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--resolving local shadowed variable
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modules/mono/godotsharp_dirs.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -151,9 +151,9 @@ class _GodotSharpDirs {
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String res_dir = OS::get_singleton()->get_bundle_resource_dir();
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#ifdef TOOLS_ENABLED
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String data_dir_root = exe_dir.path_join("GodotSharp");
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data_editor_tools_dir = data_dir_root.path_join("Tools");
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String api_assemblies_base_dir = data_dir_root.path_join("Api");
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String engine_data_dir_root = exe_dir.path_join("GodotSharp");
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data_editor_tools_dir = engine_data_dir_root.path_join("Tools");
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String api_assemblies_base_dir = engine_data_dir_root.path_join("Api");
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build_logs_dir = mono_user_dir.path_join("build_logs");
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#ifdef MACOS_ENABLED
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if (!DirAccess::exists(data_editor_tools_dir)) {

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