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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "ColorReactive",
"language": "GDScript",
"path": "res://src/Platform/ColorReactive.gd"
}, {
"base": "Camera2D",
"class": "GameCamera",
"language": "GDScript",
"path": "res://src/GameCamera.gd"
}, {
"base": "KinematicBody2D",
"class": "GhostPlayer",
"language": "GDScript",
"path": "res://src/Player/GhostPlayer.gd"
}, {
"base": "Control",
"class": "Menu",
"language": "GDScript",
"path": "res://src/Menu/Menu.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/Player/Player.gd"
}, {
"base": "ColorReactive",
"class": "Socle",
"language": "GDScript",
"path": "res://src/Level/Socle.gd"
} ]
_global_script_class_icons={
"ColorReactive": "",
"GameCamera": "",
"GhostPlayer": "",
"Menu": "",
"Player": "",
"Socle": ""
}
[application]
config/name="GGJ2022"
run/main_scene="res://src/Main/Game.tscn"
config/icon="res://icon.png"
[autoload]
Game="*res://src/Main/Game.gd"
[display]
window/size/height=576
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
viewport=false
Window=false
[input]
toggle_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"