diff --git a/docs/api-versions.html b/docs/api-versions.html index 86446f85..5a9ef860 100644 --- a/docs/api-versions.html +++ b/docs/api-versions.html @@ -87,14 +87,14 @@
v1.2.0
Supports es6 features. This feature is not extensively
-tested but, if you name a file ending in .es6
happyFunTimes
+tested but, if you name a file ending in .js6
happyFunTimes
will automatically transpile it into es5 at runtime
So for example to use you might do
requirejs([
'./some-es5-file.js`,
'./some-es6.file.js6`,
], function(
- SomeES6File,
+ SomeES5File,
SomeES6File) {
..
});
@@ -144,7 +144,7 @@ API Versions
the second one will disconnect the first one and become the one GameServer
running the game.
The thinking there was if there is already a game running and HappyFunTimes
-see another try to start it probably means you left a window open somewhere
+sees another try to start it probably means you left a window open somewhere
or some how the old game didn't get disconnected from HappyFunTimes so
you probably want the new one to take charge.
Now though, in your options to GameServer
you can pass in allowMutlipleGames: true
diff --git a/docs/api-versions.md b/docs/api-versions.md
index 4e75d321..f63d58db 100644
--- a/docs/api-versions.md
+++ b/docs/api-versions.md
@@ -24,7 +24,7 @@ the correct version
* v1.2.0
* Supports es6 features. This feature is not extensively
- tested but, if you name a file ending in `.es6` happyFunTimes
+ tested but, if you name a file ending in `.js6` happyFunTimes
will automatically transpile it into es5 at runtime
So for example to use you might do
@@ -33,7 +33,7 @@ the correct version
'./some-es5-file.js`,
'./some-es6.file.js6`,
], function(
- SomeES6File,
+ SomeES5File,
SomeES6File) {
..
});
@@ -88,7 +88,7 @@ the correct version
running the game.
The thinking there was if there is already a game running and HappyFunTimes
- see another try to start it probably means you left a window open somewhere
+ sees another try to start it probably means you left a window open somewhere
or some how the old game didn't get disconnected from HappyFunTimes so
you probably want the new one to take charge.
diff --git a/docs/unity/getting-started.html b/docs/unity/getting-started.html
index 739e89dd..c945af48 100644
--- a/docs/unity/getting-started.html
+++ b/docs/unity/getting-started.html
@@ -66,7 +66,7 @@
Getting Starting with HappyFunTimes and Unity
-
+
- Open Unity and create a new project
diff --git a/docs/unity/getting-started.md b/docs/unity/getting-started.md
index 08b00e67..c4eaa769 100644
--- a/docs/unity/getting-started.md
+++ b/docs/unity/getting-started.md
@@ -1,7 +1,7 @@
Title: Getting Starting with HappyFunTimes and Unity
Description: Step by step instructions on how to get HappyFunTimes running with Unity
-
+
1. Open Unity and create a new project
2. From the Asset store install the HappyFunTimes plugin
diff --git a/todo.md b/todo.md
index 80c12d4c..c66593ec 100644
--- a/todo.md
+++ b/todo.md
@@ -1,6 +1,9 @@
To Do
=====
+* provide screenshot and icon if missing (use logo)
+* remove all offsetX and offsetY from sample controllers
+* Update all samples to api 1.12.0
* make --minify minify the main script for controller
* make LR
* make LR + 1