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Rapid Selection of Multiple Attributes Under FBAV Causes Odd Rendering #70

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timangus opened this issue May 22, 2023 · 0 comments
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@timangus
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Using the FBAV interface, if you rapidly select and deselect multiple attribute values in quick succession, the renderer gets itself into odd states where the transitions between modes don't work correctly and "ghost" components are rendered when in component mode.

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