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This repository has been archived by the owner on Aug 1, 2019. It is now read-only.
Metal, Vulkan, and the sketch WebGPU IDL don't need to create buffer views to set UBOs or SSBOs in bind groups. We should match that, which would also allow removing the concept of buffer views until we introduce texel buffers.
Metal, Vulkan, and the sketch WebGPU IDL don't need to create buffer views to set UBOs or SSBOs in bind groups. We should match that, which would also allow removing the concept of buffer views until we introduce texel buffers.
The corresponding WebGPU IDL for reference:
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