Can't link Godot project with XCode 16.3 following Godot docs #10874
Labels
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
platform:macos
Your Godot version:
4.4.1.stable
Issue description:
Can't link Godot project with XCode 16.3
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html#steps-to-link-a-godot-project-folder-to-xcode
I'm not sure if this is a bug and not possible or if the documentation needs to be updated to match the current version of XCode 16.3
So far I can deploy my game to my iOS device and it works but I need to re-export my Godot project each time to XCode, each time I make changes. to my project.
I have followed the instructions as close as I could but it seems XCode has been updated/changed since the last time the screenshots were taken in the Godot docs.
Godot docs screenshot:
Now in Xcode 16.3, instead of a checkbox and a radio button group, there is now 2 select dropdowns which make it impossible to recreate these same settings.
XCode 16.3 Action select dropdown options:
XCode 16.3 Groups select dropdown:
I have chosen "Reference files in place" in the first dropdown and "Create folders" in the second dropdown.
Then the docs go on to say to remove the
.pck
file, which I have done, and then create a new row in my plist file{project-name}-info.plist
The key is supposed to begodot_path
and the value is the name of your project directory. I have added that as seen in my screenshot.Then the docs say it should be all setup but when I try to build now I get 21 "Multiple commands produce" errors.
I can fix the build by undoing all these changes.
Is it still possible to link my Godot project to XCode? If so how should the docs be updated so that it can work. I'd be happy to contribute the docs change if I knew how to link the project folder of Godot 4.4.1 to XCode 16.3.
The text was updated successfully, but these errors were encountered: