CAACA,EAAKksB,MAAOlsB,EAAKmsB,QAAU,EAAGnsB,EAAKosB,oBAAsB,EACnE,CAiBMC,CAAwBrsB,EAC9B,CAQgB,SAAAssB,GAAatsB,EAAmBusB,GAC7C,MAAMC,EAAQR,GAAqBhsB,GAC7BysB,EAAU9gB,KAAKW,OAAOkgB,EAAMP,MAAM,EAAiB,OAAdM,EAAqB,EAAI,IACpE,OAAO,EAAI5gB,KAAKmB,KAAK2f,GAAW,CACnC,CFivGAjG,GAAYmE,UAAY,CACpBnqB,IAAK,CAAET,MAAO,EAAGC,KAAM,GACvBH,IAAK,CAAEE,MAAO,EAAGC,KAAM,GACvBI,IAAK,CAAEL,MAAO,EAAGC,KAAM,GACvBM,IAAK,CAAEP,MAAO,EAAGC,KAAM,GACvB+Q,OAAQ,CAAEhR,MAAO,EAAGC,KAAM,GAC1B6S,KAAM,CAAE9S,MAAO,EAAGC,KAAM,GACxB8S,KAAM,CAAE/S,MAAO,GAAIC,KAAM,IACzB+S,KAAM,CAAEhT,MAAO,GAAIC,KAAM,IACzBgR,OAAQ,CAAEjR,MAAO,EAAGC,KAAM,IAC1BmR,OAAQ,CAAEpR,MAAO,EAAGC,KAAM,IAC1BsR,OAAQ,CAAEvR,MAAO,EAAGC,KAAM,IAC1BiR,OAAQ,CAAElR,MAAO,GAAIC,KAAM,IAC3BoR,OAAQ,CAAErR,MAAO,GAAIC,KAAM,IAC3BuR,OAAQ,CAAExR,MAAO,GAAIC,KAAM,IAC3BkR,OAAQ,CAAEnR,MAAO,GAAIC,KAAM,IAC3BqR,OAAQ,CAAEtR,MAAO,GAAIC,KAAM,IAC3BwR,OAAQ,CAAEzR,MAAO,GAAIC,KAAM,KAE/BwmB,GAAYuE,cAAgB5b,GAAW4L,iBAAiB7V,KAAK8Z,GAClDA,EAAE3Z,OAEbmhB,GAAYwE,cAAgB7b,GAAWsL,aAAavV,KAAK8Z,GAC9CA,EAAE3Z,OErwGb,MAAMqnB,GAAW,IAAItmB,QAWL,SAAAumB,GAAeC,EAAmBC,GAChD,IAAIC,EAAgBJ,GAASlmB,IAAIomB,GAC5BE,IACHA,EAAgB,CACdC,iBAAkB,CAAE,EACpBC,aAAc,CAAE,GAElBN,GAAS9mB,IAAIgnB,EAAQE,IAEvB,IAAIpb,QACFA,GACEob,EACJ,MAAMC,iBACJA,EAAgBC,aAChBA,GACEF,EACErnB,EA1ER,SAAoConB,GACjC,OAAQA,EAAQN,WACb,IAAK,KACF,MAAO,KACV,IAAK,KACF,MAAO,KACV,QAEG,OAAOM,EAAQT,mBAAqB,EAAI,WAAa,KAE9D,CAgEea,CAA2BJ,GACxC,IAAIK,EAASF,EAAavnB,GACrBynB,IACHA,EAASN,EAAOO,mBAAmB,CACjCC,MAAO,4BAA4B3nB,IACnCghB,KAAM,s4BA8BRuG,EAAavnB,GAAQynB,GAGlBxb,IACHA,EAAUkb,EAAOS,cAAc,CAC7BC,UAAW,WAEbR,EAAcpb,QAAUA,GAG1B,MAAM6U,EAAK,GAAGsG,EAAQ5hB,SAEjB8hB,EAAiBxG,KACpBwG,EAAiBxG,GAAMqG,EAAOW,qBAAqB,CACjDH,MAAO,oCAAoC3nB,IAC3C+nB,OAAQ,OACRrH,OAAQ,CACN+G,SACAO,WAAY,MAEdrH,SAAU,CACR8G,SACAO,WAAY,KACZC,QAAS,CAAC,CAAEziB,OAAQ4hB,EAAQ5hB,aAIlC,MAAM0iB,EAAWZ,EAAiBxG,GAE5BqH,EAAUhB,EAAOiB,qBAAqB,CAC1CT,MAAO,oBAGT,IAAK,IAAIU,EAAe,EAAGA,EAAejB,EAAQkB,gBAAiBD,EACjE,IAAK,IAAIE,EAAiB,EAAGA,EAAiBnB,EAAQT,qBAAsB4B,EAAgB,CAC1F,MAAMC,EAAYrB,EAAOsB,gBAAgB,CACvCV,OAAQG,EAASQ,mBAAmB,GACpC7oB,QAAS,CACP,CAAE+f,QAAS,EAAG+I,SAAU1c,GACxB,CACE2T,QAAS,EACT+I,SAAUvB,EAAQwB,WAAW,CAC3B9B,UAAW,KACXuB,aAAcA,EAAe,EAC7BC,cAAe,EACfC,iBACAM,gBAAiB,QAMnBC,EAAgD,CACpDnB,MAAO,qBACPoB,iBAAkB,CAChB,CACE/oB,KAAMonB,EAAQwB,WAAW,CACtBP,eACAC,cAAe,EACfC,iBACAM,gBAAiB,IAEpBG,OAAQ,QACRC,QAAS,WAKTC,EAAOf,EAAQgB,gBAAgBL,GACrCI,EAAKE,YAAYlB,GACjBgB,EAAKG,aAAa,EAAGb,GACrBU,EAAKI,KAAK,GACVJ,EAAKK,KACN,CAGH,MAAMC,EAAgBrB,EAAQsB,SAC9BtC,EAAOuC,MAAMC,OAAO,CAACH,GACvB,CCzLA,MAAMI,GAA4B,IAAI5oB,IAAgF,CACpH,CAAE6oB,UAAc,CAAEC,QAAS,CAAC,QAAW,UAAYC,eAAgB,IACnE,CAAEC,WAAc,CAAEF,QAAS,CAAC,QAAW,UAAYC,eAAgB,IACnE,CAAEE,WAAc,CAAEH,QAAS,CAAC,SAAW,WAAYC,eAAgB,IACnE,CAAE/uB,YAAc,CAAE8uB,QAAS,CAAC,SAAW,WAAYC,eAAgB,IACnE,CAAErvB,WAAc,CAAEovB,QAAS,CAAC,SAAW,WAAYC,eAAgB,IACnE,CAAEnvB,YAAc,CAAEkvB,QAAS,CAAC,SAAW,WAAYC,eAAgB,IACnE,CAAEjvB,aAAc,CAAEgvB,QAAS,CAAC,UAAW,WAAYC,eAAgB,MAI/DG,GAA4B,IAAIlpB,IACpC,IAAI4oB,GAA0B/pB,WAAWJ,KAAI,EAAEyF,GAAO4kB,SAAUK,EAAIC,OAAU,CAAC,CAACD,EAAIjlB,GAAO,CAACklB,EAAIllB,MAA8EmlB,QAiEhL,SAASC,GAAU1qB,GACjB,MAAgB,YAATA,CACT,CAEA,SAAS2qB,GAA6Bnf,EAAmBxL,GACvD,GAAI/F,EAAauR,GACf,OAAOA,EAGT,IAAIof,EAAapf,EACjB,GAAIvR,EAAa2wB,EAAWzqB,MAC1B,OAAOyqB,EAAWzqB,MAGhBR,MAAMf,QAAQ4M,IAA2B,iBAAVA,KACjCof,EAAa,CACXzqB,KAAMqL,IAIV,IAAIlG,EAAOslB,EAAWhwB,KAQtB,OAPK0K,IAEDA,EADEolB,GAAU1qB,GACLhF,YAEAE,cAGJ,IAAIoK,EAAKslB,EAAWzqB,KAC7B,CAOA,MAAM0qB,GAAuB,CAC3B,CAAEC,GAAI,oBAAqBC,cAAe,GAC1C,CAAED,GAAI,gBAAiBC,cAAe,IAYxC,SAASC,GAA2BhrB,EAAc7F,GAChD,MAAM4wB,EAVR,SAAwC/qB,GACtC,IAAK,MAAM8qB,GAACA,EAAEC,cAAEA,KAAkBF,GAChC,GAAIC,EAAGG,KAAKjrB,GACV,OAAO+qB,EAGX,OAAO,CACT,CAGwBG,CAA+BlrB,GACrD,GAAI7F,EAAS4wB,EAAgB,EAC3B,MAAM,IAAI9rB,MAAM,8CAA8Ce,aAAgB+qB,SAAqB5wB,uCAA4C4wB,6BAEjJ,OAAOA,CACT,CAMA,MAAMI,GAAkB,kBACxB,SAASC,GAAqCxlB,GAC5C,MAAM+d,EAAIwH,GAAgB7S,KAAK1S,IACxBylB,EAAQN,GAAiBpH,EAAI,CAACA,EAAE,GAAIpE,SAASoE,EAAE,KAAO,CAAC/d,EAAQ,GACtE,MAAO,CACLN,KAAMglB,GAA0BnpB,IAAIkqB,GACpCN,gBAEJ,CAEA,SAASO,GAA2BC,EAAwBnsB,GAE1D,OAAO,IAAI6B,EADEzD,OAAOguB,eAAeD,GAAY3pB,aAC/BxC,EAClB,UAqDgBqsB,GAA8BC,EAAgBC,EAAyB,IACrF,MAAMC,OAAoC/sB,IAAvB8sB,EAAQC,YAAkCD,EAAQC,WAC/DC,EAAWF,EAAQE,UAAY,SAC/BC,EAA4BH,EAAQI,eACpCpsB,MAAMf,QAAQ+sB,EAAQI,gBAAkBJ,EAAQI,eAAiB,CAACJ,EAAQI,gBAC3E,CAAC,GACN,IAAIC,EAAgB,EACpB,MAAMC,EAAyC,GACzClmB,EAAmC,GACnCmmB,EAA+C,GAqErD,OApEA1uB,OAAOC,KAAKiuB,GACTS,QAAOC,IAAc1B,GAAU0B,KAC/B3rB,SAAQ2rB,IACP,MAAM5gB,EAAQkgB,EAAOU,GACfjsB,EAAOwqB,GAA6Bnf,EAAO4gB,GAC3CC,EArFZ,SAA0B7gB,EAAoB4gB,GAC5C,OAAQ5gB,EAAwBuf,eAAiBC,GAA2BoB,EA5B9E,SAAkB5gB,GAEhB,OADaA,EAAqBrR,OAASqR,EAASA,EAAwBrL,IAE9E,CAyByFmsB,CAAS9gB,GAAOrR,OACzG,CAmFiCoyB,CAAiB/gB,EAAO4gB,GAoB7CI,EAFMH,EAAqB,EAEd,GAAM,EAAI,EADjBA,EAAqB,EACO,GAAM,EAAI,EAAI,EACtD,IAAK,IAAII,EAAY,EAAGA,EAAYJ,EAAoBI,GAAaD,EAAM,CACzE,MAAMzB,EAAgBzkB,KAAKU,IAAIwlB,EAAMH,EAAqBI,GACpDptB,EAAS2sB,EACfA,GAAiBjB,EAAgB5qB,EAAKnB,kBACtC,MAAMmrB,eAAEA,EAAcD,QAAEA,GAAYF,GAA0B7oB,IAAI3D,OAAOguB,eAAerrB,GAAMyB,aACxF8qB,EAAalhB,EAAwBkhB,UAErC9mB,EAAS,GAAGskB,OADqB,IAAdwC,EAA4BvC,EAAkBuC,EAAY,EAAI,KAChD3B,EAAgB,EAAI,IAAIA,IAAkB,KAG3EgB,EAAiBD,EAAgBa,QACR,IAA3Bb,EAAgB3xB,QAClB2xB,EAAgB1U,KAAK2U,EAAiB,GAExChmB,EAAWqR,KAAK,CACd/X,SACAuG,SACAmmB,mBAEFG,EAAY9U,KAAK,CACfjX,OACAd,OAAQotB,EACRnsB,OAAQ+rB,GAEX,CACIT,IACHK,EAAc7U,KAAK,CACjByU,WACAe,YAAaZ,EACbjmB,WAAYA,EAAW6gB,UAEzBoF,EAAgB,EAChBjmB,EAAW5L,OAAS,EACrB,IAED4L,EAAW5L,QACb8xB,EAAc7U,KAAK,CACjByU,WACAe,YAAaZ,EACbjmB,WAAYA,IAGT,CACLkmB,gBACAC,cAEJ,CAEA,SAASW,GAAiCC,EAAgD/B,GACxF,OAAQ9wB,EAAa6yB,GACjB,CAAE3sB,KAAM2sB,EAAIztB,OAAQ,EAAGiB,OAAQyqB,GAC/B+B,CACN,CAgCM,SAAUC,GACZhnB,EACAmmB,EACAU,EACAxtB,GAEF,MAAMW,EAAQ,IAAIqB,IAYlB2E,EAAWtF,SAAQ,CAACusB,EAAWrsB,KAC7B,MAAMtB,OAAEA,EAAMuG,OAAEA,GAAWonB,GACrBjC,cAAEA,GAAkBK,GAAqCxlB,IACzDzF,KACJA,EACAd,OAAQ4tB,EAAS3sB,OACjBA,GACEusB,GAAiCX,EAAYvrB,GAAMoqB,GAEjD3qB,EApBQ,CAACmrB,IACf,MAAMtqB,EAAOzD,OAAOguB,eAAeD,GAAY3pB,YACzCxB,EAAOL,EAAMoB,IAAIF,GACvB,GAAIb,EACF,OAAOA,EAET,MAAM8sB,EAAU,IAAIjsB,EAAK7B,GAEzB,OADAW,EAAMQ,IAAIU,EAAMisB,GACTA,CAAO,EAYDlsB,CAAQb,GACrB,IAAK,IAAIT,EAAI,EAAGA,EAAIS,EAAKhG,OAAQuF,GAAKY,EAAQ,CAC5C,MACM6sB,GAAa9tB,EADPK,EAAIY,EACkBssB,GAAexsB,EAAKpB,kBAChDouB,EAAS1tB,EAAIutB,EACbvQ,EAAIvc,EAAKktB,SAASD,EAAQA,EAASrC,GACzC3qB,EAAKG,IAAImc,EAAGyQ,EACb,IAEL,CC7UA,SAASG,GAAuB3W,GAC9B,OAAO1c,EAAa0c,IAAWhX,MAAMf,QAAQ+X,IAN/C,SAAuBA,GACrB,MAAM4W,EAAM5W,EACZ,OAAO1c,EAAaszB,EAAIptB,OAASR,MAAMf,QAAQ2uB,EAAIptB,KACrD,CAG0DqtB,CAAc7W,EACxE,CAyCA,SAAS8W,GAAgCC,GACvC,OAAQA,GACN,IAAK,KAAM,MAAO,KAClB,IAAK,KAAM,MAAO,KAClB,QAAS,MAAO,KAEpB,CAEA,MAAMC,GAA8D,CAClE,SAAU1D,UACV,SAAUG,WACV,QAASH,UACT,QAASG,WACT,UAAWC,WACX,UAAWjvB,YACX,SAAUivB,WACV,SAAUjvB,YACV,UAAWN,WACX,UAAWE,YACX,SAAUF,WACV,SAAUE,YACV,UAAWI,YACX,UAAWF,cAGP0yB,GAAmB,wBAEzB,SAASC,GAAqBjoB,GAE5B,MAAM,CAAGkoB,EAAUC,EAAM7O,GAAY0O,GAAiBtV,KAAK1S,GAErDooB,EAAcF,EAAS3zB,OACvB8zB,EAAkB1O,SAASwO,GAAQ,EAIzC,MAAO,CACLD,WACAE,cACAC,kBACAC,gBAPsBF,EAAcC,EAQpC3oB,KAPWqoB,GAAoB,GAAGI,IAAO7O,KAS7C,CAMgB,SAAAiP,GAAyB3G,EAAqB4G,GAC5D,MAAO,CACL5G,EAAQX,MACRW,EAAQV,OACRU,EAAQT,oBACRlnB,KAAI9F,GAAKuM,KAAKW,IAAI,EAAGX,KAAKiB,MAAMxN,EAAI,GAAKq0B,KAC7C,CAKA,SAASC,GACP9G,EACAC,EACA7Q,EACAgV,GAEA,MAAMxrB,EAzGR,SAAsBpG,EAA0B6L,GAC9C,GAAI3L,EAAaF,GACf,OAAOA,EAET,MAAMuL,KAAEA,GAASuoB,GAAqBjoB,GACtC,OAAO,IAAIN,EAAKvL,EAClB,CAmGeu0B,CAAc3X,EAAuBxW,MAAQwW,EAAQ6Q,EAAQ5hB,QAEpEjL,EAAOwzB,GAAyB3G,EADrB,IAEX0G,gBAAEA,GAAoBL,GAAqBrG,EAAQ5hB,QACnD2oB,EAAS5C,EAAQ4C,QAAU,CAAC,EAAG,EAAG,GACxChH,EAAOuC,MAAM0E,aACX,CAAEhH,UAAS+G,UACXpuB,EACA,CAAEsuB,YAAaP,EAAkBvzB,EAAK,GAAI+zB,aAAc/zB,EAAK,IAC7DA,EAEJ,CAKM,SAAUg0B,GACZpH,EACAC,EACAoH,EACAjD,EAA8B,CAAA,GAEhCiD,EAAQnuB,SAAQ,CAACkW,EAAQkY,KACvB,MAAMN,EAAS,CAAC,EAAG,EAAGM,GAASlD,EAAQhD,gBAAkB,IACzD,GAAI2E,GAAuB3W,GACzB0X,GAAoB9G,EAAQC,EAAS7Q,EAAgC,CAAE4X,eAClE,CACL,MAAM7R,EAAI/F,GACJmY,MAACA,EAAKC,mBAAEA,EAAkBC,WAAEA,GAAcrD,EAChDpE,EAAOuC,MAAMmF,2BACX,CAAEtY,OAAQ+F,EAAGoS,SACb,CAAEtH,UAASuH,qBAAoBC,aAAYT,UAC3CW,GAAkBxS,EAAGiP,GAExB,KAGCnE,EAAQkB,cAAgB,GAC1BpB,GAAeC,EAAQC,EAE3B,CAgCgB,SAAA0H,GAAkBvY,EAAuBgV,GACvD,GAAIhV,aAAkBwY,iBACpB,MAAO,CAACxY,EAAOyY,WAAYzY,EAAO0Y,YAAa,GAC1C,CACL,MAAMC,EAAyB3Y,GACzBkQ,MAAEA,EAAKC,OAAEA,GAAWwI,EAC1B,GAAIzI,EAAQ,GAAKC,EAAS,IAAMwG,GAAuB3W,GAErD,MAAO,CAACkQ,EAAOC,EAAQ,GAEzB,MAAMlhB,EAAS+lB,EAAQ/lB,QAAU,cAC3BsoB,gBAAEA,EAAeD,gBAAEA,GAAoBJ,GAAqBjoB,GAC5DzF,EAAOlG,EAAa0c,IAAWhX,MAAMf,QAAQ+X,GAC9CA,EACCA,EAAuBxW,KAK7B,OA5LJ,SAAyB0mB,EAA2BC,EAA4BrsB,EAAqBysB,EAAqC,MACxI,GAAIzsB,EAAc,GAAM,EACtB,MAAM,IAAIwE,MAAM,0BAElB,GAAK4nB,GAAUC,GASR,GAAKA,GAKL,IAAKD,IACVA,EAAQpsB,EAAcqsB,GACV,EACV,MAAM,IAAI7nB,MAAM,+BANlB,IADA6nB,EAASrsB,EAAcosB,GACV,EACX,MAAM,IAAI5nB,MAAM,8BAZG,CACrB,MAAMtE,EAAO2L,KAAKc,KAAK3M,GAA6B,SAAdysB,EAAuB,EAAI,IAC7DvsB,EAAO,GAAM,GACfksB,EAAQlsB,EACRmsB,EAASnsB,IAETksB,EAAQpsB,EACRqsB,EAAS,EAEZ,CAWD,MAAMyI,EAAQ90B,EAAcosB,EAASC,EACrC,GAAIyI,EAAQ,EACV,MAAM,IAAItwB,MAAM,0BAElB,MAAO,CAAC4nB,EAAQC,EAAQyI,EAC1B,CA+JWC,CAAgB3I,EAAOC,GAJb7sB,EAAakG,GACvBA,EAAoB7F,WACnB6F,EAAkBhG,OAAS8zB,GACJC,EAEhC,CACH,CAyBM,SAAUuB,GACZlI,EACAqH,EACAjD,EAAgC,CAAA,GAGlC,MAAMhxB,EAAOu0B,GAAkBN,EAAQ,GAAIjD,GAC3ChxB,EAAK,GAAKA,EAAK,GAAK,EAAIA,EAAK,GAAKi0B,EAAQz0B,OAE1C,MAAMqtB,EAAUD,EAAOmI,cAAc,CACnCxI,UAAWuG,GAAgC9B,EAAQzE,WACnDthB,OAAQ+lB,EAAQ/lB,QAAU,aAC1B8iB,cAAeiD,EAAQjD,cACjBiD,EAAQjD,cACRiD,EAAQgE,KAAO1I,GAAatsB,GAAQ,EAC1CA,OACAi1B,OAAQjE,EAAQiE,OAAS,GAClBC,gBAAgBC,gBAChBD,gBAAgBE,SAChBF,gBAAgBG,oBAKzB,OAFArB,GAAqBpH,EAAQC,EAASoH,EAASjD,GAExCnE,CACT,CAqCOyI,eAAeC,GAAgBC,EAAaxE,EAA8B,IAC/E,MAAMyE,QAAYC,MAAMF,GAClBG,QAAaF,EAAIE,OACjBC,EAA0B,IAC3B5E,UACkC9sB,IAAjC8sB,EAAQ6E,sBAAsC,CAACA,qBAAsB,SAE3E,aAAaC,kBAAkBH,EAAMC,EACvC,CAuBON,eAAeS,GAAwBnJ,EAAmBoJ,EAAgBhF,EAA0C,CAAA,GAIzH,OAAO8D,GAAyBlI,QADPqJ,QAAQC,IAAIF,EAAK9wB,KAAIswB,GAAOD,GAAgBC,MACjBxE,EACtD,OCjUamF,GACXvF,WACAwF,OAAS,EACThG,cAEA,WAAAnpB,CAAY1H,EAAQ6wB,GAClBlpB,KAAK0pB,WAAarxB,EAClB2H,KAAKkpB,cAAgBA,CACtB,CACD,eAAItwB,GACF,OAAOoH,KAAK0pB,WAAWpxB,OAAS0H,KAAKkpB,aACtC,CACD,IAAA3T,IAAQjX,GACN,IAAK,MAAMsD,KAAStD,EAClB,GAAIR,MAAMf,QAAQ6E,IAAUxJ,EAAawJ,GAAQ,CAC/C,MAAMjD,EAAUL,EAChB0B,KAAK0pB,WAAWhrB,IAAIC,EAASqB,KAAKkvB,QAClClvB,KAAKkvB,QAAUvwB,EAAQrG,MACxB,MACC0H,KAAK0pB,WAAW1pB,KAAKkvB,UAAYttB,CAGtC,CACD,KAAAutB,CAAMzvB,EAAQ,GACZM,KAAKkvB,OAASxvB,CACf,EAuBH,SAAS0vB,GAA2DlG,EAAuBtwB,EAAqB6K,GAC9G,OAAO,IAAIwrB,GAAkB,IAAIxrB,EAAKylB,EAAgBtwB,GAAiCswB,EACzF,CAwMA,MAAMmG,GAAoB,CACxB,CAAC,EAAG,EAAG,EAAG,GACV,CAAC,EAAG,EAAG,EAAG,GACV,CAAC,EAAG,EAAG,EAAG,GACV,CAAC,EAAG,EAAG,EAAG,GACV,CAAC,EAAG,EAAG,EAAG,GACV,CAAC,EAAG,EAAG,EAAG,IA6FI,SAAAC,GACZC,EAAe,EACfC,EAAY,EACZvK,EAAS,EACTwK,EAAqB,GACrBC,EAAuB,EACvBC,GAAS,EACTC,GAAY,GACd,GAAIH,EAAqB,EACvB,MAAM,IAAIryB,MAAM,2CAGlB,GAAIsyB,EAAuB,EACzB,MAAM,IAAItyB,MAAM,6CAGlB,MAAMyyB,GAASF,EAAS,EAAI,IAAMC,EAAY,EAAI,GAE5CE,GAAeL,EAAqB,IAAMC,EAAuB,EAAIG,GACrEE,EAAYX,GAA0B,EAAGU,EAAaz2B,cACtD22B,EAAYZ,GAA0B,EAAGU,EAAaz2B,cACtD42B,EAAYb,GAA0B,EAAGU,EAAaz2B,cACtD62B,EAAYd,GAA0B,EAAGK,GAAsBC,EAAuBG,EAAQ,GAAK,EAAGt2B,aAEtG42B,EAAkBV,EAAqB,EAGvCW,EAAQ3rB,KAAKO,MAAMuqB,EAAeC,EAAWvK,GAC7CoL,EAAW5rB,KAAKY,IAAI+qB,GACpBE,EAAW7rB,KAAKsB,IAAIqqB,GAGpBtI,EAAM4H,GAAwBE,EAAY,EAAI,GAEpD,IAAK,IAAIW,EAHKZ,GAAU,EAAI,EAGPY,GAAMzI,IAAOyI,EAAI,CACpC,IAEIC,EAFAt4B,EAAIq4B,EAAKb,EACTe,EAAIxL,EAAS/sB,EAEbq4B,EAAK,GACPE,EAAI,EACJv4B,EAAI,EACJs4B,EAAajB,GACJgB,EAAKb,GACde,EAAIxL,EACJ/sB,EAAI,EACJs4B,EAAahB,GAEbgB,EAAajB,EACmBgB,EAAKb,GAAlCF,EAAYD,IAEL,IAARgB,GAAaA,IAAOb,EAAuB,IAC7Cc,EAAa,EACbt4B,EAAI,GAENu4B,GAAKxL,EAAS,EACd,IAAK,IAAIyL,EAAK,EAAGA,EAAKP,IAAmBO,EAAI,CAC3C,MAAM3qB,EAAMtB,KAAKsB,IAAI2qB,EAAKjsB,KAAKa,GAAK,EAAImqB,GAClCpqB,EAAMZ,KAAKY,IAAIqrB,EAAKjsB,KAAKa,GAAK,EAAImqB,GACxCM,EAAUxa,KAAKxP,EAAMyqB,EAAYC,EAAGprB,EAAMmrB,GACtCD,EAAK,EACPP,EAAQza,KAAK,GAAI,EAAG,GACXgb,EAAKb,EACdM,EAAQza,KAAK,EAAG,EAAG,GACK,IAAfib,EACTR,EAAQza,KAAK,EAAG,EAAG,GAEnBya,EAAQza,KAAKxP,EAAMsqB,EAAUC,EAAUjrB,EAAMgrB,GAE/CJ,EAAU1a,KAAMmb,EAAKjB,EAAqB,EAAIv3B,EAC/C,CACF,CAED,IAAK,IAAIq4B,EAAK,EAAGA,EAAKb,EAAuBG,IAASU,EACpD,KAAW,IAAPA,GAAYZ,GAAUY,IAAOb,EAAuBG,EAAQ,GAAKD,GAGrE,IAAK,IAAIc,EAAK,EAAGA,EAAKjB,IAAsBiB,EAC1CR,EAAQ3a,KAAK4a,GAAmBI,EAAK,GAAK,EAAIG,EACjCP,GAAmBI,EAAK,GAAK,EAAIG,EACjCP,GAAmBI,EAAK,GAAK,EAAIG,GAC9CR,EAAQ3a,KAAK4a,GAAmBI,EAAK,GAAK,EAAIG,EACjCP,GAAmBI,EAAK,GAAK,EAAIG,EACjCP,GAAmBI,EAAK,GAAK,EAAIG,GAIlD,MAAO,CACLC,SAAUZ,EAAUrG,WACpBkH,OAAQZ,EAAQtG,WAChBmH,SAAUZ,EAAUvG,WACpBwG,QAASA,EAAQxG,WAErB,CAQA,SAASoH,GAAcC,EAAmBC,EAAoB,IAC5DA,EAAUA,GAAW,GACrB,MAAM1yB,EAAiB,GACvB,IAAK,IAAIoyB,EAAK,EAAGA,EAAKK,EAAQz4B,OAAQo4B,GAAM,EAAG,CAC7C,MAAMO,EAAYF,EAAQL,GACpBQ,EAAUH,EAAQhM,MAAM2L,EAAK,EAAGA,EAAK,GAC3CQ,EAAQ3b,QAAQyb,GAChB,IAAK,IAAIG,EAAK,EAAGA,EAAKF,IAAaE,EACjC7yB,EAAKiX,QAAQ2b,EAEhB,CACD,OAAO5yB,CACT,wFAUE,MAAMyxB,EAAY,CAEhB,EAAK,EAAI,EACT,EAAG,IAAM,EACT,GAAM,EAAI,EACV,EAAG,IAAM,EACT,GAAI,IAAM,EACV,GAAM,EAAI,EAGV,GAAM,EAAI,EACV,GAAK,GAAK,EACV,IAAO,EAAI,EACX,GAAK,GAAK,EACV,IAAM,GAAK,EACX,IAAO,EAAI,EAGX,GAAK,GAAK,EACV,GAAK,GAAK,EACV,GAAK,GAAK,EACV,GAAK,GAAK,EACV,GAAK,GAAK,EACV,GAAK,GAAK,EAGR,EAAK,EAAI,GACV,GAAM,EAAI,GACT,EAAG,IAAM,GACT,EAAG,IAAM,GACV,GAAM,EAAI,GACV,GAAI,IAAM,GAGV,GAAM,EAAI,GACX,IAAO,EAAI,GACV,GAAK,GAAK,GACV,GAAK,GAAK,GACX,IAAO,EAAI,GACX,IAAM,GAAK,GAGV,GAAK,GAAK,GACV,GAAK,GAAK,GACV,GAAK,GAAK,GACV,GAAK,GAAK,GACV,GAAK,GAAK,GACV,GAAK,GAAK,GAGT,EAAK,EAAK,EACZ,IAAO,EAAK,EACZ,IAAO,EAAI,GACT,EAAK,EAAK,EACZ,IAAO,EAAI,GACT,EAAK,EAAI,GAGX,IAAO,EAAK,EACZ,IAAM,GAAM,EACZ,IAAM,GAAK,GACX,IAAO,EAAK,EACZ,IAAM,GAAK,GACX,IAAO,EAAI,GAGX,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,IAAM,GAAK,GACX,GAAM,GAAM,EACZ,IAAM,GAAK,GACX,IAAM,GAAM,EAGZ,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,GAAM,GAAK,GACX,GAAM,GAAM,EACZ,GAAM,GAAM,EACZ,GAAM,GAAK,GAGX,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,GAAM,GAAK,GACX,GAAM,GAAM,EACZ,GAAM,GAAM,EACZ,GAAM,GAAK,GAGX,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,GAAM,GAAK,GACX,GAAM,GAAM,EACZ,GAAM,GAAM,EACZ,GAAM,GAAK,GAGX,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,GAAM,GAAK,GACX,GAAM,GAAM,EACZ,GAAM,GAAK,GACX,GAAM,GAAM,EAGZ,GAAM,GAAM,EACZ,GAAK,IAAM,GACX,GAAM,GAAK,GACX,GAAM,GAAM,EACZ,GAAK,IAAO,EACZ,GAAK,IAAM,GAGX,EAAK,IAAO,EACZ,EAAK,IAAM,GACX,GAAK,IAAM,GACX,EAAK,IAAO,EACZ,GAAK,IAAM,GACX,GAAK,IAAO,EAGZ,EAAK,EAAK,EACV,EAAK,EAAI,GACT,EAAG,IAAM,GACT,EAAK,EAAK,EACV,EAAG,IAAM,GACT,EAAG,IAAO,GAqINC,EAAUc,GAAc,CAI5B,GAAI,EAAG,EAAG,EAKV,GAAI,EAAG,GAAI,EAGX,EAAG,EAAG,EAAG,EAGT,EAAG,EAAG,EAAG,EAGT,EAAG,GAAI,EAAG,EAGV,EAAG,EAAG,EAAG,EAGT,EAAG,EAAG,EAAG,EAGT,EAAG,EAAG,EAAG,EAGT,EAAG,GAAI,EAAG,EAGV,EAAG,EAAG,EAAG,EAGT,EAAG,GAAI,EAAG,EAGV,GAAI,EAAG,EAAG,IAGNM,EAASN,GAAc,CAIzB,GAAI,IAAM,GAAI,IAKd,GAAI,GAAI,GAAI,IAGZ,EAAG,GAAI,IAAK,IAGZ,EAAG,IAAK,IAAK,GAGb,EAAG,IAAK,IAAK,GAGb,EAAG,IAAK,IAAK,GAGb,EAAG,GAAI,IAAK,IAGZ,EAAG,IAAK,GAAI,IAGZ,EAAG,GAAI,IAAK,IAGZ,EAAG,IAAK,IAAK,GAGb,EAAG,GAAI,IAAK,IAGZ,EAAG,IAAK,IAAK,KACd,CAAC,MAEEO,EAAWtB,EAAUz3B,OAAS,EAE9BuxB,EAAS,CACb8G,SAAUvB,GAA0B,EAAGiC,EAAUh4B,cACjDw3B,SAAUzB,GAA0B,EAAIiC,EAAUh4B,cAClDu3B,OAAQxB,GAA0B,EAAGiC,EAAUh4B,cAC/Ci4B,MAAOlC,GAA0B,EAAGiC,EAAU9I,YAC9C2H,QAASd,GAA0B,EAAGiC,EAAW,EAAG93B,cAGtDswB,EAAO8G,SAASpb,KAAKwa,GACrBlG,EAAOgH,SAAStb,KAjOE,CAEhB,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IAGN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IAGN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IACN,IAAM,IAGN,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EAGH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,IAmGLsU,EAAO+G,OAAOrb,KAAKya,GACnBnG,EAAOyH,MAAM/b,KAAK6b,GAElB,IAAK,IAAIV,EAAK,EAAGA,EAAKW,IAAYX,EAChC7G,EAAOqG,QAAQ3a,KAAKmb,GAGtB,OAAO/0B,OAAOyoB,YAAYzoB,OAAOyC,QAAQyrB,GAAQ7rB,KAAI,EAAEgmB,EAAG9rB,KAAO,CAAC8rB,EAAG9rB,EAAEwxB,cACzE,yBAcgB,SACZ6H,EACAC,EACAC,EACAC,EACAC,EACAC,EACAC,GACF,GAAIF,GAAoB,EACtB,MAAM,IAAIv0B,MAAM,+BAGlB,MAEM00B,EAAcD,EAAYD,EAC1B9B,EAAuC,GAAxB6B,EAAmB,GAAU,EAC5C5B,EAAcX,GAA0B,EAAGU,EAAaz2B,cACxD22B,EAAcZ,GAA0B,EAAGU,EAAaz2B,cACxD42B,EAAcb,GAA0B,EAAGU,EAAaz2B,cAE9D,SAAS04B,EAAKvP,EAAW9pB,EAAWmiB,GAClC,OAAO2H,GAAK9pB,EAAI8pB,GAAK3H,CACtB,CAED,SAASmX,EAAKxP,EAAa9pB,GACzB,OAAO8pB,EAAExkB,KAAI,CAAC9F,EAAG2F,IAAM3F,EAAIQ,EAAEmF,IAC9B,CAED,SAASo0B,EAAUzP,EAAa9pB,GAC9B,OAAO8pB,EAAExkB,KAAI,CAAC9F,EAAG2F,IAAM3F,EAAIQ,EAAEmF,IAC9B,CAED,SAASq0B,EAAUC,EAAmBC,EAAWC,EAAsBC,EAAqBC,EAAeC,GACzG,IAAK,IAAIC,EAAI,EAAGA,GAAKd,EAAkBc,IAAK,CAC1C,MAAMC,EAAQN,IACRl6B,EAAIu6B,EAAId,EACRgB,EAAwB,GAAfD,EAAQ,IACjBE,GAAShB,EAAe15B,EAAI45B,GAAgBrtB,KAAKa,GACjDuV,EAAIpW,KAAKsB,IAAI6sB,GACblc,EAAIjS,KAAKY,IAAIutB,GACbC,EAASd,EAAKR,EAAgBY,EAAWtX,GACzCiY,EAAKH,EAAQjB,EACbqB,EAAKrc,EAAI6a,EACTyB,EAAKnY,EAAIgY,EACf9C,EAAUxa,KAAKud,EAAIC,EAAIC,GACvB,MAAM3Q,EAAI2P,EAAKC,EAAU,CAAC,EAAGpX,EAAGnE,GAAI2b,GAAaC,GACjDtC,EAAQza,KAAK8M,GACb4N,EAAU1a,KAAKmd,EAAQH,EAAQC,EAAMt6B,EACtC,CACF,CAGD,IAAK,IAAIk6B,EAAI,EAAGA,EAxCU,EAwCaA,IAAK,CAC1C,MAAMM,EAA8C,GAArCN,EAAK,EAAyB,IAC7CF,EAAUV,EAAaY,EAAG,CAAC,EAAG,EAAG,GAAI,CAAC,EAAO,EAAG,GAAI,EAAG,GACvDF,EAAUV,EAAaY,EAAG,CAAC,EAAG,EAAG,GAAI,CAACM,EAAO,EAAG,GAAI,EAAG,GACvDR,EAAUT,EAAaW,EAAG,CAAC,EAAG,EAAG,GAAI,CAAC,EAAO,EAAG,GAAI,EAAG,GACvDF,EAAUT,EAAaW,EAAG,CAAC,EAAG,EAAG,GAAI,CAACM,EAAO,EAAG,GAAI,EAAG,EACxD,CAGD,MAAMxC,EAAUd,GAA0B,EAAuB,EAAnBuC,EAAoB,EAA6Bp4B,aAE/F,SAAS05B,EAAcC,EAAuBC,GAC5C,IAAK,IAAIV,EAAI,EAAGA,EAAId,IAAoBc,EAEtCvC,EAAQ3a,KACJ2d,EAAgBT,EAAI,EACpBS,EAAgBT,EAAI,EACpBU,EAAiBV,EAAI,GAGzBvC,EAAQ3a,KACJ2d,EAAgBT,EAAI,EACpBU,EAAiBV,EAAI,EACrBU,EAAiBV,EAAI,EAE5B,CAED,MAAMW,EAAkBzB,EAAmB,EAU3C,OARAsB,EAAgC,EAAlBG,EAAuC,EAAlBA,GAEnCH,EAAgC,EAAlBG,EAAuC,EAAlBA,GAEnCH,EAAgC,EAAlBG,EAAuC,EAAlBA,GAEnCH,EAAgC,EAAlBG,EAAuC,EAAlBA,GAE5B,CACLzC,SAAUZ,EAAUrG,WACpBkH,OAAUZ,EAAQtG,WAClBmH,SAAUZ,EAAUvG,WACpBwG,QAAUA,EAAQxG,WAEtB,qBArqBgB,SAAmB5wB,EAAO,GACxC,MAAMkrB,EAAIlrB,EAAO,EAEXu6B,EAAiB,CACrB,EAAErP,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,GACV,EAAEA,GAAIA,GAAIA,IAGNsP,EAAc,CAClB,CAAC,EAAI,EAAI,GACT,EAAE,EAAG,EAAI,GACT,CAAC,EAAI,EAAI,GACT,CAAC,GAAK,EAAG,GACT,CAAC,EAAI,EAAI,GACT,CAAC,EAAI,GAAK,IAGNC,EAAW,CACf,CAAC,EAAG,GACJ,CAAC,EAAG,GACJ,CAAC,EAAG,GACJ,CAAC,EAAG,IAIAxD,EAAYX,GAA0B,EADxB,GACwC/1B,cACtD22B,EAAYZ,GAA0B,EAFxB,GAEwC/1B,cACtD42B,EAAYb,GAA0B,EAHxB,GAGyC/1B,cACvD62B,EAAYd,GAA0B,EAAG,GAAO71B,aAEtD,IAAK,IAAIi6B,EAAI,EAAGA,EAAI,IAAKA,EAAG,CAC1B,MAAMC,EAAcpE,GAAkBmE,GACtC,IAAK,IAAIt7B,EAAI,EAAGA,EAAI,IAAKA,EAAG,CAC1B,MAAMy4B,EAAW0C,EAAeI,EAAYv7B,IACtC04B,EAAS0C,EAAYE,GACrBE,EAAKH,EAASr7B,GAIpB63B,EAAUxa,KAAKob,GACfX,EAAQza,KAAKqb,GACbX,EAAU1a,KAAKme,EAEhB,CAED,MAAMl2B,EAAS,EAAIg2B,EACnBtD,EAAQ3a,KAAK/X,EAAS,EAAGA,EAAS,EAAGA,EAAS,GAC9C0yB,EAAQ3a,KAAK/X,EAAS,EAAGA,EAAS,EAAGA,EAAS,EAC/C,CAED,MAAO,CACLmzB,SAAUZ,EAAUrG,WACpBkH,OAAQZ,EAAQtG,WAChBmH,SAAUZ,EAAUvG,WACpBwG,QAASA,EAAQxG,WAErB,yBAqnBM,SACFmJ,EAAS,EACT5N,EAAS,EACTwK,EAAqB,GACrBC,EAAuB,EACvBC,GAAS,EACTC,GAAY,GACd,OAAON,GACHuD,EACAA,EACA5N,EACAwK,EACAC,EACAC,EACAC,EACN,qBAwGM,SACFiD,EAAS,EACTc,EAAY,GACZC,EAAS,EACTnC,EAAc,EACdoC,EAAa,GACf,GAAIF,EAAY,EACd,MAAM,IAAIv2B,MAAM,gCAKlB,MAAM0yB,GAAe6D,EAAY,IAAMC,EAAS,GAE1C7D,EAAYX,GAA0B,EAAGU,EAAaz2B,cACtD22B,EAAYZ,GAA0B,EAAGU,EAAaz2B,cACtD42B,EAAYb,GAA0B,EAAGU,EAAaz2B,cACtD62B,EAAYd,GAA0B,EAAGwE,EAASD,EAAY,EAAGp6B,aAEvE,IAAIu6B,EAAa,EACjB,MAAMC,EAAalB,EAASpB,EACtBuC,EAAiBL,EAAY,EAGnC,IAAK,IAAIM,EAAQ,EAAGA,GAASL,IAAUK,EAAO,CAC5C,MAAMC,EAAczC,EAAcsC,EAAatvB,KAAKe,IAAIyuB,EAAQL,EAAQC,GAExE,IAAK,IAAIh2B,EAAI,EAAGA,GAAK81B,IAAa91B,EAAG,CACnC,MAAMs2B,EAAQ,EAAM1vB,KAAKa,GAAKzH,EAAI81B,EAC5BvB,EAAI8B,EAAczvB,KAAKY,IAAI8uB,GAC3B1B,EAAIyB,EAAczvB,KAAKsB,IAAIouB,GAKjC,GAHApE,EAAUxa,KAAK6c,EAAG,EAAGK,GACrBzC,EAAQza,KAAK,EAAG,EAAG,GACnB0a,EAAU1a,KAAK,EAAK1X,EAAI81B,EAAYM,EAAQL,GACxCK,EAAQ,GAAKp2B,IAAM81B,EAAW,CAIhC,MAAMnR,EAAIsR,GAAcj2B,EAAI,GACtBnF,EAAIo7B,EAAaj2B,EACjB6Y,EAAIod,EAAaj2B,EAAIm2B,EACrBI,EAAIN,GAAcj2B,EAAI,GAAKm2B,EAGjC9D,EAAQ3a,KAAKiN,EAAG9pB,EAAGge,GACnBwZ,EAAQ3a,KAAKiN,EAAG9L,EAAG0d,EACpB,CACF,CAEDN,GAAcH,EAAY,CAC3B,CAED,MAAO,CACLhD,SAAUZ,EAAUrG,WACpBkH,OAAQZ,EAAQtG,WAChBmH,SAAUZ,EAAUvG,WACpBwG,QAASA,EAAQxG,WAErB,+BAngCI1E,EAAQ,EACR0I,EAAQ,EACR2G,EAAoB,EACpBC,EAAoB,GACtB,MAAMxE,GAAeuE,EAAoB,IAAMC,EAAoB,GAC7DvE,EAAYX,GAA0B,EAAGU,EAAaz2B,cACtD22B,EAAUZ,GAA0B,EAAGU,EAAaz2B,cACpD42B,EAAYb,GAA0B,EAAGU,EAAaz2B,cAE5D,IAAK,IAAIo5B,EAAI,EAAGA,GAAK6B,EAAmB7B,IACtC,IAAK,IAAIL,EAAI,EAAGA,GAAKiC,EAAmBjC,IAAK,CAC3C,MAAM1Q,EAAI0Q,EAAIiC,EACRn8B,EAAIu6B,EAAI6B,EACdvE,EAAUxa,KACNyP,EAAQtD,EAAY,GAARsD,EACZ,EACA0I,EAAQx1B,EAAY,GAARw1B,GAChBsC,EAAQza,KAAK,EAAG,EAAG,GACnB0a,EAAU1a,KAAKmM,EAAGxpB,EACnB,CAGH,MAAMq8B,EAAiBF,EAAoB,EACrCnE,EAAUd,GACZ,EAAGiF,EAAoBC,EAAoB,EAAG/6B,aAElD,IAAK,IAAIk5B,EAAI,EAAGA,EAAI6B,EAAmB7B,IACrC,IAAK,IAAIL,EAAI,EAAGA,EAAIiC,EAAmBjC,IAErClC,EAAQ3a,MACHkd,EAAI,GAAK8B,EAAiBnC,GAC1BK,EAAI,GAAK8B,EAAiBnC,GAC1BK,EAAI,GAAK8B,EAAiBnC,EAAI,GAGnClC,EAAQ3a,MACHkd,EAAI,GAAK8B,EAAiBnC,GAC1BK,EAAI,GAAK8B,EAAiBnC,EAAI,GAC9BK,EAAI,GAAK8B,EAAiBnC,EAAI,GAIvC,MAAO,CACLzB,SAAUZ,EAAUrG,WACpBkH,OAAQZ,EAAQtG,WAChBmH,SAAUZ,EAAUvG,WACpBwG,QAASA,EAAQxG,WAErB,uBAoBgB,SACZmJ,EAAS,EACT2B,EAAmB,GACnBC,EAAqB,GACrBC,EAAyB,EACzBC,EAAuBlwB,KAAKa,GAC5BsvB,EAA0B,EAC1BC,EAAkC,EAAVpwB,KAAKa,IAC/B,GAAIkvB,GAAoB,GAAKC,GAAsB,EACjD,MAAM,IAAIr3B,MAAM,qDAGlB,MAAM03B,EAAWH,EAAuBD,EAClCK,EAAYF,EAAwBD,EAKpC9E,GAAe0E,EAAmB,IAAMC,EAAqB,GAC7D1E,EAAYX,GAA0B,EAAGU,EAAaz2B,cACtD22B,EAAYZ,GAA0B,EAAGU,EAAaz2B,cACtD42B,EAAYb,GAA0B,EAAGU,EAAaz2B,cAG5D,IAAK,IAAIo3B,EAAI,EAAGA,GAAKgE,EAAoBhE,IACvC,IAAK,IAAI2B,EAAI,EAAGA,GAAKoC,EAAkBpC,IAAK,CAE1C,MAAM1Q,EAAI0Q,EAAIoC,EACRt8B,EAAIu4B,EAAIgE,EACRN,EAAQY,EAAYrT,EAAIkT,EACxBI,EAAMF,EAAW58B,EAAIw8B,EACrBO,EAAWxwB,KAAKsB,IAAIouB,GACpBe,EAAWzwB,KAAKY,IAAI8uB,GACpBgB,EAAS1wB,KAAKsB,IAAIivB,GAElBI,EAAKF,EAAWC,EAChBE,EAFS5wB,KAAKY,IAAI2vB,GAGlBM,EAAKL,EAAWE,EACtBpF,EAAUxa,KAAKsd,EAASuC,EAAIvC,EAASwC,EAAIxC,EAASyC,GAClDtF,EAAQza,KAAK6f,EAAIC,EAAIC,GACrBrF,EAAU1a,KAAK,EAAImM,EAAGxpB,EACvB,CAGH,MAAMq9B,EAAiBf,EAAmB,EACpCtE,EAAUd,GAA0B,EAAGoF,EAAmBC,EAAqB,EAAGl7B,aACxF,IAAK,IAAI64B,EAAI,EAAGA,EAAIoC,EAAkBpC,IACpC,IAAK,IAAI3B,EAAI,EAAGA,EAAIgE,EAAoBhE,IAEtCP,EAAQ3a,MACHkb,EAAI,GAAK8E,EAAiBnD,GAC1B3B,EAAI,GAAK8E,EAAiBnD,EAAI,GAC9B3B,EAAI,GAAK8E,EAAiBnD,GAG/BlC,EAAQ3a,MACHkb,EAAI,GAAK8E,EAAiBnD,GAC1B3B,EAAI,GAAK8E,EAAiBnD,EAAI,GAC9B3B,EAAI,GAAK8E,EAAiBnD,EAAI,GAIvC,MAAO,CACLzB,SAAUZ,EAAUrG,WACpBkH,OAAQZ,EAAQtG,WAChBmH,SAAUZ,EAAUvG,WACpBwG,QAASA,EAAQxG,WAErB,sBAquBgB,SACZmJ,EAAS,EACTnB,EAAY,IACZjC,EAAqB,GACrB+F,EAAmB,GACnBC,EAAa,EACbC,EAAqB,EAAVjxB,KAAKa,IAClB,GAAImqB,EAAqB,EACvB,MAAM,IAAIryB,MAAM,2CAGlB,GAAIo4B,EAAmB,EACrB,MAAM,IAAIp4B,MAAM,6CAElB,MAAMu4B,EAAQD,EAAWD,EAEnBG,EAAcnG,EAAqB,EACnCoG,EAAcL,EAAmB,EACjC1F,EAAc8F,EAAcC,EAC5B9F,EAAcX,GAA0B,EAAGU,EAAaz2B,cACxD22B,EAAcZ,GAA0B,EAAGU,EAAaz2B,cACxD42B,EAAcb,GAA0B,EAAGU,EAAaz2B,cACxD62B,EAAcd,GAA0B,EAAG,EAAmB,EAAyB,EAAG71B,aAEhG,IAAK,IAAIwrB,EAAQ,EAAGA,EAAQ8Q,IAAa9Q,EAAO,CAC9C,MAAM7sB,EAAI6sB,EAAQyQ,EACZM,EAAa59B,EAAIuM,KAAKa,GAAK,EAC3BywB,EAAWtxB,KAAKsB,IAAI+vB,GACpBtF,EAAaqC,EAASkD,EAAWrE,EACjCsE,EAAKvxB,KAAKY,IAAIywB,GACdrF,EAAIuF,EAAKtE,EACf,IAAK,IAAIuE,EAAO,EAAGA,EAAOL,IAAeK,EAAM,CAC7C,MAAMvU,EAAIuU,EAAOxG,EACXyG,EAAYT,EAAa/T,EAAIiU,EAC7BQ,EAAO1xB,KAAKsB,IAAImwB,GAChBE,EAAO3xB,KAAKY,IAAI6wB,GAChB9D,EAAI+D,EAAO3F,EACXiC,EAAI2D,EAAO5F,EACX6F,EAAKF,EAAOJ,EACZO,EAAKF,EAAOL,EAClBhG,EAAUxa,KAAK6c,EAAG3B,EAAGgC,GACrBzC,EAAQza,KAAK8gB,EAAIL,EAAIM,GACrBrG,EAAU1a,KAAKmM,EAAG,EAAIxpB,EACvB,CACF,CAED,IAAK,IAAI6sB,EAAQ,EAAGA,EAAQyQ,IAAoBzQ,EAC9C,IAAK,IAAIkR,EAAO,EAAGA,EAAOxG,IAAsBwG,EAAM,CACpD,MAAMM,EAAiB,EAAIN,EACrBO,EAAiB,EAAIzR,EAC3BmL,EAAQ3a,KAAKqgB,EAAc7Q,EAAiBkR,EAC/BL,EAAcY,EAAiBP,EAC/BL,EAAc7Q,EAAiBwR,GAC5CrG,EAAQ3a,KAAKqgB,EAAcY,EAAiBP,EAC/BL,EAAcY,EAAiBD,EAC/BX,EAAc7Q,EAAiBwR,EAC7C,CAGH,MAAO,CACL5F,SAAUZ,EAAUrG,WACpBkH,OAAUZ,EAAQtG,WAClBmH,SAAUZ,EAAUvG,WACpBwG,QAAUA,EAAQxG,WAEtB,sDAt9BM,SAA+B5wB,EAAe,EAAG29B,EAAkB,EAAGC,EAAkB,GAE5F,MAAO,CACL/F,SAAU,CACRzH,cAAe,EACf5qB,KAAM,CACJm4B,GAAW,GALjB39B,GAAQ,IAKmB49B,GAAW,EAAI59B,EACpC29B,EAAW,EAAI39B,EAAM49B,GAAW,EAAI59B,EACpC29B,GAAW,EAAI39B,EAAM49B,EAAW,EAAI59B,EACpC29B,EAAW,EAAI39B,EAAM49B,EAAW,EAAI59B,IAGxC83B,OAAQ,CACN,EAAG,EAAG,EACN,EAAG,EAAG,EACN,EAAG,EAAG,EACN,EAAG,EAAG,GAERC,SAAU,CACR,EAAG,EACH,EAAG,EACH,EAAG,EACH,EAAG,GAELX,QAAS,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,GAE9B,oCP5GI3yB,YACAo5B,WAEA,WAAA52B,CAAY9C,GACR+C,KAAKzC,YAAc,IAAI/E,YAAYyE,GACnC+C,KAAK22B,WAAa,CACrB,CACD,KAAA99B,CAAM+9B,GACF52B,KAAK22B,WAAa1+B,EAAoB+H,KAAK22B,WAAYC,EAC1D,CACD,GAAAj8B,CAAIk8B,GACA72B,KAAK22B,YAAcE,CACtB,CACD,OAAA13B,CAA8BC,EAA6BxG,GACvD,MAAM2F,EAAO,IAAIa,EAAKY,KAAKzC,YAAayC,KAAK22B,WAAY/9B,GAEzD,OADAoH,KAAK22B,YAAcp4B,EAAK9F,WACjB8F,CACV,yBMoJC,SACFmnB,EACAC,EACA7Q,EACAgV,EAA8B,CAAA,GAChCgD,GAAqBpH,EAAQC,EAAS,CAAC7Q,GAASgV,EAClD,sGD2NM,SAA+CpE,EAAmBmE,EAAgBC,EAAyB,CAAA,GAC/G,MAAMiE,EAASjE,EAAQiE,OAAS,GAE1B3D,cACJA,EAAaC,YACbA,GACET,GAA8BC,EAAQC,GAEpCgN,EAAU,GAChB,IAAIl+B,GAAe,EACfm+B,EAAY,EAChB,IAAK,MAAM7yB,WAACA,EAAU6mB,YAAEA,KAAgBX,EAAe,CACrD,MAAM4M,EAAU9yB,EACV+yB,EAAUD,EAAQ,IAClB9N,cAACA,GAAiBK,GAAqC0N,EAAQlzB,SAGnEzF,KAAM44B,EAAKz4B,OACXA,GACGusB,GAAiCX,EAAY0M,GAAY7N,GAE1DtwB,EAAc,IAChBA,EAAcs+B,EAAM5+B,OAASmG,GAG/B,MAAM3F,EAAOiyB,EAAcnyB,EACrBL,EAASmtB,EAAOyR,aAAa,CACjCpJ,MAAOA,EAAQqJ,eAAeC,OAC9Bv+B,OACAw+B,kBAAkB,IAGd/5B,EAAchF,EAAOg/B,iBAC3B,GAAuB,IAAnBP,EAAQ1+B,QAAgByyB,IAAgBmM,EAAM/5B,kBAAoB+rB,EAAe,CACtEO,GAA2ByN,EAAO35B,GAC1CmB,IAAIw4B,EACV,MACChM,GAAqB8L,EAAS3M,EAAYtF,MAAMgS,GAAYhM,EAAaxtB,GAE3EhF,EAAOi/B,QACPV,EAAQvhB,KAAKhd,GACbw+B,GAAaC,EAAQ1+B,MACtB,CAED,MAAMm/B,EAA6C,CACjD7+B,cACAwxB,gBACA0M,WAGIY,EAAe/7B,OAAOyC,QAAQyrB,GAAQ8N,MAAK,EAAEpN,KAAe1B,GAAU0B,KAC5E,GAAImN,EAAc,CAChB,MAAMxH,EAAUpH,GAA6B4O,EAAa,GAAI,WACxDE,EAAclS,EAAOyR,aAAa,CACtCr+B,KAAMo3B,EAAQz3B,WACds1B,MAAOqJ,eAAeS,MAAQ9J,EAC9BuJ,kBAAkB,IAER7N,GAA2ByG,EAAS0H,EAAYL,kBACxD74B,IAAIwxB,GACR0H,EAAYJ,QAEZC,EAAqBG,YAAcA,EACnCH,EAAqBK,YAAc5H,aAAmB32B,YAAc,SAAW,SAC/Ek+B,EAAqB7+B,YAAcs3B,EAAQ53B,MAC5C,CAED,OAAOm/B,CACT,2BC9GOrJ,eAAsC1I,EAAmB4I,EAAaxE,EAA0C,CAAA,GACrH,OAAO+E,GAAwBnJ,EAAQ,CAAC4I,GAAMxE,EAChD,yDAnEM,SACFpE,EACA5Q,EACAgV,EAAgC,CAAA,GAClC,OAAO8D,GAAyBlI,EAAQ,CAAC5Q,GAASgV,EACpD,gNHpLM,SAAoCvK,GACtC,MAAM2E,EAAU,IAAI5E,GAAYC,GAE1Bpf,EAAUxE,OAAOyoB,YAAYF,EAAQ/jB,QAAQnC,KAAIwmB,GAC5C,CAACA,EAAWrmB,KAAMomB,GAAqBL,EAASM,EAAY,OAGjEhF,EAAWyE,GAAkBC,EAASA,EAAQ1E,UAGpD,MAAO,CACHrf,UACA43B,SAJa9T,GAAkBC,EAASA,EAAQxiB,SAKhD8d,WAER,uBF6RM,SAA6BwY,EAA+Cz6B,EAA2BC,EAAS,GAClH,MAAMy6B,EAAWD,EAEX95B,EAAQZ,OADqBN,IAAnBi7B,EAAS/Z,MAAsB8Z,EAA6BC,EAAS5T,eAC1C9mB,EAAaC,GACxD,MAAO,IACAU,EACH,GAAAQ,CAAIJ,GACAD,EAAkBC,EAAMJ,EAAMA,MACjC,EAET,oIAyFM,SAA8B85B,EAA4B15B,EAAWf,EAA0BC,EAAS,GAC1GmC,EAAeq4B,EAAO3T,eAAgB/lB,EAAMf,EAAaC,EAC7D,+DDze+CnF,EAAiBmF,EAAgBlF,GAC9E,OAAOD,EAAImzB,SAAShuB,EAAQA,EAASlF,EACvC","x_google_ignoreList":[3]} \ No newline at end of file diff --git a/dist/0.x/webgpu-utils.module.js b/dist/0.x/webgpu-utils.module.js new file mode 100644 index 0000000..bf82328 --- /dev/null +++ b/dist/0.x/webgpu-utils.module.js @@ -0,0 +1,5840 @@ +/* webgpu-utils@0.15.0, license MIT */ +const roundUpToMultipleOf = (v, multiple) => (((v + multiple - 1) / multiple) | 0) * multiple; +function keysOf(obj) { + return Object.keys(obj); +} +function range(count, fn) { + return new Array(count).fill(0).map((_, i) => fn(i)); +} + +class TypedArrayViewGenerator { + arrayBuffer; + byteOffset; + constructor(sizeInBytes) { + this.arrayBuffer = new ArrayBuffer(sizeInBytes); + this.byteOffset = 0; + } + align(alignment) { + this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment); + } + pad(numBytes) { + this.byteOffset += numBytes; + } + getView(Ctor, numElements) { + const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements); + this.byteOffset += view.byteLength; + return view; + } +} +function subarray(arr, offset, length) { + return arr.subarray(offset, offset + length); +} +// TODO: fix better? +const isTypedArray = (arr) => arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number'; + +const b = { + i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array }, + u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array }, + f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array }, + f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array }, + vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array }, + vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array }, + vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array }, + vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array }, + vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array }, + vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array }, + vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array }, + vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array }, + vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array }, + vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array }, + vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array }, + vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array }, + // AlignOf(vecR) SizeOf(array) + mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array }, + mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array }, + mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array }, + mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array }, + mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array }, + mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array }, + mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array }, + mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array }, + mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array }, + mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array }, + mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array }, + mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array }, + mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, + mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array }, + mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array }, + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array }, +}; +const typeInfo = { + ...b, + 'vec2': b.vec2i, + 'vec2': b.vec2u, + 'vec2': b.vec2f, + 'vec2': b.vec2h, + 'vec3': b.vec3i, + 'vec3': b.vec3u, + 'vec3': b.vec3f, + 'vec3': b.vec3h, + 'vec4': b.vec4i, + 'vec4': b.vec4u, + 'vec4': b.vec4f, + 'vec4': b.vec4h, + 'mat2x2': b.mat2x2f, + 'mat2x2': b.mat2x2h, + 'mat3x2': b.mat3x2f, + 'mat3x2': b.mat3x2h, + 'mat4x2': b.mat4x2f, + 'mat4x2': b.mat4x2h, + 'mat2x3': b.mat2x3f, + 'mat2x3': b.mat2x3h, + 'mat3x3': b.mat3x3f, + 'mat3x3': b.mat3x3h, + 'mat4x3': b.mat4x3f, + 'mat4x3': b.mat4x3h, + 'mat2x4': b.mat2x4f, + 'mat2x4': b.mat2x4h, + 'mat3x4': b.mat3x4f, + 'mat3x4': b.mat3x4h, + 'mat4x4': b.mat4x4f, + 'mat4x4': b.mat4x4h, +}; +const kTypes = keysOf(typeInfo); +/** + * Set which intrinsic types to make views for. + * + * Example: + * + * Given a an array of intrinsics like this + * `array` + * + * The default is to create a single `Float32Array(4 * 200)` + * because creating 200 `Float32Array` views is not usually + * what you want. + * + * If you do want individual views then you'd call + * `setIntrinsicsToView(['vec3f`])` and now you get + * an array of 200 `Float32Array`s. + * + * Note: `setIntrinsicsToView` always sets ALL types. The list you + * pass it is the types you want views created for, all other types + * will be reset to do the default. In other words + * + * ```js + * setIntrinsicsToView(['vec3f`]) + * setIntrinsicsToView(['vec2f`]) + * ``` + * + * Only `vec2f` will have views created. `vec3f` has been reset to the default by + * the second call + * + * You can pass in `true` as the 2nd parameter to make it set which types + * to flatten and all others will be set to have views created. + * + * To reset all types to the default call it with no arguments + * + * @param types array of types to make views for + * @param flatten whether to flatten or expand the specified types. + */ +function setIntrinsicsToView(types = [], flatten) { + // we need to track what we've viewed because for example `vec3f` references + // the same info as `vec3` so we'd set one and reset the other. + const visited = new Set(); + for (const type of kTypes) { + const info = typeInfo[type]; + if (!visited.has(info)) { + visited.add(info); + info.flatten = types.includes(type) ? flatten : !flatten; + } + } +} +setIntrinsicsToView(); +// This needs to be fixed! 😱 +function getSizeOfTypeDef(typeDef) { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + return asArrayDef.size; + /* + if (isIntrinsic(elementType)) { + const asIntrinsicDef = elementType as IntrinsicDefinition; + const { align } = typeInfo[asIntrinsicDef.type]; + return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements; + } else { + return asArrayDef.numElements * getSizeOfTypeDef(elementType); + } + */ + } + else { + const asStructDef = typeDef; + const numElements = asArrayDef.numElements || 1; + if (asStructDef.fields) { + return typeDef.size * numElements; + } + else { + const asIntrinsicDef = typeDef; + const { align } = typeInfo[asIntrinsicDef.type]; + return numElements > 1 + ? roundUpToMultipleOf(typeDef.size, align) * numElements + : typeDef.size; + } + } +} +// If numElements is undefined this is NOT an array. If it is defined then it IS an array +// Sizes for arrays are different than sizes for non-arrays. Example +// a vec3f non array is Float32Array(3) +// a vec3f array of 2 is Float32Array(4 * 2) +// a vec3f array of 1 is Float32Array(4 * 1) +function makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset, numElements) { + const { size, type } = typeDef; + try { + const { View, align } = typeInfo[type]; + const isArray = numElements !== undefined; + const sizeInBytes = isArray + ? roundUpToMultipleOf(size, align) + : size; + const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT; + const effectiveNumElements = isArray + ? (numElements === 0 + ? (buffer.byteLength - baseOffset) / sizeInBytes + : numElements) + : 1; + return new View(buffer, baseOffset, baseNumElements * effectiveNumElements); + } + catch { + throw new Error(`unknown type: ${type}`); + } +} +function isIntrinsic(typeDef) { + return !typeDef.fields && + !typeDef.elementType; +} +/** + * Creates a set of named TypedArray views on an ArrayBuffer. If you don't + * pass in an ArrayBuffer, one will be created. If you're using an unsized + * array then you must pass in your own arraybuffer + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * ``` + * + * views would effectively be + * + * ```js + * views = { + * direction: Float32Array(arrayBuffer, 0, 3), + * strength: Float32Array(arrayBuffer, 3, 4), + * matrix: Float32Array(arraybuffer, 4, 20), + * }; + * ``` + * + * You can use the views directly or you can use @link {setStructuredView} + * + * @param typeDef Definition of the various types of views. + * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created) + * @param offset Optional offset in existing ArrayBuffer to start the views. + * @returns A bunch of named TypedArray views and the ArrayBuffer + */ +function makeTypedArrayViews(typeDef, arrayBuffer, offset) { + const baseOffset = offset || 0; + const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef)); + const makeViews = (typeDef, baseOffset) => { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + // TODO: Should be optional? Per Type? Depth set? Per field? + // The issue is, if we have `array` we don't likely + // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view. + // On the other hand, if we have `array` the maybe we do want + // 10 `Float32Array(16)` views since you might want to do + // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`; + if (isIntrinsic(elementType) && typeInfo[elementType.type].flatten) { + return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements); + } + else { + const elementSize = getSizeOfTypeDef(elementType); + const effectiveNumElements = asArrayDef.numElements === 0 + ? (buffer.byteLength - baseOffset) / elementSize + : asArrayDef.numElements; + return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)); + } + } + else if (typeof typeDef === 'string') { + throw Error('unreachable'); + } + else { + const fields = typeDef.fields; + if (fields) { + const views = {}; + for (const [name, { type, offset }] of Object.entries(fields)) { + views[name] = makeViews(type, baseOffset + offset); + } + return views; + } + else { + return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset); + } + } + }; + return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer }; +} +/** + * Given a set of TypeArrayViews and matching JavaScript data + * sets the content of the views. + * + * Example: + * + * ```js + * const code = ` + * struct Stuff { + * direction: vec3f, + * strength: f32, + * matrix: mat4x4f, + * }; + * @group(0) @binding(0) var uni: Stuff; + * `; + * const defs = makeShaderDataDefinitions(code); + * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition); + * + * setStructuredViews({ + * direction: [1, 2, 3], + * strength: 45, + * matrix: [ + * 1, 0, 0, 0, + * 0, 1, 0, 0, + * 0, 0, 1, 0, + * 0, 0, 0, 1, + * ], + * }); + * ``` + * + * The code above will set the various views, which all point to different + * locations within the same array buffer. + * + * See @link {makeTypedArrayViews}. + * + * @param data The new values + * @param views TypedArray views as returned from {@link makeTypedArrayViews} + */ +function setStructuredView(data, views) { + if (data === undefined) { + return; + } + else if (isTypedArray(views)) { + const view = views; + if (view.length === 1 && typeof data === 'number') { + view[0] = data; + } + else { + if (Array.isArray(data[0]) || isTypedArray(data[0])) { + // complete hack! + // there's no type data here so let's guess based on the user's data + const dataLen = data[0].length; + const stride = dataLen === 3 ? 4 : dataLen; + for (let i = 0; i < data.length; ++i) { + const offset = i * stride; + view.set(data[i], offset); + } + } + else { + view.set(data); + } + } + } + else if (Array.isArray(views)) { + const asArray = views; + data.forEach((newValue, ndx) => { + setStructuredView(newValue, asArray[ndx]); + }); + } + else { + const asViews = views; + for (const [key, newValue] of Object.entries(data)) { + const view = asViews[key]; + if (view) { + setStructuredView(newValue, view); + } + } + } +} +/** + * Given a VariableDefinition, create matching TypedArray views + * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions} + * @param arrayBuffer Optional ArrayBuffer for the views + * @param offset Optional offset into the ArrayBuffer for the views + * @returns TypedArray views for the various named fields of the structure as well + * as a `set` function to make them easy to set, and the arrayBuffer + */ +function makeStructuredView(varDef, arrayBuffer, offset = 0) { + const asVarDef = varDef; + const typeDef = asVarDef.group === undefined ? varDef : asVarDef.typeDefinition; + const views = makeTypedArrayViews(typeDef, arrayBuffer, offset); + return { + ...views, + set(data) { + setStructuredView(data, views.views); + }, + }; +} +const s_views = new WeakMap(); +function getViewsByCtor(arrayBuffer) { + let viewsByCtor = s_views.get(arrayBuffer); + if (!viewsByCtor) { + viewsByCtor = new Map(); + s_views.set(arrayBuffer, viewsByCtor); + } + return viewsByCtor; +} +function getView(arrayBuffer, Ctor) { + const viewsByCtor = getViewsByCtor(arrayBuffer); + let view = viewsByCtor.get(Ctor); + if (!view) { + view = new Ctor(arrayBuffer); + viewsByCtor.set(Ctor, view); + } + return view; +} +// Is this something like [1,2,3]? +function isArrayLikeOfNumber(data) { + return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number'; +} +function setIntrinsicFromArrayLikeOfNumber(typeDef, data, arrayBuffer, offset) { + const asIntrinsicDefinition = typeDef; + const type = typeInfo[asIntrinsicDefinition.type]; + const view = getView(arrayBuffer, type.View); + const index = offset / view.BYTES_PER_ELEMENT; + if (typeof data === 'number') { + view[index] = data; + } + else { + view.set(data, index); + } +} +/** + * Sets values on an existing array buffer from a TypeDefinition + * @param typeDef A type definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ +function setTypedValues(typeDef, data, arrayBuffer, offset = 0) { + const asArrayDef = typeDef; + const elementType = asArrayDef.elementType; + if (elementType) { + // It's ArrayDefinition + if (isIntrinsic(elementType)) { + const asIntrinsicDef = elementType; + if (isArrayLikeOfNumber(data)) { + setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset); + return; + } + } + data.forEach((newValue, ndx) => { + setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx); + }); + return; + } + const asStructDef = typeDef; + const fields = asStructDef.fields; + if (fields) { + // It's StructDefinition + for (const [key, newValue] of Object.entries(data)) { + const fieldDef = fields[key]; + if (fieldDef) { + setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset); + } + } + } + else { + // It's IntrinsicDefinition + setIntrinsicFromArrayLikeOfNumber(typeDef, data, arrayBuffer, offset); + } +} +/** + * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}. + * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions} + * @param data The source data + * @param arrayBuffer The arrayBuffer who's data to set. + * @param offset An offset in the arrayBuffer to start at. + */ +function setStructuredValues(varDef, data, arrayBuffer, offset = 0) { + setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset); +} + +class ParseContext { + constructor() { + this.constants = new Map(); + this.aliases = new Map(); + this.structs = new Map(); + } +} +/** + * @class Node + * @category AST + * Base class for AST nodes parsed from a WGSL shader. + */ +class Node { + constructor() { } + get isAstNode() { + return true; + } + get astNodeType() { + return ""; + } + evaluate(context) { + throw new Error("Cannot evaluate node"); + } + evaluateString(context) { + return this.evaluate(context).toString(); + } +} +/** + * @class Statement + * @extends Node + * @category AST + */ +class Statement extends Node { + constructor() { + super(); + } +} +/** + * @class Function + * @extends Statement + * @category AST + */ +class Function extends Statement { + constructor(name, args, returnType, body) { + super(); + this.name = name; + this.args = args; + this.returnType = returnType; + this.body = body; + } + get astNodeType() { + return "function"; + } +} +/** + * @class StaticAssert + * @extends Statement + * @category AST + */ +class StaticAssert extends Statement { + constructor(expression) { + super(); + this.expression = expression; + } + get astNodeType() { + return "staticAssert"; + } +} +/** + * @class While + * @extends Statement + * @category AST + */ +class While extends Statement { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "while"; + } +} +/** + * @class Continuing + * @extends Statement + * @category AST + */ +class Continuing extends Statement { + constructor(body) { + super(); + this.body = body; + } + get astNodeType() { + return "continuing"; + } +} +/** + * @class For + * @extends Statement + * @category AST + */ +class For extends Statement { + constructor(init, condition, increment, body) { + super(); + this.init = init; + this.condition = condition; + this.increment = increment; + this.body = body; + } + get astNodeType() { + return "for"; + } +} +/** + * @class Var + * @extends Statement + * @category AST + */ +class Var extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "var"; + } +} +/** + * @class Override + * @extends Statement + * @category AST + */ +class Override extends Statement { + constructor(name, type, value) { + super(); + this.name = name; + this.type = type; + this.value = value; + } + get astNodeType() { + return "override"; + } +} +/** + * @class Let + * @extends Statement + * @category AST + */ +class Let extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "let"; + } +} +/** + * @class Const + * @extends Statement + * @category AST + */ +class Const extends Statement { + constructor(name, type, storage, access, value) { + super(); + this.name = name; + this.type = type; + this.storage = storage; + this.access = access; + this.value = value; + } + get astNodeType() { + return "const"; + } + evaluate(context) { + return this.value.evaluate(context); + } +} +var IncrementOperator; +(function (IncrementOperator) { + IncrementOperator["increment"] = "++"; + IncrementOperator["decrement"] = "--"; +})(IncrementOperator || (IncrementOperator = {})); +(function (IncrementOperator) { + function parse(val) { + const key = val; + if (key == "parse") + throw new Error("Invalid value for IncrementOperator"); + return IncrementOperator[key]; + } + IncrementOperator.parse = parse; +})(IncrementOperator || (IncrementOperator = {})); +/** + * @class Increment + * @extends Statement + * @category AST + */ +class Increment extends Statement { + constructor(operator, variable) { + super(); + this.operator = operator; + this.variable = variable; + } + get astNodeType() { + return "increment"; + } +} +var AssignOperator; +(function (AssignOperator) { + AssignOperator["assign"] = "="; + AssignOperator["addAssign"] = "+="; + AssignOperator["subtractAssin"] = "-="; + AssignOperator["multiplyAssign"] = "*="; + AssignOperator["divideAssign"] = "/="; + AssignOperator["moduloAssign"] = "%="; + AssignOperator["andAssign"] = "&="; + AssignOperator["orAssign"] = "|="; + AssignOperator["xorAssign"] = "^="; + AssignOperator["shiftLeftAssign"] = "<<="; + AssignOperator["shiftRightAssign"] = ">>="; +})(AssignOperator || (AssignOperator = {})); +(function (AssignOperator) { + function parse(val) { + const key = val; + if (key == "parse") + throw new Error("Invalid value for AssignOperator"); + return AssignOperator[key]; + } + AssignOperator.parse = parse; +})(AssignOperator || (AssignOperator = {})); +/** + * @class Assign + * @extends Statement + * @category AST + */ +class Assign extends Statement { + constructor(operator, variable, value) { + super(); + this.operator = operator; + this.variable = variable; + this.value = value; + } + get astNodeType() { + return "assign"; + } +} +/** + * @class Call + * @extends Statement + * @category AST + */ +class Call extends Statement { + constructor(name, args) { + super(); + this.name = name; + this.args = args; + } + get astNodeType() { + return "call"; + } +} +/** + * @class Loop + * @extends Statement + * @category AST + */ +class Loop extends Statement { + constructor(body, continuing) { + super(); + this.body = body; + this.continuing = continuing; + } + get astNodeType() { + return "loop"; + } +} +/** + * @class Switch + * @extends Statement + * @category AST + */ +class Switch extends Statement { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "body"; + } +} +/** + * @class If + * @extends Statement + * @category AST + */ +class If extends Statement { + constructor(condition, body, elseif, _else) { + super(); + this.condition = condition; + this.body = body; + this.elseif = elseif; + this.else = _else; + } + get astNodeType() { + return "if"; + } +} +/** + * @class Return + * @extends Statement + * @category AST + */ +class Return extends Statement { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "return"; + } +} +/** + * @class Enable + * @extends Statement + * @category AST + */ +class Enable extends Statement { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "enable"; + } +} +/** + * @class Alias + * @extends Statement + * @category AST + */ +class Alias extends Statement { + constructor(name, type) { + super(); + this.name = name; + this.type = type; + } + get astNodeType() { + return "alias"; + } +} +/** + * @class Discard + * @extends Statement + * @category AST + */ +class Discard extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "discard"; + } +} +/** + * @class Break + * @extends Statement + * @category AST + */ +class Break extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "break"; + } +} +/** + * @class Continue + * @extends Statement + * @category AST + */ +class Continue extends Statement { + constructor() { + super(); + } + get astNodeType() { + return "continue"; + } +} +/** + * @class Type + * @extends Statement + * @category AST + */ +class Type extends Statement { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "type"; + } + get isStruct() { + return false; + } + get isArray() { + return false; + } +} +/** + * @class StructType + * @extends Type + * @category AST + */ +class Struct extends Type { + constructor(name, members) { + super(name); + this.members = members; + } + get astNodeType() { + return "struct"; + } + get isStruct() { + return true; + } + /// Return the index of the member with the given name, or -1 if not found. + getMemberIndex(name) { + for (let i = 0; i < this.members.length; i++) { + if (this.members[i].name == name) + return i; + } + return -1; + } +} +/** + * @class TemplateType + * @extends Type + * @category AST + */ +class TemplateType extends Type { + constructor(name, format, access) { + super(name); + this.format = format; + this.access = access; + } + get astNodeType() { + return "template"; + } +} +/** + * @class PointerType + * @extends Type + * @category AST + */ +class PointerType extends Type { + constructor(name, storage, type, access) { + super(name); + this.storage = storage; + this.type = type; + this.access = access; + } + get astNodeType() { + return "pointer"; + } +} +/** + * @class ArrayType + * @extends Type + * @category AST + */ +class ArrayType extends Type { + constructor(name, attributes, format, count) { + super(name); + this.attributes = attributes; + this.format = format; + this.count = count; + } + get astNodeType() { + return "array"; + } + get isArray() { + return true; + } +} +/** + * @class SamplerType + * @extends Type + * @category AST + */ +class SamplerType extends Type { + constructor(name, format, access) { + super(name); + this.format = format; + this.access = access; + } + get astNodeType() { + return "sampler"; + } +} +/** + * @class Expression + * @extends Node + * @category AST + */ +class Expression extends Node { + constructor() { + super(); + } +} +/** + * @class StringExpr + * @extends Expression + * @category AST + */ +class StringExpr extends Expression { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "stringExpr"; + } + toString() { + return this.value; + } + evaluateString() { + return this.value; + } +} +/** + * @class CreateExpr + * @extends Expression + * @category AST + */ +class CreateExpr extends Expression { + constructor(type, args) { + super(); + this.type = type; + this.args = args; + } + get astNodeType() { + return "createExpr"; + } +} +/** + * @class CallExpr + * @extends Expression + * @category AST + */ +class CallExpr extends Expression { + constructor(name, args) { + super(); + this.name = name; + this.args = args; + } + get astNodeType() { + return "callExpr"; + } + evaluate(context) { + switch (this.name) { + case "abs": + return Math.abs(this.args[0].evaluate(context)); + case "acos": + return Math.acos(this.args[0].evaluate(context)); + case "acosh": + return Math.acosh(this.args[0].evaluate(context)); + case "asin": + return Math.asin(this.args[0].evaluate(context)); + case "asinh": + return Math.asinh(this.args[0].evaluate(context)); + case "atan": + return Math.atan(this.args[0].evaluate(context)); + case "atan2": + return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "atanh": + return Math.atanh(this.args[0].evaluate(context)); + case "ceil": + return Math.ceil(this.args[0].evaluate(context)); + case "clamp": + return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context)); + case "cos": + return Math.cos(this.args[0].evaluate(context)); + //case "cross": + //TODO: (x[i] * y[j] - x[j] * y[i]) + case "degrees": + return (this.args[0].evaluate(context) * 180) / Math.PI; + //case "determinant": + //TODO implement + case "distance": + return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2)); + case "dot": + //TODO: (x[i] * y[i]) + case "exp": + return Math.exp(this.args[0].evaluate(context)); + case "exp2": + return Math.pow(2, this.args[0].evaluate(context)); + //case "extractBits": + //TODO: implement + //case "firstLeadingBit": + //TODO: implement + case "floor": + return Math.floor(this.args[0].evaluate(context)); + case "fma": + return (this.args[0].evaluate(context) * this.args[1].evaluate(context) + + this.args[2].evaluate(context)); + case "fract": + return (this.args[0].evaluate(context) - + Math.floor(this.args[0].evaluate(context))); + //case "frexp": + //TODO: implement + case "inverseSqrt": + return 1 / Math.sqrt(this.args[0].evaluate(context)); + //case "length": + //TODO: implement + case "log": + return Math.log(this.args[0].evaluate(context)); + case "log2": + return Math.log2(this.args[0].evaluate(context)); + case "max": + return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "min": + return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "mix": + return (this.args[0].evaluate(context) * + (1 - this.args[2].evaluate(context)) + + this.args[1].evaluate(context) * this.args[2].evaluate(context)); + case "modf": + return (this.args[0].evaluate(context) - + Math.floor(this.args[0].evaluate(context))); + case "pow": + return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context)); + case "radians": + return (this.args[0].evaluate(context) * Math.PI) / 180; + case "round": + return Math.round(this.args[0].evaluate(context)); + case "sign": + return Math.sign(this.args[0].evaluate(context)); + case "sin": + return Math.sin(this.args[0].evaluate(context)); + case "sinh": + return Math.sinh(this.args[0].evaluate(context)); + case "saturate": + return Math.min(Math.max(this.args[0].evaluate(context), 0), 1); + case "smoothstep": + return (this.args[0].evaluate(context) * + this.args[0].evaluate(context) * + (3 - 2 * this.args[0].evaluate(context))); + case "sqrt": + return Math.sqrt(this.args[0].evaluate(context)); + case "step": + return this.args[0].evaluate(context) < this.args[1].evaluate(context) + ? 0 + : 1; + case "tan": + return Math.tan(this.args[0].evaluate(context)); + case "tanh": + return Math.tanh(this.args[0].evaluate(context)); + case "trunc": + return Math.trunc(this.args[0].evaluate(context)); + default: + throw new Error("Non const function: " + this.name); + } + } +} +/** + * @class VariableExpr + * @extends Expression + * @category AST + */ +class VariableExpr extends Expression { + constructor(name) { + super(); + this.name = name; + } + get astNodeType() { + return "varExpr"; + } +} +/** + * @class ConstExpr + * @extends Expression + * @category AST + */ +class ConstExpr extends Expression { + constructor(name, initializer) { + super(); + this.name = name; + this.initializer = initializer; + } + get astNodeType() { + return "constExpr"; + } + evaluate(context) { + var _a, _b; + if (this.initializer instanceof CreateExpr) { + // This is a struct constant + const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context); + const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name; + const struct = context.structs.get(type); + const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property); + if (memberIndex != -1) { + const value = this.initializer.args[memberIndex].evaluate(context); + return value; + } + console.log(memberIndex); + } + return this.initializer.evaluate(context); + } +} +/** + * @class LiteralExpr + * @extends Expression + * @category AST + */ +class LiteralExpr extends Expression { + constructor(value) { + super(); + this.value = value; + } + get astNodeType() { + return "literalExpr"; + } + evaluate() { + return this.value; + } +} +/** + * @class BitcastExpr + * @extends Expression + * @category AST + */ +class BitcastExpr extends Expression { + constructor(type, value) { + super(); + this.type = type; + this.value = value; + } + get astNodeType() { + return "bitcastExpr"; + } +} +/** + * @class TypecastExpr + * @extends Expression + * @category AST + */ +class TypecastExpr extends Expression { + constructor(type, args) { + super(); + this.type = type; + this.args = args; + } + get astNodeType() { + return "typecastExpr"; + } + evaluate(context) { + return this.args[0].evaluate(context); + } +} +/** + * @class GroupingExpr + * @extends Expression + * @category AST + */ +class GroupingExpr extends Expression { + constructor(contents) { + super(); + this.contents = contents; + } + get astNodeType() { + return "groupExpr"; + } + evaluate(context) { + return this.contents[0].evaluate(context); + } +} +/** + * @class Operator + * @extends Expression + * @category AST + */ +class Operator extends Expression { + constructor() { + super(); + } +} +/** + * @class UnaryOperator + * @extends Operator + * @category AST + * @property {string} operator +, -, !, ~ + */ +class UnaryOperator extends Operator { + constructor(operator, right) { + super(); + this.operator = operator; + this.right = right; + } + get astNodeType() { + return "unaryOp"; + } + evaluate(context) { + switch (this.operator) { + case "+": + return this.right.evaluate(context); + case "-": + return -this.right.evaluate(context); + case "!": + return this.right.evaluate(context) ? 0 : 1; + case "~": + return ~this.right.evaluate(context); + default: + throw new Error("Unknown unary operator: " + this.operator); + } + } +} +/** + * @class BinaryOperator + * @extends Operator + * @category AST + * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, || + */ +class BinaryOperator extends Operator { + constructor(operator, left, right) { + super(); + this.operator = operator; + this.left = left; + this.right = right; + } + get astNodeType() { + return "binaryOp"; + } + evaluate(context) { + switch (this.operator) { + case "+": + return this.left.evaluate(context) + this.right.evaluate(context); + case "-": + return this.left.evaluate(context) - this.right.evaluate(context); + case "*": + return this.left.evaluate(context) * this.right.evaluate(context); + case "/": + return this.left.evaluate(context) / this.right.evaluate(context); + case "%": + return this.left.evaluate(context) % this.right.evaluate(context); + case "==": + return this.left.evaluate(context) == this.right.evaluate(context) + ? 1 + : 0; + case "!=": + return this.left.evaluate(context) != this.right.evaluate(context) + ? 1 + : 0; + case "<": + return this.left.evaluate(context) < this.right.evaluate(context) + ? 1 + : 0; + case ">": + return this.left.evaluate(context) > this.right.evaluate(context) + ? 1 + : 0; + case "<=": + return this.left.evaluate(context) <= this.right.evaluate(context) + ? 1 + : 0; + case ">=": + return this.left.evaluate(context) >= this.right.evaluate(context) + ? 1 + : 0; + case "&&": + return this.left.evaluate(context) && this.right.evaluate(context) + ? 1 + : 0; + case "||": + return this.left.evaluate(context) || this.right.evaluate(context) + ? 1 + : 0; + default: + throw new Error(`Unknown operator ${this.operator}`); + } + } +} +/** + * @class SwitchCase + * @extends Node + * @category AST + */ +class SwitchCase extends Node { + constructor() { + super(); + } +} +/** + * @class Case + * @extends SwitchCase + * @category AST + */ +class Case extends SwitchCase { + constructor(selector, body) { + super(); + this.selector = selector; + this.body = body; + } + get astNodeType() { + return "case"; + } +} +/** + * @class Default + * @extends SwitchCase + * @category AST + */ +class Default extends SwitchCase { + constructor(body) { + super(); + this.body = body; + } + get astNodeType() { + return "default"; + } +} +/** + * @class Argument + * @extends Node + * @category AST + */ +class Argument extends Node { + constructor(name, type, attributes) { + super(); + this.name = name; + this.type = type; + this.attributes = attributes; + } + get astNodeType() { + return "argument"; + } +} +/** + * @class ElseIf + * @extends Node + * @category AST + */ +class ElseIf extends Node { + constructor(condition, body) { + super(); + this.condition = condition; + this.body = body; + } + get astNodeType() { + return "elseif"; + } +} +/** + * @class Member + * @extends Node + * @category AST + */ +class Member extends Node { + constructor(name, type, attributes) { + super(); + this.name = name; + this.type = type; + this.attributes = attributes; + } + get astNodeType() { + return "member"; + } +} +/** + * @class Attribute + * @extends Node + * @category AST + */ +class Attribute extends Node { + constructor(name, value) { + super(); + this.name = name; + this.value = value; + } + get astNodeType() { + return "attribute"; + } +} + +var _a; +var TokenClass; +(function (TokenClass) { + TokenClass[TokenClass["token"] = 0] = "token"; + TokenClass[TokenClass["keyword"] = 1] = "keyword"; + TokenClass[TokenClass["reserved"] = 2] = "reserved"; +})(TokenClass || (TokenClass = {})); +class TokenType { + constructor(name, type, rule) { + this.name = name; + this.type = type; + this.rule = rule; + } + toString() { + return this.name; + } +} +/// Catalog of defined token types, keywords, and reserved words. +class TokenTypes { +} +_a = TokenTypes; +TokenTypes.none = new TokenType("", TokenClass.reserved, ""); +TokenTypes.eof = new TokenType("EOF", TokenClass.token, ""); +TokenTypes.reserved = { + asm: new TokenType("asm", TokenClass.reserved, "asm"), + bf16: new TokenType("bf16", TokenClass.reserved, "bf16"), + do: new TokenType("do", TokenClass.reserved, "do"), + enum: new TokenType("enum", TokenClass.reserved, "enum"), + f16: new TokenType("f16", TokenClass.reserved, "f16"), + f64: new TokenType("f64", TokenClass.reserved, "f64"), + handle: new TokenType("handle", TokenClass.reserved, "handle"), + i8: new TokenType("i8", TokenClass.reserved, "i8"), + i16: new TokenType("i16", TokenClass.reserved, "i16"), + i64: new TokenType("i64", TokenClass.reserved, "i64"), + mat: new TokenType("mat", TokenClass.reserved, "mat"), + premerge: new TokenType("premerge", TokenClass.reserved, "premerge"), + regardless: new TokenType("regardless", TokenClass.reserved, "regardless"), + typedef: new TokenType("typedef", TokenClass.reserved, "typedef"), + u8: new TokenType("u8", TokenClass.reserved, "u8"), + u16: new TokenType("u16", TokenClass.reserved, "u16"), + u64: new TokenType("u64", TokenClass.reserved, "u64"), + unless: new TokenType("unless", TokenClass.reserved, "unless"), + using: new TokenType("using", TokenClass.reserved, "using"), + vec: new TokenType("vec", TokenClass.reserved, "vec"), + void: new TokenType("void", TokenClass.reserved, "void"), +}; +TokenTypes.keywords = { + array: new TokenType("array", TokenClass.keyword, "array"), + atomic: new TokenType("atomic", TokenClass.keyword, "atomic"), + bool: new TokenType("bool", TokenClass.keyword, "bool"), + f32: new TokenType("f32", TokenClass.keyword, "f32"), + i32: new TokenType("i32", TokenClass.keyword, "i32"), + mat2x2: new TokenType("mat2x2", TokenClass.keyword, "mat2x2"), + mat2x3: new TokenType("mat2x3", TokenClass.keyword, "mat2x3"), + mat2x4: new TokenType("mat2x4", TokenClass.keyword, "mat2x4"), + mat3x2: new TokenType("mat3x2", TokenClass.keyword, "mat3x2"), + mat3x3: new TokenType("mat3x3", TokenClass.keyword, "mat3x3"), + mat3x4: new TokenType("mat3x4", TokenClass.keyword, "mat3x4"), + mat4x2: new TokenType("mat4x2", TokenClass.keyword, "mat4x2"), + mat4x3: new TokenType("mat4x3", TokenClass.keyword, "mat4x3"), + mat4x4: new TokenType("mat4x4", TokenClass.keyword, "mat4x4"), + ptr: new TokenType("ptr", TokenClass.keyword, "ptr"), + sampler: new TokenType("sampler", TokenClass.keyword, "sampler"), + sampler_comparison: new TokenType("sampler_comparison", TokenClass.keyword, "sampler_comparison"), + struct: new TokenType("struct", TokenClass.keyword, "struct"), + texture_1d: new TokenType("texture_1d", TokenClass.keyword, "texture_1d"), + texture_2d: new TokenType("texture_2d", TokenClass.keyword, "texture_2d"), + texture_2d_array: new TokenType("texture_2d_array", TokenClass.keyword, "texture_2d_array"), + texture_3d: new TokenType("texture_3d", TokenClass.keyword, "texture_3d"), + texture_cube: new TokenType("texture_cube", TokenClass.keyword, "texture_cube"), + texture_cube_array: new TokenType("texture_cube_array", TokenClass.keyword, "texture_cube_array"), + texture_multisampled_2d: new TokenType("texture_multisampled_2d", TokenClass.keyword, "texture_multisampled_2d"), + texture_storage_1d: new TokenType("texture_storage_1d", TokenClass.keyword, "texture_storage_1d"), + texture_storage_2d: new TokenType("texture_storage_2d", TokenClass.keyword, "texture_storage_2d"), + texture_storage_2d_array: new TokenType("texture_storage_2d_array", TokenClass.keyword, "texture_storage_2d_array"), + texture_storage_3d: new TokenType("texture_storage_3d", TokenClass.keyword, "texture_storage_3d"), + texture_depth_2d: new TokenType("texture_depth_2d", TokenClass.keyword, "texture_depth_2d"), + texture_depth_2d_array: new TokenType("texture_depth_2d_array", TokenClass.keyword, "texture_depth_2d_array"), + texture_depth_cube: new TokenType("texture_depth_cube", TokenClass.keyword, "texture_depth_cube"), + texture_depth_cube_array: new TokenType("texture_depth_cube_array", TokenClass.keyword, "texture_depth_cube_array"), + texture_depth_multisampled_2d: new TokenType("texture_depth_multisampled_2d", TokenClass.keyword, "texture_depth_multisampled_2d"), + texture_external: new TokenType("texture_external", TokenClass.keyword, "texture_external"), + u32: new TokenType("u32", TokenClass.keyword, "u32"), + vec2: new TokenType("vec2", TokenClass.keyword, "vec2"), + vec3: new TokenType("vec3", TokenClass.keyword, "vec3"), + vec4: new TokenType("vec4", TokenClass.keyword, "vec4"), + bitcast: new TokenType("bitcast", TokenClass.keyword, "bitcast"), + block: new TokenType("block", TokenClass.keyword, "block"), + break: new TokenType("break", TokenClass.keyword, "break"), + case: new TokenType("case", TokenClass.keyword, "case"), + continue: new TokenType("continue", TokenClass.keyword, "continue"), + continuing: new TokenType("continuing", TokenClass.keyword, "continuing"), + default: new TokenType("default", TokenClass.keyword, "default"), + discard: new TokenType("discard", TokenClass.keyword, "discard"), + else: new TokenType("else", TokenClass.keyword, "else"), + enable: new TokenType("enable", TokenClass.keyword, "enable"), + fallthrough: new TokenType("fallthrough", TokenClass.keyword, "fallthrough"), + false: new TokenType("false", TokenClass.keyword, "false"), + fn: new TokenType("fn", TokenClass.keyword, "fn"), + for: new TokenType("for", TokenClass.keyword, "for"), + function: new TokenType("function", TokenClass.keyword, "function"), + if: new TokenType("if", TokenClass.keyword, "if"), + let: new TokenType("let", TokenClass.keyword, "let"), + const: new TokenType("const", TokenClass.keyword, "const"), + loop: new TokenType("loop", TokenClass.keyword, "loop"), + while: new TokenType("while", TokenClass.keyword, "while"), + private: new TokenType("private", TokenClass.keyword, "private"), + read: new TokenType("read", TokenClass.keyword, "read"), + read_write: new TokenType("read_write", TokenClass.keyword, "read_write"), + return: new TokenType("return", TokenClass.keyword, "return"), + storage: new TokenType("storage", TokenClass.keyword, "storage"), + switch: new TokenType("switch", TokenClass.keyword, "switch"), + true: new TokenType("true", TokenClass.keyword, "true"), + alias: new TokenType("alias", TokenClass.keyword, "alias"), + type: new TokenType("type", TokenClass.keyword, "type"), + uniform: new TokenType("uniform", TokenClass.keyword, "uniform"), + var: new TokenType("var", TokenClass.keyword, "var"), + override: new TokenType("override", TokenClass.keyword, "override"), + workgroup: new TokenType("workgroup", TokenClass.keyword, "workgroup"), + write: new TokenType("write", TokenClass.keyword, "write"), + r8unorm: new TokenType("r8unorm", TokenClass.keyword, "r8unorm"), + r8snorm: new TokenType("r8snorm", TokenClass.keyword, "r8snorm"), + r8uint: new TokenType("r8uint", TokenClass.keyword, "r8uint"), + r8sint: new TokenType("r8sint", TokenClass.keyword, "r8sint"), + r16uint: new TokenType("r16uint", TokenClass.keyword, "r16uint"), + r16sint: new TokenType("r16sint", TokenClass.keyword, "r16sint"), + r16float: new TokenType("r16float", TokenClass.keyword, "r16float"), + rg8unorm: new TokenType("rg8unorm", TokenClass.keyword, "rg8unorm"), + rg8snorm: new TokenType("rg8snorm", TokenClass.keyword, "rg8snorm"), + rg8uint: new TokenType("rg8uint", TokenClass.keyword, "rg8uint"), + rg8sint: new TokenType("rg8sint", TokenClass.keyword, "rg8sint"), + r32uint: new TokenType("r32uint", TokenClass.keyword, "r32uint"), + r32sint: new TokenType("r32sint", TokenClass.keyword, "r32sint"), + r32float: new TokenType("r32float", TokenClass.keyword, "r32float"), + rg16uint: new TokenType("rg16uint", TokenClass.keyword, "rg16uint"), + rg16sint: new TokenType("rg16sint", TokenClass.keyword, "rg16sint"), + rg16float: new TokenType("rg16float", TokenClass.keyword, "rg16float"), + rgba8unorm: new TokenType("rgba8unorm", TokenClass.keyword, "rgba8unorm"), + rgba8unorm_srgb: new TokenType("rgba8unorm_srgb", TokenClass.keyword, "rgba8unorm_srgb"), + rgba8snorm: new TokenType("rgba8snorm", TokenClass.keyword, "rgba8snorm"), + rgba8uint: new TokenType("rgba8uint", TokenClass.keyword, "rgba8uint"), + rgba8sint: new TokenType("rgba8sint", TokenClass.keyword, "rgba8sint"), + bgra8unorm: new TokenType("bgra8unorm", TokenClass.keyword, "bgra8unorm"), + bgra8unorm_srgb: new TokenType("bgra8unorm_srgb", TokenClass.keyword, "bgra8unorm_srgb"), + rgb10a2unorm: new TokenType("rgb10a2unorm", TokenClass.keyword, "rgb10a2unorm"), + rg11b10float: new TokenType("rg11b10float", TokenClass.keyword, "rg11b10float"), + rg32uint: new TokenType("rg32uint", TokenClass.keyword, "rg32uint"), + rg32sint: new TokenType("rg32sint", TokenClass.keyword, "rg32sint"), + rg32float: new TokenType("rg32float", TokenClass.keyword, "rg32float"), + rgba16uint: new TokenType("rgba16uint", TokenClass.keyword, "rgba16uint"), + rgba16sint: new TokenType("rgba16sint", TokenClass.keyword, "rgba16sint"), + rgba16float: new TokenType("rgba16float", TokenClass.keyword, "rgba16float"), + rgba32uint: new TokenType("rgba32uint", TokenClass.keyword, "rgba32uint"), + rgba32sint: new TokenType("rgba32sint", TokenClass.keyword, "rgba32sint"), + rgba32float: new TokenType("rgba32float", TokenClass.keyword, "rgba32float"), + static_assert: new TokenType("static_assert", TokenClass.keyword, "static_assert"), + // WGSL grammar has a few keywords that have different token names than the strings they + // represent. Aliasing them here. + /*int32: new TokenType("i32", TokenClass.keyword, "i32"), + uint32: new TokenType("u32", TokenClass.keyword, "u32"), + float32: new TokenType("f32", TokenClass.keyword, "f32"), + pointer: new TokenType("ptr", TokenClass.keyword, "ptr"),*/ +}; +TokenTypes.tokens = { + decimal_float_literal: new TokenType("decimal_float_literal", TokenClass.token, /((-?[0-9]*\.[0-9]+|-?[0-9]+\.[0-9]*)((e|E)(\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\+|-)?[0-9]+f?)|([0-9]+f)/), + hex_float_literal: new TokenType("hex_float_literal", TokenClass.token, /-?0x((([0-9a-fA-F]*\.[0-9a-fA-F]+|[0-9a-fA-F]+\.[0-9a-fA-F]*)((p|P)(\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\+|-)?[0-9]+f?))/), + int_literal: new TokenType("int_literal", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/), + uint_literal: new TokenType("uint_literal", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/), + ident: new TokenType("ident", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/), + and: new TokenType("and", TokenClass.token, "&"), + and_and: new TokenType("and_and", TokenClass.token, "&&"), + arrow: new TokenType("arrow ", TokenClass.token, "->"), + attr: new TokenType("attr", TokenClass.token, "@"), + attr_left: new TokenType("attr_left", TokenClass.token, "[["), + attr_right: new TokenType("attr_right", TokenClass.token, "]]"), + forward_slash: new TokenType("forward_slash", TokenClass.token, "/"), + bang: new TokenType("bang", TokenClass.token, "!"), + bracket_left: new TokenType("bracket_left", TokenClass.token, "["), + bracket_right: new TokenType("bracket_right", TokenClass.token, "]"), + brace_left: new TokenType("brace_left", TokenClass.token, "{"), + brace_right: new TokenType("brace_right", TokenClass.token, "}"), + colon: new TokenType("colon", TokenClass.token, ":"), + comma: new TokenType("comma", TokenClass.token, ","), + equal: new TokenType("equal", TokenClass.token, "="), + equal_equal: new TokenType("equal_equal", TokenClass.token, "=="), + not_equal: new TokenType("not_equal", TokenClass.token, "!="), + greater_than: new TokenType("greater_than", TokenClass.token, ">"), + greater_than_equal: new TokenType("greater_than_equal", TokenClass.token, ">="), + shift_right: new TokenType("shift_right", TokenClass.token, ">>"), + less_than: new TokenType("less_than", TokenClass.token, "<"), + less_than_equal: new TokenType("less_than_equal", TokenClass.token, "<="), + shift_left: new TokenType("shift_left", TokenClass.token, "<<"), + modulo: new TokenType("modulo", TokenClass.token, "%"), + minus: new TokenType("minus", TokenClass.token, "-"), + minus_minus: new TokenType("minus_minus", TokenClass.token, "--"), + period: new TokenType("period", TokenClass.token, "."), + plus: new TokenType("plus", TokenClass.token, "+"), + plus_plus: new TokenType("plus_plus", TokenClass.token, "++"), + or: new TokenType("or", TokenClass.token, "|"), + or_or: new TokenType("or_or", TokenClass.token, "||"), + paren_left: new TokenType("paren_left", TokenClass.token, "("), + paren_right: new TokenType("paren_right", TokenClass.token, ")"), + semicolon: new TokenType("semicolon", TokenClass.token, ";"), + star: new TokenType("star", TokenClass.token, "*"), + tilde: new TokenType("tilde", TokenClass.token, "~"), + underscore: new TokenType("underscore", TokenClass.token, "_"), + xor: new TokenType("xor", TokenClass.token, "^"), + plus_equal: new TokenType("plus_equal", TokenClass.token, "+="), + minus_equal: new TokenType("minus_equal", TokenClass.token, "-="), + times_equal: new TokenType("times_equal", TokenClass.token, "*="), + division_equal: new TokenType("division_equal", TokenClass.token, "/="), + modulo_equal: new TokenType("modulo_equal", TokenClass.token, "%="), + and_equal: new TokenType("and_equal", TokenClass.token, "&="), + or_equal: new TokenType("or_equal", TokenClass.token, "|="), + xor_equal: new TokenType("xor_equal", TokenClass.token, "^="), + shift_right_equal: new TokenType("shift_right_equal", TokenClass.token, ">>="), + shift_left_equal: new TokenType("shift_left_equal", TokenClass.token, "<<="), +}; +TokenTypes.storage_class = [ + _a.keywords.function, + _a.keywords.private, + _a.keywords.workgroup, + _a.keywords.uniform, + _a.keywords.storage, +]; +TokenTypes.access_mode = [ + _a.keywords.read, + _a.keywords.write, + _a.keywords.read_write, +]; +TokenTypes.sampler_type = [ + _a.keywords.sampler, + _a.keywords.sampler_comparison, +]; +TokenTypes.sampled_texture_type = [ + _a.keywords.texture_1d, + _a.keywords.texture_2d, + _a.keywords.texture_2d_array, + _a.keywords.texture_3d, + _a.keywords.texture_cube, + _a.keywords.texture_cube_array, +]; +TokenTypes.multisampled_texture_type = [ + _a.keywords.texture_multisampled_2d, +]; +TokenTypes.storage_texture_type = [ + _a.keywords.texture_storage_1d, + _a.keywords.texture_storage_2d, + _a.keywords.texture_storage_2d_array, + _a.keywords.texture_storage_3d, +]; +TokenTypes.depth_texture_type = [ + _a.keywords.texture_depth_2d, + _a.keywords.texture_depth_2d_array, + _a.keywords.texture_depth_cube, + _a.keywords.texture_depth_cube_array, + _a.keywords.texture_depth_multisampled_2d, +]; +TokenTypes.texture_external_type = [_a.keywords.texture_external]; +TokenTypes.any_texture_type = [ + ..._a.sampled_texture_type, + ..._a.multisampled_texture_type, + ..._a.storage_texture_type, + ..._a.depth_texture_type, + ..._a.texture_external_type, +]; +TokenTypes.texel_format = [ + _a.keywords.r8unorm, + _a.keywords.r8snorm, + _a.keywords.r8uint, + _a.keywords.r8sint, + _a.keywords.r16uint, + _a.keywords.r16sint, + _a.keywords.r16float, + _a.keywords.rg8unorm, + _a.keywords.rg8snorm, + _a.keywords.rg8uint, + _a.keywords.rg8sint, + _a.keywords.r32uint, + _a.keywords.r32sint, + _a.keywords.r32float, + _a.keywords.rg16uint, + _a.keywords.rg16sint, + _a.keywords.rg16float, + _a.keywords.rgba8unorm, + _a.keywords.rgba8unorm_srgb, + _a.keywords.rgba8snorm, + _a.keywords.rgba8uint, + _a.keywords.rgba8sint, + _a.keywords.bgra8unorm, + _a.keywords.bgra8unorm_srgb, + _a.keywords.rgb10a2unorm, + _a.keywords.rg11b10float, + _a.keywords.rg32uint, + _a.keywords.rg32sint, + _a.keywords.rg32float, + _a.keywords.rgba16uint, + _a.keywords.rgba16sint, + _a.keywords.rgba16float, + _a.keywords.rgba32uint, + _a.keywords.rgba32sint, + _a.keywords.rgba32float, +]; +TokenTypes.const_literal = [ + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.decimal_float_literal, + _a.tokens.hex_float_literal, + _a.keywords.true, + _a.keywords.false, +]; +TokenTypes.literal_or_ident = [ + _a.tokens.ident, + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.decimal_float_literal, + _a.tokens.hex_float_literal, +]; +TokenTypes.element_count_expression = [ + _a.tokens.int_literal, + _a.tokens.uint_literal, + _a.tokens.ident, +]; +TokenTypes.template_types = [ + _a.keywords.vec2, + _a.keywords.vec3, + _a.keywords.vec4, + _a.keywords.mat2x2, + _a.keywords.mat2x3, + _a.keywords.mat2x4, + _a.keywords.mat3x2, + _a.keywords.mat3x3, + _a.keywords.mat3x4, + _a.keywords.mat4x2, + _a.keywords.mat4x3, + _a.keywords.mat4x4, + _a.keywords.atomic, + _a.keywords.bitcast, + ..._a.any_texture_type, +]; +// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'. +// The attribute grammar should be ident | block. +TokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block]; +TokenTypes.assignment_operators = [ + _a.tokens.equal, + _a.tokens.plus_equal, + _a.tokens.minus_equal, + _a.tokens.times_equal, + _a.tokens.division_equal, + _a.tokens.modulo_equal, + _a.tokens.and_equal, + _a.tokens.or_equal, + _a.tokens.xor_equal, + _a.tokens.shift_right_equal, + _a.tokens.shift_left_equal, +]; +TokenTypes.increment_operators = [ + _a.tokens.plus_plus, + _a.tokens.minus_minus, +]; +/// A token parsed by the WgslScanner. +class Token { + constructor(type, lexeme, line) { + this.type = type; + this.lexeme = lexeme; + this.line = line; + } + toString() { + return this.lexeme; + } + isTemplateType() { + return TokenTypes.template_types.indexOf(this.type) != -1; + } + isArrayType() { + return this.type == TokenTypes.keywords.array; + } + isArrayOrTemplateType() { + return this.isArrayType() || this.isTemplateType(); + } +} +/// Lexical scanner for the WGSL language. This takes an input source text and generates a list +/// of Token objects, which can then be fed into the WgslParser to generate an AST. +class WgslScanner { + constructor(source) { + this._tokens = []; + this._start = 0; + this._current = 0; + this._line = 1; + this._source = source !== null && source !== void 0 ? source : ""; + } + /// Scan all tokens from the source. + scanTokens() { + while (!this._isAtEnd()) { + this._start = this._current; + if (!this.scanToken()) + throw `Invalid syntax at line ${this._line}`; + } + this._tokens.push(new Token(TokenTypes.eof, "", this._line)); + return this._tokens; + } + /// Scan a single token from the source. + scanToken() { + // Find the longest consecutive set of characters that match a rule. + let lexeme = this._advance(); + // Skip line-feed, adding to the line counter. + if (lexeme == "\n") { + this._line++; + return true; + } + // Skip whitespace + if (this._isWhitespace(lexeme)) { + return true; + } + if (lexeme == "/") { + // If it's a // comment, skip everything until the next line-feed. + if (this._peekAhead() == "/") { + while (lexeme != "\n") { + if (this._isAtEnd()) + return true; + lexeme = this._advance(); + } + // skip the linefeed + this._line++; + return true; + } + else if (this._peekAhead() == "*") { + // If it's a / * block comment, skip everything until the matching * /, + // allowing for nested block comments. + this._advance(); + let commentLevel = 1; + while (commentLevel > 0) { + if (this._isAtEnd()) + return true; + lexeme = this._advance(); + if (lexeme == "\n") { + this._line++; + } + else if (lexeme == "*") { + if (this._peekAhead() == "/") { + this._advance(); + commentLevel--; + if (commentLevel == 0) { + return true; + } + } + } + else if (lexeme == "/") { + if (this._peekAhead() == "*") { + this._advance(); + commentLevel++; + } + } + } + return true; + } + } + let matchType = TokenTypes.none; + for (;;) { + let matchedType = this._findType(lexeme); + // An exception to "longest lexeme" rule is '>>'. In the case of 1>>2, it's a + // shift_right. + // In the case of array>, it's two greater_than's (one to close the vec4, + // and one to close the array). + // Another ambiguity is '>='. In the case of vec2=vec2(1,2), + // it's a greather_than and an equal, not a greater_than_equal. + // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases + // are predicated on it the > either closing a template, or being part of an operator. + // The solution here is to check if there was a less_than up to some number of tokens + // previously, and the token prior to that is a keyword that requires a '<', then it will be + // split into two operators; otherwise it's a single operator. + const nextLexeme = this._peekAhead(); + if (lexeme == ">" && (nextLexeme == ">" || nextLexeme == "=")) { + let foundLessThan = false; + let ti = this._tokens.length - 1; + for (let count = 0; count < 5 && ti >= 0; ++count, --ti) { + if (this._tokens[ti].type === TokenTypes.tokens.less_than) { + if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) { + foundLessThan = true; + } + break; + } + } + // If there was a less_than in the recent token history, then this is probably a + // greater_than. + if (foundLessThan) { + this._addToken(matchedType); + return true; + } + } + // The current lexeme may not match any rule, but some token types may be invalid for + // part of the string but valid after a few more characters. + // For example, 0x.5 is a hex_float_literal. But as it's being scanned, + // "0" is a int_literal, then "0x" is invalid. If we stopped there, it would return + // the int_literal "0", but that's incorrect. So if we look forward a few characters, + // we'd get "0x.", which is still invalid, followed by "0x.5" which is the correct + // hex_float_literal. So that means if we hit an non-matching string, we should look + // ahead up to two characters to see if the string starts matching a valid rule again. + if (matchedType === TokenTypes.none) { + let lookAheadLexeme = lexeme; + let lookAhead = 0; + const maxLookAhead = 2; + for (let li = 0; li < maxLookAhead; ++li) { + lookAheadLexeme += this._peekAhead(li); + matchedType = this._findType(lookAheadLexeme); + if (matchedType !== TokenTypes.none) { + lookAhead = li; + break; + } + } + if (matchedType === TokenTypes.none) { + if (matchType === TokenTypes.none) + return false; + this._current--; + this._addToken(matchType); + return true; + } + lexeme = lookAheadLexeme; + this._current += lookAhead + 1; + } + matchType = matchedType; + if (this._isAtEnd()) + break; + lexeme += this._advance(); + } + // We got to the end of the input stream. Then the token we've ready so far is it. + if (matchType === TokenTypes.none) + return false; + this._addToken(matchType); + return true; + } + _findType(lexeme) { + for (const name in TokenTypes.keywords) { + const type = TokenTypes.keywords[name]; + if (this._match(lexeme, type.rule)) { + return type; + } + } + for (const name in TokenTypes.tokens) { + const type = TokenTypes.tokens[name]; + if (this._match(lexeme, type.rule)) { + return type; + } + } + return TokenTypes.none; + } + _match(lexeme, rule) { + if (typeof rule === "string") { + if (rule == lexeme) { + return true; + } + } + else { + // regex + const match = rule.exec(lexeme); + if (match && match.index == 0 && match[0] == lexeme) + return true; + } + return false; + } + _isAtEnd() { + return this._current >= this._source.length; + } + _isWhitespace(c) { + return c == " " || c == "\t" || c == "\r"; + } + _advance(amount = 0) { + let c = this._source[this._current]; + amount = amount || 0; + amount++; + this._current += amount; + return c; + } + _peekAhead(offset = 0) { + offset = offset || 0; + if (this._current + offset >= this._source.length) + return "\0"; + return this._source[this._current + offset]; + } + _addToken(type) { + const text = this._source.substring(this._start, this._current); + this._tokens.push(new Token(type, text, this._line)); + } +} + +/** + * @author Brendan Duncan / https://github.com/brendan-duncan + */ +/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST). +class WgslParser { + constructor() { + this._tokens = []; + this._current = 0; + this._context = new ParseContext(); + } + parse(tokensOrCode) { + this._initialize(tokensOrCode); + let statements = []; + while (!this._isAtEnd()) { + const statement = this._global_decl_or_directive(); + if (!statement) + break; + statements.push(statement); + } + return statements; + } + _initialize(tokensOrCode) { + if (tokensOrCode) { + if (typeof tokensOrCode == "string") { + const scanner = new WgslScanner(tokensOrCode); + this._tokens = scanner.scanTokens(); + } + else { + this._tokens = tokensOrCode; + } + } + else { + this._tokens = []; + } + this._current = 0; + } + _error(token, message) { + console.error(token, message); + return { + token, + message, + toString: function () { + return `${message}`; + }, + }; + } + _isAtEnd() { + return (this._current >= this._tokens.length || + this._peek().type == TokenTypes.eof); + } + _match(types) { + if (types instanceof TokenType) { + if (this._check(types)) { + this._advance(); + return true; + } + return false; + } + for (let i = 0, l = types.length; i < l; ++i) { + const type = types[i]; + if (this._check(type)) { + this._advance(); + return true; + } + } + return false; + } + _consume(types, message) { + if (this._check(types)) + return this._advance(); + throw this._error(this._peek(), message); + } + _check(types) { + if (this._isAtEnd()) + return false; + const tk = this._peek(); + if (types instanceof Array) { + let t = tk.type; + let index = types.indexOf(t); + return index != -1; + } + return tk.type == types; + } + _advance() { + if (!this._isAtEnd()) + this._current++; + return this._previous(); + } + _peek() { + return this._tokens[this._current]; + } + _previous() { + return this._tokens[this._current - 1]; + } + _global_decl_or_directive() { + // semicolon + // global_variable_decl semicolon + // global_constant_decl semicolon + // type_alias semicolon + // struct_decl + // function_decl + // enable_directive + // Ignore any stand-alone semicolons + while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd()) + ; + if (this._match(TokenTypes.keywords.alias)) { + const type = this._type_alias(); + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return type; + } + if (this._match(TokenTypes.keywords.enable)) { + const enable = this._enable_directive(); + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return enable; + } + // The following statements have an optional attribute* + const attrs = this._attribute(); + if (this._check(TokenTypes.keywords.var)) { + const _var = this._global_variable_decl(); + if (_var != null) + _var.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _var; + } + if (this._check(TokenTypes.keywords.override)) { + const _override = this._override_variable_decl(); + if (_override != null) + _override.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _override; + } + if (this._check(TokenTypes.keywords.let)) { + const _let = this._global_let_decl(); + if (_let != null) + _let.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _let; + } + if (this._check(TokenTypes.keywords.const)) { + const _const = this._global_const_decl(); + if (_const != null) + _const.attributes = attrs; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + return _const; + } + if (this._check(TokenTypes.keywords.struct)) { + const _struct = this._struct_decl(); + if (_struct != null) + _struct.attributes = attrs; + return _struct; + } + if (this._check(TokenTypes.keywords.fn)) { + const _fn = this._function_decl(); + if (_fn != null) + _fn.attributes = attrs; + return _fn; + } + return null; + } + _function_decl() { + // attribute* function_header compound_statement + // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)? + if (!this._match(TokenTypes.keywords.fn)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected function name.").toString(); + this._consume(TokenTypes.tokens.paren_left, "Expected '(' for function arguments."); + const args = []; + if (!this._check(TokenTypes.tokens.paren_right)) { + do { + if (this._check(TokenTypes.tokens.paren_right)) + break; + const argAttrs = this._attribute(); + const name = this._consume(TokenTypes.tokens.ident, "Expected argument name.").toString(); + this._consume(TokenTypes.tokens.colon, "Expected ':' for argument type."); + const typeAttrs = this._attribute(); + const type = this._type_decl(); + if (type != null) { + type.attributes = typeAttrs; + args.push(new Argument(name, type, argAttrs)); + } + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')' after function arguments."); + let _return = null; + if (this._match(TokenTypes.tokens.arrow)) { + const attrs = this._attribute(); + _return = this._type_decl(); + if (_return != null) + _return.attributes = attrs; + } + const body = this._compound_statement(); + return new Function(name, args, _return, body); + } + _compound_statement() { + // brace_left statement* brace_right + const statements = []; + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for block."); + while (!this._check(TokenTypes.tokens.brace_right)) { + const statement = this._statement(); + if (statement !== null) + statements.push(statement); + } + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for block."); + return statements; + } + _statement() { + // semicolon + // return_statement semicolon + // if_statement + // switch_statement + // loop_statement + // for_statement + // func_call_statement semicolon + // variable_statement semicolon + // break_statement semicolon + // continue_statement semicolon + // continuing_statement compound_statement + // discard semicolon + // assignment_statement semicolon + // compound_statement + // increment_statement semicolon + // decrement_statement semicolon + // static_assert_statement semicolon + // Ignore any stand-alone semicolons + while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd()) + ; + if (this._check(TokenTypes.keywords.if)) + return this._if_statement(); + if (this._check(TokenTypes.keywords.switch)) + return this._switch_statement(); + if (this._check(TokenTypes.keywords.loop)) + return this._loop_statement(); + if (this._check(TokenTypes.keywords.for)) + return this._for_statement(); + if (this._check(TokenTypes.keywords.while)) + return this._while_statement(); + if (this._check(TokenTypes.keywords.continuing)) + return this._continuing_statement(); + if (this._check(TokenTypes.keywords.static_assert)) + return this._static_assert_statement(); + if (this._check(TokenTypes.tokens.brace_left)) + return this._compound_statement(); + let result = null; + if (this._check(TokenTypes.keywords.return)) + result = this._return_statement(); + else if (this._check([ + TokenTypes.keywords.var, + TokenTypes.keywords.let, + TokenTypes.keywords.const, + ])) + result = this._variable_statement(); + else if (this._match(TokenTypes.keywords.discard)) + result = new Discard(); + else if (this._match(TokenTypes.keywords.break)) + result = new Break(); + else if (this._match(TokenTypes.keywords.continue)) + result = new Continue(); + else + result = + this._increment_decrement_statement() || + this._func_call_statement() || + this._assignment_statement(); + if (result != null) + this._consume(TokenTypes.tokens.semicolon, "Expected ';' after statement."); + return result; + } + _static_assert_statement() { + if (!this._match(TokenTypes.keywords.static_assert)) + return null; + let expression = this._optional_paren_expression(); + return new StaticAssert(expression); + } + _while_statement() { + if (!this._match(TokenTypes.keywords.while)) + return null; + let condition = this._optional_paren_expression(); + const block = this._compound_statement(); + return new While(condition, block); + } + _continuing_statement() { + if (!this._match(TokenTypes.keywords.continuing)) + return null; + const block = this._compound_statement(); + return new Continuing(block); + } + _for_statement() { + // for paren_left for_header paren_right compound_statement + if (!this._match(TokenTypes.keywords.for)) + return null; + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)? + const init = !this._check(TokenTypes.tokens.semicolon) + ? this._for_init() + : null; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + const condition = !this._check(TokenTypes.tokens.semicolon) + ? this._short_circuit_or_expression() + : null; + this._consume(TokenTypes.tokens.semicolon, "Expected ';'."); + const increment = !this._check(TokenTypes.tokens.paren_right) + ? this._for_increment() + : null; + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + const body = this._compound_statement(); + return new For(init, condition, increment, body); + } + _for_init() { + // (variable_statement assignment_statement func_call_statement)? + return (this._variable_statement() || + this._func_call_statement() || + this._assignment_statement()); + } + _for_increment() { + // (assignment_statement func_call_statement increment_statement)? + return (this._func_call_statement() || + this._increment_decrement_statement() || + this._assignment_statement()); + } + _variable_statement() { + // variable_decl + // variable_decl equal short_circuit_or_expression + // let (ident variable_ident_decl) equal short_circuit_or_expression + // const (ident variable_ident_decl) equal short_circuit_or_expression + if (this._check(TokenTypes.keywords.var)) { + const _var = this._variable_decl(); + if (_var === null) + throw this._error(this._peek(), "Variable declaration expected."); + let value = null; + if (this._match(TokenTypes.tokens.equal)) + value = this._short_circuit_or_expression(); + return new Var(_var.name, _var.type, _var.storage, _var.access, value); + } + if (this._match(TokenTypes.keywords.let)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected name for let.").toString(); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const typeAttrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = typeAttrs; + } + this._consume(TokenTypes.tokens.equal, "Expected '=' for let."); + const value = this._short_circuit_or_expression(); + return new Let(name, type, null, null, value); + } + if (this._match(TokenTypes.keywords.const)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected name for const.").toString(); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const typeAttrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = typeAttrs; + } + this._consume(TokenTypes.tokens.equal, "Expected '=' for const."); + const value = this._short_circuit_or_expression(); + return new Const(name, type, null, null, value); + } + return null; + } + _increment_decrement_statement() { + const savedPos = this._current; + const _var = this._unary_expression(); + if (_var == null) + return null; + if (!this._check(TokenTypes.increment_operators)) { + this._current = savedPos; + return null; + } + const token = this._consume(TokenTypes.increment_operators, "Expected increment operator"); + return new Increment(token.type === TokenTypes.tokens.plus_plus + ? IncrementOperator.increment + : IncrementOperator.decrement, _var); + } + _assignment_statement() { + // (unary_expression underscore) equal short_circuit_or_expression + let _var = null; + if (this._check(TokenTypes.tokens.brace_right)) + return null; + let isUnderscore = this._match(TokenTypes.tokens.underscore); + if (!isUnderscore) + _var = this._unary_expression(); + if (!isUnderscore && _var == null) + return null; + const type = this._consume(TokenTypes.assignment_operators, "Expected assignment operator."); + const value = this._short_circuit_or_expression(); + return new Assign(AssignOperator.parse(type.lexeme), _var, value); + } + _func_call_statement() { + // ident argument_expression_list + if (!this._check(TokenTypes.tokens.ident)) + return null; + const savedPos = this._current; + const name = this._consume(TokenTypes.tokens.ident, "Expected function name."); + const args = this._argument_expression_list(); + if (args === null) { + this._current = savedPos; + return null; + } + return new Call(name.lexeme, args); + } + _loop_statement() { + // loop brace_left statement* continuing_statement? brace_right + if (!this._match(TokenTypes.keywords.loop)) + return null; + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for loop."); + // statement* + const statements = []; + let statement = this._statement(); + while (statement !== null) { + if (Array.isArray(statement)) { + for (let s of statement) { + statements.push(s); + } + } + else { + statements.push(statement); + } + statement = this._statement(); + } + // continuing_statement: continuing compound_statement + let continuing = null; + if (this._match(TokenTypes.keywords.continuing)) + continuing = this._compound_statement(); + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for loop."); + return new Loop(statements, continuing); + } + _switch_statement() { + // switch optional_paren_expression brace_left switch_body+ brace_right + if (!this._match(TokenTypes.keywords.switch)) + return null; + const condition = this._optional_paren_expression(); + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for switch."); + const body = this._switch_body(); + if (body == null || body.length == 0) + throw this._error(this._previous(), "Expected 'case' or 'default'."); + this._consume(TokenTypes.tokens.brace_right, "Expected '}' for switch."); + return new Switch(condition, body); + } + _switch_body() { + // case case_selectors colon brace_left case_body? brace_right + // default colon brace_left case_body? brace_right + const cases = []; + if (this._match(TokenTypes.keywords.case)) { + const selector = this._case_selectors(); + this._match(TokenTypes.tokens.colon); // colon is optional + this._consume(TokenTypes.tokens.brace_left, "Exected '{' for switch case."); + const body = this._case_body(); + this._consume(TokenTypes.tokens.brace_right, "Exected '}' for switch case."); + cases.push(new Case(selector, body)); + } + if (this._match(TokenTypes.keywords.default)) { + this._match(TokenTypes.tokens.colon); // colon is optional + this._consume(TokenTypes.tokens.brace_left, "Exected '{' for switch default."); + const body = this._case_body(); + this._consume(TokenTypes.tokens.brace_right, "Exected '}' for switch default."); + cases.push(new Default(body)); + } + if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) { + const _cases = this._switch_body(); + cases.push(_cases[0]); + } + return cases; + } + _case_selectors() { + var _a, _b, _c, _d; + // const_literal (comma const_literal)* comma? + const selectors = [ + (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : "", + ]; + while (this._match(TokenTypes.tokens.comma)) { + selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : ""); + } + return selectors; + } + _case_body() { + // statement case_body? + // fallthrough semicolon + if (this._match(TokenTypes.keywords.fallthrough)) { + this._consume(TokenTypes.tokens.semicolon, "Expected ';'"); + return []; + } + let statement = this._statement(); + if (statement == null) + return []; + if (!(statement instanceof Array)) { + statement = [statement]; + } + const nextStatement = this._case_body(); + if (nextStatement.length == 0) + return statement; + return [...statement, nextStatement[0]]; + } + _if_statement() { + // if optional_paren_expression compound_statement elseif_statement? else_statement? + if (!this._match(TokenTypes.keywords.if)) + return null; + const condition = this._optional_paren_expression(); + const block = this._compound_statement(); + let elseif = []; + if (this._match_elseif()) { + elseif = this._elseif_statement(elseif); + } + let _else = null; + if (this._match(TokenTypes.keywords.else)) + _else = this._compound_statement(); + return new If(condition, block, elseif, _else); + } + _match_elseif() { + if (this._tokens[this._current].type === TokenTypes.keywords.else && + this._tokens[this._current + 1].type === TokenTypes.keywords.if) { + this._advance(); + this._advance(); + return true; + } + return false; + } + _elseif_statement(elseif = []) { + // else_if optional_paren_expression compound_statement elseif_statement? + const condition = this._optional_paren_expression(); + const block = this._compound_statement(); + elseif.push(new ElseIf(condition, block)); + if (this._match_elseif()) { + this._elseif_statement(elseif); + } + return elseif; + } + _return_statement() { + // return short_circuit_or_expression? + if (!this._match(TokenTypes.keywords.return)) + return null; + const value = this._short_circuit_or_expression(); + return new Return(value); + } + _short_circuit_or_expression() { + // short_circuit_and_expression + // short_circuit_or_expression or_or short_circuit_and_expression + let expr = this._short_circuit_and_expr(); + while (this._match(TokenTypes.tokens.or_or)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr()); + } + return expr; + } + _short_circuit_and_expr() { + // inclusive_or_expression + // short_circuit_and_expression and_and inclusive_or_expression + let expr = this._inclusive_or_expression(); + while (this._match(TokenTypes.tokens.and_and)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression()); + } + return expr; + } + _inclusive_or_expression() { + // exclusive_or_expression + // inclusive_or_expression or exclusive_or_expression + let expr = this._exclusive_or_expression(); + while (this._match(TokenTypes.tokens.or)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression()); + } + return expr; + } + _exclusive_or_expression() { + // and_expression + // exclusive_or_expression xor and_expression + let expr = this._and_expression(); + while (this._match(TokenTypes.tokens.xor)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression()); + } + return expr; + } + _and_expression() { + // equality_expression + // and_expression and equality_expression + let expr = this._equality_expression(); + while (this._match(TokenTypes.tokens.and)) { + expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression()); + } + return expr; + } + _equality_expression() { + // relational_expression + // relational_expression equal_equal relational_expression + // relational_expression not_equal relational_expression + const expr = this._relational_expression(); + if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) { + return new BinaryOperator(this._previous().toString(), expr, this._relational_expression()); + } + return expr; + } + _relational_expression() { + // shift_expression + // relational_expression less_than shift_expression + // relational_expression greater_than shift_expression + // relational_expression less_than_equal shift_expression + // relational_expression greater_than_equal shift_expression + let expr = this._shift_expression(); + while (this._match([ + TokenTypes.tokens.less_than, + TokenTypes.tokens.greater_than, + TokenTypes.tokens.less_than_equal, + TokenTypes.tokens.greater_than_equal, + ])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression()); + } + return expr; + } + _shift_expression() { + // additive_expression + // shift_expression shift_left additive_expression + // shift_expression shift_right additive_expression + let expr = this._additive_expression(); + while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression()); + } + return expr; + } + _additive_expression() { + // multiplicative_expression + // additive_expression plus multiplicative_expression + // additive_expression minus multiplicative_expression + let expr = this._multiplicative_expression(); + while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression()); + } + return expr; + } + _multiplicative_expression() { + // unary_expression + // multiplicative_expression star unary_expression + // multiplicative_expression forward_slash unary_expression + // multiplicative_expression modulo unary_expression + let expr = this._unary_expression(); + while (this._match([ + TokenTypes.tokens.star, + TokenTypes.tokens.forward_slash, + TokenTypes.tokens.modulo, + ])) { + expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression()); + } + return expr; + } + _unary_expression() { + // singular_expression + // minus unary_expression + // bang unary_expression + // tilde unary_expression + // star unary_expression + // and unary_expression + if (this._match([ + TokenTypes.tokens.minus, + TokenTypes.tokens.bang, + TokenTypes.tokens.tilde, + TokenTypes.tokens.star, + TokenTypes.tokens.and, + ])) { + return new UnaryOperator(this._previous().toString(), this._unary_expression()); + } + return this._singular_expression(); + } + _singular_expression() { + // primary_expression postfix_expression ? + const expr = this._primary_expression(); + const p = this._postfix_expression(); + if (p) + expr.postfix = p; + return expr; + } + _postfix_expression() { + // bracket_left short_circuit_or_expression bracket_right postfix_expression? + if (this._match(TokenTypes.tokens.bracket_left)) { + const expr = this._short_circuit_or_expression(); + this._consume(TokenTypes.tokens.bracket_right, "Expected ']'."); + const p = this._postfix_expression(); + if (p) + expr.postfix = p; + return expr; + } + // period ident postfix_expression? + if (this._match(TokenTypes.tokens.period)) { + const name = this._consume(TokenTypes.tokens.ident, "Expected member name."); + const p = this._postfix_expression(); + const expr = new StringExpr(name.lexeme); + if (p) + expr.postfix = p; + return expr; + } + return null; + } + _getStruct(name) { + if (this._context.aliases.has(name)) { + const alias = this._context.aliases.get(name).type; + return alias; + } + if (this._context.structs.has(name)) { + const struct = this._context.structs.get(name); + return struct; + } + return null; + } + _primary_expression() { + // ident argument_expression_list? + if (this._match(TokenTypes.tokens.ident)) { + const name = this._previous().toString(); + if (this._check(TokenTypes.tokens.paren_left)) { + const args = this._argument_expression_list(); + const struct = this._getStruct(name); + if (struct != null) { + return new CreateExpr(struct, args); + } + return new CallExpr(name, args); + } + if (this._context.constants.has(name)) { + const c = this._context.constants.get(name); + return new ConstExpr(name, c.value); + } + return new VariableExpr(name); + } + // const_literal + if (this._match(TokenTypes.const_literal)) { + return new LiteralExpr(parseFloat(this._previous().toString())); + } + // paren_expression + if (this._check(TokenTypes.tokens.paren_left)) { + return this._paren_expression(); + } + // bitcast less_than type_decl greater_than paren_expression + if (this._match(TokenTypes.keywords.bitcast)) { + this._consume(TokenTypes.tokens.less_than, "Expected '<'."); + const type = this._type_decl(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>'."); + const value = this._paren_expression(); + return new BitcastExpr(type, value); + } + // type_decl argument_expression_list + const type = this._type_decl(); + const args = this._argument_expression_list(); + return new TypecastExpr(type, args); + } + _argument_expression_list() { + // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right + if (!this._match(TokenTypes.tokens.paren_left)) + return null; + const args = []; + do { + if (this._check(TokenTypes.tokens.paren_right)) + break; + const arg = this._short_circuit_or_expression(); + args.push(arg); + } while (this._match(TokenTypes.tokens.comma)); + this._consume(TokenTypes.tokens.paren_right, "Expected ')' for agument list"); + return args; + } + _optional_paren_expression() { + // [paren_left] short_circuit_or_expression [paren_right] + this._match(TokenTypes.tokens.paren_left); + const expr = this._short_circuit_or_expression(); + this._match(TokenTypes.tokens.paren_right); + return new GroupingExpr([expr]); + } + _paren_expression() { + // paren_left short_circuit_or_expression paren_right + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + const expr = this._short_circuit_or_expression(); + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + return new GroupingExpr([expr]); + } + _struct_decl() { + // attribute* struct ident struct_body_decl + if (!this._match(TokenTypes.keywords.struct)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected name for struct.").toString(); + // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right + this._consume(TokenTypes.tokens.brace_left, "Expected '{' for struct body."); + const members = []; + while (!this._check(TokenTypes.tokens.brace_right)) { + // struct_member: attribute* variable_ident_decl + const memberAttrs = this._attribute(); + const memberName = this._consume(TokenTypes.tokens.ident, "Expected variable name.").toString(); + this._consume(TokenTypes.tokens.colon, "Expected ':' for struct member type."); + const typeAttrs = this._attribute(); + const memberType = this._type_decl(); + if (memberType != null) + memberType.attributes = typeAttrs; + if (!this._check(TokenTypes.tokens.brace_right)) + this._consume(TokenTypes.tokens.comma, "Expected ',' for struct member."); + else + this._match(TokenTypes.tokens.comma); // trailing comma optional. + members.push(new Member(memberName, memberType, memberAttrs)); + } + this._consume(TokenTypes.tokens.brace_right, "Expected '}' after struct body."); + const structNode = new Struct(name, members); + this._context.structs.set(name, structNode); + return structNode; + } + _global_variable_decl() { + // attribute* variable_decl (equal const_expression)? + const _var = this._variable_decl(); + if (_var && this._match(TokenTypes.tokens.equal)) + _var.value = this._const_expression(); + return _var; + } + _override_variable_decl() { + // attribute* override_decl (equal const_expression)? + const _override = this._override_decl(); + if (_override && this._match(TokenTypes.tokens.equal)) + _override.value = this._const_expression(); + return _override; + } + _global_const_decl() { + // attribute* const (ident variable_ident_decl) global_const_initializer? + if (!this._match(TokenTypes.keywords.const)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + let value = null; + if (this._match(TokenTypes.tokens.equal)) { + const valueExpr = this._short_circuit_or_expression(); + if (valueExpr instanceof CreateExpr) { + value = valueExpr; + } + else if (valueExpr instanceof ConstExpr && + valueExpr.initializer instanceof CreateExpr) { + value = valueExpr.initializer; + } + else { + try { + const constValue = valueExpr.evaluate(this._context); + value = new LiteralExpr(constValue); + } + catch (_a) { + value = valueExpr; + } + } + } + const c = new Const(name.toString(), type, "", "", value); + this._context.constants.set(c.name, c); + return c; + } + _global_let_decl() { + // attribute* let (ident variable_ident_decl) global_const_initializer? + if (!this._match(TokenTypes.keywords.let)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + let value = null; + if (this._match(TokenTypes.tokens.equal)) { + value = this._const_expression(); + } + return new Let(name.toString(), type, "", "", value); + } + _const_expression() { + // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right + // const_literal + if (this._match(TokenTypes.const_literal)) + return new StringExpr(this._previous().toString()); + const type = this._type_decl(); + this._consume(TokenTypes.tokens.paren_left, "Expected '('."); + let args = []; + while (!this._check(TokenTypes.tokens.paren_right)) { + args.push(this._const_expression()); + if (!this._check(TokenTypes.tokens.comma)) + break; + this._advance(); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'."); + return new CreateExpr(type, args); + } + _variable_decl() { + // var variable_qualifier? (ident variable_ident_decl) + if (!this._match(TokenTypes.keywords.var)) + return null; + // variable_qualifier: less_than storage_class (comma access_mode)? greater_than + let storage = ""; + let access = ""; + if (this._match(TokenTypes.tokens.less_than)) { + storage = this._consume(TokenTypes.storage_class, "Expected storage_class.").toString(); + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode.").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>'."); + } + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + return new Var(name.toString(), type, storage, access, null); + } + _override_decl() { + // override (ident variable_ident_decl) + if (!this._match(TokenTypes.keywords.override)) + return null; + const name = this._consume(TokenTypes.tokens.ident, "Expected variable name"); + let type = null; + if (this._match(TokenTypes.tokens.colon)) { + const attrs = this._attribute(); + type = this._type_decl(); + if (type != null) + type.attributes = attrs; + } + return new Override(name.toString(), type, null); + } + _enable_directive() { + // enable ident semicolon + const name = this._consume(TokenTypes.tokens.ident, "identity expected."); + return new Enable(name.toString()); + } + _type_alias() { + // type ident equal type_decl + const name = this._consume(TokenTypes.tokens.ident, "identity expected."); + this._consume(TokenTypes.tokens.equal, "Expected '=' for type alias."); + let aliasType = this._type_decl(); + if (aliasType === null) { + throw this._error(this._peek(), "Expected Type for Alias."); + } + if (this._context.aliases.has(aliasType.name)) { + aliasType = this._context.aliases.get(aliasType.name).type; + } + const aliasNode = new Alias(name.toString(), aliasType); + this._context.aliases.set(aliasNode.name, aliasNode); + return aliasNode; + } + _type_decl() { + // ident + // bool + // float32 + // int32 + // uint32 + // vec2 less_than type_decl greater_than + // vec3 less_than type_decl greater_than + // vec4 less_than type_decl greater_than + // mat2x2 less_than type_decl greater_than + // mat2x3 less_than type_decl greater_than + // mat2x4 less_than type_decl greater_than + // mat3x2 less_than type_decl greater_than + // mat3x3 less_than type_decl greater_than + // mat3x4 less_than type_decl greater_than + // mat4x2 less_than type_decl greater_than + // mat4x3 less_than type_decl greater_than + // mat4x4 less_than type_decl greater_than + // atomic less_than type_decl greater_than + // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than + // array_type_decl + // texture_sampler_types + if (this._check([ + TokenTypes.tokens.ident, + ...TokenTypes.texel_format, + TokenTypes.keywords.bool, + TokenTypes.keywords.f32, + TokenTypes.keywords.i32, + TokenTypes.keywords.u32, + ])) { + const type = this._advance(); + const typeName = type.toString(); + if (this._context.structs.has(typeName)) { + return this._context.structs.get(typeName); + } + if (this._context.aliases.has(typeName)) { + return this._context.aliases.get(typeName).type; + } + return new Type(type.toString()); + } + // texture_sampler_types + let type = this._texture_sampler_types(); + if (type) + return type; + if (this._check(TokenTypes.template_types)) { + let type = this._advance().toString(); + let format = null; + let access = null; + if (this._match(TokenTypes.tokens.less_than)) { + format = this._type_decl(); + access = null; + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode for pointer").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for type."); + } + return new TemplateType(type, format, access); + } + // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than + if (this._match(TokenTypes.keywords.ptr)) { + let pointer = this._previous().toString(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for pointer."); + const storage = this._consume(TokenTypes.storage_class, "Expected storage_class for pointer"); + this._consume(TokenTypes.tokens.comma, "Expected ',' for pointer."); + const decl = this._type_decl(); + let access = null; + if (this._match(TokenTypes.tokens.comma)) + access = this._consume(TokenTypes.access_mode, "Expected access_mode for pointer").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for pointer."); + return new PointerType(pointer, storage.toString(), decl, access); + } + // The following type_decl's have an optional attribyte_list* + const attrs = this._attribute(); + // attribute* array + // attribute* array less_than type_decl (comma element_count_expression)? greater_than + if (this._match(TokenTypes.keywords.array)) { + let format = null; + let countInt = -1; + const array = this._previous(); + if (this._match(TokenTypes.tokens.less_than)) { + format = this._type_decl(); + if (this._context.aliases.has(format.name)) { + format = this._context.aliases.get(format.name).type; + } + let count = ""; + if (this._match(TokenTypes.tokens.comma)) { + let c = this._shift_expression(); + count = c.evaluate(this._context).toString(); + } + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for array."); + countInt = count ? parseInt(count) : 0; + } + return new ArrayType(array.toString(), attrs, format, countInt); + } + return null; + } + _texture_sampler_types() { + // sampler_type + if (this._match(TokenTypes.sampler_type)) + return new SamplerType(this._previous().toString(), null, null); + // depth_texture_type + if (this._match(TokenTypes.depth_texture_type)) + return new SamplerType(this._previous().toString(), null, null); + // sampled_texture_type less_than type_decl greater_than + // multisampled_texture_type less_than type_decl greater_than + if (this._match(TokenTypes.sampled_texture_type) || + this._match(TokenTypes.multisampled_texture_type)) { + const sampler = this._previous(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for sampler type."); + const format = this._type_decl(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for sampler type."); + return new SamplerType(sampler.toString(), format, null); + } + // storage_texture_type less_than texel_format comma access_mode greater_than + if (this._match(TokenTypes.storage_texture_type)) { + const sampler = this._previous(); + this._consume(TokenTypes.tokens.less_than, "Expected '<' for sampler type."); + const format = this._consume(TokenTypes.texel_format, "Invalid texel format.").toString(); + this._consume(TokenTypes.tokens.comma, "Expected ',' after texel format."); + const access = this._consume(TokenTypes.access_mode, "Expected access mode for storage texture type.").toString(); + this._consume(TokenTypes.tokens.greater_than, "Expected '>' for sampler type."); + return new SamplerType(sampler.toString(), format, access); + } + return null; + } + _attribute() { + // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right + // attr ident + let attributes = []; + while (this._match(TokenTypes.tokens.attr)) { + const name = this._consume(TokenTypes.attribute_name, "Expected attribute name"); + const attr = new Attribute(name.toString(), null); + if (this._match(TokenTypes.tokens.paren_left)) { + // literal_or_ident + attr.value = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + if (this._check(TokenTypes.tokens.comma)) { + this._advance(); + do { + const v = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + if (!(attr.value instanceof Array)) { + attr.value = [attr.value]; + } + attr.value.push(v); + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'"); + } + attributes.push(attr); + } + // Deprecated: + // attr_left (attribute comma)* attribute attr_right + while (this._match(TokenTypes.tokens.attr_left)) { + if (!this._check(TokenTypes.tokens.attr_right)) { + do { + const name = this._consume(TokenTypes.attribute_name, "Expected attribute name"); + const attr = new Attribute(name.toString(), null); + if (this._match(TokenTypes.tokens.paren_left)) { + // literal_or_ident + attr.value = [ + this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(), + ]; + if (this._check(TokenTypes.tokens.comma)) { + this._advance(); + do { + const v = this._consume(TokenTypes.literal_or_ident, "Expected attribute value").toString(); + attr.value.push(v); + } while (this._match(TokenTypes.tokens.comma)); + } + this._consume(TokenTypes.tokens.paren_right, "Expected ')'"); + } + attributes.push(attr); + } while (this._match(TokenTypes.tokens.comma)); + } + // Consume ]] + this._consume(TokenTypes.tokens.attr_right, "Expected ']]' after attribute declarations"); + } + if (attributes.length == 0) + return null; + return attributes; + } +} + +/** + * @author Brendan Duncan / https://github.com/brendan-duncan + */ +class TypeInfo { + constructor(name, attributes) { + this.name = name; + this.attributes = attributes; + this.size = 0; + } + get isArray() { + return false; + } + get isStruct() { + return false; + } + get isTemplate() { + return false; + } +} +class MemberInfo { + constructor(name, type, attributes) { + this.name = name; + this.type = type; + this.attributes = attributes; + this.offset = 0; + this.size = 0; + } + get isArray() { + return this.type.isArray; + } + get isStruct() { + return this.type.isStruct; + } + get isTemplate() { + return this.type.isTemplate; + } + get align() { + return this.type.isStruct ? this.type.align : 0; + } + get members() { + return this.type.isStruct ? this.type.members : null; + } + get format() { + return this.type.isArray + ? this.type.format + : this.type.isTemplate + ? this.type.format + : null; + } + get count() { + return this.type.isArray ? this.type.count : 0; + } + get stride() { + return this.type.isArray ? this.type.stride : this.size; + } +} +class StructInfo extends TypeInfo { + constructor(name, attributes) { + super(name, attributes); + this.members = []; + this.align = 0; + } + get isStruct() { + return true; + } +} +class ArrayInfo extends TypeInfo { + constructor(name, attributes) { + super(name, attributes); + this.count = 0; + this.stride = 0; + } + get isArray() { + return true; + } +} +class TemplateInfo extends TypeInfo { + constructor(name, format, attributes, access) { + super(name, attributes); + this.format = format; + this.access = access; + } + get isTemplate() { + return true; + } +} +var ResourceType; +(function (ResourceType) { + ResourceType[ResourceType["Uniform"] = 0] = "Uniform"; + ResourceType[ResourceType["Storage"] = 1] = "Storage"; + ResourceType[ResourceType["Texture"] = 2] = "Texture"; + ResourceType[ResourceType["Sampler"] = 3] = "Sampler"; + ResourceType[ResourceType["StorageTexture"] = 4] = "StorageTexture"; +})(ResourceType || (ResourceType = {})); +class VariableInfo { + constructor(name, type, group, binding, attributes, resourceType, access) { + this.name = name; + this.type = type; + this.group = group; + this.binding = binding; + this.attributes = attributes; + this.resourceType = resourceType; + this.access = access; + } + get isArray() { + return this.type.isArray; + } + get isStruct() { + return this.type.isStruct; + } + get isTemplate() { + return this.type.isTemplate; + } + get size() { + return this.type.size; + } + get align() { + return this.type.isStruct ? this.type.align : 0; + } + get members() { + return this.type.isStruct ? this.type.members : null; + } + get format() { + return this.type.isArray + ? this.type.format + : this.type.isTemplate + ? this.type.format + : null; + } + get count() { + return this.type.isArray ? this.type.count : 0; + } + get stride() { + return this.type.isArray ? this.type.stride : this.size; + } +} +class AliasInfo { + constructor(name, type) { + this.name = name; + this.type = type; + } +} +class _TypeSize { + constructor(align, size) { + this.align = align; + this.size = size; + } +} +class InputInfo { + constructor(name, type, locationType, location) { + this.name = name; + this.type = type; + this.locationType = locationType; + this.location = location; + this.interpolation = null; + } +} +class OutputInfo { + constructor(name, type, locationType, location) { + this.name = name; + this.type = type; + this.locationType = locationType; + this.location = location; + } +} +class FunctionInfo { + constructor(name, stage = null) { + this.stage = null; + this.inputs = []; + this.outputs = []; + this.name = name; + this.stage = stage; + } +} +class EntryFunctions { + constructor() { + this.vertex = []; + this.fragment = []; + this.compute = []; + } +} +class OverrideInfo { + constructor(name, type, attributes, id) { + this.name = name; + this.type = type; + this.attributes = attributes; + this.id = id; + } +} +class WgslReflect { + constructor(code) { + /// All top-level uniform vars in the shader. + this.uniforms = []; + /// All top-level storage vars in the shader. + this.storage = []; + /// All top-level texture vars in the shader; + this.textures = []; + // All top-level sampler vars in the shader. + this.samplers = []; + /// All top-level type aliases in the shader. + this.aliases = []; + /// All top-level overrides in the shader. + this.overrides = []; + /// All top-level structs in the shader. + this.structs = []; + /// All entry functions in the shader: vertex, fragment, and/or compute. + this.entry = new EntryFunctions(); + this._types = new Map(); + if (code) { + this.update(code); + } + } + _isStorageTexture(type) { + return (type.name == "texture_storage_1d" || + type.name == "texture_storage_2d" || + type.name == "texture_storage_2d_array" || + type.name == "texture_storage_3d"); + } + update(code) { + const parser = new WgslParser(); + const ast = parser.parse(code); + for (const node of ast) { + if (node instanceof Struct) { + const info = this._getTypeInfo(node, null); + if (info instanceof StructInfo) { + this.structs.push(info); + } + continue; + } + if (node instanceof Alias) { + this.aliases.push(this._getAliasInfo(node)); + continue; + } + if (node instanceof Override) { + const v = node; + const id = this._getAttributeNum(v.attributes, "id", 0); + const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null; + this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id)); + continue; + } + if (this._isUniformVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access); + this.uniforms.push(varInfo); + continue; + } + if (this._isStorageVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const isStorageTexture = this._isStorageTexture(type); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access); + this.storage.push(varInfo); + continue; + } + if (this._isTextureVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const isStorageTexture = this._isStorageTexture(type); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access); + if (isStorageTexture) { + this.storage.push(varInfo); + } + else { + this.textures.push(varInfo); + } + continue; + } + if (this._isSamplerVar(node)) { + const v = node; + const g = this._getAttributeNum(v.attributes, "group", 0); + const b = this._getAttributeNum(v.attributes, "binding", 0); + const type = this._getTypeInfo(v.type, v.attributes); + const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access); + this.samplers.push(varInfo); + continue; + } + if (node instanceof Function) { + const vertexStage = this._getAttribute(node, "vertex"); + const fragmentStage = this._getAttribute(node, "fragment"); + const computeStage = this._getAttribute(node, "compute"); + const stage = vertexStage || fragmentStage || computeStage; + if (stage) { + const fn = new FunctionInfo(node.name, stage.name); + fn.inputs = this._getInputs(node.args); + fn.outputs = this._getOutputs(node.returnType); + this.entry[stage.name].push(fn); + } + continue; + } + } + } + getBindGroups() { + const groups = []; + function _makeRoom(group, binding) { + if (group >= groups.length) + groups.length = group + 1; + if (groups[group] === undefined) + groups[group] = []; + if (binding >= groups[group].length) + groups[group].length = binding + 1; + } + for (const u of this.uniforms) { + _makeRoom(u.group, u.binding); + const group = groups[u.group]; + group[u.binding] = u; + } + for (const u of this.storage) { + _makeRoom(u.group, u.binding); + const group = groups[u.group]; + group[u.binding] = u; + } + for (const t of this.textures) { + _makeRoom(t.group, t.binding); + const group = groups[t.group]; + group[t.binding] = t; + } + for (const t of this.samplers) { + _makeRoom(t.group, t.binding); + const group = groups[t.group]; + group[t.binding] = t; + } + return groups; + } + _getOutputs(type, outputs = undefined) { + if (outputs === undefined) + outputs = []; + if (type instanceof Struct) { + this._getStructOutputs(type, outputs); + } + else { + const output = this._getOutputInfo(type); + if (output !== null) + outputs.push(output); + } + return outputs; + } + _getStructOutputs(struct, outputs) { + for (const m of struct.members) { + if (m.type instanceof Struct) { + this._getStructOutputs(m.type, outputs); + } + else { + const location = this._getAttribute(m, "location") || this._getAttribute(m, "builtin"); + if (location !== null) { + const typeInfo = this._getTypeInfo(m.type, m.type.attributes); + const locationValue = this._parseInt(location.value); + const info = new OutputInfo(m.name, typeInfo, location.name, locationValue); + outputs.push(info); + } + } + } + } + _getOutputInfo(type) { + const location = this._getAttribute(type, "location") || + this._getAttribute(type, "builtin"); + if (location !== null) { + const typeInfo = this._getTypeInfo(type, type.attributes); + const locationValue = this._parseInt(location.value); + const info = new OutputInfo("", typeInfo, location.name, locationValue); + return info; + } + return null; + } + _getInputs(args, inputs = undefined) { + if (inputs === undefined) + inputs = []; + for (const arg of args) { + if (arg.type instanceof Struct) { + this._getStructInputs(arg.type, inputs); + } + else { + const input = this._getInputInfo(arg); + if (input !== null) + inputs.push(input); + } + } + return inputs; + } + _getStructInputs(struct, inputs) { + for (const m of struct.members) { + if (m.type instanceof Struct) { + this._getStructInputs(m.type, inputs); + } + else { + const input = this._getInputInfo(m); + if (input !== null) + inputs.push(input); + } + } + } + _getInputInfo(node) { + const location = this._getAttribute(node, "location") || + this._getAttribute(node, "builtin"); + if (location !== null) { + const interpolation = this._getAttribute(node, "interpolation"); + const type = this._getTypeInfo(node.type, node.attributes); + const locationValue = this._parseInt(location.value); + const info = new InputInfo(node.name, type, location.name, locationValue); + if (interpolation !== null) { + info.interpolation = this._parseString(interpolation.value); + } + return info; + } + return null; + } + _parseString(s) { + if (s instanceof Array) { + s = s[0]; + } + return s; + } + _parseInt(s) { + if (s instanceof Array) { + s = s[0]; + } + const n = parseInt(s); + return isNaN(n) ? s : n; + } + _getAlias(name) { + for (const a of this.aliases) { + if (a.name == name) + return a.type; + } + return null; + } + _getAliasInfo(node) { + return new AliasInfo(node.name, this._getTypeInfo(node.type, null)); + } + _getTypeInfo(type, attributes) { + if (this._types.has(type)) { + return this._types.get(type); + } + if (type instanceof ArrayType) { + const a = type; + const t = this._getTypeInfo(a.format, a.attributes); + const info = new ArrayInfo(a.name, attributes); + info.format = t; + info.count = a.count; + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof Struct) { + const s = type; + const info = new StructInfo(s.name, attributes); + for (const m of s.members) { + const t = this._getTypeInfo(m.type, m.attributes); + info.members.push(new MemberInfo(m.name, t, m.attributes)); + } + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof SamplerType) { + const s = type; + const formatIsType = s.format instanceof Type; + const format = s.format + ? formatIsType + ? this._getTypeInfo(s.format, null) + : new TypeInfo(s.format, null) + : null; + const info = new TemplateInfo(s.name, format, attributes, s.access); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + if (type instanceof TemplateType) { + const t = type; + const format = t.format ? this._getTypeInfo(t.format, null) : null; + const info = new TemplateInfo(t.name, format, attributes, t.access); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + const info = new TypeInfo(type.name, attributes); + this._types.set(type, info); + this._updateTypeInfo(info); + return info; + } + _updateTypeInfo(type) { + var _a, _b; + const typeSize = this._getTypeSize(type); + type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0; + if (type instanceof ArrayInfo) { + const formatInfo = this._getTypeSize(type["format"]); + type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0; + this._updateTypeInfo(type["format"]); + } + if (type instanceof StructInfo) { + this._updateStructInfo(type); + } + } + _updateStructInfo(struct) { + var _a; + let offset = 0; + let lastSize = 0; + let lastOffset = 0; + let structAlign = 0; + for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) { + const member = struct.members[mi]; + const sizeInfo = this._getTypeSize(member); + if (!sizeInfo) + continue; + (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type; + const align = sizeInfo.align; + const size = sizeInfo.size; + offset = this._roundUp(align, offset + lastSize); + lastSize = size; + lastOffset = offset; + structAlign = Math.max(structAlign, align); + member.offset = offset; + member.size = size; + this._updateTypeInfo(member.type); + } + struct.size = this._roundUp(structAlign, lastOffset + lastSize); + struct.align = structAlign; + } + _getTypeSize(type) { + var _a; + if (type === null || type === undefined) + return null; + const explicitSize = this._getAttributeNum(type.attributes, "size", 0); + const explicitAlign = this._getAttributeNum(type.attributes, "align", 0); + if (type instanceof MemberInfo) + type = type.type; + if (type instanceof TypeInfo) { + const alias = this._getAlias(type.name); + if (alias !== null) { + type = alias; + } + } + { + const info = WgslReflect._typeInfo[type.name]; + if (info !== undefined) { + const divisor = type["format"] === "f16" ? 2 : 1; + return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor)); + } + } + { + const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)]; + if (info) { + const divisor = type.name[type.name.length - 1] === "h" ? 2 : 1; + return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor)); + } + } + if (type instanceof ArrayInfo) { + let arrayType = type; + let align = 8; + let size = 8; + // Type AlignOf(T) Sizeof(T) + // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) + // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime) + // + // @stride(Q) + // array AlignOf(E) N * Q + // + // @stride(Q) + // array AlignOf(E) Nruntime * Q + //const E = type.format.name; + const E = this._getTypeSize(arrayType.format); + if (E !== null) { + size = E.size; + align = E.align; + } + const N = arrayType.count; + const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, "stride", this._roundUp(align, size)); + size = N * stride; + if (explicitSize) + size = explicitSize; + return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size)); + } + if (type instanceof StructInfo) { + let align = 0; + let size = 0; + // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN)) + // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L)) + // Where L is the last member of the structure + let offset = 0; + let lastSize = 0; + let lastOffset = 0; + for (const m of type.members) { + const mi = this._getTypeSize(m.type); + if (mi !== null) { + align = Math.max(mi.align, align); + offset = this._roundUp(mi.align, offset + lastSize); + lastSize = mi.size; + lastOffset = offset; + } + } + size = this._roundUp(align, lastOffset + lastSize); + return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size)); + } + return null; + } + _isUniformVar(node) { + return node instanceof Var && node.storage == "uniform"; + } + _isStorageVar(node) { + return node instanceof Var && node.storage == "storage"; + } + _isTextureVar(node) { + return (node instanceof Var && + node.type !== null && + WgslReflect._textureTypes.indexOf(node.type.name) != -1); + } + _isSamplerVar(node) { + return (node instanceof Var && + node.type !== null && + WgslReflect._samplerTypes.indexOf(node.type.name) != -1); + } + _getAttribute(node, name) { + const obj = node; + if (!obj || !obj["attributes"]) + return null; + const attrs = obj["attributes"]; + for (let a of attrs) { + if (a.name == name) + return a; + } + return null; + } + _getAttributeNum(attributes, name, defaultValue) { + if (attributes === null) + return defaultValue; + for (let a of attributes) { + if (a.name == name) { + let v = a !== null && a.value !== null ? a.value : defaultValue; + if (v instanceof Array) { + v = v[0]; + } + if (typeof v === "number") { + return v; + } + if (typeof v === "string") { + return parseInt(v); + } + return defaultValue; + } + } + return defaultValue; + } + _roundUp(k, n) { + return Math.ceil(n / k) * k; + } +} +// Type AlignOf(T) Sizeof(T) +// i32, u32, or f32 4 4 +// atomic 4 4 +// vec2 8 8 +// vec3 16 12 +// vec4 16 16 +// mat2x2 8 16 +// mat3x2 8 24 +// mat4x2 8 32 +// mat2x3 16 32 +// mat3x3 16 48 +// mat4x3 16 64 +// mat2x4 16 32 +// mat3x4 16 48 +// mat4x4 16 64 +WgslReflect._typeInfo = { + f16: { align: 2, size: 2 }, + i32: { align: 4, size: 4 }, + u32: { align: 4, size: 4 }, + f32: { align: 4, size: 4 }, + atomic: { align: 4, size: 4 }, + vec2: { align: 8, size: 8 }, + vec3: { align: 16, size: 12 }, + vec4: { align: 16, size: 16 }, + mat2x2: { align: 8, size: 16 }, + mat3x2: { align: 8, size: 24 }, + mat4x2: { align: 8, size: 32 }, + mat2x3: { align: 16, size: 32 }, + mat3x3: { align: 16, size: 48 }, + mat4x3: { align: 16, size: 64 }, + mat2x4: { align: 16, size: 32 }, + mat3x4: { align: 16, size: 48 }, + mat4x4: { align: 16, size: 64 }, +}; +WgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => { + return t.name; +}); +WgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => { + return t.name; +}); + +function getNamedVariables(reflect, variables) { + return Object.fromEntries(variables.map(v => { + const typeDefinition = addType(reflect, v.type, 0); + return [ + v.name, + { + typeDefinition, + group: v.group, + binding: v.binding, + size: typeDefinition.size, + }, + ]; + })); +} +function makeStructDefinition(reflect, structInfo, offset) { + // StructDefinition + const fields = Object.fromEntries(structInfo.members.map(m => { + return [ + m.name, + { + offset: m.offset, + type: addType(reflect, m.type, 0), + }, + ]; + })); + return { + fields, + size: structInfo.size, + offset, + }; +} +/** + * Given a WGSL shader, returns data definitions for structures, + * uniforms, and storage buffers + * + * Example: + * + * ```js + * const code = ` + * struct MyStruct { + * color: vec4f, + * brightness: f32, + * kernel: array, + * }; + * @group(0) @binding(0) var myUniforms: MyUniforms; + * `; + * const defs = makeShaderDataDefinitions(code); + * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms); + * + * myUniformValues.set({ + * color: [1, 0, 1, 1], + * brightness: 0.8, + * kernel: [ + * 1, 0, -1, + * 2, 0, -2, + * 1, 0, -1, + * ], + * }); + * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer); + * ``` + * + * @param code WGSL shader. Note: it is not required for this to be a complete shader + * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView} + */ +function makeShaderDataDefinitions(code) { + const reflect = new WgslReflect(code); + const structs = Object.fromEntries(reflect.structs.map(structInfo => { + return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)]; + })); + const uniforms = getNamedVariables(reflect, reflect.uniforms); + const storages = getNamedVariables(reflect, reflect.storage); + return { + structs, + storages, + uniforms, + }; +} +function assert(cond, msg = '') { + if (!cond) { + throw new Error(msg); + } +} +/* + write down what I want for a given type + + struct VSUniforms { + foo: u32, + }; + @group(4) @binding(1) var uni1: f32; + @group(3) @binding(2) var uni2: array; + @group(2) @binding(3) var uni3: VSUniforms; + @group(1) @binding(4) var uni4: array; + + uni1: { + type: 'f32', + numElements: undefined + }, + uni2: { + type: 'array', + elementType: 'f32' + numElements: 5, + }, + uni3: { + type: 'struct', + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + }, + uni4: { + type: 'array', + elementType: + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + fields: { + foo: { + type: 'f32', + numElements: undefined + } + }, + ... + ] + + */ +function addType(reflect, typeInfo, offset) { + if (typeInfo.isArray) { + assert(!typeInfo.isStruct, 'struct array is invalid'); + assert(!typeInfo.isStruct, 'template array is invalid'); + const arrayInfo = typeInfo; + // ArrayDefinition + return { + size: arrayInfo.size, + elementType: addType(reflect, arrayInfo.format, offset), + numElements: arrayInfo.count, + }; + } + else if (typeInfo.isStruct) { + assert(!typeInfo.isTemplate, 'template struct is invalid'); + const structInfo = typeInfo; + return makeStructDefinition(reflect, structInfo, offset); + } + else { + // template is like vec4 or mat4x4 + const asTemplateInfo = typeInfo; + const type = typeInfo.isTemplate + ? `${asTemplateInfo.name}<${asTemplateInfo.format.name}>` + : typeInfo.name; + // IntrinsicDefinition + return { + size: typeInfo.size, + type, + }; + } +} + +function getViewDimensionForTexture(texture) { + switch (texture.dimension) { + case '1d': + return '1d'; + case '3d': + return '3d'; + default: // to shut up TS + case '2d': + return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d'; + } +} +function normalizeGPUExtent3Dict(size) { + return [size.width, size.height || 1, size.depthOrArrayLayers || 1]; +} +/** + * Converts a `GPUExtent3D` into an array of numbers + * + * `GPUExtent3D` has two forms `[width, height?, depth?]` or + * `{width: number, height?: number, depthOrArrayLayers?: number}` + * + * You pass one of those in here and it returns an array of 3 numbers + * so that your code doesn't have to deal with multiple forms. + * + * @param size + * @returns an array of 3 numbers, [width, height, depthOrArrayLayers] + */ +function normalizeGPUExtent3D(size) { + return (Array.isArray(size) || isTypedArray(size)) + ? [...size, 1, 1].slice(0, 3) + : normalizeGPUExtent3Dict(size); +} +/** + * Given a GPUExtent3D returns the number of mip levels needed + * + * @param size + * @returns number of mip levels needed for the given size + */ +function numMipLevels(size, dimension) { + const sizes = normalizeGPUExtent3D(size); + const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2)); + return 1 + Math.log2(maxSize) | 0; +} +// Use a WeakMap so the device can be destroyed and/or lost +const byDevice = new WeakMap(); +/** + * Generates mip levels from level 0 to the last mip for an existing texture + * + * The texture must have been created with TEXTURE_BINDING and + * RENDER_ATTACHMENT and been created with mip levels + * + * @param device + * @param texture + */ +function generateMipmap(device, texture) { + let perDeviceInfo = byDevice.get(device); + if (!perDeviceInfo) { + perDeviceInfo = { + pipelineByFormat: {}, + moduleByView: {}, + }; + byDevice.set(device, perDeviceInfo); + } + let { sampler, } = perDeviceInfo; + const { pipelineByFormat, moduleByView, } = perDeviceInfo; + const view = getViewDimensionForTexture(texture); + let module = moduleByView[view]; + if (!module) { + module = device.createShaderModule({ + label: `mip level generation for ${view}`, + code: ` + struct VSOutput { + @builtin(position) position: vec4f, + @location(0) texcoord: vec2f, + }; + + @vertex fn vs( + @builtin(vertex_index) vertexIndex : u32 + ) -> VSOutput { + var pos = array( + vec2f(-1.0, -1.0), + vec2f(-1.0, 3.0), + vec2f( 3.0, -1.0), + ); + + var vsOutput: VSOutput; + let xy = pos[vertexIndex]; + vsOutput.position = vec4f(xy, 0.0, 1.0); + vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5); + return vsOutput; + } + + @group(0) @binding(0) var ourSampler: sampler; + @group(0) @binding(1) var ourTexture: texture_2d; + + @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f { + return textureSample(ourTexture, ourSampler, fsInput.texcoord); + } + `, + }); + moduleByView[view] = module; + } + if (!sampler) { + sampler = device.createSampler({ + minFilter: 'linear', + }); + perDeviceInfo.sampler = sampler; + } + const id = `${texture.format}`; + if (!pipelineByFormat[id]) { + pipelineByFormat[id] = device.createRenderPipeline({ + label: `mip level generator pipeline for ${view}`, + layout: 'auto', + vertex: { + module, + entryPoint: 'vs', + }, + fragment: { + module, + entryPoint: 'fs', + targets: [{ format: texture.format }], + }, + }); + } + const pipeline = pipelineByFormat[id]; + const encoder = device.createCommandEncoder({ + label: 'mip gen encoder', + }); + for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) { + for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) { + const bindGroup = device.createBindGroup({ + layout: pipeline.getBindGroupLayout(0), + entries: [ + { binding: 0, resource: sampler }, + { + binding: 1, + resource: texture.createView({ + dimension: '2d', + baseMipLevel: baseMipLevel - 1, + mipLevelCount: 1, + baseArrayLayer, + arrayLayerCount: 1, + }), + }, + ], + }); + const renderPassDescriptor = { + label: 'mip gen renderPass', + colorAttachments: [ + { + view: texture.createView({ + baseMipLevel, + mipLevelCount: 1, + baseArrayLayer, + arrayLayerCount: 1, + }), + loadOp: 'clear', + storeOp: 'store', + }, + ], + }; + const pass = encoder.beginRenderPass(renderPassDescriptor); + pass.setPipeline(pipeline); + pass.setBindGroup(0, bindGroup); + pass.draw(3); + pass.end(); + } + } + const commandBuffer = encoder.finish(); + device.queue.submit([commandBuffer]); +} + +const kTypedArrayToAttribFormat = new Map([ + [Int8Array, { formats: ['sint8', 'snorm8'], defaultForType: 1 }], + [Uint8Array, { formats: ['uint8', 'unorm8'], defaultForType: 1 }], + [Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 }], + [Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 }], + [Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 }], + [Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 }], + [Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 }], + // TODO: Add Float16Array +]); +const kVertexFormatPrefixToType = new Map([...kTypedArrayToAttribFormat.entries()].map(([Type, { formats: [s1, s2] }]) => [[s1, Type], [s2, Type]]).flat()); +function isIndices(name) { + return name === "indices"; +} +function makeTypedArrayFromArrayUnion(array, name) { + if (isTypedArray(array)) { + return array; + } + let asFullSpec = array; + if (isTypedArray(asFullSpec.data)) { + return asFullSpec.data; + } + if (Array.isArray(array) || typeof array === 'number') { + asFullSpec = { + data: array, + }; + } + let Type = asFullSpec.type; + if (!Type) { + if (isIndices(name)) { + Type = Uint32Array; + } + else { + Type = Float32Array; + } + } + return new Type(asFullSpec.data); // ugh! +} +function getArray(array) { + const arr = array.length ? array : array.data; + return arr; +} +const kNameToNumComponents = [ + { re: /coord|texture|uv/i, numComponents: 2 }, + { re: /color|colour/i, numComponents: 4 }, +]; +function guessNumComponentsFromNameImpl(name) { + for (const { re, numComponents } of kNameToNumComponents) { + if (re.test(name)) { + return numComponents; + } + } + return 3; +} +function guessNumComponentsFromName(name, length) { + const numComponents = guessNumComponentsFromNameImpl(name); + if (length % numComponents > 0) { + throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`); + } + return numComponents; +} +function getNumComponents(array, arrayName) { + return array.numComponents || guessNumComponentsFromName(arrayName, getArray(array).length); +} +const kVertexFormatRE = /(\w+)(?:x(\d))$/; +function numComponentsAndTypeFromVertexFormat(format) { + const m = kVertexFormatRE.exec(format); + const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1]; + return { + Type: kVertexFormatPrefixToType.get(prefix), + numComponents, + }; +} +function createTypedArrayOfSameType(typedArray, arrayBuffer) { + const Ctor = Object.getPrototypeOf(typedArray).constructor; + return new Ctor(arrayBuffer); +} +/** + * Given a set of named arrays, generates an array `GPUBufferLayout`s + * + * Examples: + * + * ```js + * const arrays = { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * }; + * + * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays); + * ``` + * + * results in `bufferLayouts` being + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * and `typedArrays` being + * + * ``` + * [ + * someFloat32Array0, + * someFloat32Array1, + * someFloat32Array2, + * ] + * ``` + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made) + */ +function createBufferLayoutsFromArrays(arrays, options = {}) { + const interleave = options.interleave === undefined ? true : options.interleave; + const stepMode = options.stepMode || 'vertex'; + const shaderLocations = options.shaderLocation + ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation]) + : [0]; + let currentOffset = 0; + const bufferLayouts = []; + const attributes = []; + const typedArrays = []; + Object.keys(arrays) + .filter(arrayName => !isIndices(arrayName)) + .forEach(arrayName => { + const array = arrays[arrayName]; + const data = makeTypedArrayFromArrayUnion(array, arrayName); + const totalNumComponents = getNumComponents(array, arrayName); + // if totalNumComponents > 4 then we clearly need to split this into multiple + // attributes + // (a) <= 4 doesn't mean don't split and + // (b) how to split? We could divide by 4 and if it's not even then divide by 3 + // as a guess? + // 5 is error? or 1x4 + 1x1? + // 6 is 2x3 + // 7 is error? or 1x4 + 1x3? + // 8 is 2x4 + // 9 is 3x3 + // 10 is error? or 2x4 + 1x2? + // 11 is error? or 2x4 + 1x3? + // 12 is 3x4 or 4x3? + // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1? + // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2? + // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3? + // 16 is 4x4 + const by4 = totalNumComponents / 4; + const by3 = totalNumComponents / 3; + const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4); + for (let component = 0; component < totalNumComponents; component += step) { + const numComponents = Math.min(step, totalNumComponents - component); + const offset = currentOffset; + currentOffset += numComponents * data.BYTES_PER_ELEMENT; + const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor); + const normalize = array.normalize; + const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0); + const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}`; + // TODO: cleanup with generator? + const shaderLocation = shaderLocations.shift(); + if (shaderLocations.length === 0) { + shaderLocations.push(shaderLocation + 1); + } + attributes.push({ + offset, + format, + shaderLocation, + }); + typedArrays.push({ + data, + offset: component, + stride: totalNumComponents, + }); + } + if (!interleave) { + bufferLayouts.push({ + stepMode, + arrayStride: currentOffset, + attributes: attributes.slice(), + }); + currentOffset = 0; + attributes.length = 0; + } + }); + if (attributes.length) { + bufferLayouts.push({ + stepMode, + arrayStride: currentOffset, + attributes: attributes, + }); + } + return { + bufferLayouts, + typedArrays, + }; +} +function getTypedArrayWithOffsetAndStride(ta, numComponents) { + return (isTypedArray(ta) + ? { data: ta, offset: 0, stride: numComponents } + : ta); +} +/** + * Given an array of `GPUVertexAttribute`s and a corresponding array + * of TypedArrays, interleaves the contents of the typed arrays + * into the given ArrayBuffer + * + * example: + * + * ```js + * const attributes: GPUVertexAttribute[] = [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ]; + * const typedArrays = [ + * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]), + * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]), + * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]), + * ]; + * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv + * const arrayBuffer = new ArrayBuffer(arrayStride * 24) + * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer) + * ``` + * + * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved + * + * See {@link Arrays} for details on the various types of arrays. + * + * Note: You can generate `attributes` and `typedArrays` above by calling + * {@link createBufferLayoutsFromArrays} + */ +function interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer) { + const views = new Map(); + const getView = (typedArray) => { + const Ctor = Object.getPrototypeOf(typedArray).constructor; + const view = views.get(Ctor); + if (view) { + return view; + } + const newView = new Ctor(arrayBuffer); + views.set(Ctor, newView); + return newView; + }; + attributes.forEach((attribute, ndx) => { + const { offset, format } = attribute; + const { numComponents } = numComponentsAndTypeFromVertexFormat(format); + const { data, offset: srcOffset, stride, } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents); + const view = getView(data); + for (let i = 0; i < data.length; i += stride) { + const ndx = i / stride; + const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT; + const srcOff = i + srcOffset; + const s = data.subarray(srcOff, srcOff + numComponents); + view.set(s, dstOffset); + } + }); +} +/** + * Given arrays, create buffers, fills the buffers with data if provided, optionally + * interleaves the data (the default). + * + * Example: + * + * ```js + * const { + * buffers, + * bufferLayouts, + * indexBuffer, + * indexFormat, + * numElements, + * } = createBuffersAndAttributesFromArrays(device, { + * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], + * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], + * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], + * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], + * }); + * ``` + * + * Where `bufferLayouts` will be + * + * ```js + * [ + * { + * stepMode: 'vertex', + * arrayStride: 32, + * attributes: [ + * { shaderLocation: 0, offset: 0, format: 'float32x3' }, + * { shaderLocation: 1, offset: 12, format: 'float32x3' }, + * { shaderLocation: 2, offset: 24, format: 'float32x2' }, + * ], + * }, + * ] + * ``` + * + * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX` + * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX` + * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices) + * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no + * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays}) + * + * See {@link Arrays} for details on the various types of arrays. + * Also see the cube and instancing examples. + */ +function createBuffersAndAttributesFromArrays(device, arrays, options = {}) { + const usage = (options.usage || 0); + const { bufferLayouts, typedArrays, } = createBufferLayoutsFromArrays(arrays, options); + const buffers = []; + let numElements = -1; + let bufferNdx = 0; + for (const { attributes, arrayStride } of bufferLayouts) { + const attribs = attributes; + const attrib0 = attribs[0]; + const { numComponents } = numComponentsAndTypeFromVertexFormat(attrib0.format); + const { data: data0, stride, } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents); + if (numElements < 0) { + numElements = data0.length / stride; + } + const size = arrayStride * numElements; + const buffer = device.createBuffer({ + usage: usage | GPUBufferUsage.VERTEX, + size, + mappedAtCreation: true, + }); + const arrayBuffer = buffer.getMappedRange(); + if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) { + const view = createTypedArrayOfSameType(data0, arrayBuffer); + view.set(data0); + } + else { + interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer); + } + buffer.unmap(); + buffers.push(buffer); + bufferNdx += attribs.length; + } + const buffersAndAttributes = { + numElements, + bufferLayouts, + buffers, + }; + const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName)); + if (indicesEntry) { + const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices'); + const indexBuffer = device.createBuffer({ + size: indices.byteLength, + usage: GPUBufferUsage.INDEX | usage, + mappedAtCreation: true, + }); + const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange()); + dst.set(indices); + indexBuffer.unmap(); + buffersAndAttributes.indexBuffer = indexBuffer; + buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32'; + buffersAndAttributes.numElements = indices.length; + } + return buffersAndAttributes; +} + +function isTextureData(source) { + const src = source; + return isTypedArray(src.data) || Array.isArray(src.data); +} +function isTextureRawDataSource(source) { + return isTypedArray(source) || Array.isArray(source) || isTextureData(source); +} +function toTypedArray(v, format) { + if (isTypedArray(v)) { + return v; + } + const { Type } = getTextureFormatInfo(format); + return new Type(v); +} +function guessDimensions(width, height, numElements, dimension = '2d') { + if (numElements % 1 !== 0) { + throw new Error("can't guess dimensions"); + } + if (!width && !height) { + const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1)); + if (size % 1 === 0) { + width = size; + height = size; + } + else { + width = numElements; + height = 1; + } + } + else if (!height) { + height = numElements / width; + if (height % 1) { + throw new Error("can't guess dimensions"); + } + } + else if (!width) { + width = numElements / height; + if (width % 1) { + throw new Error("can't guess dimensions"); + } + } + const depth = numElements / width / height; + if (depth % 1) { + throw new Error("can't guess dimensions"); + } + return [width, height, depth]; +} +function textureViewDimensionToDimension(viewDimension) { + switch (viewDimension) { + case '1d': return '1d'; + case '3d': return '3d'; + default: return '2d'; + } +} +const kFormatToTypedArray = { + '8snorm': Int8Array, + '8unorm': Uint8Array, + '8sint': Int8Array, + '8uint': Uint8Array, + '16snorm': Int16Array, + '16unorm': Uint16Array, + '16sint': Int16Array, + '16uint': Uint16Array, + '32snorm': Int32Array, + '32unorm': Uint32Array, + '32sint': Int32Array, + '32uint': Uint32Array, + '16float': Uint16Array, + '32float': Float32Array, +}; +const kTextureFormatRE = /([a-z]+)(\d+)([a-z]+)/; +function getTextureFormatInfo(format) { + // this is a hack! It will only work for common formats + const [, channels, bits, typeName] = kTextureFormatRE.exec(format); + // TODO: if the regex fails, use table for other formats? + const numChannels = channels.length; + const bytesPerChannel = parseInt(bits) / 8; + const bytesPerElement = numChannels * bytesPerChannel; + const Type = kFormatToTypedArray[`${bits}${typeName}`]; + return { + channels, + numChannels, + bytesPerChannel, + bytesPerElement, + Type, + }; +} +/** + * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers] + */ +function getSizeForMipFromTexture(texture, mipLevel) { + return [ + texture.width, + texture.height, + texture.depthOrArrayLayers, + ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel))); +} +/** + * Uploads Data to a texture + */ +function uploadDataToTexture(device, texture, source, options) { + const data = toTypedArray(source.data || source, texture.format); + const mipLevel = 0; + const size = getSizeForMipFromTexture(texture, mipLevel); + const { bytesPerElement } = getTextureFormatInfo(texture.format); + const origin = options.origin || [0, 0, 0]; + device.queue.writeTexture({ texture, origin }, data, { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] }, size); +} +/** + * Copies a an array of "sources" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ +function copySourcesToTexture(device, texture, sources, options = {}) { + sources.forEach((source, layer) => { + const origin = [0, 0, layer + (options.baseArrayLayer || 0)]; + if (isTextureRawDataSource(source)) { + uploadDataToTexture(device, texture, source, { origin }); + } + else { + const s = source; + const { flipY, premultipliedAlpha, colorSpace } = options; + device.queue.copyExternalImageToTexture({ source: s, flipY, }, { texture, premultipliedAlpha, colorSpace, origin }, getSizeFromSource(s, options)); + } + }); + if (texture.mipLevelCount > 1) { + generateMipmap(device, texture); + } +} +/** + * Copies a "source" (Video, Canvas, OffscreenCanvas, ImageBitmap) + * to a texture and then optionally generates mip levels + */ +function copySourceToTexture(device, texture, source, options = {}) { + copySourcesToTexture(device, texture, [source], options); +} +/** + * Gets the size from a source. This is to smooth out the fact that different + * sources have a different way to get their size. + */ +function getSizeFromSource(source, options) { + if (source instanceof HTMLVideoElement) { + return [source.videoWidth, source.videoHeight, 1]; + } + else { + const maybeHasWidthAndHeight = source; + const { width, height } = maybeHasWidthAndHeight; + if (width > 0 && height > 0 && !isTextureRawDataSource(source)) { + // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData + return [width, height, 1]; + } + const format = options.format || 'rgba8unorm'; + const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format); + const data = isTypedArray(source) || Array.isArray(source) + ? source + : source.data; + const numBytes = isTypedArray(data) + ? data.byteLength + : (data.length * bytesPerChannel); + const numElements = numBytes / bytesPerElement; + return guessDimensions(width, height, numElements); + } +} +/** + * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * [ + * someCanvasOrVideoOrImageImageBitmap0, + * someCanvasOrVideoOrImageImageBitmap1, + * ], + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ +function createTextureFromSources(device, sources, options = {}) { + // NOTE: We assume all the sizes are the same. If they are not you'll get + // an error. + const size = getSizeFromSource(sources[0], options); + size[2] = size[2] > 1 ? size[2] : sources.length; + const texture = device.createTexture({ + dimension: textureViewDimensionToDimension(options.dimension), + format: options.format || 'rgba8unorm', + mipLevelCount: options.mipLevelCount + ? options.mipLevelCount + : options.mips ? numMipLevels(size) : 1, + size, + usage: (options.usage ?? 0) | + GPUTextureUsage.TEXTURE_BINDING | + GPUTextureUsage.COPY_DST | + GPUTextureUsage.RENDER_ATTACHMENT, + }); + copySourcesToTexture(device, texture, sources, options); + return texture; +} +/** + * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap) + * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount + * then it will automatically make the correct number of mip levels. + * + * Example: + * + * ```js + * const texture = createTextureFromSource( + * device, + * someCanvasOrVideoOrImageImageBitmap, + * { + * usage: GPUTextureUsage.TEXTURE_BINDING | + * GPUTextureUsage.RENDER_ATTACHMENT | + * GPUTextureUsage.COPY_DST, + * mips: true, + * } + * ); + * ``` + */ +function createTextureFromSource(device, source, options = {}) { + return createTextureFromSources(device, [source], options); +} +/** + * Load an ImageBitmap + * @param url + * @param options + * @returns the loaded ImageBitmap + */ +async function loadImageBitmap(url, options = {}) { + const res = await fetch(url); + const blob = await res.blob(); + const opt = { + ...options, + ...(options.colorSpaceConversion !== undefined && { colorSpaceConversion: 'none' }), + }; + return await createImageBitmap(blob, opt); +} +/** + * Load images and create a texture from them, optionally generating mip levels + * + * Assumes all the urls reference images of the same size. + * + * Example: + * + * ```js + * const texture = await createTextureFromImage( + * device, + * [ + * 'https://someimage1.url', + * 'https://someimage2.url', + * ], + * { + * mips: true, + * flipY: true, + * }, + * ); + * ``` + */ +async function createTextureFromImages(device, urls, options = {}) { + // TODO: start once we've loaded one? + // We need at least 1 to know the size of the texture to create + const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url))); + return createTextureFromSources(device, imgBitmaps, options); +} +/** + * Load an image and create a texture from it, optionally generating mip levels + * + * Example: + * + * ```js + * const texture = await createTextureFromImage(device, 'https://someimage.url', { + * mips: true, + * flipY: true, + * }); + * ``` + */ +async function createTextureFromImage(device, url, options = {}) { + return createTextureFromImages(device, [url], options); +} + +/* + * Copyright 2023 Gregg Tavares + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +/** + * A class to provide `push` on a typed array. + * + * example: + * + * ```js + * const positions = new TypedArrayWrapper(new Float32Array(300), 3); + * positions.push(1, 2, 3); // add a position + * positions.push([4, 5, 6]); // add a position + * positions.push(new Float32Array(6)); // add 2 positions + * const data = positions.typedArray; + * ``` + */ +class TypedArrayWrapper { + typedArray; + cursor = 0; + numComponents; + constructor(arr, numComponents) { + this.typedArray = arr; + this.numComponents = numComponents; + } + get numElements() { + return this.typedArray.length / this.numComponents; + } + push(...data) { + for (const value of data) { + if (Array.isArray(value) || isTypedArray(value)) { + const asArray = data; + this.typedArray.set(asArray, this.cursor); + this.cursor += asArray.length; + } + else { + this.typedArray[this.cursor++] = value; + } + } + } + reset(index = 0) { + this.cursor = index; + } +} +/** + * creates a typed array with a `push` function attached + * so that you can easily *push* values. + * + * `push` can take multiple arguments. If an argument is an array each element + * of the array will be added to the typed array. + * + * Example: + * + * const array = createAugmentedTypedArray(3, 2, Float32Array); + * array.push(1, 2, 3); + * array.push([4, 5, 6]); + * // array now contains [1, 2, 3, 4, 5, 6] + * + * Also has `numComponents` and `numElements` properties. + * + * @param numComponents number of components + * @param numElements number of elements. The total size of the array will be `numComponents * numElements`. + * @param Type A constructor for the type. Default = `Float32Array`. + */ +function createAugmentedTypedArray(numComponents, numElements, Type) { + return new TypedArrayWrapper(new Type(numComponents * numElements), numComponents); +} +/** + * Creates XY quad vertices + * + * The default with no parameters will return a 2x2 quad with values from -1 to +1. + * If you want a unit quad with that goes from 0 to 1 you'd call it with + * + * createXYQuadVertices(1, 0.5, 0.5); + * + * If you want a unit quad centered above 0,0 you'd call it with + * + * primitives.createXYQuadVertices(1, 0, 0.5); + * + * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1 + * @param xOffset the amount to offset the quad in X + * @param yOffset the amount to offset the quad in Y + * @return the created XY Quad vertices + */ +function createXYQuadVertices(size = 2, xOffset = 0, yOffset = 0) { + size *= 0.5; + return { + position: { + numComponents: 2, + data: [ + xOffset + -1 * size, yOffset + -1 * size, + xOffset + 1 * size, yOffset + -1 * size, + xOffset + -1 * size, yOffset + 1 * size, + xOffset + 1 * size, yOffset + 1 * size, + ], + }, + normal: [ + 0, 0, 1, + 0, 0, 1, + 0, 0, 1, + 0, 0, 1, + ], + texcoord: [ + 0, 0, + 1, 0, + 0, 1, + 1, 1, + ], + indices: [0, 1, 2, 2, 1, 3], + }; +} +/** + * Creates XZ plane vertices. + * + * The created plane has position, normal, and texcoord data + * + * @param width Width of the plane. Default = 1 + * @param depth Depth of the plane. Default = 1 + * @param subdivisionsWidth Number of steps across the plane. Default = 1 + * @param subdivisionsDepth Number of steps down the plane. Default = 1 + * @return The created plane vertices. + */ +function createPlaneVertices(width = 1, depth = 1, subdivisionsWidth = 1, subdivisionsDepth = 1) { + const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + for (let z = 0; z <= subdivisionsDepth; z++) { + for (let x = 0; x <= subdivisionsWidth; x++) { + const u = x / subdivisionsWidth; + const v = z / subdivisionsDepth; + positions.push(width * u - width * 0.5, 0, depth * v - depth * 0.5); + normals.push(0, 1, 0); + texcoords.push(u, v); + } + } + const numVertsAcross = subdivisionsWidth + 1; + const indices = createAugmentedTypedArray(3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array); + for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line + for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line + // Make triangle 1 of quad. + indices.push((z + 0) * numVertsAcross + x, (z + 1) * numVertsAcross + x, (z + 0) * numVertsAcross + x + 1); + // Make triangle 2 of quad. + indices.push((z + 1) * numVertsAcross + x, (z + 1) * numVertsAcross + x + 1, (z + 0) * numVertsAcross + x + 1); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Creates sphere vertices. + * + * The created sphere has position, normal, and texcoord data + * + * @param radius radius of the sphere. + * @param subdivisionsAxis number of steps around the sphere. + * @param subdivisionsHeight number of vertically on the sphere. + * @param startLatitudeInRadians where to start the + * top of the sphere. + * @param endLatitudeInRadians Where to end the + * bottom of the sphere. + * @param startLongitudeInRadians where to start + * wrapping the sphere. + * @param endLongitudeInRadians where to end + * wrapping the sphere. + * @return The created sphere vertices. + */ +function createSphereVertices(radius = 1, subdivisionsAxis = 24, subdivisionsHeight = 12, startLatitudeInRadians = 0, endLatitudeInRadians = Math.PI, startLongitudeInRadians = 0, endLongitudeInRadians = Math.PI * 2) { + if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) { + throw new Error('subdivisionAxis and subdivisionHeight must be > 0'); + } + const latRange = endLatitudeInRadians - startLatitudeInRadians; + const longRange = endLongitudeInRadians - startLongitudeInRadians; + // We are going to generate our sphere by iterating through its + // spherical coordinates and generating 2 triangles for each quad on a + // ring of the sphere. + const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + // Generate the individual vertices in our vertex buffer. + for (let y = 0; y <= subdivisionsHeight; y++) { + for (let x = 0; x <= subdivisionsAxis; x++) { + // Generate a vertex based on its spherical coordinates + const u = x / subdivisionsAxis; + const v = y / subdivisionsHeight; + const theta = longRange * u + startLongitudeInRadians; + const phi = latRange * v + startLatitudeInRadians; + const sinTheta = Math.sin(theta); + const cosTheta = Math.cos(theta); + const sinPhi = Math.sin(phi); + const cosPhi = Math.cos(phi); + const ux = cosTheta * sinPhi; + const uy = cosPhi; + const uz = sinTheta * sinPhi; + positions.push(radius * ux, radius * uy, radius * uz); + normals.push(ux, uy, uz); + texcoords.push(1 - u, v); + } + } + const numVertsAround = subdivisionsAxis + 1; + const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array); + for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line + for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line + // Make triangle 1 of quad. + indices.push((y + 0) * numVertsAround + x, (y + 0) * numVertsAround + x + 1, (y + 1) * numVertsAround + x); + // Make triangle 2 of quad. + indices.push((y + 1) * numVertsAround + x, (y + 0) * numVertsAround + x + 1, (y + 1) * numVertsAround + x + 1); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Array of the indices of corners of each face of a cube. + */ +const CUBE_FACE_INDICES = [ + [3, 7, 5, 1], + [6, 2, 0, 4], + [6, 7, 3, 2], + [0, 1, 5, 4], + [7, 6, 4, 5], + [2, 3, 1, 0], // back +]; +/** + * Creates the vertices and indices for a cube. + * + * The cube is created around the origin. (-size / 2, size / 2). + * + * @param size width, height and depth of the cube. + * @return The created vertices. + */ +function createCubeVertices(size = 1) { + const k = size / 2; + const cornerVertices = [ + [-k, -k, -k], + [+k, -k, -k], + [-k, +k, -k], + [+k, +k, -k], + [-k, -k, +k], + [+k, -k, +k], + [-k, +k, +k], + [+k, +k, +k], + ]; + const faceNormals = [ + [+1, +0, +0], + [-1, +0, +0], + [+0, +1, +0], + [+0, -1, +0], + [+0, +0, +1], + [+0, +0, -1], + ]; + const uvCoords = [ + [1, 0], + [0, 0], + [0, 1], + [1, 1], + ]; + const numVertices = 6 * 4; + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array); + for (let f = 0; f < 6; ++f) { + const faceIndices = CUBE_FACE_INDICES[f]; + for (let v = 0; v < 4; ++v) { + const position = cornerVertices[faceIndices[v]]; + const normal = faceNormals[f]; + const uv = uvCoords[v]; + // Each face needs all four vertices because the normals and texture + // coordinates are not all the same. + positions.push(position); + normals.push(normal); + texcoords.push(uv); + } + // Two triangles make a square face. + const offset = 4 * f; + indices.push(offset + 0, offset + 1, offset + 2); + indices.push(offset + 0, offset + 2, offset + 3); + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Creates vertices for a truncated cone, which is like a cylinder + * except that it has different top and bottom radii. A truncated cone + * can also be used to create cylinders and regular cones. The + * truncated cone will be created centered about the origin, with the + * y axis as its vertical axis. . + * + * @param bottomRadius Bottom radius of truncated cone. + * @param topRadius Top radius of truncated cone. + * @param height Height of truncated cone. + * @param radialSubdivisions The number of subdivisions around the + * truncated cone. + * @param verticalSubdivisions The number of subdivisions down the + * truncated cone. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created cone vertices. + */ +function createTruncatedConeVertices(bottomRadius = 1, topRadius = 0, height = 1, radialSubdivisions = 24, verticalSubdivisions = 1, topCap = true, bottomCap = true) { + if (radialSubdivisions < 3) { + throw new Error('radialSubdivisions must be 3 or greater'); + } + if (verticalSubdivisions < 1) { + throw new Error('verticalSubdivisions must be 1 or greater'); + } + const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0); + const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array); + const vertsAroundEdge = radialSubdivisions + 1; + // The slant of the cone is constant across its surface + const slant = Math.atan2(bottomRadius - topRadius, height); + const cosSlant = Math.cos(slant); + const sinSlant = Math.sin(slant); + const start = topCap ? -2 : 0; + const end = verticalSubdivisions + (bottomCap ? 2 : 0); + for (let yy = start; yy <= end; ++yy) { + let v = yy / verticalSubdivisions; + let y = height * v; + let ringRadius; + if (yy < 0) { + y = 0; + v = 1; + ringRadius = bottomRadius; + } + else if (yy > verticalSubdivisions) { + y = height; + v = 1; + ringRadius = topRadius; + } + else { + ringRadius = bottomRadius + + (topRadius - bottomRadius) * (yy / verticalSubdivisions); + } + if (yy === -2 || yy === verticalSubdivisions + 2) { + ringRadius = 0; + v = 0; + } + y -= height / 2; + for (let ii = 0; ii < vertsAroundEdge; ++ii) { + const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions); + const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions); + positions.push(sin * ringRadius, y, cos * ringRadius); + if (yy < 0) { + normals.push(0, -1, 0); + } + else if (yy > verticalSubdivisions) { + normals.push(0, 1, 0); + } + else if (ringRadius === 0.0) { + normals.push(0, 0, 0); + } + else { + normals.push(sin * cosSlant, sinSlant, cos * cosSlant); + } + texcoords.push((ii / radialSubdivisions), 1 - v); + } + } + for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line + if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) { + continue; + } + for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line + indices.push(vertsAroundEdge * (yy + 0) + 0 + ii, vertsAroundEdge * (yy + 0) + 1 + ii, vertsAroundEdge * (yy + 1) + 1 + ii); + indices.push(vertsAroundEdge * (yy + 0) + 0 + ii, vertsAroundEdge * (yy + 1) + 1 + ii, vertsAroundEdge * (yy + 1) + 0 + ii); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Expands RLE data + * @param rleData data in format of run-length, x, y, z, run-length, x, y, z + * @param padding value to add each entry with. + * @return the expanded rleData + */ +function expandRLEData(rleData, padding = []) { + padding = padding || []; + const data = []; + for (let ii = 0; ii < rleData.length; ii += 4) { + const runLength = rleData[ii]; + const element = rleData.slice(ii + 1, ii + 4); + element.push(...padding); + for (let jj = 0; jj < runLength; ++jj) { + data.push(...element); + } + } + return data; +} +/** + * Creates 3D 'F' vertices. + * An 'F' is useful because you can easily tell which way it is oriented. + * The created 'F' has position, normal, texcoord, and color arrays. + * + * @return The created vertices. + */ +function create3DFVertices() { + const positions = [ + // left column front + 0, 0, 0, + 0, 150, 0, + 30, 0, 0, + 0, 150, 0, + 30, 150, 0, + 30, 0, 0, + // top rung front + 30, 0, 0, + 30, 30, 0, + 100, 0, 0, + 30, 30, 0, + 100, 30, 0, + 100, 0, 0, + // middle rung front + 30, 60, 0, + 30, 90, 0, + 67, 60, 0, + 30, 90, 0, + 67, 90, 0, + 67, 60, 0, + // left column back + 0, 0, 30, + 30, 0, 30, + 0, 150, 30, + 0, 150, 30, + 30, 0, 30, + 30, 150, 30, + // top rung back + 30, 0, 30, + 100, 0, 30, + 30, 30, 30, + 30, 30, 30, + 100, 0, 30, + 100, 30, 30, + // middle rung back + 30, 60, 30, + 67, 60, 30, + 30, 90, 30, + 30, 90, 30, + 67, 60, 30, + 67, 90, 30, + // top + 0, 0, 0, + 100, 0, 0, + 100, 0, 30, + 0, 0, 0, + 100, 0, 30, + 0, 0, 30, + // top rung front + 100, 0, 0, + 100, 30, 0, + 100, 30, 30, + 100, 0, 0, + 100, 30, 30, + 100, 0, 30, + // under top rung + 30, 30, 0, + 30, 30, 30, + 100, 30, 30, + 30, 30, 0, + 100, 30, 30, + 100, 30, 0, + // between top rung and middle + 30, 30, 0, + 30, 60, 30, + 30, 30, 30, + 30, 30, 0, + 30, 60, 0, + 30, 60, 30, + // top of middle rung + 30, 60, 0, + 67, 60, 30, + 30, 60, 30, + 30, 60, 0, + 67, 60, 0, + 67, 60, 30, + // front of middle rung + 67, 60, 0, + 67, 90, 30, + 67, 60, 30, + 67, 60, 0, + 67, 90, 0, + 67, 90, 30, + // bottom of middle rung. + 30, 90, 0, + 30, 90, 30, + 67, 90, 30, + 30, 90, 0, + 67, 90, 30, + 67, 90, 0, + // front of bottom + 30, 90, 0, + 30, 150, 30, + 30, 90, 30, + 30, 90, 0, + 30, 150, 0, + 30, 150, 30, + // bottom + 0, 150, 0, + 0, 150, 30, + 30, 150, 30, + 0, 150, 0, + 30, 150, 30, + 30, 150, 0, + // left side + 0, 0, 0, + 0, 0, 30, + 0, 150, 30, + 0, 0, 0, + 0, 150, 30, + 0, 150, 0, + ]; + const texcoords = [ + // left column front + 0.22, 0.19, + 0.22, 0.79, + 0.34, 0.19, + 0.22, 0.79, + 0.34, 0.79, + 0.34, 0.19, + // top rung front + 0.34, 0.19, + 0.34, 0.31, + 0.62, 0.19, + 0.34, 0.31, + 0.62, 0.31, + 0.62, 0.19, + // middle rung front + 0.34, 0.43, + 0.34, 0.55, + 0.49, 0.43, + 0.34, 0.55, + 0.49, 0.55, + 0.49, 0.43, + // left column back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // top rung back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // middle rung back + 0, 0, + 1, 0, + 0, 1, + 0, 1, + 1, 0, + 1, 1, + // top + 0, 0, + 1, 0, + 1, 1, + 0, 0, + 1, 1, + 0, 1, + // top rung front + 0, 0, + 1, 0, + 1, 1, + 0, 0, + 1, 1, + 0, 1, + // under top rung + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // between top rung and middle + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // top of middle rung + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // front of middle rung + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // bottom of middle rung. + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // front of bottom + 0, 0, + 1, 1, + 0, 1, + 0, 0, + 1, 0, + 1, 1, + // bottom + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + // left side + 0, 0, + 0, 1, + 1, 1, + 0, 0, + 1, 1, + 1, 0, + ]; + const normals = expandRLEData([ + // left column front + // top rung front + // middle rung front + 18, 0, 0, 1, + // left column back + // top rung back + // middle rung back + 18, 0, 0, -1, + // top + 6, 0, 1, 0, + // top rung front + 6, 1, 0, 0, + // under top rung + 6, 0, -1, 0, + // between top rung and middle + 6, 1, 0, 0, + // top of middle rung + 6, 0, 1, 0, + // front of middle rung + 6, 1, 0, 0, + // bottom of middle rung. + 6, 0, -1, 0, + // front of bottom + 6, 1, 0, 0, + // bottom + 6, 0, -1, 0, + // left side + 6, -1, 0, 0, + ]); + const colors = expandRLEData([ + // left column front + // top rung front + // middle rung front + 18, 200, 70, 120, + // left column back + // top rung back + // middle rung back + 18, 80, 70, 200, + // top + 6, 70, 200, 210, + // top rung front + 6, 200, 200, 70, + // under top rung + 6, 210, 100, 70, + // between top rung and middle + 6, 210, 160, 70, + // top of middle rung + 6, 70, 180, 210, + // front of middle rung + 6, 100, 70, 210, + // bottom of middle rung. + 6, 76, 210, 100, + // front of bottom + 6, 140, 210, 80, + // bottom + 6, 90, 130, 110, + // left side + 6, 160, 160, 220, + ], [255]); + const numVerts = positions.length / 3; + const arrays = { + position: createAugmentedTypedArray(3, numVerts, Float32Array), + texcoord: createAugmentedTypedArray(2, numVerts, Float32Array), + normal: createAugmentedTypedArray(3, numVerts, Float32Array), + color: createAugmentedTypedArray(4, numVerts, Uint8Array), + indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array), + }; + arrays.position.push(positions); + arrays.texcoord.push(texcoords); + arrays.normal.push(normals); + arrays.color.push(colors); + for (let ii = 0; ii < numVerts; ++ii) { + arrays.indices.push(ii); + } + return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray])); +} +/** + * Creates crescent vertices. + * + * @param verticalRadius The vertical radius of the crescent. + * @param outerRadius The outer radius of the crescent. + * @param innerRadius The inner radius of the crescent. + * @param thickness The thickness of the crescent. + * @param subdivisionsDown number of steps around the crescent. + * @param startOffset Where to start arc. Default 0. + * @param endOffset Where to end arg. Default 1. + * @return The created vertices. + */ +function createCrescentVertices(verticalRadius, outerRadius, innerRadius, thickness, subdivisionsDown, startOffset, endOffset) { + if (subdivisionsDown <= 0) { + throw new Error('subdivisionDown must be > 0'); + } + const subdivisionsThick = 2; + const offsetRange = endOffset - startOffset; + const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + function lerp(a, b, s) { + return a + (b - a) * s; + } + function vAdd(a, b) { + return a.map((v, i) => v + b[i]); + } + function vMultiply(a, b) { + return a.map((v, i) => v * b[i]); + } + function createArc(arcRadius, x, normalMult, normalAdd, uMult, uAdd) { + for (let z = 0; z <= subdivisionsDown; z++) { + const uBack = x / (subdivisionsThick - 1); + const v = z / subdivisionsDown; + const xBack = (uBack - 0.5) * 2; + const angle = (startOffset + (v * offsetRange)) * Math.PI; + const s = Math.sin(angle); + const c = Math.cos(angle); + const radius = lerp(verticalRadius, arcRadius, s); + const px = xBack * thickness; + const py = c * verticalRadius; + const pz = s * radius; + positions.push(px, py, pz); + const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd); + normals.push(n); + texcoords.push(uBack * uMult + uAdd, v); + } + } + // Generate the individual vertices in our vertex buffer. + for (let x = 0; x < subdivisionsThick; x++) { + const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2; + createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0); + createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0); + createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0); + createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1); + } + // Do outer surface. + const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array); + function createSurface(leftArcOffset, rightArcOffset) { + for (let z = 0; z < subdivisionsDown; ++z) { + // Make triangle 1 of quad. + indices.push(leftArcOffset + z + 0, leftArcOffset + z + 1, rightArcOffset + z + 0); + // Make triangle 2 of quad. + indices.push(leftArcOffset + z + 1, rightArcOffset + z + 1, rightArcOffset + z + 0); + } + } + const numVerticesDown = subdivisionsDown + 1; + // front + createSurface(numVerticesDown * 0, numVerticesDown * 4); + // right + createSurface(numVerticesDown * 5, numVerticesDown * 7); + // back + createSurface(numVerticesDown * 6, numVerticesDown * 2); + // left + createSurface(numVerticesDown * 3, numVerticesDown * 1); + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Creates cylinder vertices. The cylinder will be created around the origin + * along the y-axis. + * + * @param radius Radius of cylinder. + * @param height Height of cylinder. + * @param radialSubdivisions The number of subdivisions around the cylinder. + * @param verticalSubdivisions The number of subdivisions down the cylinder. + * @param topCap Create top cap. Default = true. + * @param bottomCap Create bottom cap. Default = true. + * @return The created vertices. + */ +function createCylinderVertices(radius = 1, height = 1, radialSubdivisions = 24, verticalSubdivisions = 1, topCap = true, bottomCap = true) { + return createTruncatedConeVertices(radius, radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap); +} +/** + * Creates vertices for a torus + * + * @param radius radius of center of torus circle. + * @param thickness radius of torus ring. + * @param radialSubdivisions The number of subdivisions around the torus. + * @param bodySubdivisions The number of subdivisions around the body torus. + * @param startAngle start angle in radians. Default = 0. + * @param endAngle end angle in radians. Default = Math.PI * 2. + * @return The created vertices. + */ +function createTorusVertices(radius = 1, thickness = 0.24, radialSubdivisions = 24, bodySubdivisions = 12, startAngle = 0, endAngle = Math.PI * 2) { + if (radialSubdivisions < 3) { + throw new Error('radialSubdivisions must be 3 or greater'); + } + if (bodySubdivisions < 3) { + throw new Error('verticalSubdivisions must be 3 or greater'); + } + const range = endAngle - startAngle; + const radialParts = radialSubdivisions + 1; + const bodyParts = bodySubdivisions + 1; + const numVertices = radialParts * bodyParts; + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array); + for (let slice = 0; slice < bodyParts; ++slice) { + const v = slice / bodySubdivisions; + const sliceAngle = v * Math.PI * 2; + const sliceSin = Math.sin(sliceAngle); + const ringRadius = radius + sliceSin * thickness; + const ny = Math.cos(sliceAngle); + const y = ny * thickness; + for (let ring = 0; ring < radialParts; ++ring) { + const u = ring / radialSubdivisions; + const ringAngle = startAngle + u * range; + const xSin = Math.sin(ringAngle); + const zCos = Math.cos(ringAngle); + const x = xSin * ringRadius; + const z = zCos * ringRadius; + const nx = xSin * sliceSin; + const nz = zCos * sliceSin; + positions.push(x, y, z); + normals.push(nx, ny, nz); + texcoords.push(u, 1 - v); + } + } + for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line + for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line + const nextRingIndex = 1 + ring; + const nextSliceIndex = 1 + slice; + indices.push(radialParts * slice + ring, radialParts * nextSliceIndex + ring, radialParts * slice + nextRingIndex); + indices.push(radialParts * nextSliceIndex + ring, radialParts * nextSliceIndex + nextRingIndex, radialParts * slice + nextRingIndex); + } + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} +/** + * Creates disc vertices. The disc will be in the xz plane, centered at + * the origin. When creating, at least 3 divisions, or pie + * pieces, need to be specified, otherwise the triangles making + * up the disc will be degenerate. You can also specify the + * number of radial pieces `stacks`. A value of 1 for + * stacks will give you a simple disc of pie pieces. If you + * want to create an annulus you can set `innerRadius` to a + * value > 0. Finally, `stackPower` allows you to have the widths + * increase or decrease as you move away from the center. This + * is particularly useful when using the disc as a ground plane + * with a fixed camera such that you don't need the resolution + * of small triangles near the perimeter. For example, a value + * of 2 will produce stacks whose outside radius increases with + * the square of the stack index. A value of 1 will give uniform + * stacks. + * + * @param radius Radius of the ground plane. + * @param divisions Number of triangles in the ground plane (at least 3). + * @param stacks Number of radial divisions (default=1). + * @param innerRadius Default 0. + * @param stackPower Power to raise stack size to for decreasing width. + * @return The created vertices. + */ +function createDiscVertices(radius = 1, divisions = 24, stacks = 1, innerRadius = 0, stackPower = 1) { + if (divisions < 3) { + throw new Error('divisions must be at least 3'); + } + // Note: We don't share the center vertex because that would + // mess up texture coordinates. + const numVertices = (divisions + 1) * (stacks + 1); + const positions = createAugmentedTypedArray(3, numVertices, Float32Array); + const normals = createAugmentedTypedArray(3, numVertices, Float32Array); + const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array); + const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array); + let firstIndex = 0; + const radiusSpan = radius - innerRadius; + const pointsPerStack = divisions + 1; + // Build the disk one stack at a time. + for (let stack = 0; stack <= stacks; ++stack) { + const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower); + for (let i = 0; i <= divisions; ++i) { + const theta = 2.0 * Math.PI * i / divisions; + const x = stackRadius * Math.cos(theta); + const z = stackRadius * Math.sin(theta); + positions.push(x, 0, z); + normals.push(0, 1, 0); + texcoords.push(1 - (i / divisions), stack / stacks); + if (stack > 0 && i !== divisions) { + // a, b, c and d are the indices of the vertices of a quad. unless + // the current stack is the one closest to the center, in which case + // the vertices a and b connect to the center vertex. + const a = firstIndex + (i + 1); + const b = firstIndex + i; + const c = firstIndex + i - pointsPerStack; + const d = firstIndex + (i + 1) - pointsPerStack; + // Make a quad of the vertices a, b, c, d. + indices.push(a, b, c); + indices.push(a, c, d); + } + } + firstIndex += divisions + 1; + } + return { + position: positions.typedArray, + normal: normals.typedArray, + texcoord: texcoords.typedArray, + indices: indices.typedArray, + }; +} + +var primitives = /*#__PURE__*/Object.freeze({ + __proto__: null, + TypedArrayWrapper: TypedArrayWrapper, + create3DFVertices: create3DFVertices, + createCrescentVertices: createCrescentVertices, + createCubeVertices: createCubeVertices, + createCylinderVertices: createCylinderVertices, + createDiscVertices: createDiscVertices, + createPlaneVertices: createPlaneVertices, + createSphereVertices: createSphereVertices, + createTorusVertices: createTorusVertices, + createTruncatedConeVertices: createTruncatedConeVertices, + createXYQuadVertices: createXYQuadVertices +}); + +export { TypedArrayViewGenerator, copySourceToTexture, copySourcesToTexture, createBufferLayoutsFromArrays, createBuffersAndAttributesFromArrays, createTextureFromImage, createTextureFromImages, createTextureFromSource, createTextureFromSources, generateMipmap, getSizeForMipFromTexture, getSizeFromSource, interleaveVertexData, isTypedArray, kTypes, loadImageBitmap, makeShaderDataDefinitions, makeStructuredView, makeTypedArrayViews, normalizeGPUExtent3D, numMipLevels, primitives, setIntrinsicsToView, setStructuredValues, setStructuredView, setTypedValues, subarray }; +//# sourceMappingURL=webgpu-utils.module.js.map diff --git a/dist/0.x/webgpu-utils.module.js.map b/dist/0.x/webgpu-utils.module.js.map new file mode 100644 index 0000000..7340cf3 --- /dev/null +++ b/dist/0.x/webgpu-utils.module.js.map @@ -0,0 +1 @@ +{"version":3,"file":"webgpu-utils.module.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n\nexport function keysOf(obj: { [k in T]: unknown }): readonly T[] {\n return (Object.keys(obj) as unknown[]) as T[];\n}\n\nexport function range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf, keysOf, range } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n flatten?: boolean,\n pad?: readonly number[];\n};\n\nconst b: { readonly [K: string]: TypeDef } = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. But, this code generates\n // views of structs and it needs to not fail if the struct has a bool\n bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array },\n} as const;\n\nconst typeInfo: { readonly [K: string]: TypeDef } = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n} as const;\nexport type kType = Extract;\nexport const kTypes: readonly kType[] = keysOf(typeInfo);\n\n/**\n * Set which intrinsic types to make views for.\n *\n * Example:\n *\n * Given a an array of intrinsics like this\n * `array`\n *\n * The default is to create a single `Float32Array(4 * 200)`\n * because creating 200 `Float32Array` views is not usually\n * what you want.\n *\n * If you do want individual views then you'd call\n * `setIntrinsicsToView(['vec3f`])` and now you get\n * an array of 200 `Float32Array`s.\n *\n * Note: `setIntrinsicsToView` always sets ALL types. The list you\n * pass it is the types you want views created for, all other types\n * will be reset to do the default. In other words\n *\n * ```js\n * setIntrinsicsToView(['vec3f`])\n * setIntrinsicsToView(['vec2f`])\n * ```\n *\n * Only `vec2f` will have views created. `vec3f` has been reset to the default by\n * the second call\n *\n * You can pass in `true` as the 2nd parameter to make it set which types\n * to flatten and all others will be set to have views created.\n *\n * To reset all types to the default call it with no arguments\n *\n * @param types array of types to make views for\n * @param flatten whether to flatten or expand the specified types.\n */\nexport function setIntrinsicsToView(types: readonly kType[] = [], flatten?: boolean) {\n // we need to track what we've viewed because for example `vec3f` references\n // the same info as `vec3` so we'd set one and reset the other.\n const visited = new Set();\n for (const type of kTypes) {\n const info = typeInfo[type];\n if (!visited.has(info)) {\n visited.add(info);\n info.flatten = types.includes(type) ? flatten : !flatten;\n }\n }\n}\nsetIntrinsicsToView();\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType) && typeInfo[(elementType as IntrinsicDefinition).type].flatten) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n"],"names":[],"mappings":";AAAO,MAAM,mBAAmB,GAAG,CAAC,CAAS,EAAE,QAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,CAAC;AAE/G,SAAU,MAAM,CAAmB,GAA0B,EAAA;AACjE,IAAA,OAAQ,MAAM,CAAC,IAAI,CAAC,GAAG,CAAsB,CAAC;AAChD,CAAC;AAEe,SAAA,KAAK,CAAI,KAAa,EAAE,EAAoB,EAAA;IACxD,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACzD;;MCgBa,uBAAuB,CAAA;AAChC,IAAA,WAAW,CAAc;AACzB,IAAA,UAAU,CAAS;AAEnB,IAAA,WAAA,CAAY,WAAmB,EAAA;QAC3B,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC;AAChD,QAAA,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;KACvB;AACD,IAAA,KAAK,CAAC,SAAiB,EAAA;QACnB,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;KACrE;AACD,IAAA,GAAG,CAAC,QAAgB,EAAA;AAChB,QAAA,IAAI,CAAC,UAAU,IAAI,QAAQ,CAAC;KAC/B;IACD,OAAO,CAAuB,IAA2B,EAAE,WAAmB,EAAA;AAC1E,QAAA,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;AACtE,QAAA,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC;AACnC,QAAA,OAAO,IAAS,CAAC;KACpB;AACJ,CAAA;SAEe,QAAQ,CAAuB,GAAe,EAAE,MAAc,EAAE,MAAc,EAAA;IAC5F,OAAO,GAAG,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAM,CAAC;AACpD,CAAC;AAED;AACO,MAAM,YAAY,GAAG,CAAC,GAAQ,KACnC,GAAG,IAAI,OAAO,GAAG,CAAC,MAAM,KAAK,QAAQ,IAAI,GAAG,CAAC,MAAM,YAAY,WAAW,IAAI,OAAO,GAAG,CAAC,UAAU,KAAK;;AC3B1G,MAAM,CAAC,GAAsC;IAC3C,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;IACzE,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC1E,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC3E,GAAG,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAE1E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;IAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;IAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE;IAC7E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/E,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;;IAG9E,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAG,CAAC,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;AAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;AAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;AAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;AAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;AAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;AAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,OAAO,EAAE,EAAE,WAAW,EAAG,CAAC,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;AAC9F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;AAC/F,IAAA,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;IAC9F,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE;IAC/F,OAAO,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,KAAK,EAAG,CAAC,EAAE,IAAI,EAAE,EAAE,EAAe,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE;;;;IAK9F,IAAI,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE;CACpE,CAAC;AAEX,MAAM,QAAQ,GAAsC;AAClD,IAAA,GAAG,CAAC;IAEJ,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IACpB,WAAW,EAAE,CAAC,CAAC,KAAK;IAEpB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;IACxB,aAAa,EAAE,CAAC,CAAC,OAAO;CAChB,CAAC;MAEE,MAAM,GAAqB,MAAM,CAAC,QAAQ,EAAE;AAEzD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmCG;SACa,mBAAmB,CAAC,KAA0B,GAAA,EAAE,EAAE,OAAiB,EAAA;;;AAG/E,IAAA,MAAM,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;AAC1B,IAAA,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;AACvB,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;AAC5B,QAAA,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AACpB,YAAA,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAClB,YAAA,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,OAAO,GAAG,CAAC,OAAO,CAAC;AAC5D,SAAA;AACJ,KAAA;AACL,CAAC;AACD,mBAAmB,EAAE,CAAC;AAWtB;AACA,SAAS,gBAAgB,CAAC,OAAuB,EAAA;IAC7C,MAAM,UAAU,GAAG,OAA0B,CAAC;AAC9C,IAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;AAC3C,IAAA,IAAI,WAAW,EAAE;QACb,OAAO,UAAU,CAAC,IAAI,CAAC;AACvB;;;;;;;;AAQE;AACL,KAAA;AAAM,SAAA;QACH,MAAM,WAAW,GAAG,OAA2B,CAAC;AAChD,QAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC;QAChD,IAAI,WAAW,CAAC,MAAM,EAAE;AACpB,YAAA,OAAO,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;AACrC,SAAA;AAAM,aAAA;YACH,MAAM,cAAc,GAAG,OAA8B,CAAC;YACtD,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAChD,OAAO,WAAW,GAAG,CAAC;kBAChB,mBAAmB,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,WAAW;AACxD,kBAAE,OAAO,CAAC,IAAI,CAAC;AACtB,SAAA;AACJ,KAAA;AACL,CAAC;AAED;AACA;AACA;AACA;AACA;AACA,SAAS,2BAA2B,CAAC,OAAuB,EAAE,MAAmB,EAAE,UAAkB,EAAE,WAAoB,EAAA;AACvH,IAAA,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,OAA8B,CAAC;IACtD,IAAI;QACA,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;AACvC,QAAA,MAAM,OAAO,GAAG,WAAW,KAAK,SAAS,CAAC;QAC1C,MAAM,WAAW,GAAG,OAAO;AACvB,cAAE,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC;cAChC,IAAI,CAAC;AACX,QAAA,MAAM,eAAe,GAAG,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC7D,MAAM,oBAAoB,GAAG,OAAO;AACjC,eAAG,WAAW,KAAK,CAAC;kBACf,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,IAAI,WAAW;kBAC9C,WAAW;cACd,CAAC,CAAC;QAEP,OAAO,IAAI,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,eAAe,GAAG,oBAAoB,CAAC,CAAC;AAC/E,KAAA;IAAC,MAAM;AACJ,QAAA,MAAM,IAAI,KAAK,CAAC,iBAAiB,IAAI,CAAA,CAAE,CAAC,CAAC;AAC5C,KAAA;AAEL,CAAC;AAED,SAAS,WAAW,CAAC,OAAuB,EAAA;IACxC,OAAO,CAAE,OAA4B,CAAC,MAAM;QACrC,CAAE,OAA2B,CAAC,WAAW,CAAC;AACrD,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCG;SACa,mBAAmB,CAAC,OAAuB,EAAE,WAAyB,EAAE,MAAe,EAAA;AACnG,IAAA,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,CAAC;AAC/B,IAAA,MAAM,MAAM,GAAG,WAAW,IAAI,IAAI,WAAW,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC;AAEzE,IAAA,MAAM,SAAS,GAAG,CAAC,OAAuB,EAAE,UAAkB,KAAuB;QACjF,MAAM,UAAU,GAAG,OAA0B,CAAC;AAC9C,QAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;AAC3C,QAAA,IAAI,WAAW,EAAE;;;;;;;AAOb,YAAA,IAAI,WAAW,CAAC,WAAW,CAAC,IAAI,QAAQ,CAAE,WAAmC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE;AACzF,gBAAA,OAAO,2BAA2B,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC;AAC/F,aAAA;AAAM,iBAAA;AACH,gBAAA,MAAM,WAAW,GAAG,gBAAgB,CAAC,WAAW,CAAC,CAAC;AAClD,gBAAA,MAAM,oBAAoB,GAAG,UAAU,CAAC,WAAW,KAAK,CAAC;sBACpD,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,IAAI,WAAW;AAChD,sBAAE,UAAU,CAAC,WAAW,CAAC;AAC5B,gBAAA,OAAO,KAAK,CAAC,oBAAoB,EAAE,CAAC,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,GAAG,WAAW,GAAG,CAAC,CAAC,CAAY,CAAC;AAC5G,aAAA;AACJ,SAAA;AAAM,aAAA,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;AACpC,YAAA,MAAM,KAAK,CAAC,aAAa,CAAC,CAAC;AAC9B,SAAA;AAAM,aAAA;AACH,YAAA,MAAM,MAAM,GAAI,OAA4B,CAAC,MAAM,CAAC;AACpD,YAAA,IAAI,MAAM,EAAE;gBACR,MAAM,KAAK,GAAU,EAAE,CAAC;AACxB,gBAAA,KAAK,MAAM,CAAC,IAAI,EAAE,EAAC,IAAI,EAAE,MAAM,EAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;AACzD,oBAAA,KAAK,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,EAAE,UAAU,GAAG,MAAM,CAAC,CAAC;AACtD,iBAAA;AACD,gBAAA,OAAO,KAAK,CAAC;AAChB,aAAA;AAAM,iBAAA;gBACH,OAAO,2BAA2B,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;AACnE,aAAA;AACJ,SAAA;AACL,KAAC,CAAC;AACF,IAAA,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC;AAC1E,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqCG;AACa,SAAA,iBAAiB,CAAC,IAAS,EAAE,KAAwB,EAAA;IACjE,IAAI,IAAI,KAAK,SAAS,EAAE;QACpB,OAAO;AACV,KAAA;AAAM,SAAA,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;QAC5B,MAAM,IAAI,GAAG,KAAmB,CAAC;QACjC,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;AAC/C,YAAA,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;AAClB,SAAA;AAAM,aAAA;AACH,YAAA,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;;;gBAGjD,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;AAC/B,gBAAA,MAAM,MAAM,GAAG,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;AAC3C,gBAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;AAClC,oBAAA,MAAM,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC;oBAC1B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AAC7B,iBAAA;AACJ,aAAA;AAAM,iBAAA;AACH,gBAAA,IAAI,CAAC,GAAG,CAAC,IAAgB,CAAC,CAAC;AAC9B,aAAA;AACJ,SAAA;AACJ,KAAA;AAAM,SAAA,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QAC7B,MAAM,OAAO,GAAG,KAAgB,CAAC;QAChC,IAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,GAAG,KAAI;YACtC,iBAAiB,CAAC,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;AAC9C,SAAC,CAAC,CAAC;AACN,KAAA;AAAM,SAAA;QACH,MAAM,OAAO,GAAG,KAAc,CAAC;AAC/B,QAAA,KAAK,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;AAChD,YAAA,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;AAC1B,YAAA,IAAI,IAAI,EAAE;AACN,gBAAA,iBAAiB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;AACrC,aAAA;AACJ,SAAA;AACJ,KAAA;AACL,CAAC;AA8CD;;;;;;;AAOG;AACG,SAAU,kBAAkB,CAAC,MAA6C,EAAE,WAAyB,EAAE,MAAM,GAAG,CAAC,EAAA;IACnH,MAAM,QAAQ,GAAG,MAA4B,CAAC;AAC9C,IAAA,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,KAAK,SAAS,GAAG,MAA0B,GAAG,QAAQ,CAAC,cAAc,CAAC;IACpG,MAAM,KAAK,GAAG,mBAAmB,CAAC,OAAO,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IAChE,OAAO;AACH,QAAA,GAAG,KAAK;AACR,QAAA,GAAG,CAAC,IAAS,EAAA;AACT,YAAA,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;SACxC;KACJ,CAAC;AACN,CAAC;AAGD,MAAM,OAAO,GAAG,IAAI,OAAO,EAA4B,CAAC;AAExD,SAAS,cAAc,CAAC,WAAwB,EAAA;IAC5C,IAAI,WAAW,GAAG,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IAC3C,IAAI,CAAC,WAAW,EAAE;AACd,QAAA,WAAW,GAAG,IAAI,GAAG,EAAE,CAAC;AACxB,QAAA,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;AACzC,KAAA;AACD,IAAA,OAAO,WAAW,CAAC;AACvB,CAAC;AAED,SAAS,OAAO,CAAuB,WAAwB,EAAE,IAA2B,EAAA;AACxF,IAAA,MAAM,WAAW,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;IAChD,IAAI,IAAI,GAAG,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACjC,IAAI,CAAC,IAAI,EAAE;AACP,QAAA,IAAI,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;AAC7B,QAAA,WAAW,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AAC/B,KAAA;AACD,IAAA,OAAO,IAAS,CAAC;AACrB,CAAC;AAED;AACA,SAAS,mBAAmB,CAAC,IAAS,EAAA;AAClC,IAAA,OAAO,YAAY,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC;AACpF,CAAC;AAED,SAAS,iCAAiC,CAAC,OAA4B,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAc,EAAA;IACxH,MAAM,qBAAqB,GAAG,OAA8B,CAAC;IAC7D,MAAM,IAAI,GAAG,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;IAClD,MAAM,IAAI,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;AAC7C,IAAA,MAAM,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;AAC9C,IAAA,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;AAC1B,QAAA,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;AACtB,KAAA;AAAM,SAAA;AACH,QAAA,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;AACzB,KAAA;AACL,CAAC;AAED;;;;;;AAMG;AACG,SAAU,cAAc,CAAC,OAAuB,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAM,GAAG,CAAC,EAAA;IACnG,MAAM,UAAU,GAAG,OAA0B,CAAC;AAC9C,IAAA,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC;AAC3C,IAAA,IAAI,WAAW,EAAE;;AAEb,QAAA,IAAI,WAAW,CAAC,WAAW,CAAC,EAAE;YAC1B,MAAM,cAAc,GAAG,WAAkC,CAAC;AAC1D,YAAA,IAAI,mBAAmB,CAAC,IAAI,CAAC,EAAE;gBAC3B,iCAAiC,CAAC,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;gBAC7E,OAAO;AACV,aAAA;AACJ,SAAA;QACD,IAAI,CAAC,OAAO,CAAC,CAAC,QAAa,EAAE,GAAW,KAAI;AACxC,YAAA,cAAc,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,GAAG,WAAW,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;AACxF,SAAC,CAAC,CAAC;QACH,OAAO;AACV,KAAA;IAED,MAAM,WAAW,GAAG,OAA2B,CAAC;AAChD,IAAA,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;AAClC,IAAA,IAAI,MAAM,EAAE;;AAER,QAAA,KAAK,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;AAChD,YAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;AAC7B,YAAA,IAAI,QAAQ,EAAE;AACV,gBAAA,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;AAClF,aAAA;AACJ,SAAA;AACJ,KAAA;AAAM,SAAA;;QAEH,iCAAiC,CAAC,OAA8B,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;AAChG,KAAA;AACL,CAAC;AAED;;;;;;AAMG;AACG,SAAU,mBAAmB,CAAC,MAA0B,EAAE,IAAS,EAAE,WAAwB,EAAE,MAAM,GAAG,CAAC,EAAA;IAC3G,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;AACrE;;ACthBA,MAAM,YAAY,CAAC;AACnB,IAAI,WAAW,GAAG;AAClB,QAAQ,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,EAAE,CAAC;AACnC,QAAQ,IAAI,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;AACjC,QAAQ,IAAI,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;AACjC,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,IAAI,CAAC;AACX,IAAI,WAAW,GAAG,GAAG;AACrB,IAAI,IAAI,SAAS,GAAG;AACpB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,EAAE,CAAC;AAClB,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;AAChD,KAAK;AACL,IAAI,cAAc,CAAC,OAAO,EAAE;AAC5B,QAAQ,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,CAAC;AACjD,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,SAAS,SAAS,IAAI,CAAC;AAC7B,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,SAAS,CAAC;AACjC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE;AAC9C,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,YAAY,SAAS,SAAS,CAAC;AACrC,IAAI,WAAW,CAAC,UAAU,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,cAAc,CAAC;AAC9B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,KAAK,SAAS,SAAS,CAAC;AAC9B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;AACjC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,SAAS,SAAS,CAAC;AACnC,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,YAAY,CAAC;AAC5B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,GAAG,SAAS,SAAS,CAAC;AAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE;AAClD,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,GAAG,SAAS,SAAS,CAAC;AAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;AACpD,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,SAAS,CAAC;AACjC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE;AACnC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,GAAG,SAAS,SAAS,CAAC;AAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;AACpD,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,KAAK,SAAS,SAAS,CAAC;AAC9B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE;AACpD,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAC5C,KAAK;AACL,CAAC;AACD,IAAI,iBAAiB,CAAC;AACtB,CAAC,UAAU,iBAAiB,EAAE;AAC9B,IAAI,iBAAiB,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;AAC1C,IAAI,iBAAiB,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;AAC1C,CAAC,EAAE,iBAAiB,KAAK,iBAAiB,GAAG,EAAE,CAAC,CAAC,CAAC;AAClD,CAAC,UAAU,iBAAiB,EAAE;AAC9B,IAAI,SAAS,KAAK,CAAC,GAAG,EAAE;AACxB,QAAQ,MAAM,GAAG,GAAG,GAAG,CAAC;AACxB,QAAQ,IAAI,GAAG,IAAI,OAAO;AAC1B,YAAY,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;AACnE,QAAQ,OAAO,iBAAiB,CAAC,GAAG,CAAC,CAAC;AACtC,KAAK;AACL,IAAI,iBAAiB,CAAC,KAAK,GAAG,KAAK,CAAC;AACpC,CAAC,EAAE,iBAAiB,KAAK,iBAAiB,GAAG,EAAE,CAAC,CAAC,CAAC;AAClD;AACA;AACA;AACA;AACA;AACA,MAAM,SAAS,SAAS,SAAS,CAAC;AAClC,IAAI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE;AACpC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,WAAW,CAAC;AAC3B,KAAK;AACL,CAAC;AACD,IAAI,cAAc,CAAC;AACnB,CAAC,UAAU,cAAc,EAAE;AAC3B,IAAI,cAAc,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;AACnC,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;AACvC,IAAI,cAAc,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC;AAC3C,IAAI,cAAc,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC;AAC5C,IAAI,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC;AAC1C,IAAI,cAAc,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC;AAC1C,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;AACvC,IAAI,cAAc,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;AACtC,IAAI,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;AACvC,IAAI,cAAc,CAAC,iBAAiB,CAAC,GAAG,KAAK,CAAC;AAC9C,IAAI,cAAc,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;AAC/C,CAAC,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;AAC5C,CAAC,UAAU,cAAc,EAAE;AAC3B,IAAI,SAAS,KAAK,CAAC,GAAG,EAAE;AACxB,QAAQ,MAAM,GAAG,GAAG,GAAG,CAAC;AACxB,QAAQ,IAAI,GAAG,IAAI,OAAO;AAC1B,YAAY,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;AAChE,QAAQ,OAAO,cAAc,CAAC,GAAG,CAAC,CAAC;AACnC,KAAK;AACL,IAAI,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;AACjC,CAAC,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;AAC5C;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,SAAS,CAAC;AAC/B,IAAI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE;AAC3C,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,IAAI,SAAS,SAAS,CAAC;AAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,IAAI,SAAS,SAAS,CAAC;AAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;AAClC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,SAAS,CAAC;AAC/B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;AACjC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,EAAE,SAAS,SAAS,CAAC;AAC3B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE;AAChD,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;AAC1B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,SAAS,CAAC;AAC/B,IAAI,WAAW,CAAC,KAAK,EAAE;AACvB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,SAAS,CAAC;AAC/B,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,KAAK,SAAS,SAAS,CAAC;AAC9B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,OAAO,SAAS,SAAS,CAAC;AAChC,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,KAAK,SAAS,SAAS,CAAC;AAC9B,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,SAAS,CAAC;AACjC,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,IAAI,SAAS,SAAS,CAAC;AAC7B,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE;AAC/B,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;AACpB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL;AACA,IAAI,cAAc,CAAC,IAAI,EAAE;AACzB,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;AACtD,YAAY,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI;AAC5C,gBAAgB,OAAO,CAAC,CAAC;AACzB,SAAS;AACT,QAAQ,OAAO,CAAC,CAAC,CAAC;AAClB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,YAAY,SAAS,IAAI,CAAC;AAChC,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE;AACtC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;AACpB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,WAAW,SAAS,IAAI,CAAC;AAC/B,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE;AAC7C,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;AACpB,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,SAAS,SAAS,IAAI,CAAC;AAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE;AACjD,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;AACpB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,WAAW,SAAS,IAAI,CAAC;AAC/B,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE;AACtC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC;AACpB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,SAAS,IAAI,CAAC;AAC9B,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,SAAS,UAAU,CAAC;AACpC,IAAI,WAAW,CAAC,KAAK,EAAE;AACvB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,YAAY,CAAC;AAC5B,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;AAC1B,KAAK;AACL,IAAI,cAAc,GAAG;AACrB,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,SAAS,UAAU,CAAC;AACpC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,YAAY,CAAC;AAC5B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,UAAU,CAAC;AAClC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,QAAQ,IAAI,CAAC,IAAI;AACzB,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClG,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAC1I,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE;AACA;AACA,YAAY,KAAK,SAAS;AAC1B,gBAAgB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,CAAC;AACxE;AACA;AACA,YAAY,KAAK,UAAU;AAC3B,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC/G,YAAY,KAAK,KAAK,CAAC;AACvB;AACA,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACnE;AACA;AACA;AACA;AACA,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY,KAAK,KAAK;AACtB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACvF,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;AACpD,YAAY,KAAK,OAAO;AACxB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACtD,oBAAoB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;AAChE;AACA;AACA,YAAY,KAAK,aAAa;AAC9B,gBAAgB,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACrE;AACA;AACA,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChG,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChG,YAAY,KAAK,KAAK;AACtB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACtD,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AACxD,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;AACrF,YAAY,KAAK,MAAM;AACvB,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACtD,oBAAoB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;AAChE,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChG,YAAY,KAAK,SAAS;AAC1B,gBAAgB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG,CAAC;AACxE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,UAAU;AAC3B,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAChF,YAAY,KAAK,YAAY;AAC7B,gBAAgB,QAAQ,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACtD,oBAAoB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClD,qBAAqB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE;AAC9D,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC;AACtF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,KAAK;AACtB,gBAAgB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAChE,YAAY,KAAK,MAAM;AACvB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE,YAAY,KAAK,OAAO;AACxB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,YAAY;AACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AACpE,SAAS;AACT,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,YAAY,SAAS,UAAU,CAAC;AACtC,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,SAAS,SAAS,UAAU,CAAC;AACnC,IAAI,WAAW,CAAC,IAAI,EAAE,WAAW,EAAE;AACnC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;AACvC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,WAAW,CAAC;AAC3B,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,IAAI,EAAE,EAAE,EAAE,CAAC;AACnB,QAAQ,IAAI,IAAI,CAAC,WAAW,YAAY,UAAU,EAAE;AACpD;AACA,YAAY,MAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;AACjH,YAAY,MAAM,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;AACnG,YAAY,MAAM,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACrD,YAAY,MAAM,WAAW,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;AAChH,YAAY,IAAI,WAAW,IAAI,CAAC,CAAC,EAAE;AACnC,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AACnF,gBAAgB,OAAO,KAAK,CAAC;AAC7B,aAAa;AACb,YAAY,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;AACrC,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClD,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,WAAW,SAAS,UAAU,CAAC;AACrC,IAAI,WAAW,CAAC,KAAK,EAAE;AACvB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,aAAa,CAAC;AAC7B,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,KAAK,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,WAAW,SAAS,UAAU,CAAC;AACrC,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;AAC7B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,aAAa,CAAC;AAC7B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,YAAY,SAAS,UAAU,CAAC;AACtC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,cAAc,CAAC;AAC9B,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAC9C,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,YAAY,SAAS,UAAU,CAAC;AACtC,IAAI,WAAW,CAAC,QAAQ,EAAE;AAC1B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,WAAW,CAAC;AAC3B,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClD,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,UAAU,CAAC;AAClC,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACA,MAAM,aAAa,SAAS,QAAQ,CAAC;AACrC,IAAI,WAAW,CAAC,QAAQ,EAAE,KAAK,EAAE;AACjC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,QAAQ,IAAI,CAAC,QAAQ;AAC7B,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AACpD,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AACrD,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC5D,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AACrD,YAAY;AACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;AAC5E,SAAS;AACT,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACA,MAAM,cAAc,SAAS,QAAQ,CAAC;AACtC,IAAI,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE;AACvC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,IAAI,QAAQ,CAAC,OAAO,EAAE;AACtB,QAAQ,QAAQ,IAAI,CAAC,QAAQ;AAC7B,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClF,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClF,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClF,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClF,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAClF,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AACjF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,GAAG;AACpB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AACjF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY,KAAK,IAAI;AACrB,gBAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC;AAClF,sBAAsB,CAAC;AACvB,sBAAsB,CAAC,CAAC;AACxB,YAAY;AACZ,gBAAgB,MAAM,IAAI,KAAK,CAAC,CAAC,iBAAiB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;AACrE,SAAS;AACT,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,SAAS,IAAI,CAAC;AAC9B,IAAI,WAAW,GAAG;AAClB,QAAQ,KAAK,EAAE,CAAC;AAChB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,IAAI,SAAS,UAAU,CAAC;AAC9B,IAAI,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE;AAChC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,OAAO,SAAS,UAAU,CAAC;AACjC,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,QAAQ,SAAS,IAAI,CAAC;AAC5B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;AACxC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,IAAI,WAAW,CAAC,SAAS,EAAE,IAAI,EAAE;AACjC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACnC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;AACxC,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,QAAQ,CAAC;AACxB,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,SAAS,SAAS,IAAI,CAAC;AAC7B,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE;AAC7B,QAAQ,KAAK,EAAE,CAAC;AAChB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,IAAI,IAAI,WAAW,GAAG;AACtB,QAAQ,OAAO,WAAW,CAAC;AAC3B,KAAK;AACL,CAAC;AACD;AACA,IAAI,EAAE,CAAC;AACP,IAAI,UAAU,CAAC;AACf,CAAC,UAAU,UAAU,EAAE;AACvB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;AAClD,IAAI,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;AACtD,IAAI,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;AACxD,CAAC,EAAE,UAAU,KAAK,UAAU,GAAG,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,SAAS,CAAC;AAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAClC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC;AACzB,KAAK;AACL,CAAC;AACD;AACA,MAAM,UAAU,CAAC;AACjB,CAAC;AACD,EAAE,GAAG,UAAU,CAAC;AAChB,UAAU,CAAC,IAAI,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;AAC7D,UAAU,CAAC,GAAG,GAAG,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAC5D,UAAU,CAAC,QAAQ,GAAG;AACtB,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;AAC5D,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;AACtD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;AAC5D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAClE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;AACtD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,QAAQ,EAAE,UAAU,CAAC;AACxE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,QAAQ,EAAE,YAAY,CAAC;AAC9E,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,QAAQ,EAAE,SAAS,CAAC;AACrE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC;AACtD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAClE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,QAAQ,EAAE,OAAO,CAAC;AAC/D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,EAAE,MAAM,CAAC;AAC5D,CAAC,CAAC;AACF,UAAU,CAAC,QAAQ,GAAG;AACtB,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;AAC/F,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;AACnF,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,uBAAuB,EAAE,IAAI,SAAS,CAAC,yBAAyB,EAAE,UAAU,CAAC,OAAO,EAAE,yBAAyB,CAAC;AACpH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,wBAAwB,EAAE,IAAI,SAAS,CAAC,0BAA0B,EAAE,UAAU,CAAC,OAAO,EAAE,0BAA0B,CAAC;AACvH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;AAC/F,IAAI,sBAAsB,EAAE,IAAI,SAAS,CAAC,wBAAwB,EAAE,UAAU,CAAC,OAAO,EAAE,wBAAwB,CAAC;AACjH,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,OAAO,EAAE,oBAAoB,CAAC;AACrG,IAAI,wBAAwB,EAAE,IAAI,SAAS,CAAC,0BAA0B,EAAE,UAAU,CAAC,OAAO,EAAE,0BAA0B,CAAC;AACvH,IAAI,6BAA6B,EAAE,IAAI,SAAS,CAAC,+BAA+B,EAAE,UAAU,CAAC,OAAO,EAAE,+BAA+B,CAAC;AACtI,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC;AAC/F,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;AAChF,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC;AACrD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC;AACrD,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,EAAE,MAAM,CAAC;AAC3D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,EAAE,KAAK,CAAC;AACxD,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;AAC1E,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC;AAC9D,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,OAAO,EAAE,QAAQ,CAAC;AACjE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC;AACpE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;AAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC;AAC5F,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;AAC1E,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;AAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC;AAC5F,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;AACnF,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC;AACnF,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC;AACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC;AAC1E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;AAChF,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC;AAC7E,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC;AAChF,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,OAAO,EAAE,eAAe,CAAC;AACtF;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF,UAAU,CAAC,MAAM,GAAG;AACpB,IAAI,qBAAqB,EAAE,IAAI,SAAS,CAAC,uBAAuB,EAAE,UAAU,CAAC,KAAK,EAAE,uGAAuG,CAAC;AAC5L,IAAI,iBAAiB,EAAE,IAAI,SAAS,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,2HAA2H,CAAC;AACxM,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,sCAAsC,CAAC;AACvG,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,iCAAiC,CAAC;AACpG,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,uBAAuB,CAAC;AAC5E,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACpD,IAAI,OAAO,EAAE,IAAI,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC7D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC1D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtD,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACjE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACnE,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtD,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtE,IAAI,aAAa,EAAE,IAAI,SAAS,CAAC,eAAe,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxE,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAClE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACpE,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxD,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACrE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACjE,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtE,IAAI,kBAAkB,EAAE,IAAI,SAAS,CAAC,oBAAoB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACnF,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACrE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAChE,IAAI,eAAe,EAAE,IAAI,SAAS,CAAC,iBAAiB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC7E,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACnE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAC1D,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxD,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACrE,IAAI,MAAM,EAAE,IAAI,SAAS,CAAC,QAAQ,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAC1D,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtD,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACjE,IAAI,EAAE,EAAE,IAAI,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAClD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACzD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAClE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACpE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAChE,IAAI,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACtD,IAAI,KAAK,EAAE,IAAI,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACxD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AAClE,IAAI,GAAG,EAAE,IAAI,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,EAAE,GAAG,CAAC;AACpD,IAAI,UAAU,EAAE,IAAI,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACnE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACrE,IAAI,WAAW,EAAE,IAAI,SAAS,CAAC,aAAa,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACrE,IAAI,cAAc,EAAE,IAAI,SAAS,CAAC,gBAAgB,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC3E,IAAI,YAAY,EAAE,IAAI,SAAS,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACvE,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACjE,IAAI,QAAQ,EAAE,IAAI,SAAS,CAAC,UAAU,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC/D,IAAI,SAAS,EAAE,IAAI,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AACjE,IAAI,iBAAiB,EAAE,IAAI,SAAS,CAAC,mBAAmB,EAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;AAClF,IAAI,gBAAgB,EAAE,IAAI,SAAS,CAAC,kBAAkB,EAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;AAChF,CAAC,CAAC;AACF,UAAU,CAAC,aAAa,GAAG;AAC3B,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,CAAC,CAAC;AACF,UAAU,CAAC,WAAW,GAAG;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;AACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,KAAK;AACrB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,CAAC,CAAC;AACF,UAAU,CAAC,YAAY,GAAG;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,CAAC,CAAC;AACF,UAAU,CAAC,oBAAoB,GAAG;AAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,gBAAgB;AAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;AAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,CAAC,CAAC;AACF,UAAU,CAAC,yBAAyB,GAAG;AACvC,IAAI,EAAE,CAAC,QAAQ,CAAC,uBAAuB;AACvC,CAAC,CAAC;AACF,UAAU,CAAC,oBAAoB,GAAG;AAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,wBAAwB;AACxC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,CAAC,CAAC;AACF,UAAU,CAAC,kBAAkB,GAAG;AAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,gBAAgB;AAChC,IAAI,EAAE,CAAC,QAAQ,CAAC,sBAAsB;AACtC,IAAI,EAAE,CAAC,QAAQ,CAAC,kBAAkB;AAClC,IAAI,EAAE,CAAC,QAAQ,CAAC,wBAAwB;AACxC,IAAI,EAAE,CAAC,QAAQ,CAAC,6BAA6B;AAC7C,CAAC,CAAC;AACF,UAAU,CAAC,qBAAqB,GAAG,CAAC,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;AAClE,UAAU,CAAC,gBAAgB,GAAG;AAC9B,IAAI,GAAG,EAAE,CAAC,oBAAoB;AAC9B,IAAI,GAAG,EAAE,CAAC,yBAAyB;AACnC,IAAI,GAAG,EAAE,CAAC,oBAAoB;AAC9B,IAAI,GAAG,EAAE,CAAC,kBAAkB;AAC5B,IAAI,GAAG,EAAE,CAAC,qBAAqB;AAC/B,CAAC,CAAC;AACF,UAAU,CAAC,YAAY,GAAG;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,eAAe;AAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,eAAe;AAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;AAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY;AAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,QAAQ;AACxB,IAAI,EAAE,CAAC,QAAQ,CAAC,SAAS;AACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,WAAW;AAC3B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU;AAC1B,IAAI,EAAE,CAAC,QAAQ,CAAC,WAAW;AAC3B,CAAC,CAAC;AACF,UAAU,CAAC,aAAa,GAAG;AAC3B,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;AAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,qBAAqB;AACnC,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;AAC/B,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;AACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,KAAK;AACrB,CAAC,CAAC;AACF,UAAU,CAAC,gBAAgB,GAAG;AAC9B,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;AACnB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;AAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,qBAAqB;AACnC,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;AAC/B,CAAC,CAAC;AACF,UAAU,CAAC,wBAAwB,GAAG;AACtC,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;AAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;AACnB,CAAC,CAAC;AACF,UAAU,CAAC,cAAc,GAAG;AAC5B,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;AACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;AACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI;AACpB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,MAAM;AACtB,IAAI,EAAE,CAAC,QAAQ,CAAC,OAAO;AACvB,IAAI,GAAG,EAAE,CAAC,gBAAgB;AAC1B,CAAC,CAAC;AACF;AACA;AACA,UAAU,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACjE,UAAU,CAAC,oBAAoB,GAAG;AAClC,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK;AACnB,IAAI,EAAE,CAAC,MAAM,CAAC,UAAU;AACxB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,IAAI,EAAE,CAAC,MAAM,CAAC,cAAc;AAC5B,IAAI,EAAE,CAAC,MAAM,CAAC,YAAY;AAC1B,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;AACvB,IAAI,EAAE,CAAC,MAAM,CAAC,QAAQ;AACtB,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;AACvB,IAAI,EAAE,CAAC,MAAM,CAAC,iBAAiB;AAC/B,IAAI,EAAE,CAAC,MAAM,CAAC,gBAAgB;AAC9B,CAAC,CAAC;AACF,UAAU,CAAC,mBAAmB,GAAG;AACjC,IAAI,EAAE,CAAC,MAAM,CAAC,SAAS;AACvB,IAAI,EAAE,CAAC,MAAM,CAAC,WAAW;AACzB,CAAC,CAAC;AACF;AACA,MAAM,KAAK,CAAC;AACZ,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AACpC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;AAC3B,KAAK;AACL,IAAI,cAAc,GAAG;AACrB,QAAQ,OAAO,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;AAClE,KAAK;AACL,IAAI,WAAW,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AACtD,KAAK;AACL,IAAI,qBAAqB,GAAG;AAC5B,QAAQ,OAAO,IAAI,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;AAC3D,KAAK;AACL,CAAC;AACD;AACA;AACA,MAAM,WAAW,CAAC;AAClB,IAAI,WAAW,CAAC,MAAM,EAAE;AACxB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACxB,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AAC1B,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACvB,QAAQ,IAAI,CAAC,OAAO,GAAG,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,KAAK,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC;AAC1E,KAAK;AACL;AACA,IAAI,UAAU,GAAG;AACjB,QAAQ,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE;AACjC,YAAY,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;AACxC,YAAY,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;AACjC,gBAAgB,MAAM,CAAC,uBAAuB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;AAC7D,SAAS;AACT,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;AACrE,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC;AAC5B,KAAK;AACL;AACA,IAAI,SAAS,GAAG;AAChB;AACA,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AACrC;AACA,QAAQ,IAAI,MAAM,IAAI,IAAI,EAAE;AAC5B,YAAY,IAAI,CAAC,KAAK,EAAE,CAAC;AACzB,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE;AACxC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,MAAM,IAAI,GAAG,EAAE;AAC3B;AACA,YAAY,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;AAC1C,gBAAgB,OAAO,MAAM,IAAI,IAAI,EAAE;AACvC,oBAAoB,IAAI,IAAI,CAAC,QAAQ,EAAE;AACvC,wBAAwB,OAAO,IAAI,CAAC;AACpC,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC7C,iBAAiB;AACjB;AACA,gBAAgB,IAAI,CAAC,KAAK,EAAE,CAAC;AAC7B,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,iBAAiB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;AAC/C;AACA;AACA,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;AAChC,gBAAgB,IAAI,YAAY,GAAG,CAAC,CAAC;AACrC,gBAAgB,OAAO,YAAY,GAAG,CAAC,EAAE;AACzC,oBAAoB,IAAI,IAAI,CAAC,QAAQ,EAAE;AACvC,wBAAwB,OAAO,IAAI,CAAC;AACpC,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC7C,oBAAoB,IAAI,MAAM,IAAI,IAAI,EAAE;AACxC,wBAAwB,IAAI,CAAC,KAAK,EAAE,CAAC;AACrC,qBAAqB;AACrB,yBAAyB,IAAI,MAAM,IAAI,GAAG,EAAE;AAC5C,wBAAwB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;AACtD,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5C,4BAA4B,YAAY,EAAE,CAAC;AAC3C,4BAA4B,IAAI,YAAY,IAAI,CAAC,EAAE;AACnD,gCAAgC,OAAO,IAAI,CAAC;AAC5C,6BAA6B;AAC7B,yBAAyB;AACzB,qBAAqB;AACrB,yBAAyB,IAAI,MAAM,IAAI,GAAG,EAAE;AAC5C,wBAAwB,IAAI,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,EAAE;AACtD,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5C,4BAA4B,YAAY,EAAE,CAAC;AAC3C,yBAAyB;AACzB,qBAAqB;AACrB,iBAAiB;AACjB,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,SAAS;AACT,QAAQ,IAAI,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC;AACxC,QAAQ,SAAS;AACjB,YAAY,IAAI,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;AACrD;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACjD,YAAY,IAAI,MAAM,IAAI,GAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,IAAI,GAAG,CAAC,EAAE;AAC3E,gBAAgB,IAAI,aAAa,GAAG,KAAK,CAAC;AAC1C,gBAAgB,IAAI,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;AACjD,gBAAgB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE;AACzE,oBAAoB,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE;AAC/E,wBAAwB,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,qBAAqB,EAAE,EAAE;AACpF,4BAA4B,aAAa,GAAG,IAAI,CAAC;AACjD,yBAAyB;AACzB,wBAAwB,MAAM;AAC9B,qBAAqB;AACrB,iBAAiB;AACjB;AACA;AACA,gBAAgB,IAAI,aAAa,EAAE;AACnC,oBAAoB,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;AAChD,oBAAoB,OAAO,IAAI,CAAC;AAChC,iBAAiB;AACjB,aAAa;AACb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,YAAY,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;AACjD,gBAAgB,IAAI,eAAe,GAAG,MAAM,CAAC;AAC7C,gBAAgB,IAAI,SAAS,GAAG,CAAC,CAAC;AAClC,gBAAgB,MAAM,YAAY,GAAG,CAAC,CAAC;AACvC,gBAAgB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;AAC1D,oBAAoB,eAAe,IAAI,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;AAC3D,oBAAoB,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;AAClE,oBAAoB,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;AACzD,wBAAwB,SAAS,GAAG,EAAE,CAAC;AACvC,wBAAwB,MAAM;AAC9B,qBAAqB;AACrB,iBAAiB;AACjB,gBAAgB,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE;AACrD,oBAAoB,IAAI,SAAS,KAAK,UAAU,CAAC,IAAI;AACrD,wBAAwB,OAAO,KAAK,CAAC;AACrC,oBAAoB,IAAI,CAAC,QAAQ,EAAE,CAAC;AACpC,oBAAoB,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;AAC9C,oBAAoB,OAAO,IAAI,CAAC;AAChC,iBAAiB;AACjB,gBAAgB,MAAM,GAAG,eAAe,CAAC;AACzC,gBAAgB,IAAI,CAAC,QAAQ,IAAI,SAAS,GAAG,CAAC,CAAC;AAC/C,aAAa;AACb,YAAY,SAAS,GAAG,WAAW,CAAC;AACpC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE;AAC/B,gBAAgB,MAAM;AACtB,YAAY,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;AACtC,SAAS;AACT;AACA,QAAQ,IAAI,SAAS,KAAK,UAAU,CAAC,IAAI;AACzC,YAAY,OAAO,KAAK,CAAC;AACzB,QAAQ,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;AAClC,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,SAAS,CAAC,MAAM,EAAE;AACtB,QAAQ,KAAK,MAAM,IAAI,IAAI,UAAU,CAAC,QAAQ,EAAE;AAChD,YAAY,MAAM,IAAI,GAAG,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;AACnD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;AAChD,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,SAAS;AACT,QAAQ,KAAK,MAAM,IAAI,IAAI,UAAU,CAAC,MAAM,EAAE;AAC9C,YAAY,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;AACjD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;AAChD,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,SAAS;AACT,QAAQ,OAAO,UAAU,CAAC,IAAI,CAAC;AAC/B,KAAK;AACL,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE;AACzB,QAAQ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;AACtC,YAAY,IAAI,IAAI,IAAI,MAAM,EAAE;AAChC,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,SAAS;AACT,aAAa;AACb;AACA,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AAC5C,YAAY,IAAI,KAAK,IAAI,KAAK,CAAC,KAAK,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM;AAC/D,gBAAgB,OAAO,IAAI,CAAC;AAC5B,SAAS;AACT,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;AACpD,KAAK;AACL,IAAI,aAAa,CAAC,CAAC,EAAE;AACrB,QAAQ,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC;AAClD,KAAK;AACL,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;AACzB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AAC5C,QAAQ,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;AAC7B,QAAQ,MAAM,EAAE,CAAC;AACjB,QAAQ,IAAI,CAAC,QAAQ,IAAI,MAAM,CAAC;AAChC,QAAQ,OAAO,CAAC,CAAC;AACjB,KAAK;AACL,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;AAC3B,QAAQ,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;AAC7B,QAAQ,IAAI,IAAI,CAAC,QAAQ,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM;AACzD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC;AACpD,KAAK;AACL,IAAI,SAAS,CAAC,IAAI,EAAE;AACpB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;AACxE,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;AAC7D,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA,MAAM,UAAU,CAAC;AACjB,IAAI,WAAW,GAAG;AAClB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AAC1B,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,YAAY,EAAE,CAAC;AAC3C,KAAK;AACL,IAAI,KAAK,CAAC,YAAY,EAAE;AACxB,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;AACvC,QAAQ,IAAI,UAAU,GAAG,EAAE,CAAC;AAC5B,QAAQ,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE;AACjC,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;AAC/D,YAAY,IAAI,CAAC,SAAS;AAC1B,gBAAgB,MAAM;AACtB,YAAY,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AACvC,SAAS;AACT,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,IAAI,WAAW,CAAC,YAAY,EAAE;AAC9B,QAAQ,IAAI,YAAY,EAAE;AAC1B,YAAY,IAAI,OAAO,YAAY,IAAI,QAAQ,EAAE;AACjD,gBAAgB,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;AAC9D,gBAAgB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AACpD,aAAa;AACb,iBAAiB;AACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC;AAC5C,aAAa;AACb,SAAS;AACT,aAAa;AACb,YAAY,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC9B,SAAS;AACT,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;AAC1B,KAAK;AACL,IAAI,MAAM,CAAC,KAAK,EAAE,OAAO,EAAE;AAC3B,QAAQ,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;AACtC,QAAQ,OAAO;AACf,YAAY,KAAK;AACjB,YAAY,OAAO;AACnB,YAAY,QAAQ,EAAE,YAAY;AAClC,gBAAgB,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;AACpC,aAAa;AACb,SAAS,CAAC;AACV,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,QAAQ,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM;AACpD,YAAY,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,IAAI,UAAU,CAAC,GAAG,EAAE;AACjD,KAAK;AACL,IAAI,MAAM,CAAC,KAAK,EAAE;AAClB,QAAQ,IAAI,KAAK,YAAY,SAAS,EAAE;AACxC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACpC,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;AAChC,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,YAAY,OAAO,KAAK,CAAC;AACzB,SAAS;AACT,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;AACtD,YAAY,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AAClC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;AACnC,gBAAgB,IAAI,CAAC,QAAQ,EAAE,CAAC;AAChC,gBAAgB,OAAO,IAAI,CAAC;AAC5B,aAAa;AACb,SAAS;AACT,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE;AAC7B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;AAC9B,YAAY,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;AACnC,QAAQ,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,CAAC;AACjD,KAAK;AACL,IAAI,MAAM,CAAC,KAAK,EAAE;AAClB,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE;AAC3B,YAAY,OAAO,KAAK,CAAC;AACzB,QAAQ,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;AAChC,QAAQ,IAAI,KAAK,YAAY,KAAK,EAAE;AACpC,YAAY,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;AAC5B,YAAY,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;AACzC,YAAY,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC;AAC/B,SAAS;AACT,QAAQ,OAAO,EAAE,CAAC,IAAI,IAAI,KAAK,CAAC;AAChC,KAAK;AACL,IAAI,QAAQ,GAAG;AACf,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;AAC5B,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5B,QAAQ,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;AAChC,KAAK;AACL,IAAI,KAAK,GAAG;AACZ,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AAC3C,KAAK;AACL,IAAI,SAAS,GAAG;AAChB,QAAQ,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;AAC/C,KAAK;AACL,IAAI,yBAAyB,GAAG;AAChC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;AAC3E,YAAY,CAAC;AACb,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;AAC5C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;AACvE,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;AACrD,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACpD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;AACvE,YAAY,OAAO,MAAM,CAAC;AAC1B,SAAS;AACT;AACA,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACxC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;AAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;AACtD,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACxE,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE;AACvD,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;AAC7D,YAAY,IAAI,SAAS,IAAI,IAAI;AACjC,gBAAgB,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;AAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACxE,YAAY,OAAO,SAAS,CAAC;AAC7B,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;AAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;AACjD,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACxE,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACpD,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;AACrD,YAAY,IAAI,MAAM,IAAI,IAAI;AAC9B,gBAAgB,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;AAC1C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACxE,YAAY,OAAO,MAAM,CAAC;AAC1B,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;AACrD,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AAChD,YAAY,IAAI,OAAO,IAAI,IAAI;AAC/B,gBAAgB,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;AAC3C,YAAY,OAAO,OAAO,CAAC;AAC3B,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE;AACjD,YAAY,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;AAC9C,YAAY,IAAI,GAAG,IAAI,IAAI;AAC3B,gBAAgB,GAAG,CAAC,UAAU,GAAG,KAAK,CAAC;AACvC,YAAY,OAAO,GAAG,CAAC;AACvB,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,cAAc,GAAG;AACrB;AACA;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;AAChD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;AAClG,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,sCAAsC,CAAC,CAAC;AAC5F,QAAQ,MAAM,IAAI,GAAG,EAAE,CAAC;AACxB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;AACzD,YAAY,GAAG;AACf,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;AAC9D,oBAAoB,MAAM;AAC1B,gBAAgB,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACnD,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC1G,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,iCAAiC,CAAC,CAAC;AAC1F,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACpD,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC/C,gBAAgB,IAAI,IAAI,IAAI,IAAI,EAAE;AAClC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;AAChD,oBAAoB,IAAI,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;AAClE,iBAAiB;AACjB,aAAa,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAC3D,SAAS;AACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,wCAAwC,CAAC,CAAC;AAC/F,QAAQ,IAAI,OAAO,GAAG,IAAI,CAAC;AAC3B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC5C,YAAY,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACxC,YAAY,IAAI,OAAO,IAAI,IAAI;AAC/B,gBAAgB,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;AAC3C,SAAS;AACT,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAChD,QAAQ,OAAO,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;AACvD,KAAK;AACL,IAAI,mBAAmB,GAAG;AAC1B;AACA,QAAQ,MAAM,UAAU,GAAG,EAAE,CAAC;AAC9B,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,yBAAyB,CAAC,CAAC;AAC/E,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;AAC5D,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAChD,YAAY,IAAI,SAAS,KAAK,IAAI;AAClC,gBAAgB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AAC3C,SAAS;AACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,yBAAyB,CAAC,CAAC;AAChF,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,IAAI,UAAU,GAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;AAC3E,YAAY,CAAC;AACb,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;AAC/C,YAAY,OAAO,IAAI,CAAC,aAAa,EAAE,CAAC;AACxC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;AACnD,YAAY,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC5C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;AACjD,YAAY,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC;AAC1C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;AAChD,YAAY,OAAO,IAAI,CAAC,cAAc,EAAE,CAAC;AACzC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AAClD,YAAY,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;AAC3C,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;AACvD,YAAY,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;AAChD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC;AAC1D,YAAY,OAAO,IAAI,CAAC,wBAAwB,EAAE,CAAC;AACnD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC;AACrD,YAAY,OAAO,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC9C,QAAQ,IAAI,MAAM,GAAG,IAAI,CAAC;AAC1B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;AACnD,YAAY,MAAM,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC9C,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC;AAC7B,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;AACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;AACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,KAAK;AACrC,SAAS,CAAC;AACV,YAAY,MAAM,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAChD,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC;AACzD,YAAY,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AACnC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AACvD,YAAY,MAAM,GAAG,IAAI,KAAK,EAAE,CAAC;AACjC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;AAC1D,YAAY,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;AACpC;AACA,YAAY,MAAM;AAClB,gBAAgB,IAAI,CAAC,8BAA8B,EAAE;AACrD,oBAAoB,IAAI,CAAC,oBAAoB,EAAE;AAC/C,oBAAoB,IAAI,CAAC,qBAAqB,EAAE,CAAC;AACjD,QAAQ,IAAI,MAAM,IAAI,IAAI;AAC1B,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,+BAA+B,CAAC,CAAC;AACxF,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,IAAI,wBAAwB,GAAG;AAC/B,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC;AAC3D,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AAC3D,QAAQ,OAAO,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;AAC5C,KAAK;AACL,IAAI,gBAAgB,GAAG;AACvB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AACnD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AAC1D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,QAAQ,OAAO,IAAI,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;AAC3C,KAAK;AACL,IAAI,qBAAqB,GAAG;AAC5B,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;AACxD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,QAAQ,OAAO,IAAI,UAAU,CAAC,KAAK,CAAC,CAAC;AACrC,KAAK;AACL,IAAI,cAAc,GAAG;AACrB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;AACjD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;AACrE;AACA,QAAQ,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC;AAC9D,cAAc,IAAI,CAAC,SAAS,EAAE;AAC9B,cAAc,IAAI,CAAC;AACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACpE,QAAQ,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC;AACnE,cAAc,IAAI,CAAC,4BAA4B,EAAE;AACjD,cAAc,IAAI,CAAC;AACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACpE,QAAQ,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;AACrE,cAAc,IAAI,CAAC,cAAc,EAAE;AACnC,cAAc,IAAI,CAAC;AACnB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;AACtE,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAChD,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;AACzD,KAAK;AACL,IAAI,SAAS,GAAG;AAChB;AACA,QAAQ,QAAQ,IAAI,CAAC,mBAAmB,EAAE;AAC1C,YAAY,IAAI,CAAC,oBAAoB,EAAE;AACvC,YAAY,IAAI,CAAC,qBAAqB,EAAE,EAAE;AAC1C,KAAK;AACL,IAAI,cAAc,GAAG;AACrB;AACA,QAAQ,QAAQ,IAAI,CAAC,oBAAoB,EAAE;AAC3C,YAAY,IAAI,CAAC,8BAA8B,EAAE;AACjD,YAAY,IAAI,CAAC,qBAAqB,EAAE,EAAE;AAC1C,KAAK;AACL,IAAI,mBAAmB,GAAG;AAC1B;AACA;AACA;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;AAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;AAC/C,YAAY,IAAI,IAAI,KAAK,IAAI;AAC7B,gBAAgB,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,gCAAgC,CAAC,CAAC;AAClF,YAAY,IAAI,KAAK,GAAG,IAAI,CAAC;AAC7B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACpD,gBAAgB,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC5D,YAAY,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;AACnF,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;AAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC,QAAQ,EAAE,CAAC;AACrG,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC;AAC5B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACtD,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACpD,gBAAgB,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACzC,gBAAgB,IAAI,IAAI,IAAI,IAAI;AAChC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;AAChD,aAAa;AACb,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;AAC5E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC9D,YAAY,OAAO,IAAI,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;AAC1D,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;AACvG,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC;AAC5B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACtD,gBAAgB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACpD,gBAAgB,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACzC,gBAAgB,IAAI,IAAI,IAAI,IAAI;AAChC,oBAAoB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;AAChD,aAAa;AACb,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC;AAC9E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC9D,YAAY,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;AAC5D,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,8BAA8B,GAAG;AACrC,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC9C,QAAQ,IAAI,IAAI,IAAI,IAAI;AACxB,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB,CAAC,EAAE;AAC1D,YAAY,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACrC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,6BAA6B,CAAC,CAAC;AACnG,QAAQ,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,MAAM,CAAC,SAAS;AACvE,cAAc,iBAAiB,CAAC,SAAS;AACzC,cAAc,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;AACjD,KAAK;AACL,IAAI,qBAAqB,GAAG;AAC5B;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;AACtD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;AACrE,QAAQ,IAAI,CAAC,YAAY;AACzB,YAAY,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC5C,QAAQ,IAAI,CAAC,YAAY,IAAI,IAAI,IAAI,IAAI;AACzC,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,oBAAoB,EAAE,+BAA+B,CAAC,CAAC;AACrG,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC1D,QAAQ,OAAO,IAAI,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;AAC1E,KAAK;AACL,IAAI,oBAAoB,GAAG;AAC3B;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACjD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;AACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC;AACvF,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;AACtD,QAAQ,IAAI,IAAI,KAAK,IAAI,EAAE;AAC3B,YAAY,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACrC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AAC3C,KAAK;AACL,IAAI,eAAe,GAAG;AACtB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;AAClD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,wBAAwB,CAAC,CAAC;AAC9E;AACA,QAAQ,MAAM,UAAU,GAAG,EAAE,CAAC;AAC9B,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC1C,QAAQ,OAAO,SAAS,KAAK,IAAI,EAAE;AACnC,YAAY,IAAI,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;AAC1C,gBAAgB,KAAK,IAAI,CAAC,IAAI,SAAS,EAAE;AACzC,oBAAoB,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACvC,iBAAiB;AACjB,aAAa;AACb,iBAAiB;AACjB,gBAAgB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AAC3C,aAAa;AACb,YAAY,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC1C,SAAS;AACT;AACA,QAAQ,IAAI,UAAU,GAAG,IAAI,CAAC;AAC9B,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC;AACvD,YAAY,UAAU,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACpD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,wBAAwB,CAAC,CAAC;AAC/E,QAAQ,OAAO,IAAI,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;AAChD,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;AACpD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AAC5D,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,0BAA0B,CAAC,CAAC;AAChF,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AACzC,QAAQ,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC;AAC5C,YAAY,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,+BAA+B,CAAC,CAAC;AACjF,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,0BAA0B,CAAC,CAAC;AACjF,QAAQ,OAAO,IAAI,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;AAC3C,KAAK;AACL,IAAI,YAAY,GAAG;AACnB;AACA;AACA,QAAQ,MAAM,KAAK,GAAG,EAAE,CAAC;AACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;AACnD,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;AACpD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AACjD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,8BAA8B,CAAC,CAAC;AACxF,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,8BAA8B,CAAC,CAAC;AACzF,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;AACjD,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;AACtD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AACjD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,iCAAiC,CAAC,CAAC;AAC3F,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,iCAAiC,CAAC,CAAC;AAC5F,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;AAC1C,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE;AAClF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;AAC/C,YAAY,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;AAClC,SAAS;AACT,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,eAAe,GAAG;AACtB,QAAQ,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAC3B;AACA,QAAQ,MAAM,SAAS,GAAG;AAC1B,YAAY,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE;AACjK,SAAS,CAAC;AACV,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACrD,YAAY,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AAClL,SAAS;AACT,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,IAAI,UAAU,GAAG;AACjB;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE;AAC1D,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;AACvE,YAAY,OAAO,EAAE,CAAC;AACtB,SAAS;AACT,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC1C,QAAQ,IAAI,SAAS,IAAI,IAAI;AAC7B,YAAY,OAAO,EAAE,CAAC;AACtB,QAAQ,IAAI,EAAE,SAAS,YAAY,KAAK,CAAC,EAAE;AAC3C,YAAY,SAAS,GAAG,CAAC,SAAS,CAAC,CAAC;AACpC,SAAS;AACT,QAAQ,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAChD,QAAQ,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC;AACrC,YAAY,OAAO,SAAS,CAAC;AAC7B,QAAQ,OAAO,CAAC,GAAG,SAAS,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;AAChD,KAAK;AACL,IAAI,aAAa,GAAG;AACpB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;AAChD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AAC5D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE;AAClC,YAAY,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;AACpD,SAAS;AACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;AACjD,YAAY,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC/C,QAAQ,OAAO,IAAI,EAAE,CAAC,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;AACvD,KAAK;AACL,IAAI,aAAa,GAAG;AACpB,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC,IAAI;AACzE,YAAY,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE;AAC7E,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5B,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5B,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,iBAAiB,CAAC,MAAM,GAAG,EAAE,EAAE;AACnC;AACA,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AAC5D,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,QAAQ,MAAM,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;AAClD,QAAQ,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE;AAClC,YAAY,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;AAC3C,SAAS;AACT,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;AACpD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC1D,QAAQ,OAAO,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC;AACjC,KAAK;AACL,IAAI,4BAA4B,GAAG;AACnC;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;AAClD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACrD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,uBAAuB,EAAE,CAAC,CAAC;AACzG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,uBAAuB,GAAG;AAC9B;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,EAAE,CAAC;AACnD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE;AACvD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;AAC1G,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,wBAAwB,GAAG;AAC/B;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,EAAE,CAAC;AACnD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;AAClD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,wBAAwB,EAAE,CAAC,CAAC;AAC1G,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,wBAAwB,GAAG;AAC/B;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;AAC1C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;AACnD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;AACjG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,eAAe,GAAG;AACtB;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;AACnD,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;AACtG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,oBAAoB,GAAG;AAC3B;AACA;AACA;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;AACnD,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE;AACvF,YAAY,OAAO,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC;AACxG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,sBAAsB,GAAG;AAC7B;AACA;AACA;AACA;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC5C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;AAC3B,YAAY,UAAU,CAAC,MAAM,CAAC,SAAS;AACvC,YAAY,UAAU,CAAC,MAAM,CAAC,YAAY;AAC1C,YAAY,UAAU,CAAC,MAAM,CAAC,eAAe;AAC7C,YAAY,UAAU,CAAC,MAAM,CAAC,kBAAkB;AAChD,SAAS,CAAC,EAAE;AACZ,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;AACnG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC/C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE;AAC3F,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;AACtG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,oBAAoB,GAAG;AAC3B;AACA;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;AACrD,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;AAC/E,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;AAC5G,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,0BAA0B,GAAG;AACjC;AACA;AACA;AACA;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC5C,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC;AAC3B,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;AAClC,YAAY,UAAU,CAAC,MAAM,CAAC,aAAa;AAC3C,YAAY,UAAU,CAAC,MAAM,CAAC,MAAM;AACpC,SAAS,CAAC,EAAE;AACZ,YAAY,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;AACnG,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC;AACxB,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;AACnC,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;AAClC,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;AACnC,YAAY,UAAU,CAAC,MAAM,CAAC,IAAI;AAClC,YAAY,UAAU,CAAC,MAAM,CAAC,GAAG;AACjC,SAAS,CAAC,EAAE;AACZ,YAAY,OAAO,IAAI,aAAa,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;AAC5F,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC,oBAAoB,EAAE,CAAC;AAC3C,KAAK;AACL,IAAI,oBAAoB,GAAG;AAC3B;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAChD,QAAQ,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC7C,QAAQ,IAAI,CAAC;AACb,YAAY,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AAC7B,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,mBAAmB,GAAG;AAC1B;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,CAAC,EAAE;AACzD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC7D,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,EAAE,eAAe,CAAC,CAAC;AAC5E,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,YAAY,IAAI,CAAC;AACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACjC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;AACnD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;AACzF,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;AACjD,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACrD,YAAY,IAAI,CAAC;AACjB,gBAAgB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;AACjC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,UAAU,CAAC,IAAI,EAAE;AACrB,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AAC7C,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;AAC/D,YAAY,OAAO,KAAK,CAAC;AACzB,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AAC7C,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC3D,YAAY,OAAO,MAAM,CAAC;AAC1B,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,mBAAmB,GAAG;AAC1B;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;AACrD,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;AAC3D,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;AAC9D,gBAAgB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;AACrD,gBAAgB,IAAI,MAAM,IAAI,IAAI,EAAE;AACpC,oBAAoB,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AACxD,iBAAiB;AACjB,gBAAgB,OAAO,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AACnD,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC5D,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACpD,aAAa;AACb,YAAY,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;AAC1C,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;AACnD,YAAY,OAAO,IAAI,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;AAC5E,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;AACvD,YAAY,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC5C,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;AACtD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;AACxE,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;AAC3E,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACnD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;AAChD,SAAS;AACT;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACvC,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;AACtD,QAAQ,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AAC5C,KAAK;AACL,IAAI,yBAAyB,GAAG;AAChC;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC;AACtD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,EAAE,CAAC;AACxB,QAAQ,GAAG;AACX,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;AAC1D,gBAAgB,MAAM;AACtB,YAAY,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAC5D,YAAY,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC3B,SAAS,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACvD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,+BAA+B,CAAC,CAAC;AACtF,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,0BAA0B,GAAG;AACjC;AACA,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;AAClD,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AACzD,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;AACnD,QAAQ,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;AACxC,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;AACrE,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AACzD,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;AACtE,QAAQ,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;AACxC,KAAK;AACL,IAAI,YAAY,GAAG;AACnB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;AACpD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,2BAA2B,CAAC,CAAC,QAAQ,EAAE,CAAC;AACpG;AACA,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,+BAA+B,CAAC,CAAC;AACrF,QAAQ,MAAM,OAAO,GAAG,EAAE,CAAC;AAC3B,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;AAC5D;AACA,YAAY,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAClD,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC5G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,sCAAsC,CAAC,CAAC;AAC3F,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAChD,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACjD,YAAY,IAAI,UAAU,IAAI,IAAI;AAClC,gBAAgB,UAAU,CAAC,UAAU,GAAG,SAAS,CAAC;AAClD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC;AAC3D,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,iCAAiC,CAAC,CAAC;AAC1F;AACA,gBAAgB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AACrD,YAAY,OAAO,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,CAAC;AAC1E,SAAS;AACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,iCAAiC,CAAC,CAAC;AACxF,QAAQ,MAAM,UAAU,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;AACrD,QAAQ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AACpD,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,IAAI,qBAAqB,GAAG;AAC5B;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;AAC3C,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACxD,YAAY,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAClD,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,uBAAuB,GAAG;AAC9B;AACA,QAAQ,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;AAChD,QAAQ,IAAI,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AAC7D,YAAY,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACvD,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,IAAI,kBAAkB,GAAG;AACzB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;AACnD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;AACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACrC,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,SAAS;AACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,SAAS,GAAG,IAAI,CAAC,4BAA4B,EAAE,CAAC;AAClE,YAAY,IAAI,SAAS,YAAY,UAAU,EAAE;AACjD,gBAAgB,KAAK,GAAG,SAAS,CAAC;AAClC,aAAa;AACb,iBAAiB,IAAI,SAAS,YAAY,SAAS;AACnD,gBAAgB,SAAS,CAAC,WAAW,YAAY,UAAU,EAAE;AAC7D,gBAAgB,KAAK,GAAG,SAAS,CAAC,WAAW,CAAC;AAC9C,aAAa;AACb,iBAAiB;AACjB,gBAAgB,IAAI;AACpB,oBAAoB,MAAM,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACzE,oBAAoB,KAAK,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;AACxD,iBAAiB;AACjB,gBAAgB,OAAO,EAAE,EAAE;AAC3B,oBAAoB,KAAK,GAAG,SAAS,CAAC;AACtC,iBAAiB;AACjB,aAAa;AACb,SAAS;AACT,QAAQ,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;AAClE,QAAQ,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;AAC/C,QAAQ,OAAO,CAAC,CAAC;AACjB,KAAK;AACL,IAAI,gBAAgB,GAAG;AACvB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;AACjD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;AACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACrC,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,SAAS;AACT,QAAQ,IAAI,KAAK,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAC7C,SAAS;AACT,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;AAC7D,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC;AACjD,YAAY,OAAO,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC;AAC/D,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACvC,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;AACrE,QAAQ,IAAI,IAAI,GAAG,EAAE,CAAC;AACtB,QAAQ,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;AAC5D,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;AAChD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACrD,gBAAgB,MAAM;AACtB,YAAY,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5B,SAAS;AACT,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;AACtE,QAAQ,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AAC1C,KAAK;AACL,IAAI,cAAc,GAAG;AACrB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC;AACjD,YAAY,OAAO,IAAI,CAAC;AACxB;AACA,QAAQ,IAAI,OAAO,GAAG,EAAE,CAAC;AACzB,QAAQ,IAAI,MAAM,GAAG,EAAE,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;AACtD,YAAY,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,yBAAyB,CAAC,CAAC,QAAQ,EAAE,CAAC;AACpG,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACpD,gBAAgB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC,QAAQ,EAAE,CAAC;AACnG,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;AAC3E,SAAS;AACT,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;AACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACrC,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,SAAS;AACT,QAAQ,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;AACrE,KAAK;AACL,IAAI,cAAc,GAAG;AACrB;AACA,QAAQ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;AACtD,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,wBAAwB,CAAC,CAAC;AACtF,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClD,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC5C,YAAY,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACrC,YAAY,IAAI,IAAI,IAAI,IAAI;AAC5B,gBAAgB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AACxC,SAAS;AACT,QAAQ,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACzD,KAAK;AACL,IAAI,iBAAiB,GAAG;AACxB;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;AAClF,QAAQ,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;AAC3C,KAAK;AACL,IAAI,WAAW,GAAG;AAClB;AACA,QAAQ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;AAClF,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,8BAA8B,CAAC,CAAC;AAC/E,QAAQ,IAAI,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC1C,QAAQ,IAAI,SAAS,KAAK,IAAI,EAAE;AAChC,YAAY,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,0BAA0B,CAAC,CAAC;AACxE,SAAS;AACT,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;AACvD,YAAY,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;AACvE,SAAS;AACT,QAAQ,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,SAAS,CAAC,CAAC;AAChE,QAAQ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;AAC7D,QAAQ,OAAO,SAAS,CAAC;AACzB,KAAK;AACL,IAAI,UAAU,GAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC;AACxB,YAAY,UAAU,CAAC,MAAM,CAAC,KAAK;AACnC,YAAY,GAAG,UAAU,CAAC,YAAY;AACtC,YAAY,UAAU,CAAC,QAAQ,CAAC,IAAI;AACpC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;AACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;AACnC,YAAY,UAAU,CAAC,QAAQ,CAAC,GAAG;AACnC,SAAS,CAAC,EAAE;AACZ,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AACzC,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC7C,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;AACrD,gBAAgB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;AAC3D,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;AACrD,gBAAgB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;AAChE,aAAa;AACb,YAAY,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;AAC7C,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;AACjD,QAAQ,IAAI,IAAI;AAChB,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,EAAE;AACpD,YAAY,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC;AAClD,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;AAC9B,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;AAC9B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;AAC1D,gBAAgB,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,gBAAgB,MAAM,GAAG,IAAI,CAAC;AAC9B,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACxD,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,kCAAkC,CAAC,CAAC,QAAQ,EAAE,CAAC;AAClH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,wBAAwB,CAAC,CAAC;AACxF,aAAa;AACb,YAAY,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1D,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;AAClD,YAAY,IAAI,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;AACtD,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,2BAA2B,CAAC,CAAC;AACpF,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,oCAAoC,CAAC,CAAC;AAC1G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,2BAA2B,CAAC,CAAC;AAChF,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;AAC9B,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC;AACpD,gBAAgB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,kCAAkC,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC9G,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,2BAA2B,CAAC,CAAC;AACvF,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;AAC9E,SAAS;AACT;AACA,QAAQ,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AACxC;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACpD,YAAY,IAAI,MAAM,GAAG,IAAI,CAAC;AAC9B,YAAY,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC;AAC9B,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;AAC3C,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;AAC1D,gBAAgB,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC3C,gBAAgB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;AAC5D,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;AACzE,iBAAiB;AACjB,gBAAgB,IAAI,KAAK,GAAG,EAAE,CAAC;AAC/B,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAC1D,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;AACrD,oBAAoB,KAAK,GAAG,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC;AACjE,iBAAiB;AACjB,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;AACzF,gBAAgB,QAAQ,GAAG,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;AACvD,aAAa;AACb,YAAY,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;AAC5E,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,sBAAsB,GAAG;AAC7B;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC;AAChD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC5E;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC;AACtD,YAAY,OAAO,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC5E;AACA;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC;AACxD,YAAY,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,yBAAyB,CAAC,EAAE;AAC/D,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;AAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,gCAAgC,CAAC,CAAC;AACzF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;AAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,gCAAgC,CAAC,CAAC;AAC5F,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;AACrE,SAAS;AACT;AACA,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC,EAAE;AAC1D,YAAY,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;AAC7C,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,EAAE,gCAAgC,CAAC,CAAC;AACzF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY,EAAE,uBAAuB,CAAC,CAAC,QAAQ,EAAE,CAAC;AACtG,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,kCAAkC,CAAC,CAAC;AACvF,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,EAAE,gDAAgD,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC9H,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,gCAAgC,CAAC,CAAC;AAC5F,YAAY,OAAO,IAAI,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACvE,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,UAAU,GAAG;AACjB;AACA;AACA,QAAQ,IAAI,UAAU,GAAG,EAAE,CAAC;AAC5B,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;AACpD,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,cAAc,EAAE,yBAAyB,CAAC,CAAC;AAC7F,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,CAAC;AAC9D,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;AAC3D;AACA,gBAAgB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC/G,gBAAgB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAC1D,oBAAoB,IAAI,CAAC,QAAQ,EAAE,CAAC;AACpC,oBAAoB,GAAG;AACvB,wBAAwB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;AACpH,wBAAwB,IAAI,EAAE,IAAI,CAAC,KAAK,YAAY,KAAK,CAAC,EAAE;AAC5D,4BAA4B,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AACtD,yBAAyB;AACzB,wBAAwB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAC3C,qBAAqB,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AACnE,iBAAiB;AACjB,gBAAgB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;AAC7E,aAAa;AACb,YAAY,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAClC,SAAS;AACT;AACA;AACA,QAAQ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;AACzD,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;AAC5D,gBAAgB,GAAG;AACnB,oBAAoB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,cAAc,EAAE,yBAAyB,CAAC,CAAC;AACrG,oBAAoB,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,CAAC;AACtE,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE;AACnE;AACA,wBAAwB,IAAI,CAAC,KAAK,GAAG;AACrC,4BAA4B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE;AAC7G,yBAAyB,CAAC;AAC1B,wBAAwB,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAClE,4BAA4B,IAAI,CAAC,QAAQ,EAAE,CAAC;AAC5C,4BAA4B,GAAG;AAC/B,gCAAgC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,EAAE,0BAA0B,CAAC,CAAC,QAAQ,EAAE,CAAC;AAC5H,gCAAgC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACnD,6BAA6B,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAC3E,yBAAyB;AACzB,wBAAwB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;AACrF,qBAAqB;AACrB,oBAAoB,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC1C,iBAAiB,QAAQ,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;AAC/D,aAAa;AACb;AACA,YAAY,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,EAAE,4CAA4C,CAAC,CAAC;AACtG,SAAS;AACT,QAAQ,IAAI,UAAU,CAAC,MAAM,IAAI,CAAC;AAClC,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,OAAO,UAAU,CAAC;AAC1B,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA,MAAM,QAAQ,CAAC;AACf,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;AAClC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;AACtB,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,IAAI,IAAI,UAAU,GAAG;AACrB,QAAQ,OAAO,KAAK,CAAC;AACrB,KAAK;AACL,CAAC;AACD,MAAM,UAAU,CAAC;AACjB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE;AACxC,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACxB,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;AACtB,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;AACjC,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;AAClC,KAAK;AACL,IAAI,IAAI,UAAU,GAAG;AACrB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;AACpC,KAAK;AACL,IAAI,IAAI,KAAK,GAAG;AAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACxD,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AAC7D,KAAK;AACL,IAAI,IAAI,MAAM,GAAG;AACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;AAChC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM;AAC9B,cAAc,IAAI,CAAC,IAAI,CAAC,UAAU;AAClC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM;AAClC,kBAAkB,IAAI,CAAC;AACvB,KAAK;AACL,IAAI,IAAI,KAAK,GAAG;AAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACvD,KAAK;AACL,IAAI,IAAI,MAAM,GAAG;AACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;AAChE,KAAK;AACL,CAAC;AACD,MAAM,UAAU,SAAS,QAAQ,CAAC;AAClC,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;AAClC,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAChC,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACvB,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,CAAC;AACD,MAAM,SAAS,SAAS,QAAQ,CAAC;AACjC,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE;AAClC,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAChC,QAAQ,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACvB,QAAQ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACxB,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,CAAC;AACD,MAAM,YAAY,SAAS,QAAQ,CAAC;AACpC,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE;AAClD,QAAQ,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAChC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,KAAK;AACL,IAAI,IAAI,UAAU,GAAG;AACrB,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,CAAC;AACD,IAAI,YAAY,CAAC;AACjB,CAAC,UAAU,YAAY,EAAE;AACzB,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;AAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;AAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;AAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;AAC1D,IAAI,YAAY,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC;AACxE,CAAC,EAAE,YAAY,KAAK,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;AACxC,MAAM,YAAY,CAAC;AACnB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,EAAE;AAC9E,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;AAC/B,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;AACzC,QAAQ,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AAC7B,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;AACjC,KAAK;AACL,IAAI,IAAI,QAAQ,GAAG;AACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;AAClC,KAAK;AACL,IAAI,IAAI,UAAU,GAAG;AACrB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;AACpC,KAAK;AACL,IAAI,IAAI,IAAI,GAAG;AACf,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;AAC9B,KAAK;AACL,IAAI,IAAI,KAAK,GAAG;AAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACxD,KAAK;AACL,IAAI,IAAI,OAAO,GAAG;AAClB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;AAC7D,KAAK;AACL,IAAI,IAAI,MAAM,GAAG;AACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;AAChC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM;AAC9B,cAAc,IAAI,CAAC,IAAI,CAAC,UAAU;AAClC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM;AAClC,kBAAkB,IAAI,CAAC;AACvB,KAAK;AACL,IAAI,IAAI,KAAK,GAAG;AAChB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;AACvD,KAAK;AACL,IAAI,IAAI,MAAM,GAAG;AACjB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;AAChE,KAAK;AACL,CAAC;AACD,MAAM,SAAS,CAAC;AAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE;AAC5B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,CAAC;AACD,MAAM,SAAS,CAAC;AAChB,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,EAAE;AAC7B,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,KAAK;AACL,CAAC;AACD,MAAM,SAAS,CAAC;AAChB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE;AACpD,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;AACzC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,QAAQ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;AAClC,KAAK;AACL,CAAC;AACD,MAAM,UAAU,CAAC;AACjB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE;AACpD,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;AACzC,QAAQ,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACjC,KAAK;AACL,CAAC;AACD,MAAM,YAAY,CAAC;AACnB,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,GAAG,IAAI,EAAE;AACpC,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;AAC1B,QAAQ,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACzB,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AAC3B,KAAK;AACL,CAAC;AACD,MAAM,cAAc,CAAC;AACrB,IAAI,WAAW,GAAG;AAClB,QAAQ,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;AACzB,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AAC3B,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B,KAAK;AACL,CAAC;AACD,MAAM,YAAY,CAAC;AACnB,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,EAAE,EAAE;AAC5C,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;AACrC,QAAQ,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;AACrB,KAAK;AACL,CAAC;AACD,MAAM,WAAW,CAAC;AAClB,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB;AACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AAC3B;AACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B;AACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AAC3B;AACA,QAAQ,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;AAC3B;AACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B;AACA,QAAQ,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;AAC5B;AACA,QAAQ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;AAC1B;AACA,QAAQ,IAAI,CAAC,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;AAC1C,QAAQ,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;AAChC,QAAQ,IAAI,IAAI,EAAE;AAClB,YAAY,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;AAC9B,SAAS;AACT,KAAK;AACL,IAAI,iBAAiB,CAAC,IAAI,EAAE;AAC5B,QAAQ,QAAQ,IAAI,CAAC,IAAI,IAAI,oBAAoB;AACjD,YAAY,IAAI,CAAC,IAAI,IAAI,oBAAoB;AAC7C,YAAY,IAAI,CAAC,IAAI,IAAI,0BAA0B;AACnD,YAAY,IAAI,CAAC,IAAI,IAAI,oBAAoB,EAAE;AAC/C,KAAK;AACL,IAAI,MAAM,CAAC,IAAI,EAAE;AACjB,QAAQ,MAAM,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;AACxC,QAAQ,MAAM,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;AACvC,QAAQ,KAAK,MAAM,IAAI,IAAI,GAAG,EAAE;AAChC,YAAY,IAAI,IAAI,YAAY,MAAM,EAAE;AACxC,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AAC3D,gBAAgB,IAAI,IAAI,YAAY,UAAU,EAAE;AAChD,oBAAoB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5C,iBAAiB;AACjB,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,YAAY,KAAK,EAAE;AACvC,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;AAC5D,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,YAAY,QAAQ,EAAE;AAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAC/B,gBAAgB,MAAM,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACxE,gBAAgB,MAAM,IAAI,GAAG,CAAC,CAAC,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;AAC7F,gBAAgB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;AAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;AAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AACrE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AACnH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC5C,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;AAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;AAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AACrE,gBAAgB,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;AACtE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,gBAAgB,GAAG,YAAY,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AACpK,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC3C,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;AAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;AAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AACrE,gBAAgB,MAAM,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;AACtE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,gBAAgB,GAAG,YAAY,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AACpK,gBAAgB,IAAI,gBAAgB,EAAE;AACtC,oBAAoB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC/C,iBAAiB;AACjB,qBAAqB;AACrB,oBAAoB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAChD,iBAAiB;AACjB,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE;AAC1C,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAC/B,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC1E,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;AAC5E,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AACrE,gBAAgB,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AACnH,gBAAgB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC5C,gBAAgB,SAAS;AACzB,aAAa;AACb,YAAY,IAAI,IAAI,YAAY,QAAQ,EAAE;AAC1C,gBAAgB,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;AACvE,gBAAgB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAC3E,gBAAgB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;AACzE,gBAAgB,MAAM,KAAK,GAAG,WAAW,IAAI,aAAa,IAAI,YAAY,CAAC;AAC3E,gBAAgB,IAAI,KAAK,EAAE;AAC3B,oBAAoB,MAAM,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AACvE,oBAAoB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC3D,oBAAoB,EAAE,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;AACnE,oBAAoB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AACpD,iBAAiB;AACjB,gBAAgB,SAAS;AACzB,aAAa;AACb,SAAS;AACT,KAAK;AACL,IAAI,aAAa,GAAG;AACpB,QAAQ,MAAM,MAAM,GAAG,EAAE,CAAC;AAC1B,QAAQ,SAAS,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE;AAC3C,YAAY,IAAI,KAAK,IAAI,MAAM,CAAC,MAAM;AACtC,gBAAgB,MAAM,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;AAC1C,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,KAAK,SAAS;AAC3C,gBAAgB,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;AACnC,YAAY,IAAI,OAAO,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM;AAC/C,gBAAgB,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,GAAG,CAAC,CAAC;AACnD,SAAS;AACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;AACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;AAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;AACjC,SAAS;AACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AACtC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;AAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;AACjC,SAAS;AACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;AACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;AAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;AACjC,SAAS;AACT,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;AACvC,YAAY,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;AAC1C,YAAY,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC1C,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;AACjC,SAAS;AACT,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,IAAI,WAAW,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAAE;AAC3C,QAAQ,IAAI,OAAO,KAAK,SAAS;AACjC,YAAY,OAAO,GAAG,EAAE,CAAC;AACzB,QAAQ,IAAI,IAAI,YAAY,MAAM,EAAE;AACpC,YAAY,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;AAClD,SAAS;AACT,aAAa;AACb,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;AACrD,YAAY,IAAI,MAAM,KAAK,IAAI;AAC/B,gBAAgB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACrC,SAAS;AACT,QAAQ,OAAO,OAAO,CAAC;AACvB,KAAK;AACL,IAAI,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE;AACvC,QAAQ,KAAK,MAAM,CAAC,IAAI,MAAM,CAAC,OAAO,EAAE;AACxC,YAAY,IAAI,CAAC,CAAC,IAAI,YAAY,MAAM,EAAE;AAC1C,gBAAgB,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;AACxD,aAAa;AACb,iBAAiB;AACjB,gBAAgB,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACvG,gBAAgB,IAAI,QAAQ,KAAK,IAAI,EAAE;AACvC,oBAAoB,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;AAClF,oBAAoB,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACzE,oBAAoB,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;AAChG,oBAAoB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACvC,iBAAiB;AACjB,aAAa;AACb,SAAS;AACT,KAAK;AACL,IAAI,cAAc,CAAC,IAAI,EAAE;AACzB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC;AAC7D,YAAY,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;AAChD,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE;AAC/B,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;AACtE,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACjE,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;AACpF,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAAE;AACzC,QAAQ,IAAI,MAAM,KAAK,SAAS;AAChC,YAAY,MAAM,GAAG,EAAE,CAAC;AACxB,QAAQ,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;AAChC,YAAY,IAAI,GAAG,CAAC,IAAI,YAAY,MAAM,EAAE;AAC5C,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;AACxD,aAAa;AACb,iBAAiB;AACjB,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;AACtD,gBAAgB,IAAI,KAAK,KAAK,IAAI;AAClC,oBAAoB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AACvC,aAAa;AACb,SAAS;AACT,QAAQ,OAAO,MAAM,CAAC;AACtB,KAAK;AACL,IAAI,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE;AACrC,QAAQ,KAAK,MAAM,CAAC,IAAI,MAAM,CAAC,OAAO,EAAE;AACxC,YAAY,IAAI,CAAC,CAAC,IAAI,YAAY,MAAM,EAAE;AAC1C,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;AACtD,aAAa;AACb,iBAAiB;AACjB,gBAAgB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;AACpD,gBAAgB,IAAI,KAAK,KAAK,IAAI;AAClC,oBAAoB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AACvC,aAAa;AACb,SAAS;AACT,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC;AAC7D,YAAY,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;AAChD,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE;AAC/B,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;AAC5E,YAAY,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;AACvE,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACjE,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;AACtF,YAAY,IAAI,aAAa,KAAK,IAAI,EAAE;AACxC,gBAAgB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;AAC5E,aAAa;AACb,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,YAAY,CAAC,CAAC,EAAE;AACpB,QAAQ,IAAI,CAAC,YAAY,KAAK,EAAE;AAChC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,SAAS;AACT,QAAQ,OAAO,CAAC,CAAC;AACjB,KAAK;AACL,IAAI,SAAS,CAAC,CAAC,EAAE;AACjB,QAAQ,IAAI,CAAC,YAAY,KAAK,EAAE;AAChC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,SAAS;AACT,QAAQ,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;AAC9B,QAAQ,OAAO,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAChC,KAAK;AACL,IAAI,SAAS,CAAC,IAAI,EAAE;AACpB,QAAQ,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AACtC,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI;AAC9B,gBAAgB,OAAO,CAAC,CAAC,IAAI,CAAC;AAC9B,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;AAC5E,KAAK;AACL,IAAI,YAAY,CAAC,IAAI,EAAE,UAAU,EAAE;AACnC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AACnC,YAAY,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACzC,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;AACvC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;AAC3B,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AAChE,YAAY,MAAM,IAAI,GAAG,IAAI,SAAS,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAC3D,YAAY,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AAC5B,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;AACjC,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AACvC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,MAAM,EAAE;AACpC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;AAC3B,YAAY,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AAC5D,YAAY,KAAK,MAAM,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE;AACvC,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;AAClE,gBAAgB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC;AAC3E,aAAa;AACb,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AACvC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,WAAW,EAAE;AACzC,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;AAC3B,YAAY,MAAM,YAAY,GAAG,CAAC,CAAC,MAAM,YAAY,IAAI,CAAC;AAC1D,YAAY,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM;AACnC,kBAAkB,YAAY;AAC9B,sBAAsB,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC;AACvD,sBAAsB,IAAI,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC;AAClD,kBAAkB,IAAI,CAAC;AACvB,YAAY,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AAChF,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AACvC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,YAAY,EAAE;AAC1C,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC;AAC3B,YAAY,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;AAC/E,YAAY,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;AAChF,YAAY,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AACxC,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AACvC,YAAY,OAAO,IAAI,CAAC;AACxB,SAAS;AACT,QAAQ,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AACzD,QAAQ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;AACpC,QAAQ,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AACnC,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,eAAe,CAAC,IAAI,EAAE;AAC1B,QAAQ,IAAI,EAAE,EAAE,EAAE,CAAC;AACnB,QAAQ,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;AACjD,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,GAAG,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,QAAQ,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAChI,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;AACvC,YAAY,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;AACjE,YAAY,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,UAAU,CAAC,IAAI,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAC5I,YAAY,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;AACjD,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,UAAU,EAAE;AACxC,YAAY,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;AACzC,SAAS;AACT,KAAK;AACL,IAAI,iBAAiB,CAAC,MAAM,EAAE;AAC9B,QAAQ,IAAI,EAAE,CAAC;AACf,QAAQ,IAAI,MAAM,GAAG,CAAC,CAAC;AACvB,QAAQ,IAAI,QAAQ,GAAG,CAAC,CAAC;AACzB,QAAQ,IAAI,UAAU,GAAG,CAAC,CAAC;AAC3B,QAAQ,IAAI,WAAW,GAAG,CAAC,CAAC;AAC5B,QAAQ,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE;AACpE,YAAY,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;AAC9C,YAAY,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AACvD,YAAY,IAAI,CAAC,QAAQ;AACzB,gBAAgB,SAAS;AACzB,YAAY,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;AACjG,YAAY,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;AACzC,YAAY,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;AACvC,YAAY,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC,CAAC;AAC7D,YAAY,QAAQ,GAAG,IAAI,CAAC;AAC5B,YAAY,UAAU,GAAG,MAAM,CAAC;AAChC,YAAY,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;AACvD,YAAY,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;AACnC,YAAY,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;AAC/B,YAAY,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;AAC9C,SAAS;AACT,QAAQ,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;AACxE,QAAQ,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC;AACnC,KAAK;AACL,IAAI,YAAY,CAAC,IAAI,EAAE;AACvB,QAAQ,IAAI,EAAE,CAAC;AACf,QAAQ,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,SAAS;AAC/C,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC/E,QAAQ,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AACjF,QAAQ,IAAI,IAAI,YAAY,UAAU;AACtC,YAAY,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;AAC7B,QAAQ,IAAI,IAAI,YAAY,QAAQ,EAAE;AACtC,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACpD,YAAY,IAAI,KAAK,KAAK,IAAI,EAAE;AAChC,gBAAgB,IAAI,GAAG,KAAK,CAAC;AAC7B,aAAa;AACb,SAAS;AACT,QAAQ;AACR,YAAY,MAAM,IAAI,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC1D,YAAY,IAAI,IAAI,KAAK,SAAS,EAAE;AACpC,gBAAgB,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;AACjE,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC;AACjI,aAAa;AACb,SAAS;AACT,QAAQ;AACR,YAAY,MAAM,IAAI,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;AAC7F,YAAY,IAAI,IAAI,EAAE;AACtB,gBAAgB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAChF,gBAAgB,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC;AACjI,aAAa;AACb,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,SAAS,EAAE;AACvC,YAAY,IAAI,SAAS,GAAG,IAAI,CAAC;AACjC,YAAY,IAAI,KAAK,GAAG,CAAC,CAAC;AAC1B,YAAY,IAAI,IAAI,GAAG,CAAC,CAAC;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,YAAY,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;AAC1D,YAAY,IAAI,CAAC,KAAK,IAAI,EAAE;AAC5B,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC;AAC9B,gBAAgB,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;AAChC,aAAa;AACb,YAAY,MAAM,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC;AACtC,YAAY,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,GAAG,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,MAAM,IAAI,IAAI,EAAE,KAAK,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC;AACjM,YAAY,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;AAC9B,YAAY,IAAI,YAAY;AAC5B,gBAAgB,IAAI,GAAG,YAAY,CAAC;AACpC,YAAY,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;AAC/F,SAAS;AACT,QAAQ,IAAI,IAAI,YAAY,UAAU,EAAE;AACxC,YAAY,IAAI,KAAK,GAAG,CAAC,CAAC;AAC1B,YAAY,IAAI,IAAI,GAAG,CAAC,CAAC;AACzB;AACA;AACA;AACA,YAAY,IAAI,MAAM,GAAG,CAAC,CAAC;AAC3B,YAAY,IAAI,QAAQ,GAAG,CAAC,CAAC;AAC7B,YAAY,IAAI,UAAU,GAAG,CAAC,CAAC;AAC/B,YAAY,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1C,gBAAgB,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AACrD,gBAAgB,IAAI,EAAE,KAAK,IAAI,EAAE;AACjC,oBAAoB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AACtD,oBAAoB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC,CAAC;AACxE,oBAAoB,QAAQ,GAAG,EAAE,CAAC,IAAI,CAAC;AACvC,oBAAoB,UAAU,GAAG,MAAM,CAAC;AACxC,iBAAiB;AACjB,aAAa;AACb,YAAY,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;AAC/D,YAAY,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;AAC/F,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,OAAO,IAAI,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC;AAChE,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,OAAO,IAAI,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,CAAC;AAChE,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,QAAQ,IAAI,YAAY,GAAG;AACnC,YAAY,IAAI,CAAC,IAAI,KAAK,IAAI;AAC9B,YAAY,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;AACrE,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE;AACxB,QAAQ,QAAQ,IAAI,YAAY,GAAG;AACnC,YAAY,IAAI,CAAC,IAAI,KAAK,IAAI;AAC9B,YAAY,WAAW,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;AACrE,KAAK;AACL,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE;AAC9B,QAAQ,MAAM,GAAG,GAAG,IAAI,CAAC;AACzB,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC;AACtC,YAAY,OAAO,IAAI,CAAC;AACxB,QAAQ,MAAM,KAAK,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC;AACxC,QAAQ,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE;AAC7B,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI;AAC9B,gBAAgB,OAAO,CAAC,CAAC;AACzB,SAAS;AACT,QAAQ,OAAO,IAAI,CAAC;AACpB,KAAK;AACL,IAAI,gBAAgB,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,EAAE;AACrD,QAAQ,IAAI,UAAU,KAAK,IAAI;AAC/B,YAAY,OAAO,YAAY,CAAC;AAChC,QAAQ,KAAK,IAAI,CAAC,IAAI,UAAU,EAAE;AAClC,YAAY,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,EAAE;AAChC,gBAAgB,IAAI,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,KAAK,KAAK,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;AAChF,gBAAgB,IAAI,CAAC,YAAY,KAAK,EAAE;AACxC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7B,iBAAiB;AACjB,gBAAgB,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;AAC3C,oBAAoB,OAAO,CAAC,CAAC;AAC7B,iBAAiB;AACjB,gBAAgB,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;AAC3C,oBAAoB,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC;AACvC,iBAAiB;AACjB,gBAAgB,OAAO,YAAY,CAAC;AACpC,aAAa;AACb,SAAS;AACT,QAAQ,OAAO,YAAY,CAAC;AAC5B,KAAK;AACL,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE;AACnB,QAAQ,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC,KAAK;AACL,CAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,WAAW,CAAC,SAAS,GAAG;AACxB,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AAC9B,IAAI,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AAC9B,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AACjC,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE;AAC/B,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACjC,IAAI,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACjC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;AAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;AAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;AAClC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACnC,CAAC,CAAC;AACF,WAAW,CAAC,aAAa,GAAG,UAAU,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;AACnE,IAAI,OAAO,CAAC,CAAC,IAAI,CAAC;AAClB,CAAC,CAAC,CAAC;AACH,WAAW,CAAC,aAAa,GAAG,UAAU,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;AAC/D,IAAI,OAAO,CAAC,CAAC,IAAI,CAAC;AAClB,CAAC,CAAC;;ACtvGF,SAAS,iBAAiB,CAAC,OAAoB,EAAE,SAAyB,EAAA;IACtE,OAAO,MAAM,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,IAAG;AACxC,QAAA,MAAM,cAAc,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACnD,OAAO;AACH,YAAA,CAAC,CAAC,IAAI;AACN,YAAA;gBACI,cAAc;gBACd,KAAK,EAAE,CAAC,CAAC,KAAK;gBACd,OAAO,EAAE,CAAC,CAAC,OAAO;gBAClB,IAAI,EAAE,cAAc,CAAC,IAAI;AAC5B,aAAA;SACJ,CAAC;KACL,CAAC,CAAwB,CAAC;AAC/B,CAAC;AAED,SAAS,oBAAoB,CAAC,OAAoB,EAAE,UAAsB,EAAE,MAAc,EAAA;;AAEtF,IAAA,MAAM,MAAM,GAAqB,MAAM,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAG;QAC3E,OAAO;AACH,YAAA,CAAC,CAAC,IAAI;AACN,YAAA;gBACI,MAAM,EAAE,CAAC,CAAC,MAAM;gBAChB,IAAI,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;AACpC,aAAA;SACJ,CAAC;KACL,CAAC,CAAC,CAAC;IACJ,OAAO;QACH,MAAM;QACN,IAAI,EAAE,UAAU,CAAC,IAAI;QACrB,MAAM;KACT,CAAC;AACN,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCG;AACG,SAAU,yBAAyB,CAAC,IAAY,EAAA;AAClD,IAAA,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;AAEtC,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,IAAG;AAChE,QAAA,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;KAC1E,CAAC,CAAC,CAAC;IAEJ,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;IAC9D,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE7D,OAAO;QACH,OAAO;QACP,QAAQ;QACR,QAAQ;KACX,CAAC;AACN,CAAC;AAED,SAAS,MAAM,CAAC,IAAa,EAAE,GAAG,GAAG,EAAE,EAAA;IACnC,IAAI,CAAC,IAAI,EAAE;AACP,QAAA,MAAM,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC;AACxB,KAAA;AACL,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+CM;AAIN,SAAS,OAAO,CAAC,OAAoB,EAAE,QAAkB,EAAE,MAAc,EAAA;IAIrE,IAAI,QAAQ,CAAC,OAAO,EAAE;QAClB,MAAM,CAAC,CAAC,QAAQ,CAAC,QAAQ,EAAE,yBAAyB,CAAC,CAAC;QACtD,MAAM,CAAC,CAAC,QAAQ,CAAC,QAAQ,EAAE,2BAA2B,CAAC,CAAC;QACxD,MAAM,SAAS,GAAG,QAAqB,CAAC;;QAExC,OAAO;YACH,IAAI,EAAE,SAAS,CAAC,IAAI;YACpB,WAAW,EAAE,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;YACvD,WAAW,EAAE,SAAS,CAAC,KAAK;SAC/B,CAAC;AACL,KAAA;SAAM,IAAI,QAAQ,CAAC,QAAQ,EAAE;QAC1B,MAAM,CAAC,CAAC,QAAQ,CAAC,UAAU,EAAE,4BAA4B,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,QAAsB,CAAC;QAC1C,OAAO,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;AAC5D,KAAA;AAAM,SAAA;;QAEH,MAAM,cAAc,GAAG,QAAwB,CAAC;AAChD,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,UAAU;cAC3B,CAAG,EAAA,cAAc,CAAC,IAAI,CAAI,CAAA,EAAA,cAAc,CAAC,MAAO,CAAC,IAAI,CAAG,CAAA,CAAA;AAC1D,cAAE,QAAQ,CAAC,IAAI,CAAC;;QAEnB,OAAO;YACH,IAAI,EAAE,QAAQ,CAAC,IAAI;YACnB,IAAI;SACP,CAAC;AACL,KAAA;AACL;;ACzOA,SAAS,0BAA0B,CAAC,OAAmB,EAAA;IACpD,QAAQ,OAAO,CAAC,SAAS;AACtB,QAAA,KAAK,IAAI;AACN,YAAA,OAAO,IAAI,CAAC;AACf,QAAA,KAAK,IAAI;AACN,YAAA,OAAO,IAAI,CAAC;AACf,QAAA,QAAQ;AACR,QAAA,KAAK,IAAI;AACN,YAAA,OAAO,OAAO,CAAC,kBAAkB,GAAG,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC;AAC/D,KAAA;AACJ,CAAC;AAED,SAAS,uBAAuB,CAAC,IAAqB,EAAA;AACpD,IAAA,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,IAAI,CAAC,kBAAkB,IAAI,CAAC,CAAC,CAAC;AACtE,CAAC;AAED;;;;;;;;;;;AAWG;AACG,SAAU,oBAAoB,CAAC,IAAiB,EAAA;AACpD,IAAA,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC;AAC/C,UAAE,CAAC,GAAI,IAAyB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,UAAE,uBAAuB,CAAC,IAAuB,CAAC,CAAC;AACvD,CAAC;AAED;;;;;AAKG;AACa,SAAA,YAAY,CAAC,IAAiB,EAAE,SAA+B,EAAA;AAC5E,IAAA,MAAM,KAAK,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACzC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,KAAK,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACxE,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;AACrC,CAAC;AAED;AACA,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;AAE/B;;;;;;;;AAQG;AACa,SAAA,cAAc,CAAC,MAAiB,EAAE,OAAmB,EAAA;IACnE,IAAI,aAAa,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACzC,IAAI,CAAC,aAAa,EAAE;AAClB,QAAA,aAAa,GAAG;AACd,YAAA,gBAAgB,EAAE,EAAE;AACpB,YAAA,YAAY,EAAE,EAAE;SACjB,CAAC;AACF,QAAA,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;AACrC,KAAA;AACD,IAAA,IAAI,EACF,OAAO,GACR,GAAG,aAAa,CAAC;AAClB,IAAA,MAAM,EACJ,gBAAgB,EAChB,YAAY,GACb,GAAG,aAAa,CAAC;AAClB,IAAA,MAAM,IAAI,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;AACjD,IAAA,IAAI,MAAM,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,MAAM,EAAE;AACX,QAAA,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC;YACjC,KAAK,EAAE,CAA4B,yBAAA,EAAA,IAAI,CAAE,CAAA;AACzC,YAAA,IAAI,EAAE,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4BL,MAAA,CAAA;AACF,SAAA,CAAC,CAAC;AACH,QAAA,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC7B,KAAA;IAED,IAAI,CAAC,OAAO,EAAE;AACZ,QAAA,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;AAC7B,YAAA,SAAS,EAAE,QAAQ;AACpB,SAAA,CAAC,CAAC;AACH,QAAA,aAAa,CAAC,OAAO,GAAG,OAAO,CAAC;AACjC,KAAA;AAED,IAAA,MAAM,EAAE,GAAG,CAAA,EAAG,OAAO,CAAC,MAAM,EAAE,CAAC;AAE/B,IAAA,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,EAAE;AACzB,QAAA,gBAAgB,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,oBAAoB,CAAC;YACjD,KAAK,EAAE,CAAoC,iCAAA,EAAA,IAAI,CAAE,CAAA;AACjD,YAAA,MAAM,EAAE,MAAM;AACd,YAAA,MAAM,EAAE;gBACN,MAAM;AACN,gBAAA,UAAU,EAAE,IAAI;AACjB,aAAA;AACD,YAAA,QAAQ,EAAE;gBACR,MAAM;AACN,gBAAA,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;AACtC,aAAA;AACF,SAAA,CAAC,CAAC;AACJ,KAAA;AACD,IAAA,MAAM,QAAQ,GAAG,gBAAgB,CAAC,EAAE,CAAC,CAAC;AAEtC,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,oBAAoB,CAAC;AAC1C,QAAA,KAAK,EAAE,iBAAiB;AACzB,KAAA,CAAC,CAAC;AAEH,IAAA,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,OAAO,CAAC,aAAa,EAAE,EAAE,YAAY,EAAE;AAC/E,QAAA,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,kBAAkB,EAAE,EAAE,cAAc,EAAE;AAC1F,YAAA,MAAM,SAAS,GAAG,MAAM,CAAC,eAAe,CAAC;AACvC,gBAAA,MAAM,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC,CAAC;AACtC,gBAAA,OAAO,EAAE;AACP,oBAAA,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,EAAE;AACjC,oBAAA;AACE,wBAAA,OAAO,EAAE,CAAC;AACV,wBAAA,QAAQ,EAAE,OAAO,CAAC,UAAU,CAAC;AAC3B,4BAAA,SAAS,EAAE,IAAI;4BACf,YAAY,EAAE,YAAY,GAAG,CAAC;AAC9B,4BAAA,aAAa,EAAE,CAAC;4BAChB,cAAc;AACd,4BAAA,eAAe,EAAE,CAAC;yBACnB,CAAC;AACH,qBAAA;AACF,iBAAA;AACF,aAAA,CAAC,CAAC;AAEH,YAAA,MAAM,oBAAoB,GAA4B;AACpD,gBAAA,KAAK,EAAE,oBAAoB;AAC3B,gBAAA,gBAAgB,EAAE;AAChB,oBAAA;AACE,wBAAA,IAAI,EAAE,OAAO,CAAC,UAAU,CAAC;4BACtB,YAAY;AACZ,4BAAA,aAAa,EAAE,CAAC;4BAChB,cAAc;AACd,4BAAA,eAAe,EAAE,CAAC;yBACpB,CAAC;AACF,wBAAA,MAAM,EAAE,OAAO;AACf,wBAAA,OAAO,EAAE,OAAO;AACjB,qBAAA;AACF,iBAAA;aACF,CAAC;YAEF,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC,oBAAoB,CAAC,CAAC;AAC3D,YAAA,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;AAC3B,YAAA,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AAChC,YAAA,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,GAAG,EAAE,CAAC;AACZ,SAAA;AACF,KAAA;AAED,IAAA,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IACvC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;AACvC;;ACzLA,MAAM,yBAAyB,GAAG,IAAI,GAAG,CAA6E;AACpH,IAAA,CAAE,SAAS,EAAK,EAAE,OAAO,EAAE,CAAC,OAAO,EAAI,QAAQ,CAAE,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,OAAO,EAAI,QAAQ,CAAE,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,WAAW,EAAG,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,UAAU,EAAI,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,WAAW,EAAG,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAG,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;AACxE,IAAA,CAAE,YAAY,EAAE,EAAE,OAAO,EAAE,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAE;;AAEzE,CAAA,CAAC,CAAC;AAEH,MAAM,yBAAyB,GAAG,IAAI,GAAG,CACvC,CAAC,GAAG,yBAAyB,CAAC,OAAO,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,EAAC,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAuE,CAAC,CAAC,IAAI,EAAE,CACrL,CAAC;AAgEF,SAAS,SAAS,CAAC,IAAY,EAAA;IAC7B,OAAO,IAAI,KAAK,SAAS,CAAC;AAC5B,CAAC;AAED,SAAS,4BAA4B,CAAC,KAAiB,EAAE,IAAY,EAAA;AACnE,IAAA,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;AACvB,QAAA,OAAO,KAAmB,CAAC;AAC5B,KAAA;IAED,IAAI,UAAU,GAAG,KAAsB,CAAC;AACxC,IAAA,IAAI,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;QACjC,OAAO,UAAU,CAAC,IAAkB,CAAC;AACtC,KAAA;IAED,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;AACrD,QAAA,UAAU,GAAG;AACX,YAAA,IAAI,EAAE,KAAK;SACZ,CAAC;AACH,KAAA;AAED,IAAA,IAAI,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;IAC3B,IAAI,CAAC,IAAI,EAAE;AACT,QAAA,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;YACnB,IAAI,GAAG,WAAW,CAAC;AACpB,SAAA;AAAM,aAAA;YACL,IAAI,GAAG,YAAY,CAAC;AACrB,SAAA;AACF,KAAA;IACD,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,IAAW,CAAC,CAAC;AAC1C,CAAC;AAED,SAAS,QAAQ,CAAC,KAAiB,EAAA;AACjC,IAAA,MAAM,GAAG,GAAI,KAAoB,CAAC,MAAM,GAAG,KAAK,GAAI,KAAuB,CAAC,IAAI,CAAC;AACjF,IAAA,OAAO,GAAiB,CAAC;AAC3B,CAAC;AAED,MAAM,oBAAoB,GAAG;AAC3B,IAAA,EAAE,EAAE,EAAE,mBAAmB,EAAE,aAAa,EAAE,CAAC,EAAE;AAC7C,IAAA,EAAE,EAAE,EAAE,eAAe,EAAE,aAAa,EAAE,CAAC,EAAE;CAC1C,CAAC;AAEF,SAAS,8BAA8B,CAAC,IAAY,EAAA;IAClD,KAAK,MAAM,EAAC,EAAE,EAAE,aAAa,EAAC,IAAI,oBAAoB,EAAE;AACtD,QAAA,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;AACjB,YAAA,OAAO,aAAa,CAAC;AACtB,SAAA;AACF,KAAA;AACD,IAAA,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAY,EAAE,MAAc,EAAA;AAC9D,IAAA,MAAM,aAAa,GAAG,8BAA8B,CAAC,IAAI,CAAC,CAAC;AAC3D,IAAA,IAAI,MAAM,GAAG,aAAa,GAAG,CAAC,EAAE;AAC9B,QAAA,MAAM,IAAI,KAAK,CAAC,CAAA,2CAAA,EAA8C,IAAI,CAAA,SAAA,EAAY,aAAa,CAAA,KAAA,EAAQ,MAAM,CAAA,mCAAA,EAAsC,aAAa,CAAA,wBAAA,CAA0B,CAAC,CAAC;AACzL,KAAA;AACD,IAAA,OAAO,aAAa,CAAC;AACvB,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAiB,EAAG,SAAiB,EAAA;AAC7D,IAAA,OAAQ,KAAuB,CAAC,aAAa,IAAI,0BAA0B,CAAC,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC;AACjH,CAAC;AAED,MAAM,eAAe,GAAG,iBAAiB,CAAC;AAC1C,SAAS,oCAAoC,CAAC,MAAuB,EAAA;IACnE,MAAM,CAAC,GAAG,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACvC,IAAA,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACzE,OAAO;AACL,QAAA,IAAI,EAAE,yBAAyB,CAAC,GAAG,CAAC,MAAM,CAAC;QAC3C,aAAa;KACd,CAAC;AACJ,CAAC;AAED,SAAS,0BAA0B,CAAC,UAAsB,EAAE,WAAwB,EAAA;IAClF,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC;AAC3D,IAAA,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;AAC/B,CAAC;AAQD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4CG;SACa,6BAA6B,CAAC,MAAc,EAAE,UAAyB,EAAE,EAAA;AACvF,IAAA,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,KAAK,SAAS,GAAG,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC;AAChF,IAAA,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,CAAC;AAC9C,IAAA,MAAM,eAAe,GAAa,OAAO,CAAC,cAAc;WAClD,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,cAAc,CAAC;AAC5F,UAAE,CAAC,CAAC,CAAC,CAAC;IACT,IAAI,aAAa,GAAG,CAAC,CAAC;IACtB,MAAM,aAAa,GAA4B,EAAE,CAAC;IAClD,MAAM,UAAU,GAAyB,EAAE,CAAC;IAC5C,MAAM,WAAW,GAAoC,EAAE,CAAC;AACxD,IAAA,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;SAChB,MAAM,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;SAC1C,OAAO,CAAC,SAAS,IAAG;AACnB,QAAA,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,4BAA4B,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAC5D,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;;;;;;;;;;;;;;;;;;AAkB9D,QAAA,MAAM,GAAG,GAAG,kBAAkB,GAAG,CAAC,CAAC;AACnC,QAAA,MAAM,GAAG,GAAG,kBAAkB,GAAG,CAAC,CAAC;AACnC,QAAA,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACzD,QAAA,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,kBAAkB,EAAE,SAAS,IAAI,IAAI,EAAE;AACzE,YAAA,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,kBAAkB,GAAG,SAAS,CAAC,CAAC;YACrE,MAAM,MAAM,GAAG,aAAa,CAAC;AAC7B,YAAA,aAAa,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC;AACxD,YAAA,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,yBAAyB,CAAC,GAAG,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,WAAW,CAAE,CAAC;AAC5G,YAAA,MAAM,SAAS,GAAI,KAAuB,CAAC,SAAS,CAAC;YACrD,MAAM,SAAS,GAAG,OAAO,SAAS,KAAK,WAAW,GAAG,cAAc,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC1F,MAAM,MAAM,GAAG,CAAG,EAAA,OAAO,CAAC,SAAS,CAAC,CAAG,EAAA,aAAa,GAAG,CAAC,GAAG,IAAI,aAAa,CAAA,CAAE,GAAG,EAAE,CAAA,CAAqB,CAAC;;AAGzG,YAAA,MAAM,cAAc,GAAG,eAAe,CAAC,KAAK,EAAG,CAAC;AAChD,YAAA,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;AAChC,gBAAA,eAAe,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;AAC1C,aAAA;YACD,UAAU,CAAC,IAAI,CAAC;gBACd,MAAM;gBACN,MAAM;gBACN,cAAc;AACf,aAAA,CAAC,CAAC;YACH,WAAW,CAAC,IAAI,CAAC;gBACf,IAAI;AACJ,gBAAA,MAAM,EAAE,SAAS;AACjB,gBAAA,MAAM,EAAE,kBAAkB;AAC3B,aAAA,CAAC,CAAC;AACJ,SAAA;QACD,IAAI,CAAC,UAAU,EAAE;YACf,aAAa,CAAC,IAAI,CAAC;gBACjB,QAAQ;AACR,gBAAA,WAAW,EAAE,aAAa;AAC1B,gBAAA,UAAU,EAAE,UAAU,CAAC,KAAK,EAAE;AAC/B,aAAA,CAAC,CAAC;YACH,aAAa,GAAG,CAAC,CAAC;AAClB,YAAA,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;AACvB,SAAA;AACH,KAAC,CAAC,CAAC;IACL,IAAI,UAAU,CAAC,MAAM,EAAE;QACrB,aAAa,CAAC,IAAI,CAAC;YACjB,QAAQ;AACR,YAAA,WAAW,EAAE,aAAa;AAC1B,YAAA,UAAU,EAAE,UAAU;AACvB,SAAA,CAAC,CAAC;AACJ,KAAA;IACD,OAAO;QACL,aAAa;QACb,WAAW;KACZ,CAAC;AACJ,CAAC;AAED,SAAS,gCAAgC,CAAC,EAA8C,EAAE,aAAqB,EAAA;AAC7G,IAAA,QAAQ,YAAY,CAAC,EAAE,CAAC;AACtB,UAAE,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE;UAC9C,EAAE,EAAmC;AAC3C,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BG;AACG,SAAU,oBAAoB,CAChC,UAAgC,EAChC,WAA2D,EAC3D,WAAmB,EACnB,WAAwB,EAAA;AAE1B,IAAA,MAAM,KAAK,GAAG,IAAI,GAAG,EAAqC,CAAC;AAC3D,IAAA,MAAM,OAAO,GAAG,CAAC,UAAsB,KAAI;QACzC,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC;QAC3D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC7B,QAAA,IAAI,IAAI,EAAE;AACR,YAAA,OAAO,IAAI,CAAC;AACb,SAAA;AACD,QAAA,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC;AACtC,QAAA,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;AACzB,QAAA,OAAO,OAAO,CAAC;AACjB,KAAC,CAAC;IAEF,UAAU,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,GAAG,KAAI;AACpC,QAAA,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;QACrC,MAAM,EAAE,aAAa,EAAE,GAAG,oCAAoC,CAAC,MAAM,CAAC,CAAC;AACvE,QAAA,MAAM,EACJ,IAAI,EACJ,MAAM,EAAE,SAAS,EACjB,MAAM,GACP,GAAG,gCAAgC,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;AAEtE,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;AAC3B,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,MAAM,EAAE;AAC5C,YAAA,MAAM,GAAG,GAAG,CAAC,GAAG,MAAM,CAAC;AACvB,YAAA,MAAM,SAAS,GAAG,CAAC,MAAM,GAAG,GAAG,GAAG,WAAW,IAAI,IAAI,CAAC,iBAAiB,CAAC;AACxE,YAAA,MAAM,MAAM,GAAG,CAAC,GAAG,SAAS,CAAC;AAC7B,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC;AACxD,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACxB,SAAA;AACH,KAAC,CAAC,CAAC;AACL,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6CG;AACG,SAAU,oCAAoC,CAAC,MAAiB,EAAE,MAAc,EAAE,UAAyB,EAAE,EAAA;IACjH,MAAM,KAAK,IAAI,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;AAEnC,IAAA,MAAM,EACJ,aAAa,EACb,WAAW,GACZ,GAAG,6BAA6B,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAEnD,MAAM,OAAO,GAAG,EAAE,CAAC;AACnB,IAAA,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;IACrB,IAAI,SAAS,GAAG,CAAC,CAAC;IAClB,KAAK,MAAM,EAAC,UAAU,EAAE,WAAW,EAAC,IAAI,aAAa,EAAE;QACrD,MAAM,OAAO,GAAG,UAAkC,CAAC;AACnD,QAAA,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,EAAC,aAAa,EAAC,GAAG,oCAAoC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAE7E,QAAA,MAAM,EACJ,IAAI,EAAE,KAAK,EACX,MAAM,GACN,GAAG,gCAAgC,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,aAAa,CAAC,CAAC;QAE7E,IAAI,WAAW,GAAG,CAAC,EAAE;AACnB,YAAA,WAAW,GAAG,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;AACrC,SAAA;AAED,QAAA,MAAM,IAAI,GAAG,WAAW,GAAG,WAAW,CAAC;AACvC,QAAA,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;AACjC,YAAA,KAAK,EAAE,KAAK,GAAG,cAAc,CAAC,MAAM;YACpC,IAAI;AACJ,YAAA,gBAAgB,EAAE,IAAI;AACvB,SAAA,CAAC,CAAC;AAEH,QAAA,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;AAC5C,QAAA,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,KAAK,KAAK,CAAC,iBAAiB,GAAG,aAAa,EAAE;YACnF,MAAM,IAAI,GAAG,0BAA0B,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;AAC5D,YAAA,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AACjB,SAAA;AAAM,aAAA;AACL,YAAA,oBAAoB,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;AACvF,SAAA;QACD,MAAM,CAAC,KAAK,EAAE,CAAC;AACf,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACrB,QAAA,SAAS,IAAI,OAAO,CAAC,MAAM,CAAC;AAC7B,KAAA;AAED,IAAA,MAAM,oBAAoB,GAAyB;QACjD,WAAW;QACX,aAAa;QACb,OAAO;KACR,CAAC;IAEF,MAAM,YAAY,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;AACxF,IAAA,IAAI,YAAY,EAAE;QAChB,MAAM,OAAO,GAAG,4BAA4B,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACzE,QAAA,MAAM,WAAW,GAAG,MAAM,CAAC,YAAY,CAAC;YACtC,IAAI,EAAE,OAAO,CAAC,UAAU;AACxB,YAAA,KAAK,EAAE,cAAc,CAAC,KAAK,GAAG,KAAK;AACnC,YAAA,gBAAgB,EAAE,IAAI;AACvB,SAAA,CAAC,CAAC;QACH,MAAM,GAAG,GAAG,0BAA0B,CAAC,OAAO,EAAE,WAAW,CAAC,cAAc,EAAE,CAAC,CAAC;AAC9E,QAAA,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACjB,WAAW,CAAC,KAAK,EAAE,CAAC;AAEpB,QAAA,oBAAoB,CAAC,WAAW,GAAG,WAAW,CAAC;AAC/C,QAAA,oBAAoB,CAAC,WAAW,GAAG,OAAO,YAAY,WAAW,GAAG,QAAQ,GAAG,QAAQ,CAAC;AACxF,QAAA,oBAAoB,CAAC,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC;AACnD,KAAA;AAED,IAAA,OAAO,oBAAoB,CAAC;AAC9B;;ACtcA,SAAS,aAAa,CAAC,MAAqB,EAAA;IAC1C,MAAM,GAAG,GAAG,MAAqB,CAAC;AAClC,IAAA,OAAO,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC3D,CAAC;AAED,SAAS,sBAAsB,CAAC,MAAqB,EAAA;AACnD,IAAA,OAAO,YAAY,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;AAChF,CAAC;AAED,SAAS,YAAY,CAAC,CAAwB,EAAE,MAAwB,EAAA;AACtE,IAAA,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE;AACnB,QAAA,OAAO,CAAe,CAAC;AACxB,KAAA;IACD,MAAM,EAAE,IAAI,EAAE,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;AAC9C,IAAA,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,eAAe,CAAC,KAAyB,EAAE,MAA0B,EAAE,WAAmB,EAAE,SAAA,GAAqC,IAAI,EAAA;AAC5I,IAAA,IAAI,WAAW,GAAG,CAAC,KAAK,CAAC,EAAE;AACzB,QAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;AAC3C,KAAA;AACD,IAAA,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE;QACrB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACrE,QAAA,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,EAAE;YAClB,KAAK,GAAG,IAAI,CAAC;YACb,MAAM,GAAG,IAAI,CAAC;AACf,SAAA;AAAM,aAAA;YACL,KAAK,GAAG,WAAW,CAAC;YACpB,MAAM,GAAG,CAAC,CAAC;AACZ,SAAA;AACF,KAAA;SAAM,IAAI,CAAC,MAAM,EAAE;AAClB,QAAA,MAAM,GAAG,WAAW,GAAG,KAAM,CAAC;QAC9B,IAAI,MAAM,GAAG,CAAC,EAAE;AACd,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;AAC3C,SAAA;AACF,KAAA;SAAM,IAAI,CAAC,KAAK,EAAE;AACjB,QAAA,KAAK,GAAG,WAAW,GAAG,MAAM,CAAC;QAC7B,IAAI,KAAK,GAAG,CAAC,EAAE;AACb,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;AAC3C,SAAA;AACF,KAAA;AACD,IAAA,MAAM,KAAK,GAAG,WAAW,GAAG,KAAM,GAAG,MAAM,CAAC;IAC5C,IAAI,KAAK,GAAG,CAAC,EAAE;AACb,QAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;AAC3C,KAAA;AACD,IAAA,OAAO,CAAC,KAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;AACjC,CAAC;AAED,SAAS,+BAA+B,CAAC,aAAkD,EAAA;AACzF,IAAA,QAAQ,aAAa;AACnB,QAAA,KAAK,IAAI,EAAE,OAAO,IAAI,CAAC;AACvB,QAAA,KAAK,IAAI,EAAE,OAAO,IAAI,CAAC;AACvB,QAAA,SAAS,OAAO,IAAI,CAAC;AACtB,KAAA;AACH,CAAC;AAED,MAAM,mBAAmB,GAA2C;AAClE,IAAA,QAAQ,EAAE,SAAS;AACnB,IAAA,QAAQ,EAAE,UAAU;AACpB,IAAA,OAAO,EAAE,SAAS;AAClB,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,SAAS,EAAE,UAAU;AACrB,IAAA,SAAS,EAAE,WAAW;AACtB,IAAA,QAAQ,EAAE,UAAU;AACpB,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,SAAS,EAAE,UAAU;AACrB,IAAA,SAAS,EAAE,WAAW;AACtB,IAAA,QAAQ,EAAE,UAAU;AACpB,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,SAAS,EAAE,WAAW;AACtB,IAAA,SAAS,EAAE,YAAY;CACxB,CAAC;AAEF,MAAM,gBAAgB,GAAG,uBAAuB,CAAC;AAEjD,SAAS,oBAAoB,CAAC,MAAwB,EAAA;;AAEpD,IAAA,MAAM,GAAG,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,GAAG,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC;;AAEpE,IAAA,MAAM,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAC;IACpC,MAAM,eAAe,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC3C,IAAA,MAAM,eAAe,GAAG,WAAW,GAAG,eAAe,CAAC;IACtD,MAAM,IAAI,GAAG,mBAAmB,CAAC,CAAA,EAAG,IAAI,CAAG,EAAA,QAAQ,CAAE,CAAA,CAAC,CAAC;IAEvD,OAAO;QACL,QAAQ;QACR,WAAW;QACX,eAAe;QACf,eAAe;QACf,IAAI;KACL,CAAC;AACJ,CAAC;AAGD;;AAEG;AACa,SAAA,wBAAwB,CAAC,OAAmB,EAAE,QAAgB,EAAA;IAC5E,OAAO;AACL,QAAA,OAAO,CAAC,KAAK;AACb,QAAA,OAAO,CAAC,MAAM;AACd,QAAA,OAAO,CAAC,kBAAkB;KAC3B,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC;AACzD,CAAC;AAED;;AAEG;AACH,SAAS,mBAAmB,CAC1B,MAAiB,EACjB,OAAmB,EACnB,MAA4B,EAC5B,OAAiC,EAAA;AAEjC,IAAA,MAAM,IAAI,GAAG,YAAY,CAAE,MAAsB,CAAC,IAAI,IAAI,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAClF,MAAM,QAAQ,GAAG,CAAC,CAAC;IACnB,MAAM,IAAI,GAAG,wBAAwB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;IACzD,MAAM,EAAE,eAAe,EAAE,GAAG,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AACjE,IAAA,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC3C,IAAA,MAAM,CAAC,KAAK,CAAC,YAAY,CACvB,EAAE,OAAO,EAAE,MAAM,EAAE,EACnB,IAAI,EACJ,EAAE,WAAW,EAAE,eAAe,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EACjE,IAAI,CACL,CAAC;AACJ,CAAC;AACD;;;AAGG;AACG,SAAU,oBAAoB,CAChC,MAAiB,EACjB,OAAmB,EACnB,OAAwB,EACxB,OAAA,GAA8B,EAAE,EAAA;IAElC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,KAAI;AAChC,QAAA,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC,CAAC,CAAC;AAC7D,QAAA,IAAI,sBAAsB,CAAC,MAAM,CAAC,EAAE;YAClC,mBAAmB,CAAC,MAAM,EAAE,OAAO,EAAE,MAA8B,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC;AAClF,SAAA;AAAM,aAAA;YACL,MAAM,CAAC,GAAG,MAA6C,CAAC;YACxD,MAAM,EAAC,KAAK,EAAE,kBAAkB,EAAE,UAAU,EAAC,GAAG,OAAO,CAAC;AACxD,YAAA,MAAM,CAAC,KAAK,CAAC,0BAA0B,CACrC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,GAAG,EACrB,EAAE,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAE,MAAM,EAAE,EACnD,iBAAiB,CAAC,CAAC,EAAE,OAAO,CAAC,CAC9B,CAAC;AACH,SAAA;AACH,KAAC,CAAC,CAAC;AAEH,IAAA,IAAI,OAAO,CAAC,aAAa,GAAG,CAAC,EAAE;AAC7B,QAAA,cAAc,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AACjC,KAAA;AACH,CAAC;AAGD;;;AAGG;AACG,SAAU,mBAAmB,CAC/B,MAAiB,EACjB,OAAmB,EACnB,MAAqB,EACrB,OAAA,GAA8B,EAAE,EAAA;IAClC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;AAC3D,CAAC;AAeD;;;AAGG;AACa,SAAA,iBAAiB,CAAC,MAAqB,EAAE,OAA6B,EAAA;IACpF,IAAI,MAAM,YAAY,gBAAgB,EAAE;QACtC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;AACnD,KAAA;AAAM,SAAA;QACL,MAAM,sBAAsB,GAAG,MAA2C,CAAC;AAC3E,QAAA,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,sBAAsB,CAAC;AACjD,QAAA,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,EAAE;;AAE9D,YAAA,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3B,SAAA;AACD,QAAA,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,YAAY,CAAC;QAC9C,MAAM,EAAE,eAAe,EAAE,eAAe,EAAE,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;AAC1E,QAAA,MAAM,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;AACvD,cAAE,MAAM;AACR,cAAG,MAAsB,CAAC,IAAI,CAAC;AAClC,QAAA,MAAM,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC;cAC5B,IAAmB,CAAC,UAAU;eAC7B,IAAiB,CAAC,MAAM,GAAG,eAAe,CAAC,CAAC;AACpD,QAAA,MAAM,WAAW,GAAG,QAAQ,GAAG,eAAe,CAAC;QAC/C,OAAO,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;AACpD,KAAA;AACH,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;AAsBG;AACG,SAAU,wBAAwB,CACpC,MAAiB,EACjB,OAAwB,EACxB,UAAgC,EAAE,EAAA;;;IAGpC,MAAM,IAAI,GAAG,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;IACpD,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;AAEjD,IAAA,MAAM,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;AACnC,QAAA,SAAS,EAAE,+BAA+B,CAAC,OAAO,CAAC,SAAS,CAAC;AAC7D,QAAA,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,YAAY;QACtC,aAAa,EAAE,OAAO,CAAC,aAAa;cAC9B,OAAO,CAAC,aAAa;AACvB,cAAE,OAAO,CAAC,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC;QAC3C,IAAI;AACJ,QAAA,KAAK,EAAE,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC;AACnB,YAAA,eAAe,CAAC,eAAe;AAC/B,YAAA,eAAe,CAAC,QAAQ;AACxB,YAAA,eAAe,CAAC,iBAAiB;AACzC,KAAA,CAAC,CAAC;IAEH,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;AAExD,IAAA,OAAO,OAAO,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;;;;;;;;;AAmBG;AACG,SAAU,uBAAuB,CACnC,MAAiB,EACjB,MAAqB,EACrB,UAAgC,EAAE,EAAA;IACpC,OAAO,wBAAwB,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;AAC7D,CAAC;AAID;;;;;AAKG;AACI,eAAe,eAAe,CAAC,GAAW,EAAE,UAA8B,EAAE,EAAA;AACjF,IAAA,MAAM,GAAG,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;AAC7B,IAAA,MAAM,IAAI,GAAG,MAAM,GAAG,CAAC,IAAI,EAAE,CAAC;AAC9B,IAAA,MAAM,GAAG,GAAuB;AAC9B,QAAA,GAAG,OAAO;AACV,QAAA,IAAI,OAAO,CAAC,oBAAoB,KAAK,SAAS,IAAI,EAAC,oBAAoB,EAAE,MAAM,EAAC,CAAC;KAClF,CAAC;AACF,IAAA,OAAO,MAAM,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;AAC5C,CAAC;AAED;;;;;;;;;;;;;;;;;;;;AAoBG;AACI,eAAe,uBAAuB,CAAC,MAAiB,EAAE,IAAc,EAAE,OAAA,GAA0C,EAAE,EAAA;;;IAG3H,MAAM,UAAU,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5E,OAAO,wBAAwB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;AAC/D,CAAC;AAED;;;;;;;;;;;AAWG;AACI,eAAe,sBAAsB,CAAC,MAAiB,EAAE,GAAW,EAAE,OAAA,GAA0C,EAAE,EAAA;IACvH,OAAO,uBAAuB,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;AACzD;;ACvXA;;;;;;;;;;;;;;;;;;;;AAoBG;AAKH;;;;;;;;;;;;AAYG;MACU,iBAAiB,CAAA;AAC5B,IAAA,UAAU,CAAI;IACd,MAAM,GAAG,CAAC,CAAC;AACX,IAAA,aAAa,CAAS;IAEtB,WAAY,CAAA,GAAM,EAAE,aAAqB,EAAA;AACvC,QAAA,IAAI,CAAC,UAAU,GAAG,GAAG,CAAC;AACtB,QAAA,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;KACpC;AACD,IAAA,IAAI,WAAW,GAAA;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;KACpD;IACD,IAAI,CAAC,GAAG,IAAmC,EAAA;AACzC,QAAA,KAAK,MAAM,KAAK,IAAI,IAAI,EAAE;YACxB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;gBAC/C,MAAM,OAAO,GAAG,IAAgB,CAAC;gBACjC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;AAC1C,gBAAA,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;AAC/B,aAAA;AAAM,iBAAA;gBACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,KAAe,CAAC;AAClD,aAAA;AACF,SAAA;KACF;IACD,KAAK,CAAC,KAAK,GAAG,CAAC,EAAA;AACb,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;KACrB;AACF,CAAA;AAED;;;;;;;;;;;;;;;;;;;AAmBG;AACH,SAAS,yBAAyB,CAAkC,aAAqB,EAAE,WAAmB,EAAE,IAAO,EAAA;AACrH,IAAA,OAAO,IAAI,iBAAiB,CAAC,IAAI,IAAI,CAAC,aAAa,GAAG,WAAW,CAAoB,EAAE,aAAa,CAAC,CAAC;AACxG,CAAC;AAED;;;;;;;;;;;;;;;;AAgBG;AACG,SAAU,oBAAoB,CAAC,IAAe,GAAA,CAAC,EAAE,OAAkB,GAAA,CAAC,EAAE,OAAA,GAAkB,CAAC,EAAA;IAC7F,IAAI,IAAI,GAAG,CAAC;IACZ,OAAO;AACL,QAAA,QAAQ,EAAE;AACR,YAAA,aAAa,EAAE,CAAC;AAChB,YAAA,IAAI,EAAE;gBACJ,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI;gBACxC,OAAO,GAAI,CAAC,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI;gBACxC,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,OAAO,GAAI,CAAC,GAAG,IAAI;gBACxC,OAAO,GAAI,CAAC,GAAG,IAAI,EAAE,OAAO,GAAI,CAAC,GAAG,IAAI;AACzC,aAAA;AACF,SAAA;AACD,QAAA,MAAM,EAAE;YACN,CAAC,EAAE,CAAC,EAAE,CAAC;YACP,CAAC,EAAE,CAAC,EAAE,CAAC;YACP,CAAC,EAAE,CAAC,EAAE,CAAC;YACP,CAAC,EAAE,CAAC,EAAE,CAAC;AACR,SAAA;AACD,QAAA,QAAQ,EAAE;AACR,YAAA,CAAC,EAAE,CAAC;AACJ,YAAA,CAAC,EAAE,CAAC;AACJ,YAAA,CAAC,EAAE,CAAC;AACJ,YAAA,CAAC,EAAE,CAAC;AACL,SAAA;AACD,QAAA,OAAO,EAAE,CAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAE;KACpB,CAAC;AACd,CAAC;AAED;;;;;;;;;;AAUG;SACa,mBAAmB,CAC/B,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,CAAC,EACT,iBAAiB,GAAG,CAAC,EACrB,iBAAiB,GAAG,CAAC,EAAA;AACvB,IAAA,MAAM,WAAW,GAAG,CAAC,iBAAiB,GAAG,CAAC,KAAK,iBAAiB,GAAG,CAAC,CAAC,CAAC;IACtE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IACxE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,iBAAiB,EAAE,CAAC,EAAE,EAAE;QAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,iBAAiB,EAAE,CAAC,EAAE,EAAE;AAC3C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;AAChC,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;YAChC,SAAS,CAAC,IAAI,CACV,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,GAAG,EACvB,CAAC,EACD,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,YAAA,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,SAAA;AACF,KAAA;AAED,IAAA,MAAM,cAAc,GAAG,iBAAiB,GAAG,CAAC,CAAC;AAC7C,IAAA,MAAM,OAAO,GAAG,yBAAyB,CACrC,CAAC,EAAE,iBAAiB,GAAG,iBAAiB,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;AAE/D,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;AAC1C,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;;AAE1C,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;;AAGtC,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACvC,SAAA;AACF,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;QAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;KAC5B,CAAC;AACJ,CAAC;AAED;;;;;;;;;;;;;;;;;AAiBG;AACa,SAAA,oBAAoB,CAChC,MAAM,GAAG,CAAC,EACV,gBAAgB,GAAG,EAAE,EACrB,kBAAkB,GAAG,EAAE,EACvB,sBAAsB,GAAG,CAAC,EAC1B,oBAAoB,GAAG,IAAI,CAAC,EAAE,EAC9B,uBAAuB,GAAG,CAAC,EAC3B,qBAAqB,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAA;AACrC,IAAA,IAAI,gBAAgB,IAAI,CAAC,IAAI,kBAAkB,IAAI,CAAC,EAAE;AACpD,QAAA,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;AACtE,KAAA;AAED,IAAA,MAAM,QAAQ,GAAG,oBAAoB,GAAG,sBAAsB,CAAC;AAC/D,IAAA,MAAM,SAAS,GAAG,qBAAqB,GAAG,uBAAuB,CAAC;;;;AAKlE,IAAA,MAAM,WAAW,GAAG,CAAC,gBAAgB,GAAG,CAAC,KAAK,kBAAkB,GAAG,CAAC,CAAC,CAAC;IACtE,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;;IAG1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,kBAAkB,EAAE,CAAC,EAAE,EAAE;QAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,gBAAgB,EAAE,CAAC,EAAE,EAAE;;AAE1C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;AAC/B,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAAC;AACjC,YAAA,MAAM,KAAK,GAAG,SAAS,GAAG,CAAC,GAAG,uBAAuB,CAAC;AACtD,YAAA,MAAM,GAAG,GAAG,QAAQ,GAAG,CAAC,GAAG,sBAAsB,CAAC;YAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACjC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC7B,YAAA,MAAM,EAAE,GAAG,QAAQ,GAAG,MAAM,CAAC;YAC7B,MAAM,EAAE,GAAG,MAAM,CAAC;AAClB,YAAA,MAAM,EAAE,GAAG,QAAQ,GAAG,MAAM,CAAC;AAC7B,YAAA,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;YACtD,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACzB,SAAS,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;AAC1B,SAAA;AACF,KAAA;AAED,IAAA,MAAM,cAAc,GAAG,gBAAgB,GAAG,CAAC,CAAC;AAC5C,IAAA,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,gBAAgB,GAAG,kBAAkB,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;AACrG,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,CAAC,EAAE,EAAE;AACzC,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;;AAE3C,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;;AAGlC,YAAA,OAAO,CAAC,IAAI,CACR,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAC5B,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,EAChC,CAAC,CAAC,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACvC,SAAA;AACF,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;QAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;KAC5B,CAAC;AACJ,CAAC;AAED;;AAEG;AACH,MAAM,iBAAiB,GAAG;AACxB,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AACZ,IAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACb,CAAC;AAEF;;;;;;;AAOG;AACa,SAAA,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAA;AACzC,IAAA,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;AAEnB,IAAA,MAAM,cAAc,GAAG;QACrB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;KACb,CAAC;AAEF,IAAA,MAAM,WAAW,GAAG;QAClB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACZ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;KACb,CAAC;AAEF,IAAA,MAAM,QAAQ,GAAG;QACf,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;KACP,CAAC;AAEF,IAAA,MAAM,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC;IAC1B,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAG,WAAW,EAAE,YAAY,CAAC,CAAC;AAC3E,IAAA,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IAEnE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;AAC1B,QAAA,MAAM,WAAW,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;YAC1B,MAAM,QAAQ,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;AAChD,YAAA,MAAM,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;AAC9B,YAAA,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;;;AAIvB,YAAA,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACzB,YAAA,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACrB,YAAA,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AAEpB,SAAA;;AAED,QAAA,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;AACrB,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;AACjD,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;AAClD,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;QAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;KAC5B,CAAC;AACJ,CAAC;AAED;;;;;;;;;;;;;;;;;AAiBG;AACa,SAAA,2BAA2B,CACvC,YAAY,GAAG,CAAC,EAChB,SAAS,GAAG,CAAC,EACb,MAAM,GAAG,CAAC,EACV,kBAAkB,GAAG,EAAE,EACvB,oBAAoB,GAAG,CAAC,EACxB,MAAM,GAAG,IAAI,EACb,SAAS,GAAG,IAAI,EAAA;IAClB,IAAI,kBAAkB,GAAG,CAAC,EAAE;AAC1B,QAAA,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;AAC5D,KAAA;IAED,IAAI,oBAAoB,GAAG,CAAC,EAAE;AAC5B,QAAA,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;AAC9D,KAAA;IAED,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAErD,IAAA,MAAM,WAAW,GAAG,CAAC,kBAAkB,GAAG,CAAC,KAAK,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;IAClF,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,kBAAkB,IAAI,oBAAoB,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;AAEzH,IAAA,MAAM,eAAe,GAAG,kBAAkB,GAAG,CAAC,CAAC;;AAG/C,IAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,SAAS,EAAE,MAAM,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAEjC,IAAA,MAAM,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC9B,IAAA,MAAM,GAAG,GAAG,oBAAoB,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAEvD,KAAK,IAAI,EAAE,GAAG,KAAK,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,EAAE,EAAE;AACpC,QAAA,IAAI,CAAC,GAAG,EAAE,GAAG,oBAAoB,CAAC;AAClC,QAAA,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;AACnB,QAAA,IAAI,UAAU,CAAC;QACf,IAAI,EAAE,GAAG,CAAC,EAAE;YACV,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,UAAU,GAAG,YAAY,CAAC;AAC3B,SAAA;aAAM,IAAI,EAAE,GAAG,oBAAoB,EAAE;YACpC,CAAC,GAAG,MAAM,CAAC;YACX,CAAC,GAAG,CAAC,CAAC;YACN,UAAU,GAAG,SAAS,CAAC;AACxB,SAAA;AAAM,aAAA;AACL,YAAA,UAAU,GAAG,YAAY;gBACvB,CAAC,SAAS,GAAG,YAAY,KAAK,EAAE,GAAG,oBAAoB,CAAC,CAAC;AAC5D,SAAA;QACD,IAAI,EAAE,KAAK,CAAC,CAAC,IAAI,EAAE,KAAK,oBAAoB,GAAG,CAAC,EAAE;YAChD,UAAU,GAAG,CAAC,CAAC;YACf,CAAC,GAAG,CAAC,CAAC;AACP,SAAA;AACD,QAAA,CAAC,IAAI,MAAM,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,eAAe,EAAE,EAAE,EAAE,EAAE;AAC3C,YAAA,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,kBAAkB,CAAC,CAAC;AAC5D,YAAA,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,kBAAkB,CAAC,CAAC;AAC5D,YAAA,SAAS,CAAC,IAAI,CAAC,GAAG,GAAG,UAAU,EAAE,CAAC,EAAE,GAAG,GAAG,UAAU,CAAC,CAAC;YACtD,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACxB,aAAA;iBAAM,IAAI,EAAE,GAAG,oBAAoB,EAAE;gBACpC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACvB,aAAA;iBAAM,IAAI,UAAU,KAAK,GAAG,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACvB,aAAA;AAAM,iBAAA;AACL,gBAAA,OAAO,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,EAAE,QAAQ,EAAE,GAAG,GAAG,QAAQ,CAAC,CAAC;AACxD,aAAA;AACD,YAAA,SAAS,CAAC,IAAI,EAAE,EAAE,GAAG,kBAAkB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAClD,SAAA;AACF,KAAA;AAED,IAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,oBAAoB,GAAG,KAAK,EAAE,EAAE,EAAE,EAAE;AACxD,QAAA,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,IAAI,EAAE,KAAK,oBAAoB,GAAG,KAAK,GAAG,CAAC,IAAI,SAAS,EAAE;YAC9E,SAAS;AACV,SAAA;AACD,QAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,kBAAkB,EAAE,EAAE,EAAE,EAAE;AAC9C,YAAA,OAAO,CAAC,IAAI,CAAC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;AAClD,YAAA,OAAO,CAAC,IAAI,CAAC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EACnC,eAAe,IAAI,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;AACnD,SAAA;AACF,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;QAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;KAC5B,CAAC;AACJ,CAAC;AAED;;;;;AAKG;AACH,SAAS,aAAa,CAAC,OAAiB,EAAE,UAAoB,EAAE,EAAA;AAC9D,IAAA,OAAO,GAAG,OAAO,IAAI,EAAE,CAAC;IACxB,MAAM,IAAI,GAAa,EAAE,CAAC;AAC1B,IAAA,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE;AAC7C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;AAC9B,QAAA,MAAM,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;AAC9C,QAAA,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;QACzB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,SAAS,EAAE,EAAE,EAAE,EAAE;AACrC,YAAA,IAAI,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC;AACvB,SAAA;AACF,KAAA;AACD,IAAA,OAAO,IAAI,CAAC;AACd,CAAC;AAED;;;;;;AAMG;SACa,iBAAiB,GAAA;AAC/B,IAAA,MAAM,SAAS,GAAG;;QAEhB,CAAC,EAAI,CAAC,EAAG,CAAC;QACV,CAAC,EAAE,GAAG,EAAG,CAAC;QACV,EAAE,EAAI,CAAC,EAAG,CAAC;QACX,CAAC,EAAE,GAAG,EAAG,CAAC;QACV,EAAE,EAAE,GAAG,EAAG,CAAC;QACX,EAAE,EAAI,CAAC,EAAG,CAAC;;QAGX,EAAE,EAAI,CAAC,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,GAAG,EAAI,CAAC,EAAG,CAAC;QACZ,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,GAAG,EAAG,EAAE,EAAG,CAAC;QACZ,GAAG,EAAI,CAAC,EAAG,CAAC;;QAGZ,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;QACX,EAAE,EAAG,EAAE,EAAG,CAAC;;QAGT,CAAC,EAAI,CAAC,EAAG,EAAE;QACZ,EAAE,EAAI,CAAC,EAAG,EAAE;QACX,CAAC,EAAE,GAAG,EAAG,EAAE;QACX,CAAC,EAAE,GAAG,EAAG,EAAE;QACZ,EAAE,EAAI,CAAC,EAAG,EAAE;QACZ,EAAE,EAAE,GAAG,EAAG,EAAE;;QAGZ,EAAE,EAAI,CAAC,EAAG,EAAE;QACb,GAAG,EAAI,CAAC,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACb,GAAG,EAAI,CAAC,EAAG,EAAE;QACb,GAAG,EAAG,EAAE,EAAG,EAAE;;QAGZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;QACZ,EAAE,EAAG,EAAE,EAAG,EAAE;;QAGX,CAAC,EAAI,CAAC,EAAI,CAAC;QACb,GAAG,EAAI,CAAC,EAAI,CAAC;QACb,GAAG,EAAI,CAAC,EAAG,EAAE;QACX,CAAC,EAAI,CAAC,EAAI,CAAC;QACb,GAAG,EAAI,CAAC,EAAG,EAAE;QACX,CAAC,EAAI,CAAC,EAAG,EAAE;;QAGb,GAAG,EAAI,CAAC,EAAI,CAAC;QACb,GAAG,EAAG,EAAE,EAAI,CAAC;QACb,GAAG,EAAG,EAAE,EAAG,EAAE;QACb,GAAG,EAAI,CAAC,EAAI,CAAC;QACb,GAAG,EAAG,EAAE,EAAG,EAAE;QACb,GAAG,EAAI,CAAC,EAAG,EAAE;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,GAAG,EAAG,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,GAAG,EAAG,EAAE,EAAG,EAAE;QACb,GAAG,EAAG,EAAE,EAAI,CAAC;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;;QAGb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAG,GAAG,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAG,EAAE;QACb,EAAE,EAAI,EAAE,EAAI,CAAC;QACb,EAAE,EAAG,GAAG,EAAI,CAAC;QACb,EAAE,EAAG,GAAG,EAAG,EAAE;;QAGb,CAAC,EAAI,GAAG,EAAI,CAAC;QACb,CAAC,EAAI,GAAG,EAAG,EAAE;QACb,EAAE,EAAG,GAAG,EAAG,EAAE;QACb,CAAC,EAAI,GAAG,EAAI,CAAC;QACb,EAAE,EAAG,GAAG,EAAG,EAAE;QACb,EAAE,EAAG,GAAG,EAAI,CAAC;;QAGb,CAAC,EAAI,CAAC,EAAI,CAAC;QACX,CAAC,EAAI,CAAC,EAAG,EAAE;QACX,CAAC,EAAE,GAAG,EAAG,EAAE;QACX,CAAC,EAAI,CAAC,EAAI,CAAC;QACX,CAAC,EAAE,GAAG,EAAG,EAAE;QACX,CAAC,EAAE,GAAG,EAAI,CAAC;KACZ,CAAC;AAEF,IAAA,MAAM,SAAS,GAAG;;AAEh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aAAa,CAAC;;;;AAI5B,QAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;;;AAKX,QAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;;AAGZ,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;AAGX,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;AAGX,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;;AAGV,QAAA,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;;AAGX,QAAA,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;AACZ,KAAA,CAAC,CAAC;IAEH,MAAM,MAAM,GAAG,aAAa,CAAC;;;;AAIzB,QAAA,EAAE,EAAE,GAAG,EAAG,EAAE,EAAE,GAAG;;;;AAKjB,QAAA,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;AAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE;;AAGf,QAAA,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG;;AAGf,QAAA,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG;AACnB,KAAA,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AAEV,IAAA,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;AAEtC,IAAA,MAAM,MAAM,GAAG;QACb,QAAQ,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,YAAY,CAAC;QAC9D,QAAQ,EAAE,yBAAyB,CAAC,CAAC,EAAG,QAAQ,EAAE,YAAY,CAAC;QAC/D,MAAM,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,YAAY,CAAC;QAC5D,KAAK,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,EAAE,UAAU,CAAC;QACzD,OAAO,EAAE,yBAAyB,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,WAAW,CAAC;KACjE,CAAC;AAEF,IAAA,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AAChC,IAAA,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;AAChC,IAAA,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAC5B,IAAA,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAE1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,EAAE,EAAE,EAAE;AACpC,QAAA,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AACzB,KAAA;AAED,IAAA,OAAO,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED;;;;;;;;;;;AAWG;AACa,SAAA,sBAAsB,CAClC,cAAiB,EACjB,WAAc,EACd,WAAc,EACd,SAAY,EACZ,gBAAoB,EACpB,WAAc,EACd,SAAY,EAAA;IACd,IAAI,gBAAgB,IAAI,CAAC,EAAE;AACzB,QAAA,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;AAChD,KAAA;IAED,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,IAAA,MAAM,WAAW,GAAG,SAAS,GAAG,WAAW,CAAC;AAC5C,IAAA,MAAM,WAAW,GAAG,CAAC,gBAAgB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,CAAC;IACzE,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC5E,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC5E,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;AAE5E,IAAA,SAAS,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAA;QAC3C,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;KACxB;AAED,IAAA,SAAS,IAAI,CAAC,CAAW,EAAE,CAAW,EAAA;AACpC,QAAA,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;KAClC;AAED,IAAA,SAAS,SAAS,CAAC,CAAW,EAAE,CAAW,EAAA;AACzC,QAAA,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;KAClC;AAED,IAAA,SAAS,SAAS,CAAC,SAAiB,EAAE,CAAS,EAAE,UAAoB,EAAE,SAAmB,EAAE,KAAa,EAAE,IAAY,EAAA;QACrH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,gBAAgB,EAAE,CAAC,EAAE,EAAE;YAC1C,MAAM,KAAK,GAAG,CAAC,IAAI,iBAAiB,GAAG,CAAC,CAAC,CAAC;AAC1C,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,KAAK,GAAG,GAAG,IAAI,CAAC,CAAC;AAChC,YAAA,MAAM,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,WAAW,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;YAC1D,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;AAClD,YAAA,MAAM,EAAE,GAAG,KAAK,GAAG,SAAS,CAAC;AAC7B,YAAA,MAAM,EAAE,GAAG,CAAC,GAAG,cAAc,CAAC;AAC9B,YAAA,MAAM,EAAE,GAAG,CAAC,GAAG,MAAM,CAAC;YACtB,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;AAC3B,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,SAAS,CAAC,CAAC;AAC5D,YAAA,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,SAAS,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;AACzC,SAAA;KACF;;IAGD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE;AAC1C,QAAA,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,iBAAiB,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QACtD,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,SAAS,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC3D,KAAA;;IAGD,MAAM,OAAO,GAAG,yBAAyB,CAAC,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,KAAK,CAAC,GAAG,iBAAiB,CAAC,EAAE,WAAW,CAAC,CAAC;AAE5G,IAAA,SAAS,aAAa,CAAC,aAAqB,EAAE,cAAsB,EAAA;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,EAAE,CAAC,EAAE;;YAEzC,OAAO,CAAC,IAAI,CACR,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;;YAG5B,OAAO,CAAC,IAAI,CACR,aAAa,GAAG,CAAC,GAAG,CAAC,EACrB,cAAc,GAAG,CAAC,GAAG,CAAC,EACtB,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAC7B,SAAA;KACF;AAED,IAAA,MAAM,eAAe,GAAG,gBAAgB,GAAG,CAAC,CAAC;;IAE7C,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;IAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;IAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;;IAExD,aAAa,CAAC,eAAe,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;IAExD,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAI,OAAO,CAAC,UAAU;QAC5B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAG,OAAO,CAAC,UAAU;KAC7B,CAAC;AACJ,CAAC;AAEA;;;;;;;;;;;AAWG;AACE,SAAU,sBAAsB,CAClC,MAAM,GAAG,CAAC,EACV,MAAM,GAAG,CAAC,EACV,kBAAkB,GAAG,EAAE,EACvB,oBAAoB,GAAG,CAAC,EACxB,MAAM,GAAG,IAAI,EACb,SAAS,GAAG,IAAI,EAAA;AAClB,IAAA,OAAO,2BAA2B,CAC9B,MAAM,EACN,MAAM,EACN,MAAM,EACN,kBAAkB,EAClB,oBAAoB,EACpB,MAAM,EACN,SAAS,CAAC,CAAC;AACjB,CAAC;AAED;;;;;;;;;;AAUG;AACa,SAAA,mBAAmB,CAC/B,MAAM,GAAG,CAAC,EACV,SAAS,GAAG,IAAI,EAChB,kBAAkB,GAAG,EAAE,EACvB,gBAAgB,GAAG,EAAE,EACrB,UAAU,GAAG,CAAC,EACd,QAAQ,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAA;IACxB,IAAI,kBAAkB,GAAG,CAAC,EAAE;AAC1B,QAAA,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;AAC5D,KAAA;IAED,IAAI,gBAAgB,GAAG,CAAC,EAAE;AACxB,QAAA,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;AAC9D,KAAA;AACD,IAAA,MAAM,KAAK,GAAG,QAAQ,GAAG,UAAU,CAAC;AAEpC,IAAA,MAAM,WAAW,GAAG,kBAAkB,GAAG,CAAC,CAAC;AAC3C,IAAA,MAAM,SAAS,GAAK,gBAAgB,GAAG,CAAC,CAAC;AACzC,IAAA,MAAM,WAAW,GAAG,WAAW,GAAG,SAAS,CAAC;IAC5C,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC5E,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC5E,MAAM,SAAS,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;AAC5E,IAAA,MAAM,OAAO,GAAO,yBAAyB,CAAC,CAAC,EAAE,CAAC,kBAAkB,KAAK,gBAAgB,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IAE7G,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,EAAE,EAAE,KAAK,EAAE;AAC9C,QAAA,MAAM,CAAC,GAAG,KAAK,GAAG,gBAAgB,CAAC;QACnC,MAAM,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;AACtC,QAAA,MAAM,UAAU,GAAG,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;QACjD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;AAChC,QAAA,MAAM,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC;QACzB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,WAAW,EAAE,EAAE,IAAI,EAAE;AAC7C,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,kBAAkB,CAAC;AACpC,YAAA,MAAM,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;AACjC,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC;AAC5B,YAAA,MAAM,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC;AAC5B,YAAA,MAAM,EAAE,GAAG,IAAI,GAAG,QAAQ,CAAC;AAC3B,YAAA,MAAM,EAAE,GAAG,IAAI,GAAG,QAAQ,CAAC;YAC3B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACzB,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AAC1B,SAAA;AACF,KAAA;AAED,IAAA,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,gBAAgB,EAAE,EAAE,KAAK,EAAE;AACrD,QAAA,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,kBAAkB,EAAE,EAAE,IAAI,EAAE;AACpD,YAAA,MAAM,aAAa,GAAI,CAAC,GAAG,IAAI,CAAC;AAChC,YAAA,MAAM,cAAc,GAAG,CAAC,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,GAAY,IAAI,EACnC,WAAW,GAAG,cAAc,GAAG,IAAI,EACnC,WAAW,GAAG,KAAK,GAAY,aAAa,CAAC,CAAC;YAC3D,OAAO,CAAC,IAAI,CAAC,WAAW,GAAG,cAAc,GAAG,IAAI,EACnC,WAAW,GAAG,cAAc,GAAG,aAAa,EAC5C,WAAW,GAAG,KAAK,GAAY,aAAa,CAAC,CAAC;AAC5D,SAAA;AACF,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAI,OAAO,CAAC,UAAU;QAC5B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAG,OAAO,CAAC,UAAU;KAC7B,CAAC;AACJ,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,kBAAkB,CAC9B,MAAM,GAAG,CAAC,EACV,SAAS,GAAG,EAAE,EACd,MAAM,GAAG,CAAC,EACV,WAAW,GAAG,CAAC,EACf,UAAU,GAAG,CAAC,EAAA;IAChB,IAAI,SAAS,GAAG,CAAC,EAAE;AACjB,QAAA,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;AACjD,KAAA;;;AAID,IAAA,MAAM,WAAW,GAAG,CAAC,SAAS,GAAG,CAAC,KAAK,MAAM,GAAG,CAAC,CAAC,CAAC;IAEnD,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;IAC1E,MAAM,SAAS,GAAG,yBAAyB,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;AAC1E,IAAA,MAAM,OAAO,GAAK,yBAAyB,CAAC,CAAC,EAAE,MAAM,GAAG,SAAS,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;IAEpF,IAAI,UAAU,GAAG,CAAC,CAAC;AACnB,IAAA,MAAM,UAAU,GAAG,MAAM,GAAG,WAAW,CAAC;AACxC,IAAA,MAAM,cAAc,GAAG,SAAS,GAAG,CAAC,CAAC;;IAGrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,IAAI,MAAM,EAAE,EAAE,KAAK,EAAE;AAC5C,QAAA,MAAM,WAAW,GAAG,WAAW,GAAG,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,MAAM,EAAE,UAAU,CAAC,CAAC;QAEpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;YACnC,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;YAC5C,MAAM,CAAC,GAAG,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACxC,MAAM,CAAC,GAAG,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAExC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,YAAA,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;AACpD,YAAA,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;;;;gBAIhC,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AAC/B,gBAAA,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;AACzB,gBAAA,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,GAAG,cAAc,CAAC;gBAC1C,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC;;gBAGhD,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACvB,aAAA;AACF,SAAA;AAED,QAAA,UAAU,IAAI,SAAS,GAAG,CAAC,CAAC;AAC7B,KAAA;IAED,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,MAAM,EAAE,OAAO,CAAC,UAAU;QAC1B,QAAQ,EAAE,SAAS,CAAC,UAAU;QAC9B,OAAO,EAAE,OAAO,CAAC,UAAU;KAC5B,CAAC;AACJ;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[3]} \ No newline at end of file diff --git a/dist/1.x/webgpu-utils.js b/dist/1.x/webgpu-utils.js index 36629aa..a45438d 100644 --- a/dist/1.x/webgpu-utils.js +++ b/dist/1.x/webgpu-utils.js @@ -1,4 +1,4 @@ -/* webgpu-utils@1.0.0, license MIT */ +/* webgpu-utils@1.0.1, license MIT */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : diff --git a/dist/1.x/webgpu-utils.module.js b/dist/1.x/webgpu-utils.module.js index b2c7704..776bc07 100644 --- a/dist/1.x/webgpu-utils.module.js +++ b/dist/1.x/webgpu-utils.module.js @@ -1,4 +1,4 @@ -/* webgpu-utils@1.0.0, license MIT */ +/* webgpu-utils@1.0.1, license MIT */ const roundUpToMultipleOf = (v, multiple) => (((v + multiple - 1) / multiple) | 0) * multiple; function keysOf(obj) { return Object.keys(obj); diff --git a/index.html b/index.html index 16630b5..2fd1fe5 100644 --- a/index.html +++ b/index.html @@ -1,7 +1,7 @@ diff --git a/package-lock.json b/package-lock.json index ebd96f6..f63f808 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "webgpu-utils", - "version": "1.0.0", + "version": "1.0.1", "lockfileVersion": 2, "requires": true, "packages": { "": { "name": "webgpu-utils", - "version": "1.0.0", + "version": "1.0.1", "license": "MIT", "devDependencies": { "@rollup/plugin-node-resolve": "^15.2.3", diff --git a/package.json b/package.json index ed91c11..18d4dcf 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "webgpu-utils", - "version": "1.0.0", + "version": "1.0.1", "description": "webgpu utilities", "main": "dist/1.x/webgpu-utils.module.js", "module": "dist/1.x/webgpu-utils.module.js",