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| 1 | +export const description = ` |
| 2 | +Execution tests for the 'textureSampleBias' builtin function |
| 3 | +
|
| 4 | +Samples a texture with a bias to the mip level. |
| 5 | +Must only be used in a fragment shader stage. |
| 6 | +Must only be invoked in uniform control flow. |
| 7 | +`; |
| 8 | + |
| 9 | +import { makeTestGroup } from '../../../../../../common/framework/test_group.js'; |
| 10 | +import { GPUTest } from '../../../../../gpu_test.js'; |
| 11 | + |
| 12 | +export const g = makeTestGroup(GPUTest); |
| 13 | + |
| 14 | +g.test('stage') |
| 15 | + .specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') |
| 16 | + .desc( |
| 17 | + ` |
| 18 | +Tests that 'textureSampleBias' can only be called in 'fragment' shaders. |
| 19 | +` |
| 20 | + ) |
| 21 | + .params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const)) |
| 22 | + .unimplemented(); |
| 23 | + |
| 24 | +g.test('control_flow') |
| 25 | + .specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') |
| 26 | + .desc( |
| 27 | + ` |
| 28 | +Tests that 'textureSampleBias' can only be called in uniform control flow. |
| 29 | +` |
| 30 | + ) |
| 31 | + .params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const)) |
| 32 | + .unimplemented(); |
| 33 | + |
| 34 | +g.test('sampled') |
| 35 | + .specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') |
| 36 | + .desc( |
| 37 | + ` |
| 38 | +fn textureSampleBias(t: texture_2d<f32>, s: sampler, coords: vec2<f32>, bias: f32) -> vec4<f32> |
| 39 | +fn textureSampleBias(t: texture_2d<f32>, s: sampler, coords: vec2<f32>, bias: f32, offset: vec2<i32>) -> vec4<f32> |
| 40 | +fn textureSampleBias(t: texture_3d<f32>, s: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| 41 | +fn textureSampleBias(t: texture_3d<f32>, s: sampler, coords: vec3<f32>, bias: f32, offset: vec3<i32>) -> vec4<f32> |
| 42 | +fn textureSampleBias(t: texture_cube<f32>, s: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| 43 | +
|
| 44 | +Parameters: |
| 45 | + * t: The sampled texture to read from |
| 46 | + * s: The sampler type |
| 47 | + * coords: The texture coordinates |
| 48 | + * bias: The bias to apply to the mip level before sampling. bias must be between -16.0 and 15.99. |
| 49 | + * offset: |
| 50 | + - The optional texel offset applied to the unnormalized texture coordinate before sampling the texture. |
| 51 | + This offset is applied before applying any texture wrapping modes. |
| 52 | + - The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)). |
| 53 | + - Each offset component must be at least -8 and at most 7. |
| 54 | + Values outside of this range will result in a shader-creation error. |
| 55 | +` |
| 56 | + ) |
| 57 | + .params(u => |
| 58 | + u |
| 59 | + .combine('texture_type', ['texture_2d', 'texture_3d', 'texture_cube'] as const) |
| 60 | + .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat']) |
| 61 | + .combine('coords', [ |
| 62 | + 'left-wrap', |
| 63 | + 'right-wrap', |
| 64 | + 'bottom-wrap', |
| 65 | + 'top-wrap', |
| 66 | + 'in-bounds', |
| 67 | + ] as const) |
| 68 | + .combine('bias', [-16.1, -16, 0, 1, 15.99, 16] as const) |
| 69 | + .combine('offset', [undefined, [-9, -9], [-8, -8], [0, 0], [1, 2], [7, 7], [8, 8]] as const) |
| 70 | + ) |
| 71 | + .unimplemented(); |
| 72 | + |
| 73 | +g.test('arrayed') |
| 74 | + .specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') |
| 75 | + .desc( |
| 76 | + ` |
| 77 | +C: i32, u32 |
| 78 | +
|
| 79 | +fn textureSampleBias(t: texture_2d_array<f32>, s: sampler, coords: vec2<f32>, array_index: C, bias: f32) -> vec4<f32> |
| 80 | +fn textureSampleBias(t: texture_2d_array<f32>, s: sampler, coords: vec2<f32>, array_index: C, bias: f32, offset: vec2<i32>) -> vec4<f32> |
| 81 | +fn textureSampleBias(t: texture_cube_array<f32>, s: sampler, coords: vec3<f32>, array_index: C, bias: f32) -> vec4<f32> |
| 82 | +
|
| 83 | +Parameters: |
| 84 | + * t: The sampled texture to read from |
| 85 | + * s: The sampler type |
| 86 | + * coords: The texture coordinates |
| 87 | + * array_index: The 0-based texture array index to sample. |
| 88 | + * bias: The bias to apply to the mip level before sampling. bias must be between -16.0 and 15.99. |
| 89 | + * offset: |
| 90 | + - The optional texel offset applied to the unnormalized texture coordinate before sampling the texture. |
| 91 | + This offset is applied before applying any texture wrapping modes. |
| 92 | + - The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)). |
| 93 | + - Each offset component must be at least -8 and at most 7. |
| 94 | + Values outside of this range will result in a shader-creation error. |
| 95 | +` |
| 96 | + ) |
| 97 | + .params(u => |
| 98 | + u |
| 99 | + .combine('texture_type', ['texture_2d_array', 'texture_cube_array'] as const) |
| 100 | + .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat']) |
| 101 | + .combine('coords', [ |
| 102 | + 'left-wrap', |
| 103 | + 'right-wrap', |
| 104 | + 'bottom-wrap', |
| 105 | + 'top-wrap', |
| 106 | + 'in-bounds', |
| 107 | + ] as const) |
| 108 | + .combine('C', ['i32', 'u32'] as const) |
| 109 | + .combine('C_value', [-1, 0, 1, 2, 3, 4] as const) |
| 110 | + /* array_index not param'd as out-of-bounds is implementation specific */ |
| 111 | + .combine('bias', [-16.1, -16, 0, 1, 15.99, 16] as const) |
| 112 | + .combine('offset', [undefined, [-9, -9], [-8, -8], [0, 0], [1, 2], [7, 7], [8, 8]] as const) |
| 113 | + ) |
| 114 | + .unimplemented(); |
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