From 6ec465de603d7802cdacb87b3ef3b697bcb9f038 Mon Sep 17 00:00:00 2001 From: Gregg Tavares Date: Tue, 2 Dec 2014 12:18:45 -0800 Subject: [PATCH] update docs --- docs/unitydocs.md | 4 ++++ todo.md | 3 +++ 2 files changed, 7 insertions(+) diff --git a/docs/unitydocs.md b/docs/unitydocs.md index 722e5789..a611523f 100644 --- a/docs/unitydocs.md +++ b/docs/unitydocs.md @@ -24,6 +24,10 @@ when cloning a game choose either * [Unitysimple](http://github.com/greggman/hft-unitysimple) A Unity3D example that just positions a sphere for each player written in C#. +* [Unity2dplatformer](http://github.com/greggman/hft-unity2dplatformer) A Unity3D example that shows a 2d platformer written in C# + +* [Unity-multi-game--example](http://github.com/greggman/hft-unity-multi-game-example) A Unity3D example that shows a 2d platformer written in C# that can span multiple computers (Advanced!) + ### Unity from Scratch * TBD diff --git a/todo.md b/todo.md index bfd2152f..a2d7ae0d 100644 --- a/todo.md +++ b/todo.md @@ -2,6 +2,7 @@ To Do ===== * unity plugin + * make it set run-in-background * make package.json editor * make "new project" button? * make "start HFT?" button (or should running it be enough) @@ -11,6 +12,8 @@ To Do * RegisterCmdHandler(name, fn) * RegisterCmdHandler(fn); * Use RegisterCmdHandler(fn) for gamestart + * SendCmd(name, MessageCmdData) + * SendCmd(name, Dict) * can we make an hft bower that runs bower pre-installed? * can we make an hft git (no)... but pre-installed bower no need for node? * should we get rid of bower?