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no-jank-load.html
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<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui">
<style>
canvas { border: 1px solid black; margin: 2px; }
</style>
<script src="https://twgljs.org/dist/4.x/twgl-full.min.js"></script>
<canvas id="webgl"></canvas>
<canvas id="graph"></canvas>
<script>
const m4 = twgl.m4;
const gl = document.querySelector('#webgl').getContext('webgl');
const ctx = document.querySelector('#graph').getContext('2d');
const vs = `
attribute vec4 position;
uniform mat4 matrix;
varying vec2 v_texcoord;
void main() {
gl_Position = matrix * position;
v_texcoord = position.xy;
}
`
const fs = `
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, v_texcoord);
}
`;
const program = twgl.createProgram(gl, [vs, fs]);
const posLoc = gl.getAttribLocation(program, 'position');
const matLoc = gl.getUniformLocation(program, 'matrix');
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0, 0,
1, 0,
0, 1,
0, 1,
1, 0,
1, 1,
]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
function createTexture(gl) {
const tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array([0, 0, 255, 255]));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
return tex;
}
let drawingTex = createTexture(gl);
let loadingTex = createTexture(gl);
const m = m4.identity();
let frameCount = 0;
let previousTime = 0;
const workerScript = `
importScripts(
// from https://github.com/eugeneware/jpeg-js
'https://greggman.github.io/doodles/js/JPG-decoder.js',
// from https://github.com/photopea/UPNG.js
'https://greggman.github.io/doodles/js/UPNG.js',
);
let imgNdx = 0;
let imgAspect = 1;
const imageUrls = [
'https://i.imgur.com/KjUybBD.png',
'https://i.imgur.com/AyOufBk.jpg',
'https://i.imgur.com/UKBsvV0.jpg',
'https://i.imgur.com/TSiyiJv.jpg',
];
function decodePNG(arraybuffer) {
return UPNG.decode(arraybuffer)
}
function decodeJPG(arrayBuffer) {
return decode(new Uint8Array(arrayBuffer), true);
}
const decoders = {
'image/png': decodePNG,
'image/jpeg': decodeJPG,
'image/jpg': decodeJPG,
};
async function loadNextImage() {
const url = \`\${imageUrls[imgNdx]}?cachebust=\${performance.now()}\`;
imgNdx = (imgNdx + 1) % imageUrls.length;
const res = await fetch(url, {mode: 'cors'});
const arrayBuffer = await res.arrayBuffer();
const type = res.headers.get('Content-Type');
let decoder = decoders[type];
if (!decoder) {
console.error('unknown image type:', type);
}
const imgData = decoder(arrayBuffer);
postMessage({
width: imgData.width,
height: imgData.height,
arrayBuffer: imgData.data.buffer,
}, [imgData.data.buffer]);
}
onmessage = loadNextImage;
`;
const blob = new Blob([workerScript], {type: 'application/javascript'});
const worker = new Worker(URL.createObjectURL(blob));
let imgAspect = 1;
worker.onmessage = async(e) => {
const {width, height, arrayBuffer} = e.data;
gl.bindTexture(gl.TEXTURE_2D, loadingTex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
const maxRows = 20;
for (let y = 0; y < height; y += maxRows) {
const rows = Math.min(maxRows, height - y);
gl.bindTexture(gl.TEXTURE_2D, loadingTex);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, y, width, rows, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(arrayBuffer, y * width * 4, rows * width * 4));
await waitRAF();
}
const temp = loadingTex;
loadingTex = drawingTex;
drawingTex = temp;
imgAspect = width / height;
await waitMS(1000);
worker.postMessage('');
};
worker.postMessage('');
function waitRAF() {
return new Promise(resolve => requestAnimationFrame(resolve));
}
function waitMS(ms = 0) {
return new Promise(resolve => setTimeout(resolve, ms));
}
function render(currentTime) {
const deltaTime = currentTime - previousTime;
previousTime = currentTime;
{
const {width, height} = ctx.canvas;
const x = frameCount % width;
const y = 1000 / deltaTime / 60 * height / 2;
ctx.fillStyle = frameCount % (width * 2) < width ? 'red' : 'blue';
ctx.clearRect(x, 0, 1, height);
ctx.fillRect(x, y, 1, height);
ctx.clearRect(0, 0, 30, 15);
ctx.fillText((1000 / deltaTime).toFixed(1), 2, 10);
}
gl.useProgram(program);
const dispAspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
m4.scaling([1 / dispAspect, 1, 1], m);
m4.rotateZ(m, currentTime * 0.001, m);
m4.scale(m, [imgAspect, 1, 1], m);
m4.translate(m, [-0.5, -0.5, 0], m);
gl.bindTexture(gl.TEXTURE_2D, drawingTex);
gl.uniformMatrix4fv(matLoc, false, m);
gl.drawArrays(gl.TRIANGLES, 0, 6);
++frameCount;
requestAnimationFrame(render);
}
requestAnimationFrame(render);
</script>