diff --git a/docs/unity/multi-machine.html b/docs/unity/multi-machine.html
index 660ce887..9cbc6272 100644
--- a/docs/unity/multi-machine.html
+++ b/docs/unity/multi-machine.html
@@ -281,7 +281,8 @@
Command Line Arguments
Custom Command Line Arguments
-If you look in the sample above in LevelSettings.cs
you can see some code like this
+If you look in the sample above in Assets/HappyFunTimes/Scripts/LevelSettings.cs
you can see
+some code like this
void Awake()
{
...
@@ -289,13 +290,15 @@ Custom Command Line Arguments
p.TryGet<int>("num-games", ref numGames);
...
}
-
Create an ArgParser
and then use it to read any commmand line argumest you want. The sample
-above uses "--num-games" to allow an infinite number of games but of course if you are designing
-a specific game with a specific number of machines you'd need to set that as you'd probably
-hard code the game ids for your specific setup.
-On the other hand a common argument might be which level to load or which part of a larger
-level to view. If you had a 3d installation where each monitor was like a portal into 3d
-space your arguments might be the position, target and field of view for the camera, etc...
+Feel free to change that script to meet your needs. If you'd like to get command line arguments
+somewhere else create an ArgParser
and then use it to read any commmand line arguments you want. The sample
+above uses "--num-games" to allow an infinite number of games. If you are designing
+a specific game with a specific number of machines you probably wouldn't need a numGames
+setting at all as you'd probably hard code game ids for your specific setup.
+On the other hand a common command line argument you might need would be which level to load or
+which part of a larger level to view. If you had a 3d installation where each monitor was
+like a portal into 3d space your arguments might be the position, target and field of view
+for the camera, etc...
diff --git a/docs/unity/multi-machine.md b/docs/unity/multi-machine.md
index c38feab7..48b87a09 100644
--- a/docs/unity/multi-machine.md
+++ b/docs/unity/multi-machine.md
@@ -263,7 +263,8 @@ The `--hft-id`, `--hft-url` and `--hft-master` are all handled by HappyFunTimes
## Custom Command Line Arguments
-If you look in the sample above in `LevelSettings.cs` you can see some code like this
+If you look in the sample above in `Assets/HappyFunTimes/Scripts/LevelSettings.cs` you can see
+some code like this
void Awake()
{
@@ -273,14 +274,16 @@ If you look in the sample above in `LevelSettings.cs` you can see some code like
...
}
-Create an `ArgParser` and then use it to read any commmand line argumest you want. The sample
-above uses "--num-games" to allow an infinite number of games but of course if you are designing
-a specific game with a specific number of machines you'd need to set that as you'd probably
-hard code the game ids for your specific setup.
+Feel free to change that script to meet your needs. If you'd like to get command line arguments
+somewhere else create an `ArgParser` and then use it to read any commmand line arguments you want. The sample
+above uses "--num-games" to allow an infinite number of games. If you are designing
+a specific game with a specific number of machines you probably wouldn't need a `numGames`
+setting at all as you'd probably hard code game ids for your specific setup.
-On the other hand a common argument might be which level to load or which part of a larger
-level to view. If you had a 3d installation where each monitor was like a portal into 3d
-space your arguments might be the position, target and field of view for the camera, etc...
+On the other hand a common command line argument you might need would be which level to load or
+which part of a larger level to view. If you had a 3d installation where each monitor was
+like a portal into 3d space your arguments might be the position, target and field of view
+for the camera, etc...