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Corrupted Zelda OOT highres texture cache creation in glide64 final #323

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GoogleCodeExporter opened this issue Mar 14, 2015 · 1 comment

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What steps will reproduce the problem?
1. delete texture cache and create a zelda oot texture cache with highres 
textures in glide64 final
2. start zelda oot
3. all textures will be blue colored

What is the expected output? What do you see instead?
all texture to have normal color is expected. if the texture cache is created 
with myglide64 or an older version of glide64, everything works fine, even if 
the cache files are loaded with glide64final

What version of the product are you using? On what operating system?
final version, win7x64, project64 or 1964

Please provide any additional information below.
GPU: GT555M

Original issue reported on code.google.com by [email protected] on 23 Nov 2012 at 11:43

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