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If a recipe requires water as an input, would it be possible to include the number of water extractors as a building? The current building tab does a great job of accounting for needed materials before prepping a build, but completely ignores materials needed for extraction of raw ores/water.
I think ore would be a bit convoluted with the mk1/2/3 split, but water extractors are a single building, so it shouldn't be onerous to add as a required building.
My 2c,
Poog
The text was updated successfully, but these errors were encountered:
If a recipe requires water as an input, would it be possible to include the number of water extractors as a building? The current building tab does a great job of accounting for needed materials before prepping a build, but completely ignores materials needed for extraction of raw ores/water.
I think ore would be a bit convoluted with the mk1/2/3 split, but water extractors are a single building, so it shouldn't be onerous to add as a required building.
My 2c,
Poog
The text was updated successfully, but these errors were encountered: