diff --git a/docs/unitydocs.md b/docs/unitydocs.md
index a611523f..4b7ab3d7 100644
--- a/docs/unitydocs.md
+++ b/docs/unitydocs.md
@@ -51,6 +51,7 @@ C# minimal code
using UnityEngine;
using HappyFunTimes;
+ using System;
class MyPlayer : MonoBehaviour
{
@@ -87,13 +88,13 @@ Now make a new GameObject and add a Script Component, HappyFunTimes->PlayerSpawn
In the properties for the PlayerSpawner set the `prefab to spawn for player` to the
prefab you just created. Leave `gameId` blank!
-
+
If happyfuntimes is running, and you followed all the other instructions about editing
`package.json` and running `hft add` etc, then if you run the game you should see the
message
-
+
If you open a browser window and go to `http://localhost:18679` you should see your
prefab get spawned. Open more browser windows/tabs you'll see more get spawned. Close them
@@ -229,7 +230,7 @@ so.
* Run in Background (checked)
* Display Resolution Dialog (disabled)
-
+
5. Save the Scene and **Exit Unity**