From 49ad759e1bd7ff5dd95b38f5497db75d35b44d52 Mon Sep 17 00:00:00 2001
From: Gregg Tavares <github@greggman.com>
Date: Tue, 2 Oct 2018 01:12:09 +0900
Subject: [PATCH] update readme

---
 README.md | 19 +++++++++++++++++++
 1 file changed, 19 insertions(+)

diff --git a/README.md b/README.md
index da45305..12c28ab 100644
--- a/README.md
+++ b/README.md
@@ -20,3 +20,22 @@ Change `Assets/WebGLTemplates/BetterTemplate/logo.png` to whatever you want.
 
 See [Unity docs](https://docs.unity3d.com/Manual/webgl-templates.html) on how to customize WebGL Templates.
 
+## Changelist
+
+*   0.0.3
+
+    *   Try to make mobile dialog appear above logo.
+
+        It's a little sad that Unity hard coded this rather than make it
+        some kind of event and/or make the template itself handle this.
+        The issue is there's no easy way to know if the inserted elements
+        are the mobile warning or something else.
+
+        I suppose could check if the game has actually loaded. If no it's
+        the mobile warning. If yes then disable the CSS. Oh well, burn that
+        bridge when we get there.
+
+    *   Fix logo size css
+
+    *   Add viewport tag
+