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Pull in texture-formats-tier2 (#185)
This is effectively just syncing with the current spec.
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3 files changed

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3 files changed

+5
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dist/index.d.ts

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@@ -281,7 +281,8 @@ type GPUFeatureName =
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| "clip-distances"
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| "dual-source-blending"
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| "subgroups"
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| "texture-formats-tier1";
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| "texture-formats-tier1"
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| "texture-formats-tier2";
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type GPUFilterMode =
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| "nearest"

generated/index.d.ts

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@@ -168,7 +168,8 @@ type GPUFeatureName =
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| "clip-distances"
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| "dual-source-blending"
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| "subgroups"
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| "texture-formats-tier1";
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| "texture-formats-tier1"
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| "texture-formats-tier2";
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type GPUFilterMode =
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| "nearest"

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