From 49ad759e1bd7ff5dd95b38f5497db75d35b44d52 Mon Sep 17 00:00:00 2001 From: Gregg Tavares <github@greggman.com> Date: Tue, 2 Oct 2018 01:12:09 +0900 Subject: [PATCH] update readme --- README.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/README.md b/README.md index da45305..12c28ab 100644 --- a/README.md +++ b/README.md @@ -20,3 +20,22 @@ Change `Assets/WebGLTemplates/BetterTemplate/logo.png` to whatever you want. See [Unity docs](https://docs.unity3d.com/Manual/webgl-templates.html) on how to customize WebGL Templates. +## Changelist + +* 0.0.3 + + * Try to make mobile dialog appear above logo. + + It's a little sad that Unity hard coded this rather than make it + some kind of event and/or make the template itself handle this. + The issue is there's no easy way to know if the inserted elements + are the mobile warning or something else. + + I suppose could check if the game has actually loaded. If no it's + the mobile warning. If yes then disable the CSS. Oh well, burn that + bridge when we get there. + + * Fix logo size css + + * Add viewport tag +