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The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-cell color data for this surface. These may be per-component multiplied with the [member single_color] to get the final color of the cells. If not defined, the surface does not have per-cell colors. If defined (set to a valid index), the amount of cell colors MUST match or exceed the amount of cells in the surface.
The index of the [G4MFTexture4D] in the [G4MFState4D]'s textures array that contains the texture for this surface. This is per-component multiplied with the [member single_color] and the cell colors to get the final color of the cells. If not defined, the surface does not have a texture.
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[b]Note:[/b] This property is currently not used when generating a [Material4D] from a [G4MFMaterial4D].
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The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-cell texture map data for this surface, also known as a UV map or UVW map. This is used to map the texture to the surface cells. If not defined (set to a negative index), the surface does not have a texture map. If defined, the amount of texture map data MUST match or exceed the amount of cells in the surface.
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[b]Note:[/b] This property is currently not used when generating a [Material4D] from a [G4MFMaterial4D].
The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-edge color data for this surface. These may be per-component multiplied with the [member single_color] to get the final color of the edges. If not defined, the surface does not have per-edge colors. If defined (set to a valid index), the amount of edge colors MUST match or exceed the amount of edges in the surface.
The modulate factor of the surface, also known as the value or single base color. If non-negative, this is per-component multiplied with other properties to get the final color of the cells and edges, or if no other properties are defined, this is the only color used.
The single color of the surface. If non-negative, this is per-component multiplied with other properties to get the final color of the cells and edges, or if no other properties are defined, this is the only color used.
The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-cell color data for this surface. These may be per-component multiplied with the [member single_color] to get the final color of the cells. If not defined, the surface does not have per-cell colors. If defined (set to a valid index), the amount of cell colors MUST match or exceed the amount of cells in the surface.
The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-edge color data for this surface. These may be per-component multiplied with the [member single_color] to get the final color of the edges. If not defined, the surface does not have per-edge colors. If defined (set to a valid index), the amount of edge colors MUST match or exceed the amount of edges in the surface.
The index of the [G4MFAccessor4D] in the [G4MFState4D]'s accessors array that contains the per-vertex color data for this surface. These may be per-component multiplied with the [member single_color] to get the final color of the vertices. If not defined, the surface does not have per-vertex colors. If defined (set to a valid index), the amount of vertex colors MUST match or exceed the amount of vertices in the surface.
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[b]Note:[/b] This property is currently not used when generating a [Material4D] from a [G4MFMaterial4D].
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