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Add GODOT_PROFILING_FUNCTION support in GDExtension (similar to GDNative in 3.x) #1032

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@Withaust

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@Withaust

Previously in GDNative there was a handy GODOT_PROFILING_FUNCTION macro, which allowed to profile custom C++ methods/functions in the main editor profile, but now in GDExtention there does not seem to be a way to achieve the similar result.

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    regressiontopic:gdextensionThis relates to the new Godot 4 extension implementation

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