diff --git a/dist/0.x/attribute-utils.d.ts b/dist/0.x/attribute-utils.d.ts index 4b3d050..9c913c0 100644 --- a/dist/0.x/attribute-utils.d.ts +++ b/dist/0.x/attribute-utils.d.ts @@ -20,14 +20,14 @@ export type ArrayUnion = number | number[] | TypedArray | FullArraySpec; * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec} * * If it's a native array then, if the name of the array is `indices` the data will be converted - * to a `Uint32Array`, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type. - * The FullArraySpec type is only used if it's not already a TypedArray + * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type. + * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray * * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not - * specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. + * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3. * - * For attribute formats, guesses are made based on type at number of components. The guess is + * For attribute formats, guesses are made based on type and number of components. The guess is * based on this table where (d) is the default for that type if `normalize` is not specified * * | Type | .. | normalize | diff --git a/dist/0.x/webgpu-utils.js b/dist/0.x/webgpu-utils.js index 2a21d86..37db943 100644 --- a/dist/0.x/webgpu-utils.js +++ b/dist/0.x/webgpu-utils.js @@ -1,4 +1,4 @@ -/* webgpu-utils@0.14.2, license MIT */ +/* webgpu-utils@0.14.3, license MIT */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : @@ -68,6 +68,10 @@ mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array }, mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array }, + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array }, }; const typeInfo = { ...b, diff --git a/dist/0.x/webgpu-utils.js.map b/dist/0.x/webgpu-utils.js.map index 2b3ddf1..b3fb250 100644 --- a/dist/0.x/webgpu-utils.js.map +++ b/dist/0.x/webgpu-utils.js.map @@ -1 +1 @@ -{"version":3,"file":"webgpu-utils.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n pad?: number[];\n};\n\nconst b: Record = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n};\n\nconst typeInfo: Record = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n};\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\nfunction range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type.\n * The FullArraySpec type is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type at number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n 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\ No newline at end of file +{"version":3,"file":"webgpu-utils.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n pad?: number[];\n};\n\nconst b: Record = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 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pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. 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If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n 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this._context.constants.set(s.name,s),s}_global_let_decl(){if(!this._match(ft.keywords.let))return null;const t=this._consume(ft.tokens.ident,"Expected variable name");let e=null;if(this._match(ft.tokens.colon)){const t=this._attribute();e=this._type_decl(),null!=e&&(e.attributes=t)}let r=null;return this._match(ft.tokens.equal)&&(r=this._const_expression()),new A(t.toString(),e,"","",r)}_const_expression(){if(this._match(ft.const_literal))return new Z(this._previous().toString());const t=this._type_decl();this._consume(ft.tokens.paren_left,"Expected '('.");let e=[];for(;!this._check(ft.tokens.paren_right)&&(e.push(this._const_expression()),this._check(ft.tokens.comma));)this._advance();return this._consume(ft.tokens.paren_right,"Expected ')'."),new Q(t,e)}_variable_decl(){if(!this._match(ft.keywords.var))return null;let t="",e="";this._match(ft.tokens.less_than)&&(t=this._consume(ft.storage_class,"Expected 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H(this._previous().toString(),null,null);if(this._match(ft.depth_texture_type))return new H(this._previous().toString(),null,null);if(this._match(ft.sampled_texture_type)||this._match(ft.multisampled_texture_type)){const t=this._previous();this._consume(ft.tokens.less_than,"Expected '<' for sampler type.");const e=this._type_decl();return this._consume(ft.tokens.greater_than,"Expected '>' for sampler type."),new H(t.toString(),e,null)}if(this._match(ft.storage_texture_type)){const t=this._previous();this._consume(ft.tokens.less_than,"Expected '<' for sampler type.");const e=this._consume(ft.texel_format,"Invalid texel format.").toString();this._consume(ft.tokens.comma,"Expected ',' after texel format.");const r=this._consume(ft.access_mode,"Expected access mode for storage texture type.").toString();return this._consume(ft.tokens.greater_than,"Expected '>' for sampler type."),new H(t.toString(),e,r)}return null}_attribute(){let t=[];for(;this._match(ft.tokens.attr);){const e=this._consume(ft.attribute_name,"Expected attribute name"),r=new dt(e.toString(),null);if(this._match(ft.tokens.paren_left)){if(r.value=this._consume(ft.literal_or_ident,"Expected attribute value").toString(),this._check(ft.tokens.comma)){this._advance();do{const t=this._consume(ft.literal_or_ident,"Expected attribute value").toString();r.value instanceof Array||(r.value=[r.value]),r.value.push(t)}while(this._match(ft.tokens.comma))}this._consume(ft.tokens.paren_right,"Expected ')'")}t.push(r)}for(;this._match(ft.tokens.attr_left);){if(!this._check(ft.tokens.attr_right))do{const e=this._consume(ft.attribute_name,"Expected attribute name"),r=new dt(e.toString(),null);if(this._match(ft.tokens.paren_left)){if(r.value=[this._consume(ft.literal_or_ident,"Expected attribute value").toString()],this._check(ft.tokens.comma)){this._advance();do{const t=this._consume(ft.literal_or_ident,"Expected attribute value").toString();r.value.push(t)}while(this._match(ft.tokens.comma))}this._consume(ft.tokens.paren_right,"Expected ')'")}t.push(r)}while(this._match(ft.tokens.comma));this._consume(ft.tokens.attr_right,"Expected ']]' after attribute declarations")}return 0==t.length?null:t}}class kt{constructor(t,e){this.name=t,this.attributes=e,this.size=0}get isArray(){return!1}get isStruct(){return!1}get isTemplate(){return!1}}class xt{constructor(t,e,r){this.name=t,this.type=e,this.attributes=r,this.offset=0,this.size=0}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return this.type.isArray?this.type.count:0}get stride(){return this.type.isArray?this.type.stride:this.size}}class bt extends kt{constructor(t,e){super(t,e),this.members=[],this.align=0}get isStruct(){return!0}}class vt extends kt{constructor(t,e){super(t,e),this.count=0,this.stride=0}get isArray(){return!0}}class At extends kt{constructor(t,e,r,s){super(t,r),this.format=e,this.access=s}get isTemplate(){return!0}}!function(t){t[t.Uniform=0]="Uniform",t[t.Storage=1]="Storage",t[t.Texture=2]="Texture",t[t.Sampler=3]="Sampler",t[t.StorageTexture=4]="StorageTexture"}(I||(I={}));class Et{constructor(t,e,r,s,n,i,a){this.name=t,this.type=e,this.group=r,this.binding=s,this.attributes=n,this.resourceType=i,this.access=a}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get size(){return this.type.size}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return 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e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),a=new Et(e.name,n,r,s,e.attributes,i?I.StorageTexture:I.Storage,e.access);this.storage.push(a)}else if(this._isTextureVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),a=new Et(e.name,n,r,s,e.attributes,i?I.StorageTexture:I.Texture,e.access);i?this.storage.push(a):this.textures.push(a)}else if(this._isSamplerVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=new Et(e.name,n,r,s,e.attributes,I.Sampler,e.access);this.samplers.push(i)}else if(t instanceof y){const e=this._getAttribute(t,"vertex"),r=this._getAttribute(t,"fragment"),s=this._getAttribute(t,"compute"),n=e||r||s;if(n){const e=new It(t.name,n.name);e.inputs=this._getInputs(t.args),e.outputs=this._getOutputs(t.returnType),this.entry[n.name].push(e)}}else;}getBindGroups(){const t=[];function e(e,r){e>=t.length&&(t.length=e+1),void 0===t[e]&&(t[e]=[]),r>=t[e].length&&(t[e].length=r+1)}for(const r of this.uniforms){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.storage){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.textures){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.samplers){e(r.group,r.binding);t[r.group][r.binding]=r}return t}_getOutputs(t,e=void 0){if(void 0===e&&(e=[]),t instanceof D)this._getStructOutputs(t,e);else{const r=this._getOutputInfo(t);null!==r&&e.push(r)}return e}_getStructOutputs(t,e){for(const r of t.members)if(r.type instanceof D)this._getStructOutputs(r.type,e);else{const 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this._types.set(t,i),this._updateTypeInfo(i),i}if(t instanceof G){const r=t,s=r.format?this._getTypeInfo(r.format,null):null,n=new At(r.name,s,e,r.access);return this._types.set(t,n),this._updateTypeInfo(n),n}const r=new kt(t.name,e);return this._types.set(t,r),this._updateTypeInfo(r),r}_updateTypeInfo(t){var e,r;const s=this._getTypeSize(t);if(t.size=null!==(e=null==s?void 0:s.size)&&void 0!==e?e:0,t instanceof vt){const e=this._getTypeSize(t.format);t.stride=null!==(r=null==e?void 0:e.size)&&void 0!==r?r:0,this._updateTypeInfo(t.format)}t instanceof bt&&this._updateStructInfo(t)}_updateStructInfo(t){var e;let r=0,s=0,n=0,i=0;for(let a=0,o=t.members.length;a{const r=Lt(t,e.type,0);return[e.name,{typeDefinition:r,group:e.group,binding:e.binding,size:r.size}]})))}function Ut(t,e,r){return{fields:Object.fromEntries(e.members.map((e=>[e.name,{offset:e.offset,type:Lt(t,e.type,0)}]))),size:e.size,offset:r}}function Ot(t,e=""){if(!t)throw new Error(e)}function Lt(t,e,r){if(e.isArray){Ot(!e.isStruct,"struct array is invalid"),Ot(!e.isStruct,"template array is invalid");const s=e;return{size:s.size,elementType:Lt(t,s.format,r),numElements:s.count}}if(e.isStruct){Ot(!e.isTemplate,"template struct is invalid");return Ut(t,e,r)}{const t=e,r=e.isTemplate?`${t.name}<${t.format.name}>`:e.name;return{size:e.size,type:r}}}function Pt(t){return Array.isArray(t)||r(t)?[...t,1,1].slice(0,3):function(t){return[t.width,t.height||1,t.depthOrArrayLayers||1]}(t)}function Ct(t,e){const r=Pt(t),s=Math.max(...r.slice(0,"3d"===e?3:2));return 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pointer.");const e=this._consume(ft.storage_class,"Expected storage_class for pointer");this._consume(ft.tokens.comma,"Expected ',' for pointer.");const r=this._type_decl();let s=null;return this._match(ft.tokens.comma)&&(s=this._consume(ft.access_mode,"Expected access_mode for pointer").toString()),this._consume(ft.tokens.greater_than,"Expected '>' for pointer."),new Y(t,e.toString(),r,s)}const e=this._attribute();if(this._match(ft.keywords.array)){let t=null,r=-1;const s=this._previous();if(this._match(ft.tokens.less_than)){t=this._type_decl(),this._context.aliases.has(t.name)&&(t=this._context.aliases.get(t.name).type);let e="";if(this._match(ft.tokens.comma)){e=this._shift_expression().evaluate(this._context).toString()}this._consume(ft.tokens.greater_than,"Expected '>' for array."),r=e?parseInt(e):0}return new W(s.toString(),e,t,r)}return null}_texture_sampler_types(){if(this._match(ft.sampler_type))return new H(this._previous().toString(),null,null);if(this._match(ft.depth_texture_type))return new H(this._previous().toString(),null,null);if(this._match(ft.sampled_texture_type)||this._match(ft.multisampled_texture_type)){const t=this._previous();this._consume(ft.tokens.less_than,"Expected '<' for sampler type.");const e=this._type_decl();return this._consume(ft.tokens.greater_than,"Expected '>' for sampler type."),new H(t.toString(),e,null)}if(this._match(ft.storage_texture_type)){const t=this._previous();this._consume(ft.tokens.less_than,"Expected '<' for sampler type.");const e=this._consume(ft.texel_format,"Invalid texel format.").toString();this._consume(ft.tokens.comma,"Expected ',' after texel format.");const r=this._consume(ft.access_mode,"Expected access mode for storage texture type.").toString();return this._consume(ft.tokens.greater_than,"Expected '>' for sampler type."),new H(t.toString(),e,r)}return null}_attribute(){let t=[];for(;this._match(ft.tokens.attr);){const e=this._consume(ft.attribute_name,"Expected attribute name"),r=new dt(e.toString(),null);if(this._match(ft.tokens.paren_left)){if(r.value=this._consume(ft.literal_or_ident,"Expected attribute value").toString(),this._check(ft.tokens.comma)){this._advance();do{const t=this._consume(ft.literal_or_ident,"Expected attribute value").toString();r.value instanceof Array||(r.value=[r.value]),r.value.push(t)}while(this._match(ft.tokens.comma))}this._consume(ft.tokens.paren_right,"Expected ')'")}t.push(r)}for(;this._match(ft.tokens.attr_left);){if(!this._check(ft.tokens.attr_right))do{const e=this._consume(ft.attribute_name,"Expected attribute name"),r=new dt(e.toString(),null);if(this._match(ft.tokens.paren_left)){if(r.value=[this._consume(ft.literal_or_ident,"Expected attribute value").toString()],this._check(ft.tokens.comma)){this._advance();do{const t=this._consume(ft.literal_or_ident,"Expected attribute value").toString();r.value.push(t)}while(this._match(ft.tokens.comma))}this._consume(ft.tokens.paren_right,"Expected ')'")}t.push(r)}while(this._match(ft.tokens.comma));this._consume(ft.tokens.attr_right,"Expected ']]' after attribute declarations")}return 0==t.length?null:t}}class kt{constructor(t,e){this.name=t,this.attributes=e,this.size=0}get isArray(){return!1}get isStruct(){return!1}get isTemplate(){return!1}}class xt{constructor(t,e,r){this.name=t,this.type=e,this.attributes=r,this.offset=0,this.size=0}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return this.type.isArray?this.type.count:0}get stride(){return this.type.isArray?this.type.stride:this.size}}class bt extends kt{constructor(t,e){super(t,e),this.members=[],this.align=0}get isStruct(){return!0}}class vt extends kt{constructor(t,e){super(t,e),this.count=0,this.stride=0}get isArray(){return!0}}class At extends kt{constructor(t,e,r,s){super(t,r),this.format=e,this.access=s}get isTemplate(){return!0}}!function(t){t[t.Uniform=0]="Uniform",t[t.Storage=1]="Storage",t[t.Texture=2]="Texture",t[t.Sampler=3]="Sampler",t[t.StorageTexture=4]="StorageTexture"}(I||(I={}));class Et{constructor(t,e,r,s,n,i,a){this.name=t,this.type=e,this.group=r,this.binding=s,this.attributes=n,this.resourceType=i,this.access=a}get isArray(){return this.type.isArray}get isStruct(){return this.type.isStruct}get isTemplate(){return this.type.isTemplate}get size(){return this.type.size}get align(){return this.type.isStruct?this.type.align:0}get members(){return this.type.isStruct?this.type.members:null}get format(){return this.type.isArray||this.type.isTemplate?this.type.format:null}get count(){return 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Map,t&&this.update(t)}_isStorageTexture(t){return"texture_storage_1d"==t.name||"texture_storage_2d"==t.name||"texture_storage_2d_array"==t.name||"texture_storage_3d"==t.name}update(t){const e=(new wt).parse(t);for(const t of e)if(t instanceof D){const e=this._getTypeInfo(t,null);e instanceof bt&&this.structs.push(e)}else if(t instanceof C)this.aliases.push(this._getAliasInfo(t));else if(t instanceof v){const e=t,r=this._getAttributeNum(e.attributes,"id",0),s=null!=e.type?this._getTypeInfo(e.type,e.attributes):null;this.overrides.push(new Nt(e.name,s,e.attributes,r))}else if(this._isUniformVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=new Et(e.name,n,r,s,e.attributes,I.Uniform,e.access);this.uniforms.push(i)}else if(this._isStorageVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),a=new Et(e.name,n,r,s,e.attributes,i?I.StorageTexture:I.Storage,e.access);this.storage.push(a)}else if(this._isTextureVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=this._isStorageTexture(n),a=new Et(e.name,n,r,s,e.attributes,i?I.StorageTexture:I.Texture,e.access);i?this.storage.push(a):this.textures.push(a)}else if(this._isSamplerVar(t)){const e=t,r=this._getAttributeNum(e.attributes,"group",0),s=this._getAttributeNum(e.attributes,"binding",0),n=this._getTypeInfo(e.type,e.attributes),i=new Et(e.name,n,r,s,e.attributes,I.Sampler,e.access);this.samplers.push(i)}else if(t instanceof y){const e=this._getAttribute(t,"vertex"),r=this._getAttribute(t,"fragment"),s=this._getAttribute(t,"compute"),n=e||r||s;if(n){const e=new It(t.name,n.name);e.inputs=this._getInputs(t.args),e.outputs=this._getOutputs(t.returnType),this.entry[n.name].push(e)}}else;}getBindGroups(){const t=[];function e(e,r){e>=t.length&&(t.length=e+1),void 0===t[e]&&(t[e]=[]),r>=t[e].length&&(t[e].length=r+1)}for(const r of this.uniforms){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.storage){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.textures){e(r.group,r.binding);t[r.group][r.binding]=r}for(const r of this.samplers){e(r.group,r.binding);t[r.group][r.binding]=r}return t}_getOutputs(t,e=void 0){if(void 0===e&&(e=[]),t instanceof D)this._getStructOutputs(t,e);else{const r=this._getOutputInfo(t);null!==r&&e.push(r)}return e}_getStructOutputs(t,e){for(const r of t.members)if(r.type instanceof D)this._getStructOutputs(r.type,e);else{const t=this._getAttribute(r,"location")||this._getAttribute(r,"builtin");if(null!==t){const s=this._getTypeInfo(r.type,r.type.attributes),n=this._parseInt(t.value),i=new Mt(r.name,s,t.name,n);e.push(i)}}}_getOutputInfo(t){const e=this._getAttribute(t,"location")||this._getAttribute(t,"builtin");if(null!==e){const r=this._getTypeInfo(t,t.attributes),s=this._parseInt(e.value);return new Mt("",r,e.name,s)}return null}_getInputs(t,e=void 0){void 0===e&&(e=[]);for(const r of t)if(r.type instanceof D)this._getStructInputs(r.type,e);else{const t=this._getInputInfo(r);null!==t&&e.push(t)}return e}_getStructInputs(t,e){for(const r of t.members)if(r.type instanceof D)this._getStructInputs(r.type,e);else{const t=this._getInputInfo(r);null!==t&&e.push(t)}}_getInputInfo(t){const e=this._getAttribute(t,"location")||this._getAttribute(t,"builtin");if(null!==e){const r=this._getAttribute(t,"interpolation"),s=this._getTypeInfo(t.type,t.attributes),n=this._parseInt(e.value),i=new zt(t.name,s,e.name,n);return null!==r&&(i.interpolation=this._parseString(r.value)),i}return null}_parseString(t){return t instanceof Array&&(t=t[0]),t}_parseInt(t){t instanceof Array&&(t=t[0]);const e=parseInt(t);return isNaN(e)?t:e}_getAlias(t){for(const e of this.aliases)if(e.name==t)return e.type;return null}_getAliasInfo(t){return new Tt(t.name,this._getTypeInfo(t.type,null))}_getTypeInfo(t,e){if(this._types.has(t))return this._types.get(t);if(t instanceof W){const r=t,s=this._getTypeInfo(r.format,r.attributes),n=new vt(r.name,e);return n.format=s,n.count=r.count,this._types.set(t,n),this._updateTypeInfo(n),n}if(t instanceof D){const r=t,s=new bt(r.name,e);for(const t of r.members){const e=this._getTypeInfo(t.type,t.attributes);s.members.push(new xt(t.name,e,t.attributes))}return this._types.set(t,s),this._updateTypeInfo(s),s}if(t instanceof H){const r=t,s=r.format instanceof R,n=r.format?s?this._getTypeInfo(r.format,null):new kt(r.format,null):null,i=new At(r.name,n,e,r.access);return this._types.set(t,i),this._updateTypeInfo(i),i}if(t instanceof G){const r=t,s=r.format?this._getTypeInfo(r.format,null):null,n=new At(r.name,s,e,r.access);return this._types.set(t,n),this._updateTypeInfo(n),n}const r=new kt(t.name,e);return this._types.set(t,r),this._updateTypeInfo(r),r}_updateTypeInfo(t){var e,r;const s=this._getTypeSize(t);if(t.size=null!==(e=null==s?void 0:s.size)&&void 0!==e?e:0,t instanceof vt){const e=this._getTypeSize(t.format);t.stride=null!==(r=null==e?void 0:e.size)&&void 0!==r?r:0,this._updateTypeInfo(t.format)}t instanceof bt&&this._updateStructInfo(t)}_updateStructInfo(t){var e;let r=0,s=0,n=0,i=0;for(let a=0,o=t.members.length;a{const r=Lt(t,e.type,0);return[e.name,{typeDefinition:r,group:e.group,binding:e.binding,size:r.size}]})))}function Ut(t,e,r){return{fields:Object.fromEntries(e.members.map((e=>[e.name,{offset:e.offset,type:Lt(t,e.type,0)}]))),size:e.size,offset:r}}function Ot(t,e=""){if(!t)throw new Error(e)}function 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t=0;t<2;t++){const s=2*(t/1-.5);m(e,t,[1,1,1],[0,0,0],1,0),m(e,t,[0,0,0],[s,0,0],0,0),m(r,t,[1,1,1],[0,0,0],1,0),m(r,t,[0,0,0],[s,0,0],0,1)}const f=pe(3,2*n*4,Uint16Array);function y(t,e){for(let r=0;r0&&s!==e){const t=l+(s+1),e=l+s,r=l+s-_,n=l+(s+1)-_;c.push(t,e,r),c.push(t,r,n)}}l+=e+1}return{position:a.typedArray,normal:o.typedArray,texcoord:u.typedArray,indices:c.typedArray}},createPlaneVertices:function(t=1,e=1,r=1,s=1){const n=(r+1)*(s+1),i=pe(3,n,Float32Array),a=pe(3,n,Float32Array),o=pe(2,n,Float32Array);for(let n=0;n<=s;n++)for(let u=0;u<=r;u++){const c=u/r,l=n/s;i.push(t*c-.5*t,0,e*l-.5*e),a.push(0,1,0),o.push(c,l)}const u=r+1,c=pe(3,r*s*2,Uint16Array);for(let t=0;t 0");const o=n-s,u=a-i,c=(e+1)*(r+1),l=pe(3,c,Float32Array),h=pe(3,c,Float32Array),_=pe(2,c,Float32Array);for(let n=0;n<=r;n++)for(let a=0;a<=e;a++){const c=a/e,p=n/r,d=u*c+i,m=o*p+s,f=Math.sin(d),y=Math.cos(d),g=Math.sin(m),w=y*g,k=Math.cos(m),x=f*g;l.push(t*w,t*k,t*x),h.push(w,k,x),_.push(1-c,p)}const p=e+1,d=pe(3,e*r*2,Uint16Array);for(let t=0;tDt(t)));if(l){const e=Gt(l[1],"indices"),r=t.createBuffer({size:e.byteLength,usage:GPUBufferUsage.INDEX|s,mappedAtCreation:!0});Zt(e,r.getMappedRange()).set(e),r.unmap(),c.indexBuffer=r,c.indexFormat=e instanceof Uint16Array?"uint16":"uint32",c.numElements=e.length}return c},t.createTextureFromImage=async function(t,e,r={}){return he(t,[e],r)},t.createTextureFromImages=he,t.createTextureFromSource=function(t,e,r={}){return ce(t,[e],r)},t.createTextureFromSources=ce,t.generateMipmap=$t,t.getSizeForMipFromTexture=ie,t.getSizeFromSource=ue,t.interleaveVertexData=Kt,t.isTypedArray=r,t.loadImageBitmap=le,t.makeShaderDataDefinitions=function(t){const e=new Ft(t),r=Object.fromEntries(e.structs.map((t=>[t.name,Ut(e,t,0)]))),s=qt(e,e.uniforms);return{structs:r,storages:qt(e,e.storage),uniforms:s}},t.makeStructuredView=function(t,e,r=0){const s=t,n=u(void 0===s.group?t:s.typeDefinition,e,r);return{...n,set(t){c(t,n.views)}}},t.makeTypedArrayViews=u,t.normalizeGPUExtent3D=Pt,t.numMipLevels=Ct,t.primitives=ye,t.setStructuredValues=function(t,e,r,s=0){p(t.typeDefinition,e,r,s)},t.setStructuredView=c,t.setTypedValues=p,t.subarray=function(t,e,r){return t.subarray(e,e+r)}})); //# sourceMappingURL=webgpu-utils.min.js.map diff --git a/dist/0.x/webgpu-utils.min.js.map b/dist/0.x/webgpu-utils.min.js.map index dbf1514..7b028bd 100644 --- a/dist/0.x/webgpu-utils.min.js.map +++ b/dist/0.x/webgpu-utils.min.js.map @@ -1 +1 @@ -{"version":3,"file":"webgpu-utils.min.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n pad?: number[];\n};\n\nconst b: Record = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n};\n\nconst typeInfo: Record = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n};\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\nfunction range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type.\n * The FullArraySpec type is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type at number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. 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\ No newline at end of file +{"version":3,"file":"webgpu-utils.min.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n pad?: number[];\n};\n\nconst b: Record = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. But, this code generates\n // views of structs and it needs to not fail if the struct has a bool\n bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array },\n};\n\nconst typeInfo: Record = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n};\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\nfunction range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = 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\ No newline at end of file diff --git a/dist/0.x/webgpu-utils.module.js b/dist/0.x/webgpu-utils.module.js index 27a4799..3f2bbec 100644 --- a/dist/0.x/webgpu-utils.module.js +++ b/dist/0.x/webgpu-utils.module.js @@ -1,4 +1,4 @@ -/* webgpu-utils@0.14.2, license MIT */ +/* webgpu-utils@0.14.3, license MIT */ const roundUpToMultipleOf = (v, multiple) => (((v + multiple - 1) / multiple) | 0) * multiple; class TypedArrayViewGenerator { @@ -62,6 +62,10 @@ const b = { mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array }, mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array }, + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array }, }; const typeInfo = { ...b, diff --git a/dist/0.x/webgpu-utils.module.js.map b/dist/0.x/webgpu-utils.module.js.map index 15548c1..05664d9 100644 --- a/dist/0.x/webgpu-utils.module.js.map +++ b/dist/0.x/webgpu-utils.module.js.map @@ -1 +1 @@ -{"version":3,"file":"webgpu-utils.module.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n TypeDefinition,\n VariableDefinition,\n} from './data-definitions.js';\nimport {\n isTypedArray,\n TypedArrayConstructor,\n TypedArray,\n} from './typed-arrays.js';\nimport { roundUpToMultipleOf } from './utils.js';\n\ntype TypeDef = {\n numElements: number;\n align: number;\n size: number;\n type: string;\n View: TypedArrayConstructor;\n pad?: number[];\n};\n\nconst b: Record = {\n i32: { numElements: 1, align: 4, size: 4, type: 'i32', View: Int32Array },\n u32: { numElements: 1, align: 4, size: 4, type: 'u32', View: Uint32Array },\n f32: { numElements: 1, align: 4, size: 4, type: 'f32', View: Float32Array },\n f16: { numElements: 1, align: 2, size: 2, type: 'u16', View: Uint16Array },\n\n vec2f: { numElements: 2, align: 8, size: 8, type: 'f32', View: Float32Array },\n vec2i: { numElements: 2, align: 8, size: 8, type: 'i32', View: Int32Array },\n vec2u: { numElements: 2, align: 8, size: 8, type: 'u32', View: Uint32Array },\n vec2h: { numElements: 2, align: 4, size: 4, type: 'u16', View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n};\n\nconst typeInfo: Record = {\n ...b,\n\n 'vec2': b.vec2i,\n 'vec2': b.vec2u,\n 'vec2': b.vec2f,\n 'vec2': b.vec2h,\n 'vec3': b.vec3i,\n 'vec3': b.vec3u,\n 'vec3': b.vec3f,\n 'vec3': b.vec3h,\n 'vec4': b.vec4i,\n 'vec4': b.vec4u,\n 'vec4': b.vec4f,\n 'vec4': b.vec4h,\n\n 'mat2x2': b.mat2x2f,\n 'mat2x2': b.mat2x2h,\n 'mat3x2': b.mat3x2f,\n 'mat3x2': b.mat3x2h,\n 'mat4x2': b.mat4x2f,\n 'mat4x2': b.mat4x2h,\n 'mat2x3': b.mat2x3f,\n 'mat2x3': b.mat2x3h,\n 'mat3x3': b.mat3x3f,\n 'mat3x3': b.mat3x3h,\n 'mat4x3': b.mat4x3f,\n 'mat4x3': b.mat4x3h,\n 'mat2x4': b.mat2x4f,\n 'mat2x4': b.mat2x4h,\n 'mat3x4': b.mat3x4f,\n 'mat3x4': b.mat3x4h,\n 'mat4x4': b.mat4x4f,\n 'mat4x4': b.mat4x4h,\n};\n\nexport type TypedArrayOrViews = TypedArray | Views | Views[];\nexport interface Views {\n [x: string]: TypedArrayOrViews;\n}\nexport type ArrayBufferViews = {\n views: TypedArrayOrViews;\n arrayBuffer: ArrayBuffer;\n}\n\n// This needs to be fixed! 😱\nfunction getSizeOfTypeDef(typeDef: TypeDefinition): number {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n return asArrayDef.size;\n /*\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return roundUpToMultipleOf(typeDef.size, align) * asArrayDef.numElements;\n } else {\n return asArrayDef.numElements * getSizeOfTypeDef(elementType);\n }\n */\n } else {\n const asStructDef = typeDef as StructDefinition;\n const numElements = asArrayDef.numElements || 1;\n if (asStructDef.fields) {\n return typeDef.size * numElements;\n } else {\n const asIntrinsicDef = typeDef as IntrinsicDefinition;\n const { align } = typeInfo[asIntrinsicDef.type];\n return numElements > 1\n ? roundUpToMultipleOf(typeDef.size, align) * numElements\n : typeDef.size;\n }\n }\n}\n\nfunction range(count: number, fn: (i: number) => T) {\n return new Array(count).fill(0).map((_, i) => fn(i));\n}\n\n// If numElements is undefined this is NOT an array. If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type.\n * The FullArraySpec type is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type at number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n 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\ No newline at end of file +{"version":3,"file":"webgpu-utils.module.js","sources":["../../../src/utils.ts","../../../src/typed-arrays.ts","../../../src/buffer-views.ts","../../node_modules/wgsl_reflect/wgsl_reflect.module.js","../../../src/data-definitions.ts","../../../src/generate-mipmap.ts","../../../src/attribute-utils.ts","../../../src/texture-utils.ts","../../../src/primitives.ts"],"sourcesContent":["export const roundUpToMultipleOf = (v: number, multiple: number) => (((v + multiple - 1) / multiple) | 0) * multiple;\n","import {\n roundUpToMultipleOf,\n} from './utils.js';\n\nexport type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport type TypedArray =\n | Int8Array\n | Uint8Array\n | Int16Array\n | Uint16Array\n | Int32Array\n | Uint32Array\n | Float32Array\n | Float64Array;\n\nexport class TypedArrayViewGenerator {\n arrayBuffer: ArrayBuffer;\n byteOffset: number;\n\n constructor(sizeInBytes: number) {\n this.arrayBuffer = new ArrayBuffer(sizeInBytes);\n this.byteOffset = 0;\n }\n align(alignment: number) {\n this.byteOffset = roundUpToMultipleOf(this.byteOffset, alignment);\n }\n pad(numBytes: number) {\n this.byteOffset += numBytes;\n }\n getView(Ctor: TypedArrayConstructor, numElements: number): T {\n const view = new Ctor(this.arrayBuffer, this.byteOffset, numElements);\n this.byteOffset += view.byteLength;\n return view as T;\n }\n}\n\nexport function subarray(arr: TypedArray, offset: number, length: number): T {\n return arr.subarray(offset, offset + length) as T;\n}\n\n// TODO: fix better?\nexport const isTypedArray = (arr: any) =>\n arr && typeof arr.length === 'number' && arr.buffer instanceof ArrayBuffer && typeof arr.byteLength === 'number';\n","import {\n IntrinsicDefinition,\n StructDefinition,\n ArrayDefinition,\n 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View: Uint16Array },\n vec3i: { numElements: 3, align: 16, size: 12, type: 'i32', View: Int32Array },\n vec3u: { numElements: 3, align: 16, size: 12, type: 'u32', View: Uint32Array },\n vec3f: { numElements: 3, align: 16, size: 12, type: 'f32', View: Float32Array },\n vec3h: { numElements: 3, align: 8, size: 6, type: 'u16', View: Uint16Array },\n vec4i: { numElements: 4, align: 16, size: 16, type: 'i32', View: Int32Array },\n vec4u: { numElements: 4, align: 16, size: 16, type: 'u32', View: Uint32Array },\n vec4f: { numElements: 4, align: 16, size: 16, type: 'f32', View: Float32Array },\n vec4h: { numElements: 4, align: 8, size: 8, type: 'u16', View: Uint16Array },\n\n // AlignOf(vecR)\tSizeOf(array)\n mat2x2f: { numElements: 4, align: 8, size: 16, type: 'f32', View: Float32Array },\n mat2x2h: { numElements: 4, align: 4, size: 8, type: 'u16', View: Uint16Array },\n mat3x2f: { numElements: 6, align: 8, size: 24, type: 'f32', View: Float32Array },\n mat3x2h: { numElements: 6, align: 4, size: 12, type: 'u16', View: Uint16Array },\n mat4x2f: { numElements: 8, align: 8, size: 32, type: 'f32', View: Float32Array },\n mat4x2h: { numElements: 8, align: 4, size: 16, type: 'u16', View: Uint16Array },\n mat2x3f: { numElements: 8, align: 16, size: 32, pad: [3, 1], type: 'f32', View: Float32Array },\n mat2x3h: { numElements: 8, align: 8, size: 16, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat3x3f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x3h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x3f: { numElements: 16, align: 16, size: 64, pad: [3, 1], type: 'f32', View: Float32Array },\n mat4x3h: { numElements: 16, align: 8, size: 32, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat2x4f: { numElements: 8, align: 16, size: 32, type: 'f32', View: Float32Array },\n mat2x4h: { numElements: 8, align: 8, size: 16, type: 'u16', View: Uint16Array },\n mat3x4f: { numElements: 12, align: 16, size: 48, pad: [3, 1], type: 'f32', View: Float32Array },\n mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array },\n mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array },\n mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array },\n\n // Note: At least as of WGSL V1 you can not create a bool for uniform or storage.\n // You can only create one in an internal struct. 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If it is defined then it IS an array\n// Sizes for arrays are different than sizes for non-arrays. Example\n// a vec3f non array is Float32Array(3)\n// a vec3f array of 2 is Float32Array(4 * 2)\n// a vec3f array of 1 is Float32Array(4 * 1)\nfunction makeIntrinsicTypedArrayView(typeDef: TypeDefinition, buffer: ArrayBuffer, baseOffset: number, numElements?: number): TypedArray {\n const { size, type } = typeDef as IntrinsicDefinition;\n try {\n const { View, align } = typeInfo[type];\n const isArray = numElements !== undefined;\n const sizeInBytes = isArray\n ? roundUpToMultipleOf(size, align)\n : size;\n const baseNumElements = sizeInBytes / View.BYTES_PER_ELEMENT;\n const effectiveNumElements = isArray\n ? (numElements === 0\n ? (buffer.byteLength - baseOffset) / sizeInBytes\n : numElements)\n : 1;\n\n return new View(buffer, baseOffset, baseNumElements * effectiveNumElements);\n } catch {\n throw new Error(`unknown type: ${type}`);\n }\n\n}\n\nfunction isIntrinsic(typeDef: TypeDefinition) {\n return !(typeDef as StructDefinition).fields &&\n !(typeDef as ArrayDefinition).elementType;\n}\n\n/**\n * Creates a set of named TypedArray views on an ArrayBuffer. If you don't\n * pass in an ArrayBuffer, one will be created. If you're using an unsized\n * array then you must pass in your own arraybuffer\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n * ```\n *\n * views would effectively be\n *\n * ```js\n * views = {\n * direction: Float32Array(arrayBuffer, 0, 3),\n * strength: Float32Array(arrayBuffer, 3, 4),\n * matrix: Float32Array(arraybuffer, 4, 20),\n * };\n * ```\n *\n * You can use the views directly or you can use @link {setStructuredView}\n *\n * @param typeDef Definition of the various types of views.\n * @param arrayBuffer Optional ArrayBuffer to use (if one provided one will be created)\n * @param offset Optional offset in existing ArrayBuffer to start the views.\n * @returns A bunch of named TypedArray views and the ArrayBuffer\n */\nexport function makeTypedArrayViews(typeDef: TypeDefinition, arrayBuffer?: ArrayBuffer, offset?: number): ArrayBufferViews {\n const baseOffset = offset || 0;\n const buffer = arrayBuffer || new ArrayBuffer(getSizeOfTypeDef(typeDef));\n\n const makeViews = (typeDef: TypeDefinition, baseOffset: number): TypedArrayOrViews => {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // TODO: Should be optional? Per Type? Depth set? Per field?\n // The issue is, if we have `array` we don't likely\n // want 1000 `Float32Array(4)` views. We want 1 `Float32Array(1000 * 4)` view.\n // On the other hand, if we have `array` the maybe we do want\n // 10 `Float32Array(16)` views since you might want to do\n // `mat4.perspective(fov, aspect, near, far, foo.bar.arrayOf10Mat4s[3])`;\n if (isIntrinsic(elementType)) {\n return makeIntrinsicTypedArrayView(elementType, buffer, baseOffset, asArrayDef.numElements);\n } else {\n const elementSize = getSizeOfTypeDef(elementType);\n const effectiveNumElements = asArrayDef.numElements === 0\n ? (buffer.byteLength - baseOffset) / elementSize\n : asArrayDef.numElements;\n return range(effectiveNumElements, i => makeViews(elementType, baseOffset + elementSize * i)) as Views[];\n }\n } else if (typeof typeDef === 'string') {\n throw Error('unreachable');\n } else {\n const fields = (typeDef as StructDefinition).fields;\n if (fields) {\n const views: Views = {};\n for (const [name, {type, offset}] of Object.entries(fields)) {\n views[name] = makeViews(type, baseOffset + offset);\n }\n return views;\n } else {\n return makeIntrinsicTypedArrayView(typeDef, buffer, baseOffset);\n }\n }\n };\n return { views: makeViews(typeDef, baseOffset), arrayBuffer: buffer };\n}\n\n/**\n * Given a set of TypeArrayViews and matching JavaScript data\n * sets the content of the views.\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct Stuff {\n * direction: vec3f,\n * strength: f32,\n * matrix: mat4x4f,\n * };\n * @group(0) @binding(0) var uni: Stuff;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const views = makeTypedArrayViews(devs.uniforms.uni.typeDefinition);\n *\n * setStructuredViews({\n * direction: [1, 2, 3],\n * strength: 45,\n * matrix: [\n * 1, 0, 0, 0,\n * 0, 1, 0, 0,\n * 0, 0, 1, 0,\n * 0, 0, 0, 1,\n * ],\n * });\n * ```\n *\n * The code above will set the various views, which all point to different\n * locations within the same array buffer.\n *\n * See @link {makeTypedArrayViews}.\n *\n * @param data The new values\n * @param views TypedArray views as returned from {@link makeTypedArrayViews}\n */\nexport function setStructuredView(data: any, views: TypedArrayOrViews): void {\n if (data === undefined) {\n return;\n } else if (isTypedArray(views)) {\n const view = views as TypedArray;\n if (view.length === 1 && typeof data === 'number') {\n view[0] = data;\n } else {\n if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n // complete hack!\n // there's no type data here so let's guess based on the user's data\n const dataLen = data[0].length;\n const stride = dataLen === 3 ? 4 : dataLen;\n for (let i = 0; i < data.length; ++i) {\n const offset = i * stride;\n view.set(data[i], offset);\n }\n } else {\n view.set(data as number[]);\n }\n }\n } else if (Array.isArray(views)) {\n const asArray = views as Views[];\n (data as any[]).forEach((newValue, ndx) => {\n setStructuredView(newValue, asArray[ndx]);\n });\n } else {\n const asViews = views as Views;\n for (const [key, newValue] of Object.entries(data)) {\n const view = asViews[key];\n if (view) {\n setStructuredView(newValue, view);\n }\n }\n }\n}\n\nexport type StructuredView = ArrayBufferViews & {\n /**\n * Sets the contents of the TypedArrays based on the data passed in\n * Note: The data may be sparse\n *\n * example:\n *\n * ```js\n * const code = `\n * struct HSL {\n * hue: f32,\n * sat: f32,\n * lum: f32,\n * };\n * struct MyUniforms {\n * colors: array,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * colors: [\n * ,\n * ,\n * { hue: 0.5, sat: 1.0, lum: 0.5 }, // only set the 3rd color\n * ],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * ```\n *\n * @param data\n */\n set(data: any): void;\n}\n\n/**\n * Given a VariableDefinition, create matching TypedArray views\n * @param varDef A VariableDefinition as returned from {@link makeShaderDataDefinitions}\n * @param arrayBuffer Optional ArrayBuffer for the views\n * @param offset Optional offset into the ArrayBuffer for the views\n * @returns TypedArray views for the various named fields of the structure as well\n * as a `set` function to make them easy to set, and the arrayBuffer\n */\nexport function makeStructuredView(varDef: VariableDefinition | StructDefinition, arrayBuffer?: ArrayBuffer, offset = 0): StructuredView {\n const asVarDef = varDef as VariableDefinition;\n const typeDef = asVarDef.group === undefined ? varDef as StructDefinition : asVarDef.typeDefinition;\n const views = makeTypedArrayViews(typeDef, arrayBuffer, offset);\n return {\n ...views,\n set(data: any) {\n setStructuredView(data, views.views);\n },\n };\n}\n\ntype ViewsByCtor = Map;\nconst s_views = new WeakMap();\n\nfunction getViewsByCtor(arrayBuffer: ArrayBuffer): ViewsByCtor {\n let viewsByCtor = s_views.get(arrayBuffer);\n if (!viewsByCtor) {\n viewsByCtor = new Map();\n s_views.set(arrayBuffer, viewsByCtor);\n }\n return viewsByCtor;\n}\n\nfunction getView(arrayBuffer: ArrayBuffer, Ctor: TypedArrayConstructor): T {\n const viewsByCtor = getViewsByCtor(arrayBuffer);\n let view = viewsByCtor.get(Ctor);\n if (!view) {\n view = new Ctor(arrayBuffer);\n viewsByCtor.set(Ctor, view);\n }\n return view as T;\n}\n\n// Is this something like [1,2,3]?\nfunction isArrayLikeOfNumber(data: any) {\n return isTypedArray(data) || Array.isArray(data) && typeof data[0] === 'number';\n}\n\nfunction setIntrinsicFromArrayLikeOfNumber(typeDef: IntrinsicDefinition, data: any, arrayBuffer: ArrayBuffer, offset: number) {\n const asIntrinsicDefinition = typeDef as IntrinsicDefinition;\n const type = typeInfo[asIntrinsicDefinition.type];\n const view = getView(arrayBuffer, type.View);\n const index = offset / view.BYTES_PER_ELEMENT;\n if (typeof data === 'number') {\n view[index] = data;\n } else {\n view.set(data, index);\n }\n}\n\n/**\n * Sets values on an existing array buffer from a TypeDefinition\n * @param typeDef A type definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setTypedValues(typeDef: TypeDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n const asArrayDef = typeDef as ArrayDefinition;\n const elementType = asArrayDef.elementType;\n if (elementType) {\n // It's ArrayDefinition\n if (isIntrinsic(elementType)) {\n const asIntrinsicDef = elementType as IntrinsicDefinition;\n if (isArrayLikeOfNumber(data)) {\n setIntrinsicFromArrayLikeOfNumber(asIntrinsicDef, data, arrayBuffer, offset);\n return;\n }\n }\n data.forEach((newValue: any, ndx: number) => {\n setTypedValues(elementType, newValue, arrayBuffer, offset + elementType.size * ndx);\n });\n return;\n }\n\n const asStructDef = typeDef as StructDefinition;\n const fields = asStructDef.fields;\n if (fields) {\n // It's StructDefinition\n for (const [key, newValue] of Object.entries(data)) {\n const fieldDef = fields[key];\n if (fieldDef) {\n setTypedValues(fieldDef.type, newValue, arrayBuffer, offset + fieldDef.offset);\n }\n }\n } else {\n // It's IntrinsicDefinition\n setIntrinsicFromArrayLikeOfNumber(typeDef as IntrinsicDefinition, data, arrayBuffer, offset);\n }\n}\n\n/**\n * Same as @link {setTypedValues} except it takes a @link {VariableDefinition}.\n * @param typeDef A variable definition provided by @link {makeShaderDataDefinitions}\n * @param data The source data\n * @param arrayBuffer The arrayBuffer who's data to set.\n * @param offset An offset in the arrayBuffer to start at.\n */\nexport function setStructuredValues(varDef: VariableDefinition, data: any, arrayBuffer: ArrayBuffer, offset = 0) {\n setTypedValues(varDef.typeDefinition, data, arrayBuffer, offset);\n}\n","class ParseContext {\n constructor() {\n this.constants = new Map();\n this.aliases = new Map();\n this.structs = new Map();\n }\n}\n/**\n * @class Node\n * @category AST\n * Base class for AST nodes parsed from a WGSL shader.\n */\nclass Node {\n constructor() { }\n get isAstNode() {\n return true;\n }\n get astNodeType() {\n return \"\";\n }\n evaluate(context) {\n throw new Error(\"Cannot evaluate node\");\n }\n evaluateString(context) {\n return this.evaluate(context).toString();\n }\n}\n/**\n * @class Statement\n * @extends Node\n * @category AST\n */\nclass Statement extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Function\n * @extends Statement\n * @category AST\n */\nclass Function extends Statement {\n constructor(name, args, returnType, body) {\n super();\n this.name = name;\n this.args = args;\n this.returnType = returnType;\n this.body = body;\n }\n get astNodeType() {\n return \"function\";\n }\n}\n/**\n * @class StaticAssert\n * @extends Statement\n * @category AST\n */\nclass StaticAssert extends Statement {\n constructor(expression) {\n super();\n this.expression = expression;\n }\n get astNodeType() {\n return \"staticAssert\";\n }\n}\n/**\n * @class While\n * @extends Statement\n * @category AST\n */\nclass While extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"while\";\n }\n}\n/**\n * @class Continuing\n * @extends Statement\n * @category AST\n */\nclass Continuing extends Statement {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"continuing\";\n }\n}\n/**\n * @class For\n * @extends Statement\n * @category AST\n */\nclass For extends Statement {\n constructor(init, condition, increment, body) {\n super();\n this.init = init;\n this.condition = condition;\n this.increment = increment;\n this.body = body;\n }\n get astNodeType() {\n return \"for\";\n }\n}\n/**\n * @class Var\n * @extends Statement\n * @category AST\n */\nclass Var extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"var\";\n }\n}\n/**\n * @class Override\n * @extends Statement\n * @category AST\n */\nclass Override extends Statement {\n constructor(name, type, value) {\n super();\n this.name = name;\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"override\";\n }\n}\n/**\n * @class Let\n * @extends Statement\n * @category AST\n */\nclass Let extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"let\";\n }\n}\n/**\n * @class Const\n * @extends Statement\n * @category AST\n */\nclass Const extends Statement {\n constructor(name, type, storage, access, value) {\n super();\n this.name = name;\n this.type = type;\n this.storage = storage;\n this.access = access;\n this.value = value;\n }\n get astNodeType() {\n return \"const\";\n }\n evaluate(context) {\n return this.value.evaluate(context);\n }\n}\nvar IncrementOperator;\n(function (IncrementOperator) {\n IncrementOperator[\"increment\"] = \"++\";\n IncrementOperator[\"decrement\"] = \"--\";\n})(IncrementOperator || (IncrementOperator = {}));\n(function (IncrementOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for IncrementOperator\");\n return IncrementOperator[key];\n }\n IncrementOperator.parse = parse;\n})(IncrementOperator || (IncrementOperator = {}));\n/**\n * @class Increment\n * @extends Statement\n * @category AST\n */\nclass Increment extends Statement {\n constructor(operator, variable) {\n super();\n this.operator = operator;\n this.variable = variable;\n }\n get astNodeType() {\n return \"increment\";\n }\n}\nvar AssignOperator;\n(function (AssignOperator) {\n AssignOperator[\"assign\"] = \"=\";\n AssignOperator[\"addAssign\"] = \"+=\";\n AssignOperator[\"subtractAssin\"] = \"-=\";\n AssignOperator[\"multiplyAssign\"] = \"*=\";\n AssignOperator[\"divideAssign\"] = \"/=\";\n AssignOperator[\"moduloAssign\"] = \"%=\";\n AssignOperator[\"andAssign\"] = \"&=\";\n AssignOperator[\"orAssign\"] = \"|=\";\n AssignOperator[\"xorAssign\"] = \"^=\";\n AssignOperator[\"shiftLeftAssign\"] = \"<<=\";\n AssignOperator[\"shiftRightAssign\"] = \">>=\";\n})(AssignOperator || (AssignOperator = {}));\n(function (AssignOperator) {\n function parse(val) {\n const key = val;\n if (key == \"parse\")\n throw new Error(\"Invalid value for AssignOperator\");\n return AssignOperator[key];\n }\n AssignOperator.parse = parse;\n})(AssignOperator || (AssignOperator = {}));\n/**\n * @class Assign\n * @extends Statement\n * @category AST\n */\nclass Assign extends Statement {\n constructor(operator, variable, value) {\n super();\n this.operator = operator;\n this.variable = variable;\n this.value = value;\n }\n get astNodeType() {\n return \"assign\";\n }\n}\n/**\n * @class Call\n * @extends Statement\n * @category AST\n */\nclass Call extends Statement {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"call\";\n }\n}\n/**\n * @class Loop\n * @extends Statement\n * @category AST\n */\nclass Loop extends Statement {\n constructor(body, continuing) {\n super();\n this.body = body;\n this.continuing = continuing;\n }\n get astNodeType() {\n return \"loop\";\n }\n}\n/**\n * @class Switch\n * @extends Statement\n * @category AST\n */\nclass Switch extends Statement {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"body\";\n }\n}\n/**\n * @class If\n * @extends Statement\n * @category AST\n */\nclass If extends Statement {\n constructor(condition, body, elseif, _else) {\n super();\n this.condition = condition;\n this.body = body;\n this.elseif = elseif;\n this.else = _else;\n }\n get astNodeType() {\n return \"if\";\n }\n}\n/**\n * @class Return\n * @extends Statement\n * @category AST\n */\nclass Return extends Statement {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"return\";\n }\n}\n/**\n * @class Enable\n * @extends Statement\n * @category AST\n */\nclass Enable extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"enable\";\n }\n}\n/**\n * @class Alias\n * @extends Statement\n * @category AST\n */\nclass Alias extends Statement {\n constructor(name, type) {\n super();\n this.name = name;\n this.type = type;\n }\n get astNodeType() {\n return \"alias\";\n }\n}\n/**\n * @class Discard\n * @extends Statement\n * @category AST\n */\nclass Discard extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"discard\";\n }\n}\n/**\n * @class Break\n * @extends Statement\n * @category AST\n */\nclass Break extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"break\";\n }\n}\n/**\n * @class Continue\n * @extends Statement\n * @category AST\n */\nclass Continue extends Statement {\n constructor() {\n super();\n }\n get astNodeType() {\n return \"continue\";\n }\n}\n/**\n * @class Type\n * @extends Statement\n * @category AST\n */\nclass Type extends Statement {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"type\";\n }\n get isStruct() {\n return false;\n }\n get isArray() {\n return false;\n }\n}\n/**\n * @class StructType\n * @extends Type\n * @category AST\n */\nclass Struct extends Type {\n constructor(name, members) {\n super(name);\n this.members = members;\n }\n get astNodeType() {\n return \"struct\";\n }\n get isStruct() {\n return true;\n }\n /// Return the index of the member with the given name, or -1 if not found.\n getMemberIndex(name) {\n for (let i = 0; i < this.members.length; i++) {\n if (this.members[i].name == name)\n return i;\n }\n return -1;\n }\n}\n/**\n * @class TemplateType\n * @extends Type\n * @category AST\n */\nclass TemplateType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"template\";\n }\n}\n/**\n * @class PointerType\n * @extends Type\n * @category AST\n */\nclass PointerType extends Type {\n constructor(name, storage, type, access) {\n super(name);\n this.storage = storage;\n this.type = type;\n this.access = access;\n }\n get astNodeType() {\n return \"pointer\";\n }\n}\n/**\n * @class ArrayType\n * @extends Type\n * @category AST\n */\nclass ArrayType extends Type {\n constructor(name, attributes, format, count) {\n super(name);\n this.attributes = attributes;\n this.format = format;\n this.count = count;\n }\n get astNodeType() {\n return \"array\";\n }\n get isArray() {\n return true;\n }\n}\n/**\n * @class SamplerType\n * @extends Type\n * @category AST\n */\nclass SamplerType extends Type {\n constructor(name, format, access) {\n super(name);\n this.format = format;\n this.access = access;\n }\n get astNodeType() {\n return \"sampler\";\n }\n}\n/**\n * @class Expression\n * @extends Node\n * @category AST\n */\nclass Expression extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class StringExpr\n * @extends Expression\n * @category AST\n */\nclass StringExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"stringExpr\";\n }\n toString() {\n return this.value;\n }\n evaluateString() {\n return this.value;\n }\n}\n/**\n * @class CreateExpr\n * @extends Expression\n * @category AST\n */\nclass CreateExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"createExpr\";\n }\n}\n/**\n * @class CallExpr\n * @extends Expression\n * @category AST\n */\nclass CallExpr extends Expression {\n constructor(name, args) {\n super();\n this.name = name;\n this.args = args;\n }\n get astNodeType() {\n return \"callExpr\";\n }\n evaluate(context) {\n switch (this.name) {\n case \"abs\":\n return Math.abs(this.args[0].evaluate(context));\n case \"acos\":\n return Math.acos(this.args[0].evaluate(context));\n case \"acosh\":\n return Math.acosh(this.args[0].evaluate(context));\n case \"asin\":\n return Math.asin(this.args[0].evaluate(context));\n case \"asinh\":\n return Math.asinh(this.args[0].evaluate(context));\n case \"atan\":\n return Math.atan(this.args[0].evaluate(context));\n case \"atan2\":\n return Math.atan2(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"atanh\":\n return Math.atanh(this.args[0].evaluate(context));\n case \"ceil\":\n return Math.ceil(this.args[0].evaluate(context));\n case \"clamp\":\n return Math.min(Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context)), this.args[2].evaluate(context));\n case \"cos\":\n return Math.cos(this.args[0].evaluate(context));\n //case \"cross\":\n //TODO: (x[i] * y[j] - x[j] * y[i])\n case \"degrees\":\n return (this.args[0].evaluate(context) * 180) / Math.PI;\n //case \"determinant\":\n //TODO implement\n case \"distance\":\n return Math.sqrt(Math.pow(this.args[0].evaluate(context) - this.args[1].evaluate(context), 2));\n case \"dot\":\n //TODO: (x[i] * y[i])\n case \"exp\":\n return Math.exp(this.args[0].evaluate(context));\n case \"exp2\":\n return Math.pow(2, this.args[0].evaluate(context));\n //case \"extractBits\":\n //TODO: implement\n //case \"firstLeadingBit\":\n //TODO: implement\n case \"floor\":\n return Math.floor(this.args[0].evaluate(context));\n case \"fma\":\n return (this.args[0].evaluate(context) * this.args[1].evaluate(context) +\n this.args[2].evaluate(context));\n case \"fract\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n //case \"frexp\":\n //TODO: implement\n case \"inverseSqrt\":\n return 1 / Math.sqrt(this.args[0].evaluate(context));\n //case \"length\":\n //TODO: implement\n case \"log\":\n return Math.log(this.args[0].evaluate(context));\n case \"log2\":\n return Math.log2(this.args[0].evaluate(context));\n case \"max\":\n return Math.max(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"min\":\n return Math.min(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"mix\":\n return (this.args[0].evaluate(context) *\n (1 - this.args[2].evaluate(context)) +\n this.args[1].evaluate(context) * this.args[2].evaluate(context));\n case \"modf\":\n return (this.args[0].evaluate(context) -\n Math.floor(this.args[0].evaluate(context)));\n case \"pow\":\n return Math.pow(this.args[0].evaluate(context), this.args[1].evaluate(context));\n case \"radians\":\n return (this.args[0].evaluate(context) * Math.PI) / 180;\n case \"round\":\n return Math.round(this.args[0].evaluate(context));\n case \"sign\":\n return Math.sign(this.args[0].evaluate(context));\n case \"sin\":\n return Math.sin(this.args[0].evaluate(context));\n case \"sinh\":\n return Math.sinh(this.args[0].evaluate(context));\n case \"saturate\":\n return Math.min(Math.max(this.args[0].evaluate(context), 0), 1);\n case \"smoothstep\":\n return (this.args[0].evaluate(context) *\n this.args[0].evaluate(context) *\n (3 - 2 * this.args[0].evaluate(context)));\n case \"sqrt\":\n return Math.sqrt(this.args[0].evaluate(context));\n case \"step\":\n return this.args[0].evaluate(context) < this.args[1].evaluate(context)\n ? 0\n : 1;\n case \"tan\":\n return Math.tan(this.args[0].evaluate(context));\n case \"tanh\":\n return Math.tanh(this.args[0].evaluate(context));\n case \"trunc\":\n return Math.trunc(this.args[0].evaluate(context));\n default:\n throw new Error(\"Non const function: \" + this.name);\n }\n }\n}\n/**\n * @class VariableExpr\n * @extends Expression\n * @category AST\n */\nclass VariableExpr extends Expression {\n constructor(name) {\n super();\n this.name = name;\n }\n get astNodeType() {\n return \"varExpr\";\n }\n}\n/**\n * @class ConstExpr\n * @extends Expression\n * @category AST\n */\nclass ConstExpr extends Expression {\n constructor(name, initializer) {\n super();\n this.name = name;\n this.initializer = initializer;\n }\n get astNodeType() {\n return \"constExpr\";\n }\n evaluate(context) {\n var _a, _b;\n if (this.initializer instanceof CreateExpr) {\n // This is a struct constant\n const property = (_a = this.postfix) === null || _a === void 0 ? void 0 : _a.evaluateString(context);\n const type = (_b = this.initializer.type) === null || _b === void 0 ? void 0 : _b.name;\n const struct = context.structs.get(type);\n const memberIndex = struct === null || struct === void 0 ? void 0 : struct.getMemberIndex(property);\n if (memberIndex != -1) {\n const value = this.initializer.args[memberIndex].evaluate(context);\n return value;\n }\n console.log(memberIndex);\n }\n return this.initializer.evaluate(context);\n }\n}\n/**\n * @class LiteralExpr\n * @extends Expression\n * @category AST\n */\nclass LiteralExpr extends Expression {\n constructor(value) {\n super();\n this.value = value;\n }\n get astNodeType() {\n return \"literalExpr\";\n }\n evaluate() {\n return this.value;\n }\n}\n/**\n * @class BitcastExpr\n * @extends Expression\n * @category AST\n */\nclass BitcastExpr extends Expression {\n constructor(type, value) {\n super();\n this.type = type;\n this.value = value;\n }\n get astNodeType() {\n return \"bitcastExpr\";\n }\n}\n/**\n * @class TypecastExpr\n * @extends Expression\n * @category AST\n */\nclass TypecastExpr extends Expression {\n constructor(type, args) {\n super();\n this.type = type;\n this.args = args;\n }\n get astNodeType() {\n return \"typecastExpr\";\n }\n evaluate(context) {\n return this.args[0].evaluate(context);\n }\n}\n/**\n * @class GroupingExpr\n * @extends Expression\n * @category AST\n */\nclass GroupingExpr extends Expression {\n constructor(contents) {\n super();\n this.contents = contents;\n }\n get astNodeType() {\n return \"groupExpr\";\n }\n evaluate(context) {\n return this.contents[0].evaluate(context);\n }\n}\n/**\n * @class Operator\n * @extends Expression\n * @category AST\n */\nclass Operator extends Expression {\n constructor() {\n super();\n }\n}\n/**\n * @class UnaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, !, ~\n */\nclass UnaryOperator extends Operator {\n constructor(operator, right) {\n super();\n this.operator = operator;\n this.right = right;\n }\n get astNodeType() {\n return \"unaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.right.evaluate(context);\n case \"-\":\n return -this.right.evaluate(context);\n case \"!\":\n return this.right.evaluate(context) ? 0 : 1;\n case \"~\":\n return ~this.right.evaluate(context);\n default:\n throw new Error(\"Unknown unary operator: \" + this.operator);\n }\n }\n}\n/**\n * @class BinaryOperator\n * @extends Operator\n * @category AST\n * @property {string} operator +, -, *, /, %, ==, !=, <, >, <=, >=, &&, ||\n */\nclass BinaryOperator extends Operator {\n constructor(operator, left, right) {\n super();\n this.operator = operator;\n this.left = left;\n this.right = right;\n }\n get astNodeType() {\n return \"binaryOp\";\n }\n evaluate(context) {\n switch (this.operator) {\n case \"+\":\n return this.left.evaluate(context) + this.right.evaluate(context);\n case \"-\":\n return this.left.evaluate(context) - this.right.evaluate(context);\n case \"*\":\n return this.left.evaluate(context) * this.right.evaluate(context);\n case \"/\":\n return this.left.evaluate(context) / this.right.evaluate(context);\n case \"%\":\n return this.left.evaluate(context) % this.right.evaluate(context);\n case \"==\":\n return this.left.evaluate(context) == this.right.evaluate(context)\n ? 1\n : 0;\n case \"!=\":\n return this.left.evaluate(context) != this.right.evaluate(context)\n ? 1\n : 0;\n case \"<\":\n return this.left.evaluate(context) < this.right.evaluate(context)\n ? 1\n : 0;\n case \">\":\n return this.left.evaluate(context) > this.right.evaluate(context)\n ? 1\n : 0;\n case \"<=\":\n return this.left.evaluate(context) <= this.right.evaluate(context)\n ? 1\n : 0;\n case \">=\":\n return this.left.evaluate(context) >= this.right.evaluate(context)\n ? 1\n : 0;\n case \"&&\":\n return this.left.evaluate(context) && this.right.evaluate(context)\n ? 1\n : 0;\n case \"||\":\n return this.left.evaluate(context) || this.right.evaluate(context)\n ? 1\n : 0;\n default:\n throw new Error(`Unknown operator ${this.operator}`);\n }\n }\n}\n/**\n * @class SwitchCase\n * @extends Node\n * @category AST\n */\nclass SwitchCase extends Node {\n constructor() {\n super();\n }\n}\n/**\n * @class Case\n * @extends SwitchCase\n * @category AST\n */\nclass Case extends SwitchCase {\n constructor(selector, body) {\n super();\n this.selector = selector;\n this.body = body;\n }\n get astNodeType() {\n return \"case\";\n }\n}\n/**\n * @class Default\n * @extends SwitchCase\n * @category AST\n */\nclass Default extends SwitchCase {\n constructor(body) {\n super();\n this.body = body;\n }\n get astNodeType() {\n return \"default\";\n }\n}\n/**\n * @class Argument\n * @extends Node\n * @category AST\n */\nclass Argument extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"argument\";\n }\n}\n/**\n * @class ElseIf\n * @extends Node\n * @category AST\n */\nclass ElseIf extends Node {\n constructor(condition, body) {\n super();\n this.condition = condition;\n this.body = body;\n }\n get astNodeType() {\n return \"elseif\";\n }\n}\n/**\n * @class Member\n * @extends Node\n * @category AST\n */\nclass Member extends Node {\n constructor(name, type, attributes) {\n super();\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n }\n get astNodeType() {\n return \"member\";\n }\n}\n/**\n * @class Attribute\n * @extends Node\n * @category AST\n */\nclass Attribute extends Node {\n constructor(name, value) {\n super();\n this.name = name;\n this.value = value;\n }\n get astNodeType() {\n return \"attribute\";\n }\n}\n\nvar _a;\nvar TokenClass;\n(function (TokenClass) {\n TokenClass[TokenClass[\"token\"] = 0] = \"token\";\n TokenClass[TokenClass[\"keyword\"] = 1] = \"keyword\";\n TokenClass[TokenClass[\"reserved\"] = 2] = \"reserved\";\n})(TokenClass || (TokenClass = {}));\nclass TokenType {\n constructor(name, type, rule) {\n this.name = name;\n this.type = type;\n this.rule = rule;\n }\n toString() {\n return this.name;\n }\n}\n/// Catalog of defined token types, keywords, and reserved words.\nclass TokenTypes {\n}\n_a = TokenTypes;\nTokenTypes.none = new TokenType(\"\", TokenClass.reserved, \"\");\nTokenTypes.eof = new TokenType(\"EOF\", TokenClass.token, \"\");\nTokenTypes.reserved = {\n asm: new TokenType(\"asm\", TokenClass.reserved, \"asm\"),\n bf16: new TokenType(\"bf16\", TokenClass.reserved, \"bf16\"),\n do: new TokenType(\"do\", TokenClass.reserved, \"do\"),\n enum: new TokenType(\"enum\", TokenClass.reserved, \"enum\"),\n f16: new TokenType(\"f16\", TokenClass.reserved, \"f16\"),\n f64: new TokenType(\"f64\", TokenClass.reserved, \"f64\"),\n handle: new TokenType(\"handle\", TokenClass.reserved, \"handle\"),\n i8: new TokenType(\"i8\", TokenClass.reserved, \"i8\"),\n i16: new TokenType(\"i16\", TokenClass.reserved, \"i16\"),\n i64: new TokenType(\"i64\", TokenClass.reserved, \"i64\"),\n mat: new TokenType(\"mat\", TokenClass.reserved, \"mat\"),\n premerge: new TokenType(\"premerge\", TokenClass.reserved, \"premerge\"),\n regardless: new TokenType(\"regardless\", TokenClass.reserved, \"regardless\"),\n typedef: new TokenType(\"typedef\", TokenClass.reserved, \"typedef\"),\n u8: new TokenType(\"u8\", TokenClass.reserved, \"u8\"),\n u16: new TokenType(\"u16\", TokenClass.reserved, \"u16\"),\n u64: new TokenType(\"u64\", TokenClass.reserved, \"u64\"),\n unless: new TokenType(\"unless\", TokenClass.reserved, \"unless\"),\n using: new TokenType(\"using\", TokenClass.reserved, \"using\"),\n vec: new TokenType(\"vec\", TokenClass.reserved, \"vec\"),\n void: new TokenType(\"void\", TokenClass.reserved, \"void\"),\n};\nTokenTypes.keywords = {\n array: new TokenType(\"array\", TokenClass.keyword, \"array\"),\n atomic: new TokenType(\"atomic\", TokenClass.keyword, \"atomic\"),\n bool: new TokenType(\"bool\", TokenClass.keyword, \"bool\"),\n f32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n i32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n mat2x2: new TokenType(\"mat2x2\", TokenClass.keyword, \"mat2x2\"),\n mat2x3: new TokenType(\"mat2x3\", TokenClass.keyword, \"mat2x3\"),\n mat2x4: new TokenType(\"mat2x4\", TokenClass.keyword, \"mat2x4\"),\n mat3x2: new TokenType(\"mat3x2\", TokenClass.keyword, \"mat3x2\"),\n mat3x3: new TokenType(\"mat3x3\", TokenClass.keyword, \"mat3x3\"),\n mat3x4: new TokenType(\"mat3x4\", TokenClass.keyword, \"mat3x4\"),\n mat4x2: new TokenType(\"mat4x2\", TokenClass.keyword, \"mat4x2\"),\n mat4x3: new TokenType(\"mat4x3\", TokenClass.keyword, \"mat4x3\"),\n mat4x4: new TokenType(\"mat4x4\", TokenClass.keyword, \"mat4x4\"),\n ptr: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),\n sampler: new TokenType(\"sampler\", TokenClass.keyword, \"sampler\"),\n sampler_comparison: new TokenType(\"sampler_comparison\", TokenClass.keyword, \"sampler_comparison\"),\n struct: new TokenType(\"struct\", TokenClass.keyword, \"struct\"),\n texture_1d: new TokenType(\"texture_1d\", TokenClass.keyword, \"texture_1d\"),\n texture_2d: new TokenType(\"texture_2d\", TokenClass.keyword, \"texture_2d\"),\n texture_2d_array: new TokenType(\"texture_2d_array\", TokenClass.keyword, \"texture_2d_array\"),\n texture_3d: new TokenType(\"texture_3d\", TokenClass.keyword, \"texture_3d\"),\n texture_cube: new TokenType(\"texture_cube\", TokenClass.keyword, \"texture_cube\"),\n texture_cube_array: new TokenType(\"texture_cube_array\", TokenClass.keyword, \"texture_cube_array\"),\n texture_multisampled_2d: new TokenType(\"texture_multisampled_2d\", TokenClass.keyword, \"texture_multisampled_2d\"),\n texture_storage_1d: new TokenType(\"texture_storage_1d\", TokenClass.keyword, \"texture_storage_1d\"),\n texture_storage_2d: new TokenType(\"texture_storage_2d\", TokenClass.keyword, \"texture_storage_2d\"),\n texture_storage_2d_array: new TokenType(\"texture_storage_2d_array\", TokenClass.keyword, \"texture_storage_2d_array\"),\n texture_storage_3d: new TokenType(\"texture_storage_3d\", TokenClass.keyword, \"texture_storage_3d\"),\n texture_depth_2d: new TokenType(\"texture_depth_2d\", TokenClass.keyword, \"texture_depth_2d\"),\n texture_depth_2d_array: new TokenType(\"texture_depth_2d_array\", TokenClass.keyword, \"texture_depth_2d_array\"),\n texture_depth_cube: new TokenType(\"texture_depth_cube\", TokenClass.keyword, \"texture_depth_cube\"),\n texture_depth_cube_array: new TokenType(\"texture_depth_cube_array\", TokenClass.keyword, \"texture_depth_cube_array\"),\n texture_depth_multisampled_2d: new TokenType(\"texture_depth_multisampled_2d\", TokenClass.keyword, \"texture_depth_multisampled_2d\"),\n texture_external: new TokenType(\"texture_external\", TokenClass.keyword, \"texture_external\"),\n u32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n vec2: new TokenType(\"vec2\", TokenClass.keyword, \"vec2\"),\n vec3: new TokenType(\"vec3\", TokenClass.keyword, \"vec3\"),\n vec4: new TokenType(\"vec4\", TokenClass.keyword, \"vec4\"),\n bitcast: new TokenType(\"bitcast\", TokenClass.keyword, \"bitcast\"),\n block: new TokenType(\"block\", TokenClass.keyword, \"block\"),\n break: new TokenType(\"break\", TokenClass.keyword, \"break\"),\n case: new TokenType(\"case\", TokenClass.keyword, \"case\"),\n continue: new TokenType(\"continue\", TokenClass.keyword, \"continue\"),\n continuing: new TokenType(\"continuing\", TokenClass.keyword, \"continuing\"),\n default: new TokenType(\"default\", TokenClass.keyword, \"default\"),\n discard: new TokenType(\"discard\", TokenClass.keyword, \"discard\"),\n else: new TokenType(\"else\", TokenClass.keyword, \"else\"),\n enable: new TokenType(\"enable\", TokenClass.keyword, \"enable\"),\n fallthrough: new TokenType(\"fallthrough\", TokenClass.keyword, \"fallthrough\"),\n false: new TokenType(\"false\", TokenClass.keyword, \"false\"),\n fn: new TokenType(\"fn\", TokenClass.keyword, \"fn\"),\n for: new TokenType(\"for\", TokenClass.keyword, \"for\"),\n function: new TokenType(\"function\", TokenClass.keyword, \"function\"),\n if: new TokenType(\"if\", TokenClass.keyword, \"if\"),\n let: new TokenType(\"let\", TokenClass.keyword, \"let\"),\n const: new TokenType(\"const\", TokenClass.keyword, \"const\"),\n loop: new TokenType(\"loop\", TokenClass.keyword, \"loop\"),\n while: new TokenType(\"while\", TokenClass.keyword, \"while\"),\n private: new TokenType(\"private\", TokenClass.keyword, \"private\"),\n read: new TokenType(\"read\", TokenClass.keyword, \"read\"),\n read_write: new TokenType(\"read_write\", TokenClass.keyword, \"read_write\"),\n return: new TokenType(\"return\", TokenClass.keyword, \"return\"),\n storage: new TokenType(\"storage\", TokenClass.keyword, \"storage\"),\n switch: new TokenType(\"switch\", TokenClass.keyword, \"switch\"),\n true: new TokenType(\"true\", TokenClass.keyword, \"true\"),\n alias: new TokenType(\"alias\", TokenClass.keyword, \"alias\"),\n type: new TokenType(\"type\", TokenClass.keyword, \"type\"),\n uniform: new TokenType(\"uniform\", TokenClass.keyword, \"uniform\"),\n var: new TokenType(\"var\", TokenClass.keyword, \"var\"),\n override: new TokenType(\"override\", TokenClass.keyword, \"override\"),\n workgroup: new TokenType(\"workgroup\", TokenClass.keyword, \"workgroup\"),\n write: new TokenType(\"write\", TokenClass.keyword, \"write\"),\n r8unorm: new TokenType(\"r8unorm\", TokenClass.keyword, \"r8unorm\"),\n r8snorm: new TokenType(\"r8snorm\", TokenClass.keyword, \"r8snorm\"),\n r8uint: new TokenType(\"r8uint\", TokenClass.keyword, \"r8uint\"),\n r8sint: new TokenType(\"r8sint\", TokenClass.keyword, \"r8sint\"),\n r16uint: new TokenType(\"r16uint\", TokenClass.keyword, \"r16uint\"),\n r16sint: new TokenType(\"r16sint\", TokenClass.keyword, \"r16sint\"),\n r16float: new TokenType(\"r16float\", TokenClass.keyword, \"r16float\"),\n rg8unorm: new TokenType(\"rg8unorm\", TokenClass.keyword, \"rg8unorm\"),\n rg8snorm: new TokenType(\"rg8snorm\", TokenClass.keyword, \"rg8snorm\"),\n rg8uint: new TokenType(\"rg8uint\", TokenClass.keyword, \"rg8uint\"),\n rg8sint: new TokenType(\"rg8sint\", TokenClass.keyword, \"rg8sint\"),\n r32uint: new TokenType(\"r32uint\", TokenClass.keyword, \"r32uint\"),\n r32sint: new TokenType(\"r32sint\", TokenClass.keyword, \"r32sint\"),\n r32float: new TokenType(\"r32float\", TokenClass.keyword, \"r32float\"),\n rg16uint: new TokenType(\"rg16uint\", TokenClass.keyword, \"rg16uint\"),\n rg16sint: new TokenType(\"rg16sint\", TokenClass.keyword, \"rg16sint\"),\n rg16float: new TokenType(\"rg16float\", TokenClass.keyword, \"rg16float\"),\n rgba8unorm: new TokenType(\"rgba8unorm\", TokenClass.keyword, \"rgba8unorm\"),\n rgba8unorm_srgb: new TokenType(\"rgba8unorm_srgb\", TokenClass.keyword, \"rgba8unorm_srgb\"),\n rgba8snorm: new TokenType(\"rgba8snorm\", TokenClass.keyword, \"rgba8snorm\"),\n rgba8uint: new TokenType(\"rgba8uint\", TokenClass.keyword, \"rgba8uint\"),\n rgba8sint: new TokenType(\"rgba8sint\", TokenClass.keyword, \"rgba8sint\"),\n bgra8unorm: new TokenType(\"bgra8unorm\", TokenClass.keyword, \"bgra8unorm\"),\n bgra8unorm_srgb: new TokenType(\"bgra8unorm_srgb\", TokenClass.keyword, \"bgra8unorm_srgb\"),\n rgb10a2unorm: new TokenType(\"rgb10a2unorm\", TokenClass.keyword, \"rgb10a2unorm\"),\n rg11b10float: new TokenType(\"rg11b10float\", TokenClass.keyword, \"rg11b10float\"),\n rg32uint: new TokenType(\"rg32uint\", TokenClass.keyword, \"rg32uint\"),\n rg32sint: new TokenType(\"rg32sint\", TokenClass.keyword, \"rg32sint\"),\n rg32float: new TokenType(\"rg32float\", TokenClass.keyword, \"rg32float\"),\n rgba16uint: new TokenType(\"rgba16uint\", TokenClass.keyword, \"rgba16uint\"),\n rgba16sint: new TokenType(\"rgba16sint\", TokenClass.keyword, \"rgba16sint\"),\n rgba16float: new TokenType(\"rgba16float\", TokenClass.keyword, \"rgba16float\"),\n rgba32uint: new TokenType(\"rgba32uint\", TokenClass.keyword, \"rgba32uint\"),\n rgba32sint: new TokenType(\"rgba32sint\", TokenClass.keyword, \"rgba32sint\"),\n rgba32float: new TokenType(\"rgba32float\", TokenClass.keyword, \"rgba32float\"),\n static_assert: new TokenType(\"static_assert\", TokenClass.keyword, \"static_assert\"),\n // WGSL grammar has a few keywords that have different token names than the strings they\n // represent. Aliasing them here.\n /*int32: new TokenType(\"i32\", TokenClass.keyword, \"i32\"),\n uint32: new TokenType(\"u32\", TokenClass.keyword, \"u32\"),\n float32: new TokenType(\"f32\", TokenClass.keyword, \"f32\"),\n pointer: new TokenType(\"ptr\", TokenClass.keyword, \"ptr\"),*/\n};\nTokenTypes.tokens = {\n decimal_float_literal: new TokenType(\"decimal_float_literal\", TokenClass.token, /((-?[0-9]*\\.[0-9]+|-?[0-9]+\\.[0-9]*)((e|E)(\\+|-)?[0-9]+)?f?)|(-?[0-9]+(e|E)(\\+|-)?[0-9]+f?)|([0-9]+f)/),\n hex_float_literal: new TokenType(\"hex_float_literal\", TokenClass.token, /-?0x((([0-9a-fA-F]*\\.[0-9a-fA-F]+|[0-9a-fA-F]+\\.[0-9a-fA-F]*)((p|P)(\\+|-)?[0-9]+f?)?)|([0-9a-fA-F]+(p|P)(\\+|-)?[0-9]+f?))/),\n int_literal: new TokenType(\"int_literal\", TokenClass.token, /-?0x[0-9a-fA-F]+|0i?|-?[1-9][0-9]*i?/),\n uint_literal: new TokenType(\"uint_literal\", TokenClass.token, /0x[0-9a-fA-F]+u|0u|[1-9][0-9]*u/),\n ident: new TokenType(\"ident\", TokenClass.token, /[a-zA-Z][0-9a-zA-Z_]*/),\n and: new TokenType(\"and\", TokenClass.token, \"&\"),\n and_and: new TokenType(\"and_and\", TokenClass.token, \"&&\"),\n arrow: new TokenType(\"arrow \", TokenClass.token, \"->\"),\n attr: new TokenType(\"attr\", TokenClass.token, \"@\"),\n attr_left: new TokenType(\"attr_left\", TokenClass.token, \"[[\"),\n attr_right: new TokenType(\"attr_right\", TokenClass.token, \"]]\"),\n forward_slash: new TokenType(\"forward_slash\", TokenClass.token, \"/\"),\n bang: new TokenType(\"bang\", TokenClass.token, \"!\"),\n bracket_left: new TokenType(\"bracket_left\", TokenClass.token, \"[\"),\n bracket_right: new TokenType(\"bracket_right\", TokenClass.token, \"]\"),\n brace_left: new TokenType(\"brace_left\", TokenClass.token, \"{\"),\n brace_right: new TokenType(\"brace_right\", TokenClass.token, \"}\"),\n colon: new TokenType(\"colon\", TokenClass.token, \":\"),\n comma: new TokenType(\"comma\", TokenClass.token, \",\"),\n equal: new TokenType(\"equal\", TokenClass.token, \"=\"),\n equal_equal: new TokenType(\"equal_equal\", TokenClass.token, \"==\"),\n not_equal: new TokenType(\"not_equal\", TokenClass.token, \"!=\"),\n greater_than: new TokenType(\"greater_than\", TokenClass.token, \">\"),\n greater_than_equal: new TokenType(\"greater_than_equal\", TokenClass.token, \">=\"),\n shift_right: new TokenType(\"shift_right\", TokenClass.token, \">>\"),\n less_than: new TokenType(\"less_than\", TokenClass.token, \"<\"),\n less_than_equal: new TokenType(\"less_than_equal\", TokenClass.token, \"<=\"),\n shift_left: new TokenType(\"shift_left\", TokenClass.token, \"<<\"),\n modulo: new TokenType(\"modulo\", TokenClass.token, \"%\"),\n minus: new TokenType(\"minus\", TokenClass.token, \"-\"),\n minus_minus: new TokenType(\"minus_minus\", TokenClass.token, \"--\"),\n period: new TokenType(\"period\", TokenClass.token, \".\"),\n plus: new TokenType(\"plus\", TokenClass.token, \"+\"),\n plus_plus: new TokenType(\"plus_plus\", TokenClass.token, \"++\"),\n or: new TokenType(\"or\", TokenClass.token, \"|\"),\n or_or: new TokenType(\"or_or\", TokenClass.token, \"||\"),\n paren_left: new TokenType(\"paren_left\", TokenClass.token, \"(\"),\n paren_right: new TokenType(\"paren_right\", TokenClass.token, \")\"),\n semicolon: new TokenType(\"semicolon\", TokenClass.token, \";\"),\n star: new TokenType(\"star\", TokenClass.token, \"*\"),\n tilde: new TokenType(\"tilde\", TokenClass.token, \"~\"),\n underscore: new TokenType(\"underscore\", TokenClass.token, \"_\"),\n xor: new TokenType(\"xor\", TokenClass.token, \"^\"),\n plus_equal: new TokenType(\"plus_equal\", TokenClass.token, \"+=\"),\n minus_equal: new TokenType(\"minus_equal\", TokenClass.token, \"-=\"),\n times_equal: new TokenType(\"times_equal\", TokenClass.token, \"*=\"),\n division_equal: new TokenType(\"division_equal\", TokenClass.token, \"/=\"),\n modulo_equal: new TokenType(\"modulo_equal\", TokenClass.token, \"%=\"),\n and_equal: new TokenType(\"and_equal\", TokenClass.token, \"&=\"),\n or_equal: new TokenType(\"or_equal\", TokenClass.token, \"|=\"),\n xor_equal: new TokenType(\"xor_equal\", TokenClass.token, \"^=\"),\n shift_right_equal: new TokenType(\"shift_right_equal\", TokenClass.token, \">>=\"),\n shift_left_equal: new TokenType(\"shift_left_equal\", TokenClass.token, \"<<=\"),\n};\nTokenTypes.storage_class = [\n _a.keywords.function,\n _a.keywords.private,\n _a.keywords.workgroup,\n _a.keywords.uniform,\n _a.keywords.storage,\n];\nTokenTypes.access_mode = [\n _a.keywords.read,\n _a.keywords.write,\n _a.keywords.read_write,\n];\nTokenTypes.sampler_type = [\n _a.keywords.sampler,\n _a.keywords.sampler_comparison,\n];\nTokenTypes.sampled_texture_type = [\n _a.keywords.texture_1d,\n _a.keywords.texture_2d,\n _a.keywords.texture_2d_array,\n _a.keywords.texture_3d,\n _a.keywords.texture_cube,\n _a.keywords.texture_cube_array,\n];\nTokenTypes.multisampled_texture_type = [\n _a.keywords.texture_multisampled_2d,\n];\nTokenTypes.storage_texture_type = [\n _a.keywords.texture_storage_1d,\n _a.keywords.texture_storage_2d,\n _a.keywords.texture_storage_2d_array,\n _a.keywords.texture_storage_3d,\n];\nTokenTypes.depth_texture_type = [\n _a.keywords.texture_depth_2d,\n _a.keywords.texture_depth_2d_array,\n _a.keywords.texture_depth_cube,\n _a.keywords.texture_depth_cube_array,\n _a.keywords.texture_depth_multisampled_2d,\n];\nTokenTypes.texture_external_type = [_a.keywords.texture_external];\nTokenTypes.any_texture_type = [\n ..._a.sampled_texture_type,\n ..._a.multisampled_texture_type,\n ..._a.storage_texture_type,\n ..._a.depth_texture_type,\n ..._a.texture_external_type,\n];\nTokenTypes.texel_format = [\n _a.keywords.r8unorm,\n _a.keywords.r8snorm,\n _a.keywords.r8uint,\n _a.keywords.r8sint,\n _a.keywords.r16uint,\n _a.keywords.r16sint,\n _a.keywords.r16float,\n _a.keywords.rg8unorm,\n _a.keywords.rg8snorm,\n _a.keywords.rg8uint,\n _a.keywords.rg8sint,\n _a.keywords.r32uint,\n _a.keywords.r32sint,\n _a.keywords.r32float,\n _a.keywords.rg16uint,\n _a.keywords.rg16sint,\n _a.keywords.rg16float,\n _a.keywords.rgba8unorm,\n _a.keywords.rgba8unorm_srgb,\n _a.keywords.rgba8snorm,\n _a.keywords.rgba8uint,\n _a.keywords.rgba8sint,\n _a.keywords.bgra8unorm,\n _a.keywords.bgra8unorm_srgb,\n _a.keywords.rgb10a2unorm,\n _a.keywords.rg11b10float,\n _a.keywords.rg32uint,\n _a.keywords.rg32sint,\n _a.keywords.rg32float,\n _a.keywords.rgba16uint,\n _a.keywords.rgba16sint,\n _a.keywords.rgba16float,\n _a.keywords.rgba32uint,\n _a.keywords.rgba32sint,\n _a.keywords.rgba32float,\n];\nTokenTypes.const_literal = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n _a.keywords.true,\n _a.keywords.false,\n];\nTokenTypes.literal_or_ident = [\n _a.tokens.ident,\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.decimal_float_literal,\n _a.tokens.hex_float_literal,\n];\nTokenTypes.element_count_expression = [\n _a.tokens.int_literal,\n _a.tokens.uint_literal,\n _a.tokens.ident,\n];\nTokenTypes.template_types = [\n _a.keywords.vec2,\n _a.keywords.vec3,\n _a.keywords.vec4,\n _a.keywords.mat2x2,\n _a.keywords.mat2x3,\n _a.keywords.mat2x4,\n _a.keywords.mat3x2,\n _a.keywords.mat3x3,\n _a.keywords.mat3x4,\n _a.keywords.mat4x2,\n _a.keywords.mat4x3,\n _a.keywords.mat4x4,\n _a.keywords.atomic,\n _a.keywords.bitcast,\n ..._a.any_texture_type,\n];\n// The grammar calls out 'block', but attribute grammar is defined to use a 'ident'.\n// The attribute grammar should be ident | block.\nTokenTypes.attribute_name = [_a.tokens.ident, _a.keywords.block];\nTokenTypes.assignment_operators = [\n _a.tokens.equal,\n _a.tokens.plus_equal,\n _a.tokens.minus_equal,\n _a.tokens.times_equal,\n _a.tokens.division_equal,\n _a.tokens.modulo_equal,\n _a.tokens.and_equal,\n _a.tokens.or_equal,\n _a.tokens.xor_equal,\n _a.tokens.shift_right_equal,\n _a.tokens.shift_left_equal,\n];\nTokenTypes.increment_operators = [\n _a.tokens.plus_plus,\n _a.tokens.minus_minus,\n];\n/// A token parsed by the WgslScanner.\nclass Token {\n constructor(type, lexeme, line) {\n this.type = type;\n this.lexeme = lexeme;\n this.line = line;\n }\n toString() {\n return this.lexeme;\n }\n isTemplateType() {\n return TokenTypes.template_types.indexOf(this.type) != -1;\n }\n isArrayType() {\n return this.type == TokenTypes.keywords.array;\n }\n isArrayOrTemplateType() {\n return this.isArrayType() || this.isTemplateType();\n }\n}\n/// Lexical scanner for the WGSL language. This takes an input source text and generates a list\n/// of Token objects, which can then be fed into the WgslParser to generate an AST.\nclass WgslScanner {\n constructor(source) {\n this._tokens = [];\n this._start = 0;\n this._current = 0;\n this._line = 1;\n this._source = source !== null && source !== void 0 ? source : \"\";\n }\n /// Scan all tokens from the source.\n scanTokens() {\n while (!this._isAtEnd()) {\n this._start = this._current;\n if (!this.scanToken())\n throw `Invalid syntax at line ${this._line}`;\n }\n this._tokens.push(new Token(TokenTypes.eof, \"\", this._line));\n return this._tokens;\n }\n /// Scan a single token from the source.\n scanToken() {\n // Find the longest consecutive set of characters that match a rule.\n let lexeme = this._advance();\n // Skip line-feed, adding to the line counter.\n if (lexeme == \"\\n\") {\n this._line++;\n return true;\n }\n // Skip whitespace\n if (this._isWhitespace(lexeme)) {\n return true;\n }\n if (lexeme == \"/\") {\n // If it's a // comment, skip everything until the next line-feed.\n if (this._peekAhead() == \"/\") {\n while (lexeme != \"\\n\") {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n }\n // skip the linefeed\n this._line++;\n return true;\n }\n else if (this._peekAhead() == \"*\") {\n // If it's a / * block comment, skip everything until the matching * /,\n // allowing for nested block comments.\n this._advance();\n let commentLevel = 1;\n while (commentLevel > 0) {\n if (this._isAtEnd())\n return true;\n lexeme = this._advance();\n if (lexeme == \"\\n\") {\n this._line++;\n }\n else if (lexeme == \"*\") {\n if (this._peekAhead() == \"/\") {\n this._advance();\n commentLevel--;\n if (commentLevel == 0) {\n return true;\n }\n }\n }\n else if (lexeme == \"/\") {\n if (this._peekAhead() == \"*\") {\n this._advance();\n commentLevel++;\n }\n }\n }\n return true;\n }\n }\n let matchType = TokenTypes.none;\n for (;;) {\n let matchedType = this._findType(lexeme);\n // An exception to \"longest lexeme\" rule is '>>'. In the case of 1>>2, it's a\n // shift_right.\n // In the case of array>, it's two greater_than's (one to close the vec4,\n // and one to close the array).\n // Another ambiguity is '>='. In the case of vec2=vec2(1,2),\n // it's a greather_than and an equal, not a greater_than_equal.\n // WGSL requires context sensitive parsing to resolve these ambiguities. Both of these cases\n // are predicated on it the > either closing a template, or being part of an operator.\n // The solution here is to check if there was a less_than up to some number of tokens\n // previously, and the token prior to that is a keyword that requires a '<', then it will be\n // split into two operators; otherwise it's a single operator.\n const nextLexeme = this._peekAhead();\n if (lexeme == \">\" && (nextLexeme == \">\" || nextLexeme == \"=\")) {\n let foundLessThan = false;\n let ti = this._tokens.length - 1;\n for (let count = 0; count < 5 && ti >= 0; ++count, --ti) {\n if (this._tokens[ti].type === TokenTypes.tokens.less_than) {\n if (ti > 0 && this._tokens[ti - 1].isArrayOrTemplateType()) {\n foundLessThan = true;\n }\n break;\n }\n }\n // If there was a less_than in the recent token history, then this is probably a\n // greater_than.\n if (foundLessThan) {\n this._addToken(matchedType);\n return true;\n }\n }\n // The current lexeme may not match any rule, but some token types may be invalid for\n // part of the string but valid after a few more characters.\n // For example, 0x.5 is a hex_float_literal. But as it's being scanned,\n // \"0\" is a int_literal, then \"0x\" is invalid. If we stopped there, it would return\n // the int_literal \"0\", but that's incorrect. So if we look forward a few characters,\n // we'd get \"0x.\", which is still invalid, followed by \"0x.5\" which is the correct\n // hex_float_literal. So that means if we hit an non-matching string, we should look\n // ahead up to two characters to see if the string starts matching a valid rule again.\n if (matchedType === TokenTypes.none) {\n let lookAheadLexeme = lexeme;\n let lookAhead = 0;\n const maxLookAhead = 2;\n for (let li = 0; li < maxLookAhead; ++li) {\n lookAheadLexeme += this._peekAhead(li);\n matchedType = this._findType(lookAheadLexeme);\n if (matchedType !== TokenTypes.none) {\n lookAhead = li;\n break;\n }\n }\n if (matchedType === TokenTypes.none) {\n if (matchType === TokenTypes.none)\n return false;\n this._current--;\n this._addToken(matchType);\n return true;\n }\n lexeme = lookAheadLexeme;\n this._current += lookAhead + 1;\n }\n matchType = matchedType;\n if (this._isAtEnd())\n break;\n lexeme += this._advance();\n }\n // We got to the end of the input stream. Then the token we've ready so far is it.\n if (matchType === TokenTypes.none)\n return false;\n this._addToken(matchType);\n return true;\n }\n _findType(lexeme) {\n for (const name in TokenTypes.keywords) {\n const type = TokenTypes.keywords[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n for (const name in TokenTypes.tokens) {\n const type = TokenTypes.tokens[name];\n if (this._match(lexeme, type.rule)) {\n return type;\n }\n }\n return TokenTypes.none;\n }\n _match(lexeme, rule) {\n if (typeof rule === \"string\") {\n if (rule == lexeme) {\n return true;\n }\n }\n else {\n // regex\n const match = rule.exec(lexeme);\n if (match && match.index == 0 && match[0] == lexeme)\n return true;\n }\n return false;\n }\n _isAtEnd() {\n return this._current >= this._source.length;\n }\n _isWhitespace(c) {\n return c == \" \" || c == \"\\t\" || c == \"\\r\";\n }\n _advance(amount = 0) {\n let c = this._source[this._current];\n amount = amount || 0;\n amount++;\n this._current += amount;\n return c;\n }\n _peekAhead(offset = 0) {\n offset = offset || 0;\n if (this._current + offset >= this._source.length)\n return \"\\0\";\n return this._source[this._current + offset];\n }\n _addToken(type) {\n const text = this._source.substring(this._start, this._current);\n this._tokens.push(new Token(type, text, this._line));\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\n/// Parse a sequence of tokens from the WgslScanner into an Abstract Syntax Tree (AST).\nclass WgslParser {\n constructor() {\n this._tokens = [];\n this._current = 0;\n this._context = new ParseContext();\n }\n parse(tokensOrCode) {\n this._initialize(tokensOrCode);\n let statements = [];\n while (!this._isAtEnd()) {\n const statement = this._global_decl_or_directive();\n if (!statement)\n break;\n statements.push(statement);\n }\n return statements;\n }\n _initialize(tokensOrCode) {\n if (tokensOrCode) {\n if (typeof tokensOrCode == \"string\") {\n const scanner = new WgslScanner(tokensOrCode);\n this._tokens = scanner.scanTokens();\n }\n else {\n this._tokens = tokensOrCode;\n }\n }\n else {\n this._tokens = [];\n }\n this._current = 0;\n }\n _error(token, message) {\n console.error(token, message);\n return {\n token,\n message,\n toString: function () {\n return `${message}`;\n },\n };\n }\n _isAtEnd() {\n return (this._current >= this._tokens.length ||\n this._peek().type == TokenTypes.eof);\n }\n _match(types) {\n if (types instanceof TokenType) {\n if (this._check(types)) {\n this._advance();\n return true;\n }\n return false;\n }\n for (let i = 0, l = types.length; i < l; ++i) {\n const type = types[i];\n if (this._check(type)) {\n this._advance();\n return true;\n }\n }\n return false;\n }\n _consume(types, message) {\n if (this._check(types))\n return this._advance();\n throw this._error(this._peek(), message);\n }\n _check(types) {\n if (this._isAtEnd())\n return false;\n const tk = this._peek();\n if (types instanceof Array) {\n let t = tk.type;\n let index = types.indexOf(t);\n return index != -1;\n }\n return tk.type == types;\n }\n _advance() {\n if (!this._isAtEnd())\n this._current++;\n return this._previous();\n }\n _peek() {\n return this._tokens[this._current];\n }\n _previous() {\n return this._tokens[this._current - 1];\n }\n _global_decl_or_directive() {\n // semicolon\n // global_variable_decl semicolon\n // global_constant_decl semicolon\n // type_alias semicolon\n // struct_decl\n // function_decl\n // enable_directive\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._match(TokenTypes.keywords.alias)) {\n const type = this._type_alias();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return type;\n }\n if (this._match(TokenTypes.keywords.enable)) {\n const enable = this._enable_directive();\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return enable;\n }\n // The following statements have an optional attribute*\n const attrs = this._attribute();\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._global_variable_decl();\n if (_var != null)\n _var.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _var;\n }\n if (this._check(TokenTypes.keywords.override)) {\n const _override = this._override_variable_decl();\n if (_override != null)\n _override.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _override;\n }\n if (this._check(TokenTypes.keywords.let)) {\n const _let = this._global_let_decl();\n if (_let != null)\n _let.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _let;\n }\n if (this._check(TokenTypes.keywords.const)) {\n const _const = this._global_const_decl();\n if (_const != null)\n _const.attributes = attrs;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n return _const;\n }\n if (this._check(TokenTypes.keywords.struct)) {\n const _struct = this._struct_decl();\n if (_struct != null)\n _struct.attributes = attrs;\n return _struct;\n }\n if (this._check(TokenTypes.keywords.fn)) {\n const _fn = this._function_decl();\n if (_fn != null)\n _fn.attributes = attrs;\n return _fn;\n }\n return null;\n }\n _function_decl() {\n // attribute* function_header compound_statement\n // function_header: fn ident paren_left param_list? paren_right (arrow attribute* type_decl)?\n if (!this._match(TokenTypes.keywords.fn))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\").toString();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '(' for function arguments.\");\n const args = [];\n if (!this._check(TokenTypes.tokens.paren_right)) {\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const argAttrs = this._attribute();\n const name = this._consume(TokenTypes.tokens.ident, \"Expected argument name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for argument type.\");\n const typeAttrs = this._attribute();\n const type = this._type_decl();\n if (type != null) {\n type.attributes = typeAttrs;\n args.push(new Argument(name, type, argAttrs));\n }\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' after function arguments.\");\n let _return = null;\n if (this._match(TokenTypes.tokens.arrow)) {\n const attrs = this._attribute();\n _return = this._type_decl();\n if (_return != null)\n _return.attributes = attrs;\n }\n const body = this._compound_statement();\n return new Function(name, args, _return, body);\n }\n _compound_statement() {\n // brace_left statement* brace_right\n const statements = [];\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for block.\");\n while (!this._check(TokenTypes.tokens.brace_right)) {\n const statement = this._statement();\n if (statement !== null)\n statements.push(statement);\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for block.\");\n return statements;\n }\n _statement() {\n // semicolon\n // return_statement semicolon\n // if_statement\n // switch_statement\n // loop_statement\n // for_statement\n // func_call_statement semicolon\n // variable_statement semicolon\n // break_statement semicolon\n // continue_statement semicolon\n // continuing_statement compound_statement\n // discard semicolon\n // assignment_statement semicolon\n // compound_statement\n // increment_statement semicolon\n // decrement_statement semicolon\n // static_assert_statement semicolon\n // Ignore any stand-alone semicolons\n while (this._match(TokenTypes.tokens.semicolon) && !this._isAtEnd())\n ;\n if (this._check(TokenTypes.keywords.if))\n return this._if_statement();\n if (this._check(TokenTypes.keywords.switch))\n return this._switch_statement();\n if (this._check(TokenTypes.keywords.loop))\n return this._loop_statement();\n if (this._check(TokenTypes.keywords.for))\n return this._for_statement();\n if (this._check(TokenTypes.keywords.while))\n return this._while_statement();\n if (this._check(TokenTypes.keywords.continuing))\n return this._continuing_statement();\n if (this._check(TokenTypes.keywords.static_assert))\n return this._static_assert_statement();\n if (this._check(TokenTypes.tokens.brace_left))\n return this._compound_statement();\n let result = null;\n if (this._check(TokenTypes.keywords.return))\n result = this._return_statement();\n else if (this._check([\n TokenTypes.keywords.var,\n TokenTypes.keywords.let,\n TokenTypes.keywords.const,\n ]))\n result = this._variable_statement();\n else if (this._match(TokenTypes.keywords.discard))\n result = new Discard();\n else if (this._match(TokenTypes.keywords.break))\n result = new Break();\n else if (this._match(TokenTypes.keywords.continue))\n result = new Continue();\n else\n result =\n this._increment_decrement_statement() ||\n this._func_call_statement() ||\n this._assignment_statement();\n if (result != null)\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';' after statement.\");\n return result;\n }\n _static_assert_statement() {\n if (!this._match(TokenTypes.keywords.static_assert))\n return null;\n let expression = this._optional_paren_expression();\n return new StaticAssert(expression);\n }\n _while_statement() {\n if (!this._match(TokenTypes.keywords.while))\n return null;\n let condition = this._optional_paren_expression();\n const block = this._compound_statement();\n return new While(condition, block);\n }\n _continuing_statement() {\n if (!this._match(TokenTypes.keywords.continuing))\n return null;\n const block = this._compound_statement();\n return new Continuing(block);\n }\n _for_statement() {\n // for paren_left for_header paren_right compound_statement\n if (!this._match(TokenTypes.keywords.for))\n return null;\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n // for_header: (variable_statement assignment_statement func_call_statement)? semicolon short_circuit_or_expression? semicolon (assignment_statement func_call_statement)?\n const init = !this._check(TokenTypes.tokens.semicolon)\n ? this._for_init()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const condition = !this._check(TokenTypes.tokens.semicolon)\n ? this._short_circuit_or_expression()\n : null;\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'.\");\n const increment = !this._check(TokenTypes.tokens.paren_right)\n ? this._for_increment()\n : null;\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n const body = this._compound_statement();\n return new For(init, condition, increment, body);\n }\n _for_init() {\n // (variable_statement assignment_statement func_call_statement)?\n return (this._variable_statement() ||\n this._func_call_statement() ||\n this._assignment_statement());\n }\n _for_increment() {\n // (assignment_statement func_call_statement increment_statement)?\n return (this._func_call_statement() ||\n this._increment_decrement_statement() ||\n this._assignment_statement());\n }\n _variable_statement() {\n // variable_decl\n // variable_decl equal short_circuit_or_expression\n // let (ident variable_ident_decl) equal short_circuit_or_expression\n // const (ident variable_ident_decl) equal short_circuit_or_expression\n if (this._check(TokenTypes.keywords.var)) {\n const _var = this._variable_decl();\n if (_var === null)\n throw this._error(this._peek(), \"Variable declaration expected.\");\n let value = null;\n if (this._match(TokenTypes.tokens.equal))\n value = this._short_circuit_or_expression();\n return new Var(_var.name, _var.type, _var.storage, _var.access, value);\n }\n if (this._match(TokenTypes.keywords.let)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for let.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for let.\");\n const value = this._short_circuit_or_expression();\n return new Let(name, type, null, null, value);\n }\n if (this._match(TokenTypes.keywords.const)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for const.\").toString();\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const typeAttrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = typeAttrs;\n }\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for const.\");\n const value = this._short_circuit_or_expression();\n return new Const(name, type, null, null, value);\n }\n return null;\n }\n _increment_decrement_statement() {\n const savedPos = this._current;\n const _var = this._unary_expression();\n if (_var == null)\n return null;\n if (!this._check(TokenTypes.increment_operators)) {\n this._current = savedPos;\n return null;\n }\n const token = this._consume(TokenTypes.increment_operators, \"Expected increment operator\");\n return new Increment(token.type === TokenTypes.tokens.plus_plus\n ? IncrementOperator.increment\n : IncrementOperator.decrement, _var);\n }\n _assignment_statement() {\n // (unary_expression underscore) equal short_circuit_or_expression\n let _var = null;\n if (this._check(TokenTypes.tokens.brace_right))\n return null;\n let isUnderscore = this._match(TokenTypes.tokens.underscore);\n if (!isUnderscore)\n _var = this._unary_expression();\n if (!isUnderscore && _var == null)\n return null;\n const type = this._consume(TokenTypes.assignment_operators, \"Expected assignment operator.\");\n const value = this._short_circuit_or_expression();\n return new Assign(AssignOperator.parse(type.lexeme), _var, value);\n }\n _func_call_statement() {\n // ident argument_expression_list\n if (!this._check(TokenTypes.tokens.ident))\n return null;\n const savedPos = this._current;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected function name.\");\n const args = this._argument_expression_list();\n if (args === null) {\n this._current = savedPos;\n return null;\n }\n return new Call(name.lexeme, args);\n }\n _loop_statement() {\n // loop brace_left statement* continuing_statement? brace_right\n if (!this._match(TokenTypes.keywords.loop))\n return null;\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for loop.\");\n // statement*\n const statements = [];\n let statement = this._statement();\n while (statement !== null) {\n if (Array.isArray(statement)) {\n for (let s of statement) {\n statements.push(s);\n }\n }\n else {\n statements.push(statement);\n }\n statement = this._statement();\n }\n // continuing_statement: continuing compound_statement\n let continuing = null;\n if (this._match(TokenTypes.keywords.continuing))\n continuing = this._compound_statement();\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for loop.\");\n return new Loop(statements, continuing);\n }\n _switch_statement() {\n // switch optional_paren_expression brace_left switch_body+ brace_right\n if (!this._match(TokenTypes.keywords.switch))\n return null;\n const condition = this._optional_paren_expression();\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for switch.\");\n const body = this._switch_body();\n if (body == null || body.length == 0)\n throw this._error(this._previous(), \"Expected 'case' or 'default'.\");\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' for switch.\");\n return new Switch(condition, body);\n }\n _switch_body() {\n // case case_selectors colon brace_left case_body? brace_right\n // default colon brace_left case_body? brace_right\n const cases = [];\n if (this._match(TokenTypes.keywords.case)) {\n const selector = this._case_selectors();\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch case.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch case.\");\n cases.push(new Case(selector, body));\n }\n if (this._match(TokenTypes.keywords.default)) {\n this._match(TokenTypes.tokens.colon); // colon is optional\n this._consume(TokenTypes.tokens.brace_left, \"Exected '{' for switch default.\");\n const body = this._case_body();\n this._consume(TokenTypes.tokens.brace_right, \"Exected '}' for switch default.\");\n cases.push(new Default(body));\n }\n if (this._check([TokenTypes.keywords.default, TokenTypes.keywords.case])) {\n const _cases = this._switch_body();\n cases.push(_cases[0]);\n }\n return cases;\n }\n _case_selectors() {\n var _a, _b, _c, _d;\n // const_literal (comma const_literal)* comma?\n const selectors = [\n (_b = (_a = this._shift_expression()) === null || _a === void 0 ? void 0 : _a.evaluate(this._context).toString()) !== null && _b !== void 0 ? _b : \"\",\n ];\n while (this._match(TokenTypes.tokens.comma)) {\n selectors.push((_d = (_c = this._shift_expression()) === null || _c === void 0 ? void 0 : _c.evaluate(this._context).toString()) !== null && _d !== void 0 ? _d : \"\");\n }\n return selectors;\n }\n _case_body() {\n // statement case_body?\n // fallthrough semicolon\n if (this._match(TokenTypes.keywords.fallthrough)) {\n this._consume(TokenTypes.tokens.semicolon, \"Expected ';'\");\n return [];\n }\n let statement = this._statement();\n if (statement == null)\n return [];\n if (!(statement instanceof Array)) {\n statement = [statement];\n }\n const nextStatement = this._case_body();\n if (nextStatement.length == 0)\n return statement;\n return [...statement, nextStatement[0]];\n }\n _if_statement() {\n // if optional_paren_expression compound_statement elseif_statement? else_statement?\n if (!this._match(TokenTypes.keywords.if))\n return null;\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n let elseif = [];\n if (this._match_elseif()) {\n elseif = this._elseif_statement(elseif);\n }\n let _else = null;\n if (this._match(TokenTypes.keywords.else))\n _else = this._compound_statement();\n return new If(condition, block, elseif, _else);\n }\n _match_elseif() {\n if (this._tokens[this._current].type === TokenTypes.keywords.else &&\n this._tokens[this._current + 1].type === TokenTypes.keywords.if) {\n this._advance();\n this._advance();\n return true;\n }\n return false;\n }\n _elseif_statement(elseif = []) {\n // else_if optional_paren_expression compound_statement elseif_statement?\n const condition = this._optional_paren_expression();\n const block = this._compound_statement();\n elseif.push(new ElseIf(condition, block));\n if (this._match_elseif()) {\n this._elseif_statement(elseif);\n }\n return elseif;\n }\n _return_statement() {\n // return short_circuit_or_expression?\n if (!this._match(TokenTypes.keywords.return))\n return null;\n const value = this._short_circuit_or_expression();\n return new Return(value);\n }\n _short_circuit_or_expression() {\n // short_circuit_and_expression\n // short_circuit_or_expression or_or short_circuit_and_expression\n let expr = this._short_circuit_and_expr();\n while (this._match(TokenTypes.tokens.or_or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._short_circuit_and_expr());\n }\n return expr;\n }\n _short_circuit_and_expr() {\n // inclusive_or_expression\n // short_circuit_and_expression and_and inclusive_or_expression\n let expr = this._inclusive_or_expression();\n while (this._match(TokenTypes.tokens.and_and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._inclusive_or_expression());\n }\n return expr;\n }\n _inclusive_or_expression() {\n // exclusive_or_expression\n // inclusive_or_expression or exclusive_or_expression\n let expr = this._exclusive_or_expression();\n while (this._match(TokenTypes.tokens.or)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._exclusive_or_expression());\n }\n return expr;\n }\n _exclusive_or_expression() {\n // and_expression\n // exclusive_or_expression xor and_expression\n let expr = this._and_expression();\n while (this._match(TokenTypes.tokens.xor)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._and_expression());\n }\n return expr;\n }\n _and_expression() {\n // equality_expression\n // and_expression and equality_expression\n let expr = this._equality_expression();\n while (this._match(TokenTypes.tokens.and)) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._equality_expression());\n }\n return expr;\n }\n _equality_expression() {\n // relational_expression\n // relational_expression equal_equal relational_expression\n // relational_expression not_equal relational_expression\n const expr = this._relational_expression();\n if (this._match([TokenTypes.tokens.equal_equal, TokenTypes.tokens.not_equal])) {\n return new BinaryOperator(this._previous().toString(), expr, this._relational_expression());\n }\n return expr;\n }\n _relational_expression() {\n // shift_expression\n // relational_expression less_than shift_expression\n // relational_expression greater_than shift_expression\n // relational_expression less_than_equal shift_expression\n // relational_expression greater_than_equal shift_expression\n let expr = this._shift_expression();\n while (this._match([\n TokenTypes.tokens.less_than,\n TokenTypes.tokens.greater_than,\n TokenTypes.tokens.less_than_equal,\n TokenTypes.tokens.greater_than_equal,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._shift_expression());\n }\n return expr;\n }\n _shift_expression() {\n // additive_expression\n // shift_expression shift_left additive_expression\n // shift_expression shift_right additive_expression\n let expr = this._additive_expression();\n while (this._match([TokenTypes.tokens.shift_left, TokenTypes.tokens.shift_right])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._additive_expression());\n }\n return expr;\n }\n _additive_expression() {\n // multiplicative_expression\n // additive_expression plus multiplicative_expression\n // additive_expression minus multiplicative_expression\n let expr = this._multiplicative_expression();\n while (this._match([TokenTypes.tokens.plus, TokenTypes.tokens.minus])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._multiplicative_expression());\n }\n return expr;\n }\n _multiplicative_expression() {\n // unary_expression\n // multiplicative_expression star unary_expression\n // multiplicative_expression forward_slash unary_expression\n // multiplicative_expression modulo unary_expression\n let expr = this._unary_expression();\n while (this._match([\n TokenTypes.tokens.star,\n TokenTypes.tokens.forward_slash,\n TokenTypes.tokens.modulo,\n ])) {\n expr = new BinaryOperator(this._previous().toString(), expr, this._unary_expression());\n }\n return expr;\n }\n _unary_expression() {\n // singular_expression\n // minus unary_expression\n // bang unary_expression\n // tilde unary_expression\n // star unary_expression\n // and unary_expression\n if (this._match([\n TokenTypes.tokens.minus,\n TokenTypes.tokens.bang,\n TokenTypes.tokens.tilde,\n TokenTypes.tokens.star,\n TokenTypes.tokens.and,\n ])) {\n return new UnaryOperator(this._previous().toString(), this._unary_expression());\n }\n return this._singular_expression();\n }\n _singular_expression() {\n // primary_expression postfix_expression ?\n const expr = this._primary_expression();\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n _postfix_expression() {\n // bracket_left short_circuit_or_expression bracket_right postfix_expression?\n if (this._match(TokenTypes.tokens.bracket_left)) {\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.bracket_right, \"Expected ']'.\");\n const p = this._postfix_expression();\n if (p)\n expr.postfix = p;\n return expr;\n }\n // period ident postfix_expression?\n if (this._match(TokenTypes.tokens.period)) {\n const name = this._consume(TokenTypes.tokens.ident, \"Expected member name.\");\n const p = this._postfix_expression();\n const expr = new StringExpr(name.lexeme);\n if (p)\n expr.postfix = p;\n return expr;\n }\n return null;\n }\n _getStruct(name) {\n if (this._context.aliases.has(name)) {\n const alias = this._context.aliases.get(name).type;\n return alias;\n }\n if (this._context.structs.has(name)) {\n const struct = this._context.structs.get(name);\n return struct;\n }\n return null;\n }\n _primary_expression() {\n // ident argument_expression_list?\n if (this._match(TokenTypes.tokens.ident)) {\n const name = this._previous().toString();\n if (this._check(TokenTypes.tokens.paren_left)) {\n const args = this._argument_expression_list();\n const struct = this._getStruct(name);\n if (struct != null) {\n return new CreateExpr(struct, args);\n }\n return new CallExpr(name, args);\n }\n if (this._context.constants.has(name)) {\n const c = this._context.constants.get(name);\n return new ConstExpr(name, c.value);\n }\n return new VariableExpr(name);\n }\n // const_literal\n if (this._match(TokenTypes.const_literal)) {\n return new LiteralExpr(parseFloat(this._previous().toString()));\n }\n // paren_expression\n if (this._check(TokenTypes.tokens.paren_left)) {\n return this._paren_expression();\n }\n // bitcast less_than type_decl greater_than paren_expression\n if (this._match(TokenTypes.keywords.bitcast)) {\n this._consume(TokenTypes.tokens.less_than, \"Expected '<'.\");\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n const value = this._paren_expression();\n return new BitcastExpr(type, value);\n }\n // type_decl argument_expression_list\n const type = this._type_decl();\n const args = this._argument_expression_list();\n return new TypecastExpr(type, args);\n }\n _argument_expression_list() {\n // paren_left ((short_circuit_or_expression comma)* short_circuit_or_expression comma?)? paren_right\n if (!this._match(TokenTypes.tokens.paren_left))\n return null;\n const args = [];\n do {\n if (this._check(TokenTypes.tokens.paren_right))\n break;\n const arg = this._short_circuit_or_expression();\n args.push(arg);\n } while (this._match(TokenTypes.tokens.comma));\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')' for agument list\");\n return args;\n }\n _optional_paren_expression() {\n // [paren_left] short_circuit_or_expression [paren_right]\n this._match(TokenTypes.tokens.paren_left);\n const expr = this._short_circuit_or_expression();\n this._match(TokenTypes.tokens.paren_right);\n return new GroupingExpr([expr]);\n }\n _paren_expression() {\n // paren_left short_circuit_or_expression paren_right\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n const expr = this._short_circuit_or_expression();\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new GroupingExpr([expr]);\n }\n _struct_decl() {\n // attribute* struct ident struct_body_decl\n if (!this._match(TokenTypes.keywords.struct))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected name for struct.\").toString();\n // struct_body_decl: brace_left (struct_member comma)* struct_member comma? brace_right\n this._consume(TokenTypes.tokens.brace_left, \"Expected '{' for struct body.\");\n const members = [];\n while (!this._check(TokenTypes.tokens.brace_right)) {\n // struct_member: attribute* variable_ident_decl\n const memberAttrs = this._attribute();\n const memberName = this._consume(TokenTypes.tokens.ident, \"Expected variable name.\").toString();\n this._consume(TokenTypes.tokens.colon, \"Expected ':' for struct member type.\");\n const typeAttrs = this._attribute();\n const memberType = this._type_decl();\n if (memberType != null)\n memberType.attributes = typeAttrs;\n if (!this._check(TokenTypes.tokens.brace_right))\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for struct member.\");\n else\n this._match(TokenTypes.tokens.comma); // trailing comma optional.\n members.push(new Member(memberName, memberType, memberAttrs));\n }\n this._consume(TokenTypes.tokens.brace_right, \"Expected '}' after struct body.\");\n const structNode = new Struct(name, members);\n this._context.structs.set(name, structNode);\n return structNode;\n }\n _global_variable_decl() {\n // attribute* variable_decl (equal const_expression)?\n const _var = this._variable_decl();\n if (_var && this._match(TokenTypes.tokens.equal))\n _var.value = this._const_expression();\n return _var;\n }\n _override_variable_decl() {\n // attribute* override_decl (equal const_expression)?\n const _override = this._override_decl();\n if (_override && this._match(TokenTypes.tokens.equal))\n _override.value = this._const_expression();\n return _override;\n }\n _global_const_decl() {\n // attribute* const (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.const))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n const valueExpr = this._short_circuit_or_expression();\n if (valueExpr instanceof CreateExpr) {\n value = valueExpr;\n }\n else if (valueExpr instanceof ConstExpr &&\n valueExpr.initializer instanceof CreateExpr) {\n value = valueExpr.initializer;\n }\n else {\n try {\n const constValue = valueExpr.evaluate(this._context);\n value = new LiteralExpr(constValue);\n }\n catch (_a) {\n value = valueExpr;\n }\n }\n }\n const c = new Const(name.toString(), type, \"\", \"\", value);\n this._context.constants.set(c.name, c);\n return c;\n }\n _global_let_decl() {\n // attribute* let (ident variable_ident_decl) global_const_initializer?\n if (!this._match(TokenTypes.keywords.let))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n let value = null;\n if (this._match(TokenTypes.tokens.equal)) {\n value = this._const_expression();\n }\n return new Let(name.toString(), type, \"\", \"\", value);\n }\n _const_expression() {\n // type_decl paren_left ((const_expression comma)* const_expression comma?)? paren_right\n // const_literal\n if (this._match(TokenTypes.const_literal))\n return new StringExpr(this._previous().toString());\n const type = this._type_decl();\n this._consume(TokenTypes.tokens.paren_left, \"Expected '('.\");\n let args = [];\n while (!this._check(TokenTypes.tokens.paren_right)) {\n args.push(this._const_expression());\n if (!this._check(TokenTypes.tokens.comma))\n break;\n this._advance();\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'.\");\n return new CreateExpr(type, args);\n }\n _variable_decl() {\n // var variable_qualifier? (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.var))\n return null;\n // variable_qualifier: less_than storage_class (comma access_mode)? greater_than\n let storage = \"\";\n let access = \"\";\n if (this._match(TokenTypes.tokens.less_than)) {\n storage = this._consume(TokenTypes.storage_class, \"Expected storage_class.\").toString();\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>'.\");\n }\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Var(name.toString(), type, storage, access, null);\n }\n _override_decl() {\n // override (ident variable_ident_decl)\n if (!this._match(TokenTypes.keywords.override))\n return null;\n const name = this._consume(TokenTypes.tokens.ident, \"Expected variable name\");\n let type = null;\n if (this._match(TokenTypes.tokens.colon)) {\n const attrs = this._attribute();\n type = this._type_decl();\n if (type != null)\n type.attributes = attrs;\n }\n return new Override(name.toString(), type, null);\n }\n _enable_directive() {\n // enable ident semicolon\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n return new Enable(name.toString());\n }\n _type_alias() {\n // type ident equal type_decl\n const name = this._consume(TokenTypes.tokens.ident, \"identity expected.\");\n this._consume(TokenTypes.tokens.equal, \"Expected '=' for type alias.\");\n let aliasType = this._type_decl();\n if (aliasType === null) {\n throw this._error(this._peek(), \"Expected Type for Alias.\");\n }\n if (this._context.aliases.has(aliasType.name)) {\n aliasType = this._context.aliases.get(aliasType.name).type;\n }\n const aliasNode = new Alias(name.toString(), aliasType);\n this._context.aliases.set(aliasNode.name, aliasNode);\n return aliasNode;\n }\n _type_decl() {\n // ident\n // bool\n // float32\n // int32\n // uint32\n // vec2 less_than type_decl greater_than\n // vec3 less_than type_decl greater_than\n // vec4 less_than type_decl greater_than\n // mat2x2 less_than type_decl greater_than\n // mat2x3 less_than type_decl greater_than\n // mat2x4 less_than type_decl greater_than\n // mat3x2 less_than type_decl greater_than\n // mat3x3 less_than type_decl greater_than\n // mat3x4 less_than type_decl greater_than\n // mat4x2 less_than type_decl greater_than\n // mat4x3 less_than type_decl greater_than\n // mat4x4 less_than type_decl greater_than\n // atomic less_than type_decl greater_than\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n // array_type_decl\n // texture_sampler_types\n if (this._check([\n TokenTypes.tokens.ident,\n ...TokenTypes.texel_format,\n TokenTypes.keywords.bool,\n TokenTypes.keywords.f32,\n TokenTypes.keywords.i32,\n TokenTypes.keywords.u32,\n ])) {\n const type = this._advance();\n const typeName = type.toString();\n if (this._context.structs.has(typeName)) {\n return this._context.structs.get(typeName);\n }\n if (this._context.aliases.has(typeName)) {\n return this._context.aliases.get(typeName).type;\n }\n return new Type(type.toString());\n }\n // texture_sampler_types\n let type = this._texture_sampler_types();\n if (type)\n return type;\n if (this._check(TokenTypes.template_types)) {\n let type = this._advance().toString();\n let format = null;\n let access = null;\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for type.\");\n }\n return new TemplateType(type, format, access);\n }\n // pointer less_than storage_class comma type_decl (comma access_mode)? greater_than\n if (this._match(TokenTypes.keywords.ptr)) {\n let pointer = this._previous().toString();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for pointer.\");\n const storage = this._consume(TokenTypes.storage_class, \"Expected storage_class for pointer\");\n this._consume(TokenTypes.tokens.comma, \"Expected ',' for pointer.\");\n const decl = this._type_decl();\n let access = null;\n if (this._match(TokenTypes.tokens.comma))\n access = this._consume(TokenTypes.access_mode, \"Expected access_mode for pointer\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for pointer.\");\n return new PointerType(pointer, storage.toString(), decl, access);\n }\n // The following type_decl's have an optional attribyte_list*\n const attrs = this._attribute();\n // attribute* array\n // attribute* array less_than type_decl (comma element_count_expression)? greater_than\n if (this._match(TokenTypes.keywords.array)) {\n let format = null;\n let countInt = -1;\n const array = this._previous();\n if (this._match(TokenTypes.tokens.less_than)) {\n format = this._type_decl();\n if (this._context.aliases.has(format.name)) {\n format = this._context.aliases.get(format.name).type;\n }\n let count = \"\";\n if (this._match(TokenTypes.tokens.comma)) {\n let c = this._shift_expression();\n count = c.evaluate(this._context).toString();\n }\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for array.\");\n countInt = count ? parseInt(count) : 0;\n }\n return new ArrayType(array.toString(), attrs, format, countInt);\n }\n return null;\n }\n _texture_sampler_types() {\n // sampler_type\n if (this._match(TokenTypes.sampler_type))\n return new SamplerType(this._previous().toString(), null, null);\n // depth_texture_type\n if (this._match(TokenTypes.depth_texture_type))\n return new SamplerType(this._previous().toString(), null, null);\n // sampled_texture_type less_than type_decl greater_than\n // multisampled_texture_type less_than type_decl greater_than\n if (this._match(TokenTypes.sampled_texture_type) ||\n this._match(TokenTypes.multisampled_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._type_decl();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, null);\n }\n // storage_texture_type less_than texel_format comma access_mode greater_than\n if (this._match(TokenTypes.storage_texture_type)) {\n const sampler = this._previous();\n this._consume(TokenTypes.tokens.less_than, \"Expected '<' for sampler type.\");\n const format = this._consume(TokenTypes.texel_format, \"Invalid texel format.\").toString();\n this._consume(TokenTypes.tokens.comma, \"Expected ',' after texel format.\");\n const access = this._consume(TokenTypes.access_mode, \"Expected access mode for storage texture type.\").toString();\n this._consume(TokenTypes.tokens.greater_than, \"Expected '>' for sampler type.\");\n return new SamplerType(sampler.toString(), format, access);\n }\n return null;\n }\n _attribute() {\n // attr ident paren_left (literal_or_ident comma)* literal_or_ident paren_right\n // attr ident\n let attributes = [];\n while (this._match(TokenTypes.tokens.attr)) {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n if (!(attr.value instanceof Array)) {\n attr.value = [attr.value];\n }\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n }\n // Deprecated:\n // attr_left (attribute comma)* attribute attr_right\n while (this._match(TokenTypes.tokens.attr_left)) {\n if (!this._check(TokenTypes.tokens.attr_right)) {\n do {\n const name = this._consume(TokenTypes.attribute_name, \"Expected attribute name\");\n const attr = new Attribute(name.toString(), null);\n if (this._match(TokenTypes.tokens.paren_left)) {\n // literal_or_ident\n attr.value = [\n this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString(),\n ];\n if (this._check(TokenTypes.tokens.comma)) {\n this._advance();\n do {\n const v = this._consume(TokenTypes.literal_or_ident, \"Expected attribute value\").toString();\n attr.value.push(v);\n } while (this._match(TokenTypes.tokens.comma));\n }\n this._consume(TokenTypes.tokens.paren_right, \"Expected ')'\");\n }\n attributes.push(attr);\n } while (this._match(TokenTypes.tokens.comma));\n }\n // Consume ]]\n this._consume(TokenTypes.tokens.attr_right, \"Expected ']]' after attribute declarations\");\n }\n if (attributes.length == 0)\n return null;\n return attributes;\n }\n}\n\n/**\n * @author Brendan Duncan / https://github.com/brendan-duncan\n */\nclass TypeInfo {\n constructor(name, attributes) {\n this.name = name;\n this.attributes = attributes;\n this.size = 0;\n }\n get isArray() {\n return false;\n }\n get isStruct() {\n return false;\n }\n get isTemplate() {\n return false;\n }\n}\nclass MemberInfo {\n constructor(name, type, attributes) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.offset = 0;\n this.size = 0;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass StructInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.members = [];\n this.align = 0;\n }\n get isStruct() {\n return true;\n }\n}\nclass ArrayInfo extends TypeInfo {\n constructor(name, attributes) {\n super(name, attributes);\n this.count = 0;\n this.stride = 0;\n }\n get isArray() {\n return true;\n }\n}\nclass TemplateInfo extends TypeInfo {\n constructor(name, format, attributes, access) {\n super(name, attributes);\n this.format = format;\n this.access = access;\n }\n get isTemplate() {\n return true;\n }\n}\nvar ResourceType;\n(function (ResourceType) {\n ResourceType[ResourceType[\"Uniform\"] = 0] = \"Uniform\";\n ResourceType[ResourceType[\"Storage\"] = 1] = \"Storage\";\n ResourceType[ResourceType[\"Texture\"] = 2] = \"Texture\";\n ResourceType[ResourceType[\"Sampler\"] = 3] = \"Sampler\";\n ResourceType[ResourceType[\"StorageTexture\"] = 4] = \"StorageTexture\";\n})(ResourceType || (ResourceType = {}));\nclass VariableInfo {\n constructor(name, type, group, binding, attributes, resourceType, access) {\n this.name = name;\n this.type = type;\n this.group = group;\n this.binding = binding;\n this.attributes = attributes;\n this.resourceType = resourceType;\n this.access = access;\n }\n get isArray() {\n return this.type.isArray;\n }\n get isStruct() {\n return this.type.isStruct;\n }\n get isTemplate() {\n return this.type.isTemplate;\n }\n get size() {\n return this.type.size;\n }\n get align() {\n return this.type.isStruct ? this.type.align : 0;\n }\n get members() {\n return this.type.isStruct ? this.type.members : null;\n }\n get format() {\n return this.type.isArray\n ? this.type.format\n : this.type.isTemplate\n ? this.type.format\n : null;\n }\n get count() {\n return this.type.isArray ? this.type.count : 0;\n }\n get stride() {\n return this.type.isArray ? this.type.stride : this.size;\n }\n}\nclass AliasInfo {\n constructor(name, type) {\n this.name = name;\n this.type = type;\n }\n}\nclass _TypeSize {\n constructor(align, size) {\n this.align = align;\n this.size = size;\n }\n}\nclass InputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n this.interpolation = null;\n }\n}\nclass OutputInfo {\n constructor(name, type, locationType, location) {\n this.name = name;\n this.type = type;\n this.locationType = locationType;\n this.location = location;\n }\n}\nclass FunctionInfo {\n constructor(name, stage = null) {\n this.stage = null;\n this.inputs = [];\n this.outputs = [];\n this.name = name;\n this.stage = stage;\n }\n}\nclass EntryFunctions {\n constructor() {\n this.vertex = [];\n this.fragment = [];\n this.compute = [];\n }\n}\nclass OverrideInfo {\n constructor(name, type, attributes, id) {\n this.name = name;\n this.type = type;\n this.attributes = attributes;\n this.id = id;\n }\n}\nclass WgslReflect {\n constructor(code) {\n /// All top-level uniform vars in the shader.\n this.uniforms = [];\n /// All top-level storage vars in the shader.\n this.storage = [];\n /// All top-level texture vars in the shader;\n this.textures = [];\n // All top-level sampler vars in the shader.\n this.samplers = [];\n /// All top-level type aliases in the shader.\n this.aliases = [];\n /// All top-level overrides in the shader.\n this.overrides = [];\n /// All top-level structs in the shader.\n this.structs = [];\n /// All entry functions in the shader: vertex, fragment, and/or compute.\n this.entry = new EntryFunctions();\n this._types = new Map();\n if (code) {\n this.update(code);\n }\n }\n _isStorageTexture(type) {\n return (type.name == \"texture_storage_1d\" ||\n type.name == \"texture_storage_2d\" ||\n type.name == \"texture_storage_2d_array\" ||\n type.name == \"texture_storage_3d\");\n }\n update(code) {\n const parser = new WgslParser();\n const ast = parser.parse(code);\n for (const node of ast) {\n if (node instanceof Struct) {\n const info = this._getTypeInfo(node, null);\n if (info instanceof StructInfo) {\n this.structs.push(info);\n }\n continue;\n }\n if (node instanceof Alias) {\n this.aliases.push(this._getAliasInfo(node));\n continue;\n }\n if (node instanceof Override) {\n const v = node;\n const id = this._getAttributeNum(v.attributes, \"id\", 0);\n const type = v.type != null ? this._getTypeInfo(v.type, v.attributes) : null;\n this.overrides.push(new OverrideInfo(v.name, type, v.attributes, id));\n continue;\n }\n if (this._isUniformVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Uniform, v.access);\n this.uniforms.push(varInfo);\n continue;\n }\n if (this._isStorageVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Storage, v.access);\n this.storage.push(varInfo);\n continue;\n }\n if (this._isTextureVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const isStorageTexture = this._isStorageTexture(type);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, isStorageTexture ? ResourceType.StorageTexture : ResourceType.Texture, v.access);\n if (isStorageTexture) {\n this.storage.push(varInfo);\n }\n else {\n this.textures.push(varInfo);\n }\n continue;\n }\n if (this._isSamplerVar(node)) {\n const v = node;\n const g = this._getAttributeNum(v.attributes, \"group\", 0);\n const b = this._getAttributeNum(v.attributes, \"binding\", 0);\n const type = this._getTypeInfo(v.type, v.attributes);\n const varInfo = new VariableInfo(v.name, type, g, b, v.attributes, ResourceType.Sampler, v.access);\n this.samplers.push(varInfo);\n continue;\n }\n if (node instanceof Function) {\n const vertexStage = this._getAttribute(node, \"vertex\");\n const fragmentStage = this._getAttribute(node, \"fragment\");\n const computeStage = this._getAttribute(node, \"compute\");\n const stage = vertexStage || fragmentStage || computeStage;\n if (stage) {\n const fn = new FunctionInfo(node.name, stage.name);\n fn.inputs = this._getInputs(node.args);\n fn.outputs = this._getOutputs(node.returnType);\n this.entry[stage.name].push(fn);\n }\n continue;\n }\n }\n }\n getBindGroups() {\n const groups = [];\n function _makeRoom(group, binding) {\n if (group >= groups.length)\n groups.length = group + 1;\n if (groups[group] === undefined)\n groups[group] = [];\n if (binding >= groups[group].length)\n groups[group].length = binding + 1;\n }\n for (const u of this.uniforms) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const u of this.storage) {\n _makeRoom(u.group, u.binding);\n const group = groups[u.group];\n group[u.binding] = u;\n }\n for (const t of this.textures) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n for (const t of this.samplers) {\n _makeRoom(t.group, t.binding);\n const group = groups[t.group];\n group[t.binding] = t;\n }\n return groups;\n }\n _getOutputs(type, outputs = undefined) {\n if (outputs === undefined)\n outputs = [];\n if (type instanceof Struct) {\n this._getStructOutputs(type, outputs);\n }\n else {\n const output = this._getOutputInfo(type);\n if (output !== null)\n outputs.push(output);\n }\n return outputs;\n }\n _getStructOutputs(struct, outputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructOutputs(m.type, outputs);\n }\n else {\n const location = this._getAttribute(m, \"location\") || this._getAttribute(m, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(m.type, m.type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(m.name, typeInfo, location.name, locationValue);\n outputs.push(info);\n }\n }\n }\n }\n _getOutputInfo(type) {\n const location = this._getAttribute(type, \"location\") ||\n this._getAttribute(type, \"builtin\");\n if (location !== null) {\n const typeInfo = this._getTypeInfo(type, type.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new OutputInfo(\"\", typeInfo, location.name, locationValue);\n return info;\n }\n return null;\n }\n _getInputs(args, inputs = undefined) {\n if (inputs === undefined)\n inputs = [];\n for (const arg of args) {\n if (arg.type instanceof Struct) {\n this._getStructInputs(arg.type, inputs);\n }\n else {\n const input = this._getInputInfo(arg);\n if (input !== null)\n inputs.push(input);\n }\n }\n return inputs;\n }\n _getStructInputs(struct, inputs) {\n for (const m of struct.members) {\n if (m.type instanceof Struct) {\n this._getStructInputs(m.type, inputs);\n }\n else {\n const input = this._getInputInfo(m);\n if (input !== null)\n inputs.push(input);\n }\n }\n }\n _getInputInfo(node) {\n const location = this._getAttribute(node, \"location\") ||\n this._getAttribute(node, \"builtin\");\n if (location !== null) {\n const interpolation = this._getAttribute(node, \"interpolation\");\n const type = this._getTypeInfo(node.type, node.attributes);\n const locationValue = this._parseInt(location.value);\n const info = new InputInfo(node.name, type, location.name, locationValue);\n if (interpolation !== null) {\n info.interpolation = this._parseString(interpolation.value);\n }\n return info;\n }\n return null;\n }\n _parseString(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n return s;\n }\n _parseInt(s) {\n if (s instanceof Array) {\n s = s[0];\n }\n const n = parseInt(s);\n return isNaN(n) ? s : n;\n }\n _getAlias(name) {\n for (const a of this.aliases) {\n if (a.name == name)\n return a.type;\n }\n return null;\n }\n _getAliasInfo(node) {\n return new AliasInfo(node.name, this._getTypeInfo(node.type, null));\n }\n _getTypeInfo(type, attributes) {\n if (this._types.has(type)) {\n return this._types.get(type);\n }\n if (type instanceof ArrayType) {\n const a = type;\n const t = this._getTypeInfo(a.format, a.attributes);\n const info = new ArrayInfo(a.name, attributes);\n info.format = t;\n info.count = a.count;\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof Struct) {\n const s = type;\n const info = new StructInfo(s.name, attributes);\n for (const m of s.members) {\n const t = this._getTypeInfo(m.type, m.attributes);\n info.members.push(new MemberInfo(m.name, t, m.attributes));\n }\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof SamplerType) {\n const s = type;\n const formatIsType = s.format instanceof Type;\n const format = s.format\n ? formatIsType\n ? this._getTypeInfo(s.format, null)\n : new TypeInfo(s.format, null)\n : null;\n const info = new TemplateInfo(s.name, format, attributes, s.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n if (type instanceof TemplateType) {\n const t = type;\n const format = t.format ? this._getTypeInfo(t.format, null) : null;\n const info = new TemplateInfo(t.name, format, attributes, t.access);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n const info = new TypeInfo(type.name, attributes);\n this._types.set(type, info);\n this._updateTypeInfo(info);\n return info;\n }\n _updateTypeInfo(type) {\n var _a, _b;\n const typeSize = this._getTypeSize(type);\n type.size = (_a = typeSize === null || typeSize === void 0 ? void 0 : typeSize.size) !== null && _a !== void 0 ? _a : 0;\n if (type instanceof ArrayInfo) {\n const formatInfo = this._getTypeSize(type[\"format\"]);\n type.stride = (_b = formatInfo === null || formatInfo === void 0 ? void 0 : formatInfo.size) !== null && _b !== void 0 ? _b : 0;\n this._updateTypeInfo(type[\"format\"]);\n }\n if (type instanceof StructInfo) {\n this._updateStructInfo(type);\n }\n }\n _updateStructInfo(struct) {\n var _a;\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n let structAlign = 0;\n for (let mi = 0, ml = struct.members.length; mi < ml; ++mi) {\n const member = struct.members[mi];\n const sizeInfo = this._getTypeSize(member);\n if (!sizeInfo)\n continue;\n (_a = this._getAlias(member.type.name)) !== null && _a !== void 0 ? _a : member.type;\n const align = sizeInfo.align;\n const size = sizeInfo.size;\n offset = this._roundUp(align, offset + lastSize);\n lastSize = size;\n lastOffset = offset;\n structAlign = Math.max(structAlign, align);\n member.offset = offset;\n member.size = size;\n this._updateTypeInfo(member.type);\n }\n struct.size = this._roundUp(structAlign, lastOffset + lastSize);\n struct.align = structAlign;\n }\n _getTypeSize(type) {\n var _a;\n if (type === null || type === undefined)\n return null;\n const explicitSize = this._getAttributeNum(type.attributes, \"size\", 0);\n const explicitAlign = this._getAttributeNum(type.attributes, \"align\", 0);\n if (type instanceof MemberInfo)\n type = type.type;\n if (type instanceof TypeInfo) {\n const alias = this._getAlias(type.name);\n if (alias !== null) {\n type = alias;\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name];\n if (info !== undefined) {\n const divisor = type[\"format\"] === \"f16\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n {\n const info = WgslReflect._typeInfo[type.name.substring(0, type.name.length - 1)];\n if (info) {\n const divisor = type.name[type.name.length - 1] === \"h\" ? 2 : 1;\n return new _TypeSize(Math.max(explicitAlign, info.align / divisor), Math.max(explicitSize, info.size / divisor));\n }\n }\n if (type instanceof ArrayInfo) {\n let arrayType = type;\n let align = 8;\n let size = 8;\n // Type AlignOf(T) Sizeof(T)\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E))\n // array AlignOf(E) N * roundUp(AlignOf(E), SizeOf(E)) (N determined at runtime)\n //\n // @stride(Q)\n // array AlignOf(E) N * Q\n //\n // @stride(Q)\n // array AlignOf(E) Nruntime * Q\n //const E = type.format.name;\n const E = this._getTypeSize(arrayType.format);\n if (E !== null) {\n size = E.size;\n align = E.align;\n }\n const N = arrayType.count;\n const stride = this._getAttributeNum((_a = type === null || type === void 0 ? void 0 : type.attributes) !== null && _a !== void 0 ? _a : null, \"stride\", this._roundUp(align, size));\n size = N * stride;\n if (explicitSize)\n size = explicitSize;\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n if (type instanceof StructInfo) {\n let align = 0;\n let size = 0;\n // struct S AlignOf: max(AlignOfMember(S, M1), ... , AlignOfMember(S, MN))\n // SizeOf: roundUp(AlignOf(S), OffsetOfMember(S, L) + SizeOfMember(S, L))\n // Where L is the last member of the structure\n let offset = 0;\n let lastSize = 0;\n let lastOffset = 0;\n for (const m of type.members) {\n const mi = this._getTypeSize(m.type);\n if (mi !== null) {\n align = Math.max(mi.align, align);\n offset = this._roundUp(mi.align, offset + lastSize);\n lastSize = mi.size;\n lastOffset = offset;\n }\n }\n size = this._roundUp(align, lastOffset + lastSize);\n return new _TypeSize(Math.max(explicitAlign, align), Math.max(explicitSize, size));\n }\n return null;\n }\n _isUniformVar(node) {\n return node instanceof Var && node.storage == \"uniform\";\n }\n _isStorageVar(node) {\n return node instanceof Var && node.storage == \"storage\";\n }\n _isTextureVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._textureTypes.indexOf(node.type.name) != -1);\n }\n _isSamplerVar(node) {\n return (node instanceof Var &&\n node.type !== null &&\n WgslReflect._samplerTypes.indexOf(node.type.name) != -1);\n }\n _getAttribute(node, name) {\n const obj = node;\n if (!obj || !obj[\"attributes\"])\n return null;\n const attrs = obj[\"attributes\"];\n for (let a of attrs) {\n if (a.name == name)\n return a;\n }\n return null;\n }\n _getAttributeNum(attributes, name, defaultValue) {\n if (attributes === null)\n return defaultValue;\n for (let a of attributes) {\n if (a.name == name) {\n let v = a !== null && a.value !== null ? a.value : defaultValue;\n if (v instanceof Array) {\n v = v[0];\n }\n if (typeof v === \"number\") {\n return v;\n }\n if (typeof v === \"string\") {\n return parseInt(v);\n }\n return defaultValue;\n }\n }\n return defaultValue;\n }\n _roundUp(k, n) {\n return Math.ceil(n / k) * k;\n }\n}\n// Type AlignOf(T) Sizeof(T)\n// i32, u32, or f32 4 4\n// atomic 4 4\n// vec2 8 8\n// vec3 16 12\n// vec4 16 16\n// mat2x2 8 16\n// mat3x2 8 24\n// mat4x2 8 32\n// mat2x3 16 32\n// mat3x3 16 48\n// mat4x3 16 64\n// mat2x4 16 32\n// mat3x4 16 48\n// mat4x4 16 64\nWgslReflect._typeInfo = {\n f16: { align: 2, size: 2 },\n i32: { align: 4, size: 4 },\n u32: { align: 4, size: 4 },\n f32: { align: 4, size: 4 },\n atomic: { align: 4, size: 4 },\n vec2: { align: 8, size: 8 },\n vec3: { align: 16, size: 12 },\n vec4: { align: 16, size: 16 },\n mat2x2: { align: 8, size: 16 },\n mat3x2: { align: 8, size: 24 },\n mat4x2: { align: 8, size: 32 },\n mat2x3: { align: 16, size: 32 },\n mat3x3: { align: 16, size: 48 },\n mat4x3: { align: 16, size: 64 },\n mat2x4: { align: 16, size: 32 },\n mat3x4: { align: 16, size: 48 },\n mat4x4: { align: 16, size: 64 },\n};\nWgslReflect._textureTypes = TokenTypes.any_texture_type.map((t) => {\n return t.name;\n});\nWgslReflect._samplerTypes = TokenTypes.sampler_type.map((t) => {\n return t.name;\n});\n\nexport { Alias, AliasInfo, Argument, ArrayInfo, ArrayType, Assign, AssignOperator, Attribute, BinaryOperator, BitcastExpr, Break, Call, CallExpr, Case, Const, ConstExpr, Continue, Continuing, CreateExpr, Default, Discard, ElseIf, Enable, EntryFunctions, Expression, For, Function, FunctionInfo, GroupingExpr, If, Increment, IncrementOperator, InputInfo, Let, LiteralExpr, Loop, Member, MemberInfo, Node, Operator, OutputInfo, Override, OverrideInfo, ParseContext, PointerType, ResourceType, Return, SamplerType, Statement, StaticAssert, StringExpr, Struct, StructInfo, Switch, SwitchCase, TemplateInfo, TemplateType, Token, TokenClass, TokenType, TokenTypes, Type, TypeInfo, TypecastExpr, UnaryOperator, Var, VariableExpr, VariableInfo, WgslParser, WgslReflect, WgslScanner, While };\n//# sourceMappingURL=wgsl_reflect.module.js.map\n","import {\n WgslReflect,\n ArrayInfo,\n StructInfo,\n TemplateInfo,\n TypeInfo,\n VariableInfo,\n} from 'wgsl_reflect';\n\nexport type FieldDefinition = {\n offset: number;\n type: TypeDefinition;\n};\n\nexport type FieldDefinitions = {\n [x: string]: FieldDefinition;\n};\n\nexport type TypeDefinition = {\n size: number;\n};\n\n// These 3 types are wonky. Maybe we should make them inherit from a common\n// type with a `type` field. I wanted this to be a plain object though, not an object\n// with a constructor. In any case, right now, the way you tell them apart is\n// If it's got `elementType` then it's an ArrayDefinition\n// If it's got `fields` then it's a StructDefinition\n// else it's an IntrinsicDefinition\nexport type StructDefinition = TypeDefinition & {\n fields: FieldDefinitions;\n size: number;\n};\n\nexport type IntrinsicDefinition = TypeDefinition & {\n type: string;\n numElements?: number;\n};\n\nexport type ArrayDefinition = TypeDefinition & {\n elementType: TypeDefinition,\n numElements: number,\n};\n\n/**\n * @group(x) @binding(y) var<...> definition\n */\nexport interface VariableDefinition {\n binding: number;\n group: number;\n size: number;\n typeDefinition: TypeDefinition;\n}\n\nexport type StructDefinitions = {\n [x: string]: StructDefinition;\n};\n\nexport type VariableDefinitions = {\n [x: string]: VariableDefinition;\n};\n\ntype ShaderDataDefinitions = {\n uniforms: VariableDefinitions,\n storages: VariableDefinitions,\n structs: StructDefinitions,\n};\n\nfunction getNamedVariables(reflect: WgslReflect, variables: VariableInfo[]): VariableDefinitions {\n return Object.fromEntries(variables.map(v => {\n const typeDefinition = addType(reflect, v.type, 0);\n return [\n v.name,\n {\n typeDefinition,\n group: v.group,\n binding: v.binding,\n size: typeDefinition.size,\n },\n ];\n })) as VariableDefinitions;\n}\n\nfunction makeStructDefinition(reflect: WgslReflect, structInfo: StructInfo, offset: number) {\n // StructDefinition\n const fields: FieldDefinitions = Object.fromEntries(structInfo.members.map(m => {\n return [\n m.name,\n {\n offset: m.offset,\n type: addType(reflect, m.type, 0),\n },\n ];\n }));\n return {\n fields,\n size: structInfo.size,\n offset,\n };\n}\n\n/**\n * Given a WGSL shader, returns data definitions for structures,\n * uniforms, and storage buffers\n *\n * Example:\n *\n * ```js\n * const code = `\n * struct MyStruct {\n * color: vec4f,\n * brightness: f32,\n * kernel: array,\n * };\n * @group(0) @binding(0) var myUniforms: MyUniforms;\n * `;\n * const defs = makeShaderDataDefinitions(code);\n * const myUniformValues = makeStructuredView(defs.uniforms.myUniforms);\n *\n * myUniformValues.set({\n * color: [1, 0, 1, 1],\n * brightness: 0.8,\n * kernel: [\n * 1, 0, -1,\n * 2, 0, -2,\n * 1, 0, -1,\n * ],\n * });\n * device.queue.writeBuffer(uniformBuffer, 0, myUniformValues.arrayBuffer);\n * ```\n *\n * @param code WGSL shader. Note: it is not required for this to be a complete shader\n * @returns definitions of the structures by name. Useful for passing to {@link makeStructuredView}\n */\nexport function makeShaderDataDefinitions(code: string): ShaderDataDefinitions {\n const reflect = new WgslReflect(code);\n\n const structs = Object.fromEntries(reflect.structs.map(structInfo => {\n return [structInfo.name, makeStructDefinition(reflect, structInfo, 0)];\n }));\n\n const uniforms = getNamedVariables(reflect, reflect.uniforms);\n const storages = getNamedVariables(reflect, reflect.storage);\n\n return {\n structs,\n storages,\n uniforms,\n };\n}\n\nfunction assert(cond: boolean, msg = '') {\n if (!cond) {\n throw new Error(msg);\n }\n}\n\n/*\n write down what I want for a given type\n\n struct VSUniforms {\n foo: u32,\n };\n @group(4) @binding(1) var uni1: f32;\n @group(3) @binding(2) var uni2: array;\n @group(2) @binding(3) var uni3: VSUniforms;\n @group(1) @binding(4) var uni4: array;\n\n uni1: {\n type: 'f32',\n numElements: undefined\n },\n uni2: {\n type: 'array',\n elementType: 'f32'\n numElements: 5,\n },\n uni3: {\n type: 'struct',\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n },\n uni4: {\n type: 'array',\n elementType:\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n fields: {\n foo: {\n type: 'f32',\n numElements: undefined\n }\n },\n ...\n ]\n\n */\n\n\n\nfunction addType(reflect: WgslReflect, typeInfo: TypeInfo, offset: number):\n StructDefinition |\n IntrinsicDefinition |\n ArrayDefinition {\n if (typeInfo.isArray) {\n assert(!typeInfo.isStruct, 'struct array is invalid');\n assert(!typeInfo.isStruct, 'template array is invalid');\n const arrayInfo = typeInfo as ArrayInfo;\n // ArrayDefinition\n return {\n size: arrayInfo.size,\n elementType: addType(reflect, arrayInfo.format, offset),\n numElements: arrayInfo.count,\n };\n } else if (typeInfo.isStruct) {\n assert(!typeInfo.isTemplate, 'template struct is invalid');\n const structInfo = typeInfo as StructInfo;\n return makeStructDefinition(reflect, structInfo, offset);\n } else {\n // template is like vec4 or mat4x4\n const asTemplateInfo = typeInfo as TemplateInfo;\n const type = typeInfo.isTemplate\n ? `${asTemplateInfo.name}<${asTemplateInfo.format!.name}>`\n : typeInfo.name;\n // IntrinsicDefinition\n return {\n size: typeInfo.size,\n type,\n };\n }\n}\n\n","import {\n isTypedArray,\n} from './typed-arrays.js';\n\nfunction getViewDimensionForTexture(texture: GPUTexture): GPUTextureViewDimension {\n switch (texture.dimension) {\n case '1d':\n return '1d';\n case '3d':\n return '3d';\n default: // to shut up TS\n case '2d':\n return texture.depthOrArrayLayers > 1 ? '2d-array' : '2d';\n }\n}\n\nfunction normalizeGPUExtent3Dict(size: GPUExtent3DDict) {\n return [size.width, size.height || 1, size.depthOrArrayLayers || 1];\n}\n\n/**\n * Converts a `GPUExtent3D` into an array of numbers\n *\n * `GPUExtent3D` has two forms `[width, height?, depth?]` or\n * `{width: number, height?: number, depthOrArrayLayers?: number}`\n *\n * You pass one of those in here and it returns an array of 3 numbers\n * so that your code doesn't have to deal with multiple forms.\n *\n * @param size\n * @returns an array of 3 numbers, [width, height, depthOrArrayLayers]\n */\nexport function normalizeGPUExtent3D(size: GPUExtent3D): number[] {\n return (Array.isArray(size) || isTypedArray(size))\n ? [...(size as Iterable), 1, 1].slice(0, 3)\n : normalizeGPUExtent3Dict(size as GPUExtent3DDict);\n}\n\n/**\n * Given a GPUExtent3D returns the number of mip levels needed\n *\n * @param size\n * @returns number of mip levels needed for the given size\n */\nexport function numMipLevels(size: GPUExtent3D, dimension?: GPUTextureDimension) {\n const sizes = normalizeGPUExtent3D(size);\n const maxSize = Math.max(...sizes.slice(0, dimension === '3d' ? 3 : 2));\n return 1 + Math.log2(maxSize) | 0;\n}\n\n// Use a WeakMap so the device can be destroyed and/or lost\nconst byDevice = new WeakMap();\n\n/**\n * Generates mip levels from level 0 to the last mip for an existing texture\n *\n * The texture must have been created with TEXTURE_BINDING and\n * RENDER_ATTACHMENT and been created with mip levels\n *\n * @param device\n * @param texture\n */\nexport function generateMipmap(device: GPUDevice, texture: GPUTexture) {\n let perDeviceInfo = byDevice.get(device);\n if (!perDeviceInfo) {\n perDeviceInfo = {\n pipelineByFormat: {},\n moduleByView: {},\n };\n byDevice.set(device, perDeviceInfo);\n }\n let {\n sampler,\n } = perDeviceInfo;\n const {\n pipelineByFormat,\n moduleByView,\n } = perDeviceInfo;\n const view = getViewDimensionForTexture(texture);\n let module = moduleByView[view];\n if (!module) {\n module = device.createShaderModule({\n label: `mip level generation for ${view}`,\n code: `\n struct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) texcoord: vec2f,\n };\n\n @vertex fn vs(\n @builtin(vertex_index) vertexIndex : u32\n ) -> VSOutput {\n var pos = array(\n vec2f(-1.0, -1.0),\n vec2f(-1.0, 3.0),\n vec2f( 3.0, -1.0),\n );\n\n var vsOutput: VSOutput;\n let xy = pos[vertexIndex];\n vsOutput.position = vec4f(xy, 0.0, 1.0);\n vsOutput.texcoord = xy * vec2f(0.5, -0.5) + vec2f(0.5);\n return vsOutput;\n }\n\n @group(0) @binding(0) var ourSampler: sampler;\n @group(0) @binding(1) var ourTexture: texture_2d;\n\n @fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(ourTexture, ourSampler, fsInput.texcoord);\n }\n `,\n });\n moduleByView[view] = module;\n }\n\n if (!sampler) {\n sampler = device.createSampler({\n minFilter: 'linear',\n });\n perDeviceInfo.sampler = sampler;\n }\n\n const id = `${texture.format}`;\n\n if (!pipelineByFormat[id]) {\n pipelineByFormat[id] = device.createRenderPipeline({\n label: `mip level generator pipeline for ${view}`,\n layout: 'auto',\n vertex: {\n module,\n entryPoint: 'vs',\n },\n fragment: {\n module,\n entryPoint: 'fs',\n targets: [{ format: texture.format }],\n },\n });\n }\n const pipeline = pipelineByFormat[id];\n\n const encoder = device.createCommandEncoder({\n label: 'mip gen encoder',\n });\n\n for (let baseMipLevel = 1; baseMipLevel < texture.mipLevelCount; ++baseMipLevel) {\n for (let baseArrayLayer = 0; baseArrayLayer < texture.depthOrArrayLayers; ++baseArrayLayer) {\n const bindGroup = device.createBindGroup({\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: sampler },\n {\n binding: 1,\n resource: texture.createView({\n dimension: '2d',\n baseMipLevel: baseMipLevel - 1,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n },\n ],\n });\n\n const renderPassDescriptor: GPURenderPassDescriptor = {\n label: 'mip gen renderPass',\n colorAttachments: [\n {\n view: texture.createView({\n baseMipLevel,\n mipLevelCount: 1,\n baseArrayLayer,\n arrayLayerCount: 1,\n }),\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n };\n\n const pass = encoder.beginRenderPass(renderPassDescriptor);\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.draw(3);\n pass.end();\n }\n }\n\n const commandBuffer = encoder.finish();\n device.queue.submit([commandBuffer]);\n}","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\n\nconst kTypedArrayToAttribFormat = new Map([\n [ Int8Array, { formats: ['sint8', 'snorm8' ], defaultForType: 1 } ],\n [ Uint8Array, { formats: ['uint8', 'unorm8' ], defaultForType: 1 } ],\n [ Int16Array, { formats: ['sint16', 'snorm16'], defaultForType: 1 } ],\n [ Uint16Array, { formats: ['uint16', 'unorm16'], defaultForType: 1 } ],\n [ Int32Array, { formats: ['sint32', 'snorm32'], defaultForType: 0 } ],\n [ Uint32Array, { formats: ['uint32', 'unorm32'], defaultForType: 0 } ],\n [ Float32Array, { formats: ['float32', 'float32'], defaultForType: 0 } ],\n // TODO: Add Float16Array\n]);\n\nconst kVertexFormatPrefixToType = new Map(\n [...kTypedArrayToAttribFormat.entries()].map(([Type, {formats: [s1, s2]}]) => [[s1, Type], [s2, Type]] as [[string, TypedArrayConstructor], [string, TypedArrayConstructor]]).flat()\n);\n\n/**\n * See {@link Arrays} for details\n */\nexport type FullArraySpec = {\n data: number | number[] | TypedArray,\n type?: TypedArrayConstructor,\n numComponents?: number,\n shaderLocation?: number,\n normalize?: boolean,\n};\n\nexport type ArrayUnion = number | number[] | TypedArray | FullArraySpec;\n\n/**\n * Named Arrays\n *\n * A set of named arrays are passed to various functions like\n * {@link createBufferLayoutsFromArrays} and {@link createBuffersAndAttributesFromArrays}\n *\n * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec}\n *\n * If it's a native array then, if the name of the array is `indices` the data will be converted\n * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type.\n * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray\n *\n * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not\n * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2.\n * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.\n *\n * For attribute formats, guesses are made based on type and number of components. The guess is\n * based on this table where (d) is the default for that type if `normalize` is not specified\n *\n * | Type | .. | normalize |\n * | ------------ | ----------- | ----------- |\n * | Int8Array | sint8 | snorm8 (d) |\n * | Uint8Array | uint8 | unorm8 (d) |\n * | Int16Array | sint16 | snorm16 (d) |\n * | Uint16Array | uint16 | unorm16 (d) |\n * | Int32Array | sint32 (d) | snorm32 |\n * | Uint32Array | uint32 (d) | unorm32 |\n * | Float32Array | float32 (d) | float32 |\n *\n */\nexport type Arrays = { [key: string]: ArrayUnion };\nexport type ArraysOptions = {\n interleave?: boolean,\n stepMode?: GPUVertexStepMode,\n usage?: GPUBufferUsageFlags,\n shaderLocation?: number,\n};\n\n/**\n * Returned by {@link createBuffersAndAttributesFromArrays}\n */\nexport type BuffersAndAttributes = {\n numElements: number,\n bufferLayouts: GPUVertexBufferLayout[],\n buffers: GPUBuffer[],\n indexBuffer?: GPUBuffer,\n indexFormat?: GPUIndexFormat,\n};\n\nfunction isIndices(name: string) {\n return name === \"indices\";\n}\n\nfunction makeTypedArrayFromArrayUnion(array: ArrayUnion, name: string): TypedArray {\n if (isTypedArray(array)) {\n return array as TypedArray;\n }\n\n let asFullSpec = array as FullArraySpec;\n if (isTypedArray(asFullSpec.data)) {\n return asFullSpec.data as TypedArray;\n }\n\n if (Array.isArray(array) || typeof array === 'number') {\n asFullSpec = {\n data: array,\n };\n }\n\n let Type = asFullSpec.type;\n if (!Type) {\n if (isIndices(name)) {\n Type = Uint32Array;\n } else {\n Type = Float32Array;\n }\n }\n return new Type(asFullSpec.data as any); // ugh!\n}\n\nfunction getArray(array: ArrayUnion): number[] | TypedArray {\n const arr = (array as TypedArray).length ? array : (array as FullArraySpec).data;\n return arr as TypedArray;\n}\n\nconst kNameToNumComponents = [\n { re: /coord|texture|uv/i, numComponents: 2 },\n { re: /color|colour/i, numComponents: 4 },\n];\n\nfunction guessNumComponentsFromNameImpl(name: string) {\n for (const {re, numComponents} of kNameToNumComponents) {\n if (re.test(name)) {\n return numComponents;\n }\n }\n return 3;\n}\n\nfunction guessNumComponentsFromName(name: string, length: number) {\n const numComponents = guessNumComponentsFromNameImpl(name);\n if (length % numComponents > 0) {\n throw new Error(`Can not guess numComponents for attribute '${name}'. Tried ${numComponents} but ${length} values is not evenly divisible by ${numComponents}. You should specify it.`);\n }\n return numComponents;\n}\n\nfunction getNumComponents(array: ArrayUnion , arrayName: string) {\n return (array as FullArraySpec).numComponents || guessNumComponentsFromName(arrayName, getArray(array).length);\n}\n\nconst kVertexFormatRE = /(\\w+)(?:x(\\d))$/;\nfunction numComponentsAndTypeFromVertexFormat(format: GPUVertexFormat) {\n const m = kVertexFormatRE.exec(format);\n const [prefix, numComponents] = m ? [m[1], parseInt(m[2])] : [format, 1];\n return {\n Type: kVertexFormatPrefixToType.get(prefix),\n numComponents,\n };\n}\n\nfunction createTypedArrayOfSameType(typedArray: TypedArray, arrayBuffer: ArrayBuffer) {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n return new Ctor(arrayBuffer);\n}\n\ntype TypedArrayWithOffsetAndStride = {\n data: TypedArray,\n offset: number, /** In elements not bytes */\n stride: number, /** In elements not bytes */\n};\n\n/**\n * Given a set of named arrays, generates an array `GPUBufferLayout`s\n *\n * Examples:\n *\n * ```js\n * const arrays = {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * };\n *\n * const { bufferLayouts, typedArrays } = createBufferLayoutsFromArrays(arrays);\n * ```\n *\n * results in `bufferLayouts` being\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * and `typedArrays` being\n *\n * ```\n * [\n * someFloat32Array0,\n * someFloat32Array1,\n * someFloat32Array2,\n * ]\n * ```\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: If typed arrays are passed in the same typed arrays will come out (copies will not be made)\n */\nexport function createBufferLayoutsFromArrays(arrays: Arrays, options: ArraysOptions = {}) {\n const interleave = options.interleave === undefined ? true : options.interleave;\n const stepMode = options.stepMode || 'vertex';\n const shaderLocations: number[] = options.shaderLocation\n ? (Array.isArray(options.shaderLocation) ? options.shaderLocation : [options.shaderLocation])\n : [0];\n let currentOffset = 0;\n const bufferLayouts: GPUVertexBufferLayout[] = [];\n const attributes: GPUVertexAttribute[] = [];\n const typedArrays: TypedArrayWithOffsetAndStride[] = [];\n Object.keys(arrays)\n .filter(arrayName => !isIndices(arrayName))\n .forEach(arrayName => {\n const array = arrays[arrayName];\n const data = makeTypedArrayFromArrayUnion(array, arrayName);\n const totalNumComponents = getNumComponents(array, arrayName);\n // if totalNumComponents > 4 then we clearly need to split this into multiple\n // attributes\n // (a) <= 4 doesn't mean don't split and\n // (b) how to split? We could divide by 4 and if it's not even then divide by 3\n // as a guess?\n // 5 is error? or 1x4 + 1x1?\n // 6 is 2x3\n // 7 is error? or 1x4 + 1x3?\n // 8 is 2x4\n // 9 is 3x3\n // 10 is error? or 2x4 + 1x2?\n // 11 is error? or 2x4 + 1x3?\n // 12 is 3x4 or 4x3?\n // 13 is error? or 3x4 + 1x1 or 4x3 + 1x1?\n // 14 is error? or 3x4 + 1x2 or 4x3 + 1x2?\n // 15 is error? or 3x4 + 1x3 or 4x3 + 1x3?\n // 16 is 4x4\n const by4 = totalNumComponents / 4;\n const by3 = totalNumComponents / 3;\n const step = by4 % 1 === 0 ? 4 : (by3 % 1 === 0 ? 3 : 4);\n for (let component = 0; component < totalNumComponents; component += step) {\n const numComponents = Math.min(step, totalNumComponents - component);\n const offset = currentOffset;\n currentOffset += numComponents * data.BYTES_PER_ELEMENT;\n const { defaultForType, formats } = kTypedArrayToAttribFormat.get(Object.getPrototypeOf(data).constructor)!;\n const normalize = (array as FullArraySpec).normalize;\n const formatNdx = typeof normalize === 'undefined' ? defaultForType : (normalize ? 1 : 0);\n const format = `${formats[formatNdx]}${numComponents > 1 ? `x${numComponents}` : ''}` as GPUVertexFormat;\n\n // TODO: cleanup with generator?\n const shaderLocation = shaderLocations.shift()!;\n if (shaderLocations.length === 0) {\n shaderLocations.push(shaderLocation + 1);\n }\n attributes.push({\n offset,\n format,\n shaderLocation,\n });\n typedArrays.push({\n data,\n offset: component,\n stride: totalNumComponents,\n });\n }\n if (!interleave) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes.slice(),\n });\n currentOffset = 0;\n attributes.length = 0;\n }\n });\n if (attributes.length) {\n bufferLayouts.push({\n stepMode,\n arrayStride: currentOffset,\n attributes: attributes,\n });\n }\n return {\n bufferLayouts,\n typedArrays,\n };\n}\n\nfunction getTypedArrayWithOffsetAndStride(ta: TypedArray | TypedArrayWithOffsetAndStride, numComponents: number) {\n return (isTypedArray(ta)\n ? { data: ta, offset: 0, stride: numComponents }\n : ta) as TypedArrayWithOffsetAndStride;\n}\n\n/**\n * Given an array of `GPUVertexAttribute`s and a corresponding array\n * of TypedArrays, interleaves the contents of the typed arrays\n * into the given ArrayBuffer\n *\n * example:\n *\n * ```js\n * const attributes: GPUVertexAttribute[] = [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ];\n * const typedArrays = [\n * new Float32Array([1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1]),\n * new Float32Array([1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]),\n * new Float32Array([1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]),\n * ];\n * const arrayStride = (3 + 3 + 2) * 4; // pos + nrm + uv\n * const arrayBuffer = new ArrayBuffer(arrayStride * 24)\n * interleaveVertexData(attributes, typedArrays, arrayStride, arrayBuffer)\n * ```\n *\n * results in the contents of `arrayBuffer` to be the 3 TypedArrays interleaved\n *\n * See {@link Arrays} for details on the various types of arrays.\n *\n * Note: You can generate `attributes` and `typedArrays` above by calling\n * {@link createBufferLayoutsFromArrays}\n */\nexport function interleaveVertexData(\n attributes: GPUVertexAttribute[],\n typedArrays: (TypedArray | TypedArrayWithOffsetAndStride)[],\n arrayStride: number,\n arrayBuffer: ArrayBuffer,\n) {\n const views = new Map();\n const getView = (typedArray: TypedArray) => {\n const Ctor = Object.getPrototypeOf(typedArray).constructor;\n const view = views.get(Ctor);\n if (view) {\n return view;\n }\n const newView = new Ctor(arrayBuffer);\n views.set(Ctor, newView);\n return newView;\n };\n\n attributes.forEach((attribute, ndx) => {\n const { offset, format } = attribute;\n const { numComponents } = numComponentsAndTypeFromVertexFormat(format);\n const {\n data,\n offset: srcOffset,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[ndx], numComponents);\n\n const view = getView(data);\n for (let i = 0; i < data.length; i += stride) {\n const ndx = i / stride;\n const dstOffset = (offset + ndx * arrayStride) / view.BYTES_PER_ELEMENT;\n const srcOff = i + srcOffset;\n const s = data.subarray(srcOff, srcOff + numComponents);\n view.set(s, dstOffset);\n }\n });\n}\n\n/**\n * Given arrays, create buffers, fills the buffers with data if provided, optionally\n * interleaves the data (the default).\n *\n * Example:\n *\n * ```js\n * const {\n * buffers,\n * bufferLayouts,\n * indexBuffer,\n * indexFormat,\n * numElements,\n * } = createBuffersAndAttributesFromArrays(device, {\n * position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1],\n * normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1],\n * texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1],\n * indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23],\n * });\n * ```\n *\n * Where `bufferLayouts` will be\n *\n * ```js\n * [\n * {\n * stepMode: 'vertex',\n * arrayStride: 32,\n * attributes: [\n * { shaderLocation: 0, offset: 0, format: 'float32x3' },\n * { shaderLocation: 1, offset: 12, format: 'float32x3' },\n * { shaderLocation: 2, offset: 24, format: 'float32x2' },\n * ],\n * },\n * ]\n * ```\n *\n * * `buffers` will have one `GPUBuffer` of usage `GPUBufferUsage.VERTEX`\n * * `indexBuffer` will be `GPUBuffer` of usage `GPUBufferUsage.INDEX`\n * * `indexFormat` will be `uint32` (use a full spec or a typedarray of `Uint16Array` if you want 16bit indices)\n * * `numElements` will be 36 (this is either the number entries in the array named `indices` or if no\n * indices are provided then it's the length of the first array divided by numComponents. See {@link Arrays})\n *\n * See {@link Arrays} for details on the various types of arrays.\n * Also see the cube and instancing examples.\n */\nexport function createBuffersAndAttributesFromArrays(device: GPUDevice, arrays: Arrays, options: ArraysOptions = {}) {\n const usage = (options.usage || 0);\n\n const {\n bufferLayouts,\n typedArrays,\n } = createBufferLayoutsFromArrays(arrays, options);\n\n const buffers = [];\n let numElements = -1;\n let bufferNdx = 0;\n for (const {attributes, arrayStride} of bufferLayouts) {\n const attribs = attributes as GPUVertexAttribute[];\n const attrib0 = attribs[0];\n const {numComponents} = numComponentsAndTypeFromVertexFormat(attrib0.format);\n\n const {\n data: data0,\n stride,\n } = getTypedArrayWithOffsetAndStride(typedArrays[bufferNdx], numComponents);\n\n if (numElements < 0) {\n numElements = data0.length / stride;\n }\n\n const size = arrayStride * numElements;\n const buffer = device.createBuffer({\n usage: usage | GPUBufferUsage.VERTEX,\n size,\n mappedAtCreation: true,\n });\n\n const arrayBuffer = buffer.getMappedRange();\n if (attribs.length === 1 && arrayStride === data0.BYTES_PER_ELEMENT * numComponents) {\n const view = createTypedArrayOfSameType(data0, arrayBuffer);\n view.set(data0);\n } else {\n interleaveVertexData(attribs, typedArrays.slice(bufferNdx), arrayStride, arrayBuffer);\n }\n buffer.unmap();\n buffers.push(buffer);\n bufferNdx += attribs.length;\n }\n\n const buffersAndAttributes: BuffersAndAttributes = {\n numElements,\n bufferLayouts,\n buffers,\n };\n\n const indicesEntry = Object.entries(arrays).find(([arrayName]) => isIndices(arrayName));\n if (indicesEntry) {\n const indices = makeTypedArrayFromArrayUnion(indicesEntry[1], 'indices');\n const indexBuffer = device.createBuffer({\n size: indices.byteLength,\n usage: GPUBufferUsage.INDEX | usage,\n mappedAtCreation: true,\n });\n const dst = createTypedArrayOfSameType(indices, indexBuffer.getMappedRange());\n dst.set(indices);\n indexBuffer.unmap();\n\n buffersAndAttributes.indexBuffer = indexBuffer;\n buffersAndAttributes.indexFormat = indices instanceof Uint16Array ? 'uint16' : 'uint32';\n buffersAndAttributes.numElements = indices.length;\n }\n\n return buffersAndAttributes;\n}\n","import {\n TypedArray,\n TypedArrayConstructor,\n isTypedArray,\n} from './typed-arrays.js';\nimport {\n generateMipmap,\n numMipLevels,\n} from './generate-mipmap.js';\n\nexport type CopyTextureOptions = {\n flipY?: boolean,\n premultipliedAlpha?: boolean,\n colorSpace?: PredefinedColorSpace;\n dimension?: GPUTextureViewDimension;\n baseArrayLayer?: number;\n};\n\nexport type TextureData = {\n data: TypedArray | number[],\n};\nexport type TextureCreationData = TextureData & {\n width?: number,\n height?: number,\n};\n\nexport type TextureRawDataSource = TextureCreationData | TypedArray | number[];\nexport type TextureSource = GPUImageCopyExternalImage['source'] | TextureRawDataSource;\n\nfunction isTextureData(source: TextureSource) {\n const src = source as TextureData;\n return isTypedArray(src.data) || Array.isArray(src.data);\n}\n\nfunction isTextureRawDataSource(source: TextureSource) {\n return isTypedArray(source) || Array.isArray(source) || isTextureData(source);\n}\n\nfunction toTypedArray(v: TypedArray | number[], format: GPUTextureFormat): TypedArray {\n if (isTypedArray(v)) {\n return v as TypedArray;\n }\n const { Type } = getTextureFormatInfo(format);\n return new Type(v);\n}\n\nfunction guessDimensions(width: number | undefined, height: number | undefined, numElements: number, dimension: GPUTextureViewDimension = '2d'): number[] {\n if (numElements % 1 !== 0) {\n throw new Error(\"can't guess dimensions\");\n }\n if (!width && !height) {\n const size = Math.sqrt(numElements / (dimension === 'cube' ? 6 : 1));\n if (size % 1 === 0) {\n width = size;\n height = size;\n } else {\n width = numElements;\n height = 1;\n }\n } else if (!height) {\n height = numElements / width!;\n if (height % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n } else if (!width) {\n width = numElements / height;\n if (width % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n }\n const depth = numElements / width! / height;\n if (depth % 1) {\n throw new Error(\"can't guess dimensions\");\n }\n return [width!, height, depth];\n}\n\nfunction textureViewDimensionToDimension(viewDimension: GPUTextureViewDimension | undefined) {\n switch (viewDimension) {\n case '1d': return '1d';\n case '3d': return '3d';\n default: return '2d';\n }\n}\n\nconst kFormatToTypedArray: {[key: string]: TypedArrayConstructor} = {\n '8snorm': Int8Array,\n '8unorm': Uint8Array,\n '8sint': Int8Array,\n '8uint': Uint8Array,\n '16snorm': Int16Array,\n '16unorm': Uint16Array,\n '16sint': Int16Array,\n '16uint': Uint16Array,\n '32snorm': Int32Array,\n '32unorm': Uint32Array,\n '32sint': Int32Array,\n '32uint': Uint32Array,\n '16float': Uint16Array, // TODO: change to Float16Array\n '32float': Float32Array,\n};\n\nconst kTextureFormatRE = /([a-z]+)(\\d+)([a-z]+)/;\n\nfunction getTextureFormatInfo(format: GPUTextureFormat) {\n // this is a hack! It will only work for common formats\n const [, channels, bits, typeName] = kTextureFormatRE.exec(format)!;\n // TODO: if the regex fails, use table for other formats?\n const numChannels = channels.length;\n const bytesPerChannel = parseInt(bits) / 8;\n const bytesPerElement = numChannels * bytesPerChannel;\n const Type = kFormatToTypedArray[`${bits}${typeName}`];\n\n return {\n channels,\n numChannels,\n bytesPerChannel,\n bytesPerElement,\n Type,\n };\n}\n\n\n/**\n * Gets the size of a mipLevel. Returns an array of 3 numbers [width, height, depthOrArrayLayers]\n */\nexport function getSizeForMipFromTexture(texture: GPUTexture, mipLevel: number) {\n return [\n texture.width,\n texture.height,\n texture.depthOrArrayLayers,\n ].map(v => Math.max(1, Math.floor(v / 2 ** mipLevel)));\n}\n\n/**\n * Uploads Data to a texture\n */\nfunction uploadDataToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureRawDataSource,\n options: { origin?: GPUOrigin3D },\n) {\n const data = toTypedArray((source as TextureData).data || source, texture.format);\n const mipLevel = 0;\n const size = getSizeForMipFromTexture(texture, mipLevel);\n const { bytesPerElement } = getTextureFormatInfo(texture.format);\n const origin = options.origin || [0, 0, 0];\n device.queue.writeTexture(\n { texture, origin },\n data,\n { bytesPerRow: bytesPerElement * size[0], rowsPerImage: size[1] },\n size,\n );\n}\n/**\n * Copies a an array of \"sources\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourcesToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n sources: TextureSource[],\n options: CopyTextureOptions = {},\n) {\n sources.forEach((source, layer) => {\n const origin = [0, 0, layer + (options.baseArrayLayer || 0)];\n if (isTextureRawDataSource(source)) {\n uploadDataToTexture(device, texture, source as TextureRawDataSource, { origin });\n } else {\n const s = source as GPUImageCopyExternalImage['source'];\n const {flipY, premultipliedAlpha, colorSpace} = options;\n device.queue.copyExternalImageToTexture(\n { source: s, flipY, },\n { texture, premultipliedAlpha, colorSpace, origin },\n getSizeFromSource(s, options),\n );\n }\n });\n\n if (texture.mipLevelCount > 1) {\n generateMipmap(device, texture);\n }\n}\n\n\n/**\n * Copies a \"source\" (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * to a texture and then optionally generates mip levels\n */\nexport function copySourceToTexture(\n device: GPUDevice,\n texture: GPUTexture,\n source: TextureSource,\n options: CopyTextureOptions = {}) {\n copySourcesToTexture(device, texture, [source], options);\n}\n\n/**\n * @property mips if true and mipLevelCount is not set then wll automatically generate\n * the correct number of mip levels.\n * @property format Defaults to \"rgba8unorm\"\n * @property mipLeveLCount Defaults to 1 or the number of mips needed for a full mipmap if `mips` is true\n */\nexport type CreateTextureOptions = CopyTextureOptions & {\n mips?: boolean,\n usage?: GPUTextureUsageFlags,\n format?: GPUTextureFormat,\n mipLevelCount?: number,\n};\n\n/**\n * Gets the size from a source. This is to smooth out the fact that different\n * sources have a different way to get their size.\n */\nexport function getSizeFromSource(source: TextureSource, options: CreateTextureOptions) {\n if (source instanceof HTMLVideoElement) {\n return [source.videoWidth, source.videoHeight, 1];\n } else {\n const maybeHasWidthAndHeight = source as { width: number, height: number };\n const { width, height } = maybeHasWidthAndHeight;\n if (width > 0 && height > 0 && !isTextureRawDataSource(source)) {\n // this should cover Canvas, Image, ImageData, ImageBitmap, TextureCreationData\n return [width, height, 1];\n }\n const format = options.format || 'rgba8unorm';\n const { bytesPerElement, bytesPerChannel } = getTextureFormatInfo(format);\n const data = isTypedArray(source) || Array.isArray(source)\n ? source\n : (source as TextureData).data;\n const numBytes = isTypedArray(data)\n ? (data as TypedArray).byteLength\n : ((data as number[]).length * bytesPerChannel);\n const numElements = numBytes / bytesPerElement;\n return guessDimensions(width, height, numElements);\n }\n}\n\n/**\n * Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * [\n * someCanvasOrVideoOrImageImageBitmap0,\n * someCanvasOrVideoOrImageImageBitmap1,\n * ],\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSources(\n device: GPUDevice,\n sources: TextureSource[],\n options: CreateTextureOptions = {}) {\n // NOTE: We assume all the sizes are the same. If they are not you'll get\n // an error.\n const size = getSizeFromSource(sources[0], options);\n size[2] = size[2] > 1 ? size[2] : sources.length;\n\n const texture = device.createTexture({\n dimension: textureViewDimensionToDimension(options.dimension),\n format: options.format || 'rgba8unorm',\n mipLevelCount: options.mipLevelCount\n ? options.mipLevelCount\n : options.mips ? numMipLevels(size) : 1,\n size,\n usage: (options.usage ?? 0) |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_DST |\n GPUTextureUsage.RENDER_ATTACHMENT,\n });\n\n copySourcesToTexture(device, texture, sources, options);\n\n return texture;\n}\n\n/**\n * Create a texture from a source (Video, Canvas, OffscreenCanvas, ImageBitmap)\n * and optionally create mip levels. If you set `mips: true` and don't set a mipLevelCount\n * then it will automatically make the correct number of mip levels.\n *\n * Example:\n *\n * ```js\n * const texture = createTextureFromSource(\n * device,\n * someCanvasOrVideoOrImageImageBitmap,\n * {\n * usage: GPUTextureUsage.TEXTURE_BINDING |\n * GPUTextureUsage.RENDER_ATTACHMENT |\n * GPUTextureUsage.COPY_DST,\n * mips: true,\n * }\n * );\n * ```\n */\nexport function createTextureFromSource(\n device: GPUDevice,\n source: TextureSource,\n options: CreateTextureOptions = {}) {\n return createTextureFromSources(device, [source], options);\n}\n\nexport type CreateTextureFromBitmapOptions = CreateTextureOptions & ImageBitmapOptions;\n\n/**\n * Load an ImageBitmap\n * @param url\n * @param options\n * @returns the loaded ImageBitmap\n */\nexport async function loadImageBitmap(url: string, options: ImageBitmapOptions = {}) {\n const res = await fetch(url);\n const blob = await res.blob();\n const opt: ImageBitmapOptions = {\n ...options,\n ...(options.colorSpaceConversion !== undefined && {colorSpaceConversion: 'none'}),\n };\n return await createImageBitmap(blob, opt);\n}\n\n/**\n * Load images and create a texture from them, optionally generating mip levels\n *\n * Assumes all the urls reference images of the same size.\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(\n * device,\n * [\n * 'https://someimage1.url',\n * 'https://someimage2.url',\n * ],\n * {\n * mips: true,\n * flipY: true,\n * },\n * );\n * ```\n */\nexport async function createTextureFromImages(device: GPUDevice, urls: string[], options: CreateTextureFromBitmapOptions = {}) {\n // TODO: start once we've loaded one?\n // We need at least 1 to know the size of the texture to create\n const imgBitmaps = await Promise.all(urls.map(url => loadImageBitmap(url)));\n return createTextureFromSources(device, imgBitmaps, options);\n}\n\n/**\n * Load an image and create a texture from it, optionally generating mip levels\n *\n * Example:\n *\n * ```js\n * const texture = await createTextureFromImage(device, 'https://someimage.url', {\n * mips: true,\n * flipY: true,\n * });\n * ```\n */\nexport async function createTextureFromImage(device: GPUDevice, url: string, options: CreateTextureFromBitmapOptions = {}) {\n return createTextureFromImages(device, [url], options);\n}\n","/*\n * Copyright 2023 Gregg Tavares\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\nimport { isTypedArray, TypedArray, TypedArrayConstructor } from './typed-arrays.js';\nimport { Arrays } from './attribute-utils.js';\n\n/**\n * A class to provide `push` on a typed array.\n *\n * example:\n *\n * ```js\n * const positions = new TypedArrayWrapper(new Float32Array(300), 3);\n * positions.push(1, 2, 3); // add a position\n * positions.push([4, 5, 6]); // add a position\n * positions.push(new Float32Array(6)); // add 2 positions\n * const data = positions.typedArray;\n * ```\n */\nexport class TypedArrayWrapper {\n typedArray: T;\n cursor = 0;\n numComponents: number;\n\n constructor(arr: T, numComponents: number) {\n this.typedArray = arr;\n this.numComponents = numComponents;\n }\n get numElements() {\n return this.typedArray.length / this.numComponents;\n }\n push(...data: (number | Iterable)[]) {\n for (const value of data) {\n if (Array.isArray(value) || isTypedArray(value)) {\n const asArray = data as number[];\n this.typedArray.set(asArray, this.cursor);\n this.cursor += asArray.length;\n } else {\n this.typedArray[this.cursor++] = value as number;\n }\n }\n }\n reset(index = 0) {\n this.cursor = index;\n }\n}\n\n/**\n * creates a typed array with a `push` function attached\n * so that you can easily *push* values.\n *\n * `push` can take multiple arguments. If an argument is an array each element\n * of the array will be added to the typed array.\n *\n * Example:\n *\n * const array = createAugmentedTypedArray(3, 2, Float32Array);\n * array.push(1, 2, 3);\n * array.push([4, 5, 6]);\n * // array now contains [1, 2, 3, 4, 5, 6]\n *\n * Also has `numComponents` and `numElements` properties.\n *\n * @param numComponents number of components\n * @param numElements number of elements. The total size of the array will be `numComponents * numElements`.\n * @param Type A constructor for the type. Default = `Float32Array`.\n */\nfunction createAugmentedTypedArray(numComponents: number, numElements: number, Type: T) {\n return new TypedArrayWrapper(new Type(numComponents * numElements) as InstanceType, numComponents);\n}\n\n/**\n * Creates XY quad vertices\n *\n * The default with no parameters will return a 2x2 quad with values from -1 to +1.\n * If you want a unit quad with that goes from 0 to 1 you'd call it with\n *\n * createXYQuadVertices(1, 0.5, 0.5);\n *\n * If you want a unit quad centered above 0,0 you'd call it with\n *\n * primitives.createXYQuadVertices(1, 0, 0.5);\n *\n * @param size the size across the quad. Defaults to 2 which means vertices will go from -1 to +1\n * @param xOffset the amount to offset the quad in X\n * @param yOffset the amount to offset the quad in Y\n * @return the created XY Quad vertices\n */\nexport function createXYQuadVertices(size: number = 2, xOffset: number = 0, yOffset: number = 0) {\n size *= 0.5;\n return {\n position: {\n numComponents: 2,\n data: [\n xOffset + -1 * size, yOffset + -1 * size,\n xOffset + 1 * size, yOffset + -1 * size,\n xOffset + -1 * size, yOffset + 1 * size,\n xOffset + 1 * size, yOffset + 1 * size,\n ],\n },\n normal: [\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n 0, 0, 1,\n ],\n texcoord: [\n 0, 0,\n 1, 0,\n 0, 1,\n 1, 1,\n ],\n indices: [ 0, 1, 2, 2, 1, 3 ],\n } as Arrays;\n}\n\n/**\n * Creates XZ plane vertices.\n *\n * The created plane has position, normal, and texcoord data\n *\n * @param width Width of the plane. Default = 1\n * @param depth Depth of the plane. Default = 1\n * @param subdivisionsWidth Number of steps across the plane. Default = 1\n * @param subdivisionsDepth Number of steps down the plane. Default = 1\n * @return The created plane vertices.\n */\nexport function createPlaneVertices(\n width = 1,\n depth = 1,\n subdivisionsWidth = 1,\n subdivisionsDepth = 1) {\n const numVertices = (subdivisionsWidth + 1) * (subdivisionsDepth + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n for (let z = 0; z <= subdivisionsDepth; z++) {\n for (let x = 0; x <= subdivisionsWidth; x++) {\n const u = x / subdivisionsWidth;\n const v = z / subdivisionsDepth;\n positions.push(\n width * u - width * 0.5,\n 0,\n depth * v - depth * 0.5);\n normals.push(0, 1, 0);\n texcoords.push(u, v);\n }\n }\n\n const numVertsAcross = subdivisionsWidth + 1;\n const indices = createAugmentedTypedArray(\n 3, subdivisionsWidth * subdivisionsDepth * 2, Uint16Array);\n\n for (let z = 0; z < subdivisionsDepth; z++) { // eslint-disable-line\n for (let x = 0; x < subdivisionsWidth; x++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (z + 0) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x,\n (z + 0) * numVertsAcross + x + 1);\n\n // Make triangle 2 of quad.\n indices.push(\n (z + 1) * numVertsAcross + x,\n (z + 1) * numVertsAcross + x + 1,\n (z + 0) * numVertsAcross + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates sphere vertices.\n *\n * The created sphere has position, normal, and texcoord data\n *\n * @param radius radius of the sphere.\n * @param subdivisionsAxis number of steps around the sphere.\n * @param subdivisionsHeight number of vertically on the sphere.\n * @param startLatitudeInRadians where to start the\n * top of the sphere.\n * @param endLatitudeInRadians Where to end the\n * bottom of the sphere.\n * @param startLongitudeInRadians where to start\n * wrapping the sphere.\n * @param endLongitudeInRadians where to end\n * wrapping the sphere.\n * @return The created sphere vertices.\n */\nexport function createSphereVertices(\n radius = 1,\n subdivisionsAxis = 24,\n subdivisionsHeight = 12,\n startLatitudeInRadians = 0,\n endLatitudeInRadians = Math.PI,\n startLongitudeInRadians = 0,\n endLongitudeInRadians = Math.PI * 2) {\n if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) {\n throw new Error('subdivisionAxis and subdivisionHeight must be > 0');\n }\n\n const latRange = endLatitudeInRadians - startLatitudeInRadians;\n const longRange = endLongitudeInRadians - startLongitudeInRadians;\n\n // We are going to generate our sphere by iterating through its\n // spherical coordinates and generating 2 triangles for each quad on a\n // ring of the sphere.\n const numVertices = (subdivisionsAxis + 1) * (subdivisionsHeight + 1);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n // Generate the individual vertices in our vertex buffer.\n for (let y = 0; y <= subdivisionsHeight; y++) {\n for (let x = 0; x <= subdivisionsAxis; x++) {\n // Generate a vertex based on its spherical coordinates\n const u = x / subdivisionsAxis;\n const v = y / subdivisionsHeight;\n const theta = longRange * u + startLongitudeInRadians;\n const phi = latRange * v + startLatitudeInRadians;\n const sinTheta = Math.sin(theta);\n const cosTheta = Math.cos(theta);\n const sinPhi = Math.sin(phi);\n const cosPhi = Math.cos(phi);\n const ux = cosTheta * sinPhi;\n const uy = cosPhi;\n const uz = sinTheta * sinPhi;\n positions.push(radius * ux, radius * uy, radius * uz);\n normals.push(ux, uy, uz);\n texcoords.push(1 - u, v);\n }\n }\n\n const numVertsAround = subdivisionsAxis + 1;\n const indices = createAugmentedTypedArray(3, subdivisionsAxis * subdivisionsHeight * 2, Uint16Array);\n for (let x = 0; x < subdivisionsAxis; x++) { // eslint-disable-line\n for (let y = 0; y < subdivisionsHeight; y++) { // eslint-disable-line\n // Make triangle 1 of quad.\n indices.push(\n (y + 0) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x);\n\n // Make triangle 2 of quad.\n indices.push(\n (y + 1) * numVertsAround + x,\n (y + 0) * numVertsAround + x + 1,\n (y + 1) * numVertsAround + x + 1);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Array of the indices of corners of each face of a cube.\n */\nconst CUBE_FACE_INDICES = [\n [3, 7, 5, 1], // right\n [6, 2, 0, 4], // left\n [6, 7, 3, 2], // ??\n [0, 1, 5, 4], // ??\n [7, 6, 4, 5], // front\n [2, 3, 1, 0], // back\n];\n\n/**\n * Creates the vertices and indices for a cube.\n *\n * The cube is created around the origin. (-size / 2, size / 2).\n *\n * @param size width, height and depth of the cube.\n * @return The created vertices.\n */\nexport function createCubeVertices(size = 1) {\n const k = size / 2;\n\n const cornerVertices = [\n [-k, -k, -k],\n [+k, -k, -k],\n [-k, +k, -k],\n [+k, +k, -k],\n [-k, -k, +k],\n [+k, -k, +k],\n [-k, +k, +k],\n [+k, +k, +k],\n ];\n\n const faceNormals = [\n [+1, +0, +0],\n [-1, +0, +0],\n [+0, +1, +0],\n [+0, -1, +0],\n [+0, +0, +1],\n [+0, +0, -1],\n ];\n\n const uvCoords = [\n [1, 0],\n [0, 0],\n [0, 1],\n [1, 1],\n ];\n\n const numVertices = 6 * 4;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2 , numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, 6 * 2, Uint16Array);\n\n for (let f = 0; f < 6; ++f) {\n const faceIndices = CUBE_FACE_INDICES[f];\n for (let v = 0; v < 4; ++v) {\n const position = cornerVertices[faceIndices[v]];\n const normal = faceNormals[f];\n const uv = uvCoords[v];\n\n // Each face needs all four vertices because the normals and texture\n // coordinates are not all the same.\n positions.push(position);\n normals.push(normal);\n texcoords.push(uv);\n\n }\n // Two triangles make a square face.\n const offset = 4 * f;\n indices.push(offset + 0, offset + 1, offset + 2);\n indices.push(offset + 0, offset + 2, offset + 3);\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates vertices for a truncated cone, which is like a cylinder\n * except that it has different top and bottom radii. A truncated cone\n * can also be used to create cylinders and regular cones. The\n * truncated cone will be created centered about the origin, with the\n * y axis as its vertical axis. .\n *\n * @param bottomRadius Bottom radius of truncated cone.\n * @param topRadius Top radius of truncated cone.\n * @param height Height of truncated cone.\n * @param radialSubdivisions The number of subdivisions around the\n * truncated cone.\n * @param verticalSubdivisions The number of subdivisions down the\n * truncated cone.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created cone vertices.\n */\nexport function createTruncatedConeVertices(\n bottomRadius = 1,\n topRadius = 0,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (verticalSubdivisions < 1) {\n throw new Error('verticalSubdivisions must be 1 or greater');\n }\n\n const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);\n\n const numVertices = (radialSubdivisions + 1) * (verticalSubdivisions + 1 + extra);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, radialSubdivisions * (verticalSubdivisions + extra / 2) * 2, Uint16Array);\n\n const vertsAroundEdge = radialSubdivisions + 1;\n\n // The slant of the cone is constant across its surface\n const slant = Math.atan2(bottomRadius - topRadius, height);\n const cosSlant = Math.cos(slant);\n const sinSlant = Math.sin(slant);\n\n const start = topCap ? -2 : 0;\n const end = verticalSubdivisions + (bottomCap ? 2 : 0);\n\n for (let yy = start; yy <= end; ++yy) {\n let v = yy / verticalSubdivisions;\n let y = height * v;\n let ringRadius;\n if (yy < 0) {\n y = 0;\n v = 1;\n ringRadius = bottomRadius;\n } else if (yy > verticalSubdivisions) {\n y = height;\n v = 1;\n ringRadius = topRadius;\n } else {\n ringRadius = bottomRadius +\n (topRadius - bottomRadius) * (yy / verticalSubdivisions);\n }\n if (yy === -2 || yy === verticalSubdivisions + 2) {\n ringRadius = 0;\n v = 0;\n }\n y -= height / 2;\n for (let ii = 0; ii < vertsAroundEdge; ++ii) {\n const sin = Math.sin(ii * Math.PI * 2 / radialSubdivisions);\n const cos = Math.cos(ii * Math.PI * 2 / radialSubdivisions);\n positions.push(sin * ringRadius, y, cos * ringRadius);\n if (yy < 0) {\n normals.push(0, -1, 0);\n } else if (yy > verticalSubdivisions) {\n normals.push(0, 1, 0);\n } else if (ringRadius === 0.0) {\n normals.push(0, 0, 0);\n } else {\n normals.push(sin * cosSlant, sinSlant, cos * cosSlant);\n }\n texcoords.push((ii / radialSubdivisions), 1 - v);\n }\n }\n\n for (let yy = 0; yy < verticalSubdivisions + extra; ++yy) { // eslint-disable-line\n if (yy === 1 && topCap || yy === verticalSubdivisions + extra - 2 && bottomCap) {\n continue;\n }\n for (let ii = 0; ii < radialSubdivisions; ++ii) { // eslint-disable-line\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 0) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii);\n indices.push(vertsAroundEdge * (yy + 0) + 0 + ii,\n vertsAroundEdge * (yy + 1) + 1 + ii,\n vertsAroundEdge * (yy + 1) + 0 + ii);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Expands RLE data\n * @param rleData data in format of run-length, x, y, z, run-length, x, y, z\n * @param padding value to add each entry with.\n * @return the expanded rleData\n */\nfunction expandRLEData(rleData: number[], padding: number[] = []) {\n padding = padding || [];\n const data: number[] = [];\n for (let ii = 0; ii < rleData.length; ii += 4) {\n const runLength = rleData[ii];\n const element = rleData.slice(ii + 1, ii + 4);\n element.push(...padding);\n for (let jj = 0; jj < runLength; ++jj) {\n data.push(...element);\n }\n }\n return data;\n}\n\n/**\n * Creates 3D 'F' vertices.\n * An 'F' is useful because you can easily tell which way it is oriented.\n * The created 'F' has position, normal, texcoord, and color arrays.\n *\n * @return The created vertices.\n */\nexport function create3DFVertices() {\n const positions = [\n // left column front\n 0, 0, 0,\n 0, 150, 0,\n 30, 0, 0,\n 0, 150, 0,\n 30, 150, 0,\n 30, 0, 0,\n\n // top rung front\n 30, 0, 0,\n 30, 30, 0,\n 100, 0, 0,\n 30, 30, 0,\n 100, 30, 0,\n 100, 0, 0,\n\n // middle rung front\n 30, 60, 0,\n 30, 90, 0,\n 67, 60, 0,\n 30, 90, 0,\n 67, 90, 0,\n 67, 60, 0,\n\n // left column back\n 0, 0, 30,\n 30, 0, 30,\n 0, 150, 30,\n 0, 150, 30,\n 30, 0, 30,\n 30, 150, 30,\n\n // top rung back\n 30, 0, 30,\n 100, 0, 30,\n 30, 30, 30,\n 30, 30, 30,\n 100, 0, 30,\n 100, 30, 30,\n\n // middle rung back\n 30, 60, 30,\n 67, 60, 30,\n 30, 90, 30,\n 30, 90, 30,\n 67, 60, 30,\n 67, 90, 30,\n\n // top\n 0, 0, 0,\n 100, 0, 0,\n 100, 0, 30,\n 0, 0, 0,\n 100, 0, 30,\n 0, 0, 30,\n\n // top rung front\n 100, 0, 0,\n 100, 30, 0,\n 100, 30, 30,\n 100, 0, 0,\n 100, 30, 30,\n 100, 0, 30,\n\n // under top rung\n 30, 30, 0,\n 30, 30, 30,\n 100, 30, 30,\n 30, 30, 0,\n 100, 30, 30,\n 100, 30, 0,\n\n // between top rung and middle\n 30, 30, 0,\n 30, 60, 30,\n 30, 30, 30,\n 30, 30, 0,\n 30, 60, 0,\n 30, 60, 30,\n\n // top of middle rung\n 30, 60, 0,\n 67, 60, 30,\n 30, 60, 30,\n 30, 60, 0,\n 67, 60, 0,\n 67, 60, 30,\n\n // front of middle rung\n 67, 60, 0,\n 67, 90, 30,\n 67, 60, 30,\n 67, 60, 0,\n 67, 90, 0,\n 67, 90, 30,\n\n // bottom of middle rung.\n 30, 90, 0,\n 30, 90, 30,\n 67, 90, 30,\n 30, 90, 0,\n 67, 90, 30,\n 67, 90, 0,\n\n // front of bottom\n 30, 90, 0,\n 30, 150, 30,\n 30, 90, 30,\n 30, 90, 0,\n 30, 150, 0,\n 30, 150, 30,\n\n // bottom\n 0, 150, 0,\n 0, 150, 30,\n 30, 150, 30,\n 0, 150, 0,\n 30, 150, 30,\n 30, 150, 0,\n\n // left side\n 0, 0, 0,\n 0, 0, 30,\n 0, 150, 30,\n 0, 0, 0,\n 0, 150, 30,\n 0, 150, 0,\n ];\n\n const texcoords = [\n // left column front\n 0.22, 0.19,\n 0.22, 0.79,\n 0.34, 0.19,\n 0.22, 0.79,\n 0.34, 0.79,\n 0.34, 0.19,\n\n // top rung front\n 0.34, 0.19,\n 0.34, 0.31,\n 0.62, 0.19,\n 0.34, 0.31,\n 0.62, 0.31,\n 0.62, 0.19,\n\n // middle rung front\n 0.34, 0.43,\n 0.34, 0.55,\n 0.49, 0.43,\n 0.34, 0.55,\n 0.49, 0.55,\n 0.49, 0.43,\n\n // left column back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // middle rung back\n 0, 0,\n 1, 0,\n 0, 1,\n 0, 1,\n 1, 0,\n 1, 1,\n\n // top\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // top rung front\n 0, 0,\n 1, 0,\n 1, 1,\n 0, 0,\n 1, 1,\n 0, 1,\n\n // under top rung\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // between top rung and middle\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // top of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // front of middle rung\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom of middle rung.\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // front of bottom\n 0, 0,\n 1, 1,\n 0, 1,\n 0, 0,\n 1, 0,\n 1, 1,\n\n // bottom\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n\n // left side\n 0, 0,\n 0, 1,\n 1, 1,\n 0, 0,\n 1, 1,\n 1, 0,\n ];\n\n const normals = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 0, 0, 1,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 0, 0, -1,\n\n // top\n 6, 0, 1, 0,\n\n // top rung front\n 6, 1, 0, 0,\n\n // under top rung\n 6, 0, -1, 0,\n\n // between top rung and middle\n 6, 1, 0, 0,\n\n // top of middle rung\n 6, 0, 1, 0,\n\n // front of middle rung\n 6, 1, 0, 0,\n\n // bottom of middle rung.\n 6, 0, -1, 0,\n\n // front of bottom\n 6, 1, 0, 0,\n\n // bottom\n 6, 0, -1, 0,\n\n // left side\n 6, -1, 0, 0,\n ]);\n\n const colors = expandRLEData([\n // left column front\n // top rung front\n // middle rung front\n 18, 200, 70, 120,\n\n // left column back\n // top rung back\n // middle rung back\n 18, 80, 70, 200,\n\n // top\n 6, 70, 200, 210,\n\n // top rung front\n 6, 200, 200, 70,\n\n // under top rung\n 6, 210, 100, 70,\n\n // between top rung and middle\n 6, 210, 160, 70,\n\n // top of middle rung\n 6, 70, 180, 210,\n\n // front of middle rung\n 6, 100, 70, 210,\n\n // bottom of middle rung.\n 6, 76, 210, 100,\n\n // front of bottom\n 6, 140, 210, 80,\n\n // bottom\n 6, 90, 130, 110,\n\n // left side\n 6, 160, 160, 220,\n ], [255]);\n\n const numVerts = positions.length / 3;\n\n const arrays = {\n position: createAugmentedTypedArray(3, numVerts, Float32Array),\n texcoord: createAugmentedTypedArray(2, numVerts, Float32Array),\n normal: createAugmentedTypedArray(3, numVerts, Float32Array),\n color: createAugmentedTypedArray(4, numVerts, Uint8Array),\n indices: createAugmentedTypedArray(3, numVerts / 3, Uint16Array),\n };\n\n arrays.position.push(positions);\n arrays.texcoord.push(texcoords);\n arrays.normal.push(normals);\n arrays.color.push(colors);\n\n for (let ii = 0; ii < numVerts; ++ii) {\n arrays.indices.push(ii);\n }\n\n return Object.fromEntries(Object.entries(arrays).map(([k, v]) => [k, v.typedArray]));\n}\n\n/**\n * Creates crescent vertices.\n *\n * @param verticalRadius The vertical radius of the crescent.\n * @param outerRadius The outer radius of the crescent.\n * @param innerRadius The inner radius of the crescent.\n * @param thickness The thickness of the crescent.\n * @param subdivisionsDown number of steps around the crescent.\n * @param startOffset Where to start arc. Default 0.\n * @param endOffset Where to end arg. Default 1.\n * @return The created vertices.\n */\nexport function createCrescentVertices(\n verticalRadius: 2,\n outerRadius: 1,\n innerRadius: 0,\n thickness: 1,\n subdivisionsDown: 12,\n startOffset: 0,\n endOffset: 1) {\n if (subdivisionsDown <= 0) {\n throw new Error('subdivisionDown must be > 0');\n }\n\n const subdivisionsThick = 2;\n\n const offsetRange = endOffset - startOffset;\n const numVertices = (subdivisionsDown + 1) * 2 * (2 + subdivisionsThick);\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n\n function lerp(a: number, b: number, s: number) {\n return a + (b - a) * s;\n }\n\n function vAdd(a: number[], b: number[]) {\n return a.map((v, i) => v + b[i]);\n }\n\n function vMultiply(a: number[], b: number[]) {\n return a.map((v, i) => v * b[i]);\n }\n\n function createArc(arcRadius: number, x: number, normalMult: number[], normalAdd: number[], uMult: number, uAdd: number) {\n for (let z = 0; z <= subdivisionsDown; z++) {\n const uBack = x / (subdivisionsThick - 1);\n const v = z / subdivisionsDown;\n const xBack = (uBack - 0.5) * 2;\n const angle = (startOffset + (v * offsetRange)) * Math.PI;\n const s = Math.sin(angle);\n const c = Math.cos(angle);\n const radius = lerp(verticalRadius, arcRadius, s);\n const px = xBack * thickness;\n const py = c * verticalRadius;\n const pz = s * radius;\n positions.push(px, py, pz);\n const n = vAdd(vMultiply([0, s, c], normalMult), normalAdd);\n normals.push(n);\n texcoords.push(uBack * uMult + uAdd, v);\n }\n }\n\n // Generate the individual vertices in our vertex buffer.\n for (let x = 0; x < subdivisionsThick; x++) {\n const uBack = (x / (subdivisionsThick - 1) - 0.5) * 2;\n createArc(outerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(outerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 0);\n createArc(innerRadius, x, [1, 1, 1], [0, 0, 0], 1, 0);\n createArc(innerRadius, x, [0, 0, 0], [uBack, 0, 0], 0, 1);\n }\n\n // Do outer surface.\n const indices = createAugmentedTypedArray(3, (subdivisionsDown * 2) * (2 + subdivisionsThick), Uint16Array);\n\n function createSurface(leftArcOffset: number, rightArcOffset: number) {\n for (let z = 0; z < subdivisionsDown; ++z) {\n // Make triangle 1 of quad.\n indices.push(\n leftArcOffset + z + 0,\n leftArcOffset + z + 1,\n rightArcOffset + z + 0);\n\n // Make triangle 2 of quad.\n indices.push(\n leftArcOffset + z + 1,\n rightArcOffset + z + 1,\n rightArcOffset + z + 0);\n }\n }\n\n const numVerticesDown = subdivisionsDown + 1;\n // front\n createSurface(numVerticesDown * 0, numVerticesDown * 4);\n // right\n createSurface(numVerticesDown * 5, numVerticesDown * 7);\n // back\n createSurface(numVerticesDown * 6, numVerticesDown * 2);\n // left\n createSurface(numVerticesDown * 3, numVerticesDown * 1);\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n /**\n * Creates cylinder vertices. The cylinder will be created around the origin\n * along the y-axis.\n *\n * @param radius Radius of cylinder.\n * @param height Height of cylinder.\n * @param radialSubdivisions The number of subdivisions around the cylinder.\n * @param verticalSubdivisions The number of subdivisions down the cylinder.\n * @param topCap Create top cap. Default = true.\n * @param bottomCap Create bottom cap. Default = true.\n * @return The created vertices.\n */\nexport function createCylinderVertices(\n radius = 1,\n height = 1,\n radialSubdivisions = 24,\n verticalSubdivisions = 1,\n topCap = true,\n bottomCap = true) {\n return createTruncatedConeVertices(\n radius,\n radius,\n height,\n radialSubdivisions,\n verticalSubdivisions,\n topCap,\n bottomCap);\n}\n\n/**\n * Creates vertices for a torus\n *\n * @param radius radius of center of torus circle.\n * @param thickness radius of torus ring.\n * @param radialSubdivisions The number of subdivisions around the torus.\n * @param bodySubdivisions The number of subdivisions around the body torus.\n * @param startAngle start angle in radians. Default = 0.\n * @param endAngle end angle in radians. Default = Math.PI * 2.\n * @return The created vertices.\n */\nexport function createTorusVertices(\n radius = 1,\n thickness = 0.24,\n radialSubdivisions = 24,\n bodySubdivisions = 12,\n startAngle = 0,\n endAngle = Math.PI * 2) {\n if (radialSubdivisions < 3) {\n throw new Error('radialSubdivisions must be 3 or greater');\n }\n\n if (bodySubdivisions < 3) {\n throw new Error('verticalSubdivisions must be 3 or greater');\n }\n const range = endAngle - startAngle;\n\n const radialParts = radialSubdivisions + 1;\n const bodyParts = bodySubdivisions + 1;\n const numVertices = radialParts * bodyParts;\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, (radialSubdivisions) * (bodySubdivisions) * 2, Uint16Array);\n\n for (let slice = 0; slice < bodyParts; ++slice) {\n const v = slice / bodySubdivisions;\n const sliceAngle = v * Math.PI * 2;\n const sliceSin = Math.sin(sliceAngle);\n const ringRadius = radius + sliceSin * thickness;\n const ny = Math.cos(sliceAngle);\n const y = ny * thickness;\n for (let ring = 0; ring < radialParts; ++ring) {\n const u = ring / radialSubdivisions;\n const ringAngle = startAngle + u * range;\n const xSin = Math.sin(ringAngle);\n const zCos = Math.cos(ringAngle);\n const x = xSin * ringRadius;\n const z = zCos * ringRadius;\n const nx = xSin * sliceSin;\n const nz = zCos * sliceSin;\n positions.push(x, y, z);\n normals.push(nx, ny, nz);\n texcoords.push(u, 1 - v);\n }\n }\n\n for (let slice = 0; slice < bodySubdivisions; ++slice) { // eslint-disable-line\n for (let ring = 0; ring < radialSubdivisions; ++ring) { // eslint-disable-line\n const nextRingIndex = 1 + ring;\n const nextSliceIndex = 1 + slice;\n indices.push(radialParts * slice + ring,\n radialParts * nextSliceIndex + ring,\n radialParts * slice + nextRingIndex);\n indices.push(radialParts * nextSliceIndex + ring,\n radialParts * nextSliceIndex + nextRingIndex,\n radialParts * slice + nextRingIndex);\n }\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n };\n}\n\n/**\n * Creates disc vertices. The disc will be in the xz plane, centered at\n * the origin. When creating, at least 3 divisions, or pie\n * pieces, need to be specified, otherwise the triangles making\n * up the disc will be degenerate. You can also specify the\n * number of radial pieces `stacks`. A value of 1 for\n * stacks will give you a simple disc of pie pieces. If you\n * want to create an annulus you can set `innerRadius` to a\n * value > 0. Finally, `stackPower` allows you to have the widths\n * increase or decrease as you move away from the center. This\n * is particularly useful when using the disc as a ground plane\n * with a fixed camera such that you don't need the resolution\n * of small triangles near the perimeter. For example, a value\n * of 2 will produce stacks whose outside radius increases with\n * the square of the stack index. A value of 1 will give uniform\n * stacks.\n *\n * @param radius Radius of the ground plane.\n * @param divisions Number of triangles in the ground plane (at least 3).\n * @param stacks Number of radial divisions (default=1).\n * @param innerRadius Default 0.\n * @param stackPower Power to raise stack size to for decreasing width.\n * @return The created vertices.\n */\nexport function createDiscVertices(\n radius = 1,\n divisions = 24,\n stacks = 1,\n innerRadius = 0,\n stackPower = 1) {\n if (divisions < 3) {\n throw new Error('divisions must be at least 3');\n }\n\n // Note: We don't share the center vertex because that would\n // mess up texture coordinates.\n const numVertices = (divisions + 1) * (stacks + 1);\n\n const positions = createAugmentedTypedArray(3, numVertices, Float32Array);\n const normals = createAugmentedTypedArray(3, numVertices, Float32Array);\n const texcoords = createAugmentedTypedArray(2, numVertices, Float32Array);\n const indices = createAugmentedTypedArray(3, stacks * divisions * 2, Uint16Array);\n\n let firstIndex = 0;\n const radiusSpan = radius - innerRadius;\n const pointsPerStack = divisions + 1;\n\n // Build the disk one stack at a time.\n for (let stack = 0; stack <= stacks; ++stack) {\n const stackRadius = innerRadius + radiusSpan * Math.pow(stack / stacks, stackPower);\n\n for (let i = 0; i <= divisions; ++i) {\n const theta = 2.0 * Math.PI * i / divisions;\n const x = stackRadius * Math.cos(theta);\n const z = stackRadius * Math.sin(theta);\n\n positions.push(x, 0, z);\n normals.push(0, 1, 0);\n texcoords.push(1 - (i / divisions), stack / stacks);\n if (stack > 0 && i !== divisions) {\n // a, b, c and d are the indices of the vertices of a quad. unless\n // the current stack is the one closest to the center, in which case\n // the vertices a and b connect to the center vertex.\n const a = firstIndex + (i + 1);\n const b = firstIndex + i;\n const c = firstIndex + i - pointsPerStack;\n const d = firstIndex + (i + 1) - pointsPerStack;\n\n // Make a quad of the vertices a, b, c, d.\n indices.push(a, b, c);\n indices.push(a, c, d);\n }\n }\n\n firstIndex += divisions + 1;\n }\n\n return {\n position: positions.typedArray,\n normal: normals.typedArray,\n texcoord: texcoords.typedArray,\n indices: indices.typedArray,\n 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\ No newline at end of file diff --git a/docs/types/Arrays.html b/docs/types/Arrays.html index b94489c..553cca0 100644 --- a/docs/types/Arrays.html +++ b/docs/types/Arrays.html @@ -21,12 +21,12 @@

Type alias Arrays

createBufferLayoutsFromArrays and createBuffersAndAttributesFromArrays

Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a FullArraySpec

If it's a native array then, if the name of the array is indices the data will be converted -to a Uint32Array, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type. -The FullArraySpec type is only used if it's not already a TypedArray

-

If it's a native array or a TypedArray or if numComponents in a {@link FullArraySpec} is not -specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. +to a Uint32Array, otherwise a Float32Array. Use a TypedArray or a FullArraySpec to choose a different type. +The FullArraySpec type is only used if it's not already a TypedArray

+

If it's a native array or a TypedArray or if numComponents in a FullArraySpec is not +specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3.

-

For attribute formats, guesses are made based on type at number of components. The guess is +

For attribute formats, guesses are made based on type and number of components. The guess is based on this table where (d) is the default for that type if normalize is not specified

diff --git a/index.html b/index.html index 4162ca6..e90f9d3 100644 --- a/index.html +++ b/index.html @@ -1,7 +1,7 @@ diff --git a/package-lock.json b/package-lock.json index d3f4574..ad798f8 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "webgpu-utils", - "version": "0.14.2", + "version": "0.14.3", "lockfileVersion": 2, "requires": true, "packages": { "": { "name": "webgpu-utils", - "version": "0.14.2", + "version": "0.14.3", "license": "MIT", "devDependencies": { "@rollup/plugin-node-resolve": "^15.2.3", diff --git a/package.json b/package.json index 5403360..bf520df 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "webgpu-utils", - "version": "0.14.2", + "version": "0.14.3", "description": "webgpu utilities", "main": "dist/0.x/webgpu-utils.module.js", "module": "dist/0.x/webgpu-utils.module.js", diff --git a/src/attribute-utils.ts b/src/attribute-utils.ts index 8859ec6..c351e47 100644 --- a/src/attribute-utils.ts +++ b/src/attribute-utils.ts @@ -41,14 +41,14 @@ export type ArrayUnion = number | number[] | TypedArray | FullArraySpec; * Each array can be 1 of 4 things. A native JavaScript array, a TypedArray, a number, a {@link FullArraySpec} * * If it's a native array then, if the name of the array is `indices` the data will be converted - * to a `Uint32Array`, otherwise a `Float32Array. Use a TypedArray or a FullArraySpec to choose a different type. - * The FullArraySpec type is only used if it's not already a TypedArray + * to a `Uint32Array`, otherwise a `Float32Array`. Use a TypedArray or a {@link FullArraySpec} to choose a different type. + * The {@link FullArraySpec} `type` is only used if it's not already a TypedArray * * If it's a native array or a TypedArray or if `numComponents` in a {@link FullArraySpec} is not - * specified it will be guess. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. + * specified it will be guessed. If the name contains 'coord', 'texture' or 'uv' then numComponents will be 2. * If the name contains 'color' or 'colour' then numComponents will be 4. Otherwise it's 3. * - * For attribute formats, guesses are made based on type at number of components. The guess is + * For attribute formats, guesses are made based on type and number of components. The guess is * based on this table where (d) is the default for that type if `normalize` is not specified * * | Type | .. | normalize | diff --git a/src/buffer-views.ts b/src/buffer-views.ts index 672c1fb..053a5b5 100644 --- a/src/buffer-views.ts +++ b/src/buffer-views.ts @@ -59,6 +59,11 @@ const b: Record = { mat3x4h: { numElements: 12, align: 8, size: 24, pad: [3, 1], type: 'u16', View: Uint16Array }, mat4x4f: { numElements: 16, align: 16, size: 64, type: 'f32', View: Float32Array }, mat4x4h: { numElements: 16, align: 8, size: 32, type: 'u16', View: Uint16Array }, + + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + bool: { numElements: 0, align: 1, size: 0, type: 'bool', View: Uint32Array }, }; const typeInfo: Record = { diff --git a/test/tests/buffer-views-test.js b/test/tests/buffer-views-test.js index b919f0d..b0d2e3a 100644 --- a/test/tests/buffer-views-test.js +++ b/test/tests/buffer-views-test.js @@ -897,4 +897,39 @@ describe('buffer-views-tests', () => { }); + // Note: At least as of WGSL V1 you can not create a bool for uniform or storage. + // You can only create one in an internal struct. But, this code generates + // views of structs and it needs to not fail if the struct has a bool + it('generates handles bool', () => { + const shader = ` + struct Test { + a: u32, + b: bool, + c: u32, + }; + `; + const defs = makeShaderDataDefinitions(shader).structs; + const {views, arrayBuffer} = makeStructuredView(defs.Test); + assertEqual(arrayBuffer.byteLength, 8); + assertEqual(views.a.byteOffset, 0); + assertEqual(views.c.byteOffset, 4); + }); + + /* wgsl_reflect returns bad data for this case. See comment above though. + it('generates handles bool array', () => { + const shader = ` + struct Test { + a: u32, + b: array, + c: u32, + }; + `; + const defs = makeShaderDataDefinitions(shader).structs; + const {views, arrayBuffer} = makeStructuredView(defs.Test); + assertEqual(arrayBuffer.byteLength, 8); + assertEqual(views.a.byteOffset, 0); + assertEqual(views.c.byteOffset, 4); + }); + */ + }); \ No newline at end of file diff --git a/test/tests/data-definition-test.js b/test/tests/data-definition-test.js index 36ba5d8..36be7be 100644 --- a/test/tests/data-definition-test.js +++ b/test/tests/data-definition-test.js @@ -56,6 +56,7 @@ describe('data-definition-tests', () => { foo: u32, bar: f32, moo: vec3f, + brp: bool, // bool is not valid in WGSL 1 for storage/uniforms but can appear internally mrp: i32, }; @group(4) @binding(1) var uni1: VSUniforms;