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wgsl: Stub textureSampleBias tests (#1392)
This PR adds unimplemented stubs for the `textureSampleBias` tests Issue: #1267
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src/webgpu/shader/execution/expression/call/builtin/textureSampleBias.spec.ts
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export const description = ` | ||
Execution tests for the 'textureSampleBias' builtin function | ||
Samples a texture with a bias to the mip level. | ||
Must only be used in a fragment shader stage. | ||
Must only be invoked in uniform control flow. | ||
`; | ||
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import { makeTestGroup } from '../../../../../../common/framework/test_group.js'; | ||
import { GPUTest } from '../../../../../gpu_test.js'; | ||
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export const g = makeTestGroup(GPUTest); | ||
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g.test('stage') | ||
.specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') | ||
.desc( | ||
` | ||
Tests that 'textureSampleBias' can only be called in 'fragment' shaders. | ||
` | ||
) | ||
.params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const)) | ||
.unimplemented(); | ||
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g.test('control_flow') | ||
.specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') | ||
.desc( | ||
` | ||
Tests that 'textureSampleBias' can only be called in uniform control flow. | ||
` | ||
) | ||
.params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const)) | ||
.unimplemented(); | ||
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g.test('sampled') | ||
.specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') | ||
.desc( | ||
` | ||
fn textureSampleBias(t: texture_2d<f32>, s: sampler, coords: vec2<f32>, bias: f32) -> vec4<f32> | ||
fn textureSampleBias(t: texture_2d<f32>, s: sampler, coords: vec2<f32>, bias: f32, offset: vec2<i32>) -> vec4<f32> | ||
fn textureSampleBias(t: texture_3d<f32>, s: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> | ||
fn textureSampleBias(t: texture_3d<f32>, s: sampler, coords: vec3<f32>, bias: f32, offset: vec3<i32>) -> vec4<f32> | ||
fn textureSampleBias(t: texture_cube<f32>, s: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> | ||
Parameters: | ||
* t: The sampled texture to read from | ||
* s: The sampler type | ||
* coords: The texture coordinates | ||
* bias: The bias to apply to the mip level before sampling. bias must be between -16.0 and 15.99. | ||
* offset: | ||
- The optional texel offset applied to the unnormalized texture coordinate before sampling the texture. | ||
This offset is applied before applying any texture wrapping modes. | ||
- The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)). | ||
- Each offset component must be at least -8 and at most 7. | ||
Values outside of this range will result in a shader-creation error. | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('texture_type', ['texture_2d', 'texture_3d', 'texture_cube'] as const) | ||
.combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat']) | ||
.combine('coords', [ | ||
'left-wrap', | ||
'right-wrap', | ||
'bottom-wrap', | ||
'top-wrap', | ||
'in-bounds', | ||
] as const) | ||
.combine('bias', [-16.1, -16, 0, 1, 15.99, 16] as const) | ||
.combine('offset', [undefined, [-9, -9], [-8, -8], [0, 0], [1, 2], [7, 7], [8, 8]] as const) | ||
) | ||
.unimplemented(); | ||
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g.test('arrayed') | ||
.specURL('https://www.w3.org/TR/WGSL/#texturesamplebias') | ||
.desc( | ||
` | ||
C: i32, u32 | ||
fn textureSampleBias(t: texture_2d_array<f32>, s: sampler, coords: vec2<f32>, array_index: C, bias: f32) -> vec4<f32> | ||
fn textureSampleBias(t: texture_2d_array<f32>, s: sampler, coords: vec2<f32>, array_index: C, bias: f32, offset: vec2<i32>) -> vec4<f32> | ||
fn textureSampleBias(t: texture_cube_array<f32>, s: sampler, coords: vec3<f32>, array_index: C, bias: f32) -> vec4<f32> | ||
Parameters: | ||
* t: The sampled texture to read from | ||
* s: The sampler type | ||
* coords: The texture coordinates | ||
* array_index: The 0-based texture array index to sample. | ||
* bias: The bias to apply to the mip level before sampling. bias must be between -16.0 and 15.99. | ||
* offset: | ||
- The optional texel offset applied to the unnormalized texture coordinate before sampling the texture. | ||
This offset is applied before applying any texture wrapping modes. | ||
- The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)). | ||
- Each offset component must be at least -8 and at most 7. | ||
Values outside of this range will result in a shader-creation error. | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('texture_type', ['texture_2d_array', 'texture_cube_array'] as const) | ||
.combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat']) | ||
.combine('coords', [ | ||
'left-wrap', | ||
'right-wrap', | ||
'bottom-wrap', | ||
'top-wrap', | ||
'in-bounds', | ||
] as const) | ||
.combine('C', ['i32', 'u32'] as const) | ||
.combine('C_value', [-1, 0, 1, 2, 3, 4] as const) | ||
/* array_index not param'd as out-of-bounds is implementation specific */ | ||
.combine('bias', [-16.1, -16, 0, 1, 15.99, 16] as const) | ||
.combine('offset', [undefined, [-9, -9], [-8, -8], [0, 0], [1, 2], [7, 7], [8, 8]] as const) | ||
) | ||
.unimplemented(); |