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229: Fix `(no base)` showing up in all the docs r=Bromeon a=sayaks
We were setting `class_name` to be `(no base)` in the `PropertyInfo` for all types by default. However that makes godot show the `class_name` in return values and arguments.
I dont know if there's a good way to test this? It would involve us checking what documentation is generated by godot which doesn't seem like something we can easily do.
closes#159
Co-authored-by: Lili Zoey <[email protected]>
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