- enforce renderPass validation
- https://www.w3.org/TR/webgpu/#abstract-opdef-gpurenderpassdescriptor-valid-usage
- enforce feedback of textures
- enforce render targets vs storage textures
- enforce storage textures bound write and read
- enforce storage buffers bound write and read
- change all tests to use regex/includes
- change assert to have call stack? eg: error in draw->beginRenderPass->commandEncoder ...