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Update 2D HDR linear color space warning
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tutorials/3d/environment_and_post_processing.rst

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@@ -705,6 +705,11 @@ There are 2 ways to use glow in 2D:
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``canvas_item`` shaders, so it's recommend to use it when relevant either
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way.
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using linear color space also means that alpha blending will change. Sprites
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with low opacity values generally become more visible, and font rendering will
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look bolder due to the low-opacity pixels from the font antialiasing becoming
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more visible. This also affects the editor's own rendering.
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.. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
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Using glow to blur the screen

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